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author | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
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committer | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
commit | a5d1bc77abc275402240bec1380fa87f04461ba8 (patch) | |
tree | f33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/scripts/examples/example_creature.cpp | |
parent | b0b261585f4c410736548cd536642cb104cb7023 (diff) |
A great purge of obsolete macros.
--HG--
branch : trunk
Diffstat (limited to 'src/scripts/examples/example_creature.cpp')
-rw-r--r-- | src/scripts/examples/example_creature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripts/examples/example_creature.cpp b/src/scripts/examples/example_creature.cpp index 65dcdb43a78..3bce98e30ea 100644 --- a/src/scripts/examples/example_creature.cpp +++ b/src/scripts/examples/example_creature.cpp @@ -66,7 +66,7 @@ enum eEnums //List of gossip item texts. Items will appear in the gossip window. #define GOSSIP_ITEM "I'm looking for a fight" -struct TRINITY_DLL_DECL example_creatureAI : public ScriptedAI +struct example_creatureAI : public ScriptedAI { //*** HANDLED FUNCTION *** //This is the constructor, called only once when the Creature is first created |