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path: root/src/server/authserver/Server/AuthSession.cpp
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-rw-r--r--src/server/authserver/Server/AuthSession.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/authserver/Server/AuthSession.cpp b/src/server/authserver/Server/AuthSession.cpp
index 3bc51ace67b..560cf75b447 100644
--- a/src/server/authserver/Server/AuthSession.cpp
+++ b/src/server/authserver/Server/AuthSession.cpp
@@ -759,13 +759,13 @@ bool AuthSession::_HandleRealmList()
uint32 id = fields[0].GetUInt32();
// Update realm list if need
- sRealmList.UpdateIfNeed();
+ sRealmList->UpdateIfNeed();
// Circle through realms in the RealmList and construct the return packet (including # of user characters in each realm)
ByteBuffer pkt;
size_t RealmListSize = 0;
- for (RealmList::RealmMap::const_iterator i = sRealmList.begin(); i != sRealmList.end(); ++i)
+ for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i)
{
const Realm &realm = i->second;
// don't work with realms which not compatible with the client