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-rw-r--r--src/server/collision/DynamicTree.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp
index aebcee0d689..4b2878169d7 100644
--- a/src/server/collision/DynamicTree.cpp
+++ b/src/server/collision/DynamicTree.cpp
@@ -107,9 +107,7 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/
int unbalanced_times;
};
-DynamicMapTree::DynamicMapTree() : impl(new DynTreeImpl())
-{
-}
+DynamicMapTree::DynamicMapTree() : impl(new DynTreeImpl()) { }
DynamicMapTree::~DynamicMapTree()
{
@@ -150,7 +148,7 @@ struct DynamicTreeIntersectionCallback
{
bool did_hit;
uint32 phase_mask;
- DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) {}
+ DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) { }
bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
{
did_hit = obj.intersectRay(r, distance, true, phase_mask);