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diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h
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-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef _VMAPMANAGER2_H
-#define _VMAPMANAGER2_H
-
-#include <mutex>
-#include <unordered_map>
-#include <vector>
-#include "Define.h"
-#include "IVMapManager.h"
-
-//===========================================================
-
-#define MAP_FILENAME_EXTENSION2 ".vmtree"
-
-#define FILENAMEBUFFER_SIZE 500
-
-/**
-This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on.
-For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile.
-Each global map or instance has its own dynamic BSP-Tree.
-The loaded ModelContainers are included in one of these BSP-Trees.
-Additionally a table to match map ids and map names is used.
-*/
-
-//===========================================================
-
-namespace G3D
-{
- class Vector3;
-}
-
-namespace VMAP
-{
- class StaticMapTree;
- class WorldModel;
-
- class ManagedModel
- {
- public:
- ManagedModel() : iModel(nullptr), iRefCount(0) { }
- void setModel(WorldModel* model) { iModel = model; }
- WorldModel* getModel() { return iModel; }
- void incRefCount() { ++iRefCount; }
- int decRefCount() { return --iRefCount; }
- protected:
- WorldModel* iModel;
- int iRefCount;
- };
-
- typedef std::unordered_map<uint32, StaticMapTree*> InstanceTreeMap;
- typedef std::unordered_map<std::string, ManagedModel> ModelFileMap;
-
- enum DisableTypes
- {
- VMAP_DISABLE_AREAFLAG = 0x1,
- VMAP_DISABLE_HEIGHT = 0x2,
- VMAP_DISABLE_LOS = 0x4,
- VMAP_DISABLE_LIQUIDSTATUS = 0x8
- };
-
- class VMapManager2 : public IVMapManager
- {
- protected:
- // Tree to check collision
- ModelFileMap iLoadedModelFiles;
- InstanceTreeMap iInstanceMapTrees;
- bool thread_safe_environment;
- // Mutex for iLoadedModelFiles
- std::mutex LoadedModelFilesLock;
-
- bool _loadMap(uint32 mapId, const std::string& basePath, uint32 tileX, uint32 tileY);
- /* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */
-
- static uint32 GetLiquidFlagsDummy(uint32) { return 0; }
- static bool IsVMAPDisabledForDummy(uint32 /*entry*/, uint8 /*flags*/) { return false; }
-
- InstanceTreeMap::const_iterator GetMapTree(uint32 mapId) const;
-
- public:
- // public for debug
- G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
- static std::string getMapFileName(unsigned int mapId);
-
- VMapManager2();
- ~VMapManager2(void);
-
- void InitializeThreadUnsafe(const std::vector<uint32>& mapIds);
- int loadMap(const char* pBasePath, unsigned int mapId, int x, int y) override;
-
- void unloadMap(unsigned int mapId, int x, int y) override;
- void unloadMap(unsigned int mapId) override;
-
- bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) override ;
- /**
- fill the hit pos and return true, if an object was hit
- */
- bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) override;
- float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist) override;
-
- bool processCommand(char* /*command*/) override { return false; } // for debug and extensions
-
- bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
- bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override;
-
- WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename);
- void releaseModelInstance(const std::string& filename);
-
- // what's the use of this? o.O
- virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const override
- {
- return getMapFileName(mapId);
- }
- virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y) override;
- public:
- void getInstanceMapTree(InstanceTreeMap &instanceMapTree);
-
- typedef uint32(*GetLiquidFlagsFn)(uint32 liquidType);
- GetLiquidFlagsFn GetLiquidFlagsPtr;
-
- typedef bool(*IsVMAPDisabledForFn)(uint32 entry, uint8 flags);
- IsVMAPDisabledForFn IsVMAPDisabledForPtr;
- };
-}
-
-#endif