diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 81b860ccf20..d0388d5b253 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -49,7 +49,7 @@ void CreatureAI::OnCharmed(bool isNew) AISpellInfoType* UnitAI::AISpellInfo; AISpellInfoType* GetAISpellInfo(uint32 i) { return &UnitAI::AISpellInfo[i]; } -CreatureAI::CreatureAI(Creature* creature) : UnitAI(creature), me(creature), _boundary(nullptr), _negateBoundary(false), m_MoveInLineOfSight_locked(false) +CreatureAI::CreatureAI(Creature* creature) : UnitAI(creature), me(creature), _boundary(nullptr), _negateBoundary(false), _moveInLOSLocked(false) { } @@ -96,11 +96,11 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/) // MoveInLineOfSight can be called inside another MoveInLineOfSight and cause stack overflow void CreatureAI::MoveInLineOfSight_Safe(Unit* who) { - if (m_MoveInLineOfSight_locked == true) + if (_moveInLOSLocked == true) return; - m_MoveInLineOfSight_locked = true; + _moveInLOSLocked = true; MoveInLineOfSight(who); - m_MoveInLineOfSight_locked = false; + _moveInLOSLocked = false; } void CreatureAI::MoveInLineOfSight(Unit* who) @@ -112,7 +112,7 @@ void CreatureAI::MoveInLineOfSight(Unit* who) me->EngageWithTarget(who); } -void CreatureAI::_OnOwnerCombatInteraction(Unit* target) +void CreatureAI::OnOwnerCombatInteraction(Unit* target) { if (!target || !me->IsAlive()) return; |