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-rw-r--r--src/server/game/AI/CreatureAI.cpp55
1 files changed, 40 insertions, 15 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index b6feeaa51bf..3e109bf81e6 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -152,25 +152,50 @@ void CreatureAI::TriggerAlert(Unit const* who) const
me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS, me->GetAbsoluteAngle(who));
}
-void CreatureAI::JustAppeared()
+// adapted from logic in Spell:EFfectSummonType before commit 849943
+static bool ShouldFollowOnSpawn(SummonPropertiesEntry const* properties)
{
- // Filter which type of summons apply the following follow handling
- if (!me->IsSummon())
- return;
-
// Summons without SummonProperties are generally scripted summons that don't belong to any owner
- TempSummon* summon = me->ToTempSummon();
- if (!summon->m_Properties || (summon->m_Properties->Category != SUMMON_CATEGORY_UNK && summon->m_Properties->Category != SUMMON_CATEGORY_PET))
- return;
-
- // Not applied to vehicles
- if (summon->GetVehicle())
- return;
+ if (!properties)
+ return false;
- if (Unit* owner = summon->GetCharmerOrOwner())
+ switch (properties->Category)
{
- summon->GetMotionMaster()->Clear();
- summon->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, summon->GetFollowAngle());
+ case SUMMON_CATEGORY_PET:
+ return true;
+ case SUMMON_CATEGORY_WILD:
+ case SUMMON_CATEGORY_ALLY:
+ case SUMMON_CATEGORY_UNK:
+ if (properties->Flags & 512)
+ return true;
+ switch (properties->Type)
+ {
+ case SUMMON_TYPE_PET:
+ case SUMMON_TYPE_GUARDIAN:
+ case SUMMON_TYPE_GUARDIAN2:
+ case SUMMON_TYPE_MINION:
+ case SUMMON_TYPE_MINIPET:
+ return true;
+ default:
+ return false;
+ }
+ default:
+ return false;
+ }
+}
+void CreatureAI::JustAppeared()
+{
+ if (TempSummon* summon = me->ToTempSummon())
+ {
+ // Only apply this to specific types of summons
+ if (!summon->GetVehicle() && ShouldFollowOnSpawn(summon->m_Properties))
+ {
+ if (Unit* owner = summon->GetCharmerOrOwner())
+ {
+ summon->GetMotionMaster()->Clear();
+ summon->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, summon->GetFollowAngle());
+ }
+ }
}
}