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Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 3d90489034c..0ae258856a6 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -30,6 +30,7 @@
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
+#include "SmartEnum.h"
#include "SpellHistory.h"
#include "TemporarySummon.h"
#include "Vehicle.h"
@@ -71,7 +72,7 @@ void CreatureAI::OnCharmed(bool isNew)
me->LastCharmerGUID.Clear();
if (!me->IsInCombat())
- EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
+ EnterEvadeMode(EvadeReason::NoHostiles);
}
UnitAI::OnCharmed(isNew);
@@ -223,7 +224,7 @@ void CreatureAI::EnterEvadeMode(EvadeReason why)
if (!_EnterEvadeMode(why))
return;
- TC_LOG_DEBUG("scripts.ai", "CreatureAI::EnterEvadeMode: entering evade mode (why: {}) ({})", why, me->GetGUID().ToString());
+ TC_LOG_DEBUG("scripts.ai", "CreatureAI::EnterEvadeMode: entering evade mode (why: {}) ({})", EnumUtils::ToConstant(why), me->GetGUID().ToString());
if (!me->GetVehicle()) // otherwise me will be in evade mode forever
{
@@ -265,7 +266,7 @@ bool CreatureAI::UpdateVictim()
}
else if (!me->IsInCombat())
{
- EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
+ EnterEvadeMode(EvadeReason::NoHostiles);
return false;
}
else if (me->GetVictim())
@@ -440,7 +441,7 @@ bool CreatureAI::CheckInRoom()
return true;
else
{
- EnterEvadeMode(EVADE_REASON_BOUNDARY);
+ EnterEvadeMode(EvadeReason::Boundary);
return false;
}
}