diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 3d90489034c..0ae258856a6 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -30,6 +30,7 @@ #include "MotionMaster.h" #include "ObjectAccessor.h" #include "Player.h" +#include "SmartEnum.h" #include "SpellHistory.h" #include "TemporarySummon.h" #include "Vehicle.h" @@ -71,7 +72,7 @@ void CreatureAI::OnCharmed(bool isNew) me->LastCharmerGUID.Clear(); if (!me->IsInCombat()) - EnterEvadeMode(EVADE_REASON_NO_HOSTILES); + EnterEvadeMode(EvadeReason::NoHostiles); } UnitAI::OnCharmed(isNew); @@ -223,7 +224,7 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) if (!_EnterEvadeMode(why)) return; - TC_LOG_DEBUG("scripts.ai", "CreatureAI::EnterEvadeMode: entering evade mode (why: {}) ({})", why, me->GetGUID().ToString()); + TC_LOG_DEBUG("scripts.ai", "CreatureAI::EnterEvadeMode: entering evade mode (why: {}) ({})", EnumUtils::ToConstant(why), me->GetGUID().ToString()); if (!me->GetVehicle()) // otherwise me will be in evade mode forever { @@ -265,7 +266,7 @@ bool CreatureAI::UpdateVictim() } else if (!me->IsInCombat()) { - EnterEvadeMode(EVADE_REASON_NO_HOSTILES); + EnterEvadeMode(EvadeReason::NoHostiles); return false; } else if (me->GetVictim()) @@ -440,7 +441,7 @@ bool CreatureAI::CheckInRoom() return true; else { - EnterEvadeMode(EVADE_REASON_BOUNDARY); + EnterEvadeMode(EvadeReason::Boundary); return false; } } |