diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 2c07dcd551d..6e337ff8c5d 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -84,11 +84,12 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange { if (Unit* summoner = creature->ToTempSummon()->GetSummoner()) { - Unit* target = summoner->getAttackerForHelper(); - if (!target && !summoner->GetThreatManager().IsThreatListEmpty()) - target = summoner->GetThreatManager().GetAnyTarget(); - if (target && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(target))) - creature->AI()->AttackStart(target); + if (creature->IsFriendlyTo(summoner)) + { + Unit* target = summoner->getAttackerForHelper(); + if (target && creature->IsHostileTo(target)) + creature->AI()->AttackStart(target); + } } } } @@ -109,7 +110,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr) if (Player* player = itr->GetSource()) if (player->IsAlive()) - creature->SetInCombatWith(player); + creature->EngageWithTarget(player); } // scripts does not take care about MoveInLineOfSight loops @@ -237,12 +238,12 @@ bool CreatureAI::UpdateVictim() return me->GetVictim() != nullptr; } - else if (me->GetThreatManager().IsThreatListEmpty(true)) + else if (!me->IsInCombat()) { EnterEvadeMode(EVADE_REASON_NO_HOSTILES); return false; } - else + else if (me->GetVictim()) me->AttackStop(); return true; |