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-rw-r--r--src/server/game/AI/CreatureAI.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 1b5b6809e8d..87ad5851e39 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -194,36 +194,6 @@ void CreatureAI::EnterEvadeMode(EvadeReason why)
me->GetVehicleKit()->Reset(true);
}
-void CreatureAI::SetGazeOn(Unit* target)
-{
- if (me->IsValidAttackTarget(target))
- {
- if (!me->IsFocusing(nullptr, true) && target != me->GetVictim())
- AttackStart(target);
- me->SetReactState(REACT_PASSIVE);
- }
-}
-
-bool CreatureAI::UpdateVictimWithGaze()
-{
- if (!me->IsEngaged())
- return false;
-
- if (me->HasReactState(REACT_PASSIVE))
- {
- if (me->GetVictim())
- return true;
- else
- me->SetReactState(REACT_AGGRESSIVE);
- }
-
- if (Unit* victim = me->SelectVictim())
- if (!me->IsFocusing(nullptr, true) && victim != me->GetVictim())
- AttackStart(victim);
-
- return me->GetVictim() != nullptr;
-}
-
bool CreatureAI::UpdateVictim()
{
if (!me->IsEngaged())