diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rwxr-xr-x | src/server/game/AI/CreatureAI.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 019f0b23ce4..fa7dbe53f9d 100755 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -51,7 +51,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature) Map *map = creature->GetMap(); if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated { - sLog.outError("DoZoneInCombat call for map that isn't an instance (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0); + sLog->outError("DoZoneInCombat call for map that isn't an instance (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0); return; } @@ -74,7 +74,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature) if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim()) { - sLog.outError("DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry()); + sLog->outError("DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry()); return; } @@ -130,7 +130,7 @@ void CreatureAI::MoveInLineOfSight(Unit *who) if (me->canStartAttack(who, false)) AttackStart(who); //else if (who->getVictim() && me->IsFriendlyTo(who) - // && me->IsWithinDistInMap(who, sWorld.getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)) + // && me->IsWithinDistInMap(who, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)) // && me->canStartAttack(who->getVictim(), true)) // TODO: if we use true, it will not attack it when it arrives // me->GetMotionMaster()->MoveChase(who->getVictim()); } @@ -140,7 +140,7 @@ void CreatureAI::EnterEvadeMode() if (!_EnterEvadeMode()) return; - sLog.outDebug("Creature %u enters evade mode.", me->GetEntry()); + sLog->outDebug("Creature %u enters evade mode.", me->GetEntry()); if (!me->GetVehicle()) // otherwise me will be in evade mode forever { |