diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
| -rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 0686ad20c6e..1dd66d76996 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -157,9 +157,7 @@ void CreatureAI::TriggerAlert(Unit const* who) const me->SendAIReaction(AI_REACTION_ALERT); // Face the unit (stealthed player) and set distracted state for 5 seconds - me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS); - me->StopMoving(); - me->SetFacingTo(me->GetAbsoluteAngle(who)); + me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS, me->GetAbsoluteAngle(who)); } void CreatureAI::EnterEvadeMode(EvadeReason why) @@ -173,8 +171,8 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) { if (Unit* owner = me->GetCharmerOrOwner()) { - me->GetMotionMaster()->Clear(false); - me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle()); } else { |
