diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index c63e3c21ee1..1c33aec2a69 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -324,6 +324,21 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) return true; } +void CreatureAI::AttackStart(Unit* victim) +{ + if (victim && me->Attack(victim, true)) + { + // Clear distracted state on attacking + if (me->HasUnitState(UNIT_STATE_DISTRACTED)) + { + me->ClearUnitState(UNIT_STATE_DISTRACTED); + me->GetMotionMaster()->Clear(); + } + + me->StartDefaultCombatMovement(victim); + } +} + Optional<QuestGiverStatus> CreatureAI::GetDialogStatus(Player const* /*player*/) { return {}; |