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-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 427818fe571..e8df19630c4 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -134,7 +134,7 @@ void CreatureAI::MoveInLineOfSight(Unit* who)
AttackStart(who);
//else if (who->getVictim() && me->IsFriendlyTo(who)
// && me->IsWithinDistInMap(who, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
- // && me->canStartAttack(who->getVictim(), true)) // TODO: if we use true, it will not attack it when it arrives
+ // && me->canStartAttack(who->getVictim(), true)) /// @todo if we use true, it will not attack it when it arrives
// me->GetMotionMaster()->MoveChase(who->getVictim());
}