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-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 4ef70b18529..e41d104c380 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -162,7 +162,7 @@ void CreatureAI::TriggerAlert(Unit const* who) const
// Face the unit (stealthed player) and set distracted state for 5 seconds
me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS);
me->StopMoving();
- me->SetFacingTo(me->GetAngle(who));
+ me->SetFacingTo(me->GetAbsoluteAngle(who));
}
void CreatureAI::EnterEvadeMode(EvadeReason why)