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-rwxr-xr-xsrc/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 92a2227fe8b..09640661fd5 100755
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -155,7 +155,7 @@ void CreatureAI::EnterEvadeMode()
Reset();
if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons!
- me->GetVehicleKit()->Reset();
+ me->GetVehicleKit()->Reset(true);
}
/*void CreatureAI::AttackedBy(Unit* attacker)