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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 66e4b276fe8..041d4a3c671 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -272,7 +272,7 @@ class BossAI : public ScriptedAI
// to override UpdateAI
// note: You must re-schedule the event within this method if the event
// is supposed to run more than once
- virtual void ExecuteEvent(uint32 const eventId) { }
+ virtual void ExecuteEvent(uint32 const /*eventId*/) { }
void Reset() { _Reset(); }
void EnterCombat(Unit* /*who*/) { _EnterCombat(); }