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authorclick <clickvd@gonnamakeyou.com>2011-05-27 14:45:44 +0200
committerShauren <shauren.trinity@gmail.com>2011-05-27 14:45:44 +0200
commit2d1b3ccaa143f11d7cabd0d01072fa011e0481e1 (patch)
treee520b11f8672a3e540a3e1c5790e16fc17095748 /src/server/game/AI/ScriptedAI
parentb533dfdca947324690b7574cfe2c31ccc84ece03 (diff)
Compile warnings fixes
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 66e4b276fe8..041d4a3c671 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -272,7 +272,7 @@ class BossAI : public ScriptedAI
// to override UpdateAI
// note: You must re-schedule the event within this method if the event
// is supposed to run more than once
- virtual void ExecuteEvent(uint32 const eventId) { }
+ virtual void ExecuteEvent(uint32 const /*eventId*/) { }
void Reset() { _Reset(); }
void EnterCombat(Unit* /*who*/) { _EnterCombat(); }