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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index e8711ffe473..9b06aebd30a 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -309,7 +309,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
return nullptr;
// Silenced so we can't cast
- if (me->HasUnitFlag(UNIT_FLAG_SILENCED))
+ if (me->IsSilenced(school ? SpellSchoolMask(school) : SPELL_SCHOOL_MASK_MAGIC))
return nullptr;
// Using the extended script system we first create a list of viable spells