diff options
| author | Shauren <shauren.trinity@gmail.com> | 2023-02-26 00:58:48 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2023-02-26 00:58:48 +0100 |
| commit | 3400c5a52c8ea35e56d57326f904dc0127c33048 (patch) | |
| tree | 927dab8309ae897d44419b5620c34b787d2a85b1 /src/server/game/AI/ScriptedAI | |
| parent | cbdb25595899aeb3d93e8d468a05bf8ef1f8e124 (diff) | |
Core/Spells: Updated silence flags for 9.0 and rename unit flag to its new meaning
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index e8711ffe473..9b06aebd30a 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -309,7 +309,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec return nullptr; // Silenced so we can't cast - if (me->HasUnitFlag(UNIT_FLAG_SILENCED)) + if (me->IsSilenced(school ? SpellSchoolMask(school) : SPELL_SCHOOL_MASK_MAGIC)) return nullptr; // Using the extended script system we first create a list of viable spells |
