aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/ScriptedAI
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2023-02-26 00:58:48 +0100
committerShauren <shauren.trinity@gmail.com>2023-02-26 00:58:48 +0100
commit3400c5a52c8ea35e56d57326f904dc0127c33048 (patch)
tree927dab8309ae897d44419b5620c34b787d2a85b1 /src/server/game/AI/ScriptedAI
parentcbdb25595899aeb3d93e8d468a05bf8ef1f8e124 (diff)
Core/Spells: Updated silence flags for 9.0 and rename unit flag to its new meaning
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index e8711ffe473..9b06aebd30a 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -309,7 +309,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
return nullptr;
// Silenced so we can't cast
- if (me->HasUnitFlag(UNIT_FLAG_SILENCED))
+ if (me->IsSilenced(school ? SpellSchoolMask(school) : SPELL_SCHOOL_MASK_MAGIC))
return nullptr;
// Using the extended script system we first create a list of viable spells