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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index c53b532658d..f1a3afcb8fe 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -373,13 +373,13 @@ void ScriptedAI::SetEquipmentSlots(bool loadDefault, int32 mainHand /*= EQUIP_NO
}
if (mainHand >= 0)
- me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(mainHand));
+ me->SetVirtualItem(0, uint32(mainHand));
if (offHand >= 0)
- me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(offHand));
+ me->SetVirtualItem(1, uint32(offHand));
if (ranged >= 0)
- me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, uint32(ranged));
+ me->SetVirtualItem(2, uint32(ranged));
}
void ScriptedAI::SetCombatMovement(bool allowMovement)