diff options
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 36f31c52e8e..f94a41dfb10 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -45,9 +45,9 @@ struct ScriptedAI : public CreatureAI explicit ScriptedAI(Creature* pCreature); virtual ~ScriptedAI() {} - //************* + // ************* //CreatureAI Functions - //************* + // ************* void AttackStartNoMove(Unit *pTarget); @@ -81,9 +81,9 @@ struct ScriptedAI : public CreatureAI // Called when AI is temporarily replaced or put back when possess is applied or removed void OnPossess(bool /*apply*/) {} - //************* + // ************* // Variables - //************* + // ************* //Pointer to creature we are manipulating Creature* me; @@ -91,9 +91,9 @@ struct ScriptedAI : public CreatureAI //For fleeing bool IsFleeing; - //************* + // ************* //Pure virtual functions - //************* + // ************* //Called at creature reset either by death or evade void Reset() {} @@ -101,9 +101,9 @@ struct ScriptedAI : public CreatureAI //Called at creature aggro either by MoveInLOS or Attack Start void EnterCombat(Unit* /*who*/) {} - //************* + // ************* //AI Helper Functions - //************* + // ************* //Start movement toward victim void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0); |
