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| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-01-16 12:23:17 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-01-16 12:23:17 +0100 |
| commit | deed0d07815b5f0f9b8d5005cb9015ef372af59b (patch) | |
| tree | 8c82176f9080f49a11c6e1b3b35ad30ff3cadcd9 /src/server/game/AI/ScriptedAI | |
| parent | 542a89b15067ecf6ca2370e6dc22a0ce6c6f0ff0 (diff) | |
Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 36f31c52e8e..f94a41dfb10 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -45,9 +45,9 @@ struct ScriptedAI : public CreatureAI explicit ScriptedAI(Creature* pCreature); virtual ~ScriptedAI() {} - //************* + // ************* //CreatureAI Functions - //************* + // ************* void AttackStartNoMove(Unit *pTarget); @@ -81,9 +81,9 @@ struct ScriptedAI : public CreatureAI // Called when AI is temporarily replaced or put back when possess is applied or removed void OnPossess(bool /*apply*/) {} - //************* + // ************* // Variables - //************* + // ************* //Pointer to creature we are manipulating Creature* me; @@ -91,9 +91,9 @@ struct ScriptedAI : public CreatureAI //For fleeing bool IsFleeing; - //************* + // ************* //Pure virtual functions - //************* + // ************* //Called at creature reset either by death or evade void Reset() {} @@ -101,9 +101,9 @@ struct ScriptedAI : public CreatureAI //Called at creature aggro either by MoveInLOS or Attack Start void EnterCombat(Unit* /*who*/) {} - //************* + // ************* //AI Helper Functions - //************* + // ************* //Start movement toward victim void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0); |
