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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 0f0e2e416a2..096ee695bcf 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -177,11 +177,11 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
{
//No target so we can't cast
if (!target)
- return false;
+ return NULL;
//Silenced so we can't cast
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
- return false;
+ return NULL;
//Using the extended script system we first create a list of viable spells
SpellInfo const* apSpell[CREATURE_MAX_SPELLS];