diff options
| author | faramir118 <faramir118@gmail.com> | 2012-03-17 01:40:33 -0500 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2012-04-11 19:58:12 +0200 |
| commit | e3f198ca568e270017585370bca972230dcf67f7 (patch) | |
| tree | c3a3728d6a9f84bdabab7450cb2757274d9d369d /src/server/game/AI/ScriptedAI | |
| parent | c09cd267390a0b4a8c0a8643d193ebbaf4dadb79 (diff) | |
couple wrong return types
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 0f0e2e416a2..096ee695bcf 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -177,11 +177,11 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec { //No target so we can't cast if (!target) - return false; + return NULL; //Silenced so we can't cast if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) - return false; + return NULL; //Using the extended script system we first create a list of viable spells SpellInfo const* apSpell[CREATURE_MAX_SPELLS]; |
