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-rw-r--r--src/server/game/AI/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 3b7c489e018..f250a79ea25 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -80,7 +80,7 @@ class CreatureAI : public UnitAI
Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
bool CheckBoundary(Position* who = nullptr) const;
- void SetBoundary(CreatureBoundary const* boundary) { _boundary = boundary; CheckInRoom(); }
+ void SetBoundary(CreatureBoundary const* boundary) { _boundary = boundary; me->DoImmediateBoundaryCheck(); }
public:
enum EvadeReason
{