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path: root/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
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Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index f0282d71169..0a2ff750a1b 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -47,7 +47,7 @@ AuctionHouseMgr::~AuctionHouseMgr()
delete itr->second;
}
-AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
+AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &mNeutralAuctions;
@@ -64,7 +64,7 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
return &mNeutralAuctions;
}
-uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem, uint32 count)
+uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count)
{
uint32 MSV = pItem->GetTemplate()->SellPrice;
@@ -87,15 +87,15 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
}
//does not clear ram
-void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans)
{
- Item *pItem = GetAItem(auction->item_guidlow);
+ Item* pItem = GetAItem(auction->item_guidlow);
if (!pItem)
return;
uint32 bidder_accId = 0;
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *bidder = ObjectAccessor::FindPlayer(bidder_guid);
+ Player* bidder = ObjectAccessor::FindPlayer(bidder_guid);
// data for gm.log
if (sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
@@ -163,10 +163,10 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction&
}
}
-void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans)
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = ObjectAccessor::FindPlayer(owner_guid);
+ Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist (online or offline)
if (owner || owner_accId)
@@ -193,10 +193,10 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction, SQLTran
}
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
-void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans)
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = ObjectAccessor::FindPlayer(owner_guid);
+ Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if (owner || owner_accId)
@@ -231,15 +231,15 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTrans
}
//does not clear ram
-void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans)
{
//return an item in auction to its owner by mail
- Item *pItem = GetAItem(auction->item_guidlow);
+ Item* pItem = GetAItem(auction->item_guidlow);
if (!pItem)
return;
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = ObjectAccessor::FindPlayer(owner_guid);
+ Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if (owner || owner_accId)
@@ -257,10 +257,10 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction, SQLTransact
}
//this function sends mail to old bidder
-void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
{
uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *oldBidder = ObjectAccessor::FindPlayer(oldBidder_guid);
+ Player* oldBidder = ObjectAccessor::FindPlayer(oldBidder_guid);
uint32 oldBidder_accId = 0;
if (!oldBidder)
@@ -285,7 +285,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 new
void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans)
{
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *bidder = ObjectAccessor::FindPlayer(bidder_guid);
+ Player* bidder = ObjectAccessor::FindPlayer(bidder_guid);
uint32 bidder_accId = 0;
if (!bidder)
@@ -328,14 +328,14 @@ void AuctionHouseMgr::LoadAuctionItems()
uint32 item_guid = fields[11].GetUInt32();
uint32 item_template = fields[12].GetUInt32();
- ItemTemplate const *proto = sObjectMgr->GetItemTemplate(item_template);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template);
if (!proto)
{
sLog->outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
continue;
}
- Item *item = NewItemOrBag(proto);
+ Item* item = NewItemOrBag(proto);
if (!item->LoadFromDB(item_guid, 0, fields, item_template))
{
delete item;
@@ -372,7 +372,7 @@ void AuctionHouseMgr::LoadAuctions()
{
Field* fields = result->Fetch();
- AuctionEntry *aItem = new AuctionEntry();
+ AuctionEntry* aItem = new AuctionEntry();
if (!aItem->LoadFromDB(fields))
{
aItem->DeleteFromDB(trans);
@@ -454,7 +454,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
return sAuctionHouseStore.LookupEntry(houseid);
}
-void AuctionHouseObject::AddAuction(AuctionEntry *auction)
+void AuctionHouseObject::AddAuction(AuctionEntry* auction)
{
ASSERT(auction);
@@ -462,7 +462,7 @@ void AuctionHouseObject::AddAuction(AuctionEntry *auction)
sScriptMgr->OnAuctionAdd(this, auction);
}
-bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 /*item_template*/)
+bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction, uint32 /*item_template*/)
{
bool wasInMap = AuctionsMap.erase(auction->Id) ? true : false;
@@ -530,7 +530,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
- AuctionEntry *Aentry = itr->second;
+ AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->bidder == player->GetGUIDLow())
{
if (itr->second->BuildAuctionInfo(data))
@@ -545,7 +545,7 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player,
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
- AuctionEntry *Aentry = itr->second;
+ AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->owner == player->GetGUIDLow())
{
if (Aentry->BuildAuctionInfo(data))
@@ -566,12 +566,12 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
- AuctionEntry *Aentry = itr->second;
- Item *item = sAuctionMgr->GetAItem(Aentry->item_guidlow);
+ AuctionEntry* Aentry = itr->second;
+ Item* item = sAuctionMgr->GetAItem(Aentry->item_guidlow);
if (!item)
continue;
- ItemTemplate const *proto = item->GetTemplate();
+ ItemTemplate const* proto = item->GetTemplate();
if (itemClass != 0xffffffff && proto->Class != itemClass)
continue;
@@ -601,7 +601,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
// local name
if (loc_idx >= 0)
- if (ItemLocale const *il = sObjectMgr->GetItemLocale(proto->ItemId))
+ if (ItemLocale const* il = sObjectMgr->GetItemLocale(proto->ItemId))
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
// DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result
@@ -614,7 +614,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
// Append the suffix to the name (ie: of the Monkey) if one exists
// These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc
// even though the DBC names seem misleading
- const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
+ const ItemRandomPropertiesEntry* itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
if (itemRandProp)
{
@@ -650,7 +650,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
//this function inserts to WorldPacket auction's data
bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
{
- Item *pItem = sAuctionMgr->GetAItem(item_guidlow);
+ Item* pItem = sAuctionMgr->GetAItem(item_guidlow);
if (!pItem)
{
sLog->outError("auction to item, that doesn't exist !!!!");
@@ -791,7 +791,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
{
Field* fields = expAuctions->Fetch();
- AuctionEntry *auction = new AuctionEntry();
+ AuctionEntry* auction = new AuctionEntry();
// Can't use LoadFromDB() because it assumes the auction map is loaded
if (!auction->LoadFromFieldList(fields))