diff options
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index f0282d71169..0a2ff750a1b 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -47,7 +47,7 @@ AuctionHouseMgr::~AuctionHouseMgr() delete itr->second; } -AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId) +AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId) { if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) return &mNeutralAuctions; @@ -64,7 +64,7 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId) return &mNeutralAuctions; } -uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem, uint32 count) +uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count) { uint32 MSV = pItem->GetTemplate()->SellPrice; @@ -87,15 +87,15 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 } //does not clear ram -void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction& trans) +void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans) { - Item *pItem = GetAItem(auction->item_guidlow); + Item* pItem = GetAItem(auction->item_guidlow); if (!pItem) return; uint32 bidder_accId = 0; uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); - Player *bidder = ObjectAccessor::FindPlayer(bidder_guid); + Player* bidder = ObjectAccessor::FindPlayer(bidder_guid); // data for gm.log if (sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { @@ -163,10 +163,10 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction& } } -void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction, SQLTransaction& trans) +void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans) { uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); - Player *owner = ObjectAccessor::FindPlayer(owner_guid); + Player* owner = ObjectAccessor::FindPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist (online or offline) if (owner || owner_accId) @@ -193,10 +193,10 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction, SQLTran } //call this method to send mail to auction owner, when auction is successful, it does not clear ram -void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTransaction& trans) +void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans) { uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); - Player *owner = ObjectAccessor::FindPlayer(owner_guid); + Player* owner = ObjectAccessor::FindPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist if (owner || owner_accId) @@ -231,15 +231,15 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTrans } //does not clear ram -void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction, SQLTransaction& trans) +void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans) { //return an item in auction to its owner by mail - Item *pItem = GetAItem(auction->item_guidlow); + Item* pItem = GetAItem(auction->item_guidlow); if (!pItem) return; uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); - Player *owner = ObjectAccessor::FindPlayer(owner_guid); + Player* owner = ObjectAccessor::FindPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist if (owner || owner_accId) @@ -257,10 +257,10 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction, SQLTransact } //this function sends mail to old bidder -void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans) +void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans) { uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); - Player *oldBidder = ObjectAccessor::FindPlayer(oldBidder_guid); + Player* oldBidder = ObjectAccessor::FindPlayer(oldBidder_guid); uint32 oldBidder_accId = 0; if (!oldBidder) @@ -285,7 +285,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 new void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans) { uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); - Player *bidder = ObjectAccessor::FindPlayer(bidder_guid); + Player* bidder = ObjectAccessor::FindPlayer(bidder_guid); uint32 bidder_accId = 0; if (!bidder) @@ -328,14 +328,14 @@ void AuctionHouseMgr::LoadAuctionItems() uint32 item_guid = fields[11].GetUInt32(); uint32 item_template = fields[12].GetUInt32(); - ItemTemplate const *proto = sObjectMgr->GetItemTemplate(item_template); + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template); if (!proto) { sLog->outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template); continue; } - Item *item = NewItemOrBag(proto); + Item* item = NewItemOrBag(proto); if (!item->LoadFromDB(item_guid, 0, fields, item_template)) { delete item; @@ -372,7 +372,7 @@ void AuctionHouseMgr::LoadAuctions() { Field* fields = result->Fetch(); - AuctionEntry *aItem = new AuctionEntry(); + AuctionEntry* aItem = new AuctionEntry(); if (!aItem->LoadFromDB(fields)) { aItem->DeleteFromDB(trans); @@ -454,7 +454,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem return sAuctionHouseStore.LookupEntry(houseid); } -void AuctionHouseObject::AddAuction(AuctionEntry *auction) +void AuctionHouseObject::AddAuction(AuctionEntry* auction) { ASSERT(auction); @@ -462,7 +462,7 @@ void AuctionHouseObject::AddAuction(AuctionEntry *auction) sScriptMgr->OnAuctionAdd(this, auction); } -bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 /*item_template*/) +bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction, uint32 /*item_template*/) { bool wasInMap = AuctionsMap.erase(auction->Id) ? true : false; @@ -530,7 +530,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, { for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) { - AuctionEntry *Aentry = itr->second; + AuctionEntry* Aentry = itr->second; if (Aentry && Aentry->bidder == player->GetGUIDLow()) { if (itr->second->BuildAuctionInfo(data)) @@ -545,7 +545,7 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, { for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) { - AuctionEntry *Aentry = itr->second; + AuctionEntry* Aentry = itr->second; if (Aentry && Aentry->owner == player->GetGUIDLow()) { if (Aentry->BuildAuctionInfo(data)) @@ -566,12 +566,12 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) { - AuctionEntry *Aentry = itr->second; - Item *item = sAuctionMgr->GetAItem(Aentry->item_guidlow); + AuctionEntry* Aentry = itr->second; + Item* item = sAuctionMgr->GetAItem(Aentry->item_guidlow); if (!item) continue; - ItemTemplate const *proto = item->GetTemplate(); + ItemTemplate const* proto = item->GetTemplate(); if (itemClass != 0xffffffff && proto->Class != itemClass) continue; @@ -601,7 +601,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player // local name if (loc_idx >= 0) - if (ItemLocale const *il = sObjectMgr->GetItemLocale(proto->ItemId)) + if (ItemLocale const* il = sObjectMgr->GetItemLocale(proto->ItemId)) ObjectMgr::GetLocaleString(il->Name, loc_idx, name); // DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result @@ -614,7 +614,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player // Append the suffix to the name (ie: of the Monkey) if one exists // These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc // even though the DBC names seem misleading - const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID); + const ItemRandomPropertiesEntry* itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID); if (itemRandProp) { @@ -650,7 +650,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player //this function inserts to WorldPacket auction's data bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const { - Item *pItem = sAuctionMgr->GetAItem(item_guidlow); + Item* pItem = sAuctionMgr->GetAItem(item_guidlow); if (!pItem) { sLog->outError("auction to item, that doesn't exist !!!!"); @@ -791,7 +791,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup() { Field* fields = expAuctions->Fetch(); - AuctionEntry *auction = new AuctionEntry(); + AuctionEntry* auction = new AuctionEntry(); // Can't use LoadFromDB() because it assumes the auction map is loaded if (!auction->LoadFromFieldList(fields)) |