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authoroffl <11556157+offl@users.noreply.github.com>2021-09-15 01:04:03 +0300
committerShauren <shauren.trinity@gmail.com>2022-03-15 23:03:26 +0100
commitc4906ce60be52c9a678287672a6461c3068beea3 (patch)
tree6a34ae52e80e49aa3048c6b6684c4ae0fea508b3 /src/server/game/Battlefield/Battlefield.cpp
parent6a5f3835f3588a1f1d6fa406f4b384869770b34a (diff)
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
(cherry picked from commit c4741a131a0a28b69c228d3637beab7090e5f1e3)
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 023a8a514bf..c39dbc9106a 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -503,7 +503,7 @@ void Battlefield::HideNpc(Creature* creature)
{
creature->CombatStop();
creature->SetReactState(REACT_PASSIVE);
- creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
creature->DisappearAndDie();
creature->SetVisible(false);
}
@@ -511,7 +511,7 @@ void Battlefield::HideNpc(Creature* creature)
void Battlefield::ShowNpc(Creature* creature, bool aggressive)
{
creature->SetVisible(true);
- creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
if (!creature->IsAlive())
creature->Respawn(true);
if (aggressive)