diff options
author | offl <11556157+offl@users.noreply.github.com> | 2021-09-15 01:04:03 +0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-03-15 23:03:26 +0100 |
commit | c4906ce60be52c9a678287672a6461c3068beea3 (patch) | |
tree | 6a34ae52e80e49aa3048c6b6684c4ae0fea508b3 /src/server/game/Battlefield/Battlefield.cpp | |
parent | 6a5f3835f3588a1f1d6fa406f4b384869770b34a (diff) |
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
(cherry picked from commit c4741a131a0a28b69c228d3637beab7090e5f1e3)
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 023a8a514bf..c39dbc9106a 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -503,7 +503,7 @@ void Battlefield::HideNpc(Creature* creature) { creature->CombatStop(); creature->SetReactState(REACT_PASSIVE); - creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); creature->DisappearAndDie(); creature->SetVisible(false); } @@ -511,7 +511,7 @@ void Battlefield::HideNpc(Creature* creature) void Battlefield::ShowNpc(Creature* creature, bool aggressive) { creature->SetVisible(true); - creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); if (!creature->IsAlive()) creature->Respawn(true); if (aggressive) |