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path: root/src/server/game/Battlefield/BattlefieldHandler.cpp
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Diffstat (limited to 'src/server/game/Battlefield/BattlefieldHandler.cpp')
-rw-r--r--src/server/game/Battlefield/BattlefieldHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp
index 09c6f18f796..b852082d582 100644
--- a/src/server/game/Battlefield/BattlefieldHandler.cpp
+++ b/src/server/game/Battlefield/BattlefieldHandler.cpp
@@ -32,7 +32,7 @@
//Param3:(time) Time in second that the player have for accept
void WorldSession::SendBfInvitePlayerToWar(uint32 BattleId, uint32 ZoneId, uint32 p_time)
{
- //Send packet
+ //Send packet
WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12);
data << uint32(BattleId);
data << uint32(ZoneId);
@@ -65,13 +65,13 @@ void WorldSession::SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11);
data << uint32(BattleId);
data << uint32(ZoneId);
- data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
+ data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming
data << uint8(1); //Warmup
SendPacket(&data);
}
-//This is call when player accept to join war
+//This is call when player accept to join war
//Param1:(BattleId) the BattleId of Bf
void WorldSession::SendBfEntered(uint32 BattleId)
{