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path: root/src/server/game/Battlegrounds/ArenaTeam.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/ArenaTeam.cpp')
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index e58c09251ba..ede8f663d10 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -27,7 +27,7 @@
#include "Opcodes.h"
ArenaTeam::ArenaTeam()
- : TeamId(0), Type(0), TeamName(), CaptainGuid(0), BackgroundColor(0), EmblemStyle(0), EmblemColor(0),
+ : TeamId(0), Type(0), TeamName(), CaptainGuid(), BackgroundColor(0), EmblemStyle(0), EmblemColor(0),
BorderStyle(0), BorderColor(0)
{
Stats.WeekGames = 0;
@@ -41,7 +41,7 @@ ArenaTeam::ArenaTeam()
ArenaTeam::~ArenaTeam()
{ }
-bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
+bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
{
// Check if captain is present
if (!ObjectAccessor::FindPlayer(captainGuid))
@@ -63,7 +63,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamNa
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
- uint32 captainLowGuid = GUID_LOPART(captainGuid);
+ uint32 captainLowGuid = captainGuid.GetCounter();
// Save arena team to db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
@@ -86,7 +86,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamNa
return true;
}
-bool ArenaTeam::AddMember(uint64 playerGuid)
+bool ArenaTeam::AddMember(ObjectGuid playerGuid)
{
std::string playerName;
uint8 playerClass;
@@ -107,7 +107,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
// 0 1
// SELECT name, class FROM characters WHERE guid = ?
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_CLASS);
- stmt->setUInt32(0, GUID_LOPART(playerGuid));
+ stmt->setUInt32(0, playerGuid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -120,7 +120,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
- TC_LOG_DEBUG("bg.arena", "Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType());
+ TC_LOG_DEBUG("bg.arena", "Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), playerGuid.GetCounter(), GetType());
return false;
}
@@ -134,7 +134,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
// Try to get player's match maker rating from db and fall back to config setting if not found
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
- stmt->setUInt32(0, GUID_LOPART(playerGuid));
+ stmt->setUInt32(0, playerGuid.GetCounter());
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -165,7 +165,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, TeamId);
- stmt->setUInt32(1, GUID_LOPART(playerGuid));
+ stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
// Inform player if online
@@ -179,7 +179,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
- TC_LOG_INFO("bg.arena", "Player: %s [GUID: %u] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId(), GetName().c_str());
+ TC_LOG_INFO("bg.arena", "Player: %s [GUID: %u] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.GetCounter(), GetType(), GetId(), GetName().c_str());
return true;
}
@@ -193,7 +193,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult result)
TeamId = fields[0].GetUInt32();
TeamName = fields[1].GetString();
- CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
+ CaptainGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
Type = fields[3].GetUInt8();
BackgroundColor = fields[4].GetUInt32();
EmblemStyle = fields[5].GetUInt8();
@@ -232,7 +232,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
break;
ArenaTeamMember newMember;
- newMember.Guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
+ newMember.Guid = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32());
newMember.WeekGames = fields[2].GetUInt16();
newMember.WeekWins = fields[3].GetUInt16();
newMember.SeasonGames = fields[4].GetUInt16();
@@ -245,7 +245,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
// Delete member if character information is missing
if (newMember.Name.empty())
{
- TC_LOG_ERROR("sql.sql", "ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newMember.Guid));
+ TC_LOG_ERROR("sql.sql", "ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, newMember.Guid.GetCounter());
DelMember(newMember.Guid, true);
continue;
}
@@ -282,7 +282,7 @@ bool ArenaTeam::SetName(std::string const& name)
return true;
}
-void ArenaTeam::SetCaptain(uint64 guid)
+void ArenaTeam::SetCaptain(ObjectGuid guid)
{
// Disable remove/promote buttons
Player* oldCaptain = ObjectAccessor::FindPlayer(GetCaptain());
@@ -294,7 +294,7 @@ void ArenaTeam::SetCaptain(uint64 guid)
// Update database
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
- stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -311,7 +311,7 @@ void ArenaTeam::SetCaptain(uint64 guid)
}
}
-void ArenaTeam::DelMember(uint64 guid, bool cleanDb)
+void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb)
{
// Remove member from team
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
@@ -336,7 +336,7 @@ void ArenaTeam::DelMember(uint64 guid, bool cleanDb)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, GetId());
- stmt->setUInt32(1, GUID_LOPART(guid));
+ stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
@@ -350,7 +350,7 @@ void ArenaTeam::Disband(WorldSession* session)
// Broadcast update
if (session)
{
- BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
+ BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, ObjectGuid::Empty, 2, session->GetPlayerName(), GetName(), "");
if (Player* player = session->GetPlayer())
TC_LOG_DEBUG("bg.arena", "Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUIDLow(), GetType(), GetId(), GetName().c_str());
@@ -471,7 +471,7 @@ void ArenaTeam::NotifyStatsChanged()
SendStats(player->GetSession());
}
-void ArenaTeam::Inspect(WorldSession* session, uint64 guid)
+void ArenaTeam::Inspect(WorldSession* session, ObjectGuid guid)
{
ArenaTeamMember* member = GetMember(guid);
if (!member)
@@ -518,7 +518,7 @@ void ArenaTeam::BroadcastPacket(WorldPacket* packet)
player->GetSession()->SendPacket(packet);
}
-void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3)
+void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3)
{
WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
data << uint8(event);
@@ -558,7 +558,7 @@ void ArenaTeam::MassInviteToEvent(WorldSession* session)
{
if (itr->Guid != session->GetPlayer()->GetGUID())
{
- data.appendPackGUID(itr->Guid);
+ data << itr->Guid.WriteAsPacked();
data << uint8(0); // unk
}
}
@@ -580,7 +580,7 @@ uint8 ArenaTeam::GetSlotByType(uint32 type)
return 0xFF;
}
-bool ArenaTeam::IsMember(uint64 guid) const
+bool ArenaTeam::IsMember(ObjectGuid guid) const
{
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (itr->Guid == guid)
@@ -793,7 +793,7 @@ void ArenaTeam::MemberLost(Player* player, uint32 againstMatchmakerRating, int32
}
}
-void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
+void ArenaTeam::OfflineMemberLost(ObjectGuid guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
{
// Called for offline player after ending rated arena match!
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
@@ -860,15 +860,15 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& playerPoints)
if (itr->WeekGames >= requiredGames)
pointsToAdd = GetPoints(itr->PersonalRating);
- std::map<uint32, uint32>::iterator plr_itr = playerPoints.find(GUID_LOPART(itr->Guid));
+ std::map<uint32, uint32>::iterator plr_itr = playerPoints.find(itr->Guid.GetCounter());
if (plr_itr != playerPoints.end())
{
// Check if there is already more points
if (plr_itr->second < pointsToAdd)
- playerPoints[GUID_LOPART(itr->Guid)] = pointsToAdd;
+ playerPoints[itr->Guid.GetCounter()] = pointsToAdd;
}
else
- playerPoints[GUID_LOPART(itr->Guid)] = pointsToAdd;
+ playerPoints[itr->Guid.GetCounter()] = pointsToAdd;
}
}
@@ -898,11 +898,11 @@ void ArenaTeam::SaveToDB()
stmt->setUInt16(3, itr->SeasonGames);
stmt->setUInt16(4, itr->SeasonWins);
stmt->setUInt32(5, GetId());
- stmt->setUInt32(6, GUID_LOPART(itr->Guid));
+ stmt->setUInt32(6, itr->Guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHARACTER_ARENA_STATS);
- stmt->setUInt32(0, GUID_LOPART(itr->Guid));
+ stmt->setUInt32(0, itr->Guid.GetCounter());
stmt->setUInt8(1, GetSlot());
stmt->setUInt16(2, itr->MatchMakerRating);
trans->Append(stmt);
@@ -944,7 +944,7 @@ ArenaTeamMember* ArenaTeam::GetMember(const std::string& name)
return NULL;
}
-ArenaTeamMember* ArenaTeam::GetMember(uint64 guid)
+ArenaTeamMember* ArenaTeam::GetMember(ObjectGuid guid)
{
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
if (itr->Guid == guid)