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path: root/src/server/game/Battlegrounds/BattlegroundMgr.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 237c427b04e..2dea23a573d 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -683,7 +683,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
uint32 scriptId = 0;
// 0 1 2 3 4 5 6 7 8 9 10
- QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO,Weight,ScriptName FROM battleground_template");
+ QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, Weight, ScriptName FROM battleground_template");
if (!result)
{
@@ -911,7 +911,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket *data, const uint6
if (Battleground* bgTemplate = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId))
{
// expected bracket entry
- if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(),plr->getLevel()))
+ if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), plr->getLevel()))
{
uint32 count = 0;
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
@@ -943,7 +943,7 @@ void BattlegroundMgr::SendToBattleground(Player *pl, uint32 instanceId, Battlegr
}
else
{
- sLog->outError("player %u is trying to port to non-existent bg instance %u",pl->GetGUIDLow(), instanceId);
+ sLog->outError("player %u is trying to port to non-existent bg instance %u", pl->GetGUIDLow(), instanceId);
}
}
@@ -1143,7 +1143,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
uint32 bgTypeId = fields[1].GetUInt32();
if (!sBattlemasterListStore.LookupEntry(bgTypeId))
{
- sLog->outErrorDb("Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.",entry,bgTypeId);
+ sLog->outErrorDb("Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.", entry, bgTypeId);
continue;
}