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-rwxr-xr-xsrc/server/game/AI/CoreAI/CombatAI.cpp4
-rwxr-xr-xsrc/server/game/AI/CoreAI/GuardAI.cpp2
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.cpp12
-rwxr-xr-xsrc/server/game/AI/CoreAI/UnitAI.cpp4
-rwxr-xr-xsrc/server/game/AI/CreatureAIImpl.h30
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp86
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.h6
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.cpp30
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h6
-rwxr-xr-xsrc/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp28
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp12
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h36
-rwxr-xr-xsrc/server/game/Accounts/AccountMgr.cpp12
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp110
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.h32
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp20
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp10
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp8
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp8
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.cpp62
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.h6
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.cpp354
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.h1280
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundBE.cpp8
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundDS.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.cpp16
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.cpp164
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.h332
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundNA.cpp6
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRB.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRB.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRL.cpp6
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.cpp72
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.h36
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.cpp32
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.cpp10
-rwxr-xr-xsrc/server/game/Chat/Channels/ChannelMgr.cpp10
-rwxr-xr-xsrc/server/game/Chat/Channels/ChannelMgr.h2
-rwxr-xr-xsrc/server/game/Chat/Chat.cpp86
-rwxr-xr-xsrc/server/game/Chat/Chat.h12
-rw-r--r--src/server/game/Chat/ChatLink.cpp2
-rwxr-xr-xsrc/server/game/Chat/Commands/Level1.cpp74
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp80
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp402
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp14
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h46
-rwxr-xr-xsrc/server/game/Conditions/DisableMgr.cpp6
-rwxr-xr-xsrc/server/game/DataStores/DBCEnums.h2
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.cpp30
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.h4
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h30
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp12
-rwxr-xr-xsrc/server/game/Entities/Corpse/Corpse.h10
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp160
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h16
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.cpp4
-rwxr-xr-xsrc/server/game/Entities/Creature/TemporarySummon.cpp2
-rwxr-xr-xsrc/server/game/Entities/DynamicObject/DynamicObject.cpp2
-rwxr-xr-xsrc/server/game/Entities/DynamicObject/DynamicObject.h2
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp72
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h16
-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp46
-rwxr-xr-xsrc/server/game/Entities/Item/Item.h2
-rwxr-xr-xsrc/server/game/Entities/Item/ItemEnchantmentMgr.cpp2
-rwxr-xr-xsrc/server/game/Entities/Item/ItemPrototype.h4
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp124
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h26
-rwxr-xr-xsrc/server/game/Entities/Object/ObjectPosSelector.cpp26
-rwxr-xr-xsrc/server/game/Entities/Object/ObjectPosSelector.h12
-rwxr-xr-xsrc/server/game/Entities/Object/Updates/UpdateData.cpp10
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp86
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.h6
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp1032
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h64
-rwxr-xr-xsrc/server/game/Entities/Player/SocialMgr.cpp2
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp22
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp26
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp454
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h64
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp90
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.cpp2
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp668
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h92
-rwxr-xr-xsrc/server/game/Grids/Cells/CellImpl.h6
-rwxr-xr-xsrc/server/game/Grids/GridDefines.h6
-rwxr-xr-xsrc/server/game/Grids/GridLoader.h6
-rwxr-xr-xsrc/server/game/Grids/GridStates.cpp6
-rwxr-xr-xsrc/server/game/Grids/NGrid.h4
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.cpp4
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h38
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiersImpl.h6
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.cpp12
-rwxr-xr-xsrc/server/game/Groups/Group.cpp44
-rwxr-xr-xsrc/server/game/Groups/Group.h2
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp4
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp22
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.h8
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp6
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.h4
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp18
-rwxr-xr-xsrc/server/game/Loot/LootMgr.h4
-rwxr-xr-xsrc/server/game/Mails/Mail.cpp8
-rwxr-xr-xsrc/server/game/Mails/Mail.h2
-rwxr-xr-xsrc/server/game/Maps/Map.cpp208
-rwxr-xr-xsrc/server/game/Maps/Map.h24
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp4
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp6
-rwxr-xr-xsrc/server/game/Maps/MapManager.h18
-rwxr-xr-xsrc/server/game/Miscellaneous/Formulas.h2
-rwxr-xr-xsrc/server/game/Miscellaneous/Language.h28
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h2
-rwxr-xr-xsrc/server/game/Movement/DestinationHolderImp.h12
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp30
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.h4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerator.h10
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp18
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/HomeMovementGenerator.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp18
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/RandomMovementGenerator.h4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h8
-rwxr-xr-xsrc/server/game/Movement/Traveller.h2
-rwxr-xr-xsrc/server/game/Movement/Waypoints/Path.h4
-rwxr-xr-xsrc/server/game/Movement/Waypoints/WaypointManager.cpp8
-rwxr-xr-xsrc/server/game/Movement/Waypoints/WaypointManager.h2
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvP.cpp20
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvP.h8
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvPMgr.cpp12
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp20
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.h2
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp30
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.h6
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp10
-rwxr-xr-xsrc/server/game/Scripting/ScriptSystem.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp32
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp42
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CalendarHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp58
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ChatHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CombatHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/DuelHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/GroupHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ItemHandler.cpp26
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LootHandler.cpp24
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MailHandler.cpp12
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp38
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp12
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/NPCHandler.cpp38
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetHandler.cpp28
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/QuestHandler.cpp48
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SkillHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp28
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TaxiHandler.cpp20
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TradeHandler.cpp24
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.h10
-rwxr-xr-xsrc/server/game/Server/Protocol/WorldLog.cpp2
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp14
-rwxr-xr-xsrc/server/game/Server/WorldSession.h10
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp16
-rwxr-xr-xsrc/server/game/Server/WorldSocket.h8
-rwxr-xr-xsrc/server/game/Server/WorldSocketMgr.cpp4
-rwxr-xr-xsrc/server/game/Server/WorldSocketMgr.h2
-rwxr-xr-xsrc/server/game/Skills/SkillDiscovery.cpp10
-rwxr-xr-xsrc/server/game/Skills/SkillExtraItems.cpp4
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraDefines.h2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp184
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp52
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp60
-rwxr-xr-xsrc/server/game/Spells/Spell.h2
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp184
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp82
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.h58
-rwxr-xr-xsrc/server/game/Spells/SpellScript.cpp14
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h34
-rwxr-xr-xsrc/server/game/Texts/CreatureTextMgr.cpp20
-rwxr-xr-xsrc/server/game/Texts/CreatureTextMgr.h2
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp2
-rwxr-xr-xsrc/server/game/Tools/PlayerDump.cpp50
-rwxr-xr-xsrc/server/game/Weather/Weather.cpp2
-rwxr-xr-xsrc/server/game/Weather/WeatherMgr.cpp8
-rwxr-xr-xsrc/server/game/World/World.cpp234
-rwxr-xr-xsrc/server/game/World/World.h8
195 files changed, 4567 insertions, 4567 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 020c7819460..5cc6423698d 100755
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -269,7 +269,7 @@ AOEAI::AOEAI(Creature *c) : CreatureAI(c)
me->SetVisible(true);//visible to see all spell anims
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);//can't be targeted
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_1);//can't be damaged
- me->SetDisplayId(11686);//invisible model,around a size of a player
+ me->SetDisplayId(11686);//invisible model, around a size of a player
}
bool AOEAI::CanAIAttack(const Unit * /*who*/) const
@@ -284,7 +284,7 @@ void AOEAI::AttackStart(Unit * /*who*/)
void AOEAI::UpdateAI(const uint32 /*diff*/)
{
if (!me->HasAura(me->m_spells[0]))
- me->CastSpell(me, me->m_spells[0],false);
+ me->CastSpell(me, me->m_spells[0], false);
}
//////////////
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp
index ecff2d2a031..1ebc9e69078 100755
--- a/src/server/game/AI/CoreAI/GuardAI.cpp
+++ b/src/server/game/AI/CoreAI/GuardAI.cpp
@@ -62,7 +62,7 @@ void GuardAI::MoveInLineOfSight(Unit* unit)
unit->isInAccessiblePlaceFor(me))
{
float attackRadius = me->GetAttackDistance(unit);
- if (me->IsWithinDistInMap(unit,attackRadius))
+ if (me->IsWithinDistInMap(unit, attackRadius))
{
//Need add code to let guard support player
AttackStart(unit);
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index db6aa16910b..c43c1e143ae 100755
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -116,7 +116,7 @@ void PetAI::UpdateAI(const uint32 diff)
HandleReturnMovement();
}
else if (owner && !me->HasUnitState(UNIT_STAT_FOLLOW)) // no charm info and no victim
- me->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST, me->GetFollowAngle());
+ me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
if (!me->GetCharmInfo())
return;
@@ -183,7 +183,7 @@ void PetAI::UpdateAI(const uint32 diff)
bool spellUsed = false;
for (std::set<uint64>::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
{
- Unit* Target = ObjectAccessor::GetUnit(*me,*tar);
+ Unit* Target = ObjectAccessor::GetUnit(*me, *tar);
//only buff targets that are in combat, unless the spell can only be cast while out of combat
if (!Target)
@@ -352,12 +352,12 @@ void PetAI::HandleReturnMovement()
// Return to previous position where stay was clicked
if (!me->GetCharmInfo()->IsCommandAttack())
{
- float x,y,z;
+ float x, y, z;
me->GetCharmInfo()->GetStayPosition(x, y, z);
me->GetCharmInfo()->SetIsReturning(true);
me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MovePoint(me->GetGUIDLow(),x,y,z);
+ me->GetMotionMaster()->MovePoint(me->GetGUIDLow(), x, y, z);
}
}
}
@@ -389,7 +389,7 @@ void PetAI::DoAttack(Unit *target, bool chase)
if (chase)
{
- if (me->Attack(target,true))
+ if (me->Attack(target, true))
{
me->GetCharmInfo()->SetIsAtStay(false);
me->GetCharmInfo()->SetIsFollowing(false);
@@ -403,7 +403,7 @@ void PetAI::DoAttack(Unit *target, bool chase)
me->GetCharmInfo()->SetIsAtStay(true);
me->GetCharmInfo()->SetIsFollowing(false);
me->GetCharmInfo()->SetIsReturning(false);
- me->Attack(target,true);
+ me->Attack(target, true);
}
}
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 8d95a0260e4..6598ec7707a 100755
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -102,7 +102,7 @@ void UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
- if (Unit *pTemp = Unit::GetUnit(*me,(*itr)->getUnitGuid()))
+ if (Unit *pTemp = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
if (pTemp->GetTypeId() == TYPEID_PLAYER)
me->AddAura(spellid, pTemp);
}
@@ -117,7 +117,7 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
- if (Unit *pTemp = Unit::GetUnit(*me,(*itr)->getUnitGuid()))
+ if (Unit *pTemp = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
if (pTemp->GetTypeId() == TYPEID_PLAYER)
me->CastSpell(pTemp, spellid, triggered);
}
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index e641c4fca6b..30a981cfef2 100755
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -27,14 +27,14 @@ template<class T>
inline
const T& RAND(const T& v1, const T& v2)
{
- return (urand(0,1)) ? v1 : v2;
+ return (urand(0, 1)) ? v1 : v2;
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3)
{
- switch (urand(0,2))
+ switch (urand(0, 2))
{
default:
case 0: return v1;
@@ -47,7 +47,7 @@ template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4)
{
- switch (urand(0,3))
+ switch (urand(0, 3))
{
default:
case 0: return v1;
@@ -61,7 +61,7 @@ template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5)
{
- switch (urand(0,4))
+ switch (urand(0, 4))
{
default:
case 0: return v1;
@@ -76,7 +76,7 @@ template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6)
{
- switch (urand(0,5))
+ switch (urand(0, 5))
{
default:
case 0: return v1;
@@ -92,7 +92,7 @@ template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7)
{
- switch (urand(0,6))
+ switch (urand(0, 6))
{
default:
case 0: return v1;
@@ -109,7 +109,7 @@ template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8)
{
- switch (urand(0,7))
+ switch (urand(0, 7))
{
default:
case 0: return v1;
@@ -128,7 +128,7 @@ inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9)
{
- switch (urand(0,8))
+ switch (urand(0, 8))
{
default:
case 0: return v1;
@@ -148,7 +148,7 @@ inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10)
{
- switch (urand(0,9))
+ switch (urand(0, 9))
{
default:
case 0: return v1;
@@ -169,7 +169,7 @@ inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11)
{
- switch (urand(0,10))
+ switch (urand(0, 10))
{
default:
case 0: return v1;
@@ -191,7 +191,7 @@ inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11, const T& v12)
{
- switch (urand(0,11))
+ switch (urand(0, 11))
{
default:
case 0: return v1;
@@ -214,7 +214,7 @@ inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11, const T& v12, const T& v13)
{
- switch (urand(0,12))
+ switch (urand(0, 12))
{
default:
case 0: return v1;
@@ -238,7 +238,7 @@ inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14)
{
- switch (urand(0,13))
+ switch (urand(0, 13))
{
default:
case 0: return v1;
@@ -263,7 +263,7 @@ inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15)
{
- switch (urand(0,14))
+ switch (urand(0, 14))
{
default:
case 0: return v1;
@@ -289,7 +289,7 @@ inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15, const T& v16)
{
- switch (urand(0,15))
+ switch (urand(0, 15))
{
default:
case 0: return v1;
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 26adbe60c76..f201fb9eb31 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -125,14 +125,14 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.timer.repeatMin,event.timer.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax);
break;
case EVENT_T_TIMER_OOC:
if (me->isInCombat())
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.timer.repeatMin,event.timer.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax);
break;
case EVENT_T_HP:
{
@@ -145,7 +145,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.percent_range.repeatMin,event.percent_range.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
break;
}
case EVENT_T_MANA:
@@ -159,14 +159,14 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.percent_range.repeatMin,event.percent_range.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
break;
}
case EVENT_T_AGGRO:
break;
case EVENT_T_KILL:
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.kill.repeatMin,event.kill.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.kill.repeatMin, event.kill.repeatMax);
break;
case EVENT_T_DEATH:
case EVENT_T_EVADE:
@@ -175,15 +175,15 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
//Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.spell_hit.repeatMin,event.spell_hit.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.spell_hit.repeatMin, event.spell_hit.repeatMax);
break;
case EVENT_T_RANGE:
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.range.repeatMin,event.range.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.range.repeatMin, event.range.repeatMax);
break;
case EVENT_T_OOC_LOS:
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.ooc_los.repeatMin,event.ooc_los.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.ooc_los.repeatMin, event.ooc_los.repeatMax);
break;
case EVENT_T_RESET:
case EVENT_T_SPAWNED:
@@ -199,7 +199,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.percent_range.repeatMin,event.percent_range.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
break;
}
case EVENT_T_TARGET_CASTING:
@@ -207,7 +207,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.target_casting.repeatMin,event.target_casting.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.target_casting.repeatMin, event.target_casting.repeatMax);
break;
case EVENT_T_FRIENDLY_HP:
{
@@ -221,7 +221,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pActionInvoker = pUnit;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.friendly_hp.repeatMin,event.friendly_hp.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.friendly_hp.repeatMin, event.friendly_hp.repeatMax);
break;
}
case EVENT_T_FRIENDLY_IS_CC:
@@ -240,7 +240,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pActionInvoker = *(pList.begin());
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.friendly_is_cc.repeatMin,event.friendly_is_cc.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.friendly_is_cc.repeatMin, event.friendly_is_cc.repeatMax);
break;
}
case EVENT_T_FRIENDLY_MISSING_BUFF:
@@ -256,7 +256,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pActionInvoker = *(pList.begin());
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.friendly_buff.repeatMin,event.friendly_buff.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.friendly_buff.repeatMin, event.friendly_buff.repeatMax);
break;
}
case EVENT_T_SUMMONED_UNIT:
@@ -270,7 +270,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.summon_unit.repeatMin,event.summon_unit.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.summon_unit.repeatMin, event.summon_unit.repeatMax);
break;
}
case EVENT_T_TARGET_MANA:
@@ -284,7 +284,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.percent_range.repeatMin,event.percent_range.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
break;
}
case EVENT_T_REACHED_HOME:
@@ -299,7 +299,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.buffed.repeatMin,event.buffed.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.buffed.repeatMin, event.buffed.repeatMax);
break;
}
case EVENT_T_TARGET_BUFFED:
@@ -315,7 +315,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(me,event.buffed.repeatMin,event.buffed.repeatMax);
+ pHolder.UpdateRepeatTimer(me, event.buffed.repeatMin, event.buffed.repeatMax);
break;
}
default:
@@ -353,8 +353,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
int32 temp = 0;
if (action.text.TextId2 && action.text.TextId3)
- temp = RAND(action.text.TextId1,action.text.TextId2,action.text.TextId3);
- else if (action.text.TextId2 && urand(0,1))
+ temp = RAND(action.text.TextId1, action.text.TextId2, action.text.TextId3);
+ else if (action.text.TextId2 && urand(0, 1))
temp = action.text.TextId2;
else
temp = action.text.TextId1;
@@ -410,7 +410,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(action.morph.creatureId))
{
- uint32 display_id = sObjectMgr->ChooseDisplayId(0,ci);
+ uint32 display_id = sObjectMgr->ChooseDisplayId(0, ci);
me->SetDisplayId(display_id);
}
}
@@ -527,7 +527,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
- if (Unit* Temp = Unit::GetUnit(*me,(*i)->getUnitGuid()))
+ if (Unit* Temp = Unit::GetUnit(*me, (*i)->getUnitGuid()))
me->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
break;
}
@@ -632,16 +632,16 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
case ACTION_T_QUEST_EVENT_ALL:
if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER)
{
- if (Unit* Temp = Unit::GetUnit(*me,pActionInvoker->GetGUID()))
+ if (Unit* Temp = Unit::GetUnit(*me, pActionInvoker->GetGUID()))
if (Temp->GetTypeId() == TYPEID_PLAYER)
- Temp->ToPlayer()->GroupEventHappens(action.quest_event_all.questId,me);
+ Temp->ToPlayer()->GroupEventHappens(action.quest_event_all.questId, me);
}
break;
case ACTION_T_CAST_EVENT_ALL:
{
std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
- if (Unit* Temp = Unit::GetUnit(*me,(*i)->getUnitGuid()))
+ if (Unit* Temp = Unit::GetUnit(*me, (*i)->getUnitGuid()))
if (Temp->GetTypeId() == TYPEID_PLAYER)
Temp->ToPlayer()->CastedCreatureOrGO(action.cast_event_all.creatureId, me->GetGUID(), action.cast_event_all.spellId);
break;
@@ -769,9 +769,9 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
// TRINITY ONLY
case ACTION_T_MOVE_RANDOM_POINT: //dosen't work in combat
{
- float x,y,z;
+ float x, y, z;
me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)action.raw.param1);
- me->GetMotionMaster()->MovePoint(0,x,y,z);
+ me->GetMotionMaster()->MovePoint(0, x, y, z);
break;
}
case ACTION_T_SET_STAND_STATE:
@@ -796,8 +796,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
GameObject* pObject = NULL;
- float x,y,z;
- me->GetPosition(x,y,z);
+ float x, y, z;
+ me->GetPosition(x, y, z);
pObject = me->SummonGameObject(action.raw.param1, x, y, z, 0, 0, 0, 0, 0, action.raw.param2);
if (!pObject)
{
@@ -885,7 +885,7 @@ void CreatureEventAI::Reset()
//Reset all out of combat timers
case EVENT_T_TIMER_OOC:
{
- if ((*i).UpdateRepeatTimer(me,event.timer.initialMin,event.timer.initialMax))
+ if ((*i).UpdateRepeatTimer(me, event.timer.initialMin, event.timer.initialMax))
(*i).Enabled = true;
break;
}
@@ -985,7 +985,7 @@ void CreatureEventAI::EnterCombat(Unit *enemy)
break;
//Reset all in combat timers
case EVENT_T_TIMER:
- if ((*i).UpdateRepeatTimer(me,event.timer.initialMin,event.timer.initialMax))
+ if ((*i).UpdateRepeatTimer(me, event.timer.initialMin, event.timer.initialMax))
(*i).Enabled = true;
break;
//All normal events need to be re-enabled and their time set to 0
@@ -1111,7 +1111,7 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
case EVENT_T_RANGE:
if (me->getVictim())
if (me->IsInMap(me->getVictim()))
- if (me->IsInRange(me->getVictim(),(float)(*i).Event.range.minDist,(float)(*i).Event.range.maxDist))
+ if (me->IsInRange(me->getVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist))
ProcessEvent(*i);
break;
}
@@ -1163,13 +1163,13 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoke
case TARGET_T_HOSTILE:
return me->getVictim();
case TARGET_T_HOSTILE_SECOND_AGGRO:
- return SelectTarget(SELECT_TARGET_TOPAGGRO,1);
+ return SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
case TARGET_T_HOSTILE_LAST_AGGRO:
- return SelectTarget(SELECT_TARGET_BOTTOMAGGRO,0);
+ return SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0);
case TARGET_T_HOSTILE_RANDOM:
- return SelectTarget(SELECT_TARGET_RANDOM,0);
+ return SelectTarget(SELECT_TARGET_RANDOM, 0);
case TARGET_T_HOSTILE_RANDOM_NOT_TOP:
- return SelectTarget(SELECT_TARGET_RANDOM,1);
+ return SelectTarget(SELECT_TARGET_RANDOM, 1);
case TARGET_T_ACTION_INVOKER:
return pActionInvoker;
default:
@@ -1236,13 +1236,13 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
{
if (!pSource)
{
- sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.",textEntry);
+ sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.", textEntry);
return;
}
if (textEntry >= 0)
{
- sLog->outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
+ sLog->outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), textEntry);
return;
}
@@ -1250,18 +1250,18 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
if (i == sEventAIMgr->GetCreatureEventAITextMap().end())
{
- sLog->outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
+ sLog->outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), textEntry);
return;
}
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",textEntry,(*i).second.SoundId,(*i).second.Type,(*i).second.Language,(*i).second.Emote);
+ sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", textEntry, (*i).second.SoundId, (*i).second.Type, (*i).second.Language, (*i).second.Emote);
if ((*i).second.SoundId)
{
if (GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
pSource->PlayDirectSound((*i).second.SoundId);
else
- sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.",textEntry,(*i).second.SoundId);
+ sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.", textEntry, (*i).second.SoundId);
}
if ((*i).second.Emote)
@@ -1271,7 +1271,7 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
((Unit*)pSource)->HandleEmoteCommand((*i).second.Emote);
}
else
- sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId());
+ sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, pSource->GetTypeId());
}
switch((*i).second.Type)
@@ -1329,7 +1329,7 @@ bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Trigge
return false;
//Unit is out of range of this spell
- if (!me->IsInRange(Target,TempRange->minRangeHostile,TempRange->maxRangeHostile))
+ if (!me->IsInRange(Target, TempRange->minRangeHostile, TempRange->maxRangeHostile))
return false;
return true;
@@ -1389,7 +1389,7 @@ bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& e
{
// zone ID check
uint32 zone, area;
- me->GetZoneAndAreaId(zone,area);
+ me->GetZoneAndAreaId(zone, area);
return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1;
}
default:
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.h b/src/server/game/AI/EventAI/CreatureEventAI.h
index 2f580f23f0e..7b8d3e04e9f 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.h
+++ b/src/server/game/AI/EventAI/CreatureEventAI.h
@@ -36,7 +36,7 @@ enum EventAI_Type
EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax
- EVENT_T_MANA = 3, // ManaMax%,ManaMin% RepeatMin, RepeatMax
+ EVENT_T_MANA = 3, // ManaMax%, ManaMin% RepeatMin, RepeatMax
EVENT_T_AGGRO = 4, // NONE
EVENT_T_KILL = 5, // RepeatMin, RepeatMax
EVENT_T_DEATH = 6, // NONE
@@ -105,9 +105,9 @@ enum EventAI_ActionType
ACTION_T_DIE = 37, // No Params
ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params
ACTION_T_CALL_FOR_HELP = 39, // Radius
- ACTION_T_SET_SHEATH = 40, // Sheath (0-passive,1-melee,2-ranged)
+ ACTION_T_SET_SHEATH = 40, // Sheath (0-passive, 1-melee, 2-ranged)
ACTION_T_FORCE_DESPAWN = 41, // No Params
- ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat,1-percent from max health)
+ ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat, 1-percent from max health)
ACTION_T_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to unmount)
ACTION_T_SET_PHASE_MASK = 97,
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index 175fee02317..a4bb08bf905 100755
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -34,7 +34,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
m_CreatureEventAI_TextMap.clear();
// Load EventAI Text
- sObjectMgr->LoadTrinityStrings("creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
+ sObjectMgr->LoadTrinityStrings("creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
// Gather Additional data from EventAI Texts
QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
@@ -62,33 +62,33 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
// range negative
if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID)
{
- sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)",i,MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
+ sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)", i, MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
continue;
}
// range negative (don't must be happen, loaded from same table)
if (!sObjectMgr->GetTrinityStringLocale(i))
{
- sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` not found",i);
+ sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` not found", i);
continue;
}
if (temp.SoundId)
{
if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
- sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId);
+ sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.", i, temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
- sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language);
+ sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.", i, temp.Language);
if (temp.Type > CHAT_TYPE_ZONE_YELL)
- sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
+ sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.", i, temp.Type);
if (temp.Emote)
{
if (!sEmotesStore.LookupEntry(temp.Emote))
- sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote);
+ sLog->outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.", i, temp.Emote);
}
m_CreatureEventAI_TextMap[i] = temp;
@@ -133,9 +133,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
temp.orientation = fields[4].GetFloat();
temp.SpawnTimeSecs = fields[5].GetUInt32();
- if (!Trinity::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation))
+ if (!Trinity::IsValidMapCoord(temp.position_x, temp.position_y, temp.position_z, temp.orientation))
{
- sLog->outErrorDb("CreatureEventAI: Summon id %u have wrong coordinates (%f,%f,%f,%f), skipping.", i,temp.position_x,temp.position_y,temp.position_z,temp.orientation);
+ sLog->outErrorDb("CreatureEventAI: Summon id %u have wrong coordinates (%f, %f, %f, %f), skipping.", i, temp.position_x, temp.position_y, temp.position_z, temp.orientation);
continue;
}
@@ -189,7 +189,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
//Report any errors in event
if (e_type >= EVENT_T_END)
{
- sLog->outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i,e_type);
+ sLog->outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i, e_type);
continue;
}
temp.event_type = EventAI_Type(e_type);
@@ -351,7 +351,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId))
{
- sLog->outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.receive_emote.emoteId);
+ sLog->outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.", temp.creature_id, i, temp.receive_emote.emoteId);
continue;
}
if (temp.receive_emote.condition)
@@ -362,7 +362,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
cond.mConditionValue2 = temp.receive_emote.conditionValue2;
if (!sConditionMgr->isConditionTypeValid(&cond))
{
- sLog->outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.receive_emote.condition);
+ sLog->outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition);
continue;
}
}
@@ -462,7 +462,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
if (action.morph.creatureId)
{
- sLog->outErrorDb("CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId,action.morph.creatureId);
+ sLog->outErrorDb("CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId, action.morph.creatureId);
action.morph.modelId = 0;
}
else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId))
@@ -509,7 +509,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
//output as debug for now, also because there's no general rule all spells have RecoveryTime
if (temp.event_param3 < spell->RecoveryTime)
- sLog->outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,action.cast.spellId, spell->RecoveryTime, temp.event_param3);
+ sLog->outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1, action.cast.spellId, spell->RecoveryTime, temp.event_param3);
}
}
*/
@@ -618,7 +618,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax)
{
sLog->outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1);
- std::swap(action.random_phase_range.phaseMin,action.random_phase_range.phaseMax);
+ std::swap(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax);
// equal case processed at call
}
break;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index d60e5defa33..55d340164ca 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -19,8 +19,8 @@
#define CAST_CRE(a) (SCRIPT_CAST_TYPE<Creature*>(a))
#define CAST_SUM(a) (SCRIPT_CAST_TYPE<TempSummon*>(a))
#define CAST_PET(a) (SCRIPT_CAST_TYPE<Pet*>(a))
-#define CAST_AI(a,b) (SCRIPT_CAST_TYPE<a*>(b))
-#define CAST_INST(a,b) (SCRIPT_CAST_TYPE<a*>(b))
+#define CAST_AI(a, b) (SCRIPT_CAST_TYPE<a*>(b))
+#define CAST_INST(a, b) (SCRIPT_CAST_TYPE<a*>(b))
#define GET_SPELL(a) (const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(a)))
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index 3d05775c642..59943fa2c9c 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -79,11 +79,11 @@ enum eTradeskill
// d - Action (identifys this Menu Item)
// e - Text to be displayed in pop up box
// f - Money value in pop up box
-#define ADD_GOSSIP_ITEM(a,b,c,d) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,"",0)
-#define ADD_GOSSIP_ITEM_EXTENDED(a,b,c,d,e,f,g) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,e,f,g)
+#define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(a, b, c, d, "", 0)
+#define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f, g) PlayerTalkClass->GetGossipMenu().AddMenuItem(a, b, c, d, e, f, g)
// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
-#define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b)
+#define SEND_GOSSIP_MENU(a, b) PlayerTalkClass->SendGossipMenu(a, b)
// Closes the Menu
#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip()
diff --git a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
index 5614d9f84e6..cb3f9aa8346 100755
--- a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
@@ -54,7 +54,7 @@ SimpleAI::SimpleAI(Creature *c) : ScriptedAI(c)
Kill_Spell = 0;
Kill_Target_Type = 0;
- memset(Spell,0,sizeof(Spell));
+ memset(Spell, 0, sizeof(Spell));
EnterEvadeMode();
}
@@ -97,7 +97,7 @@ void SimpleAI::EnterCombat(Unit *who)
Spell_Timer[9] = Spell[9].First_Cast;
else Spell_Timer[9] = 1000;
- uint8 random_text = urand(0,2);
+ uint8 random_text = urand(0, 2);
//Random text
if (Aggro_TextId[random_text])
@@ -110,7 +110,7 @@ void SimpleAI::EnterCombat(Unit *who)
void SimpleAI::KilledUnit(Unit *victim)
{
- uint8 random_text = urand(0,2);
+ uint8 random_text = urand(0, 2);
//Random yell
if (Kill_TextId[random_text])
@@ -134,13 +134,13 @@ void SimpleAI::KilledUnit(Unit *victim)
pTarget = me->getVictim();
break;
case CAST_HOSTILE_SECOND_AGGRO:
- pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
+ pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
break;
case CAST_HOSTILE_LAST_AGGRO:
- pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO,0);
+ pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0);
break;
case CAST_HOSTILE_RANDOM:
- pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
+ pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
break;
case CAST_KILLEDUNIT_VICTIM:
pTarget = victim;
@@ -158,7 +158,7 @@ void SimpleAI::DamageTaken(Unit *killer, uint32 &damage)
if (me->GetHealth() > damage)
return;
- uint8 random_text = urand(0,2);
+ uint8 random_text = urand(0, 2);
//Random yell
if (Death_TextId[random_text])
@@ -182,13 +182,13 @@ void SimpleAI::DamageTaken(Unit *killer, uint32 &damage)
pTarget = me->getVictim();
break;
case CAST_HOSTILE_SECOND_AGGRO:
- pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
+ pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
break;
case CAST_HOSTILE_LAST_AGGRO:
- pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO,0);
+ pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0);
break;
case CAST_HOSTILE_RANDOM:
- pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
+ pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
break;
case CAST_JUSTDIED_KILLER:
pTarget = killer;
@@ -233,13 +233,13 @@ void SimpleAI::UpdateAI(const uint32 diff)
pTarget = me->getVictim();
break;
case CAST_HOSTILE_SECOND_AGGRO:
- pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
+ pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
break;
case CAST_HOSTILE_LAST_AGGRO:
- pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO,0);
+ pTarget = SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0);
break;
case CAST_HOSTILE_RANDOM:
- pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
+ pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
break;
}
@@ -253,7 +253,7 @@ void SimpleAI::UpdateAI(const uint32 diff)
//Yell and sound use the same number so that you can make
//the Creature yell with the correct sound effect attached
- uint8 random_text = urand(0,2);
+ uint8 random_text = urand(0, 2);
//Random yell
if (Spell[i].TextId[random_text])
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index f6eea40eb4b..4221daeb821 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -344,7 +344,7 @@ void SmartAI::UpdateAI(const uint32 diff)
{
if (mFollowArrivedTimer < diff)
{
- if (me->FindNearestCreature(mFollowArrivedEntry,INTERACTION_DISTANCE, true))
+ if (me->FindNearestCreature(mFollowArrivedEntry, INTERACTION_DISTANCE, true))
{
if (Player* plr = me->GetPlayer(*me, mFollowGuid))
{
@@ -744,7 +744,7 @@ void SmartAI::sQuestReward(Player* player, Quest const* quest, uint32 opt)
bool SmartAI::sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_DUMMY_EFFECT,caster,spellId,(uint32)effIndex);
+ GetScript()->ProcessEventsFor(SMART_EVENT_DUMMY_EFFECT, caster, spellId, (uint32)effIndex);
return true;
}
@@ -843,7 +843,7 @@ void SmartGameObjectAI::Reset()
bool SmartGameObjectAI::GossipHello(Player* player)
{
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
- GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0 ,0 , false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0 , 0 , false, NULL, go);
return false;
}
@@ -863,14 +863,14 @@ bool SmartGameObjectAI::GossipSelectCode(Player* /*player*/, uint32 /*sender*/,
// Called when a player accepts a quest from the gameobject.
bool SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId() ,0 , false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId() , 0 , false, NULL, go);
return false;
}
// Called when a player selects a quest reward.
bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId() ,opt , false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId() , opt , false, NULL, go);
return false;
}
@@ -880,7 +880,7 @@ uint32 SmartGameObjectAI::GetDialogStatus(Player* /*player*/) { return 100; }
// Called when the gameobject is destroyed (destructible buildings only).
void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId ,0 , false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId , 0 , false, NULL, go);
}
void SmartGameObjectAI::SetData(uint32 id, uint32 value)
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index a9e0e03ebae..f63d433c278 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -56,7 +56,7 @@ void SmartWaypointMgr::LoadFromDB()
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
- float x,y,z;
+ float x, y, z;
x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index bbd38df61d6..21cfb92a75a 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -88,13 +88,13 @@ enum SMART_EVENT
SMART_EVENT_HEALT_PCT = 2, //1 // HPMin%, HPMax%, RepeatMin, RepeatMax
SMART_EVENT_MANA_PCT = 3, //1 // ManaMin%, ManaMax%, RepeatMin, RepeatMax
SMART_EVENT_AGGRO = 4, //1 // NONE
- SMART_EVENT_KILL = 5, //1 // CooldownMin0, CooldownMax1,playerOnly2,else creature entry3
+ SMART_EVENT_KILL = 5, //1 // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3
SMART_EVENT_DEATH = 6, //1 // NONE
SMART_EVENT_EVADE = 7, //1 // NONE
SMART_EVENT_SPELLHIT = 8, //1 // SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_RANGE = 9, //1 // MinDist, MaxDist, RepeatMin, RepeatMax
SMART_EVENT_OOC_LOS = 10, //1 // NoHostile, MaxRnage, CooldownMin, CooldownMax
- SMART_EVENT_RESPAWN = 11, //1 // type, MapId,ZoneId
+ SMART_EVENT_RESPAWN = 11, //1 // type, MapId, ZoneId
SMART_EVENT_TARGET_HEALTH_PCT = 12, //1 // HPMin%, HPMax%, RepeatMin, RepeatMax
SMART_EVENT_TARGET_CASTING = 13, //1 // RepeatMin, RepeatMax
SMART_EVENT_FRIENDLY_HEALTH = 14, //1 // HPDeficit, Radius, RepeatMin, RepeatMax
@@ -105,7 +105,7 @@ enum SMART_EVENT
SMART_EVENT_ACCEPTED_QUEST = 19, //1 // QuestID(0any)
SMART_EVENT_REWARD_QUEST = 20, //1 // QuestID(0any)
SMART_EVENT_REACHED_HOME = 21, //1 // NONE
- SMART_EVENT_RECEIVE_EMOTE = 22, //1 // EmoteId, CooldownMin, CooldownMax, condition, val1,val2,val3
+ SMART_EVENT_RECEIVE_EMOTE = 22, //1 // EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3
SMART_EVENT_HAS_AURA = 23, //1 // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 RepeatMin, RepeatMax
SMART_EVENT_TARGET_BUFFED = 24, //1 // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 RepeatMin, RepeatMax
SMART_EVENT_RESET = 25, //1 // Called after combat, when the creature respawn and spawn.
@@ -370,7 +370,7 @@ enum SMART_ACTION
SMART_ACTION_ACTIVATE_GOBJECT = 9, //
SMART_ACTION_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3...
SMART_ACTION_CAST = 11, // SpellId, CastFlags
- SMART_ACTION_SUMMON_CREATURE = 12, // CreatureID,summonType, duration in ms, storageID, attackInvoker,
+ SMART_ACTION_SUMMON_CREATURE = 12, // CreatureID, summonType, duration in ms, storageID, attackInvoker,
SMART_ACTION_THREAT_SINGLE_PCT = 13, // Threat%
SMART_ACTION_THREAT_ALL_PCT = 14, // Threat%
SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS = 15, // QuestID
@@ -387,7 +387,7 @@ enum SMART_ACTION
SMART_ACTION_CALL_GROUPEVENTHAPPENS = 26, // QuestID
SMART_ACTION_CALL_CASTEDCREATUREORGO = 27, // CreatureId, SpellId
SMART_ACTION_REMOVEAURASFROMSPELL = 28, // Spellid
- SMART_ACTION_FOLLOW = 29, // Distance, Angle, EndCreatureEntry, credit, creditType (0monsterkill,1event)
+ SMART_ACTION_FOLLOW = 29, // Distance, Angle, EndCreatureEntry, credit, creditType (0monsterkill, 1event)
SMART_ACTION_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3...
SMART_ACTION_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax
SMART_ACTION_RESET_GOBJECT = 32, //
@@ -398,7 +398,7 @@ enum SMART_ACTION
SMART_ACTION_DIE = 37, // No Params
SMART_ACTION_SET_IN_COMBAT_WITH_ZONE = 38, // No Params
SMART_ACTION_CALL_FOR_HELP = 39, // Radius
- SMART_ACTION_SET_SHEATH = 40, // Sheath (0-unarmed,1-melee,2-ranged)
+ SMART_ACTION_SET_SHEATH = 40, // Sheath (0-unarmed, 1-melee, 2-ranged)
SMART_ACTION_FORCE_DESPAWN = 41, // timer
SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue(+pct, -flat)
SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to unmount)
@@ -431,7 +431,7 @@ enum SMART_ACTION
SMART_ACTION_PLAYMOVIE = 68, // entry
SMART_ACTION_MOVE_TO_POS = 69, // xyz
SMART_ACTION_RESPAWN_TARGET = 70, //
- SMART_ACTION_EQUIP = 71, // entry, slotmask slot1,slot2,slot3 ,only slots with mask set will be sent to client, bits are 1,2,4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set
+ SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set
SMART_ACTION_CLOSE_GOSSIP = 72, // none
SMART_ACTION_TRIGGER_TIMED_EVENT = 73, // id(>1)
SMART_ACTION_REMOVE_TIMED_EVENT = 74, // id(>1)
@@ -903,7 +903,7 @@ struct SmartTarget
raw.param3 = p3;
}
SMARTAI_TARGETS type;
- float x,y,z,o;
+ float x, y, z, o;
union
{
struct
@@ -993,16 +993,16 @@ enum eSmartAI
enum SmartScriptType
{
- SMART_SCRIPT_TYPE_CREATURE = 0,//done
- SMART_SCRIPT_TYPE_GAMEOBJECT = 1,//done
- SMART_SCRIPT_TYPE_AREATRIGGER = 2,//done
- SMART_SCRIPT_TYPE_EVENT = 3,//
- SMART_SCRIPT_TYPE_GOSSIP = 4,//
- SMART_SCRIPT_TYPE_QUEST = 5,//
- SMART_SCRIPT_TYPE_SPELL = 6,//
- SMART_SCRIPT_TYPE_TRANSPORT = 7,//
- SMART_SCRIPT_TYPE_INSTANCE = 8,//
- SMART_SCRIPT_TYPE_TIMED_ACTIONLIST = 9,//
+ SMART_SCRIPT_TYPE_CREATURE = 0, //done
+ SMART_SCRIPT_TYPE_GAMEOBJECT = 1, //done
+ SMART_SCRIPT_TYPE_AREATRIGGER = 2, //done
+ SMART_SCRIPT_TYPE_EVENT = 3, //
+ SMART_SCRIPT_TYPE_GOSSIP = 4, //
+ SMART_SCRIPT_TYPE_QUEST = 5, //
+ SMART_SCRIPT_TYPE_SPELL = 6, //
+ SMART_SCRIPT_TYPE_TRANSPORT = 7, //
+ SMART_SCRIPT_TYPE_INSTANCE = 8, //
+ SMART_SCRIPT_TYPE_TIMED_ACTIONLIST = 9, //
SMART_SCRIPT_TYPE_MAX = 10
};
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index cf1fb265c30..614400af21f 100755
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -39,8 +39,8 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass
return AOR_NAME_ALREDY_EXIST; // username does already exist
}
- LoginDatabase.PExecute("INSERT INTO account(username,sha_pass_hash,joindate) VALUES('%s','%s',NOW())", username.c_str(), CalculateShaPassHash(username, password).c_str());
- LoginDatabase.Execute("INSERT INTO realmcharacters (realmid, acctid, numchars) SELECT realmlist.id, account.id, 0 FROM realmlist,account LEFT JOIN realmcharacters ON acctid=account.id WHERE acctid IS NULL");
+ LoginDatabase.PExecute("INSERT INTO account(username, sha_pass_hash, joindate) VALUES('%s', '%s', NOW())", username.c_str(), CalculateShaPassHash(username, password).c_str());
+ LoginDatabase.Execute("INSERT INTO realmcharacters (realmid, acctid, numchars) SELECT realmlist.id, account.id, 0 FROM realmlist, account LEFT JOIN realmcharacters ON acctid=account.id WHERE acctid IS NULL");
return AOR_OK; // everything's fine
}
@@ -52,7 +52,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accid)
return AOR_NAME_NOT_EXIST; // account doesn't exist
// existed characters list
- result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE account='%d'",accid);
+ result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE account='%d'", accid);
if (result)
{
do
@@ -110,7 +110,7 @@ AccountOpResult AccountMgr::ChangeUsername(uint32 accid, std::string new_uname,
std::string safe_new_uname = new_uname;
LoginDatabase.escape_string(safe_new_uname);
- LoginDatabase.PExecute("UPDATE account SET v='0',s='0',username='%s',sha_pass_hash='%s' WHERE id='%d'", safe_new_uname.c_str(),
+ LoginDatabase.PExecute("UPDATE account SET v='0', s='0', username='%s', sha_pass_hash='%s' WHERE id='%d'", safe_new_uname.c_str(),
CalculateShaPassHash(new_uname, new_passwd).c_str(), accid);
return AOR_OK;
@@ -221,7 +221,7 @@ bool AccountMgr::normalizeString(std::string& utf8str)
wchar_t wstr_buf[MAX_ACCOUNT_STR+1];
size_t wstr_len = MAX_ACCOUNT_STR;
- if (!Utf8toWStr(utf8str,wstr_buf,wstr_len))
+ if (!Utf8toWStr(utf8str, wstr_buf, wstr_len))
return false;
#ifdef _MSC_VER
#pragma warning(disable: 4996)
@@ -231,7 +231,7 @@ bool AccountMgr::normalizeString(std::string& utf8str)
#pragma warning(default: 4996)
#endif
- return WStrToUtf8(wstr_buf,wstr_len,utf8str);
+ return WStrToUtf8(wstr_buf, wstr_len, utf8str);
}
std::string AccountMgr::CalculateShaPassHash(std::string& name, std::string& password)
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 1c12b88ab3d..4a8b2cf14aa 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -48,7 +48,7 @@ namespace Trinity
: i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
- char const* text = sObjectMgr->GetTrinityString(i_textId,loc_idx);
+ char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
data << uint8(i_msgtype);
data << uint32(LANG_UNIVERSAL);
@@ -73,7 +73,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
{
if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
{
- sLog->outErrorDb("Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID,dataType);
+ sLog->outErrorDb("Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID, dataType);
return false;
}
@@ -113,7 +113,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,creature.id);
+ criteria->ID, criteria->requiredType, dataType, creature.id);
return false;
}
return true;
@@ -121,19 +121,19 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!classRace.class_id && !classRace.race_id)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
- criteria->ID, criteria->requiredType,dataType);
+ criteria->ID, criteria->requiredType, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing class in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,classRace.class_id);
+ criteria->ID, criteria->requiredType, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing race in value2 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,classRace.race_id);
+ criteria->ID, criteria->requiredType, dataType, classRace.race_id);
return false;
}
return true;
@@ -141,7 +141,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (health.percent < 1 || health.percent > 100)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,health.percent);
+ criteria->ID, criteria->requiredType, dataType, health.percent);
return false;
}
return true;
@@ -149,7 +149,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (player_dead.own_team_flag > 1)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) has wrong boolean value1 (%u).",
- criteria->ID, criteria->requiredType,dataType,player_dead.own_team_flag);
+ criteria->ID, criteria->requiredType, dataType, player_dead.own_team_flag);
return false;
}
return true;
@@ -160,19 +160,19 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!spellEntry)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id);
+ criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
return false;
}
if (aura.effect_idx >= 3)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.",
- criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx);
+ criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
return false;
}
if (!spellEntry->EffectApplyAuraName[aura.effect_idx])
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.",
- criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx);
+ criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
return false;
}
return true;
@@ -181,7 +181,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!GetAreaEntryByAreaID(area.id))
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) has wrong area id in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,area.id);
+ criteria->ID, criteria->requiredType, dataType, area.id);
return false;
}
return true;
@@ -189,7 +189,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (level.minlevel > STRONG_MAX_LEVEL)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,level.minlevel);
+ criteria->ID, criteria->requiredType, dataType, level.minlevel);
return false;
}
return true;
@@ -197,7 +197,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (gender.gender > GENDER_NONE)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,gender.gender);
+ criteria->ID, criteria->requiredType, dataType, gender.gender);
return false;
}
return true;
@@ -213,7 +213,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (difficulty.difficulty >= MAX_DIFFICULTY)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) has wrong difficulty in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,difficulty.difficulty);
+ criteria->ID, criteria->requiredType, dataType, difficulty.difficulty);
return false;
}
return true;
@@ -221,7 +221,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (map_players.maxcount <= 0)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,map_players.maxcount);
+ criteria->ID, criteria->requiredType, dataType, map_players.maxcount);
return false;
}
return true;
@@ -229,7 +229,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (team.team != ALLIANCE && team.team != HORDE)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,team.team);
+ criteria->ID, criteria->requiredType, dataType, team.team);
return false;
}
return true;
@@ -237,7 +237,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (drunk.state >= MAX_DRUNKEN)
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,drunk.state);
+ criteria->ID, criteria->requiredType, dataType, drunk.state);
return false;
}
return true;
@@ -245,7 +245,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!sHolidaysStore.LookupEntry(holiday.id))
{
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,holiday.id);
+ criteria->ID, criteria->requiredType, dataType, holiday.id);
return false;
}
return true;
@@ -255,7 +255,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
{
sLog->outErrorDb("Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,equipped_item.item_quality);
+ criteria->ID, criteria->requiredType, dataType, equipped_item.item_quality);
return false;
}
return true;
@@ -268,7 +268,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
}
return true;
default:
- sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType,dataType);
+ sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType, dataType);
return false;
}
}
@@ -303,15 +303,15 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return (player->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
return false;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
- return source->HasAuraEffect(aura.spell_id,aura.effect_idx);
+ return source->HasAuraEffect(aura.spell_id, aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
{
- uint32 zone_id,area_id;
- source->GetZoneAndAreaId(zone_id,area_id);
+ uint32 zone_id, area_id;
+ source->GetZoneAndAreaId(zone_id, area_id);
return area.id == zone_id || area.id == area_id;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
- return target && target->HasAuraEffect(aura.spell_id,aura.effect_idx);
+ return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
return miscvalue1 >= value.minvalue;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
@@ -341,7 +341,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
Battleground* bg = source->GetBattleground();
if (!bg)
return false;
- return bg->IsTeamScoreInRange(source->GetTeam() == ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
+ return bg->IsTeamScoreInRange(source->GetTeam() == ALLIANCE ? HORDE : ALLIANCE, bg_loss_team_score.min_score, bg_loss_team_score.max_score);
}
case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
{
@@ -400,14 +400,14 @@ void AchievementMgr::Reset()
{
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
- WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
+ WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
{
- WorldPacket data(SMSG_CRITERIA_DELETED,4);
+ WorldPacket data(SMSG_CRITERIA_DELETED, 4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
@@ -454,8 +454,8 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
void AchievementMgr::DeleteFromDB(uint32 lowguid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->PAppend("DELETE FROM character_achievement WHERE guid = %u",lowguid);
- trans->PAppend("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid);
+ trans->PAppend("DELETE FROM character_achievement WHERE guid = %u", lowguid);
+ trans->PAppend("DELETE FROM character_achievement_progress WHERE guid = %u", lowguid);
CharacterDatabase.CommitTransaction(trans);
}
@@ -606,8 +606,8 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
if (!criteria)
{
// we will remove not existed criteria for all characters
- sLog->outError("Non-existing achievement criteria %u data removed from table `character_achievement_progress`.",id);
- CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id);
+ sLog->outError("Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id);
+ CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u", id);
continue;
}
@@ -637,9 +637,9 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
if (Guild* guild = sObjectMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
- Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
+ Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID);
Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
- guild->BroadcastWorker(say_do,GetPlayer());
+ guild->BroadcastWorker(say_do, GetPlayer());
}
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
@@ -708,7 +708,7 @@ void AchievementMgr::CheckAllAchievementCriteria()
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
static const uint32 achievIdForDungeon[][4] =
{
- // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
+ // ach_cr_id, is_dungeon, is_raid, is_heroic_dungeon
{ 321, true, true, true },
{ 916, false, true, false },
{ 917, false, true, false },
@@ -798,7 +798,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(), unit))
continue;
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
@@ -814,7 +814,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(), unit))
continue;
SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
@@ -1008,7 +1008,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(), unit))
continue;
// miscvalue1 is the ingame fallheight*100 as stored in dbc
@@ -1050,7 +1050,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(), unit))
continue;
break;
}
@@ -1072,7 +1072,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!data)
continue;
- if (!data->Meets(GetPlayer(),unit))
+ if (!data->Meets(GetPlayer(), unit))
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -1089,7 +1089,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!data)
continue;
- if (!data->Meets(GetPlayer(),unit))
+ if (!data->Meets(GetPlayer(), unit))
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -1116,7 +1116,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(), unit))
continue;
}
@@ -1139,7 +1139,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit,miscValue1))
+ if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
{
// reset the progress as we have a win without the requirement.
SetCriteriaProgress(achievementCriteria, 0);
@@ -1275,7 +1275,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(), unit))
continue;
}
@@ -1359,7 +1359,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!data)
continue;
- if (!data->Meets(GetPlayer(),unit))
+ if (!data->Meets(GetPlayer(), unit))
continue;
}
@@ -1763,7 +1763,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
{
AchievementCriteriaEntry const* criteria = *itr;
- bool completed = IsCompletedCriteria(criteria,entry);
+ bool completed = IsCompletedCriteria(criteria, entry);
// found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
if (completed)
@@ -1867,7 +1867,7 @@ void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry *entr
if (criteriaProgress == m_criteriaProgress.end())
return;
- WorldPacket data(SMSG_CRITERIA_DELETED,4);
+ WorldPacket data(SMSG_CRITERIA_DELETED, 4);
data << uint32(entry->ID);
m_player->SendDirectMessage(&data);
@@ -1978,7 +1978,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, b
// mail
if (reward->sender)
{
- Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
+ Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer ()) : NULL;
int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
@@ -2128,7 +2128,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
}
- sLog->outString(">> Loaded %lu achievement criteria in %u ms",(unsigned long)m_AchievementCriteriasByType->size(), GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString(">> Loaded %lu achievement criteria in %u ms", (unsigned long)m_AchievementCriteriasByType->size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
@@ -2156,7 +2156,7 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
++count;
}
- sLog->outString(">> Loaded %u achievement references in %u ms",count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString(">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
@@ -2323,15 +2323,15 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
if (!sAchievementStore.LookupEntry(achievement_id))
{
// we will remove not existed achievement for all characters
- sLog->outError("Non-existing achievement %u data removed from table `character_achievement`.",achievement_id);
- CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id);
+ sLog->outError("Non-existing achievement %u data removed from table `character_achievement`.", achievement_id);
+ CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u", achievement_id);
continue;
}
m_allCompletedAchievements.insert(achievement_id);
} while (result->NextRow());
- sLog->outString(">> Loaded %lu completed achievements in %u ms",(unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString(">> Loaded %lu completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
@@ -2449,8 +2449,8 @@ void AchievementGlobalMgr::LoadRewardLocales()
m_achievementRewardLocales.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,"
- "subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8"
+ QueryResult result = WorldDatabase.Query("SELECT entry, subject_loc1, text_loc1, subject_loc2, text_loc2, subject_loc3, text_loc3, subject_loc4, text_loc4, "
+ "subject_loc5, text_loc5, subject_loc6, text_loc6, subject_loc7, text_loc7, subject_loc8, text_loc8"
" FROM locales_achievement_reward");
if (!result)
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index 92a4d2e3b74..3456e31d86c 100755
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -30,8 +30,8 @@
typedef std::list<AchievementCriteriaEntry const*> AchievementCriteriaEntryList;
typedef std::list<AchievementEntry const*> AchievementEntryList;
-typedef std::map<uint32,AchievementCriteriaEntryList> AchievementCriteriaListByAchievement;
-typedef std::map<uint32,AchievementEntryList> AchievementListByReferencedId;
+typedef std::map<uint32, AchievementCriteriaEntryList> AchievementCriteriaListByAchievement;
+typedef std::map<uint32, AchievementEntryList> AchievementListByReferencedId;
struct CriteriaProgress
{
@@ -52,17 +52,17 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target
- ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10,// gender 0=male; 1=female
- ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11,// scripted requirement
- ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12,// difficulty normal/heroic difficulty for current event map
- ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13,// count "with less than %u people in the zone"
- ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14,// team HORDE(67), ALLIANCE(469)
- ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15,// drunken_state 0 (enum DrunkenState) of player
- ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time
- ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17,// min_score max_score player's team win bg and opposition team have team score in range
- ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18,// 0 0 maker instance script call for check current criteria requirements fit
- ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19,// item_level item_quality for equipped item in slot to check item level and quality
- ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20,// map_id 0 player must be on map with id in map_id
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10, // gender 0=male; 1=female
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11, // scripted requirement
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12, // difficulty normal/heroic difficulty for current event map
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone"
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469)
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16, // holiday_id 0 event in holiday time
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range
+ ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20, // map_id 0 player must be on map with id in map_id
};
#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 21 // maximum value in AchievementCriteriaDataType enum
@@ -207,7 +207,7 @@ struct AchievementCriteriaDataSet
Storage storage;
};
-typedef std::map<uint32,AchievementCriteriaDataSet> AchievementCriteriaDataMap;
+typedef std::map<uint32, AchievementCriteriaDataSet> AchievementCriteriaDataMap;
struct AchievementReward
{
@@ -218,7 +218,7 @@ struct AchievementReward
std::string text;
};
-typedef std::map<uint32,AchievementReward> AchievementRewards;
+typedef std::map<uint32, AchievementReward> AchievementRewards;
struct AchievementRewardLocale
{
@@ -226,7 +226,7 @@ struct AchievementRewardLocale
StringVector text;
};
-typedef std::map<uint32,AchievementRewardLocale> AchievementRewardLocales;
+typedef std::map<uint32, AchievementRewardLocale> AchievementRewardLocales;
struct CompletedAchievementData
{
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index ef3db81758c..ffffeaeac43 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -114,20 +114,20 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction&
if (bidder_security > SEC_PLAYER) // not do redundant DB requests
{
- if (!sObjectMgr->GetPlayerNameByGUID(bidder_guid,bidder_name))
+ if (!sObjectMgr->GetPlayerNameByGUID(bidder_guid, bidder_name))
bidder_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
}
if (bidder_security > SEC_PLAYER)
{
std::string owner_name;
- if (!sObjectMgr->GetPlayerNameByGUID(auction->owner,owner_name))
+ if (!sObjectMgr->GetPlayerNameByGUID(auction->owner, owner_name))
owner_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
uint32 owner_accid = sObjectMgr->GetPlayerAccountIdByGUID(auction->owner);
- sLog->outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
- bidder_name.c_str(),bidder_accId,pItem->GetTemplate()->Name1.c_str(),pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
+ sLog->outCommand(bidder_accId, "GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
+ bidder_name.c_str(), bidder_accId, pItem->GetTemplate()->Name1.c_str(), pItem->GetEntry(), pItem->GetCount(), auction->bid, owner_name.c_str(), owner_accid);
}
}
@@ -159,7 +159,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction&
MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str())
.AddItem(pItem)
- .SendMailTo(trans, MailReceiver(bidder,auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
+ .SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
}
}
@@ -188,7 +188,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction, SQLTran
sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str())
- .SendMailTo(trans, MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED);
+ .SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED);
}
}
@@ -226,7 +226,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTrans
}
MailDraft(msgAuctionSuccessfulSubject.str(), auctionSuccessfulBody.str())
.AddMoney(profit)
- .SendMailTo(trans, MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED, sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY));
+ .SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY));
}
}
@@ -252,14 +252,14 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction, SQLTransact
MailDraft(subject.str(), "") // TODO: fix body
.AddItem(pItem)
- .SendMailTo(trans, MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED, 0);
+ .SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, 0);
}
}
//this function sends mail to old bidder
void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
{
- uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER);
+ uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *oldBidder = sObjectMgr->GetPlayer(oldBidder_guid);
uint32 oldBidder_accId = 0;
@@ -331,7 +331,7 @@ void AuctionHouseMgr::LoadAuctionItems()
ItemTemplate const *proto = sObjectMgr->GetItemTemplate(item_template);
if (!proto)
{
- sLog->outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
+ sLog->outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
continue;
}
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index dbb99218b1d..b09aa8d101a 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -777,7 +777,7 @@ void Battleground::EndBattleground(uint32 winner)
if (member)
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, member->PersonalRating);
- winner_arena_team->MemberWon(plr,loser_matchmaker_rating, winner_change);
+ winner_arena_team->MemberWon(plr, loser_matchmaker_rating, winner_change);
}
else
{
@@ -1081,16 +1081,16 @@ void Battleground::AddPlayer(Player* plr)
if (team == ALLIANCE) // gold
{
if (plr->GetTeam() == HORDE)
- plr->CastSpell(plr, SPELL_HORDE_GOLD_FLAG,true);
+ plr->CastSpell(plr, SPELL_HORDE_GOLD_FLAG, true);
else
- plr->CastSpell(plr, SPELL_ALLIANCE_GOLD_FLAG,true);
+ plr->CastSpell(plr, SPELL_ALLIANCE_GOLD_FLAG, true);
}
else // green
{
if (plr->GetTeam() == HORDE)
- plr->CastSpell(plr, SPELL_HORDE_GREEN_FLAG,true);
+ plr->CastSpell(plr, SPELL_HORDE_GREEN_FLAG, true);
else
- plr->CastSpell(plr, SPELL_ALLIANCE_GREEN_FLAG,true);
+ plr->CastSpell(plr, SPELL_ALLIANCE_GREEN_FLAG, true);
}
plr->DestroyConjuredItems(true);
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 237c427b04e..2dea23a573d 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -683,7 +683,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
uint32 scriptId = 0;
// 0 1 2 3 4 5 6 7 8 9 10
- QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO,Weight,ScriptName FROM battleground_template");
+ QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, Weight, ScriptName FROM battleground_template");
if (!result)
{
@@ -911,7 +911,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket *data, const uint6
if (Battleground* bgTemplate = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId))
{
// expected bracket entry
- if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(),plr->getLevel()))
+ if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), plr->getLevel()))
{
uint32 count = 0;
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
@@ -943,7 +943,7 @@ void BattlegroundMgr::SendToBattleground(Player *pl, uint32 instanceId, Battlegr
}
else
{
- sLog->outError("player %u is trying to port to non-existent bg instance %u",pl->GetGUIDLow(), instanceId);
+ sLog->outError("player %u is trying to port to non-existent bg instance %u", pl->GetGUIDLow(), instanceId);
}
}
@@ -1143,7 +1143,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
uint32 bgTypeId = fields[1].GetUInt32();
if (!sBattlemasterListStore.LookupEntry(bgTypeId))
{
- sLog->outErrorDb("Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.",entry,bgTypeId);
+ sLog->outErrorDb("Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.", entry, bgTypeId);
continue;
}
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 9611fb00ea6..eef8c941f8a 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -443,7 +443,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * b
ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME;
// loop through the players
- for (std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
+ for (std::map<uint64, PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
{
// get the player
Player* plr = sObjectMgr->GetPlayer(itr->first);
@@ -471,7 +471,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * b
uint32 queueSlot = plr->GetBattlegroundQueueIndex(bgQueueTypeId);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.", plr->GetName(), plr->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
// send status packet
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType);
@@ -783,7 +783,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
return;
}
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(),bracket_id);
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id);
if (!bracketEntry)
{
sLog->outError("Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id);
@@ -1080,7 +1080,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[m_BgQueueTypeId];
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", plr->GetGUIDLow(), m_BgInstanceGUID);
plr->RemoveBattlegroundQueueId(m_BgQueueTypeId);
bgQueue.RemovePlayer(m_PlayerGuid, true);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 92cc37dd28c..6b56f2a14a6 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -94,19 +94,19 @@ void BattlegroundAB::Update(uint32 diff)
// create new occupied banner
_CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true);
_SendNodeUpdate(node);
- _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE);
+ _NodeOccupied(node, (teamIndex == 0) ? ALLIANCE:HORDE);
// Message to chatlog
if (teamIndex == 0)
{
// FIXME: team and node names not localized
- SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE,NULL,LANG_BG_AB_ALLY,_GetNodeNameId(node));
+ SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node));
PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_ALLIANCE);
}
else
{
// FIXME: team and node names not localized
- SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE,NULL,LANG_BG_AB_HORDE,_GetNodeNameId(node));
+ SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node));
PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_HORDE);
}
}
@@ -187,8 +187,8 @@ void BattlegroundAB::StartingEventCloseDoors()
SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY);
// Starting base spirit guides
- _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE);
- _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE);
+ _NodeOccupied(BG_AB_SPIRIT_ALIANCE, ALLIANCE);
+ _NodeOccupied(BG_AB_SPIRIT_HORDE, HORDE);
}
void BattlegroundAB::StartingEventOpenDoors()
@@ -363,10 +363,10 @@ void BattlegroundAB::_SendNodeUpdate(uint8 node)
UpdateWorldState(BG_AB_OP_OCCUPIED_BASES_HORDE, horde);
}
-void BattlegroundAB::_NodeOccupied(uint8 node,Team team)
+void BattlegroundAB::_NodeOccupied(uint8 node, Team team)
{
if (!AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team))
- sLog->outError("Failed to spawn spirit guide! point: %u, team: %u,", node, team);
+ sLog->outError("Failed to spawn spirit guide! point: %u, team: %u, ", node, team);
uint8 capturedNodes = 0;
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
@@ -383,7 +383,7 @@ void BattlegroundAB::_NodeOccupied(uint8 node,Team team)
return;
Creature* trigger = GetBGCreature(node+7);//0-6 spirit guides
if (!trigger)
- trigger = AddCreature(WORLD_TRIGGER,node+7,team,BG_AB_NodePositions[node][0],BG_AB_NodePositions[node][1],BG_AB_NodePositions[node][2],BG_AB_NodePositions[node][3]);
+ trigger = AddCreature(WORLD_TRIGGER, node+7, team, BG_AB_NodePositions[node][0], BG_AB_NodePositions[node][1], BG_AB_NodePositions[node][2], BG_AB_NodePositions[node][3]);
//add bonus honor aura trigger creature when node is accupied
//cast bonus aura (+50% honor in 25yards)
@@ -437,7 +437,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
uint8 node = BG_AB_NODE_STABLES;
GameObject* obj=GetBgMap()->GetGameObject(m_BgObjects[node*8+7]);
- while ((node < BG_AB_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj,10))))
+ while ((node < BG_AB_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj, 10))))
{
++node;
obj=GetBgMap()->GetGameObject(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]);
@@ -472,9 +472,9 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
// FIXME: team and node names not localized
if (teamIndex == 0)
- SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANG_BG_AB_ALLY);
+ SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANG_BG_AB_ALLY);
else
- SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANG_BG_AB_HORDE);
+ SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANG_BG_AB_HORDE);
sound = BG_AB_SOUND_NODE_CLAIMED;
}
@@ -496,9 +496,9 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
// FIXME: node names not localized
if (teamIndex == BG_TEAM_ALLIANCE)
- SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
+ SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
else
- SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
+ SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
}
// If contested, change back to occupied
else
@@ -512,13 +512,13 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
_CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true);
_SendNodeUpdate(node);
m_NodeTimers[node] = 0;
- _NodeOccupied(node,(teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE:HORDE);
+ _NodeOccupied(node, (teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE:HORDE);
// FIXME: node names not localized
if (teamIndex == BG_TEAM_ALLIANCE)
- SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
+ SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
else
- SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
+ SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
}
sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
}
@@ -538,9 +538,9 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
// FIXME: node names not localized
if (teamIndex == BG_TEAM_ALLIANCE)
- SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
+ SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
else
- SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
+ SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
}
@@ -550,9 +550,9 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
{
// FIXME: team and node names not localized
if (teamIndex == BG_TEAM_ALLIANCE)
- SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node));
+ SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node));
else
- SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node));
+ SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node));
}
PlaySoundToAll(sound);
}
@@ -561,22 +561,22 @@ bool BattlegroundAB::SetupBattleground()
{
for (int i = 0 ; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
- if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i,BG_AB_OBJECTID_NODE_BANNER_0 + i,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i,BG_AB_OBJECTID_BANNER_CONT_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i,BG_AB_OBJECTID_BANNER_CONT_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i,BG_AB_OBJECTID_BANNER_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i,BG_AB_OBJECTID_BANNER_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i,BG_AB_OBJECTID_AURA_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i,BG_AB_OBJECTID_AURA_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i,BG_AB_OBJECTID_AURA_C,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
+ if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i, BG_AB_OBJECTID_BANNER_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i, BG_AB_OBJECTID_BANNER_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i, BG_AB_OBJECTID_AURA_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i, BG_AB_OBJECTID_AURA_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
)
{
sLog->outErrorDb("BatteGroundAB: Failed to spawn some object Battleground not created!");
return false;
}
}
- if (!AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY)
- || !AddObject(BG_AB_OBJECT_GATE_H,BG_AB_OBJECTID_GATE_H,BG_AB_DoorPositions[1][0],BG_AB_DoorPositions[1][1],BG_AB_DoorPositions[1][2],BG_AB_DoorPositions[1][3],BG_AB_DoorPositions[1][4],BG_AB_DoorPositions[1][5],BG_AB_DoorPositions[1][6],BG_AB_DoorPositions[1][7],RESPAWN_IMMEDIATELY)
+ if (!AddObject(BG_AB_OBJECT_GATE_A, BG_AB_OBJECTID_GATE_A, BG_AB_DoorPositions[0][0], BG_AB_DoorPositions[0][1], BG_AB_DoorPositions[0][2], BG_AB_DoorPositions[0][3], BG_AB_DoorPositions[0][4], BG_AB_DoorPositions[0][5], BG_AB_DoorPositions[0][6], BG_AB_DoorPositions[0][7], RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_AB_OBJECT_GATE_H, BG_AB_OBJECTID_GATE_H, BG_AB_DoorPositions[1][0], BG_AB_DoorPositions[1][1], BG_AB_DoorPositions[1][2], BG_AB_DoorPositions[1][3], BG_AB_DoorPositions[1][4], BG_AB_DoorPositions[1][5], BG_AB_DoorPositions[1][6], BG_AB_DoorPositions[1][7], RESPAWN_IMMEDIATELY)
)
{
sLog->outErrorDb("BatteGroundAB: Failed to spawn door object Battleground not created!");
@@ -698,7 +698,7 @@ void BattlegroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value
Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AB_OBJECTIVE_DEFEND_BASE);
break;
default:
- Battleground::UpdatePlayerScore(Source,type,value, doAddHonor);
+ Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
break;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index 6d8d25f5bd5..151b8009243 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -196,7 +196,7 @@ const float BG_AB_DoorPositions[2][8] = {
{708.0903f, 708.4479f, -17.8342f, -2.391099f, 0.050291f, 0.015127f, 0.929217f, -0.365784f}
};
-// Tick intervals and given points: case 0,1,2,3,4,5 captured nodes
+// Tick intervals and given points: case 0, 1, 2, 3, 4, 5 captured nodes
const uint32 BG_AB_TickIntervals[6] = {0, 12000, 9000, 6000, 3000, 1000};
const uint32 BG_AB_TickPoints[6] = {0, 10, 10, 10, 10, 30};
@@ -251,7 +251,7 @@ class BattlegroundAB : public Battleground
void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr,uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
virtual bool SetupBattleground();
virtual void Reset();
@@ -277,7 +277,7 @@ class BattlegroundAB : public Battleground
/* Creature spawning/despawning */
// TODO: working, scripted peons spawning
- void _NodeOccupied(uint8 node,Team team);
+ void _NodeOccupied(uint8 node, Team team);
void _NodeDeOccupied(uint8 node);
int32 _GetNodeNameId(uint8 node);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index f15a58f74d5..1f920ff68da 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -53,12 +53,12 @@ void BattlegroundAV::HandleKillPlayer(Player *player, Player *killer)
return;
Battleground::HandleKillPlayer(player, killer);
- UpdateScore(player->GetTeam(),-1);
+ UpdateScore(player->GetTeam(), -1);
}
void BattlegroundAV::HandleKillUnit(Creature *unit, Player *killer)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av HandleKillUnit %i",unit->GetEntry());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av HandleKillUnit %i", unit->GetEntry());
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 entry = unit->GetEntry();
@@ -75,17 +75,17 @@ void BattlegroundAV::HandleKillUnit(Creature *unit, Player *killer)
*/
if (entry == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0])
{
- CastSpellOnTeam(23658,HORDE); //this is a spell which finishes a quest where a player has to kill the boss
- RewardReputationToTeam(729,BG_AV_REP_BOSS,HORDE);
- RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),HORDE);
+ CastSpellOnTeam(23658, HORDE); //this is a spell which finishes a quest where a player has to kill the boss
+ RewardReputationToTeam(729, BG_AV_REP_BOSS, HORDE);
+ RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS), HORDE);
EndBattleground(HORDE);
DelCreature(AV_CPLACE_TRIGGER17);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0])
{
- CastSpellOnTeam(23658,ALLIANCE); //this is a spell which finishes a quest where a player has to kill the boss
- RewardReputationToTeam(730,BG_AV_REP_BOSS,ALLIANCE);
- RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),ALLIANCE);
+ CastSpellOnTeam(23658, ALLIANCE); //this is a spell which finishes a quest where a player has to kill the boss
+ RewardReputationToTeam(730, BG_AV_REP_BOSS, ALLIANCE);
+ RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS), ALLIANCE);
EndBattleground(ALLIANCE);
DelCreature(AV_CPLACE_TRIGGER19);
}
@@ -97,15 +97,15 @@ void BattlegroundAV::HandleKillUnit(Creature *unit, Player *killer)
return;
}
m_CaptainAlive[0]=false;
- RewardReputationToTeam(729,BG_AV_REP_CAPTAIN,HORDE);
- RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),HORDE);
- UpdateScore(ALLIANCE,(-1)*BG_AV_RES_CAPTAIN);
+ RewardReputationToTeam(729, BG_AV_REP_CAPTAIN, HORDE);
+ RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN), HORDE);
+ UpdateScore(ALLIANCE, (-1)*BG_AV_RES_CAPTAIN);
//spawn destroyed aura
for (uint8 i=0; i <= 9; i++)
- SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i, RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
- YellToAll(creature,GetTrinityString(LANG_BG_AV_A_CAPTAIN_DEAD),LANG_UNIVERSAL);
+ YellToAll(creature, GetTrinityString(LANG_BG_AV_A_CAPTAIN_DEAD), LANG_UNIVERSAL);
DelCreature(AV_CPLACE_TRIGGER16);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
@@ -116,21 +116,21 @@ void BattlegroundAV::HandleKillUnit(Creature *unit, Player *killer)
return;
}
m_CaptainAlive[1]=false;
- RewardReputationToTeam(730,BG_AV_REP_CAPTAIN,ALLIANCE);
- RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),ALLIANCE);
- UpdateScore(HORDE,(-1)*BG_AV_RES_CAPTAIN);
+ RewardReputationToTeam(730, BG_AV_REP_CAPTAIN, ALLIANCE);
+ RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN), ALLIANCE);
+ UpdateScore(HORDE, (-1)*BG_AV_RES_CAPTAIN);
//spawn destroyed aura
for (uint8 i=0; i <= 9; i++)
- SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i, RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
- YellToAll(creature,GetTrinityString(LANG_BG_AV_H_CAPTAIN_DEAD),LANG_UNIVERSAL);
+ YellToAll(creature, GetTrinityString(LANG_BG_AV_H_CAPTAIN_DEAD), LANG_UNIVERSAL);
DelCreature(AV_CPLACE_TRIGGER18);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4][0])
- ChangeMineOwner(AV_NORTH_MINE,killer->GetTeam());
+ ChangeMineOwner(AV_NORTH_MINE, killer->GetTeam());
else if (entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_H_4][0])
- ChangeMineOwner(AV_SOUTH_MINE,killer->GetTeam());
+ ChangeMineOwner(AV_SOUTH_MINE, killer->GetTeam());
}
void BattlegroundAV::HandleQuestComplete(uint32 questid, Player *player)
@@ -139,7 +139,7 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player *player)
return;//maybe we should log this, cause this must be a cheater or a big bug
uint8 team = GetTeamIndexByTeamId(player->GetTeam());
//TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed", questid);
switch(questid)
{
case AV_QUEST_A_SCRAPS1:
@@ -147,9 +147,9 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player *player)
case AV_QUEST_H_SCRAPS1:
case AV_QUEST_H_SCRAPS2:
m_Team_QuestStatus[team][0]+=20;
- if (m_Team_QuestStatus[team][0] == 500 || m_Team_QuestStatus[team][0] == 1000 || m_Team_QuestStatus[team][0] == 1500) //25,50,75 turn ins
+ if (m_Team_QuestStatus[team][0] == 500 || m_Team_QuestStatus[team][0] == 1000 || m_Team_QuestStatus[team][0] == 1500) //25, 50, 75 turn ins
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed starting with unit upgrading..",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed starting with unit upgrading..", questid);
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State == POINT_CONTROLED)
{
@@ -162,23 +162,23 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player *player)
case AV_QUEST_A_COMMANDER1:
case AV_QUEST_H_COMMANDER1:
m_Team_QuestStatus[team][1]++;
- RewardReputationToTeam(team,1,player->GetTeam());
+ RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][1] == 30)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_COMMANDER2:
case AV_QUEST_H_COMMANDER2:
m_Team_QuestStatus[team][2]++;
- RewardReputationToTeam(team,1,player->GetTeam());
+ RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][2] == 60)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_COMMANDER3:
case AV_QUEST_H_COMMANDER3:
m_Team_QuestStatus[team][3]++;
- RewardReputationToTeam(team,1,player->GetTeam());
+ RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][1] == 120)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_BOSS1:
case AV_QUEST_H_BOSS1:
@@ -187,16 +187,16 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player *player)
case AV_QUEST_H_BOSS2:
m_Team_QuestStatus[team][4]++;
if (m_Team_QuestStatus[team][4] >= 200)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_NEAR_MINE:
case AV_QUEST_H_NEAR_MINE:
m_Team_QuestStatus[team][5]++;
if (m_Team_QuestStatus[team][5] == 28)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][6] == 7)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
}
break;
case AV_QUEST_A_OTHER_MINE:
@@ -204,9 +204,9 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player *player)
m_Team_QuestStatus[team][6]++;
if (m_Team_QuestStatus[team][6] == 7)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][5] == 20)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
}
break;
case AV_QUEST_A_RIDER_HIDE:
@@ -214,9 +214,9 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player *player)
m_Team_QuestStatus[team][7]++;
if (m_Team_QuestStatus[team][7] == 25)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][8] == 25)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
}
break;
case AV_QUEST_A_RIDER_TAME:
@@ -224,13 +224,13 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player *player)
m_Team_QuestStatus[team][8]++;
if (m_Team_QuestStatus[team][8] == 25)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][7] == 25)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
}
break;
default:
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed but is not interesting at all",questid);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed but is not interesting at all", questid);
return; //was no interesting quest at all
break;
}
@@ -269,14 +269,14 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
{
type -= AV_CPLACE_MAX;
cinfoid=uint16(BG_AV_StaticCreaturePos[type][4]);
- creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0],(type+AV_CPLACE_MAX),BG_AV_StaticCreatureInfo[cinfoid][1],BG_AV_StaticCreaturePos[type][0],BG_AV_StaticCreaturePos[type][1],BG_AV_StaticCreaturePos[type][2],BG_AV_StaticCreaturePos[type][3]);
- level = (BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3]) ? BG_AV_StaticCreatureInfo[cinfoid][2] : urand(BG_AV_StaticCreatureInfo[cinfoid][2],BG_AV_StaticCreatureInfo[cinfoid][3]);
+ creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0], (type+AV_CPLACE_MAX), BG_AV_StaticCreatureInfo[cinfoid][1], BG_AV_StaticCreaturePos[type][0], BG_AV_StaticCreaturePos[type][1], BG_AV_StaticCreaturePos[type][2], BG_AV_StaticCreaturePos[type][3]);
+ level = (BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3]) ? BG_AV_StaticCreatureInfo[cinfoid][2] : urand(BG_AV_StaticCreatureInfo[cinfoid][2], BG_AV_StaticCreatureInfo[cinfoid][3]);
isStatic = true;
}
else
{
- creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0],type,BG_AV_CreatureInfo[cinfoid][1],BG_AV_CreaturePos[type][0],BG_AV_CreaturePos[type][1],BG_AV_CreaturePos[type][2],BG_AV_CreaturePos[type][3]);
- level = (BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3]) ? BG_AV_CreatureInfo[cinfoid][2] : urand(BG_AV_CreatureInfo[cinfoid][2],BG_AV_CreatureInfo[cinfoid][3]);
+ creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0], type, BG_AV_CreatureInfo[cinfoid][1], BG_AV_CreaturePos[type][0], BG_AV_CreaturePos[type][1], BG_AV_CreaturePos[type][2], BG_AV_CreaturePos[type][3]);
+ level = (BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3]) ? BG_AV_CreatureInfo[cinfoid][2] : urand(BG_AV_CreatureInfo[cinfoid][2], BG_AV_CreatureInfo[cinfoid][3]);
}
if (!creature)
return NULL;
@@ -329,7 +329,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
}
if (triggerSpawnID && newFaction)
{
- if (Creature* trigger = AddCreature(WORLD_TRIGGER,triggerSpawnID,BG_AV_CreatureInfo[creature->GetEntry()][1],BG_AV_CreaturePos[triggerSpawnID][0],BG_AV_CreaturePos[triggerSpawnID][1],BG_AV_CreaturePos[triggerSpawnID][2],BG_AV_CreaturePos[triggerSpawnID][3]))
+ if (Creature* trigger = AddCreature(WORLD_TRIGGER, triggerSpawnID, BG_AV_CreatureInfo[creature->GetEntry()][1], BG_AV_CreaturePos[triggerSpawnID][0], BG_AV_CreaturePos[triggerSpawnID][1], BG_AV_CreaturePos[triggerSpawnID][2], BG_AV_CreaturePos[triggerSpawnID][3]))
{
trigger->setFaction(newFaction);
trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
@@ -355,19 +355,19 @@ void BattlegroundAV::Update(uint32 diff)
{
if (i == 0)
{
- CastSpellOnTeam(AV_BUFF_A_CAPTAIN,ALLIANCE);
+ CastSpellOnTeam(AV_BUFF_A_CAPTAIN, ALLIANCE);
Creature* creature = GetBGCreature(AV_CPLACE_MAX + 61);
if (creature)
- YellToAll(creature,LANG_BG_AV_A_CAPTAIN_BUFF,LANG_COMMON);
+ YellToAll(creature, LANG_BG_AV_A_CAPTAIN_BUFF, LANG_COMMON);
}
else
{
- CastSpellOnTeam(AV_BUFF_H_CAPTAIN,HORDE);
+ CastSpellOnTeam(AV_BUFF_H_CAPTAIN, HORDE);
Creature* creature = GetBGCreature(AV_CPLACE_MAX + 59); //TODO: make the captains a dynamic creature
if (creature)
- YellToAll(creature,LANG_BG_AV_H_CAPTAIN_BUFF,LANG_ORCISH);
+ YellToAll(creature, LANG_BG_AV_H_CAPTAIN_BUFF, LANG_ORCISH);
}
- m_CaptainBuffTimer[i] = 120000 + urand(0,4)* 60000; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times
+ m_CaptainBuffTimer[i] = 120000 + urand(0, 4)* 60000; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times
}
}
//add points from mine owning, and look if he neutral team wanrts to reclaim the mine
@@ -377,12 +377,12 @@ void BattlegroundAV::Update(uint32 diff)
if (m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE)
{
if (m_Mine_Timer <= 0)
- UpdateScore(m_Mine_Owner[mine],1);
+ UpdateScore(m_Mine_Owner[mine], 1);
if (m_Mine_Reclaim_Timer[mine] > diff)
m_Mine_Reclaim_Timer[mine] -= diff;
else{ //we don't need to set this timer to 0 cause this codepart wont get called when this thing is 0
- ChangeMineOwner(mine,AV_NEUTRAL_TEAM);
+ ChangeMineOwner(mine, AV_NEUTRAL_TEAM);
}
}
}
@@ -411,11 +411,11 @@ void BattlegroundAV::StartingEventOpenDoors()
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning mine stuff");
for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++)
- SpawnBGObject(i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++)
- SpawnBGObject(i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for (uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population
- ChangeMineOwner(mine, AV_NEUTRAL_TEAM,true);
+ ChangeMineOwner(mine, AV_NEUTRAL_TEAM, true);
UpdateWorldState(AV_SHOW_H_SCORE, 1);
UpdateWorldState(AV_SHOW_A_SCORE, 1);
@@ -439,8 +439,8 @@ void BattlegroundAV::EndBattleground(uint32 winner)
{
//calculate bonuskills for both teams:
//first towers:
- uint8 kills[2]={0,0}; //0=ally 1=horde
- uint8 rep[2]={0,0}; //0=ally 1=horde
+ uint8 kills[2]={0, 0}; //0=ally 1=horde
+ uint8 rep[2]={0, 0}; //0=ally 1=horde
for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i)
{
if (m_Nodes[i].State == POINT_CONTROLED)
@@ -466,16 +466,16 @@ void BattlegroundAV::EndBattleground(uint32 winner)
rep[i] += BG_AV_REP_SURVIVING_CAPTAIN;
}
if (rep[i] != 0)
- RewardReputationToTeam((i == 0)?730:729,rep[i],(i == 0)?ALLIANCE:HORDE);
+ RewardReputationToTeam((i == 0)?730:729, rep[i], (i == 0)?ALLIANCE:HORDE);
if (kills[i] != 0)
- RewardHonorToTeam(GetBonusHonor(kills[i]),(i == 0)?ALLIANCE:HORDE);
+ RewardHonorToTeam(GetBonusHonor(kills[i]), (i == 0)?ALLIANCE:HORDE);
}
//TODO add enterevademode for all attacking creatures
Battleground::EndBattleground(winner);
}
-void BattlegroundAV::RemovePlayer(Player* plr,uint64 /*guid*/)
+void BattlegroundAV::RemovePlayer(Player* plr, uint64 /*guid*/)
{
if (!plr)
{
@@ -563,7 +563,7 @@ void BattlegroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
((BattlegroundAVScore*)itr->second)->SecondaryObjectives += value;
break;
default:
- Battleground::UpdatePlayerScore(Source,type,value, doAddHonor);
+ Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
break;
}
}
@@ -572,7 +572,7 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
{
uint32 object = GetObjectThroughNode(node);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player destroyed point node %i object %i",node,object);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player destroyed point node %i object %i", node, object);
//despawn banner
SpawnBGObject(object, RESPAWN_ONE_DAY);
@@ -587,17 +587,17 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
if (m_BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp])
DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp);
else
- sLog->outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist",AV_CPLACE_A_MARSHAL_SOUTH + tmp);
+ sLog->outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist", AV_CPLACE_A_MARSHAL_SOUTH + tmp);
//spawn destroyed aura
for (uint8 i=0; i <= 9; i++)
- SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10),RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10), RESPAWN_IMMEDIATELY);
UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER);
- RewardReputationToTeam((owner == ALLIANCE)?730:729,BG_AV_REP_TOWER,owner);
- RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_TOWER),owner);
+ RewardReputationToTeam((owner == ALLIANCE)?730:729, BG_AV_REP_TOWER, owner);
+ RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_TOWER), owner);
- SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp),RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp),RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp), RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp), RESPAWN_ONE_DAY);
}
else
{
@@ -605,28 +605,28 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
SpawnBGObject(object-11, RESPAWN_IMMEDIATELY);
else
SpawnBGObject(object+11, RESPAWN_IMMEDIATELY);
- SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node, RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node, RESPAWN_IMMEDIATELY);
PopulateNode(node);
if (node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
{
for (uint8 i = 0; i < 4; i++)
{
- SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY);
- SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i, RESPAWN_ONE_DAY);
+ SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i, RESPAWN_IMMEDIATELY);
}
}
}
//send a nice message to all :)
char buf[256];
if (IsTower(node))
- sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN) , GetNodeName(node),(owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
+ sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN) , GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
else
- sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN) , GetNodeName(node),(owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE));
+ sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN) , GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
- YellToAll(creature,buf,LANG_UNIVERSAL);
+ YellToAll(creature, buf, LANG_UNIVERSAL);
}
void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
@@ -645,7 +645,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
if (!initial)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av depopulating mine %i (0=north,1=south)",mine);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av depopulating mine %i (0=north, 1=south)", mine);
if (mine == AV_SOUTH_MINE)
for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
if (m_BgCreatures[i])
@@ -656,7 +656,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
}
SendMineWorldStates(mine);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av populating mine %i (0=north,1=south)",mine);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av populating mine %i (0=north, 1=south)", mine);
uint16 miner;
//also neutral team exists.. after a big time, the neutral team tries to conquer the mine
if (mine == AV_NORTH_MINE)
@@ -686,14 +686,14 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
else
cinfo = AV_NPC_S_MINE_N_S;
for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
- AddAVCreature(cinfo,i);
+ AddAVCreature(cinfo, i);
}
for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++)
- AddAVCreature(miner,i);
+ AddAVCreature(miner, i);
//the next chooses randomly between 2 cretures
for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++)
- AddAVCreature(miner+(urand(1,2)),i);
- AddAVCreature(miner+3,(mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3);
+ AddAVCreature(miner+(urand(1, 2)), i);
+ AddAVCreature(miner+3, (mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3);
//because the gameobjects in this mine have changed, update all surrounding players:
// for (uint16 i = ((mine == AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine == AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++)
// {
@@ -706,7 +706,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString((mine == AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
- YellToAll(creature,buf,LANG_UNIVERSAL);
+ YellToAll(creature, buf, LANG_UNIVERSAL);
}
else
{
@@ -719,7 +719,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
return;
}
-bool BattlegroundAV::PlayerCanDoMineQuest(int32 GOId,uint32 team)
+bool BattlegroundAV::PlayerCanDoMineQuest(int32 GOId, uint32 team)
{
if (GOId == BG_AV_OBJECTID_MINE_N)
return (m_Mine_Owner[AV_NORTH_MINE] == team);
@@ -752,17 +752,17 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node)
if (m_BgCreatures[node])
DelCreature(node);
if (!AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner))
- sLog->outError("AV: couldn't spawn spiritguide at node %i",node);
+ sLog->outError("AV: couldn't spawn spiritguide at node %i", node);
}
for (uint8 i=0; i<4; i++)
- AddAVCreature(creatureid,c_place+i);
+ AddAVCreature(creatureid, c_place+i);
if (node >= BG_AV_NODES_MAX)//fail safe
return;
Creature* trigger = GetBGCreature(node + 302);//0-302 other creatures
if (!trigger)
- trigger = AddCreature(WORLD_TRIGGER,node + 302,owner,BG_AV_CreaturePos[node + 302][0],BG_AV_CreaturePos[node + 302][1],BG_AV_CreaturePos[node + 302][2],BG_AV_CreaturePos[node + 302][3]);
+ trigger = AddCreature(WORLD_TRIGGER, node + 302, owner, BG_AV_CreaturePos[node + 302][0], BG_AV_CreaturePos[node + 302][1], BG_AV_CreaturePos[node + 302][2], BG_AV_CreaturePos[node + 302][3]);
//add bonus honor aura trigger creature when node is accupied
//cast bonus aura (+50% honor in 25yards)
@@ -795,7 +795,7 @@ void BattlegroundAV::DePopulateNode(BG_AV_Nodes node)
BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_AV getnodethroughobject %i",object);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_AV getnodethroughobject %i", object);
if (object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER)
return BG_AV_Nodes(object);
if (object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT)
@@ -817,7 +817,7 @@ BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
{ //this function is the counterpart to GetNodeThroughObject()
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_AV GetObjectThroughNode %i",node);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_AV GetObjectThroughNode %i", node);
if (m_Nodes[node].Owner == ALLIANCE)
{
if (m_Nodes[node].State == POINT_ASSAULTED)
@@ -848,7 +848,7 @@ uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
}
else if (m_Nodes[node].Owner == AV_NEUTRAL_TEAM)
return BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE;
- sLog->outError("BattlegroundAV: Error! GetPlaceNode couldn't resolve node %i",node);
+ sLog->outError("BattlegroundAV: Error! GetPlaceNode couldn't resolve node %i", node);
ASSERT(false);
return 0;
}
@@ -860,7 +860,7 @@ void BattlegroundAV::EventPlayerClickedOnFlag(Player *source, GameObject* target
if (GetStatus() != STATUS_IN_PROGRESS)
return;
int32 object = GetObjectType(target_obj->GetGUID());
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV using gameobject %i with type %i",target_obj->GetEntry(),object);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV using gameobject %i with type %i", target_obj->GetEntry(), object);
if (object < 0)
return;
switch(target_obj->GetEntry())
@@ -896,13 +896,13 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
if (m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM)
{ //until snowfall doesn't belong to anyone it is better handled in assault-code
ASSERT(node == BG_AV_NODES_SNOWFALL_GRAVE); //currently the only neutral grave
- EventPlayerAssaultsPoint(player,object);
+ EventPlayerAssaultsPoint(player, object);
return;
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "player defends point object: %i node: %i",object,node);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "player defends point object: %i node: %i", object, node);
if (m_Nodes[node].PrevOwner != team)
{
- sLog->outError("BG_AV: player defends point which doesn't belong to his team %i",node);
+ sLog->outError("BG_AV: player defends point which doesn't belong to his team %i", node);
return;
}
@@ -914,38 +914,38 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
if (!IsTower(node))
{
- SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(team)+3*node,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node, RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(team)+3*node, RESPAWN_IMMEDIATELY);
}
// despawn old go
SpawnBGObject(object, RESPAWN_ONE_DAY);
- DefendNode(node,team);
+ DefendNode(node, team);
PopulateNode(node);
UpdateNodeWorldState(node);
if (IsTower(node))
{
//spawn big flag+aura on top of tower
- SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
}
else if (node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
{
for (uint8 i = 0; i < 4; i++)
{
- SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY);
- SpawnBGObject(((team == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i, RESPAWN_ONE_DAY);
+ SpawnBGObject(((team == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i, RESPAWN_IMMEDIATELY);
}
}
//send a nice message to all :)
char buf[256];
- sprintf(buf, GetTrinityString((IsTower(node)) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node),(team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
+ sprintf(buf, GetTrinityString((IsTower(node)) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node), (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
- YellToAll(creature,buf,LANG_UNIVERSAL);
+ YellToAll(creature, buf, LANG_UNIVERSAL);
//update the statistic for the defending player
UpdatePlayerScore(player, (IsTower(node)) ? SCORE_TOWERS_DEFENDED : SCORE_GRAVEYARDS_DEFENDED, 1);
if (IsTower(node))
@@ -961,7 +961,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
BG_AV_Nodes node = GetNodeThroughObject(object);
uint32 owner = m_Nodes[node].Owner; //maybe name it prevowner
uint32 team = player->GetTeam();
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player assaults point object %i node %i",object,node);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player assaults point object %i node %i", object, node);
if (owner == team || team == m_Nodes[node].TotalOwner)
return; //surely a gm used this object
@@ -974,7 +974,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
SpawnBGObject(BG_AV_OBJECT_FLAG_C_A_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
else
SpawnBGObject(BG_AV_OBJECT_FLAG_C_H_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
- SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_IMMEDIATELY); //neutral aura spawn
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node, RESPAWN_IMMEDIATELY); //neutral aura spawn
}
else if (m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM) //recapping, when no team owns this node realy
{
@@ -985,7 +985,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
SpawnBGObject(object+11, RESPAWN_IMMEDIATELY);
}
//eyecandy
- uint32 spawn,despawn;
+ uint32 spawn, despawn;
if (team == ALLIANCE)
{
despawn = (m_Nodes[node].State == POINT_ASSAULTED)?BG_AV_OBJECT_SNOW_EYECANDY_PH : BG_AV_OBJECT_SNOW_EYECANDY_H;
@@ -998,8 +998,8 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
}
for (uint8 i = 0; i < 4; i++)
{
- SpawnBGObject(despawn+i,RESPAWN_ONE_DAY);
- SpawnBGObject(spawn+i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(despawn+i, RESPAWN_ONE_DAY);
+ SpawnBGObject(spawn+i, RESPAWN_IMMEDIATELY);
}
}
@@ -1013,16 +1013,16 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
SpawnBGObject(object+22, RESPAWN_IMMEDIATELY);
if (IsTower(node))
{ //spawning/despawning of bigflag+aura
- SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
}
else
{
//spawning/despawning of aura
- SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node,RESPAWN_IMMEDIATELY); //neutral aura spawn
- SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node,RESPAWN_ONE_DAY); //teeamaura despawn
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node, RESPAWN_IMMEDIATELY); //neutral aura spawn
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node, RESPAWN_ONE_DAY); //teeamaura despawn
// Those who are waiting to resurrect at this object are taken to the closest own object's graveyard
std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]];
if (!ghost_list.empty())
@@ -1046,7 +1046,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
}
SpawnBGObject(object, RESPAWN_ONE_DAY); //delete old banner
- AssaultNode(node,team);
+ AssaultNode(node, team);
UpdateNodeWorldState(node);
//send a nice message to all :)
@@ -1054,7 +1054,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
sprintf(buf, (IsTower(node)) ? GetTrinityString(LANG_BG_AV_TOWER_ASSAULTED) : GetTrinityString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
- YellToAll(creature,buf,LANG_UNIVERSAL);
+ YellToAll(creature, buf, LANG_UNIVERSAL);
//update the statistic for the assaulting player
UpdatePlayerScore(player, (IsTower(node)) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1);
PlaySoundToAll((team == ALLIANCE)?AV_SOUND_ALLIANCE_ASSAULTS:AV_SOUND_HORDE_ASSAULTS);
@@ -1069,8 +1069,8 @@ void BattlegroundAV::FillInitialWorldStates(WorldPacket& data)
for (uint8 j =1; j <= 3; j+=2)
{//j=1=assaulted j=3=controled
stateok = (m_Nodes[i].State == j);
- data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0);
- data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0);
+ data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0);
+ data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0);
}
}
@@ -1079,8 +1079,8 @@ void BattlegroundAV::FillInitialWorldStates(WorldPacket& data)
for (uint8 j =1; j <= 3; j+=2)
{//j=1=assaulted j=3=controled //i dont have j=2=destroyed cause destroyed is the same like enemy-team controll
stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j == 3));
- data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0);
- data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0);
+ data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0);
+ data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0);
}
if (m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM) //cause neutral teams aren't handled generic
data << uint32(AV_SNOWFALL_N) << uint32(1);
@@ -1118,17 +1118,17 @@ uint8 BattlegroundAV::GetWorldStateType(uint8 state, uint16 team) //this is used
if (state == POINT_ASSAULTED)
return 3;
}
- sLog->outError("BG_AV: should update a strange worldstate state:%i team:%i",state,team);
+ sLog->outError("BG_AV: should update a strange worldstate state:%i team:%i", state, team);
return 5; //this will crash the game, but i want to know if something is wrong here
}
void BattlegroundAV::UpdateNodeWorldState(BG_AV_Nodes node)
{
- UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].State,m_Nodes[node].Owner)],1);
+ UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].State, m_Nodes[node].Owner)], 1);
if (m_Nodes[node].PrevOwner == AV_NEUTRAL_TEAM) //currently only snowfall is supported as neutral node (i don't want to make an extra row (neutral states) in worldstatesarray just for one node
- UpdateWorldState(AV_SNOWFALL_N,0);
+ UpdateWorldState(AV_SNOWFALL_N, 0);
else
- UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].PrevState,m_Nodes[node].PrevOwner)],0);
+ UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].PrevState, m_Nodes[node].PrevOwner)], 0);
}
void BattlegroundAV::SendMineWorldStates(uint32 mine)
@@ -1138,7 +1138,7 @@ void BattlegroundAV::SendMineWorldStates(uint32 mine)
// ASSERT(m_Mine_PrevOwner[mine] == ALLIANCE || m_Mine_PrevOwner[mine] == HORDE || m_Mine_PrevOwner[mine] == AV_NEUTRAL_TEAM);
// ASSERT(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE || m_Mine_Owner[mine] == AV_NEUTRAL_TEAM);
- uint8 owner,prevowner,mine2; //those variables are needed to access the right worldstate in the BG_AV_MineWorldStates array
+ uint8 owner, prevowner, mine2; //those variables are needed to access the right worldstate in the BG_AV_MineWorldStates array
mine2 = (mine == AV_NORTH_MINE)?0:1;
if (m_Mine_PrevOwner[mine] == ALLIANCE)
prevowner = 0;
@@ -1153,9 +1153,9 @@ void BattlegroundAV::SendMineWorldStates(uint32 mine)
else
owner = 1;
- UpdateWorldState(BG_AV_MineWorldStates[mine2][owner],1);
+ UpdateWorldState(BG_AV_MineWorldStates[mine2][owner], 1);
if (prevowner != owner)
- UpdateWorldState(BG_AV_MineWorldStates[mine2][prevowner],0);
+ UpdateWorldState(BG_AV_MineWorldStates[mine2][prevowner], 0);
}
WorldSafeLocsEntry const* BattlegroundAV::GetClosestGraveYard(Player* player)
@@ -1193,9 +1193,9 @@ bool BattlegroundAV::SetupBattleground()
// Create starting objects
if (
// alliance gates
- !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0],BG_AV_DoorPositons[0][1],BG_AV_DoorPositons[0][2],BG_AV_DoorPositons[0][3],0,0,sin(BG_AV_DoorPositons[0][3]/2),cos(BG_AV_DoorPositons[0][3]/2),RESPAWN_IMMEDIATELY)
+ !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3], 0, 0, sin(BG_AV_DoorPositons[0][3]/2), cos(BG_AV_DoorPositons[0][3]/2), RESPAWN_IMMEDIATELY)
// horde gates
- || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0],BG_AV_DoorPositons[1][1],BG_AV_DoorPositons[1][2],BG_AV_DoorPositons[1][3],0,0,sin(BG_AV_DoorPositons[1][3]/2),cos(BG_AV_DoorPositons[1][3]/2),RESPAWN_IMMEDIATELY))
+ || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3], 0, 0, sin(BG_AV_DoorPositons[1][3]/2), cos(BG_AV_DoorPositons[1][3]/2), RESPAWN_IMMEDIATELY))
{
sLog->outErrorDb("BatteGroundAV: Failed to spawn some object Battleground not created!1");
return false;
@@ -1206,14 +1206,14 @@ bool BattlegroundAV::SetupBattleground()
{
if (i <= BG_AV_NODES_FROSTWOLF_HUT)
{
- if (!AddObject(i,BG_AV_OBJECTID_BANNER_A_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(i+11,BG_AV_OBJECTID_BANNER_CONT_A_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(i+33,BG_AV_OBJECTID_BANNER_H_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(i+22,BG_AV_OBJECTID_BANNER_CONT_H_B,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
+ if (!AddObject(i, BG_AV_OBJECTID_BANNER_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(i+11, BG_AV_OBJECTID_BANNER_CONT_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(i+33, BG_AV_OBJECTID_BANNER_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)
//aura
- || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3,BG_AV_OBJECTID_AURA_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY))
+ || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY))
{
sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!2");
return false;
@@ -1223,12 +1223,12 @@ bool BattlegroundAV::SetupBattleground()
{
if (i <= BG_AV_NODES_STONEHEART_BUNKER) //alliance towers
{
- if (!AddObject(i,BG_AV_OBJECTID_BANNER_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(i+22,BG_AV_OBJECTID_BANNER_CONT_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_A,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_A,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_PH,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY))
+ if (!AddObject(i, BG_AV_OBJECTID_BANNER_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY))
{
sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!3");
return false;
@@ -1236,12 +1236,12 @@ bool BattlegroundAV::SetupBattleground()
}
else //horde towers
{
- if (!AddObject(i+7,BG_AV_OBJECTID_BANNER_CONT_A,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(i+29,BG_AV_OBJECTID_BANNER_H,BG_AV_ObjectPos[i][0],BG_AV_ObjectPos[i][1],BG_AV_ObjectPos[i][2],BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_N,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_AURA_H,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_PA,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)),BG_AV_OBJECTID_TOWER_BANNER_H,BG_AV_ObjectPos[i+8][0],BG_AV_ObjectPos[i+8][1],BG_AV_ObjectPos[i+8][2],BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2),RESPAWN_ONE_DAY))
+ if (!AddObject(i+7, BG_AV_OBJECTID_BANNER_CONT_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(i+29, BG_AV_OBJECTID_BANNER_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY))
{
sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!4");
return false;
@@ -1249,9 +1249,9 @@ bool BattlegroundAV::SetupBattleground()
}
for (uint8 j=0; j <= 9; j++) //burning aura
{
- if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2),RESPAWN_ONE_DAY))
+ if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), RESPAWN_ONE_DAY))
{
- sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!5.%i",i);
+ sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!5.%i", i);
return false;
}
}
@@ -1263,17 +1263,17 @@ bool BattlegroundAV::SetupBattleground()
{
if (j<5)
{
- if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j,BG_AV_OBJECTID_SMOKE,BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),RESPAWN_ONE_DAY))
+ if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, BG_AV_OBJECTID_SMOKE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), RESPAWN_ONE_DAY))
{
- sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!6.%i",i);
+ sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!6.%i", i);
return false;
}
}
else
{
- if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),RESPAWN_ONE_DAY))
+ if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), RESPAWN_ONE_DAY))
{
- sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!7.%i",i);
+ sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!7.%i", i);
return false;
}
}
@@ -1281,34 +1281,34 @@ bool BattlegroundAV::SetupBattleground()
}
for (uint16 i= 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++)
{
- if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i,BG_AV_OBJECTID_MINE_N,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2),RESPAWN_ONE_DAY))
+ if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i, BG_AV_OBJECTID_MINE_N, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), RESPAWN_ONE_DAY))
{
- sLog->outError("BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i",i);
+ sLog->outError("BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i", i);
return false;
}
}
for (uint16 i= 0 ; i <= (BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++)
{
- if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i,BG_AV_OBJECTID_MINE_S,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2),RESPAWN_ONE_DAY))
+ if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i, BG_AV_OBJECTID_MINE_S, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), RESPAWN_ONE_DAY))
{
- sLog->outError("BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i",i);
+ sLog->outError("BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i", i);
return false;
}
}
- if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N ,BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2],BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3],0,0,sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY))
+ if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N , BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY))
{
sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!8");
return false;
}
for (uint8 i = 0; i < 4; i++)
{
- if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY))
+ if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY))
{
- sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!9.%i",i);
+ sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i);
return false;
}
}
@@ -1319,7 +1319,7 @@ bool BattlegroundAV::SetupBattleground()
for (i = 0; i < BG_AV_OBJECT_MAX; i++)
SpawnBGObject(i, RESPAWN_ONE_DAY);
for (i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE ; i++){
- SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+3*i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+3*i, RESPAWN_IMMEDIATELY);
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
for (i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ; i++)
@@ -1327,7 +1327,7 @@ bool BattlegroundAV::SetupBattleground()
for (i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
if (i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
- SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+3*GetNodeThroughObject(i),RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+3*GetNodeThroughObject(i), RESPAWN_IMMEDIATELY);
}
for (i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2)
{
@@ -1342,7 +1342,7 @@ bool BattlegroundAV::SetupBattleground()
//snowfall and the doors
for (i = BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; i <= BG_AV_OBJECT_DOOR_A; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
- SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
//creatures
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV start poputlating nodes");
@@ -1354,7 +1354,7 @@ bool BattlegroundAV::SetupBattleground()
//all creatures which don't get despawned through the script are static
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning static creatures");
for (i=0; i < AV_STATICCPLACE_MAX; i++)
- AddAVCreature(0,i+AV_CPLACE_MAX);
+ AddAVCreature(0, i+AV_CPLACE_MAX);
//mainspiritguides:
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning spiritguides creatures");
AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], ALLIANCE);
@@ -1362,8 +1362,8 @@ bool BattlegroundAV::SetupBattleground()
//spawn the marshals (those who get deleted, if a tower gets destroyed)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning marshal creatures");
for (i=AV_NPC_A_MARSHAL_SOUTH; i <= AV_NPC_H_MARSHAL_WTOWER; i++)
- AddAVCreature(i,AV_CPLACE_A_MARSHAL_SOUTH+(i-AV_NPC_A_MARSHAL_SOUTH));
- AddAVCreature(AV_NPC_HERALD,AV_CPLACE_HERALD);
+ AddAVCreature(i, AV_CPLACE_A_MARSHAL_SOUTH+(i-AV_NPC_A_MARSHAL_SOUTH));
+ AddAVCreature(AV_NPC_HERALD, AV_CPLACE_HERALD);
return true;
}
@@ -1387,7 +1387,7 @@ const char* BattlegroundAV::GetNodeName(BG_AV_Nodes node)
case BG_AV_NODES_FROSTWOLF_WTOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_W);
case BG_AV_NODES_FROSTWOLF_HUT: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST_HUT);
default:
- sLog->outError("tried to get name for node %u",node);
+ sLog->outError("tried to get name for node %u", node);
break;
}
@@ -1469,19 +1469,19 @@ void BattlegroundAV::ResetBGSubclass()
m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS;
m_IsInformedNearVictory[i]=false;
m_CaptainAlive[i] = true;
- m_CaptainBuffTimer[i] = 120000 + urand(0,4)* 60; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times
+ m_CaptainBuffTimer[i] = 120000 + urand(0, 4)* 60; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times
m_Mine_Owner[i] = AV_NEUTRAL_TEAM;
m_Mine_PrevOwner[i] = m_Mine_Owner[i];
}
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves
- InitNode(i,ALLIANCE,false);
+ InitNode(i, ALLIANCE, false);
for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers
- InitNode(i,ALLIANCE,true);
+ InitNode(i, ALLIANCE, true);
for (BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves
- InitNode(i,HORDE,false);
+ InitNode(i, HORDE, false);
for (BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) //horde towers
- InitNode(i,HORDE,true);
- InitNode(BG_AV_NODES_SNOWFALL_GRAVE,AV_NEUTRAL_TEAM,false); //give snowfall neutral owner
+ InitNode(i, HORDE, true);
+ InitNode(BG_AV_NODES_SNOWFALL_GRAVE, AV_NEUTRAL_TEAM, false); //give snowfall neutral owner
m_Mine_Timer=AV_MINE_TICK_TIMER;
for (uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index e6ec18aa04e..c50ee1c2a80 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -86,7 +86,7 @@ horde:
AV_SOUND_NEAR_VICTORY = 8456, //not confirmed yet
- AV_SOUND_ALLIANCE_ASSAULTS = 8212, //tower,grave + enemy boss if someone tries to attack him
+ AV_SOUND_ALLIANCE_ASSAULTS = 8212, //tower, grave + enemy boss if someone tries to attack him
AV_SOUND_HORDE_ASSAULTS = 8174,
AV_SOUND_ALLIANCE_GOOD = 8173, //if something good happens for the team: wins(maybe only through killing the boss), captures mine or grave, destroys tower and defends grave
AV_SOUND_HORDE_GOOD = 8213,
@@ -228,7 +228,7 @@ enum BG_AV_ObjectTypes
BG_AV_OBJECT_DOOR_H = 45,
BG_AV_OBJECT_DOOR_A = 46,
-//auras for graveyards (3auras per graveyard neutral,alliance,horde)
+//auras for graveyards (3auras per graveyard neutral, alliance, horde)
BG_AV_OBJECT_AURA_N_FIRSTAID_STATION = 47,
BG_AV_OBJECT_AURA_A_FIRSTAID_STATION = 48,
BG_AV_OBJECT_AURA_H_FIRSTAID_STATION = 49,
@@ -251,7 +251,7 @@ enum BG_AV_ObjectTypes
BG_AV_OBJECT_AURA_A_FROSTWOLF_HUT = 66,
BG_AV_OBJECT_AURA_H_FROSTWOLF_HUT = 67,
- //big flags on top of towers 2 flags on each (contested,(alliance | horde)) + 2 auras
+ //big flags on top of towers 2 flags on each (contested, (alliance | horde)) + 2 auras
BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH = 67,
BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH = 68,
BG_AV_OBJECT_TFLAG_A_DUNBALDAR_NORTH = 69,
@@ -355,174 +355,174 @@ enum BG_AV_OBJECTS
AV_OPLACE_MAX = 149
};
const float BG_AV_ObjectPos[AV_OPLACE_MAX][4] = {
- {638.592f,-32.422f,46.0608f,-1.62316f },//firstaid station
- {669.007f,-294.078f,30.2909f,2.77507f },//stormpike
- {77.8013f,-404.7f,46.7549f,-0.872665f },//stone grave
- {-202.581f,-112.73f,78.4876f,-0.715585f },//snowfall
- {-611.962f,-396.17f,60.8351f,2.53682f}, //iceblood grave
- {-1082.45f,-346.823f,54.9219f,-1.53589f },//frostwolf grave
- {-1402.21f,-307.431f,89.4424f,0.191986f },//frostwolf hut
- {553.779f,-78.6566f,51.9378f,-1.22173f }, //dunnbaldar south
- {674.001f,-143.125f,63.6615f,0.994838f }, //dunbaldar north
- {203.281f,-360.366f,56.3869f,-0.925024f }, //icew
- {-152.437f,-441.758f,40.3982f,-1.95477f }, //stone
- {-571.88f,-262.777f,75.0087f,-0.802851f }, //ice tower
- {-768.907f,-363.71f,90.8949f,1.07991f}, //tower point
- {-1302.9f,-316.981f,113.867f,2.00713f }, //frostwolf etower
- {-1297.5f,-266.767f,114.15f,3.31044f}, //frostwolf wtower
+ {638.592f, -32.422f, 46.0608f, -1.62316f }, //firstaid station
+ {669.007f, -294.078f, 30.2909f, 2.77507f }, //stormpike
+ {77.8013f, -404.7f, 46.7549f, -0.872665f }, //stone grave
+ {-202.581f, -112.73f, 78.4876f, -0.715585f }, //snowfall
+ {-611.962f, -396.17f, 60.8351f, 2.53682f}, //iceblood grave
+ {-1082.45f, -346.823f, 54.9219f, -1.53589f }, //frostwolf grave
+ {-1402.21f, -307.431f, 89.4424f, 0.191986f }, //frostwolf hut
+ {553.779f, -78.6566f, 51.9378f, -1.22173f }, //dunnbaldar south
+ {674.001f, -143.125f, 63.6615f, 0.994838f }, //dunbaldar north
+ {203.281f, -360.366f, 56.3869f, -0.925024f }, //icew
+ {-152.437f, -441.758f, 40.3982f, -1.95477f }, //stone
+ {-571.88f, -262.777f, 75.0087f, -0.802851f }, //ice tower
+ {-768.907f, -363.71f, 90.8949f, 1.07991f}, //tower point
+ {-1302.9f, -316.981f, 113.867f, 2.00713f }, //frostwolf etower
+ {-1297.5f, -266.767f, 114.15f, 3.31044f}, //frostwolf wtower
//bigbanner:
- {555.848f,-84.4151f,64.4397f,3.12414f }, //duns
- {679.339f,-136.468f,73.9626f,-2.16421f }, //dunn
- {208.973f,-365.971f,66.7409f,-0.244346f }, //icew
- {-155.832f,-449.401f,52.7306f,0.610865f }, //stone
- {-572.329f,-262.476f,88.6496f,-0.575959f }, //icetower
- {-768.199f,-363.105f,104.537f,0.10472f }, //towerp
- {-1302.84f,-316.582f,127.516f,0.122173f }, //etower
- {-1297.87f,-266.762f,127.796f,0.0698132f }, //wtower
+ {555.848f, -84.4151f, 64.4397f, 3.12414f }, //duns
+ {679.339f, -136.468f, 73.9626f, -2.16421f }, //dunn
+ {208.973f, -365.971f, 66.7409f, -0.244346f }, //icew
+ {-155.832f, -449.401f, 52.7306f, 0.610865f }, //stone
+ {-572.329f, -262.476f, 88.6496f, -0.575959f }, //icetower
+ {-768.199f, -363.105f, 104.537f, 0.10472f }, //towerp
+ {-1302.84f, -316.582f, 127.516f, 0.122173f }, //etower
+ {-1297.87f, -266.762f, 127.796f, 0.0698132f }, //wtower
//burning auras towers have 9*179065 captain-buildings have 5*179066+5*179065
//dunns
- {562.632f,-88.1815f,61.993f,0.383972f },
- {562.523f,-74.5028f,37.9474f,-0.0523599f },
- {558.097f,-70.9842f,52.4876f,0.820305f },
- {578.167f,-71.8191f,38.1514f,2.72271f },
- {556.028f,-94.9242f,44.8191f,3.05433f },
- {572.451f,-94.3655f,37.9443f,-1.72788f },
- {549.263f,-79.3645f,44.8191f,0.436332f },
- {543.513f,-94.4006f,52.4819f,0.0349066f },
- {572.149f,-93.7862f,52.5726f,0.541052f },
- {582.162f,-81.2375f,37.9216f,0.0872665f },
+ {562.632f, -88.1815f, 61.993f, 0.383972f },
+ {562.523f, -74.5028f, 37.9474f, -0.0523599f },
+ {558.097f, -70.9842f, 52.4876f, 0.820305f },
+ {578.167f, -71.8191f, 38.1514f, 2.72271f },
+ {556.028f, -94.9242f, 44.8191f, 3.05433f },
+ {572.451f, -94.3655f, 37.9443f, -1.72788f },
+ {549.263f, -79.3645f, 44.8191f, 0.436332f },
+ {543.513f, -94.4006f, 52.4819f, 0.0349066f },
+ {572.149f, -93.7862f, 52.5726f, 0.541052f },
+ {582.162f, -81.2375f, 37.9216f, 0.0872665f },
//dunn
- {664.797f,-143.65f,64.1784f,-0.453786f},
- {664.505f,-139.452f,49.6696f,-0.0349067f},
- {676.067f,-124.319f,49.6726f,-1.01229f},
- {693.004f,-144.025f,64.1755f,2.44346f},
- {661.175f,-117.691f,49.645f,1.91986f},
- {684.423f,-146.582f,63.6662f,0.994838f},
- {682.791f,-127.769f,62.4155f,1.09956f},
- {674.576f,-147.101f,56.5425f,-1.6057f},
- {655.719f,-126.673f,49.8138f,2.80998f},
- {0,0,0,0},
+ {664.797f, -143.65f, 64.1784f, -0.453786f},
+ {664.505f, -139.452f, 49.6696f, -0.0349067f},
+ {676.067f, -124.319f, 49.6726f, -1.01229f},
+ {693.004f, -144.025f, 64.1755f, 2.44346f},
+ {661.175f, -117.691f, 49.645f, 1.91986f},
+ {684.423f, -146.582f, 63.6662f, 0.994838f},
+ {682.791f, -127.769f, 62.4155f, 1.09956f},
+ {674.576f, -147.101f, 56.5425f, -1.6057f},
+ {655.719f, -126.673f, 49.8138f, 2.80998f},
+ {0, 0, 0, 0},
//icew
- {231.503f,-356.688f,42.3704f,0.296706f},
- {224.989f,-348.175f,42.5607f,1.50098f},
- {205.782f,-351.335f,56.8998f,1.01229f},
- {196.605f,-369.187f,56.3914f,2.46091f},
- {210.619f,-376.938f,49.2677f,2.86234f},
- {209.647f,-352.632f,42.3959f,-0.698132f},
- {220.65f,-368.132f,42.3978f,-0.2618f},
- {224.682f,-374.031f,57.0679f,0.541052f},
- {200.26f,-359.968f,49.2677f,-2.89725f},
- {196.619f,-378.016f,56.9131f,1.01229f},
+ {231.503f, -356.688f, 42.3704f, 0.296706f},
+ {224.989f, -348.175f, 42.5607f, 1.50098f},
+ {205.782f, -351.335f, 56.8998f, 1.01229f},
+ {196.605f, -369.187f, 56.3914f, 2.46091f},
+ {210.619f, -376.938f, 49.2677f, 2.86234f},
+ {209.647f, -352.632f, 42.3959f, -0.698132f},
+ {220.65f, -368.132f, 42.3978f, -0.2618f},
+ {224.682f, -374.031f, 57.0679f, 0.541052f},
+ {200.26f, -359.968f, 49.2677f, -2.89725f},
+ {196.619f, -378.016f, 56.9131f, 1.01229f},
//stone
- {-155.488f,-437.356f,33.2796f,2.60054f},
- {-163.441f,-454.188f,33.2796f,1.93732f},
- {-143.977f,-445.148f,26.4097f,-1.8675f},
- {-135.764f,-464.708f,26.3823f,2.25147f},
- {-154.076f,-466.929f,41.0636f,-1.8675f},
- {-149.908f,-460.332f,26.4083f,-2.09439f},
- {-151.638f,-439.521f,40.3797f,0.436332f},
- {-131.301f,-454.905f,26.5771f,2.93215f},
- {-171.291f,-444.684f,40.9211f,2.30383f},
- {-143.591f,-439.75f,40.9275f,-1.72788f},
+ {-155.488f, -437.356f, 33.2796f, 2.60054f},
+ {-163.441f, -454.188f, 33.2796f, 1.93732f},
+ {-143.977f, -445.148f, 26.4097f, -1.8675f},
+ {-135.764f, -464.708f, 26.3823f, 2.25147f},
+ {-154.076f, -466.929f, 41.0636f, -1.8675f},
+ {-149.908f, -460.332f, 26.4083f, -2.09439f},
+ {-151.638f, -439.521f, 40.3797f, 0.436332f},
+ {-131.301f, -454.905f, 26.5771f, 2.93215f},
+ {-171.291f, -444.684f, 40.9211f, 2.30383f},
+ {-143.591f, -439.75f, 40.9275f, -1.72788f},
//iceblood
- {-572.667f,-267.923f,56.8542f,2.35619f},
- {-561.021f,-262.689f,68.4589f,1.37881f},
- {-572.538f,-262.649f,88.6197f,1.8326f},
- {-574.77f,-251.45f,74.9422f,-1.18682f},
- {-578.625f,-267.571f,68.4696f,0.506145f},
- {-571.476f,-257.234f,63.3223f,3.10669f},
- {-566.035f,-273.907f,52.9582f,-0.890118f},
- {-580.948f,-259.77f,68.4696f,1.46608f},
- {-568.318f,-267.1f,75.0008f,1.01229f},
- {-559.621f,-268.597f,52.8986f,0.0523599f},
+ {-572.667f, -267.923f, 56.8542f, 2.35619f},
+ {-561.021f, -262.689f, 68.4589f, 1.37881f},
+ {-572.538f, -262.649f, 88.6197f, 1.8326f},
+ {-574.77f, -251.45f, 74.9422f, -1.18682f},
+ {-578.625f, -267.571f, 68.4696f, 0.506145f},
+ {-571.476f, -257.234f, 63.3223f, 3.10669f},
+ {-566.035f, -273.907f, 52.9582f, -0.890118f},
+ {-580.948f, -259.77f, 68.4696f, 1.46608f},
+ {-568.318f, -267.1f, 75.0008f, 1.01229f},
+ {-559.621f, -268.597f, 52.8986f, 0.0523599f},
//towerp
- {-776.072f,-368.046f,84.3558f,2.63545f},
- {-777.564f,-368.521f,90.6701f,1.72788f},
- {-765.461f,-357.711f,90.888f,0.314159f},
- {-768.763f,-362.735f,104.612f,1.81514f},
- {-760.356f,-358.896f,84.3558f,2.1293f},
- {-771.967f,-352.838f,84.3484f,1.74533f},
- {-773.333f,-364.653f,79.2351f,-1.64061f},
- {-764.109f,-366.069f,70.0934f,0.383972f},
- {-767.103f,-350.737f,68.7933f,2.80998f},
- {-760.115f,-353.845f,68.8633f,1.79769f},
+ {-776.072f, -368.046f, 84.3558f, 2.63545f},
+ {-777.564f, -368.521f, 90.6701f, 1.72788f},
+ {-765.461f, -357.711f, 90.888f, 0.314159f},
+ {-768.763f, -362.735f, 104.612f, 1.81514f},
+ {-760.356f, -358.896f, 84.3558f, 2.1293f},
+ {-771.967f, -352.838f, 84.3484f, 1.74533f},
+ {-773.333f, -364.653f, 79.2351f, -1.64061f},
+ {-764.109f, -366.069f, 70.0934f, 0.383972f},
+ {-767.103f, -350.737f, 68.7933f, 2.80998f},
+ {-760.115f, -353.845f, 68.8633f, 1.79769f},
//froste
- {-1304.87f,-304.525f,91.8366f,-0.680679f},
- {-1301.77f,-310.974f,95.8252f,0.907571f},
- {-1305.58f,-320.625f,102.166f,-0.558505f},
- {-1294.27f,-323.468f,113.893f,-1.67552f},
- {-1302.65f,-317.192f,127.487f,2.30383f},
- {-1293.89f,-313.478f,107.328f,1.6057f},
- {-1312.41f,-312.999f,107.328f,1.5708f},
- {-1311.57f,-308.08f,91.7666f,-1.85005f},
- {-1314.7f,-322.131f,107.36f,0.645772f},
- {-1304.6f,-310.754f,113.859f,-0.401426f},
+ {-1304.87f, -304.525f, 91.8366f, -0.680679f},
+ {-1301.77f, -310.974f, 95.8252f, 0.907571f},
+ {-1305.58f, -320.625f, 102.166f, -0.558505f},
+ {-1294.27f, -323.468f, 113.893f, -1.67552f},
+ {-1302.65f, -317.192f, 127.487f, 2.30383f},
+ {-1293.89f, -313.478f, 107.328f, 1.6057f},
+ {-1312.41f, -312.999f, 107.328f, 1.5708f},
+ {-1311.57f, -308.08f, 91.7666f, -1.85005f},
+ {-1314.7f, -322.131f, 107.36f, 0.645772f},
+ {-1304.6f, -310.754f, 113.859f, -0.401426f},
//frostw
- {-1308.24f,-273.26f,92.0514f,-0.139626f},
- {-1302.26f,-262.858f,95.9269f,0.418879f},
- {-1297.28f,-267.773f,126.756f,2.23402f},
- {-1299.08f,-256.89f,114.108f,-2.44346f},
- {-1303.41f,-268.237f,114.151f,-1.23918f},
- {-1304.43f,-273.682f,107.612f,0.244346f},
- {-1309.53f,-265.951f,92.1418f,-2.49582f},
- {-1295.55f,-263.865f,105.033f,0.925024f},
- {-1294.71f,-281.466f,107.664f,-1.50098f},
- {-1289.69f,-259.521f,107.612f,-2.19912f},
+ {-1308.24f, -273.26f, 92.0514f, -0.139626f},
+ {-1302.26f, -262.858f, 95.9269f, 0.418879f},
+ {-1297.28f, -267.773f, 126.756f, 2.23402f},
+ {-1299.08f, -256.89f, 114.108f, -2.44346f},
+ {-1303.41f, -268.237f, 114.151f, -1.23918f},
+ {-1304.43f, -273.682f, 107.612f, 0.244346f},
+ {-1309.53f, -265.951f, 92.1418f, -2.49582f},
+ {-1295.55f, -263.865f, 105.033f, 0.925024f},
+ {-1294.71f, -281.466f, 107.664f, -1.50098f},
+ {-1289.69f, -259.521f, 107.612f, -2.19912f},
//the two buildings of the captains
//alliance
- {-64.4987f,-289.33f,33.4616f,-2.82743f},
- {-5.98025f,-326.144f,38.8538f,0},
- {-2.67893f,-306.998f,33.4165f,0},
- {-60.25f,-309.232f,50.2408f,-1.46608f},
- {-48.7941f,-266.533f,47.7916f,2.44346f},
- {-3.40929f,-306.288f,33.34f,0},
- {-48.619f,-266.917f,47.8168f,0},
- {-62.9474f,-286.212f,66.7288f,0},
- {-5.05132f,-325.323f,38.8536f,0},
- {-64.2677f,-289.412f,33.469f,0},
+ {-64.4987f, -289.33f, 33.4616f, -2.82743f},
+ {-5.98025f, -326.144f, 38.8538f, 0},
+ {-2.67893f, -306.998f, 33.4165f, 0},
+ {-60.25f, -309.232f, 50.2408f, -1.46608f},
+ {-48.7941f, -266.533f, 47.7916f, 2.44346f},
+ {-3.40929f, -306.288f, 33.34f, 0},
+ {-48.619f, -266.917f, 47.8168f, 0},
+ {-62.9474f, -286.212f, 66.7288f, 0},
+ {-5.05132f, -325.323f, 38.8536f, 0},
+ {-64.2677f, -289.412f, 33.469f, 0},
//horde
- {-524.276f,-199.6f,82.8733f,-1.46608f},
- {-518.196f,-173.085f,102.43f,0},
- {-500.732f,-145.358f,88.5337f,2.44346f},
- {-501.084f,-150.784f,80.8506f,0},
- {-518.309f,-163.963f,102.521f,2.96706f},
- {-517.053f,-200.429f,80.759f,0},
- {-514.361f,-163.864f,104.163f,0},
- {-568.04f,-188.707f,81.55f,0},
- {-501.775f,-151.581f,81.2027f,0},
- {-509.975f,-191.652f,83.2978f,0},
+ {-524.276f, -199.6f, 82.8733f, -1.46608f},
+ {-518.196f, -173.085f, 102.43f, 0},
+ {-500.732f, -145.358f, 88.5337f, 2.44346f},
+ {-501.084f, -150.784f, 80.8506f, 0},
+ {-518.309f, -163.963f, 102.521f, 2.96706f},
+ {-517.053f, -200.429f, 80.759f, 0},
+ {-514.361f, -163.864f, 104.163f, 0},
+ {-568.04f, -188.707f, 81.55f, 0},
+ {-501.775f, -151.581f, 81.2027f, 0},
+ {-509.975f, -191.652f, 83.2978f, 0},
//snowfall eyecandy
- {-191.153f,-129.868f,78.5595f,-1.25664f },
- {-201.282f,-134.319f,78.6753f,-0.942478f },
- {-215.981f,-91.4101f,80.8702f,-1.74533f },
- {-200.465f,-96.418f,79.7587f,1.36136f },
+ {-191.153f, -129.868f, 78.5595f, -1.25664f },
+ {-201.282f, -134.319f, 78.6753f, -0.942478f },
+ {-215.981f, -91.4101f, 80.8702f, -1.74533f },
+ {-200.465f, -96.418f, 79.7587f, 1.36136f },
//mine supplies
//irondeep
- {870.899f,-388.434f,61.6406f,-1.22173f},
- {825.214f,-320.174f,63.712f,-2.82743f},
- {837.117f,-452.556f,47.2331f,-3.12414f},
- {869.755f,-448.867f,52.5448f,-0.855212f},
- {949.877f,-458.198f,56.4874f,0.314159f},
- {900.35f,-479.024f,58.3553f,0.122173f},
- {854.449f,-442.255f,50.6589f,0.401426f},
- {886.685f,-442.358f,54.6962f,-1.22173f},
- {817.509f,-457.331f,48.4666f,2.07694f},
- {793.411f,-326.281f,63.1117f,-2.79253f},
+ {870.899f, -388.434f, 61.6406f, -1.22173f},
+ {825.214f, -320.174f, 63.712f, -2.82743f},
+ {837.117f, -452.556f, 47.2331f, -3.12414f},
+ {869.755f, -448.867f, 52.5448f, -0.855212f},
+ {949.877f, -458.198f, 56.4874f, 0.314159f},
+ {900.35f, -479.024f, 58.3553f, 0.122173f},
+ {854.449f, -442.255f, 50.6589f, 0.401426f},
+ {886.685f, -442.358f, 54.6962f, -1.22173f},
+ {817.509f, -457.331f, 48.4666f, 2.07694f},
+ {793.411f, -326.281f, 63.1117f, -2.79253f},
//coldtooth
- {-934.212f,-57.3517f,80.277f,-0.0174535f},
- {-916.281f,-36.8579f,77.0227f,0.122173f},
- {-902.73f,-103.868f,75.4378f,-1.58825f},
- {-900.514f,-143.527f,75.9686f,1.8675f},
- {-862.882f,-0.353299f,72.1526f,-2.51327f},
- {-854.932f,-85.9184f,68.6056f,-2.04204f},
- {-851.833f,-118.959f,63.8672f,-0.0698131f},
- {-849.832f,-20.8421f,70.4672f,-1.81514f},
- {-844.25f,-60.0374f,72.1031f,-2.19912f},
- {-820.644f,-136.043f,63.1977f,2.40855f},
- {-947.642f,-208.807f,77.0101f,1.36136f},
- {-951.394f,-193.695f,67.634f,0.802851f}
+ {-934.212f, -57.3517f, 80.277f, -0.0174535f},
+ {-916.281f, -36.8579f, 77.0227f, 0.122173f},
+ {-902.73f, -103.868f, 75.4378f, -1.58825f},
+ {-900.514f, -143.527f, 75.9686f, 1.8675f},
+ {-862.882f, -0.353299f, 72.1526f, -2.51327f},
+ {-854.932f, -85.9184f, 68.6056f, -2.04204f},
+ {-851.833f, -118.959f, 63.8672f, -0.0698131f},
+ {-849.832f, -20.8421f, 70.4672f, -1.81514f},
+ {-844.25f, -60.0374f, 72.1031f, -2.19912f},
+ {-820.644f, -136.043f, 63.1977f, 2.40855f},
+ {-947.642f, -208.807f, 77.0101f, 1.36136f},
+ {-951.394f, -193.695f, 67.634f, 0.802851f}
};
const float BG_AV_DoorPositons[2][4] = {
@@ -611,7 +611,7 @@ enum BG_AV_CreaturePlace
AV_CPLACE_TRIGGER14 = 315,
AV_CPLACE_TRIGGER15 = 316,
- //boss,captain triggers
+ //boss, captain triggers
AV_CPLACE_TRIGGER16 = 317,
AV_CPLACE_TRIGGER17 = 318,
AV_CPLACE_TRIGGER18 = 319,
@@ -623,359 +623,359 @@ enum BG_AV_CreaturePlace
//x, y, z, o
const float BG_AV_CreaturePos[AV_CPLACE_MAX][4] = {
//spiritguides
- {643.000000f,44.000000f,69.740196f,-0.001854f},
- {676.000000f,-374.000000f,30.000000f,-0.001854f},
- {73.417755f,-496.433105f,48.731918f,-0.001854f},
- {-157.409195f,31.206272f,77.050598f,-0.001854f},
- {-531.217834f,-405.231384f,49.551376f,-0.001854f},
- {-1090.476807f,-253.308670f,57.672371f,-0.001854f},
- {-1496.065063f,-333.338409f,101.134804f,-0.001854f},
- {873.001770f,-491.283630f,96.541931f,-0.001854f},
- {-1437.670044f,-610.088989f,51.161900f,-0.001854f},
+ {643.000000f, 44.000000f, 69.740196f, -0.001854f},
+ {676.000000f, -374.000000f, 30.000000f, -0.001854f},
+ {73.417755f, -496.433105f, 48.731918f, -0.001854f},
+ {-157.409195f, 31.206272f, 77.050598f, -0.001854f},
+ {-531.217834f, -405.231384f, 49.551376f, -0.001854f},
+ {-1090.476807f, -253.308670f, 57.672371f, -0.001854f},
+ {-1496.065063f, -333.338409f, 101.134804f, -0.001854f},
+ {873.001770f, -491.283630f, 96.541931f, -0.001854f},
+ {-1437.670044f, -610.088989f, 51.161900f, -0.001854f},
//grave
//firstaid
- {635.17f,-29.5594f,46.5056f,4.81711f},
- {642.488f,-32.9437f,46.365f,4.67748f},
- {642.326f,-27.9442f,46.9211f,4.59022f},
- {635.945f,-33.6171f,45.7164f,4.97419f},
+ {635.17f, -29.5594f, 46.5056f, 4.81711f},
+ {642.488f, -32.9437f, 46.365f, 4.67748f},
+ {642.326f, -27.9442f, 46.9211f, 4.59022f},
+ {635.945f, -33.6171f, 45.7164f, 4.97419f},
//stormpike
- {669.272f,-297.304f,30.291f,4.66604f},
- {674.08f,-292.328f,30.4817f,0.0918785f},
- {667.01f,-288.532f,29.8809f,1.81583f},
- {664.153f,-294.042f,30.2851f,3.28531f},
+ {669.272f, -297.304f, 30.291f, 4.66604f},
+ {674.08f, -292.328f, 30.4817f, 0.0918785f},
+ {667.01f, -288.532f, 29.8809f, 1.81583f},
+ {664.153f, -294.042f, 30.2851f, 3.28531f},
//stone
- {81.7027f,-406.135f,47.7843f,0.598464f},
- {78.1431f,-409.215f,48.0401f,5.05953f},
- {73.4135f,-407.035f,46.7527f,3.34736f},
- {78.2258f,-401.859f,46.4202f,2.05852f},
+ {81.7027f, -406.135f, 47.7843f, 0.598464f},
+ {78.1431f, -409.215f, 48.0401f, 5.05953f},
+ {73.4135f, -407.035f, 46.7527f, 3.34736f},
+ {78.2258f, -401.859f, 46.4202f, 2.05852f},
//snowfall
- {-207.412f,-110.616f,78.7959f,2.43251f},
- {-197.95f,-112.205f,78.5686f,6.22441f},
- {-202.709f,-116.829f,78.4358f,5.13742f},
- {-202.059f,-108.314f,78.5783f,5.91968f},
+ {-207.412f, -110.616f, 78.7959f, 2.43251f},
+ {-197.95f, -112.205f, 78.5686f, 6.22441f},
+ {-202.709f, -116.829f, 78.4358f, 5.13742f},
+ {-202.059f, -108.314f, 78.5783f, 5.91968f},
//ice
- {-615.501f,-393.802f,60.4299f,3.06147f},
- {-608.513f,-392.717f,62.5724f,2.06323f},
- {-609.769f,-400.072f,60.7174f,5.22367f},
- {-616.093f,-398.293f,60.5628f,3.73613f},
+ {-615.501f, -393.802f, 60.4299f, 3.06147f},
+ {-608.513f, -392.717f, 62.5724f, 2.06323f},
+ {-609.769f, -400.072f, 60.7174f, 5.22367f},
+ {-616.093f, -398.293f, 60.5628f, 3.73613f},
//frost
- {-1077.7f,-340.21f,55.4682f,6.25569f},
- {-1082.74f,-333.821f,54.7962f,2.05459f},
- {-1090.66f,-341.267f,54.6768f,3.27746f},
- {-1081.58f,-344.63f,55.256f,4.75636f},
+ {-1077.7f, -340.21f, 55.4682f, 6.25569f},
+ {-1082.74f, -333.821f, 54.7962f, 2.05459f},
+ {-1090.66f, -341.267f, 54.6768f, 3.27746f},
+ {-1081.58f, -344.63f, 55.256f, 4.75636f},
//frost hut
- {-1408.95f,-311.69f,89.2536f,4.49954f},
- {-1407.15f,-305.323f,89.1993f,2.86827f},
- {-1400.64f,-304.3f,89.7008f,1.0595f},
- {-1400.4f,-311.35f,89.3028f,4.99434f},
+ {-1408.95f, -311.69f, 89.2536f, 4.49954f},
+ {-1407.15f, -305.323f, 89.1993f, 2.86827f},
+ {-1400.64f, -304.3f, 89.7008f, 1.0595f},
+ {-1400.4f, -311.35f, 89.3028f, 4.99434f},
//towers
//dun south - OK
- {569.395f,-101.064f,52.8296f,2.34974f},
- {574.85f,-92.9842f,52.5869f,3.09325f},
- {575.411f,-83.597f,52.3626f,6.26573f},
- {571.352f,-75.6582f,52.479f,0.523599f},
+ {569.395f, -101.064f, 52.8296f, 2.34974f},
+ {574.85f, -92.9842f, 52.5869f, 3.09325f},
+ {575.411f, -83.597f, 52.3626f, 6.26573f},
+ {571.352f, -75.6582f, 52.479f, 0.523599f},
//dun north - OK
- {668.60f,-122.53f,64.12f,2.34f}, //not 100% ok
- {662.253f,-129.105f,64.1794f,2.77507f},
- {661.209f,-138.877f,64.2251f,3.38594f},
- {665.481f,-146.857f,64.1271f,3.75246f},
+ {668.60f, -122.53f, 64.12f, 2.34f}, //not 100% ok
+ {662.253f, -129.105f, 64.1794f, 2.77507f},
+ {661.209f, -138.877f, 64.2251f, 3.38594f},
+ {665.481f, -146.857f, 64.1271f, 3.75246f},
//icewing - OK
- {225.228f,-368.909f,56.9983f,6.23806f},
- {191.36f,-369.899f,57.1524f,3.24631f},
- {215.518f,-384.019f,56.9889f,5.09636f},
- {199.625f,-382.177f,56.8691f,4.08407f},
+ {225.228f, -368.909f, 56.9983f, 6.23806f},
+ {191.36f, -369.899f, 57.1524f, 3.24631f},
+ {215.518f, -384.019f, 56.9889f, 5.09636f},
+ {199.625f, -382.177f, 56.8691f, 4.08407f},
//stone
- {-172.851f,-452.366f,40.8725f,3.31829f},
- {-147.147f,-435.053f,40.8022f,0.599238f},
- {-169.456f,-440.325f,40.985f,2.59101f},
- {-163.494f,-434.904f,41.0725f,1.84174f},
+ {-172.851f, -452.366f, 40.8725f, 3.31829f},
+ {-147.147f, -435.053f, 40.8022f, 0.599238f},
+ {-169.456f, -440.325f, 40.985f, 2.59101f},
+ {-163.494f, -434.904f, 41.0725f, 1.84174f},
//ice - OK
- {-573.522f,-271.854f,75.0078f,3.9619f},
- {-565.616f,-269.051f,74.9952f,5.02655f},
- {-562.825f,-261.087f,74.9898f,5.95157f},
- {-569.176f,-254.446f,74.8771f,0.820305f},
+ {-573.522f, -271.854f, 75.0078f, 3.9619f},
+ {-565.616f, -269.051f, 74.9952f, 5.02655f},
+ {-562.825f, -261.087f, 74.9898f, 5.95157f},
+ {-569.176f, -254.446f, 74.8771f, 0.820305f},
//towerpoint
- {-763.04f,-371.032f,90.7933f,5.25979f},
- {-759.764f,-358.264f,90.8681f,0.289795f},
- {-768.808f,-353.056f,90.8811f,1.52601f},
- {-775.944f,-362.639f,90.8949f,2.59573f},
+ {-763.04f, -371.032f, 90.7933f, 5.25979f},
+ {-759.764f, -358.264f, 90.8681f, 0.289795f},
+ {-768.808f, -353.056f, 90.8811f, 1.52601f},
+ {-775.944f, -362.639f, 90.8949f, 2.59573f},
//frost etower
- {-1294.13f,-313.045f,107.328f,0.270162f},
- {-1306.5f,-308.105f,113.767f,1.78755f},
- {-1294.78f,-319.966f,113.79f,5.94545f},
- {-1294.83f,-312.241f,113.799f,0.295293f},
+ {-1294.13f, -313.045f, 107.328f, 0.270162f},
+ {-1306.5f, -308.105f, 113.767f, 1.78755f},
+ {-1294.78f, -319.966f, 113.79f, 5.94545f},
+ {-1294.83f, -312.241f, 113.799f, 0.295293f},
//frost wtower
- {-1300.96f,-275.111f,114.058f,4.12804f},
- {-1302.41f,-259.256f,114.065f,1.67602f},
- {-1287.97f,-262.087f,114.165f,6.18264f},
- {-1291.59f,-271.166f,114.151f,5.28257f},
+ {-1300.96f, -275.111f, 114.058f, 4.12804f},
+ {-1302.41f, -259.256f, 114.065f, 1.67602f},
+ {-1287.97f, -262.087f, 114.165f, 6.18264f},
+ {-1291.59f, -271.166f, 114.151f, 5.28257f},
//alliance marshall
- {721.104f,-7.64155f,50.7046f,3.45575f},// south
- {723.058f,-14.1548f,50.7046f,3.40339f},// north
- {715.691f,-4.72233f,50.2187f,3.47321f},// icewing
- {720.046f,-19.9413f,50.2187f,3.36849f},// stone
+ {721.104f, -7.64155f, 50.7046f, 3.45575f}, // south
+ {723.058f, -14.1548f, 50.7046f, 3.40339f}, // north
+ {715.691f, -4.72233f, 50.2187f, 3.47321f}, // icewing
+ {720.046f, -19.9413f, 50.2187f, 3.36849f}, // stone
//horde (coords not 100% ok)
- {-1363.99f,-221.99f,98.4053f,4.93012f},
- {-1370.96f,-223.532f,98.4266f,4.93012f},
- {-1378.37f,-228.614f,99.3546f,5.38565f},
- {-1358.02f,-228.998f,98.868f,3.87768f},
+ {-1363.99f, -221.99f, 98.4053f, 4.93012f},
+ {-1370.96f, -223.532f, 98.4266f, 4.93012f},
+ {-1378.37f, -228.614f, 99.3546f, 5.38565f},
+ {-1358.02f, -228.998f, 98.868f, 3.87768f},
//irondeep mine
//Irondeep Trogg
- {971.671f,-442.657f,57.6951f,3.1765f},
- {969.979f,-457.148f,58.1119f,4.5204f},
- {958.692f,-333.477f,63.2276f,5.77704f},
- {957.113f,-325.92f,61.7589f,1.13446f},
- {948.25f,-448.268f,56.9009f,5.60251f},
- {934.727f,-385.802f,63.0344f,3.75246f},
- {931.751f,-403.458f,59.6737f,5.63741f},
- {931.146f,-359.666f,66.0294f,3.9619f},
- {929.702f,-412.401f,56.8776f,5.89921f},
- {926.849f,-379.074f,63.5286f,2.0944f},
- {921.972f,-358.597f,66.4313f,2.93215f},
- {921.449f,-341.981f,67.1264f,3.4383f},
- {921.1f,-395.812f,60.4615f,2.71695f},
- {919.274f,-394.986f,60.3478f,2.71696f},
- {916.852f,-393.891f,60.1726f,2.71695f},
- {914.568f,-326.21f,66.1733f,2.25147f},
- {913.064f,-395.773f,60.1364f,4.41568f},
- {909.246f,-474.576f,58.2067f,0.226893f},
- {909.246f,-474.576f,58.2901f,0.226893f},
- {907.209f,-428.267f,59.8065f,1.8675f},
- {905.973f,-459.528f,58.7594f,1.37189f},
- {905.067f,-396.074f,60.2085f,5.07891f},
- {901.809f,-457.709f,59.0116f,3.52557f},
- {900.962f,-427.44f,59.0842f,1.50098f},
- {897.929f,-471.742f,59.7729f,2.54818f},
- {893.376f,-343.171f,68.1499f,5.35816f},
- {890.584f,-406.049f,61.1925f,5.67232f},
- {888.208f,-332.564f,68.148f,1.93732f},
- {887.647f,-391.537f,61.8734f,1.37881f},
- {885.109f,-343.338f,67.0867f,3.78979f},
- {881.618f,-419.948f,53.5228f,0.593412f},
- {878.675f,-345.36f,66.1052f,3.45651f},
- {877.127f,-351.8f,66.5296f,5.74213f},
- {876.778f,-345.97f,65.7724f,3.45262f},
- {874.577f,-414.786f,52.7817f,1.67552f},
- {868.247f,-343.136f,64.9894f,1.6057f},
- {859.03f,-367.231f,47.4655f,0.0174533f},
- {857.513f,-351.817f,65.1867f,4.39823f},
- {852.632f,-372.416f,48.1657f,3.66519f},
- {849.86f,-340.944f,66.2447f,0.401426f},
- {847.99f,-386.287f,60.9277f,2.32374f},
- {847.601f,-423.072f,50.0852f,4.57276f},
- {847.135f,-411.307f,50.2106f,1.5708f},
- {835.077f,-379.418f,48.2755f,5.93412f},
- {834.87f,-453.304f,47.9075f,0.226893f},
- {834.634f,-365.981f,62.8801f,1.32645f},
- {834.354f,-355.526f,48.1491f,6.07375f},
- {833.702f,-327.506f,65.0439f,0.331613f},
- {833.151f,-374.228f,63.0938f,3.66519f},
- {831.711f,-346.785f,47.2975f,0.226893f},
- {827.874f,-413.624f,48.5818f,1.49241f},
- {827.728f,-415.483f,48.5593f,1.49238f},
- {827.016f,-424.543f,48.2856f,1.49236f},
- {823.222f,-334.283f,65.6306f,4.88692f},
- {821.892f,-464.723f,48.9451f,4.66003f},
- {821.006f,-387.635f,49.0728f,3.15905f},
- {817.26f,-447.432f,49.4308f,2.18166f},
- {805.399f,-320.146f,52.7712f,0.296706f},
- {801.405f,-328.055f,53.0195f,4.31096f},
+ {971.671f, -442.657f, 57.6951f, 3.1765f},
+ {969.979f, -457.148f, 58.1119f, 4.5204f},
+ {958.692f, -333.477f, 63.2276f, 5.77704f},
+ {957.113f, -325.92f, 61.7589f, 1.13446f},
+ {948.25f, -448.268f, 56.9009f, 5.60251f},
+ {934.727f, -385.802f, 63.0344f, 3.75246f},
+ {931.751f, -403.458f, 59.6737f, 5.63741f},
+ {931.146f, -359.666f, 66.0294f, 3.9619f},
+ {929.702f, -412.401f, 56.8776f, 5.89921f},
+ {926.849f, -379.074f, 63.5286f, 2.0944f},
+ {921.972f, -358.597f, 66.4313f, 2.93215f},
+ {921.449f, -341.981f, 67.1264f, 3.4383f},
+ {921.1f, -395.812f, 60.4615f, 2.71695f},
+ {919.274f, -394.986f, 60.3478f, 2.71696f},
+ {916.852f, -393.891f, 60.1726f, 2.71695f},
+ {914.568f, -326.21f, 66.1733f, 2.25147f},
+ {913.064f, -395.773f, 60.1364f, 4.41568f},
+ {909.246f, -474.576f, 58.2067f, 0.226893f},
+ {909.246f, -474.576f, 58.2901f, 0.226893f},
+ {907.209f, -428.267f, 59.8065f, 1.8675f},
+ {905.973f, -459.528f, 58.7594f, 1.37189f},
+ {905.067f, -396.074f, 60.2085f, 5.07891f},
+ {901.809f, -457.709f, 59.0116f, 3.52557f},
+ {900.962f, -427.44f, 59.0842f, 1.50098f},
+ {897.929f, -471.742f, 59.7729f, 2.54818f},
+ {893.376f, -343.171f, 68.1499f, 5.35816f},
+ {890.584f, -406.049f, 61.1925f, 5.67232f},
+ {888.208f, -332.564f, 68.148f, 1.93732f},
+ {887.647f, -391.537f, 61.8734f, 1.37881f},
+ {885.109f, -343.338f, 67.0867f, 3.78979f},
+ {881.618f, -419.948f, 53.5228f, 0.593412f},
+ {878.675f, -345.36f, 66.1052f, 3.45651f},
+ {877.127f, -351.8f, 66.5296f, 5.74213f},
+ {876.778f, -345.97f, 65.7724f, 3.45262f},
+ {874.577f, -414.786f, 52.7817f, 1.67552f},
+ {868.247f, -343.136f, 64.9894f, 1.6057f},
+ {859.03f, -367.231f, 47.4655f, 0.0174533f},
+ {857.513f, -351.817f, 65.1867f, 4.39823f},
+ {852.632f, -372.416f, 48.1657f, 3.66519f},
+ {849.86f, -340.944f, 66.2447f, 0.401426f},
+ {847.99f, -386.287f, 60.9277f, 2.32374f},
+ {847.601f, -423.072f, 50.0852f, 4.57276f},
+ {847.135f, -411.307f, 50.2106f, 1.5708f},
+ {835.077f, -379.418f, 48.2755f, 5.93412f},
+ {834.87f, -453.304f, 47.9075f, 0.226893f},
+ {834.634f, -365.981f, 62.8801f, 1.32645f},
+ {834.354f, -355.526f, 48.1491f, 6.07375f},
+ {833.702f, -327.506f, 65.0439f, 0.331613f},
+ {833.151f, -374.228f, 63.0938f, 3.66519f},
+ {831.711f, -346.785f, 47.2975f, 0.226893f},
+ {827.874f, -413.624f, 48.5818f, 1.49241f},
+ {827.728f, -415.483f, 48.5593f, 1.49238f},
+ {827.016f, -424.543f, 48.2856f, 1.49236f},
+ {823.222f, -334.283f, 65.6306f, 4.88692f},
+ {821.892f, -464.723f, 48.9451f, 4.66003f},
+ {821.006f, -387.635f, 49.0728f, 3.15905f},
+ {817.26f, -447.432f, 49.4308f, 2.18166f},
+ {805.399f, -320.146f, 52.7712f, 0.296706f},
+ {801.405f, -328.055f, 53.0195f, 4.31096f},
//irondeep skullthumber irondeep shaman
- {955.812f,-440.302f,55.3411f,3.19395f},
- {937.378f,-377.816f,65.3919f,3.56047f},
- {925.059f,-331.347f,65.7564f,3.66519f},
- {922.918f,-396.634f,60.3942f,2.71695f},
- {909.99f,-462.154f,59.0811f,3.7001f},
- {907.893f,-388.787f,61.7923f,5.74213f},
- {898.801f,-437.105f,58.5266f,0.959931f},
- {884.237f,-407.597f,61.566f,0.820305f},
- {880.744f,-344.683f,66.4086f,3.4644f},
- {876.047f,-341.857f,65.8743f,4.45059f},
- {874.674f,-402.077f,61.7573f,0.26341f},
- {871.914f,-404.209f,62.1269f,6.06163f},
- {871.606f,-403.665f,62.0795f,0.765774f},
- {871.561f,-404.114f,62.1297f,0.00981727f},
- {871.528f,-404.248f,62.1455f,0.498032f},
- {871.493f,-404.122f,62.1331f,5.65727f},
- {871.282f,-403.843f,62.1108f,0.788382f},
- {868.294f,-392.395f,61.4772f,4.38685f},
- {868.256f,-392.363f,61.4803f,0.732738f},
- {867.804f,-392.51f,61.5089f,2.30167f},
- {867.612f,-392.371f,61.524f,2.86149f},
- {858.593f,-439.614f,50.2184f,0.872665f},
- {851.471f,-362.52f,47.314f,4.06662f},
- {846.939f,-347.279f,66.2876f,0.942478f},
- {842.08f,-421.775f,48.2659f,1.0821f},
- {838.358f,-371.212f,63.3299f,4.04916f},
- {827.57f,-417.483f,48.4538f,1.49237f},
- {827.012f,-457.397f,48.9331f,2.35619f},
- {825.535f,-322.373f,63.9357f,4.76475f},
- {867.635f,-443.605f,51.3347f,1.38626f},
- {957.293f,-455.039f,56.7395f,5.79449f},
- {950.077f,-326.672f,61.6552f,5.48033f},
- {936.692f,-356.78f,65.9835f,2.75762f},
- {926.475f,-419.345f,56.1833f,2.0944f},
- {924.729f,-397.453f,60.213f,2.71695f},
- {902.195f,-475.891f,58.312f,1.39626f},
- {897.464f,-338.758f,68.1715f,2.94961f},
- {884.237f,-407.597f,61.566f,0.820305f},
- {882.517f,-344.111f,66.7887f,3.46962f},
- {881.437f,-400.254f,61.2028f,0.263427f},
- {880.156f,-400.678f,61.3113f,3.41373f},
- {877.989f,-418.051f,52.9753f,4.46804f},
- {871.212f,-404.12f,62.1433f,3.6554f},
- {871.036f,-404.119f,62.2237f,4.50295f},
- {857.396f,-395.766f,61.263f,4.78684f},
- {857.276f,-395.395f,61.2418f,0.0845553f},
- {857.231f,-394.577f,61.2174f,1.96817f},
- {857.108f,-395.682f,61.2317f,4.87022f},
- {856.709f,-395.28f,61.1814f,2.54913f},
- {850.922f,-390.399f,60.8771f,2.85405f},
- {847.556f,-388.228f,60.9438f,2.56872f},
- {842.031f,-384.663f,61.6028f,2.56871f},
- {832.035f,-389.301f,47.5567f,2.11185f},
- {827.415f,-419.468f,48.3322f,1.49232f},
- {826.402f,-349.454f,47.2722f,1.51844f},
- {817.83f,-455.715f,48.4207f,0.925025f},
- {808.953f,-325.964f,52.4043f,3.01942f},
+ {955.812f, -440.302f, 55.3411f, 3.19395f},
+ {937.378f, -377.816f, 65.3919f, 3.56047f},
+ {925.059f, -331.347f, 65.7564f, 3.66519f},
+ {922.918f, -396.634f, 60.3942f, 2.71695f},
+ {909.99f, -462.154f, 59.0811f, 3.7001f},
+ {907.893f, -388.787f, 61.7923f, 5.74213f},
+ {898.801f, -437.105f, 58.5266f, 0.959931f},
+ {884.237f, -407.597f, 61.566f, 0.820305f},
+ {880.744f, -344.683f, 66.4086f, 3.4644f},
+ {876.047f, -341.857f, 65.8743f, 4.45059f},
+ {874.674f, -402.077f, 61.7573f, 0.26341f},
+ {871.914f, -404.209f, 62.1269f, 6.06163f},
+ {871.606f, -403.665f, 62.0795f, 0.765774f},
+ {871.561f, -404.114f, 62.1297f, 0.00981727f},
+ {871.528f, -404.248f, 62.1455f, 0.498032f},
+ {871.493f, -404.122f, 62.1331f, 5.65727f},
+ {871.282f, -403.843f, 62.1108f, 0.788382f},
+ {868.294f, -392.395f, 61.4772f, 4.38685f},
+ {868.256f, -392.363f, 61.4803f, 0.732738f},
+ {867.804f, -392.51f, 61.5089f, 2.30167f},
+ {867.612f, -392.371f, 61.524f, 2.86149f},
+ {858.593f, -439.614f, 50.2184f, 0.872665f},
+ {851.471f, -362.52f, 47.314f, 4.06662f},
+ {846.939f, -347.279f, 66.2876f, 0.942478f},
+ {842.08f, -421.775f, 48.2659f, 1.0821f},
+ {838.358f, -371.212f, 63.3299f, 4.04916f},
+ {827.57f, -417.483f, 48.4538f, 1.49237f},
+ {827.012f, -457.397f, 48.9331f, 2.35619f},
+ {825.535f, -322.373f, 63.9357f, 4.76475f},
+ {867.635f, -443.605f, 51.3347f, 1.38626f},
+ {957.293f, -455.039f, 56.7395f, 5.79449f},
+ {950.077f, -326.672f, 61.6552f, 5.48033f},
+ {936.692f, -356.78f, 65.9835f, 2.75762f},
+ {926.475f, -419.345f, 56.1833f, 2.0944f},
+ {924.729f, -397.453f, 60.213f, 2.71695f},
+ {902.195f, -475.891f, 58.312f, 1.39626f},
+ {897.464f, -338.758f, 68.1715f, 2.94961f},
+ {884.237f, -407.597f, 61.566f, 0.820305f},
+ {882.517f, -344.111f, 66.7887f, 3.46962f},
+ {881.437f, -400.254f, 61.2028f, 0.263427f},
+ {880.156f, -400.678f, 61.3113f, 3.41373f},
+ {877.989f, -418.051f, 52.9753f, 4.46804f},
+ {871.212f, -404.12f, 62.1433f, 3.6554f},
+ {871.036f, -404.119f, 62.2237f, 4.50295f},
+ {857.396f, -395.766f, 61.263f, 4.78684f},
+ {857.276f, -395.395f, 61.2418f, 0.0845553f},
+ {857.231f, -394.577f, 61.2174f, 1.96817f},
+ {857.108f, -395.682f, 61.2317f, 4.87022f},
+ {856.709f, -395.28f, 61.1814f, 2.54913f},
+ {850.922f, -390.399f, 60.8771f, 2.85405f},
+ {847.556f, -388.228f, 60.9438f, 2.56872f},
+ {842.031f, -384.663f, 61.6028f, 2.56871f},
+ {832.035f, -389.301f, 47.5567f, 2.11185f},
+ {827.415f, -419.468f, 48.3322f, 1.49232f},
+ {826.402f, -349.454f, 47.2722f, 1.51844f},
+ {817.83f, -455.715f, 48.4207f, 0.925025f},
+ {808.953f, -325.964f, 52.4043f, 3.01942f},
// Morloch
- {865.554f,-438.735f,50.7333f,2.12431f},
+ {865.554f, -438.735f, 50.7333f, 2.12431f},
//coldtooth mine
//miner/digger
- {-917.648f,-46.8922f,77.0872f,5.27089f},
- {-912.689f,-45.4494f,76.2277f,4.60767f},
- {-905.455f,-84.5179f,75.3642f,3.29867f},
- {-904.332f,-111.509f,75.5925f,2.47837f},
- {-904.27f,-160.419f,61.9876f,3.61192f},
- {-904.023f,-90.4558f,75.3706f,3.40339f},
- {-978.678f,-37.3136f,75.8364f,2.84489f},
- {-973.076f,-36.5013f,77.5047f,1.0821f},
- {-963.951f,-87.734f,81.5555f,0.575959f},
- {-961.941f,-90.7252f,81.6629f,0.820305f},
- {-957.623f,-186.582f,66.6021f,1.95477f},
- {-952.476f,-179.778f,78.6771f,4.5204f},
- {-950.427f,-115.007f,79.6127f,3.68264f},
- {-950.25f,-151.95f,79.4598f,-1.81423f},
- {-950.169f,-188.099f,66.6184f,5.55015f},
- {-949.944f,-142.977f,80.5382f,2.70526f},
- {-947.854f,-170.5f,79.7618f,0.942478f},
- {-946.738f,-139.567f,80.0904f,2.3911f},
- {-945.503f,-65.0654f,79.7907f,5.02655f},
- {-943.678f,-110.986f,80.2557f,0.959931f},
- {-942.993f,-56.9881f,79.8915f,5.65487f},
- {-938.197f,-155.838f,61.3111f,1.65806f},
- {-930.488f,-214.524f,72.1431f,2.1236f},
- {-929.947f,-154.449f,61.5084f,1.67552f},
- {-927.412f,-135.313f,61.1987f,3.29867f},
- {-920.677f,-156.859f,62.8033f,3.15306f},
- {-916.75f,-136.094f,62.2357f,0.0698132f},
- {-915.319f,-132.718f,62.562f,1.16984f},
- {-913.589f,-146.794f,76.9366f,1.8675f},
- {-907.572f,-148.937f,76.6898f,4.76475f},
- {-902.02f,-64.6174f,73.9707f,1.19169f},
- {-899.489f,-61.7252f,73.2498f,5.09636f},
- {-894.792f,-127.141f,75.3834f,6.14356f},
- {-892.408f,-162.525f,64.1212f,2.69884f},
- {-892.326f,-123.158f,76.0318f,5.5676f},
- {-888.468f,-148.462f,61.8012f,1.65806f},
- {-883.268f,-159.738f,63.5311f,5.20108f},
- {-877.76f,-118.07f,65.215f,2.94961f},
- {-876.792f,-128.646f,64.1045f,3.40339f},
- {-874.901f,-36.6579f,69.4246f,2.00713f},
- {-874.856f,-151.351f,62.7537f,3.57875f},
- {-872.135f,-150.08f,62.7513f,3.57201f},
- {-870.288f,-149.217f,62.5413f,3.56624f},
- {-870.03f,-6.27443f,70.3867f,2.3911f},
- {-869.023f,-82.2118f,69.5848f,3.22886f},
- {-866.354f,-40.2455f,70.842f,0.0698132f},
- {-865.305f,-152.302f,63.5044f,4.86947f},
- {-861.926f,-79.0519f,71.4178f,0.20944f},
- {-857.292f,-152.277f,63.2114f,4.18879f},
- {-853.357f,-0.696194f,72.0655f,0.994838f},
- {-850.685f,-14.2596f,70.2298f,0.20944f},
- {-839.987f,-67.7695f,72.7916f,4.93928f},
- {-839.199f,-57.0558f,73.4891f,1.67552f},
- {-836.963f,-153.224f,63.3821f,4.46804f},
- {-832.721f,-67.7555f,72.9062f,4.99164f},
- {-821.496f,-143.095f,63.1292f,0.541052f},
- {-818.829f,-153.004f,62.1757f,6.12611f},
+ {-917.648f, -46.8922f, 77.0872f, 5.27089f},
+ {-912.689f, -45.4494f, 76.2277f, 4.60767f},
+ {-905.455f, -84.5179f, 75.3642f, 3.29867f},
+ {-904.332f, -111.509f, 75.5925f, 2.47837f},
+ {-904.27f, -160.419f, 61.9876f, 3.61192f},
+ {-904.023f, -90.4558f, 75.3706f, 3.40339f},
+ {-978.678f, -37.3136f, 75.8364f, 2.84489f},
+ {-973.076f, -36.5013f, 77.5047f, 1.0821f},
+ {-963.951f, -87.734f, 81.5555f, 0.575959f},
+ {-961.941f, -90.7252f, 81.6629f, 0.820305f},
+ {-957.623f, -186.582f, 66.6021f, 1.95477f},
+ {-952.476f, -179.778f, 78.6771f, 4.5204f},
+ {-950.427f, -115.007f, 79.6127f, 3.68264f},
+ {-950.25f, -151.95f, 79.4598f, -1.81423f},
+ {-950.169f, -188.099f, 66.6184f, 5.55015f},
+ {-949.944f, -142.977f, 80.5382f, 2.70526f},
+ {-947.854f, -170.5f, 79.7618f, 0.942478f},
+ {-946.738f, -139.567f, 80.0904f, 2.3911f},
+ {-945.503f, -65.0654f, 79.7907f, 5.02655f},
+ {-943.678f, -110.986f, 80.2557f, 0.959931f},
+ {-942.993f, -56.9881f, 79.8915f, 5.65487f},
+ {-938.197f, -155.838f, 61.3111f, 1.65806f},
+ {-930.488f, -214.524f, 72.1431f, 2.1236f},
+ {-929.947f, -154.449f, 61.5084f, 1.67552f},
+ {-927.412f, -135.313f, 61.1987f, 3.29867f},
+ {-920.677f, -156.859f, 62.8033f, 3.15306f},
+ {-916.75f, -136.094f, 62.2357f, 0.0698132f},
+ {-915.319f, -132.718f, 62.562f, 1.16984f},
+ {-913.589f, -146.794f, 76.9366f, 1.8675f},
+ {-907.572f, -148.937f, 76.6898f, 4.76475f},
+ {-902.02f, -64.6174f, 73.9707f, 1.19169f},
+ {-899.489f, -61.7252f, 73.2498f, 5.09636f},
+ {-894.792f, -127.141f, 75.3834f, 6.14356f},
+ {-892.408f, -162.525f, 64.1212f, 2.69884f},
+ {-892.326f, -123.158f, 76.0318f, 5.5676f},
+ {-888.468f, -148.462f, 61.8012f, 1.65806f},
+ {-883.268f, -159.738f, 63.5311f, 5.20108f},
+ {-877.76f, -118.07f, 65.215f, 2.94961f},
+ {-876.792f, -128.646f, 64.1045f, 3.40339f},
+ {-874.901f, -36.6579f, 69.4246f, 2.00713f},
+ {-874.856f, -151.351f, 62.7537f, 3.57875f},
+ {-872.135f, -150.08f, 62.7513f, 3.57201f},
+ {-870.288f, -149.217f, 62.5413f, 3.56624f},
+ {-870.03f, -6.27443f, 70.3867f, 2.3911f},
+ {-869.023f, -82.2118f, 69.5848f, 3.22886f},
+ {-866.354f, -40.2455f, 70.842f, 0.0698132f},
+ {-865.305f, -152.302f, 63.5044f, 4.86947f},
+ {-861.926f, -79.0519f, 71.4178f, 0.20944f},
+ {-857.292f, -152.277f, 63.2114f, 4.18879f},
+ {-853.357f, -0.696194f, 72.0655f, 0.994838f},
+ {-850.685f, -14.2596f, 70.2298f, 0.20944f},
+ {-839.987f, -67.7695f, 72.7916f, 4.93928f},
+ {-839.199f, -57.0558f, 73.4891f, 1.67552f},
+ {-836.963f, -153.224f, 63.3821f, 4.46804f},
+ {-832.721f, -67.7555f, 72.9062f, 4.99164f},
+ {-821.496f, -143.095f, 63.1292f, 0.541052f},
+ {-818.829f, -153.004f, 62.1757f, 6.12611f},
//special
- {-954.622f,-110.958f,80.7911f,6.24828f},
- {-951.477f,-53.9647f,80.0235f,5.32325f},
- {-946.812f,-126.04f,78.8601f,5.15265f},
- {-940.689f,-140.707f,79.9225f,2.79253f},
- {-933.954f,-159.632f,60.778f,2.56563f},
- {-922.537f,-130.291f,61.3756f,4.95674f},
- {-915.862f,-151.74f,76.9427f,0.942478f},
- {-888.321f,-159.831f,62.5303f,1.20428f},
- {-874.361f,-42.4751f,69.4316f,0.785398f},
- {-873.19f,-50.4899f,70.0568f,-2.41288f},
- {-868.511f,-148.386f,62.3547f,3.57875f},
- {-868.44f,-121.649f,64.5056f,3.33358f},
- {-868.324f,-77.7196f,71.4768f,5.41052f},
- {-859.846f,-19.6549f,70.7304f,1.97222f},
- {-828.05f,-150.508f,62.2019f,2.14675f},
- {-826.254f,-58.6911f,72.0041f,3.68264f},
- {-976.086f,-44.1775f,76.029f,1.46608f},
- {-971.864f,-87.4223f,81.4954f,5.8294f},
- {-966.551f,-74.1111f,80.0243f,4.2129f},
- {-958.509f,-173.652f,77.9013f,6.24828f},
- {-951.511f,-181.242f,65.529f,4.39823f},
- {-940.967f,-186.243f,77.698f,1.28164f},
- {-930.004f,-65.0898f,79.077f,0.0581657f},
- {-920.864f,-40.2009f,78.256f,5.16617f},
- {-919.089f,-148.021f,62.0317f,2.59327f},
- {-901.516f,-116.329f,75.6876f,0.471239f},
- {-897.864f,-84.4348f,74.083f,3.00197f},
- {-897.617f,-52.0457f,71.9503f,4.36332f},
- {-894.891f,-153.951f,61.6827f,3.23569f},
- {-893.933f,-111.625f,75.6591f,4.22536f},
- {-883.265f,-152.854f,61.8384f,0.0941087f},
- {-868.293f,-147.243f,62.1097f,3.2056f},
- {-867.501f,-11.8709f,70.018f,6.14356f},
- {-866.699f,-147.54f,62.1646f,3.57878f},
- {-866.566f,-91.1916f,67.4414f,4.56707f},
- {-857.272f,-141.142f,61.7356f,4.17134f},
- {-847.446f,-98.0061f,68.5131f,3.24631f},
- {-837.026f,-140.729f,62.5141f,5.51524f},
- {-824.204f,-65.053f,72.3381f,3.01942f},
+ {-954.622f, -110.958f, 80.7911f, 6.24828f},
+ {-951.477f, -53.9647f, 80.0235f, 5.32325f},
+ {-946.812f, -126.04f, 78.8601f, 5.15265f},
+ {-940.689f, -140.707f, 79.9225f, 2.79253f},
+ {-933.954f, -159.632f, 60.778f, 2.56563f},
+ {-922.537f, -130.291f, 61.3756f, 4.95674f},
+ {-915.862f, -151.74f, 76.9427f, 0.942478f},
+ {-888.321f, -159.831f, 62.5303f, 1.20428f},
+ {-874.361f, -42.4751f, 69.4316f, 0.785398f},
+ {-873.19f, -50.4899f, 70.0568f, -2.41288f},
+ {-868.511f, -148.386f, 62.3547f, 3.57875f},
+ {-868.44f, -121.649f, 64.5056f, 3.33358f},
+ {-868.324f, -77.7196f, 71.4768f, 5.41052f},
+ {-859.846f, -19.6549f, 70.7304f, 1.97222f},
+ {-828.05f, -150.508f, 62.2019f, 2.14675f},
+ {-826.254f, -58.6911f, 72.0041f, 3.68264f},
+ {-976.086f, -44.1775f, 76.029f, 1.46608f},
+ {-971.864f, -87.4223f, 81.4954f, 5.8294f},
+ {-966.551f, -74.1111f, 80.0243f, 4.2129f},
+ {-958.509f, -173.652f, 77.9013f, 6.24828f},
+ {-951.511f, -181.242f, 65.529f, 4.39823f},
+ {-940.967f, -186.243f, 77.698f, 1.28164f},
+ {-930.004f, -65.0898f, 79.077f, 0.0581657f},
+ {-920.864f, -40.2009f, 78.256f, 5.16617f},
+ {-919.089f, -148.021f, 62.0317f, 2.59327f},
+ {-901.516f, -116.329f, 75.6876f, 0.471239f},
+ {-897.864f, -84.4348f, 74.083f, 3.00197f},
+ {-897.617f, -52.0457f, 71.9503f, 4.36332f},
+ {-894.891f, -153.951f, 61.6827f, 3.23569f},
+ {-893.933f, -111.625f, 75.6591f, 4.22536f},
+ {-883.265f, -152.854f, 61.8384f, 0.0941087f},
+ {-868.293f, -147.243f, 62.1097f, 3.2056f},
+ {-867.501f, -11.8709f, 70.018f, 6.14356f},
+ {-866.699f, -147.54f, 62.1646f, 3.57878f},
+ {-866.566f, -91.1916f, 67.4414f, 4.56707f},
+ {-857.272f, -141.142f, 61.7356f, 4.17134f},
+ {-847.446f, -98.0061f, 68.5131f, 3.24631f},
+ {-837.026f, -140.729f, 62.5141f, 5.51524f},
+ {-824.204f, -65.053f, 72.3381f, 3.01942f},
//vermin (s.th special for this mine)
- {-951.955f,-197.5f,77.212f,5.63741f},
- {-944.837f,-199.608f,77.0737f,4.97419f},
- {-933.494f,-209.063f,73.7803f,5.88176f},
- {-929.666f,-201.308f,73.7032f,5.02655f},
- {-978.997f,-249.356f,65.4345f,5.05464f},
- {-974.565f,-224.828f,69.5858f,4.88846f},
- {-946.514f,-259.239f,66.0874f,3.78132f},
- {-918.402f,-250.439f,69.5271f,2.21352f},
- {-910.14f,-229.959f,72.9279f,0.27677f},
- {-851.563f,-88.6527f,68.5983f,3.61896f},
+ {-951.955f, -197.5f, 77.212f, 5.63741f},
+ {-944.837f, -199.608f, 77.0737f, 4.97419f},
+ {-933.494f, -209.063f, 73.7803f, 5.88176f},
+ {-929.666f, -201.308f, 73.7032f, 5.02655f},
+ {-978.997f, -249.356f, 65.4345f, 5.05464f},
+ {-974.565f, -224.828f, 69.5858f, 4.88846f},
+ {-946.514f, -259.239f, 66.0874f, 3.78132f},
+ {-918.402f, -250.439f, 69.5271f, 2.21352f},
+ {-910.14f, -229.959f, 72.9279f, 0.27677f},
+ {-851.563f, -88.6527f, 68.5983f, 3.61896f},
//boss
- {-848.902f,-92.931f,68.6325f,3.33350f},
+ {-848.902f, -92.931f, 68.6325f, 3.33350f},
//herald
- {-48.459f,-288.802f,55.47f,1.0f},
+ {-48.459f, -288.802f, 55.47f, 1.0f},
//triggers
- {637.083f,-32.6603f,45.9715f,1.14353f}, //firstaid_station
- {669.007f,-294.078f,30.2909f,2.77507f}, //stormpike_grave
- {77.8013f,-404.7f,46.7549f,-0.872665f}, //stoneheart_grave
- {-202.581f,-112.73f,78.4876f,-0.715585f}, //snowfall_grave
- {-611.962f,-396.17f,60.8351f,2.53682f}, //iceblood_grave
- {-1082.45f,-346.823f,54.9219f,-1.53589f}, //frostwolf_grave
- {-1402.21f,-307.431f,89.4424f,0.191986f}, //frostwolf_hut
- {553.779f,-78.6566f,51.9378f,-1.22173f}, //dunbaldar_south
- {674.001f,-143.125f,63.6615f,0.994838f}, //dunbaldar_north
- {203.281f,-360.366f,56.3869f,-0.925024f}, //icewing_bunker
- {-152.437f,-441.758f,40.3982f,-1.95477f}, //stoneheart_bunker
- {-571.88f,-262.777f,75.0087f,-0.802851f}, //iceblood_tower
- {-768.907f,-363.71f,90.8949f,1.07991f}, //tower_point
- {-1302.9f,-316.981f,113.867f,2.00713f}, //frostwolf_etower
- {-1297.5f,-266.767f,114.15f,3.31044f}, //frostwolf_wtower
- {-57.7891f,-286.597f,15.6479f,6.02139f}, //AV_NPC_A_CAPTAIN balinda
- {722.43f,-10.9982f,50.7046f,3.42085f}, //AV_NPC_A_BOSS vanndar
- {-545.23f,-165.35f,57.7886f,3.01145f}, //AV_NPC_H_CAPTAIN galvangar
- {-1370.9f,-219.793f,98.4258f,5.04381f} //AV_NPC_H_BOSS drek thar
+ {637.083f, -32.6603f, 45.9715f, 1.14353f}, //firstaid_station
+ {669.007f, -294.078f, 30.2909f, 2.77507f}, //stormpike_grave
+ {77.8013f, -404.7f, 46.7549f, -0.872665f}, //stoneheart_grave
+ {-202.581f, -112.73f, 78.4876f, -0.715585f}, //snowfall_grave
+ {-611.962f, -396.17f, 60.8351f, 2.53682f}, //iceblood_grave
+ {-1082.45f, -346.823f, 54.9219f, -1.53589f}, //frostwolf_grave
+ {-1402.21f, -307.431f, 89.4424f, 0.191986f}, //frostwolf_hut
+ {553.779f, -78.6566f, 51.9378f, -1.22173f}, //dunbaldar_south
+ {674.001f, -143.125f, 63.6615f, 0.994838f}, //dunbaldar_north
+ {203.281f, -360.366f, 56.3869f, -0.925024f}, //icewing_bunker
+ {-152.437f, -441.758f, 40.3982f, -1.95477f}, //stoneheart_bunker
+ {-571.88f, -262.777f, 75.0087f, -0.802851f}, //iceblood_tower
+ {-768.907f, -363.71f, 90.8949f, 1.07991f}, //tower_point
+ {-1302.9f, -316.981f, 113.867f, 2.00713f}, //frostwolf_etower
+ {-1297.5f, -266.767f, 114.15f, 3.31044f}, //frostwolf_wtower
+ {-57.7891f, -286.597f, 15.6479f, 6.02139f}, //AV_NPC_A_CAPTAIN balinda
+ {722.43f, -10.9982f, 50.7046f, 3.42085f}, //AV_NPC_A_BOSS vanndar
+ {-545.23f, -165.35f, 57.7886f, 3.01145f}, //AV_NPC_H_CAPTAIN galvangar
+ {-1370.9f, -219.793f, 98.4258f, 5.04381f} //AV_NPC_H_BOSS drek thar
};
enum BG_AV_CreatureIds
@@ -1042,16 +1042,16 @@ const uint32 BG_AV_CreatureInfo[AV_NPC_INFO_MAX][4] = {
{ 13326, 1216, 59, 59 }, //Seasoned Defender
{ 13331, 1216, 60, 60 }, //Veteran Defender
{ 13422, 1216, 61, 61 }, //Champion Defender
- { 13358, 1216, 59, 60 }, //Stormpike Bowman //i think its 60,61 and 69,70.. but this is until now not possible TODO look if this is ok
- { 11949,469,0,0},//not spawned with this data, but used for handlekillunit
- { 11948,469,0,0},//not spawned with this data, but used for handlekillunit
+ { 13358, 1216, 59, 60 }, //Stormpike Bowman //i think its 60, 61 and 69, 70.. but this is until now not possible TODO look if this is ok
+ { 11949, 469, 0, 0}, //not spawned with this data, but used for handlekillunit
+ { 11948, 469, 0, 0}, //not spawned with this data, but used for handlekillunit
{ 12053, 1214, 58, 58 }, //Frostwolf Guardian
{ 13328, 1214, 59, 59 }, //Seasoned Guardian
{ 13332, 1214, 60, 60 }, //Veteran Guardian
{ 13421, 1214, 61, 61 }, //Champion Guardian
{ 13359, 1214, 59, 60 }, //Frostwolf Bowman
- { 11947,67,0,0}, //not spawned with this data, but used for handlekillunit
- { 11946,67,0,0}, //not spawned with this data, but used for handlekillunit
+ { 11947, 67, 0, 0}, //not spawned with this data, but used for handlekillunit
+ { 11946, 67, 0, 0}, //not spawned with this data, but used for handlekillunit
{ 14763, 1534, 60, 60 }, //Dun Baldar South Marshal
{ 14762, 1534, 60, 60 }, //Dun Baldar North Marshal
{ 14764, 1534, 60, 60 }, //Icewing Marshal
@@ -1067,15 +1067,15 @@ const uint32 BG_AV_CreatureInfo[AV_NPC_INFO_MAX][4] = {
{ 11602, 59, 54, 55 }, //Irondeep Skullthumper
{ 11657, 59, 58, 58 }, //Morloch
- {13396,469,52,53}, //irondeep alliance TODO: get the right ids
- {13080,469,53,54},
- {13098,469,54,55},
- {13078,469,58,58},
+ {13396, 469, 52, 53}, //irondeep alliance TODO: get the right ids
+ {13080, 469, 53, 54},
+ {13098, 469, 54, 55},
+ {13078, 469, 58, 58},
- {13397,67,52,53}, //irondeep horde
- {13099,67,53,54},
- {13081,67,54,55},
- {13079,67,58,58},
+ {13397, 67, 52, 53}, //irondeep horde
+ {13099, 67, 53, 54},
+ {13081, 67, 54, 55},
+ {13079, 67, 58, 58},
{ 11603, 59, 52, 53 }, //south mine neutral
{ 11604, 59, 53, 54 },
@@ -1083,144 +1083,144 @@ const uint32 BG_AV_CreatureInfo[AV_NPC_INFO_MAX][4] = {
{ 11677, 59, 58, 58 },
{ 10982, 59, 52, 53 }, //vermin
- {13317,469,52,53}, //alliance
- {13096,469,54,55}, //explorer
- {13087,469,54,55}, //invader
- {13086,469,58,58},
+ {13317, 469, 52, 53}, //alliance
+ {13096, 469, 54, 55}, //explorer
+ {13087, 469, 54, 55}, //invader
+ {13086, 469, 58, 58},
- {13316,67,52,53}, //horde
- {13097,67,54,55}, //surveypr
- {13089,67,54,55}, //guard
- {13088,67,58,58},
- {14848,67,58,58} //Herald
+ {13316, 67, 52, 53}, //horde
+ {13097, 67, 54, 55}, //surveypr
+ {13089, 67, 54, 55}, //guard
+ {13088, 67, 58, 58},
+ {14848, 67, 58, 58} //Herald
};
-//x,y,z,o,static_creature_info-id
+//x, y, z, o, static_creature_info-id
const float BG_AV_StaticCreaturePos[AV_STATICCPLACE_MAX][5] = { //static creatures
- {-1235.31f,-340.777f,60.5088f,3.31613f,0 },//2225 - Zora Guthrek
- {-1244.02f,-323.795f,61.0485f,5.21853f,1 },//3343 - Grelkor
- {-1235.16f,-332.302f,60.2985f,2.96706f,2 },//3625 - Rarck
- {587.303f,-42.8257f,37.5615f,5.23599f,3 },//4255 - Brogus Thunderbrew
- {643.635f,-58.3987f,41.7405f,4.72984f,4 },//4257 - Lana Thunderbrew
- {591.464f,-44.452f,37.6166f,5.65487f,5 },//5134 - Jonivera Farmountain
- {608.515f,-33.3935f,42.0003f,5.41052f,6 },//5135 - Svalbrad Farmountain
- {617.656f,-32.0701f,42.7168f,4.06662f,7 },//5139 - Kurdrum Barleybeard
- {-1183.76f,-268.295f,72.8233f,3.28122f,8 },//10364 - Yaelika Farclaw
- {-1187.86f,-275.31f,73.0481f,3.63028f,9 },//10367 - Shrye Ragefist
- {-1008.42f,-368.006f,55.3426f,5.95647f,10 },//10981 - Frostwolf
- {-1091.92f,-424.28f,53.0139f,2.93958f,10 },//10981 - Frostwolf
- {-558.455f,-198.768f,58.1755f,4.97946f,10 },//10981 - Frostwolf
- {-861.247f,-312.51f,55.1427f,3.35382f,10 },//10981 - Frostwolf
- {-1003.81f,-395.913f,50.4736f,2.85631f,10 },//10981 - Frostwolf
- {-904.5f,-289.815f,65.1222f,5.7847f,10 },//10981 - Frostwolf
- {-1064.41f,-438.839f,51.3614f,1.88857f,10 },//10981 - Frostwolf
- {258.814f,76.2017f,18.6468f,6.19052f,11 },//10986 - Snowblind Harpy
- {265.838f,-315.846f,-16.5429f,3.15917f,11 },//10986 - Snowblind Harpy
- {426.485f,-51.1927f,-5.66286f,1.60347f,11 },//10986 - Snowblind Harpy
- {452.044f,-33.9594f,-0.044651f,2.72815f,11 },//10986 - Snowblind Harpy
- {266.032f,-315.639f,-16.5429f,4.67962f,11 },//10986 - Snowblind Harpy
- {532.64f,-54.5863f,20.7024f,2.93215f,11 },//10986 - Snowblind Harpy
- {295.183f,-299.908f,-34.6123f,0.135851f,12 },//10990 - Alterac Ram
- {421.08f,-225.006f,-23.73f,0.166754f,12 },//10990 - Alterac Ram
- {-55.7766f,-192.498f,20.4352f,6.12221f,12 },//10990 - Alterac Ram
- {527.887f,-477.223f,62.3559f,0.170935f,12 },//10990 - Alterac Ram
- {389.144f,-346.508f,-30.334f,4.14117f,12 },//10990 - Alterac Ram
- {108.121f,-322.248f,37.5655f,4.46788f,12 },//10990 - Alterac Ram
- {507.479f,-67.9403f,10.3571f,3.26304f,12 },//10990 - Alterac Ram
- {329.071f,-185.016f,-29.1542f,0.356943f,12 },//10990 - Alterac Ram
- {252.449f,-422.313f,35.1404f,4.53771f,12 },//10990 - Alterac Ram
- {358.882f,-118.061f,-24.9119f,2.29257f,12 },//10990 - Alterac Ram
- {487.151f,-174.229f,14.7558f,4.73192f,12 },//10990 - Alterac Ram
- {449.652f,-123.561f,6.14273f,6.12029f,12 },//10990 - Alterac Ram
- {272.419f,-261.802f,-41.8835f,3.66559f,12 },//10990 - Alterac Ram
- {359.021f,-210.954f,-29.3483f,4.31339f,12 },//10990 - Alterac Ram
- {450.598f,-318.048f,-37.7548f,0.655219f,12 },//10990 - Alterac Ram
- {509.333f,-218.2f,3.05439f,3.66292f,12 },//10990 - Alterac Ram
- {485.771f,-223.613f,-1.53f,2.04862f,12 },//10990 - Alterac Ram
- {486.636f,-452.172f,39.6592f,2.3341f,12 },//10990 - Alterac Ram
- {702.783f,-257.494f,25.9777f,1.68329f,12 },//10990 - Alterac Ram
- {460.942f,-199.263f,-6.0149f,0.380506f,12 },//10990 - Alterac Ram
- {483.108f,-115.307f,10.1056f,3.69701f,12 },//10990 - Alterac Ram
- {471.601f,-154.174f,14.0702f,5.5807f,12 },//10990 - Alterac Ram
- {213.938f,-420.793f,41.2549f,5.71394f,12 },//10990 - Alterac Ram
- {289.387f,-294.685f,-33.9073f,0.555494f,12 },//10990 - Alterac Ram
- {155.649f,-402.891f,43.3915f,5.94838f,12 },//10990 - Alterac Ram
- {517.184f,-295.105f,-9.78195f,6.05668f,12 },//10990 - Alterac Ram
- {102.334f,-332.165f,38.9812f,3.31445f,12 },//10990 - Alterac Ram
- {320.244f,-107.793f,-42.6357f,-1.00311f,12 },//10990 - Alterac Ram
- {217.976f,110.774f,15.7603f,4.56793f,13 },//11675 - Snowblind Windcaller
- {269.872f,6.66684f,20.7592f,0.381212f,13 },//11675 - Snowblind Windcaller
- {313.528f,-319.041f,-27.2373f,0.554098f,13 },//11675 - Snowblind Windcaller
- {435.441f,-39.9289f,-0.169651f,0.549454f,13 },//11675 - Snowblind Windcaller
- {315.115f,-317.62f,-29.1123f,0.90111f,13 },//11675 - Snowblind Windcaller
- {428.091f,-122.731f,3.40332f,6.05901f,14 },//11678 - Snowblind Ambusher
- {235.05f,85.5705f,18.3079f,-0.914255f,14 },//11678 - Snowblind Ambusher
- {-1553.04f,-344.342f,64.4163f,6.09933f,15 },//11839 - Wildpaw Brute
- {-545.23f,-165.35f,57.7886f,3.01145f,16 },//11947 - Captain Galvangar
- {722.43f,-10.9982f,50.7046f,3.42085f,17 },//11948 - Vanndar Stormpike
- {-57.7891f,-286.597f,15.6479f,6.02139f,18 },//11949 - Captain Balinda Stonehearth
- {930.498f,-520.755f,93.7334f,1.8326f,19 },//11997 - Stormpike Herald
- {-776.092f,-345.161f,67.4092f,1.89257f,20 },//12051 - Frostwolf Legionnaire
- {-1224.63f,-308.144f,65.0087f,4.01139f,20 },//12051 - Frostwolf Legionnaire
- {-713.039f,-442.515f,82.8638f,0.68724f,20 },//12051 - Frostwolf Legionnaire
- {-711.783f,-444.061f,82.7039f,0.683494f,20 },//12051 - Frostwolf Legionnaire
- {587.633f,-45.9816f,37.5438f,5.81195f,21 },//12096 - Stormpike Quartermaster
- {-1293.79f,-194.407f,72.4398f,5.84685f,22 },//12097 - Frostwolf Quartermaster
- {446.163f,-377.119f,-1.12725f,0.209526f,23 },//12127 - Stormpike Guardsman
- {549.348f,-399.254f,53.3537f,3.24729f,23 },//12127 - Stormpike Guardsman
- {549.801f,-401.217f,53.8305f,3.24729f,23 },//12127 - Stormpike Guardsman
- {192.704f,-406.874f,42.9183f,6.10696f,23 },//12127 - Stormpike Guardsman
- {441.305f,-435.765f,28.2385f,2.14472f,23 },//12127 - Stormpike Guardsman
- {192.982f,-404.891f,43.0132f,6.1061f,23 },//12127 - Stormpike Guardsman
- {355.342f,-391.989f,-0.486707f,3.00643f,23 },//12127 - Stormpike Guardsman
- {446.035f,-375.104f,-1.12725f,0.21033f,23 },//12127 - Stormpike Guardsman
- {697.864f,-433.238f,62.7914f,1.65776f,23 },//12127 - Stormpike Guardsman
- {610.74f,-331.585f,30.8021f,5.14253f,23 },//12127 - Stormpike Guardsman
- {609.815f,-329.775f,30.9271f,-2.38829f,23 },//12127 - Stormpike Guardsman
- {695.874f,-433.434f,62.8543f,1.65776f,23 },//12127 - Stormpike Guardsman
- {443.337f,-435.283f,28.6842f,2.13768f,23 },//12127 - Stormpike Guardsman
- {-1251.5f,-316.327f,62.6565f,5.02655f,24 },//13176 - Smith Regzar
- {-1332.0f,-331.243f,91.2631f,1.50098f,25 },//13179 - Wing Commander Guse
- {569.983f,-94.9992f,38.0325f,1.39626f,26 },//13216 - Gaelden Hammersmith
- {-1244.92f,-308.916f,63.2525f,1.62316f,27 },//13218 - Grunnda Wolfheart
- {-1319.56f,-342.675f,60.3404f,1.20428f,28 },//13236 - Primalist Thurloga
- {647.61f,-61.1548f,41.7405f,4.24115f,29 },//13257 - Murgot Deepforge
- {-1321.64f,-343.73f,60.4833f,1.01229f,30 },//13284 - Frostwolf Shaman
- {-1317.61f,-342.853f,60.3726f,2.47837f,30 },//13284 - Frostwolf Shaman
- {-1319.31f,-344.475f,60.3825f,1.72788f,30 },//13284 - Frostwolf Shaman
- {569.963f,-42.0218f,37.7581f,4.27606f,31 },//13438 - Wing Commander Slidore
- {729.2f,-78.812f,51.6335f,3.97935f,32 },//13442 - Arch Druid Renferal
- {729.118f,-82.8713f,51.6335f,2.53073f,33 },//13443 - Druid of the Grove
- {725.554f,-79.4973f,51.6335f,5.27089f,33 },//13443 - Druid of the Grove
- {724.768f,-84.1642f,51.6335f,0.733038f,33 },//13443 - Druid of the Grove
- {596.68f,-83.0633f,39.0051f,6.24828f,34 },//13447 - Corporal Noreg Stormpike
- {600.032f,-2.92475f,42.0788f,5.00909f,35 },//13577 - Stormpike Ram Rider Commander
- {610.239f,-21.8454f,43.272f,4.90438f,36 },//13617 - Stormpike Stable Master
- {613.422f,-150.764f,33.4517f,5.55015f,37 },//13797 - Mountaineer Boombellow
- {-1213.91f,-370.619f,56.4455f,0.837758f,38 },//13798 - Jotek
- {704.35f,-22.9071f,50.2187f,0.785398f,39 },//13816 - Prospector Stonehewer
- {-1271.24f,-335.766f,62.3971f,5.75959f,40 },//14185 - Najak Hexxen
- {-1268.64f,-332.688f,62.6171f,5.28835f,41 },//14186 - Ravak Grimtotem
- {648.363f,-65.2233f,41.7405f,3.12414f,42 },//14187 - Athramanis
- {648.238f,-67.8931f,41.7405f,2.60054f,43 },//14188 - Dirk Swindle
- {-1223.44f,-309.833f,64.9331f,4.0131f,44 },//14282 - Frostwolf Bloodhound
- {-1226.4f,-307.136f,64.9706f,4.0145f,44 },//14282 - Frostwolf Bloodhound
- {356.001f,-389.969f,-0.438796f,3.0334f,45 },//14283 - Stormpike Owl
- {355.835f,-394.005f,-0.60149f,3.02498f,45 },//14283 - Stormpike Owl
- {882.266f,-496.378f,96.7707f,4.83248f,45 },//14283 - Stormpike Owl
- {878.649f,-495.917f,96.6171f,4.67693f,45 },//14283 - Stormpike Owl
- {932.851f,-511.017f,93.6748f,3.61004f,45 },//14283 - Stormpike Owl
- {935.806f,-513.983f,93.7436f,3.61788f,45 },//14283 - Stormpike Owl
- {947.412f,-509.982f,95.1098f,2.82743f,46 },//14284 - Stormpike Battleguard
- {934.557f,-512.395f,93.662f,3.61004f,46 },//14284 - Stormpike Battleguard
- {939.42f,-502.777f,94.5887f,5.14872f,46 },//14284 - Stormpike Battleguard
- {854.276f,-494.241f,96.8017f,5.44543f,46 },//14284 - Stormpike Battleguard
- {776.621f,-487.775f,99.4049f,3.50811f,46 },//14284 - Stormpike Battleguard
- {880.169f,-495.699f,96.6204f,4.8325f,46 },//14284 - Stormpike Battleguard
- {773.651f,-497.482f,99.0408f,2.11185f,46 },//14284 - Stormpike Battleguard
- {949.1f,-506.913f,95.4237f,3.31613f,46 },//14284 - Stormpike Battleguard
- {-1370.9f,-219.793f,98.4258f,5.04381f,47}, //drek thar
+ {-1235.31f, -340.777f, 60.5088f, 3.31613f, 0 }, //2225 - Zora Guthrek
+ {-1244.02f, -323.795f, 61.0485f, 5.21853f, 1 }, //3343 - Grelkor
+ {-1235.16f, -332.302f, 60.2985f, 2.96706f, 2 }, //3625 - Rarck
+ {587.303f, -42.8257f, 37.5615f, 5.23599f, 3 }, //4255 - Brogus Thunderbrew
+ {643.635f, -58.3987f, 41.7405f, 4.72984f, 4 }, //4257 - Lana Thunderbrew
+ {591.464f, -44.452f, 37.6166f, 5.65487f, 5 }, //5134 - Jonivera Farmountain
+ {608.515f, -33.3935f, 42.0003f, 5.41052f, 6 }, //5135 - Svalbrad Farmountain
+ {617.656f, -32.0701f, 42.7168f, 4.06662f, 7 }, //5139 - Kurdrum Barleybeard
+ {-1183.76f, -268.295f, 72.8233f, 3.28122f, 8 }, //10364 - Yaelika Farclaw
+ {-1187.86f, -275.31f, 73.0481f, 3.63028f, 9 }, //10367 - Shrye Ragefist
+ {-1008.42f, -368.006f, 55.3426f, 5.95647f, 10 }, //10981 - Frostwolf
+ {-1091.92f, -424.28f, 53.0139f, 2.93958f, 10 }, //10981 - Frostwolf
+ {-558.455f, -198.768f, 58.1755f, 4.97946f, 10 }, //10981 - Frostwolf
+ {-861.247f, -312.51f, 55.1427f, 3.35382f, 10 }, //10981 - Frostwolf
+ {-1003.81f, -395.913f, 50.4736f, 2.85631f, 10 }, //10981 - Frostwolf
+ {-904.5f, -289.815f, 65.1222f, 5.7847f, 10 }, //10981 - Frostwolf
+ {-1064.41f, -438.839f, 51.3614f, 1.88857f, 10 }, //10981 - Frostwolf
+ {258.814f, 76.2017f, 18.6468f, 6.19052f, 11 }, //10986 - Snowblind Harpy
+ {265.838f, -315.846f, -16.5429f, 3.15917f, 11 }, //10986 - Snowblind Harpy
+ {426.485f, -51.1927f, -5.66286f, 1.60347f, 11 }, //10986 - Snowblind Harpy
+ {452.044f, -33.9594f, -0.044651f, 2.72815f, 11 }, //10986 - Snowblind Harpy
+ {266.032f, -315.639f, -16.5429f, 4.67962f, 11 }, //10986 - Snowblind Harpy
+ {532.64f, -54.5863f, 20.7024f, 2.93215f, 11 }, //10986 - Snowblind Harpy
+ {295.183f, -299.908f, -34.6123f, 0.135851f, 12 }, //10990 - Alterac Ram
+ {421.08f, -225.006f, -23.73f, 0.166754f, 12 }, //10990 - Alterac Ram
+ {-55.7766f, -192.498f, 20.4352f, 6.12221f, 12 }, //10990 - Alterac Ram
+ {527.887f, -477.223f, 62.3559f, 0.170935f, 12 }, //10990 - Alterac Ram
+ {389.144f, -346.508f, -30.334f, 4.14117f, 12 }, //10990 - Alterac Ram
+ {108.121f, -322.248f, 37.5655f, 4.46788f, 12 }, //10990 - Alterac Ram
+ {507.479f, -67.9403f, 10.3571f, 3.26304f, 12 }, //10990 - Alterac Ram
+ {329.071f, -185.016f, -29.1542f, 0.356943f, 12 }, //10990 - Alterac Ram
+ {252.449f, -422.313f, 35.1404f, 4.53771f, 12 }, //10990 - Alterac Ram
+ {358.882f, -118.061f, -24.9119f, 2.29257f, 12 }, //10990 - Alterac Ram
+ {487.151f, -174.229f, 14.7558f, 4.73192f, 12 }, //10990 - Alterac Ram
+ {449.652f, -123.561f, 6.14273f, 6.12029f, 12 }, //10990 - Alterac Ram
+ {272.419f, -261.802f, -41.8835f, 3.66559f, 12 }, //10990 - Alterac Ram
+ {359.021f, -210.954f, -29.3483f, 4.31339f, 12 }, //10990 - Alterac Ram
+ {450.598f, -318.048f, -37.7548f, 0.655219f, 12 }, //10990 - Alterac Ram
+ {509.333f, -218.2f, 3.05439f, 3.66292f, 12 }, //10990 - Alterac Ram
+ {485.771f, -223.613f, -1.53f, 2.04862f, 12 }, //10990 - Alterac Ram
+ {486.636f, -452.172f, 39.6592f, 2.3341f, 12 }, //10990 - Alterac Ram
+ {702.783f, -257.494f, 25.9777f, 1.68329f, 12 }, //10990 - Alterac Ram
+ {460.942f, -199.263f, -6.0149f, 0.380506f, 12 }, //10990 - Alterac Ram
+ {483.108f, -115.307f, 10.1056f, 3.69701f, 12 }, //10990 - Alterac Ram
+ {471.601f, -154.174f, 14.0702f, 5.5807f, 12 }, //10990 - Alterac Ram
+ {213.938f, -420.793f, 41.2549f, 5.71394f, 12 }, //10990 - Alterac Ram
+ {289.387f, -294.685f, -33.9073f, 0.555494f, 12 }, //10990 - Alterac Ram
+ {155.649f, -402.891f, 43.3915f, 5.94838f, 12 }, //10990 - Alterac Ram
+ {517.184f, -295.105f, -9.78195f, 6.05668f, 12 }, //10990 - Alterac Ram
+ {102.334f, -332.165f, 38.9812f, 3.31445f, 12 }, //10990 - Alterac Ram
+ {320.244f, -107.793f, -42.6357f, -1.00311f, 12 }, //10990 - Alterac Ram
+ {217.976f, 110.774f, 15.7603f, 4.56793f, 13 }, //11675 - Snowblind Windcaller
+ {269.872f, 6.66684f, 20.7592f, 0.381212f, 13 }, //11675 - Snowblind Windcaller
+ {313.528f, -319.041f, -27.2373f, 0.554098f, 13 }, //11675 - Snowblind Windcaller
+ {435.441f, -39.9289f, -0.169651f, 0.549454f, 13 }, //11675 - Snowblind Windcaller
+ {315.115f, -317.62f, -29.1123f, 0.90111f, 13 }, //11675 - Snowblind Windcaller
+ {428.091f, -122.731f, 3.40332f, 6.05901f, 14 }, //11678 - Snowblind Ambusher
+ {235.05f, 85.5705f, 18.3079f, -0.914255f, 14 }, //11678 - Snowblind Ambusher
+ {-1553.04f, -344.342f, 64.4163f, 6.09933f, 15 }, //11839 - Wildpaw Brute
+ {-545.23f, -165.35f, 57.7886f, 3.01145f, 16 }, //11947 - Captain Galvangar
+ {722.43f, -10.9982f, 50.7046f, 3.42085f, 17 }, //11948 - Vanndar Stormpike
+ {-57.7891f, -286.597f, 15.6479f, 6.02139f, 18 }, //11949 - Captain Balinda Stonehearth
+ {930.498f, -520.755f, 93.7334f, 1.8326f, 19 }, //11997 - Stormpike Herald
+ {-776.092f, -345.161f, 67.4092f, 1.89257f, 20 }, //12051 - Frostwolf Legionnaire
+ {-1224.63f, -308.144f, 65.0087f, 4.01139f, 20 }, //12051 - Frostwolf Legionnaire
+ {-713.039f, -442.515f, 82.8638f, 0.68724f, 20 }, //12051 - Frostwolf Legionnaire
+ {-711.783f, -444.061f, 82.7039f, 0.683494f, 20 }, //12051 - Frostwolf Legionnaire
+ {587.633f, -45.9816f, 37.5438f, 5.81195f, 21 }, //12096 - Stormpike Quartermaster
+ {-1293.79f, -194.407f, 72.4398f, 5.84685f, 22 }, //12097 - Frostwolf Quartermaster
+ {446.163f, -377.119f, -1.12725f, 0.209526f, 23 }, //12127 - Stormpike Guardsman
+ {549.348f, -399.254f, 53.3537f, 3.24729f, 23 }, //12127 - Stormpike Guardsman
+ {549.801f, -401.217f, 53.8305f, 3.24729f, 23 }, //12127 - Stormpike Guardsman
+ {192.704f, -406.874f, 42.9183f, 6.10696f, 23 }, //12127 - Stormpike Guardsman
+ {441.305f, -435.765f, 28.2385f, 2.14472f, 23 }, //12127 - Stormpike Guardsman
+ {192.982f, -404.891f, 43.0132f, 6.1061f, 23 }, //12127 - Stormpike Guardsman
+ {355.342f, -391.989f, -0.486707f, 3.00643f, 23 }, //12127 - Stormpike Guardsman
+ {446.035f, -375.104f, -1.12725f, 0.21033f, 23 }, //12127 - Stormpike Guardsman
+ {697.864f, -433.238f, 62.7914f, 1.65776f, 23 }, //12127 - Stormpike Guardsman
+ {610.74f, -331.585f, 30.8021f, 5.14253f, 23 }, //12127 - Stormpike Guardsman
+ {609.815f, -329.775f, 30.9271f, -2.38829f, 23 }, //12127 - Stormpike Guardsman
+ {695.874f, -433.434f, 62.8543f, 1.65776f, 23 }, //12127 - Stormpike Guardsman
+ {443.337f, -435.283f, 28.6842f, 2.13768f, 23 }, //12127 - Stormpike Guardsman
+ {-1251.5f, -316.327f, 62.6565f, 5.02655f, 24 }, //13176 - Smith Regzar
+ {-1332.0f, -331.243f, 91.2631f, 1.50098f, 25 }, //13179 - Wing Commander Guse
+ {569.983f, -94.9992f, 38.0325f, 1.39626f, 26 }, //13216 - Gaelden Hammersmith
+ {-1244.92f, -308.916f, 63.2525f, 1.62316f, 27 }, //13218 - Grunnda Wolfheart
+ {-1319.56f, -342.675f, 60.3404f, 1.20428f, 28 }, //13236 - Primalist Thurloga
+ {647.61f, -61.1548f, 41.7405f, 4.24115f, 29 }, //13257 - Murgot Deepforge
+ {-1321.64f, -343.73f, 60.4833f, 1.01229f, 30 }, //13284 - Frostwolf Shaman
+ {-1317.61f, -342.853f, 60.3726f, 2.47837f, 30 }, //13284 - Frostwolf Shaman
+ {-1319.31f, -344.475f, 60.3825f, 1.72788f, 30 }, //13284 - Frostwolf Shaman
+ {569.963f, -42.0218f, 37.7581f, 4.27606f, 31 }, //13438 - Wing Commander Slidore
+ {729.2f, -78.812f, 51.6335f, 3.97935f, 32 }, //13442 - Arch Druid Renferal
+ {729.118f, -82.8713f, 51.6335f, 2.53073f, 33 }, //13443 - Druid of the Grove
+ {725.554f, -79.4973f, 51.6335f, 5.27089f, 33 }, //13443 - Druid of the Grove
+ {724.768f, -84.1642f, 51.6335f, 0.733038f, 33 }, //13443 - Druid of the Grove
+ {596.68f, -83.0633f, 39.0051f, 6.24828f, 34 }, //13447 - Corporal Noreg Stormpike
+ {600.032f, -2.92475f, 42.0788f, 5.00909f, 35 }, //13577 - Stormpike Ram Rider Commander
+ {610.239f, -21.8454f, 43.272f, 4.90438f, 36 }, //13617 - Stormpike Stable Master
+ {613.422f, -150.764f, 33.4517f, 5.55015f, 37 }, //13797 - Mountaineer Boombellow
+ {-1213.91f, -370.619f, 56.4455f, 0.837758f, 38 }, //13798 - Jotek
+ {704.35f, -22.9071f, 50.2187f, 0.785398f, 39 }, //13816 - Prospector Stonehewer
+ {-1271.24f, -335.766f, 62.3971f, 5.75959f, 40 }, //14185 - Najak Hexxen
+ {-1268.64f, -332.688f, 62.6171f, 5.28835f, 41 }, //14186 - Ravak Grimtotem
+ {648.363f, -65.2233f, 41.7405f, 3.12414f, 42 }, //14187 - Athramanis
+ {648.238f, -67.8931f, 41.7405f, 2.60054f, 43 }, //14188 - Dirk Swindle
+ {-1223.44f, -309.833f, 64.9331f, 4.0131f, 44 }, //14282 - Frostwolf Bloodhound
+ {-1226.4f, -307.136f, 64.9706f, 4.0145f, 44 }, //14282 - Frostwolf Bloodhound
+ {356.001f, -389.969f, -0.438796f, 3.0334f, 45 }, //14283 - Stormpike Owl
+ {355.835f, -394.005f, -0.60149f, 3.02498f, 45 }, //14283 - Stormpike Owl
+ {882.266f, -496.378f, 96.7707f, 4.83248f, 45 }, //14283 - Stormpike Owl
+ {878.649f, -495.917f, 96.6171f, 4.67693f, 45 }, //14283 - Stormpike Owl
+ {932.851f, -511.017f, 93.6748f, 3.61004f, 45 }, //14283 - Stormpike Owl
+ {935.806f, -513.983f, 93.7436f, 3.61788f, 45 }, //14283 - Stormpike Owl
+ {947.412f, -509.982f, 95.1098f, 2.82743f, 46 }, //14284 - Stormpike Battleguard
+ {934.557f, -512.395f, 93.662f, 3.61004f, 46 }, //14284 - Stormpike Battleguard
+ {939.42f, -502.777f, 94.5887f, 5.14872f, 46 }, //14284 - Stormpike Battleguard
+ {854.276f, -494.241f, 96.8017f, 5.44543f, 46 }, //14284 - Stormpike Battleguard
+ {776.621f, -487.775f, 99.4049f, 3.50811f, 46 }, //14284 - Stormpike Battleguard
+ {880.169f, -495.699f, 96.6204f, 4.8325f, 46 }, //14284 - Stormpike Battleguard
+ {773.651f, -497.482f, 99.0408f, 2.11185f, 46 }, //14284 - Stormpike Battleguard
+ {949.1f, -506.913f, 95.4237f, 3.31613f, 46 }, //14284 - Stormpike Battleguard
+ {-1370.9f, -219.793f, 98.4258f, 5.04381f, 47}, //drek thar
};
@@ -1433,42 +1433,42 @@ enum BG_AV_WorldStates
//alliance_control neutral_control horde_control
const uint32 BG_AV_MineWorldStates[2][3] = {
- {1358, 1360,1359},
- {1355, 1357,1356}
+ {1358, 1360, 1359},
+ {1355, 1357, 1356}
};
//alliance_control alliance_assault h_control h_assault
const uint32 BG_AV_NodeWorldStates[16][4] = {
//Stormpike first aid station
- {1325, 1326,1327,1328},
+ {1325, 1326, 1327, 1328},
//Stormpike Graveyard
- {1333,1335,1334,1336},
+ {1333, 1335, 1334, 1336},
//Stoneheart Grave
- {1302,1304,1301,1303},
+ {1302, 1304, 1301, 1303},
//Snowfall Grave
- {1341,1343,1342,1344},
+ {1341, 1343, 1342, 1344},
//Iceblood grave
- {1346,1348,1347,1349},
+ {1346, 1348, 1347, 1349},
//Frostwolf Grave
- {1337,1339,1338,1340},
+ {1337, 1339, 1338, 1340},
//Frostwolf Hut
- {1329,1331,1330,1332},
+ {1329, 1331, 1330, 1332},
//Dunbaldar South Bunker
- {1361,1375,1370,1378},
+ {1361, 1375, 1370, 1378},
//Dunbaldar North Bunker
- {1362,1374,1371,1379},
+ {1362, 1374, 1371, 1379},
//Icewing Bunker
- {1363,1376,1372,1380},
+ {1363, 1376, 1372, 1380},
//Stoneheart Bunker
- {1364,1377,1373,1381},
+ {1364, 1377, 1373, 1381},
//Iceblood Tower
- {1368,1390,1385,1395},
+ {1368, 1390, 1385, 1395},
//Tower Point
- {1367,1389,1384,1394},
+ {1367, 1389, 1384, 1394},
//Frostwolf East
- {1366,1388,1383,1393},
+ {1366, 1388, 1383, 1393},
//Frostwolf West
- {1365,1387,1382,1392},
+ {1365, 1387, 1382, 1392},
};
enum BG_AV_QuestIds
@@ -1546,7 +1546,7 @@ class BattlegroundAV : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr,uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
virtual void ResetBGSubclass();
@@ -1560,7 +1560,7 @@ class BattlegroundAV : public Battleground
void HandleKillPlayer(Player* player, Player *killer);
void HandleKillUnit(Creature *unit, Player *killer);
void HandleQuestComplete(uint32 questid, Player *player);
- bool PlayerCanDoMineQuest(int32 GOId,uint32 team);
+ bool PlayerCanDoMineQuest(int32 GOId, uint32 team);
void EndBattleground(uint32 winner);
@@ -1572,7 +1572,7 @@ class BattlegroundAV : public Battleground
void EventPlayerDefendsPoint(Player* player, uint32 object);
void EventPlayerDestroyedPoint(BG_AV_Nodes node);
- void AssaultNode(BG_AV_Nodes node,uint16 team);
+ void AssaultNode(BG_AV_Nodes node, uint16 team);
void DestroyNode(BG_AV_Nodes node);
void InitNode(BG_AV_Nodes node, uint16 team, bool tower);
void DefendNode(BG_AV_Nodes node, uint16 team);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
index 57be71c1d21..35ff312d663 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
@@ -107,7 +107,7 @@ void BattlegroundBE::HandleKillPlayer(Player *player, Player *killer)
return;
}
- Battleground::HandleKillPlayer(player,killer);
+ Battleground::HandleKillPlayer(player, killer);
UpdateArenaWorldState();
CheckArenaWinConditions();
@@ -115,7 +115,7 @@ void BattlegroundBE::HandleKillPlayer(Player *player, Player *killer)
bool BattlegroundBE::HandlePlayerUnderMap(Player *player)
{
- player->TeleportTo(GetMapId(),6238.930176f,262.963470f,0.889519f,player->GetOrientation(),false);
+ player->TeleportTo(GetMapId(), 6238.930176f, 262.963470f, 0.889519f, player->GetOrientation(), false);
return true;
}
@@ -142,7 +142,7 @@ void BattlegroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
}
//if (buff_guid)
- // HandleTriggerBuff(buff_guid,Source);
+ // HandleTriggerBuff(buff_guid, Source);
}
void BattlegroundBE::FillInitialWorldStates(WorldPacket &data)
@@ -183,7 +183,7 @@ void BattlegroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
return;
//there is nothing special in this score
- Battleground::UpdatePlayerScore(Source,type,value, doAddHonor);
+ Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
index c4e5189998e..7ad258449d3 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
@@ -130,7 +130,7 @@ void BattlegroundDS::HandleKillPlayer(Player* player, Player* killer)
return;
}
- Battleground::HandleKillPlayer(player,killer);
+ Battleground::HandleKillPlayer(player, killer);
UpdateArenaWorldState();
CheckArenaWinConditions();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index 06f8e6d840f..ce8b2ae1857 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -569,7 +569,7 @@ void BattlegroundEY::RespawnFlagAfterDrop()
if (obj)
obj->Delete();
else
- sLog->outError("BattlegroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
+ sLog->outError("BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));
SetDroppedFlagGUID(0);
}
@@ -687,9 +687,9 @@ void BattlegroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
m_PointState[Point] = EY_POINT_NO_OWNER;
if (Team == ALLIANCE)
- SendMessageToAll(m_LosingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ SendMessageToAll(m_LosingPointTypes[Point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
else
- SendMessageToAll(m_LosingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
+ SendMessageToAll(m_LosingPointTypes[Point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, Source);
UpdatePointsIcons(Team, Point);
UpdatePointsCount(Team);
@@ -731,9 +731,9 @@ void BattlegroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
m_PointState[Point] = EY_POINT_UNDER_CONTROL;
if (Team == ALLIANCE)
- SendMessageToAll(m_CapturingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ SendMessageToAll(m_CapturingPointTypes[Point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
else
- SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
+ SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, Source);
if (m_BgCreatures[Point])
DelCreature(Point);
@@ -744,7 +744,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
sLog->outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
Point, Team, m_CapturingPointTypes[Point].GraveYardId);
-// SpawnBGCreature(Point,RESPAWN_IMMEDIATELY);
+// SpawnBGCreature(Point, RESPAWN_IMMEDIATELY);
UpdatePointsIcons(Team, Point);
UpdatePointsCount(Team);
@@ -754,7 +754,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
Creature* trigger = GetBGCreature(Point + 6);//0-5 spirit guides
if (!trigger)
- trigger = AddCreature(WORLD_TRIGGER,Point+6,Team,BG_EY_TriggerPositions[Point][0],BG_EY_TriggerPositions[Point][1],BG_EY_TriggerPositions[Point][2],BG_EY_TriggerPositions[Point][3]);
+ trigger = AddCreature(WORLD_TRIGGER, Point+6, Team, BG_EY_TriggerPositions[Point][0], BG_EY_TriggerPositions[Point][1], BG_EY_TriggerPositions[Point][2], BG_EY_TriggerPositions[Point][3]);
//add bonus honor aura trigger creature when node is accupied
//cast bonus aura (+50% honor in 25yards)
@@ -910,7 +910,7 @@ WorldSafeLocsEntry const *BattlegroundEY::GetClosestGraveYard(Player* player)
{
entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
if (!entry)
- sLog->outError("BattlegroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId);
+ sLog->outError("BattlegroundEY: Not found graveyard: %u", m_CapturingPointTypes[i].GraveYardId);
else
{
distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 86d9569ae43..5a86767f286 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -348,7 +348,7 @@ class BattlegroundEY : public Battleground
void RespawnFlag(bool send_message);
void RespawnFlagAfterDrop();
- void RemovePlayer(Player *plr,uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid);
void HandleBuffUse(uint64 const& buff_guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
void HandleKillPlayer(Player *player, Player *killer);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 0487b0bce79..9876bb05607 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -63,10 +63,10 @@ BattlegroundIC::~BattlegroundIC()
void BattlegroundIC::HandlePlayerResurrect(Player* player)
{
if (nodePoint[NODE_TYPE_QUARRY].nodeState == (player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H))
- player->CastSpell(player,SPELL_QUARRY,true);
+ player->CastSpell(player, SPELL_QUARRY, true);
if (nodePoint[NODE_TYPE_REFINERY].nodeState == (player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H))
- player->CastSpell(player,SPELL_OIL_REFINERY,true);
+ player->CastSpell(player, SPELL_OIL_REFINERY, true);
}
void BattlegroundIC::SendTransportInit(Player* player)
@@ -95,8 +95,8 @@ void BattlegroundIC::DoAction(uint32 action, uint64 var)
if (!plr || !gunshipAlliance || !gunshipHorde)
return;
- plr->CastSpell(plr,SPELL_PARACHUTE,true); // this must be changed, there is a trigger in each transport that casts the spell.
- plr->CastSpell(plr,SPELL_SLOW_FALL,true);
+ plr->CastSpell(plr, SPELL_PARACHUTE, true); // this must be changed, there is a trigger in each transport that casts the spell.
+ plr->CastSpell(plr, SPELL_SLOW_FALL, true);
plr->SetTransport(plr->GetTeamId() == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde);
@@ -105,7 +105,7 @@ void BattlegroundIC::DoAction(uint32 action, uint64 var)
plr->m_movementInfo.t_pos.m_positionZ = TransportMovementInfo.GetPositionZ();
plr->m_movementInfo.t_guid = (plr->GetTeamId() == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->GetGUID();
- plr->TeleportTo(GetMapId(),TeleportToTransportPosition.GetPositionX(),TeleportToTransportPosition.GetPositionY(),TeleportToTransportPosition.GetPositionZ(),TeleportToTransportPosition.GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT);
+ plr->TeleportTo(GetMapId(), TeleportToTransportPosition.GetPositionX(), TeleportToTransportPosition.GetPositionY(), TeleportToTransportPosition.GetPositionZ(), TeleportToTransportPosition.GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT);
}
void BattlegroundIC::Update(uint32 diff)
@@ -148,7 +148,7 @@ void BattlegroundIC::Update(uint32 diff)
}
}
- // we need to confirm this is blizzlike,not sure if it is every 3 minutes
+ // we need to confirm this is blizzlike, not sure if it is every 3 minutes
for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_A : BG_IC_NPC_GLAIVE_THROWER_2_H); u++)
{
if (Creature* glaiveThrower = GetBGCreature(u))
@@ -176,9 +176,9 @@ void BattlegroundIC::Update(uint32 diff)
{
if (siege->isAlive())
{
- if (siege->HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_OOC_NOT_ATTACKABLE))
+ if (siege->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_OOC_NOT_ATTACKABLE))
// following sniffs the vehicle always has UNIT_FLAG_UNK_14
- siege->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ siege->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_OOC_NOT_ATTACKABLE);
else
siege->SetHealth(siege->GetMaxHealth());
}
@@ -205,7 +205,7 @@ void BattlegroundIC::Update(uint32 diff)
{
if (nodePoint[i].timer <= diff)
{
- uint32 nextBanner = GetNextBanner(&nodePoint[i],nodePoint[i].faction,true);
+ uint32 nextBanner = GetNextBanner(&nodePoint[i], nodePoint[i].faction, true);
nodePoint[i].last_entry = nodePoint[i].gameobject_entry;
nodePoint[i].gameobject_entry = nextBanner;
@@ -219,14 +219,14 @@ void BattlegroundIC::Update(uint32 diff)
float cords[4] = {banner->GetPositionX(), banner->GetPositionY(), banner->GetPositionZ(), banner->GetOrientation() };
DelObject(nodePoint[i].gameobject_type);
- AddObject(nodePoint[i].gameobject_type,nodePoint[i].gameobject_entry,cords[0],cords[1],cords[2],cords[3],0,0,0,0,RESPAWN_ONE_DAY);
+ AddObject(nodePoint[i].gameobject_type, nodePoint[i].gameobject_entry, cords[0], cords[1], cords[2], cords[3], 0, 0, 0, 0, RESPAWN_ONE_DAY);
GetBGObject(nodePoint[i].gameobject_type)->SetUInt32Value(GAMEOBJECT_FACTION, nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_Factions[1] : BG_IC_Factions[0]);
UpdateNodeWorldState(&nodePoint[i]);
- HandleCapturedNodes(&nodePoint[i],false);
+ HandleCapturedNodes(&nodePoint[i], false);
- SendMessage2ToAll(LANG_BG_IC_TEAM_HAS_TAKEN_NODE,CHAT_MSG_BG_SYSTEM_NEUTRAL,NULL,(nodePoint[i].faction == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE),nodePoint[i].string);
+ SendMessage2ToAll(LANG_BG_IC_TEAM_HAS_TAKEN_NODE, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (nodePoint[i].faction == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE), nodePoint[i].string);
nodePoint[i].needChange = false;
nodePoint[i].timer = BANNER_STATE_CHANGE_TIME;
@@ -242,7 +242,7 @@ void BattlegroundIC::Update(uint32 diff)
nodePoint[i].nodeState == NODE_STATE_CONTROLLED_H)
{
factionReinforcements[nodePoint[i].faction] += 1;
- RewardHonorToTeam(RESOURCE_HONOR_AMOUNT,nodePoint[i].faction == TEAM_ALLIANCE ? ALLIANCE : HORDE);
+ RewardHonorToTeam(RESOURCE_HONOR_AMOUNT, nodePoint[i].faction == TEAM_ALLIANCE ? ALLIANCE : HORDE);
UpdateWorldState((nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_ALLIANCE_RENFORT : BG_IC_HORDE_RENFORT), factionReinforcements[nodePoint[i].faction]);
}
}
@@ -272,11 +272,11 @@ void BattlegroundIC::StartingEventOpenDoors()
for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTERS_SPAWNS; i++)
{
- if (!AddObject(BG_IC_Teleporters[i].type,BG_IC_Teleporters[i].entry,
- BG_IC_Teleporters[i].x,BG_IC_Teleporters[i].y,
- BG_IC_Teleporters[i].z,BG_IC_Teleporters[i].o,
- 0,0,0,0,RESPAWN_ONE_DAY))
- sLog->outError("Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u",BG_IC_Teleporters[i].entry);
+ if (!AddObject(BG_IC_Teleporters[i].type, BG_IC_Teleporters[i].entry,
+ BG_IC_Teleporters[i].x, BG_IC_Teleporters[i].y,
+ BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o,
+ 0, 0, 0, 0, RESPAWN_ONE_DAY))
+ sLog->outError("Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry);
}
}
@@ -302,10 +302,10 @@ void BattlegroundIC::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
if (nodePoint[NODE_TYPE_QUARRY].nodeState == (plr->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H))
- plr->CastSpell(plr,SPELL_QUARRY,true);
+ plr->CastSpell(plr, SPELL_QUARRY, true);
if (nodePoint[NODE_TYPE_REFINERY].nodeState == (plr->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H))
- plr->CastSpell(plr,SPELL_OIL_REFINERY,true);
+ plr->CastSpell(plr, SPELL_OIL_REFINERY, true);
SendTransportInit(plr);
}
@@ -339,7 +339,7 @@ void BattlegroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
((BattlegroundICScore*)itr->second)->BasesDefended += value;
break;
default:
- Battleground::UpdatePlayerScore(Source,type,value, doAddHonor);
+ Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
break;
}
}
@@ -353,7 +353,7 @@ void BattlegroundIC::FillInitialWorldStates(WorldPacket& data)
for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; i++)
{
- uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry,(GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false));
+ uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false));
data << uint32(uws) << uint32(1);
}
@@ -365,39 +365,39 @@ bool BattlegroundIC::SetupBattleground()
{
for (uint8 i = 0; i < MAX_NORMAL_GAMEOBJECTS_SPAWNS; i++)
{
- if (!AddObject(BG_IC_ObjSpawnlocs[i].type,BG_IC_ObjSpawnlocs[i].entry,
- BG_IC_ObjSpawnlocs[i].x,BG_IC_ObjSpawnlocs[i].y,
- BG_IC_ObjSpawnlocs[i].z,BG_IC_ObjSpawnlocs[i].o,
- 0,0,0,0,RESPAWN_ONE_DAY))
+ if (!AddObject(BG_IC_ObjSpawnlocs[i].type, BG_IC_ObjSpawnlocs[i].entry,
+ BG_IC_ObjSpawnlocs[i].x, BG_IC_ObjSpawnlocs[i].y,
+ BG_IC_ObjSpawnlocs[i].z, BG_IC_ObjSpawnlocs[i].o,
+ 0, 0, 0, 0, RESPAWN_ONE_DAY))
{
- sLog->outError("Isle of Conquest: There was an error spawning gameobject %u",BG_IC_ObjSpawnlocs[i].entry);
+ sLog->outError("Isle of Conquest: There was an error spawning gameobject %u", BG_IC_ObjSpawnlocs[i].entry);
return false;
}
}
for (uint8 i = 0; i < MAX_NORMAL_NPCS_SPAWNS; i++)
{
- if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry,BG_IC_NpcSpawnlocs[i].type,BG_IC_NpcSpawnlocs[i].team,
- BG_IC_NpcSpawnlocs[i].x,BG_IC_NpcSpawnlocs[i].y,
- BG_IC_NpcSpawnlocs[i].z,BG_IC_NpcSpawnlocs[i].o,
+ if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry, BG_IC_NpcSpawnlocs[i].type, BG_IC_NpcSpawnlocs[i].team,
+ BG_IC_NpcSpawnlocs[i].x, BG_IC_NpcSpawnlocs[i].y,
+ BG_IC_NpcSpawnlocs[i].z, BG_IC_NpcSpawnlocs[i].o,
RESPAWN_ONE_DAY))
{
- sLog->outError("Isle of Conquest: There was an error spawning creature %u",BG_IC_NpcSpawnlocs[i].entry);
+ sLog->outError("Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[i].entry);
return false;
}
}
- if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+5,BG_IC_SpiritGuidePos[5][0], BG_IC_SpiritGuidePos[5][1],BG_IC_SpiritGuidePos[5][2], BG_IC_SpiritGuidePos[5][3],ALLIANCE)
- || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+6,BG_IC_SpiritGuidePos[6][0], BG_IC_SpiritGuidePos[6][1],BG_IC_SpiritGuidePos[6][2], BG_IC_SpiritGuidePos[6][3],HORDE)
- || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+3,BG_IC_SpiritGuidePos[7][0], BG_IC_SpiritGuidePos[7][1],BG_IC_SpiritGuidePos[7][2], BG_IC_SpiritGuidePos[7][3],ALLIANCE)
- || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+4,BG_IC_SpiritGuidePos[8][0], BG_IC_SpiritGuidePos[8][1],BG_IC_SpiritGuidePos[8][2], BG_IC_SpiritGuidePos[8][3],HORDE))
+ if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+5, BG_IC_SpiritGuidePos[5][0], BG_IC_SpiritGuidePos[5][1], BG_IC_SpiritGuidePos[5][2], BG_IC_SpiritGuidePos[5][3], ALLIANCE)
+ || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+6, BG_IC_SpiritGuidePos[6][0], BG_IC_SpiritGuidePos[6][1], BG_IC_SpiritGuidePos[6][2], BG_IC_SpiritGuidePos[6][3], HORDE)
+ || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+3, BG_IC_SpiritGuidePos[7][0], BG_IC_SpiritGuidePos[7][1], BG_IC_SpiritGuidePos[7][2], BG_IC_SpiritGuidePos[7][3], ALLIANCE)
+ || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+4, BG_IC_SpiritGuidePos[8][0], BG_IC_SpiritGuidePos[8][1], BG_IC_SpiritGuidePos[8][2], BG_IC_SpiritGuidePos[8][3], HORDE))
{
sLog->outError("Isle of Conquest: Failed to spawn initial spirit guide!");
return false;
}
- gunshipHorde = CreateTransport(GO_HORDE_GUNSHIP,TRANSPORT_PERIOD_TIME);
- gunshipAlliance = CreateTransport(GO_ALLIANCE_GUNSHIP,TRANSPORT_PERIOD_TIME);
+ gunshipHorde = CreateTransport(GO_HORDE_GUNSHIP, TRANSPORT_PERIOD_TIME);
+ gunshipAlliance = CreateTransport(GO_ALLIANCE_GUNSHIP, TRANSPORT_PERIOD_TIME);
if (!gunshipAlliance || !gunshipHorde)
{
@@ -433,19 +433,19 @@ void BattlegroundIC::HandleKillUnit(Creature *unit, Player* killer)
uint32 entry = unit->GetEntry();
if (entry == NPC_HIGH_COMMANDER_HALFORD_WYRMBANE)
{
- RewardHonorToTeam(WINNER_HONOR_AMOUNT,HORDE);
+ RewardHonorToTeam(WINNER_HONOR_AMOUNT, HORDE);
EndBattleground(HORDE);
}
else if (entry == NPC_OVERLORD_AGMAR)
{
- RewardHonorToTeam(WINNER_HONOR_AMOUNT,ALLIANCE);
+ RewardHonorToTeam(WINNER_HONOR_AMOUNT, ALLIANCE);
EndBattleground(ALLIANCE);
}
//Achievement Mowed Down
// TO-DO: This should be done on the script of each vehicle of the BG.
if (unit->IsVehicle())
- killer->CastSpell(killer,SPELL_DESTROYED_VEHICLE_ACHIEVEMENT,true);
+ killer->CastSpell(killer, SPELL_DESTROYED_VEHICLE_ACHIEVEMENT, true);
}
void BattlegroundIC::HandleKillPlayer(Player* player, Player* killer)
@@ -466,7 +466,7 @@ void BattlegroundIC::HandleKillPlayer(Player* player, Player* killer)
void BattlegroundIC::EndBattleground(uint32 winner)
{
- SendMessage2ToAll(LANG_BG_IC_TEAM_WINS,CHAT_MSG_BG_SYSTEM_NEUTRAL,NULL, (winner == ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE));
+ SendMessage2ToAll(LANG_BG_IC_TEAM_WINS, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (winner == ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE));
Battleground::EndBattleground(winner);
}
@@ -507,7 +507,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target
if (nodePoint[i].faction == player->GetTeamId())
return;
- uint32 nextBanner = GetNextBanner(&nodePoint[i],player->GetTeamId(),false);
+ uint32 nextBanner = GetNextBanner(&nodePoint[i], player->GetTeamId(), false);
// we set the new settings of the nodePoint
nodePoint[i].faction = player->GetTeamId();
@@ -531,8 +531,8 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target
UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1);
- SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_1,CHAT_MSG_BG_SYSTEM_NEUTRAL,player,nodePoint[i].string);
- SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_2,CHAT_MSG_BG_SYSTEM_NEUTRAL,player,nodePoint[i].string, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE));
+ SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_1, CHAT_MSG_BG_SYSTEM_NEUTRAL, player, nodePoint[i].string);
+ SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_2, CHAT_MSG_BG_SYSTEM_NEUTRAL, player, nodePoint[i].string, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE));
HandleContestedNodes(&nodePoint[i]);
} else if (nextBanner == nodePoint[i].banners[BANNER_A_CONTROLLED] ||
nextBanner == nodePoint[i].banners[BANNER_H_CONTROLLED])
@@ -540,8 +540,8 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target
{
nodePoint[i].timer = BANNER_STATE_CHANGE_TIME;
nodePoint[i].needChange = false;
- SendMessage2ToAll(LANG_BG_IC_TEAM_DEFENDED_NODE,CHAT_MSG_BG_SYSTEM_NEUTRAL,player,nodePoint[i].string);
- HandleCapturedNodes(&nodePoint[i],true);
+ SendMessage2ToAll(LANG_BG_IC_TEAM_DEFENDED_NODE, CHAT_MSG_BG_SYSTEM_NEUTRAL, player, nodePoint[i].string);
+ HandleCapturedNodes(&nodePoint[i], true);
UpdatePlayerScore(player, SCORE_BASES_DEFENDED, 1);
}
@@ -553,7 +553,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target
float cords[4] = {banner->GetPositionX(), banner->GetPositionY(), banner->GetPositionZ(), banner->GetOrientation() };
DelObject(nodePoint[i].gameobject_type);
- AddObject(nodePoint[i].gameobject_type,nodePoint[i].gameobject_entry,cords[0],cords[1],cords[2],cords[3],0,0,0,0,RESPAWN_ONE_DAY);
+ AddObject(nodePoint[i].gameobject_type, nodePoint[i].gameobject_entry, cords[0], cords[1], cords[2], cords[3], 0, 0, 0, 0, RESPAWN_ONE_DAY);
GetBGObject(nodePoint[i].gameobject_type)->SetUInt32Value(GAMEOBJECT_FACTION, nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_Factions[1] : BG_IC_Factions[0]);
@@ -587,9 +587,9 @@ void BattlegroundIC::UpdateNodeWorldState(ICNodePoint* nodePoint)
// with this we are sure we dont bug the client
for (uint8 i = 0; i < 4; i++)
- UpdateWorldState(nodePoint->worldStates[i],0);
+ UpdateWorldState(nodePoint->worldStates[i], 0);
- UpdateWorldState(worldstate,1);
+ UpdateWorldState(worldstate, 1);
}
uint32 BattlegroundIC::GetNextBanner(ICNodePoint* nodePoint, uint32 team, bool returnDefinitve)
@@ -637,7 +637,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
BG_IC_SpiritGuidePos[nodePoint->nodeType][0], BG_IC_SpiritGuidePos[nodePoint->nodeType][1],
BG_IC_SpiritGuidePos[nodePoint->nodeType][2], BG_IC_SpiritGuidePos[nodePoint->nodeType][3],
(nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE)))
- sLog->outError("Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u,", nodePoint->nodeType, nodePoint->faction);
+ sLog->outError("Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", nodePoint->nodeType, nodePoint->faction);
}
switch(nodePoint->gameobject_type)
@@ -651,9 +651,9 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
{
uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1+u;
AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL),
- BG_IC_HangarTeleporters[u].GetPositionX(),BG_IC_HangarTeleporters[u].GetPositionY(),
- BG_IC_HangarTeleporters[u].GetPositionZ(),BG_IC_HangarTeleporters[u].GetOrientation(),
- 0,0,0,0,RESPAWN_ONE_DAY);
+ BG_IC_HangarTeleporters[u].GetPositionX(), BG_IC_HangarTeleporters[u].GetPositionY(),
+ BG_IC_HangarTeleporters[u].GetPositionZ(), BG_IC_HangarTeleporters[u].GetOrientation(),
+ 0, 0, 0, 0, RESPAWN_ONE_DAY);
}
//sLog->outError("BG_IC_GO_HANGAR_BANNER CAPTURED Faction: %u", nodePoint->faction);
@@ -663,12 +663,12 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
// we should spawn teleporters
break;
case BG_IC_GO_QUARRY_BANNER:
- RemoveAuraOnTeam(SPELL_QUARRY,(nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
- CastSpellOnTeam(SPELL_QUARRY,(nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
+ RemoveAuraOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
+ CastSpellOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
break;
case BG_IC_GO_REFINERY_BANNER:
- RemoveAuraOnTeam(SPELL_OIL_REFINERY,(nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
- CastSpellOnTeam(SPELL_OIL_REFINERY,(nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
+ RemoveAuraOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
+ CastSpellOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
break;
case BG_IC_GO_DOCKS_BANNER:
@@ -711,9 +711,9 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
continue;
- if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H,type,nodePoint->faction,
- BG_IC_DocksVehiclesGlaives[i].GetPositionX(),BG_IC_DocksVehiclesGlaives[i].GetPositionY(),
- BG_IC_DocksVehiclesGlaives[i].GetPositionZ(),BG_IC_DocksVehiclesGlaives[i].GetOrientation(),
+ if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type, nodePoint->faction,
+ BG_IC_DocksVehiclesGlaives[i].GetPositionX(), BG_IC_DocksVehiclesGlaives[i].GetPositionY(),
+ BG_IC_DocksVehiclesGlaives[i].GetPositionZ(), BG_IC_DocksVehiclesGlaives[i].GetOrientation(),
RESPAWN_ONE_DAY))
GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
}
@@ -726,9 +726,9 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
continue;
- if (AddCreature(NPC_CATAPULT,type,nodePoint->faction,
- BG_IC_DocksVehiclesCatapults[i].GetPositionX(),BG_IC_DocksVehiclesCatapults[i].GetPositionY(),
- BG_IC_DocksVehiclesCatapults[i].GetPositionZ(),BG_IC_DocksVehiclesCatapults[i].GetOrientation(),
+ if (AddCreature(NPC_CATAPULT, type, nodePoint->faction,
+ BG_IC_DocksVehiclesCatapults[i].GetPositionX(), BG_IC_DocksVehiclesCatapults[i].GetPositionY(),
+ BG_IC_DocksVehiclesCatapults[i].GetPositionZ(), BG_IC_DocksVehiclesCatapults[i].GetOrientation(),
RESPAWN_ONE_DAY))
GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
}
@@ -761,9 +761,9 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
continue;
- if (AddCreature(NPC_DEMOLISHER,type,nodePoint->faction,
- BG_IC_WorkshopVehicles[i].GetPositionX(),BG_IC_WorkshopVehicles[i].GetPositionY(),
- BG_IC_WorkshopVehicles[i].GetPositionZ(),BG_IC_WorkshopVehicles[i].GetOrientation(),
+ if (AddCreature(NPC_DEMOLISHER, type, nodePoint->faction,
+ BG_IC_WorkshopVehicles[i].GetPositionX(), BG_IC_WorkshopVehicles[i].GetPositionY(),
+ BG_IC_WorkshopVehicles[i].GetPositionZ(), BG_IC_WorkshopVehicles[i].GetOrientation(),
RESPAWN_ONE_DAY))
GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
}
@@ -784,14 +784,14 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
uint8 siegeType = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_A : BG_IC_NPC_SIEGE_ENGINE_H);
if (!GetBGCreature(siegeType) || !GetBGCreature(siegeType)->isAlive())
{
- AddCreature((nodePoint->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H),siegeType,nodePoint->faction,
- BG_IC_WorkshopVehicles[4].GetPositionX(),BG_IC_WorkshopVehicles[4].GetPositionY(),
- BG_IC_WorkshopVehicles[4].GetPositionZ(),BG_IC_WorkshopVehicles[4].GetOrientation(),
+ AddCreature((nodePoint->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H), siegeType, nodePoint->faction,
+ BG_IC_WorkshopVehicles[4].GetPositionX(), BG_IC_WorkshopVehicles[4].GetPositionY(),
+ BG_IC_WorkshopVehicles[4].GetPositionZ(), BG_IC_WorkshopVehicles[4].GetOrientation(),
RESPAWN_ONE_DAY);
if (Creature* siegeEngine = GetBGCreature(siegeType))
{
- siegeEngine->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ siegeEngine->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_OOC_NOT_ATTACKABLE);
siegeEngine->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
}
}
@@ -799,15 +799,15 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
for (uint8 i = 0; i < MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION; i++)
{
- AddObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i,GO_SEAFORIUM_BOMBS,
- workshopBombs[i].GetPositionX(),workshopBombs[i].GetPositionY(),
- workshopBombs[i].GetPositionZ(),workshopBombs[i].GetOrientation(),
- 0,0,0,0,10);
+ AddObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i, GO_SEAFORIUM_BOMBS,
+ workshopBombs[i].GetPositionX(), workshopBombs[i].GetPositionY(),
+ workshopBombs[i].GetPositionZ(), workshopBombs[i].GetOrientation(),
+ 0, 0, 0, 0, 10);
if (GameObject* seaforiumBombs = GetBGObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i))
{
seaforiumBombs->SetRespawnTime(10);
- seaforiumBombs->SetUInt32Value(GAMEOBJECT_FACTION,BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
+ seaforiumBombs->SetUInt32Value(GAMEOBJECT_FACTION, BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
}
}
break;
@@ -824,7 +824,7 @@ void BattlegroundIC::DestroyGate(Player* pl, GameObject* go, uint32 /*destroyedE
uint32 uws_close = GetWorldStateFromGateEntry(go->GetEntry(), false);
if (uws_open)
{
- UpdateWorldState(uws_close,0);
+ UpdateWorldState(uws_close, 0);
UpdateWorldState(uws_open, 1);
}
DoorOpen((pl->GetTeamId() == TEAM_ALLIANCE ? BG_IC_GO_HORDE_KEEP_PORTCULLIS : BG_IC_GO_DOODAD_PORTCULLISACTIVE02));
@@ -850,7 +850,7 @@ void BattlegroundIC::DestroyGate(Player* pl, GameObject* go, uint32 /*destroyedE
break;
}
- SendMessage2ToAll(lang_entry,CHAT_MSG_BG_SYSTEM_NEUTRAL,NULL,(pl->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));
+ SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (pl->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));
}
void BattlegroundIC::EventPlayerDamagedGO(Player* /*plr*/, GameObject* /*go*/, uint32 /*eventType*/)
@@ -897,9 +897,9 @@ WorldSafeLocsEntry const* BattlegroundIC::GetClosestGraveYard(Player* player)
return good_entry;
}
-Transport* BattlegroundIC::CreateTransport(uint32 goEntry,uint32 period)
+Transport* BattlegroundIC::CreateTransport(uint32 goEntry, uint32 period)
{
- Transport* t = new Transport(period,0);
+ Transport* t = new Transport(period, 0);
const GameObjectTemplate* goinfo = sObjectMgr->GetGameObjectTemplate(goEntry);
@@ -915,7 +915,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry,uint32 period)
if (!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed))
// skip transports with empty waypoints list
{
- sLog->outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.",goinfo->moTransport.taxiPathId);
+ sLog->outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.", goinfo->moTransport.taxiPathId);
delete t;
return NULL;
}
@@ -928,7 +928,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry,uint32 period)
float o = 1;
// creates the Gameobject
- if (!t->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_MO_TRANSPORT),goEntry, mapid, x, y, z, o, 100, 0))
+ if (!t->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_MO_TRANSPORT), goEntry, mapid, x, y, z, o, 100, 0))
{
delete t;
return NULL;
@@ -938,7 +938,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry,uint32 period)
t->SetMap(GetBgMap());
for (uint8 i = 0; i < 5; i++)
- t->AddNPCPassenger(0,(goEntry == GO_HORDE_GUNSHIP ? NPC_HORDE_GUNSHIP_CANNON : NPC_ALLIANCE_GUNSHIP_CANNON), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionX() : allianceGunshipPassengers[i].GetPositionX()) , (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionY() : allianceGunshipPassengers[i].GetPositionY()),(goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionZ() : allianceGunshipPassengers[i].GetPositionZ()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetOrientation() : allianceGunshipPassengers[i].GetOrientation()));
+ t->AddNPCPassenger(0, (goEntry == GO_HORDE_GUNSHIP ? NPC_HORDE_GUNSHIP_CANNON : NPC_ALLIANCE_GUNSHIP_CANNON), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionX() : allianceGunshipPassengers[i].GetPositionX()) , (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionY() : allianceGunshipPassengers[i].GetPositionY()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionZ() : allianceGunshipPassengers[i].GetPositionZ()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetOrientation() : allianceGunshipPassengers[i].GetOrientation()));
return t;
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index 662e0f27c31..282ec5f531a 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -445,44 +445,44 @@ enum BG_IC_MaxSpawns
const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS]=
{
- {BG_IC_NPC_OVERLORD_AGMAR,NPC_OVERLORD_AGMAR,TEAM_HORDE,1295.44f,-765.733f,70.0541f,0.0f},//Overlord Agmar 1
- {BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE,NPC_HIGH_COMMANDER_HALFORD_WYRMBANE,TEAM_ALLIANCE,224.983f,-831.573f,60.9034f,0.0f},//High Commander Halford Wyrmbane 2
- {BG_IC_NPC_KOR_KRON_GUARD_1,NPC_KOR_KRON_GUARD,TEAM_HORDE,1296.01f,-773.256f,69.958f,0.292168f}, // 3
- {BG_IC_NPC_KOR_KRON_GUARD_2,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.94f,-757.756f,69.9587f,6.02165f}, // 4
- {BG_IC_NPC_KOR_KRON_GUARD_3,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.09f,-760.927f,69.9587f,5.94311f}, // 5
- {BG_IC_NPC_KOR_KRON_GUARD_4,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.13f,-769.7f,69.95f,0.34f}, // 6
-
- {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,223.969f,-822.958f,60.8151f,0.46337f}, // 7
- {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,224.211f,-826.952f,60.8188f,6.25961f}, // 8
- {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,223.119f,-838.386f,60.8145f,5.64857f}, // 9
- {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,223.889f,-835.102f,60.8201f,6.21642f},// 10
-
- {BG_IC_NPC_KEEP_CANNON_1,NPC_KEEP_CANNON,TEAM_ALLIANCE,415.825f,-754.634f,87.799f,1.78024f},// 11
- {BG_IC_NPC_KEEP_CANNON_2,NPC_KEEP_CANNON,TEAM_ALLIANCE,410.142f,-755.332f,87.7991f,1.78024f},// 12
- {BG_IC_NPC_KEEP_CANNON_3,NPC_KEEP_CANNON,TEAM_ALLIANCE,424.33f,-879.352f,88.0446f,0.436332f},// 13
- {BG_IC_NPC_KEEP_CANNON_4,NPC_KEEP_CANNON,TEAM_ALLIANCE,425.602f,-786.646f,87.7991f,5.74213f},// 14
- {BG_IC_NPC_KEEP_CANNON_5,NPC_KEEP_CANNON,TEAM_ALLIANCE,426.743f,-884.939f,87.9613f,0.436332f},// 15
- {BG_IC_NPC_KEEP_CANNON_6,NPC_KEEP_CANNON,TEAM_ALLIANCE,404.736f,-755.495f,87.7989f,1.78024f},// 16
- {BG_IC_NPC_KEEP_CANNON_7,NPC_KEEP_CANNON,TEAM_ALLIANCE,428.375f,-780.797f,87.7991f,5.79449f},// 17
- {BG_IC_NPC_KEEP_CANNON_8,NPC_KEEP_CANNON,TEAM_ALLIANCE,429.175f,-890.436f,88.0446f,0.436332f},// 18
- {BG_IC_NPC_KEEP_CANNON_9,NPC_KEEP_CANNON,TEAM_ALLIANCE,430.872f,-775.278f,87.7991f,5.88176f},// 19
- {BG_IC_NPC_KEEP_CANNON_10,NPC_KEEP_CANNON,TEAM_ALLIANCE,408.056f,-911.283f,88.0445f,4.64258f},// 20
- {BG_IC_NPC_KEEP_CANNON_11,NPC_KEEP_CANNON,TEAM_ALLIANCE,413.609f,-911.566f,88.0447f,4.66003f},// 21
- {BG_IC_NPC_KEEP_CANNON_12,NPC_KEEP_CANNON,TEAM_ALLIANCE,402.554f,-910.557f,88.0446f,4.57276f},// 22
-
- {BG_IC_NPC_KEEP_CANNON_13,NPC_KEEP_CANNON,TEAM_HORDE,1158.91f,-660.144f,87.9332f,0.750492f},// 23
- {BG_IC_NPC_KEEP_CANNON_14,NPC_KEEP_CANNON,TEAM_HORDE,1156.22f,-866.809f,87.8754f,5.27089f},// 24
- {BG_IC_NPC_KEEP_CANNON_15,NPC_KEEP_CANNON,TEAM_HORDE,1163.74f,-663.67f,88.3571f,0.558505f},// 25
- {BG_IC_NPC_KEEP_CANNON_16,NPC_KEEP_CANNON,TEAM_HORDE,1135.18f,-683.896f,88.0409f,3.9619f},// 26
- {BG_IC_NPC_KEEP_CANNON_17,NPC_KEEP_CANNON,TEAM_HORDE,1138.91f,-836.359f,88.3728f,2.18166f},// 27
- {BG_IC_NPC_KEEP_CANNON_18,NPC_KEEP_CANNON,TEAM_HORDE,1162.08f,-863.717f,88.358f,5.48033f},// 28
- {BG_IC_NPC_KEEP_CANNON_19,NPC_KEEP_CANNON,TEAM_HORDE,1167.13f,-669.212f,87.9682f,0.383972f},// 29
- {BG_IC_NPC_KEEP_CANNON_20,NPC_KEEP_CANNON,TEAM_HORDE,1137.72f,-688.517f,88.4023f,3.9619f},// 30
- {BG_IC_NPC_KEEP_CANNON_21,NPC_KEEP_CANNON,TEAM_HORDE,1135.29f,-840.878f,88.0252f,2.30383f},// 31
- {BG_IC_NPC_KEEP_CANNON_22,NPC_KEEP_CANNON,TEAM_HORDE,1144.33f,-833.309f,87.9268f,2.14675f},// 32
- {BG_IC_NPC_KEEP_CANNON_23,NPC_KEEP_CANNON,TEAM_HORDE,1135.29f,-840.878f,88.0252f,2.30383f},// 33
- {BG_IC_NPC_KEEP_CANNON_24,NPC_KEEP_CANNON,TEAM_HORDE,1142.59f,-691.946f,87.9756f,3.9619f},// 34
- {BG_IC_NPC_KEEP_CANNON_25,NPC_KEEP_CANNON,TEAM_HORDE,1166.13f,-858.391f,87.9653f,5.63741f},// 35
+ {BG_IC_NPC_OVERLORD_AGMAR, NPC_OVERLORD_AGMAR, TEAM_HORDE, 1295.44f, -765.733f, 70.0541f, 0.0f}, //Overlord Agmar 1
+ {BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE, NPC_HIGH_COMMANDER_HALFORD_WYRMBANE, TEAM_ALLIANCE, 224.983f, -831.573f, 60.9034f, 0.0f}, //High Commander Halford Wyrmbane 2
+ {BG_IC_NPC_KOR_KRON_GUARD_1, NPC_KOR_KRON_GUARD, TEAM_HORDE, 1296.01f, -773.256f, 69.958f, 0.292168f}, // 3
+ {BG_IC_NPC_KOR_KRON_GUARD_2, NPC_KOR_KRON_GUARD, TEAM_HORDE, 1295.94f, -757.756f, 69.9587f, 6.02165f}, // 4
+ {BG_IC_NPC_KOR_KRON_GUARD_3, NPC_KOR_KRON_GUARD, TEAM_HORDE, 1295.09f, -760.927f, 69.9587f, 5.94311f}, // 5
+ {BG_IC_NPC_KOR_KRON_GUARD_4, NPC_KOR_KRON_GUARD, TEAM_HORDE, 1295.13f, -769.7f, 69.95f, 0.34f}, // 6
+
+ {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1, NPC_SEVEN_TH_LEGION_INFANTRY, TEAM_ALLIANCE, 223.969f, -822.958f, 60.8151f, 0.46337f}, // 7
+ {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2, NPC_SEVEN_TH_LEGION_INFANTRY, TEAM_ALLIANCE, 224.211f, -826.952f, 60.8188f, 6.25961f}, // 8
+ {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3, NPC_SEVEN_TH_LEGION_INFANTRY, TEAM_ALLIANCE, 223.119f, -838.386f, 60.8145f, 5.64857f}, // 9
+ {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4, NPC_SEVEN_TH_LEGION_INFANTRY, TEAM_ALLIANCE, 223.889f, -835.102f, 60.8201f, 6.21642f}, // 10
+
+ {BG_IC_NPC_KEEP_CANNON_1, NPC_KEEP_CANNON, TEAM_ALLIANCE, 415.825f, -754.634f, 87.799f, 1.78024f}, // 11
+ {BG_IC_NPC_KEEP_CANNON_2, NPC_KEEP_CANNON, TEAM_ALLIANCE, 410.142f, -755.332f, 87.7991f, 1.78024f}, // 12
+ {BG_IC_NPC_KEEP_CANNON_3, NPC_KEEP_CANNON, TEAM_ALLIANCE, 424.33f, -879.352f, 88.0446f, 0.436332f}, // 13
+ {BG_IC_NPC_KEEP_CANNON_4, NPC_KEEP_CANNON, TEAM_ALLIANCE, 425.602f, -786.646f, 87.7991f, 5.74213f}, // 14
+ {BG_IC_NPC_KEEP_CANNON_5, NPC_KEEP_CANNON, TEAM_ALLIANCE, 426.743f, -884.939f, 87.9613f, 0.436332f}, // 15
+ {BG_IC_NPC_KEEP_CANNON_6, NPC_KEEP_CANNON, TEAM_ALLIANCE, 404.736f, -755.495f, 87.7989f, 1.78024f}, // 16
+ {BG_IC_NPC_KEEP_CANNON_7, NPC_KEEP_CANNON, TEAM_ALLIANCE, 428.375f, -780.797f, 87.7991f, 5.79449f}, // 17
+ {BG_IC_NPC_KEEP_CANNON_8, NPC_KEEP_CANNON, TEAM_ALLIANCE, 429.175f, -890.436f, 88.0446f, 0.436332f}, // 18
+ {BG_IC_NPC_KEEP_CANNON_9, NPC_KEEP_CANNON, TEAM_ALLIANCE, 430.872f, -775.278f, 87.7991f, 5.88176f}, // 19
+ {BG_IC_NPC_KEEP_CANNON_10, NPC_KEEP_CANNON, TEAM_ALLIANCE, 408.056f, -911.283f, 88.0445f, 4.64258f}, // 20
+ {BG_IC_NPC_KEEP_CANNON_11, NPC_KEEP_CANNON, TEAM_ALLIANCE, 413.609f, -911.566f, 88.0447f, 4.66003f}, // 21
+ {BG_IC_NPC_KEEP_CANNON_12, NPC_KEEP_CANNON, TEAM_ALLIANCE, 402.554f, -910.557f, 88.0446f, 4.57276f}, // 22
+
+ {BG_IC_NPC_KEEP_CANNON_13, NPC_KEEP_CANNON, TEAM_HORDE, 1158.91f, -660.144f, 87.9332f, 0.750492f}, // 23
+ {BG_IC_NPC_KEEP_CANNON_14, NPC_KEEP_CANNON, TEAM_HORDE, 1156.22f, -866.809f, 87.8754f, 5.27089f}, // 24
+ {BG_IC_NPC_KEEP_CANNON_15, NPC_KEEP_CANNON, TEAM_HORDE, 1163.74f, -663.67f, 88.3571f, 0.558505f}, // 25
+ {BG_IC_NPC_KEEP_CANNON_16, NPC_KEEP_CANNON, TEAM_HORDE, 1135.18f, -683.896f, 88.0409f, 3.9619f}, // 26
+ {BG_IC_NPC_KEEP_CANNON_17, NPC_KEEP_CANNON, TEAM_HORDE, 1138.91f, -836.359f, 88.3728f, 2.18166f}, // 27
+ {BG_IC_NPC_KEEP_CANNON_18, NPC_KEEP_CANNON, TEAM_HORDE, 1162.08f, -863.717f, 88.358f, 5.48033f}, // 28
+ {BG_IC_NPC_KEEP_CANNON_19, NPC_KEEP_CANNON, TEAM_HORDE, 1167.13f, -669.212f, 87.9682f, 0.383972f}, // 29
+ {BG_IC_NPC_KEEP_CANNON_20, NPC_KEEP_CANNON, TEAM_HORDE, 1137.72f, -688.517f, 88.4023f, 3.9619f}, // 30
+ {BG_IC_NPC_KEEP_CANNON_21, NPC_KEEP_CANNON, TEAM_HORDE, 1135.29f, -840.878f, 88.0252f, 2.30383f}, // 31
+ {BG_IC_NPC_KEEP_CANNON_22, NPC_KEEP_CANNON, TEAM_HORDE, 1144.33f, -833.309f, 87.9268f, 2.14675f}, // 32
+ {BG_IC_NPC_KEEP_CANNON_23, NPC_KEEP_CANNON, TEAM_HORDE, 1135.29f, -840.878f, 88.0252f, 2.30383f}, // 33
+ {BG_IC_NPC_KEEP_CANNON_24, NPC_KEEP_CANNON, TEAM_HORDE, 1142.59f, -691.946f, 87.9756f, 3.9619f}, // 34
+ {BG_IC_NPC_KEEP_CANNON_25, NPC_KEEP_CANNON, TEAM_HORDE, 1166.13f, -858.391f, 87.9653f, 5.63741f}, // 35
};
const Position BG_IC_WorkshopVehicles[5] =
@@ -510,9 +510,9 @@ const Position BG_IC_DocksVehiclesCatapults[4] =
const Position BG_IC_HangarTeleporters[3] =
{
- {827.958f,-994.467f,134.071f,0.0f}, // Gunship Portal
- {738.613f,-1106.58f,134.745f,2.54818f}, // Gunship Portal
- {672.283f,-1156.99f,133.706f,1.37881f}, // Gunship Portal
+ {827.958f, -994.467f, 134.071f, 0.0f}, // Gunship Portal
+ {738.613f, -1106.58f, 134.745f, 2.54818f}, // Gunship Portal
+ {672.283f, -1156.99f, 133.706f, 1.37881f}, // Gunship Portal
};
struct ICGo
@@ -527,128 +527,128 @@ struct ICGo
const ICGo BG_IC_Teleporters[MAX_FORTRESS_TELEPORTERS_SPAWNS] =
{
- {BG_IC_GO_TELEPORTER_1_1,GO_TELEPORTER_1,1143.25f,-779.599f,48.629f,1.64061f}, // Teleporter
- {BG_IC_GO_TELEPORTER_1_2,GO_TELEPORTER_1,1236.53f,-669.415f,48.2729f,0.104719f}, // Teleporter
- {BG_IC_GO_TELEPORTER_2_1,GO_TELEPORTER_2,1233.27f,-844.526f,48.8824f,-0.0174525f}, // Teleporter
- {BG_IC_GO_TELEPORTER_3_1,GO_TELEPORTER_3,311.92f,-913.972f,48.8159f,3.08918f}, // Teleporter
- {BG_IC_GO_TELEPORTER_2_2,GO_TELEPORTER_2,1235.53f,-683.872f,49.304f,-3.08918f}, // Teleporter
- {BG_IC_GO_TELEPORTER_4_1,GO_TELEPORTER_4,397.089f,-859.382f,48.8993f,1.64061f}, // Teleporter
- {BG_IC_GO_TELEPORTER_3_2,GO_TELEPORTER_3,324.635f,-749.128f,49.3602f,0.0174525f}, // Teleporter
- {BG_IC_GO_TELEPORTER_3_3,GO_TELEPORTER_3,425.675f,-857.09f,48.5104f,-1.6057f}, // Teleporter
- {BG_IC_GO_TELEPORTER_4_2,GO_TELEPORTER_4,323.54f,-888.361f,48.9197f,0.0349063f}, // Teleporter
- {BG_IC_GO_TELEPORTER_4_3,GO_TELEPORTER_4,326.285f,-777.366f,49.0208f,3.12412f}, // Teleporter
- {BG_IC_GO_TELEPORTER_1_3,GO_TELEPORTER_1,1235.09f,-857.898f,48.9163f,3.07177f}, // Teleporter
- {BG_IC_GO_TELEPORTER_2_3,GO_TELEPORTER_2,1158.76f,-746.182f,48.6277f,-1.51844f}, // Teleporter
-
- {BG_IC_GO_TELEPORTER_EFFECTS_A_1,GO_TELEPORTER_EFFECTS_A,425.686f,-857.092f,48.51f,-1.62316f}, // Teleporter Effects (Alliance)
- {BG_IC_GO_TELEPORTER_EFFECTS_A_2,GO_TELEPORTER_EFFECTS_A,324.634f,-749.148f,49.359f,0.0174525f}, // Teleporter Effects (Alliance)
- {BG_IC_GO_TELEPORTER_EFFECTS_A_3,GO_TELEPORTER_EFFECTS_A,311.911f,-913.986f,48.8157f,3.08918f}, // Teleporter Effects (Alliance)
- {BG_IC_GO_TELEPORTER_EFFECTS_A_4,GO_TELEPORTER_EFFECTS_A,326.266f,-777.347f,49.0215f,3.12412f}, // Teleporter Effects (Alliance)
- {BG_IC_GO_TELEPORTER_EFFECTS_A_5,GO_TELEPORTER_EFFECTS_A,323.55f,-888.347f,48.9198f,0.0174525f}, // Teleporter Effects (Alliance)
- {BG_IC_GO_TELEPORTER_EFFECTS_A_6,GO_TELEPORTER_EFFECTS_A,397.116f,-859.378f,48.8989f,1.64061f}, // Teleporter Effects (Alliance)
-
- {BG_IC_GO_TELEPORTER_EFFECTS_H_1,GO_TELEPORTER_EFFECTS_H,1143.25f,-779.623f,48.6291f,1.62316f}, // Teleporter Effects (Horde)
- {BG_IC_GO_TELEPORTER_EFFECTS_H_2,GO_TELEPORTER_EFFECTS_H,1158.64f,-746.148f,48.6277f,-1.50098f}, // Teleporter Effects (Horde)
- {BG_IC_GO_TELEPORTER_EFFECTS_H_3,GO_TELEPORTER_EFFECTS_H,1233.25f,-844.573f,48.8836f,0.0174525f}, // Teleporter Effects (Horde)
- {BG_IC_GO_TELEPORTER_EFFECTS_H_4,GO_TELEPORTER_EFFECTS_H,1235.07f,-857.957f,48.9163f,3.05433f}, // Teleporter Effects (Horde)
- {BG_IC_GO_TELEPORTER_EFFECTS_H_5,GO_TELEPORTER_EFFECTS_H,1236.46f,-669.344f,48.2684f,0.087266f}, // Teleporter Effects (Horde)
- {BG_IC_GO_TELEPORTER_EFFECTS_H_6,GO_TELEPORTER_EFFECTS_H,1235.6f,-683.806f,49.3028f,-3.07177f}, // Teleporter Effects (Horde)
+ {BG_IC_GO_TELEPORTER_1_1, GO_TELEPORTER_1, 1143.25f, -779.599f, 48.629f, 1.64061f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_1_2, GO_TELEPORTER_1, 1236.53f, -669.415f, 48.2729f, 0.104719f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_2_1, GO_TELEPORTER_2, 1233.27f, -844.526f, 48.8824f, -0.0174525f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_3_1, GO_TELEPORTER_3, 311.92f, -913.972f, 48.8159f, 3.08918f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_2_2, GO_TELEPORTER_2, 1235.53f, -683.872f, 49.304f, -3.08918f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_4_1, GO_TELEPORTER_4, 397.089f, -859.382f, 48.8993f, 1.64061f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_3_2, GO_TELEPORTER_3, 324.635f, -749.128f, 49.3602f, 0.0174525f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_3_3, GO_TELEPORTER_3, 425.675f, -857.09f, 48.5104f, -1.6057f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_4_2, GO_TELEPORTER_4, 323.54f, -888.361f, 48.9197f, 0.0349063f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_4_3, GO_TELEPORTER_4, 326.285f, -777.366f, 49.0208f, 3.12412f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_1_3, GO_TELEPORTER_1, 1235.09f, -857.898f, 48.9163f, 3.07177f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_2_3, GO_TELEPORTER_2, 1158.76f, -746.182f, 48.6277f, -1.51844f}, // Teleporter
+
+ {BG_IC_GO_TELEPORTER_EFFECTS_A_1, GO_TELEPORTER_EFFECTS_A, 425.686f, -857.092f, 48.51f, -1.62316f}, // Teleporter Effects (Alliance)
+ {BG_IC_GO_TELEPORTER_EFFECTS_A_2, GO_TELEPORTER_EFFECTS_A, 324.634f, -749.148f, 49.359f, 0.0174525f}, // Teleporter Effects (Alliance)
+ {BG_IC_GO_TELEPORTER_EFFECTS_A_3, GO_TELEPORTER_EFFECTS_A, 311.911f, -913.986f, 48.8157f, 3.08918f}, // Teleporter Effects (Alliance)
+ {BG_IC_GO_TELEPORTER_EFFECTS_A_4, GO_TELEPORTER_EFFECTS_A, 326.266f, -777.347f, 49.0215f, 3.12412f}, // Teleporter Effects (Alliance)
+ {BG_IC_GO_TELEPORTER_EFFECTS_A_5, GO_TELEPORTER_EFFECTS_A, 323.55f, -888.347f, 48.9198f, 0.0174525f}, // Teleporter Effects (Alliance)
+ {BG_IC_GO_TELEPORTER_EFFECTS_A_6, GO_TELEPORTER_EFFECTS_A, 397.116f, -859.378f, 48.8989f, 1.64061f}, // Teleporter Effects (Alliance)
+
+ {BG_IC_GO_TELEPORTER_EFFECTS_H_1, GO_TELEPORTER_EFFECTS_H, 1143.25f, -779.623f, 48.6291f, 1.62316f}, // Teleporter Effects (Horde)
+ {BG_IC_GO_TELEPORTER_EFFECTS_H_2, GO_TELEPORTER_EFFECTS_H, 1158.64f, -746.148f, 48.6277f, -1.50098f}, // Teleporter Effects (Horde)
+ {BG_IC_GO_TELEPORTER_EFFECTS_H_3, GO_TELEPORTER_EFFECTS_H, 1233.25f, -844.573f, 48.8836f, 0.0174525f}, // Teleporter Effects (Horde)
+ {BG_IC_GO_TELEPORTER_EFFECTS_H_4, GO_TELEPORTER_EFFECTS_H, 1235.07f, -857.957f, 48.9163f, 3.05433f}, // Teleporter Effects (Horde)
+ {BG_IC_GO_TELEPORTER_EFFECTS_H_5, GO_TELEPORTER_EFFECTS_H, 1236.46f, -669.344f, 48.2684f, 0.087266f}, // Teleporter Effects (Horde)
+ {BG_IC_GO_TELEPORTER_EFFECTS_H_6, GO_TELEPORTER_EFFECTS_H, 1235.6f, -683.806f, 49.3028f, -3.07177f}, // Teleporter Effects (Horde)
};
const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] =
{
- {BG_IC_GO_ALLIANCE_GATE_1,GO_ALLIANCE_GATE_1,351.615f,-762.75f,48.9162f,-1.5708f}, // Alliance Gate || Left
- {BG_IC_GO_ALLIANCE_GATE_2,GO_ALLIANCE_GATE_2,351.024f,-903.326f,48.9247f,1.5708f}, // Alliance Gate || Right
- {BG_IC_GO_ALLIANCE_GATE_3,GO_ALLIANCE_GATE_3,413.479f,-833.95f,48.5238f,3.14159f}, // Alliance Gate || Front
-
- {BG_IC_GO_HORDE_GATE_1,GO_HORDE_GATE_1,1150.9f,-762.606f,47.5077f,3.14159f}, // Horde Gate || Front
- {BG_IC_GO_HORDE_GATE_2,GO_HORDE_GATE_2,1218.74f,-851.155f,48.2533f,-1.5708f}, // Horde Gate || Left
- {BG_IC_GO_HORDE_GATE_3,GO_HORDE_GATE_3,1217.9f,-676.948f,47.6341f,1.5708f}, // Horde Gate || Right
-
- {BG_IC_GO_HORDE_BANNER,GO_HORDE_BANNER,1284.76f,-705.668f,48.9163f,-3.08918f}, // Horde Banner
- {BG_IC_GO_ALLIANCE_BANNER,GO_ALLIANCE_BANNER,299.153f,-784.589f,48.9162f,-0.157079f}, // Alliance Banner
-
- {BG_IC_GO_WORKSHOP_BANNER,GO_WORKSHOP_BANNER,776.229f,-804.283f,6.45052f,1.6057f}, // Workshop Banner
- {BG_IC_GO_DOCKS_BANNER,GO_DOCKS_BANNER,726.385f,-360.205f,17.8153f,-1.62316f}, // Docks Banner
- {BG_IC_GO_HANGAR_BANNER,GO_HANGAR_BANNER,807.78f,-1000.07f,132.381f,-1.93732f}, // Hangar Banner
- {BG_IC_GO_QUARRY_BANNER,GO_QUARRY_BANNER,251.016f,-1159.32f,17.2376f,-2.25147f}, // Quarry Banner
- {BG_IC_GO_REFINERY_BANNER,GO_REFINERY_BANNER,1269.5f,-400.809f,37.6253f,-1.76278f}, // Refinery Banner
-
- {BG_IC_GO_BENCH_1,GO_BENCH_1,834.208f,-461.826f,22.3067f,1.5708f}, // Bench
- {BG_IC_GO_BENCH_2,GO_BENCH_2,826.153f,-461.985f,22.5149f,1.5708f}, // Bench
- {BG_IC_GO_BENCH_3,GO_BENCH_3,817.446f,-470.47f,25.372f,-1.56207f}, // Bench
- {BG_IC_GO_BENCH_4,GO_BENCH_4,827.001f,-474.415f,25.372f,1.57952f}, // Bench
- {BG_IC_GO_BENCH_5,GO_BENCH_5,819.264f,-461.961f,22.7614f,1.57952f}, // Bench
-
- {BG_IC_GO_BONFIRE_1,GO_BONFIRE_1,1162.91f,-734.578f,48.8948f,-2.9845f}, // Bonfire
- {BG_IC_GO_BONFIRE_2,GO_BONFIRE_2,1282.34f,-799.762f,87.1357f,-3.13286f}, // Bonfire
- {BG_IC_GO_BONFIRE_3,GO_BONFIRE_3,1358.06f,-732.178f,87.1606f,-3.13284f}, // Bonfire
- {BG_IC_GO_BONFIRE_4,GO_BONFIRE_4,1281.76f,-732.844f,87.1574f,-3.13246f}, // Bonfire
- {BG_IC_GO_BONFIRE_5,GO_BONFIRE_5,1358.81f,-797.899f,87.2953f,3.13312f}, // Bonfire
- {BG_IC_GO_BONFIRE_6,GO_BONFIRE_6,1162.21f,-790.543f,48.9162f,2.27765f}, // Bonfire
-
- {BG_IC_GO_BRAZIER_1,GO_BRAZIER_1,1262.21f,-751.358f,48.8133f,2.26893f}, // Brazier
- {BG_IC_GO_BRAZIER_2,GO_BRAZIER_2,1262.58f,-781.861f,48.8132f,2.04203f}, // Brazier
- {BG_IC_GO_BRAZIER_3,GO_BRAZIER_3,223.818f,-839.352f,60.7917f,1.09083f}, // Brazier
- {BG_IC_GO_BRAZIER_4,GO_BRAZIER_4,224.277f,-822.77f,60.7917f,2.06822f}, // Brazier
-
- {BG_IC_GO_CHAIR_1,GO_CHAIR_1,632.876f,-282.461f,5.45364f,-0.851094f}, // Chair
- {BG_IC_GO_CHAIR_2,GO_CHAIR_2,635.796f,-276.295f,5.48659f,-3.03273f}, // Chair
- {BG_IC_GO_CHAIR_3_1,GO_CHAIR_3,762.245f,-444.795f,22.8526f,-1.98095f}, // Chair
- {BG_IC_GO_CHAIR_4,GO_CHAIR_4,632.156f,-304.503f,5.4879f,1.15603f}, // Chair
- {BG_IC_GO_CHAIR_5,GO_CHAIR_5,643.86f,-270.204f,5.48898f,2.36903f}, // Chair
- {BG_IC_GO_CHAIR_6_1,GO_CHAIR_6,902.234f,-455.508f,18.3935f,-1.00356f}, // Chair
- {BG_IC_GO_CHAIR_7,GO_CHAIR_7,810.237f,-461.2f,25.4627f,1.5708f}, // Chair
- {BG_IC_GO_CHAIR_3_2,GO_CHAIR_3,1117.19f,-365.674f,18.8456f,0.968657f}, // Chair
- {BG_IC_GO_CHAIR_6_2,GO_CHAIR_6,1066.19f,-337.214f,18.8225f,0.453785f}, // Chair
- {BG_IC_GO_CHAIR_8_1,GO_CHAIR_8,798.324f,-444.951f,22.5601f,-1.02102f}, // Chair
- {BG_IC_GO_CHAIR_8_2,GO_CHAIR_8,1081.81f,-358.637f,18.5531f,1.92859f}, // Chair
- {BG_IC_GO_CHAIR_9,GO_CHAIR_9,814.931f,-470.816f,33.6373f,-3.12412f}, // Chair
-
- {BG_IC_GO_DOODAD_HU_PORTCULLIS01_1,GO_DOODAD_HU_PORTCULLIS01,401.024f,-780.724f,49.9482f,-2.52896f}, // Doodad_HU_Portcullis01
- {BG_IC_GO_DOODAD_HU_PORTCULLIS01_2,GO_DOODAD_HU_PORTCULLIS01,399.802f,-885.208f,50.1939f,2.516f}, // Doodad_HU_Portcullis01
-
- {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,413.479f,-833.95f,48.5238f,3.14159f}, // Doodad_ND_Human_Gate_ClosedFX_Door01
-
- {BG_IC_GO_DOODAD_PORTCULLISACTIVE01,GO_DOODAD_PORTCULLISACTIVE01,-832.595f,51.4109f,-0.0261791f, 0.0f}, // Doodad_PortcullisActive01
-
- {BG_IC_GO_DOODAD_PORTCULLISACTIVE02,GO_DOODAD_PORTCULLISACTIVE02,273.033f,-832.199f,51.4109f,-0.0261791f}, // Doodad_PortcullisActive02
-
- {BG_IC_GO_DOODAD_VR_PORTCULLIS01_1,GO_DOODAD_VR_PORTCULLIS01,1156.89f,-843.998f,48.6322f,0.732934f}, // Doodad_VR_Portcullis01
- {BG_IC_GO_DOODAD_VR_PORTCULLIS01_2,GO_DOODAD_VR_PORTCULLIS01,1157.05f,-682.36f,48.6322f,-0.829132f}, // Doodad_VR_Portcullis01
-
- {BG_IC_GO_FLAGPOLE_1_1,GO_FLAGPOLE_1,-400.809f,37.6253f,-1.76278f, 0.0f}, // Flagpole
- {BG_IC_GO_FLAGPOLE_2_1,GO_FLAGPOLE_2,1284.76f,-705.668f,48.9163f,-3.08918f}, // Flagpole
- {BG_IC_GO_FLAGPOLE_2_2,GO_FLAGPOLE_2,299.153f,-784.589f,48.9162f,-0.157079f}, // Flagpole
- {BG_IC_GO_FLAGPOLE_1_2,GO_FLAGPOLE_1,726.385f,-360.205f,17.8153f,-1.6057f}, // Flagpole
- {BG_IC_GO_FLAGPOLE_1_3,GO_FLAGPOLE_1,807.78f,-1000.07f,132.381f,-1.91986f}, // Flagpole
- {BG_IC_GO_FLAGPOLE_1_4,GO_FLAGPOLE_1,776.229f,-804.283f,6.45052f,1.6057f}, // Flagpole
- {BG_IC_GO_FLAGPOLE_1_5,GO_FLAGPOLE_1,251.016f,-1159.32f,17.2376f,-2.25147f}, // Flagpole
-
- {BG_IC_GO_HORDE_KEEP_PORTCULLIS,GO_HORDE_KEEP_PORTCULLIS,1283.05f,-765.878f,50.8297f,-3.13286f}, // Horde Keep Portcullis
-
- {BG_IC_GO_STOVE_1_1,GO_STOVE_1,903.291f,-457.345f,18.1356f,2.23402f}, // Stove
- {BG_IC_GO_STOVE_2_1,GO_STOVE_2,761.462f,-446.684f,22.5602f,0.244344f}, // Stove
- {BG_IC_GO_STOVE_1_2,GO_STOVE_1,11068.13f,-336.373f,18.5647f,-2.59181f}, // Stove
- {BG_IC_GO_STOVE_2_2,GO_STOVE_2,1118.32f,-363.969f,18.5532f,-3.08918f}, // Stove
-
- {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1,GO_HUGE_SEAFORIUM_BOMB_A,297.3212f,-851.321167f,48.91627f,-0.94247663f},
- {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2,GO_HUGE_SEAFORIUM_BOMB_A,298.104156f,-861.026062f,48.916275f,-2.75761318f},
- {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3,GO_HUGE_SEAFORIUM_BOMB_A,300.371521f,-818.732666f,48.91625f,0.785396755f},
- {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4,GO_HUGE_SEAFORIUM_BOMB_A,302.1354f,-810.7083f,48.91625f,-1.04719758f},
-
- {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1,GO_HUGE_SEAFORIUM_BOMB_H,1268.30908f, -745.783f, 48.9187775f, 0.785396755f},
- {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2,GO_HUGE_SEAFORIUM_BOMB_H,1268.50867f, -738.1215f, 48.9175f, -1.04719758f},
- {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3,GO_HUGE_SEAFORIUM_BOMB_H,1273.066f, -786.572937f, 48.9419174f, -0.94247663f},
- {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4,GO_HUGE_SEAFORIUM_BOMB_H,1273.849f, -796.2778f, 48.9364281f, -2.75761318f},
-
- {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01,GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01,1150.9f,-762.606f,47.0f,3.14159f} // Doodad_ND_WinterOrc_Wall_GateFX_Door01 -> this was not sniffed because I only had alliance sniffs
+ {BG_IC_GO_ALLIANCE_GATE_1, GO_ALLIANCE_GATE_1, 351.615f, -762.75f, 48.9162f, -1.5708f}, // Alliance Gate || Left
+ {BG_IC_GO_ALLIANCE_GATE_2, GO_ALLIANCE_GATE_2, 351.024f, -903.326f, 48.9247f, 1.5708f}, // Alliance Gate || Right
+ {BG_IC_GO_ALLIANCE_GATE_3, GO_ALLIANCE_GATE_3, 413.479f, -833.95f, 48.5238f, 3.14159f}, // Alliance Gate || Front
+
+ {BG_IC_GO_HORDE_GATE_1, GO_HORDE_GATE_1, 1150.9f, -762.606f, 47.5077f, 3.14159f}, // Horde Gate || Front
+ {BG_IC_GO_HORDE_GATE_2, GO_HORDE_GATE_2, 1218.74f, -851.155f, 48.2533f, -1.5708f}, // Horde Gate || Left
+ {BG_IC_GO_HORDE_GATE_3, GO_HORDE_GATE_3, 1217.9f, -676.948f, 47.6341f, 1.5708f}, // Horde Gate || Right
+
+ {BG_IC_GO_HORDE_BANNER, GO_HORDE_BANNER, 1284.76f, -705.668f, 48.9163f, -3.08918f}, // Horde Banner
+ {BG_IC_GO_ALLIANCE_BANNER, GO_ALLIANCE_BANNER, 299.153f, -784.589f, 48.9162f, -0.157079f}, // Alliance Banner
+
+ {BG_IC_GO_WORKSHOP_BANNER, GO_WORKSHOP_BANNER, 776.229f, -804.283f, 6.45052f, 1.6057f}, // Workshop Banner
+ {BG_IC_GO_DOCKS_BANNER, GO_DOCKS_BANNER, 726.385f, -360.205f, 17.8153f, -1.62316f}, // Docks Banner
+ {BG_IC_GO_HANGAR_BANNER, GO_HANGAR_BANNER, 807.78f, -1000.07f, 132.381f, -1.93732f}, // Hangar Banner
+ {BG_IC_GO_QUARRY_BANNER, GO_QUARRY_BANNER, 251.016f, -1159.32f, 17.2376f, -2.25147f}, // Quarry Banner
+ {BG_IC_GO_REFINERY_BANNER, GO_REFINERY_BANNER, 1269.5f, -400.809f, 37.6253f, -1.76278f}, // Refinery Banner
+
+ {BG_IC_GO_BENCH_1, GO_BENCH_1, 834.208f, -461.826f, 22.3067f, 1.5708f}, // Bench
+ {BG_IC_GO_BENCH_2, GO_BENCH_2, 826.153f, -461.985f, 22.5149f, 1.5708f}, // Bench
+ {BG_IC_GO_BENCH_3, GO_BENCH_3, 817.446f, -470.47f, 25.372f, -1.56207f}, // Bench
+ {BG_IC_GO_BENCH_4, GO_BENCH_4, 827.001f, -474.415f, 25.372f, 1.57952f}, // Bench
+ {BG_IC_GO_BENCH_5, GO_BENCH_5, 819.264f, -461.961f, 22.7614f, 1.57952f}, // Bench
+
+ {BG_IC_GO_BONFIRE_1, GO_BONFIRE_1, 1162.91f, -734.578f, 48.8948f, -2.9845f}, // Bonfire
+ {BG_IC_GO_BONFIRE_2, GO_BONFIRE_2, 1282.34f, -799.762f, 87.1357f, -3.13286f}, // Bonfire
+ {BG_IC_GO_BONFIRE_3, GO_BONFIRE_3, 1358.06f, -732.178f, 87.1606f, -3.13284f}, // Bonfire
+ {BG_IC_GO_BONFIRE_4, GO_BONFIRE_4, 1281.76f, -732.844f, 87.1574f, -3.13246f}, // Bonfire
+ {BG_IC_GO_BONFIRE_5, GO_BONFIRE_5, 1358.81f, -797.899f, 87.2953f, 3.13312f}, // Bonfire
+ {BG_IC_GO_BONFIRE_6, GO_BONFIRE_6, 1162.21f, -790.543f, 48.9162f, 2.27765f}, // Bonfire
+
+ {BG_IC_GO_BRAZIER_1, GO_BRAZIER_1, 1262.21f, -751.358f, 48.8133f, 2.26893f}, // Brazier
+ {BG_IC_GO_BRAZIER_2, GO_BRAZIER_2, 1262.58f, -781.861f, 48.8132f, 2.04203f}, // Brazier
+ {BG_IC_GO_BRAZIER_3, GO_BRAZIER_3, 223.818f, -839.352f, 60.7917f, 1.09083f}, // Brazier
+ {BG_IC_GO_BRAZIER_4, GO_BRAZIER_4, 224.277f, -822.77f, 60.7917f, 2.06822f}, // Brazier
+
+ {BG_IC_GO_CHAIR_1, GO_CHAIR_1, 632.876f, -282.461f, 5.45364f, -0.851094f}, // Chair
+ {BG_IC_GO_CHAIR_2, GO_CHAIR_2, 635.796f, -276.295f, 5.48659f, -3.03273f}, // Chair
+ {BG_IC_GO_CHAIR_3_1, GO_CHAIR_3, 762.245f, -444.795f, 22.8526f, -1.98095f}, // Chair
+ {BG_IC_GO_CHAIR_4, GO_CHAIR_4, 632.156f, -304.503f, 5.4879f, 1.15603f}, // Chair
+ {BG_IC_GO_CHAIR_5, GO_CHAIR_5, 643.86f, -270.204f, 5.48898f, 2.36903f}, // Chair
+ {BG_IC_GO_CHAIR_6_1, GO_CHAIR_6, 902.234f, -455.508f, 18.3935f, -1.00356f}, // Chair
+ {BG_IC_GO_CHAIR_7, GO_CHAIR_7, 810.237f, -461.2f, 25.4627f, 1.5708f}, // Chair
+ {BG_IC_GO_CHAIR_3_2, GO_CHAIR_3, 1117.19f, -365.674f, 18.8456f, 0.968657f}, // Chair
+ {BG_IC_GO_CHAIR_6_2, GO_CHAIR_6, 1066.19f, -337.214f, 18.8225f, 0.453785f}, // Chair
+ {BG_IC_GO_CHAIR_8_1, GO_CHAIR_8, 798.324f, -444.951f, 22.5601f, -1.02102f}, // Chair
+ {BG_IC_GO_CHAIR_8_2, GO_CHAIR_8, 1081.81f, -358.637f, 18.5531f, 1.92859f}, // Chair
+ {BG_IC_GO_CHAIR_9, GO_CHAIR_9, 814.931f, -470.816f, 33.6373f, -3.12412f}, // Chair
+
+ {BG_IC_GO_DOODAD_HU_PORTCULLIS01_1, GO_DOODAD_HU_PORTCULLIS01, 401.024f, -780.724f, 49.9482f, -2.52896f}, // Doodad_HU_Portcullis01
+ {BG_IC_GO_DOODAD_HU_PORTCULLIS01_2, GO_DOODAD_HU_PORTCULLIS01, 399.802f, -885.208f, 50.1939f, 2.516f}, // Doodad_HU_Portcullis01
+
+ {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, 413.479f, -833.95f, 48.5238f, 3.14159f}, // Doodad_ND_Human_Gate_ClosedFX_Door01
+
+ {BG_IC_GO_DOODAD_PORTCULLISACTIVE01, GO_DOODAD_PORTCULLISACTIVE01, -832.595f, 51.4109f, -0.0261791f, 0.0f}, // Doodad_PortcullisActive01
+
+ {BG_IC_GO_DOODAD_PORTCULLISACTIVE02, GO_DOODAD_PORTCULLISACTIVE02, 273.033f, -832.199f, 51.4109f, -0.0261791f}, // Doodad_PortcullisActive02
+
+ {BG_IC_GO_DOODAD_VR_PORTCULLIS01_1, GO_DOODAD_VR_PORTCULLIS01, 1156.89f, -843.998f, 48.6322f, 0.732934f}, // Doodad_VR_Portcullis01
+ {BG_IC_GO_DOODAD_VR_PORTCULLIS01_2, GO_DOODAD_VR_PORTCULLIS01, 1157.05f, -682.36f, 48.6322f, -0.829132f}, // Doodad_VR_Portcullis01
+
+ {BG_IC_GO_FLAGPOLE_1_1, GO_FLAGPOLE_1, -400.809f, 37.6253f, -1.76278f, 0.0f}, // Flagpole
+ {BG_IC_GO_FLAGPOLE_2_1, GO_FLAGPOLE_2, 1284.76f, -705.668f, 48.9163f, -3.08918f}, // Flagpole
+ {BG_IC_GO_FLAGPOLE_2_2, GO_FLAGPOLE_2, 299.153f, -784.589f, 48.9162f, -0.157079f}, // Flagpole
+ {BG_IC_GO_FLAGPOLE_1_2, GO_FLAGPOLE_1, 726.385f, -360.205f, 17.8153f, -1.6057f}, // Flagpole
+ {BG_IC_GO_FLAGPOLE_1_3, GO_FLAGPOLE_1, 807.78f, -1000.07f, 132.381f, -1.91986f}, // Flagpole
+ {BG_IC_GO_FLAGPOLE_1_4, GO_FLAGPOLE_1, 776.229f, -804.283f, 6.45052f, 1.6057f}, // Flagpole
+ {BG_IC_GO_FLAGPOLE_1_5, GO_FLAGPOLE_1, 251.016f, -1159.32f, 17.2376f, -2.25147f}, // Flagpole
+
+ {BG_IC_GO_HORDE_KEEP_PORTCULLIS, GO_HORDE_KEEP_PORTCULLIS, 1283.05f, -765.878f, 50.8297f, -3.13286f}, // Horde Keep Portcullis
+
+ {BG_IC_GO_STOVE_1_1, GO_STOVE_1, 903.291f, -457.345f, 18.1356f, 2.23402f}, // Stove
+ {BG_IC_GO_STOVE_2_1, GO_STOVE_2, 761.462f, -446.684f, 22.5602f, 0.244344f}, // Stove
+ {BG_IC_GO_STOVE_1_2, GO_STOVE_1, 11068.13f, -336.373f, 18.5647f, -2.59181f}, // Stove
+ {BG_IC_GO_STOVE_2_2, GO_STOVE_2, 1118.32f, -363.969f, 18.5532f, -3.08918f}, // Stove
+
+ {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1, GO_HUGE_SEAFORIUM_BOMB_A, 297.3212f, -851.321167f, 48.91627f, -0.94247663f},
+ {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2, GO_HUGE_SEAFORIUM_BOMB_A, 298.104156f, -861.026062f, 48.916275f, -2.75761318f},
+ {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3, GO_HUGE_SEAFORIUM_BOMB_A, 300.371521f, -818.732666f, 48.91625f, 0.785396755f},
+ {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4, GO_HUGE_SEAFORIUM_BOMB_A, 302.1354f, -810.7083f, 48.91625f, -1.04719758f},
+
+ {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1, GO_HUGE_SEAFORIUM_BOMB_H, 1268.30908f, -745.783f, 48.9187775f, 0.785396755f},
+ {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2, GO_HUGE_SEAFORIUM_BOMB_H, 1268.50867f, -738.1215f, 48.9175f, -1.04719758f},
+ {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3, GO_HUGE_SEAFORIUM_BOMB_H, 1273.066f, -786.572937f, 48.9419174f, -0.94247663f},
+ {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4, GO_HUGE_SEAFORIUM_BOMB_H, 1273.849f, -796.2778f, 48.9364281f, -2.75761318f},
+
+ {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1150.9f, -762.606f, 47.0f, 3.14159f} // Doodad_ND_WinterOrc_Wall_GateFX_Door01 -> this was not sniffed because I only had alliance sniffs
};
const Position workshopBombs[2] =
{
- {750.601f,-864.597f,13.4754f,1.93731f},
- {785.509f,-864.715f,13.3993f,2.47837f}
+ {750.601f, -864.597f, 13.4754f, 1.93731f},
+ {785.509f, -864.715f, 13.3993f, 2.47837f}
};
enum Spells
@@ -780,7 +780,7 @@ enum ICNodeState
const uint32 BG_IC_GraveyardIds[MAX_NODE_TYPES+2] = {0, 0, 1480, 1481, 1482, 1485, 1486, 1483, 1484};
const Position TransportMovementInfo = {7.305609f, -0.095246f, 34.51022f, 0.0f};
-const Position TeleportToTransportPosition = {661.0f,-1244.0f,288.0f,0.0f};
+const Position TeleportToTransportPosition = {661.0f, -1244.0f, 288.0f, 0.0f};
const float BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2][4] =
{
@@ -831,13 +831,13 @@ struct ICNodePoint
const ICNodePoint nodePointInitial[7] =
{
- {BG_IC_GO_REFINERY_BANNER,GO_REFINERY_BANNER,TEAM_NEUTRAL,NODE_TYPE_REFINERY,{GO_ALLIANCE_BANNER_REFINERY,GO_ALLIANCE_BANNER_REFINERY_CONT,GO_HORDE_BANNER_REFINERY,GO_HORDE_BANNER_REFINERY_CONT},false,0,0,{BG_IC_REFINERY_UNCONTROLLED,BG_IC_REFINERY_CONFLICT_A,BG_IC_REFINERY_CONFLICT_H,BG_IC_REFINERY_CONTROLLED_A,BG_IC_REFINERY_CONTROLLED_H},NODE_STATE_UNCONTROLLED,LANG_BG_IC_REFINERY},
- {BG_IC_GO_QUARRY_BANNER,GO_QUARRY_BANNER,TEAM_NEUTRAL,NODE_TYPE_QUARRY, {GO_ALLIANCE_BANNER_QUARRY,GO_ALLIANCE_BANNER_QUARRY_CONT,GO_HORDE_BANNER_QUARRY,GO_HORDE_BANNER_QUARRY_CONT},false,0,0,{BG_IC_QUARRY_UNCONTROLLED,BG_IC_QUARRY_CONFLICT_A,BG_IC_QUARRY_CONFLICT_H,BG_IC_QUARRY_CONTROLLED_A,BG_IC_QUARRY_CONTROLLED_H},NODE_STATE_UNCONTROLLED,LANG_BG_IC_QUARRY},
- {BG_IC_GO_DOCKS_BANNER,GO_DOCKS_BANNER,TEAM_NEUTRAL,NODE_TYPE_DOCKS, {GO_ALLIANCE_BANNER_DOCK,GO_ALLIANCE_BANNER_DOCK_CONT,GO_HORDE_BANNER_DOCK,GO_HORDE_BANNER_DOCK_CONT},false,0,0,{BG_IC_DOCKS_UNCONTROLLED, BG_IC_DOCKS_CONFLICT_A, BG_IC_DOCKS_CONFLICT_H, BG_IC_DOCKS_CONTROLLED_A,BG_IC_DOCKS_CONTROLLED_H},NODE_STATE_UNCONTROLLED,LANG_BG_IC_DOCKS},
- {BG_IC_GO_HANGAR_BANNER,GO_HANGAR_BANNER,TEAM_NEUTRAL,NODE_TYPE_HANGAR, {GO_ALLIANCE_BANNER_HANGAR,GO_ALLIANCE_BANNER_HANGAR_CONT,GO_HORDE_BANNER_HANGAR,GO_HORDE_BANNER_HANGAR_CONT},false,0,0,{BG_IC_HANGAR_UNCONTROLLED,BG_IC_HANGAR_CONFLICT_A, BG_IC_HANGAR_CONFLICT_H, BG_IC_HANGAR_CONTROLLED_A, BG_IC_HANGAR_CONTROLLED_H},NODE_STATE_UNCONTROLLED,LANG_BG_IC_HANGAR},
- {BG_IC_GO_WORKSHOP_BANNER,GO_WORKSHOP_BANNER,TEAM_NEUTRAL, NODE_TYPE_WORKSHOP, {GO_ALLIANCE_BANNER_WORKSHOP,GO_ALLIANCE_BANNER_WORKSHOP_CONT,GO_HORDE_BANNER_WORKSHOP,GO_HORDE_BANNER_WORKSHOP_CONT},false,0,0,{BG_IC_WORKSHOP_UNCONTROLLED,BG_IC_WORKSHOP_CONFLICT_A,BG_IC_WORKSHOP_CONFLICT_H,BG_IC_WORKSHOP_CONTROLLED_A,BG_IC_WORKSHOP_CONTROLLED_H},NODE_STATE_UNCONTROLLED,LANG_BG_IC_WORKSHOP},
- {BG_IC_GO_ALLIANCE_BANNER,GO_ALLIANCE_BANNER,TEAM_ALLIANCE,NODE_TYPE_GRAVEYARD_A, {GO_ALLIANCE_BANNER_GRAVEYARD_A,GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT,GO_HORDE_BANNER_GRAVEYARD_A,GO_HORDE_BANNER_GRAVEYARD_A_CONT},false,0,0,{BG_IC_ALLIANCE_KEEP_UNCONTROLLED,BG_IC_ALLIANCE_KEEP_CONFLICT_A,BG_IC_ALLIANCE_KEEP_CONFLICT_H,BG_IC_ALLIANCE_KEEP_CONTROLLED_A,BG_IC_ALLIANCE_KEEP_CONTROLLED_H},NODE_STATE_CONTROLLED_A,LANG_BG_IC_ALLIANCE_KEEP},
- {BG_IC_GO_HORDE_BANNER,GO_HORDE_BANNER,TEAM_HORDE,NODE_TYPE_GRAVEYARD_H, {GO_ALLIANCE_BANNER_GRAVEYARD_H,GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT,GO_HORDE_BANNER_GRAVEYARD_H,GO_HORDE_BANNER_GRAVEYARD_H_CONT},false,0,0,{BG_IC_HORDE_KEEP_UNCONTROLLED,BG_IC_HORDE_KEEP_CONFLICT_A,BG_IC_HORDE_KEEP_CONFLICT_H,BG_IC_HORDE_KEEP_CONTROLLED_A,BG_IC_HORDE_KEEP_CONTROLLED_H},NODE_STATE_CONTROLLED_H,LANG_BG_IC_HORDE_KEEP},
+ {BG_IC_GO_REFINERY_BANNER, GO_REFINERY_BANNER, TEAM_NEUTRAL, NODE_TYPE_REFINERY, {GO_ALLIANCE_BANNER_REFINERY, GO_ALLIANCE_BANNER_REFINERY_CONT, GO_HORDE_BANNER_REFINERY, GO_HORDE_BANNER_REFINERY_CONT}, false, 0, 0, {BG_IC_REFINERY_UNCONTROLLED, BG_IC_REFINERY_CONFLICT_A, BG_IC_REFINERY_CONFLICT_H, BG_IC_REFINERY_CONTROLLED_A, BG_IC_REFINERY_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_REFINERY},
+ {BG_IC_GO_QUARRY_BANNER, GO_QUARRY_BANNER, TEAM_NEUTRAL, NODE_TYPE_QUARRY, {GO_ALLIANCE_BANNER_QUARRY, GO_ALLIANCE_BANNER_QUARRY_CONT, GO_HORDE_BANNER_QUARRY, GO_HORDE_BANNER_QUARRY_CONT}, false, 0, 0, {BG_IC_QUARRY_UNCONTROLLED, BG_IC_QUARRY_CONFLICT_A, BG_IC_QUARRY_CONFLICT_H, BG_IC_QUARRY_CONTROLLED_A, BG_IC_QUARRY_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_QUARRY},
+ {BG_IC_GO_DOCKS_BANNER, GO_DOCKS_BANNER, TEAM_NEUTRAL, NODE_TYPE_DOCKS, {GO_ALLIANCE_BANNER_DOCK, GO_ALLIANCE_BANNER_DOCK_CONT, GO_HORDE_BANNER_DOCK, GO_HORDE_BANNER_DOCK_CONT}, false, 0, 0, {BG_IC_DOCKS_UNCONTROLLED, BG_IC_DOCKS_CONFLICT_A, BG_IC_DOCKS_CONFLICT_H, BG_IC_DOCKS_CONTROLLED_A, BG_IC_DOCKS_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_DOCKS},
+ {BG_IC_GO_HANGAR_BANNER, GO_HANGAR_BANNER, TEAM_NEUTRAL, NODE_TYPE_HANGAR, {GO_ALLIANCE_BANNER_HANGAR, GO_ALLIANCE_BANNER_HANGAR_CONT, GO_HORDE_BANNER_HANGAR, GO_HORDE_BANNER_HANGAR_CONT}, false, 0, 0, {BG_IC_HANGAR_UNCONTROLLED, BG_IC_HANGAR_CONFLICT_A, BG_IC_HANGAR_CONFLICT_H, BG_IC_HANGAR_CONTROLLED_A, BG_IC_HANGAR_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_HANGAR},
+ {BG_IC_GO_WORKSHOP_BANNER, GO_WORKSHOP_BANNER, TEAM_NEUTRAL, NODE_TYPE_WORKSHOP, {GO_ALLIANCE_BANNER_WORKSHOP, GO_ALLIANCE_BANNER_WORKSHOP_CONT, GO_HORDE_BANNER_WORKSHOP, GO_HORDE_BANNER_WORKSHOP_CONT}, false, 0, 0, {BG_IC_WORKSHOP_UNCONTROLLED, BG_IC_WORKSHOP_CONFLICT_A, BG_IC_WORKSHOP_CONFLICT_H, BG_IC_WORKSHOP_CONTROLLED_A, BG_IC_WORKSHOP_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_WORKSHOP},
+ {BG_IC_GO_ALLIANCE_BANNER, GO_ALLIANCE_BANNER, TEAM_ALLIANCE, NODE_TYPE_GRAVEYARD_A, {GO_ALLIANCE_BANNER_GRAVEYARD_A, GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT, GO_HORDE_BANNER_GRAVEYARD_A, GO_HORDE_BANNER_GRAVEYARD_A_CONT}, false, 0, 0, {BG_IC_ALLIANCE_KEEP_UNCONTROLLED, BG_IC_ALLIANCE_KEEP_CONFLICT_A, BG_IC_ALLIANCE_KEEP_CONFLICT_H, BG_IC_ALLIANCE_KEEP_CONTROLLED_A, BG_IC_ALLIANCE_KEEP_CONTROLLED_H}, NODE_STATE_CONTROLLED_A, LANG_BG_IC_ALLIANCE_KEEP},
+ {BG_IC_GO_HORDE_BANNER, GO_HORDE_BANNER, TEAM_HORDE, NODE_TYPE_GRAVEYARD_H, {GO_ALLIANCE_BANNER_GRAVEYARD_H, GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT, GO_HORDE_BANNER_GRAVEYARD_H, GO_HORDE_BANNER_GRAVEYARD_H_CONT}, false, 0, 0, {BG_IC_HORDE_KEEP_UNCONTROLLED, BG_IC_HORDE_KEEP_CONFLICT_A, BG_IC_HORDE_KEEP_CONFLICT_H, BG_IC_HORDE_KEEP_CONTROLLED_A, BG_IC_HORDE_KEEP_CONTROLLED_H}, NODE_STATE_CONTROLLED_H, LANG_BG_IC_HORDE_KEEP},
};
enum HonorRewards
@@ -869,7 +869,7 @@ class BattlegroundIC : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr,uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void SpawnLeader(uint32 teamid);
@@ -908,7 +908,7 @@ class BattlegroundIC : public Battleground
Transport* gunshipAlliance;
Transport* gunshipHorde;
- uint32 GetNextBanner(ICNodePoint* nodePoint,uint32 team, bool returnDefinitve);
+ uint32 GetNextBanner(ICNodePoint* nodePoint, uint32 team, bool returnDefinitve);
uint32 GetGateIDFromEntry(uint32 id)
{
@@ -957,7 +957,7 @@ class BattlegroundIC : public Battleground
void UpdateNodeWorldState(ICNodePoint* nodePoint);
void HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture);
void HandleContestedNodes(ICNodePoint* nodePoint);
- Transport* CreateTransport(uint32 goEntry,uint32 period);
+ Transport* CreateTransport(uint32 goEntry, uint32 period);
void SendTransportInit(Player* player);
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
index e33d9f0123a..ec784385940 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
@@ -104,7 +104,7 @@ void BattlegroundNA::HandleKillPlayer(Player *player, Player *killer)
return;
}
- Battleground::HandleKillPlayer(player,killer);
+ Battleground::HandleKillPlayer(player, killer);
UpdateArenaWorldState();
CheckArenaWinConditions();
@@ -112,7 +112,7 @@ void BattlegroundNA::HandleKillPlayer(Player *player, Player *killer)
bool BattlegroundNA::HandlePlayerUnderMap(Player *player)
{
- player->TeleportTo(GetMapId(),4055.504395f,2919.660645f,13.611241f,player->GetOrientation(),false);
+ player->TeleportTo(GetMapId(), 4055.504395f, 2919.660645f, 13.611241f, player->GetOrientation(), false);
return true;
}
@@ -135,7 +135,7 @@ void BattlegroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
}
//if (buff_guid)
- // HandleTriggerBuff(buff_guid,Source);
+ // HandleTriggerBuff(buff_guid, Source);
}
void BattlegroundNA::FillInitialWorldStates(WorldPacket &data)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
index c860d65d33c..5adc117a1be 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
@@ -57,7 +57,7 @@ void BattlegroundRB::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
-void BattlegroundRB::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
+void BattlegroundRB::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
@@ -75,5 +75,5 @@ void BattlegroundRB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
if (itr == m_PlayerScores.end()) // player not found...
return;
- Battleground::UpdatePlayerScore(Source,type,value, doAddHonor);
+ Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.h b/src/server/game/Battlegrounds/Zones/BattlegroundRB.h
index eb2e5cd181f..7a521ae489f 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRB.h
@@ -41,7 +41,7 @@ class BattlegroundRB : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr,uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
/* Scorekeeping */
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
index 4581feaabca..c6f991ce184 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
@@ -104,7 +104,7 @@ void BattlegroundRL::HandleKillPlayer(Player *player, Player *killer)
return;
}
- Battleground::HandleKillPlayer(player,killer);
+ Battleground::HandleKillPlayer(player, killer);
UpdateArenaWorldState();
CheckArenaWinConditions();
@@ -112,7 +112,7 @@ void BattlegroundRL::HandleKillPlayer(Player *player, Player *killer)
bool BattlegroundRL::HandlePlayerUnderMap(Player *player)
{
- player->TeleportTo(GetMapId(),1285.810547f,1667.896851f,39.957642f,player->GetOrientation(),false);
+ player->TeleportTo(GetMapId(), 1285.810547f, 1667.896851f, 39.957642f, player->GetOrientation(), false);
return true;
}
@@ -136,7 +136,7 @@ void BattlegroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
}
//if (buff_guid)
- // HandleTriggerBuff(buff_guid,Source);
+ // HandleTriggerBuff(buff_guid, Source);
}
void BattlegroundRL::FillInitialWorldStates(WorldPacket &data)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index c1ad44f7929..9a1e4a8c0b2 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -46,7 +46,7 @@ BattlegroundSA::~BattlegroundSA()
void BattlegroundSA::Reset()
{
TotalTime = 0;
- Attackers = ((urand(0,1)) ? TEAM_ALLIANCE : TEAM_HORDE);
+ Attackers = ((urand(0, 1)) ? TEAM_ALLIANCE : TEAM_HORDE);
for (uint8 i = 0; i <= 5; i++)
GateStatus[i] = BG_SA_GATE_OK;
ShipsStarted = false;
@@ -83,7 +83,7 @@ bool BattlegroundSA::ResetObjs()
for (uint8 i = 0; i < BG_SA_BOAT_ONE; i++)
{
- if (!AddObject(i,BG_SA_ObjEntries[i],BG_SA_ObjSpawnlocs[i][0],BG_SA_ObjSpawnlocs[i][1], BG_SA_ObjSpawnlocs[i][2],BG_SA_ObjSpawnlocs[i][3],0,0,0,0,RESPAWN_ONE_DAY))
+ if (!AddObject(i, BG_SA_ObjEntries[i], BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1], BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3], 0, 0, 0, 0, RESPAWN_ONE_DAY))
return false;
}
@@ -99,18 +99,18 @@ bool BattlegroundSA::ResetObjs()
boatid= Attackers ? BG_SA_BOAT_TWO_H : BG_SA_BOAT_TWO_A;
break;
}
- if (!AddObject(i,boatid,BG_SA_ObjSpawnlocs[i][0],
+ if (!AddObject(i, boatid, BG_SA_ObjSpawnlocs[i][0],
BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2]+(Attackers ? -3.750f: 0),
- BG_SA_ObjSpawnlocs[i][3],0,0,0,0,RESPAWN_ONE_DAY))
+ BG_SA_ObjSpawnlocs[i][3], 0, 0, 0, 0, RESPAWN_ONE_DAY))
return false;
}
for (uint8 i = BG_SA_SIGIL_1; i < BG_SA_CENTRAL_FLAG; i++)
{
- if (!AddObject(i,BG_SA_ObjEntries[i],
- BG_SA_ObjSpawnlocs[i][0],BG_SA_ObjSpawnlocs[i][1],
- BG_SA_ObjSpawnlocs[i][2],BG_SA_ObjSpawnlocs[i][3],
- 0,0,0,0,RESPAWN_ONE_DAY))
+ if (!AddObject(i, BG_SA_ObjEntries[i],
+ BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
+ BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
+ 0, 0, 0, 0, RESPAWN_ONE_DAY))
return false;
}
@@ -125,8 +125,8 @@ bool BattlegroundSA::ResetObjs()
for (uint8 i = 0; i < BG_SA_NPC_SPARKLIGHT; i++)
{
if (!AddCreature(BG_SA_NpcEntries[i], i, (Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE),
- BG_SA_NpcSpawnlocs[i][0],BG_SA_NpcSpawnlocs[i][1],
- BG_SA_NpcSpawnlocs[i][2],BG_SA_NpcSpawnlocs[i][3],600))
+ BG_SA_NpcSpawnlocs[i][0], BG_SA_NpcSpawnlocs[i][1],
+ BG_SA_NpcSpawnlocs[i][2], BG_SA_NpcSpawnlocs[i][3], 600))
return false;
}
@@ -156,7 +156,7 @@ bool BattlegroundSA::ResetObjs()
if (!sg)
{
- sLog->outError("SOTA: Can't find GY entry %u",BG_SA_GYEntries[i]);
+ sLog->outError("SOTA: Can't find GY entry %u", BG_SA_GYEntries[i]);
return false;
}
@@ -169,7 +169,7 @@ bool BattlegroundSA::ResetObjs()
{
GraveyardStatus[i] = ((Attackers == TEAM_HORDE)? TEAM_ALLIANCE : TEAM_HORDE);
if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((Attackers == TEAM_HORDE)? ALLIANCE : HORDE)))
- sLog->outError("SOTA: couldn't spawn GY: %u",i);
+ sLog->outError("SOTA: couldn't spawn GY: %u", i);
}
}
@@ -179,7 +179,7 @@ bool BattlegroundSA::ResetObjs()
AddObject(i, (BG_SA_ObjEntries[i] - (Attackers == TEAM_ALLIANCE ? 1:0)),
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
- 0,0,0,0,RESPAWN_ONE_DAY);
+ 0, 0, 0, 0, RESPAWN_ONE_DAY);
GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, atF);
}
@@ -188,7 +188,7 @@ bool BattlegroundSA::ResetObjs()
AddObject(i, BG_SA_ObjEntries[i],
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
- 0,0,0,0,RESPAWN_ONE_DAY);
+ 0, 0, 0, 0, RESPAWN_ONE_DAY);
GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, defF);
}
@@ -197,7 +197,7 @@ bool BattlegroundSA::ResetObjs()
AddObject(i, BG_SA_ObjEntries[BG_SA_BOMB],
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
- 0,0,0,0,RESPAWN_ONE_DAY);
+ 0, 0, 0, 0, RESPAWN_ONE_DAY);
GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, atF);
}
@@ -220,8 +220,8 @@ bool BattlegroundSA::ResetObjs()
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 0);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_HRD, 0);
- UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN,1);
- UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN,0);
+ UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN, 1);
+ UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN, 0);
}
else
{
@@ -233,8 +233,8 @@ bool BattlegroundSA::ResetObjs()
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 1);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_HRD, 1);
- UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN,0);
- UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN,1);
+ UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN, 0);
+ UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN, 1);
}
UpdateWorldState(BG_SA_PURPLE_GATEWS, 1);
@@ -443,9 +443,9 @@ void BattlegroundSA::AddPlayer(Player *plr)
{
if (plr->GetTeamId() == Attackers)
{
- plr->CastSpell(plr,12438,true);//Without this player falls before boat loads...
+ plr->CastSpell(plr, 12438, true);//Without this player falls before boat loads...
- if (urand(0,1))
+ if (urand(0, 1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
@@ -465,7 +465,7 @@ void BattlegroundSA::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
-void BattlegroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
+void BattlegroundSA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
@@ -487,7 +487,7 @@ void BattlegroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
else if (type == SCORE_DESTROYED_WALL)
((BattlegroundSAScore*)itr->second)->gates_destroyed += value;
else
- Battleground::UpdatePlayerScore(Source,type,value, doAddHonor);
+ Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
}
void BattlegroundSA::TeleportPlayers()
@@ -511,9 +511,9 @@ void BattlegroundSA::TeleportPlayers()
if (plr->GetTeamId() == Attackers)
{
- plr->CastSpell(plr,12438,true); //Without this player falls before boat loads...
+ plr->CastSpell(plr, 12438, true); //Without this player falls before boat loads...
- if (urand(0,1))
+ if (urand(0, 1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
@@ -635,9 +635,9 @@ void BattlegroundSA::DestroyGate(Player* pl, GameObject* /*go*/, uint32 destroye
if (i < 5)
DelObject(i+9);
- UpdatePlayerScore(pl,SCORE_DESTROYED_WALL, 1);
+ UpdatePlayerScore(pl, SCORE_DESTROYED_WALL, 1);
if (rewardHonor)
- UpdatePlayerScore(pl,SCORE_BONUS_HONOR,(GetBonusHonorFromKill(1)));
+ UpdatePlayerScore(pl, SCORE_BONUS_HONOR, (GetBonusHonorFromKill(1)));
}
}
}
@@ -648,9 +648,9 @@ WorldSafeLocsEntry const* BattlegroundSA::GetClosestGraveYard(Player* player)
WorldSafeLocsEntry const* ret;
WorldSafeLocsEntry const* closest;
float dist, nearest;
- float x,y,z;
+ float x, y, z;
- player->GetPosition(x,y,z);
+ player->GetPosition(x, y, z);
if (player->GetTeamId() == Attackers)
safeloc = BG_SA_GYEntries[BG_SA_BEACH_GY];
@@ -727,9 +727,9 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
case BG_SA_LEFT_CAPTURABLE_GY:
flag = BG_SA_LEFT_FLAG;
DelObject(flag);
- AddObject(flag,(BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0:1)),
- BG_SA_ObjSpawnlocs[flag][0],BG_SA_ObjSpawnlocs[flag][1],
- BG_SA_ObjSpawnlocs[flag][2],BG_SA_ObjSpawnlocs[flag][3],0,0,0,0,RESPAWN_ONE_DAY);
+ AddObject(flag, (BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0:1)),
+ BG_SA_ObjSpawnlocs[flag][0], BG_SA_ObjSpawnlocs[flag][1],
+ BG_SA_ObjSpawnlocs[flag][2], BG_SA_ObjSpawnlocs[flag][3], 0, 0, 0, 0, RESPAWN_ONE_DAY);
npc = BG_SA_NPC_RIGSPARK;
AddCreature(BG_SA_NpcEntries[npc], npc, Attackers,
@@ -747,8 +747,8 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
flag = BG_SA_RIGHT_FLAG;
DelObject(flag);
AddObject(flag, (BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0:1)),
- BG_SA_ObjSpawnlocs[flag][0],BG_SA_ObjSpawnlocs[flag][1],
- BG_SA_ObjSpawnlocs[flag][2],BG_SA_ObjSpawnlocs[flag][3],0,0,0,0,RESPAWN_ONE_DAY);
+ BG_SA_ObjSpawnlocs[flag][0], BG_SA_ObjSpawnlocs[flag][1],
+ BG_SA_ObjSpawnlocs[flag][2], BG_SA_ObjSpawnlocs[flag][3], 0, 0, 0, 0, RESPAWN_ONE_DAY);
npc = BG_SA_NPC_SPARKLIGHT;
AddCreature(BG_SA_NpcEntries[npc], npc, Attackers,
@@ -766,8 +766,8 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
flag = BG_SA_CENTRAL_FLAG;
DelObject(flag);
AddObject(flag, (BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0:1)),
- BG_SA_ObjSpawnlocs[flag][0],BG_SA_ObjSpawnlocs[flag][1],
- BG_SA_ObjSpawnlocs[flag][2],BG_SA_ObjSpawnlocs[flag][3],0,0,0,0,RESPAWN_ONE_DAY);
+ BG_SA_ObjSpawnlocs[flag][0], BG_SA_ObjSpawnlocs[flag][1],
+ BG_SA_ObjSpawnlocs[flag][2], BG_SA_ObjSpawnlocs[flag][3], 0, 0, 0, 0, RESPAWN_ONE_DAY);
UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
UpdateWorldState(BG_SA_CENTER_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index 5bd5216b708..a481194402a 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -170,10 +170,10 @@ const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC + BG_SA_DEMOLISHER_AMOUNT][4] =
{ 1236.213f, 92.287f, 64.965f, 5.751f },
{ 1215.11f, 57.772f, 64.739f, 5.78f } ,
//Demolishers
- { 1611.597656f,-117.270073f,8.719355f,2.513274f},
- { 1575.562500f,-158.421875f,5.024450f,2.129302f},
- { 1618.047729f,61.424641f,7.248210f,3.979351f},
- { 1575.103149f,98.873344f,2.830360f,3.752458f},
+ { 1611.597656f, -117.270073f, 8.719355f, 2.513274f},
+ { 1575.562500f, -158.421875f, 5.024450f, 2.129302f},
+ { 1618.047729f, 61.424641f, 7.248210f, 3.979351f},
+ { 1575.103149f, 98.873344f, 2.830360f, 3.752458f},
//trigger
{ 1453.49f, -250.453f, 30.896f, 4.2883f},
{ 1377.05f, 97.036f, 30.8605f, 2.46539f},
@@ -240,19 +240,19 @@ const float BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] =
{ 1230.75f, -210.724f, 67.611f, 0.5023f },
{ 1217.8f, 79.532f, 66.58f, 5.745f },
//Flagpoles
- { 1215.114258f,-65.711861f,70.084267f,-3.124123f},
- {1338.863892f,-153.336533f,30.895121f,-2.530723f},
- {1309.124268f,9.410645f,30.893402f,-1.623156f},
+ { 1215.114258f, -65.711861f, 70.084267f, -3.124123f},
+ {1338.863892f, -153.336533f, 30.895121f, -2.530723f},
+ {1309.124268f, 9.410645f, 30.893402f, -1.623156f},
//Flags
- { 1215.108032f,-65.715767f,70.084267f,-3.124123f},
- { 1338.859253f,-153.327316f,30.895077f,-2.530723f},
- { 1309.192017f,9.416233f,30.893402f,1.518436f},
+ { 1215.108032f, -65.715767f, 70.084267f, -3.124123f},
+ { 1338.859253f, -153.327316f, 30.895077f, -2.530723f},
+ { 1309.192017f, 9.416233f, 30.893402f, 1.518436f},
//Portal
{1468.380005f, -225.798996f, 30.896200f, 0.0f}, //blue
- {1394.270020f, 72.551399f, 31.054300f, 0.0f},//green
- {1065.260010f, -89.79501f, 81.073402f, 0.0f},//yellow
- {1216.069946f, 47.904301f, 54.278198f,0.0f}, //purple
- {1255.569946f, -233.548996f, 56.43699f, 0.0f},//red
+ {1394.270020f, 72.551399f, 31.054300f, 0.0f}, //green
+ {1065.260010f, -89.79501f, 81.073402f, 0.0f}, //yellow
+ {1216.069946f, 47.904301f, 54.278198f, 0.0f}, //purple
+ {1255.569946f, -233.548996f, 56.43699f, 0.0f}, //red
//Bombs
{1333.45f, 211.354f, 31.0538f, 5.03666f},
{1334.29f, 209.582f, 31.0532f, 1.28088f},
@@ -346,8 +346,8 @@ const uint32 BG_SA_ObjEntries[BG_SA_MAXOBJ + BG_SA_FLAG_AMOUNT] =
190723,
192549,
192834,
- 0,// Boat
- 0,// Boat
+ 0, // Boat
+ 0, // Boat
192687,
192685,
192689,
@@ -481,7 +481,7 @@ class BattlegroundSA : public Battleground
void EndBattleground(uint32 winner);
/// CAlled when a player leave battleground
- void RemovePlayer(Player *plr,uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
/* Scorekeeping */
@@ -566,7 +566,7 @@ class BattlegroundSA : public Battleground
bool SignaledRoundTwoHalfMin;
/// for know if second round has been init
bool InitSecondRound;
- std::map<uint32/*id*/,uint32/*timer*/> DemoliserRespawnList;
+ std::map<uint32/*id*/, uint32/*timer*/> DemoliserRespawnList;
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index fe2791c3d14..927b8fc81ed 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -38,13 +38,13 @@ enum BG_WSG_Rewards
};
uint32 BG_WSG_Honor[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
- {20,40,40}, // normal honor
- {60,40,80} // holiday
+ {20, 40, 40}, // normal honor
+ {60, 40, 80} // holiday
};
uint32 BG_WSG_Reputation[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
- {0,35,0}, // normal honor
- {0,45,0} // holiday
+ {0, 35, 0}, // normal honor
+ {0, 45, 0} // holiday
};
BattlegroundWS::BattlegroundWS()
@@ -143,9 +143,9 @@ void BattlegroundWS::Update(uint32 diff)
if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes
{
if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[0]))
- plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true);
+ plr->CastSpell(plr, WS_SPELL_FOCUSED_ASSAULT, true);
if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[1]))
- plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true);
+ plr->CastSpell(plr, WS_SPELL_FOCUSED_ASSAULT, true);
m_FlagDebuffState = 1;
}
else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes
@@ -153,12 +153,12 @@ void BattlegroundWS::Update(uint32 diff)
if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[0]))
{
plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
- plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true);
+ plr->CastSpell(plr, WS_SPELL_BRUTAL_ASSAULT, true);
}
if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[1]))
{
plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
- plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true);
+ plr->CastSpell(plr, WS_SPELL_BRUTAL_ASSAULT, true);
}
m_FlagDebuffState = 2;
}
@@ -242,7 +242,7 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
if (GetStatus() != STATUS_IN_PROGRESS)
return;
- RespawnFlag(team,false);
+ RespawnFlag(team, false);
if (team == ALLIANCE)
{
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
@@ -260,9 +260,9 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
if (obj)
obj->Delete();
else
- sLog->outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
+ sLog->outError("unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));
- SetDroppedFlagGUID(0,team);
+ SetDroppedFlagGUID(0, team);
m_BothFlagsKept = false;
}
@@ -509,9 +509,9 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
if (m_FlagDebuffState == 1)
- Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true);
+ Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true);
if (m_FlagDebuffState == 2)
- Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true);
+ Source->CastSpell(Source, WS_SPELL_BRUTAL_ASSAULT, true);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
}
//called in HandleGameObjectUseOpcode:
@@ -543,9 +543,9 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
if (m_FlagDebuffState == 1)
- Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true);
+ Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true);
if (m_FlagDebuffState == 2)
- Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true);
+ Source->CastSpell(Source, WS_SPELL_BRUTAL_ASSAULT, true);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
}
//called in HandleGameObjectUseOpcode:
@@ -652,7 +652,7 @@ void BattlegroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
}
//if (buff_guid)
- // HandleTriggerBuff(buff_guid,Source);
+ // HandleTriggerBuff(buff_guid, Source);
}
bool BattlegroundWS::SetupBattleground()
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index 692067b3dc3..d1c5aa78cd5 100755
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -76,7 +76,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
uint64 banned_guid = atol(*iter);
if (banned_guid)
{
- sLog->outDebug(LOG_FILTER_CHATSYS,"Channel(%s) loaded banned guid:" UI64FMTD "",name.c_str(), banned_guid);
+ sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) loaded banned guid:" UI64FMTD "", name.c_str(), banned_guid);
banned.insert(banned_guid);
}
}
@@ -88,7 +88,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
stmt->setString(0, name);
stmt->setUInt32(1, m_Team);
CharacterDatabase.Execute(stmt);
- sLog->outDebug(LOG_FILTER_CHATSYS,"Channel(%s) saved in database", name.c_str());
+ sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) saved in database", name.c_str());
}
m_IsSaved = true;
@@ -116,7 +116,7 @@ void Channel::UpdateChannelInDB() const
stmt->setUInt32(5, m_Team);
CharacterDatabase.Execute(stmt);
- sLog->outDebug(LOG_FILTER_CHATSYS,"Channel(%s) updated in database", m_name.c_str());
+ sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) updated in database", m_name.c_str());
}
}
@@ -137,7 +137,7 @@ void Channel::CleanOldChannelsInDB()
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION) * DAY);
CharacterDatabase.Execute(stmt);
- sLog->outDebug(LOG_FILTER_CHATSYS,"Cleaned out unused custom chat channels.");
+ sLog->outDebug(LOG_FILTER_CHATSYS, "Cleaned out unused custom chat channels.");
}
}
@@ -576,7 +576,7 @@ void Channel::List(Player* player)
}
}
- data.put<uint32>(pos,count);
+ data.put<uint32>(pos, count);
SendToOne(&data, p);
}
diff --git a/src/server/game/Chat/Channels/ChannelMgr.cpp b/src/server/game/Chat/Channels/ChannelMgr.cpp
index bc5f5b34f4b..136cc89aaf3 100755
--- a/src/server/game/Chat/Channels/ChannelMgr.cpp
+++ b/src/server/game/Chat/Channels/ChannelMgr.cpp
@@ -44,12 +44,12 @@ ChannelMgr::~ChannelMgr()
Channel *ChannelMgr::GetJoinChannel(std::string name, uint32 channel_id)
{
std::wstring wname;
- Utf8toWStr(name,wname);
+ Utf8toWStr(name, wname);
wstrToLower(wname);
if (channels.find(wname) == channels.end())
{
- Channel *nchan = new Channel(name,channel_id, team);
+ Channel *nchan = new Channel(name, channel_id, team);
channels[wname] = nchan;
return nchan;
}
@@ -60,7 +60,7 @@ Channel *ChannelMgr::GetJoinChannel(std::string name, uint32 channel_id)
Channel *ChannelMgr::GetChannel(std::string name, Player *p, bool pkt)
{
std::wstring wname;
- Utf8toWStr(name,wname);
+ Utf8toWStr(name, wname);
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
@@ -70,7 +70,7 @@ Channel *ChannelMgr::GetChannel(std::string name, Player *p, bool pkt)
if (pkt)
{
WorldPacket data;
- MakeNotOnPacket(&data,name);
+ MakeNotOnPacket(&data, name);
p->GetSession()->SendPacket(&data);
}
@@ -83,7 +83,7 @@ Channel *ChannelMgr::GetChannel(std::string name, Player *p, bool pkt)
void ChannelMgr::LeftChannel(std::string name)
{
std::wstring wname;
- Utf8toWStr(name,wname);
+ Utf8toWStr(name, wname);
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
diff --git a/src/server/game/Chat/Channels/ChannelMgr.h b/src/server/game/Chat/Channels/ChannelMgr.h
index 2e99830f579..971bcaa196b 100755
--- a/src/server/game/Chat/Channels/ChannelMgr.h
+++ b/src/server/game/Chat/Channels/ChannelMgr.h
@@ -31,7 +31,7 @@ class ChannelMgr
{
public:
uint32 team;
- typedef std::map<std::wstring,Channel*> ChannelMap;
+ typedef std::map<std::wstring, Channel*> ChannelMap;
ChannelMgr() {team = 0;}
~ChannelMgr();
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index b394ba94211..32da0947aff 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -240,28 +240,28 @@ ChatCommand * ChatHandler::getCommandTable()
static ChatCommand serverIdleRestartCommandTable[] =
{
- { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>,"", NULL },
+ { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerIdleRestartCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverIdleShutdownCommandTable[] =
{
- { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>,"", NULL },
+ { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerIdleShutDownCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverRestartCommandTable[] =
{
- { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>,"", NULL },
+ { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerRestartCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverShutdownCommandTable[] =
{
- { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>,"", NULL },
+ { "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
@@ -401,7 +401,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "cometome", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleComeToMeCommand>, "", NULL },
{ "damage", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleDamageCommand>, "", NULL },
{ "combatstop", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandleCombatStopCommand>, "", NULL },
- { "flusharenapoints",SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleFlushArenaPointsCommand>, "", NULL },
+ { "flusharenapoints", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleFlushArenaPointsCommand>, "", NULL },
{ "repairitems", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleRepairitemsCommand>, "", NULL },
{ "waterwalk", SEC_GAMEMASTER, false, OldHandler<&ChatHandler::HandleWaterwalkCommand>, "", NULL },
@@ -443,7 +443,7 @@ ChatCommand * ChatHandler::getCommandTable()
added += appendCommandTable(commandTableCache + added, *it);
}
- QueryResult result = WorldDatabase.Query("SELECT name,security,help FROM command");
+ QueryResult result = WorldDatabase.Query("SELECT name, security, help FROM command");
if (result)
{
do
@@ -499,7 +499,7 @@ bool ChatHandler::HasLowerSecurity(Player* target, uint64 guid, bool strong)
return true;
}
- return HasLowerSecurityAccount(target_session,target_account,strong);
+ return HasLowerSecurityAccount(target_session, target_account, strong);
}
bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_account, bool strong)
@@ -620,7 +620,7 @@ void ChatHandler::PSendSysMessage(int32 entry, ...)
va_list ap;
char str [2048];
va_start(ap, entry);
- vsnprintf(str,2048,format, ap);
+ vsnprintf(str, 2048, format, ap);
va_end(ap);
SendSysMessage(str);
}
@@ -630,7 +630,7 @@ void ChatHandler::PSendSysMessage(const char *format, ...)
va_list ap;
char str [2048];
va_start(ap, format);
- vsnprintf(str,2048,format, ap);
+ vsnprintf(str, 2048, format, ap);
va_end(ap);
SendSysMessage(str);
}
@@ -661,7 +661,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand *table, const char* text, co
if (!hasStringAbbr(table[j].Name, cmd.c_str()))
continue;
- if (strcmp(table[j].Name,cmd.c_str()) != 0)
+ if (strcmp(table[j].Name, cmd.c_str()) != 0)
continue;
else
{
@@ -683,7 +683,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand *table, const char* text, co
else
SendSysMessage(LANG_CMD_SYNTAX);
- ShowHelpForCommand(table[i].ChildCommands,text);
+ ShowHelpForCommand(table[i].ChildCommands, text);
}
return true;
@@ -704,8 +704,8 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand *table, const char* text, co
{
Player* p = m_session->GetPlayer();
uint64 sel_guid = p->GetSelection();
- sLog->outCommand(m_session->GetAccountId(),"Command: %s [Player: %s (Account: %u) X: %f Y: %f Z: %f Map: %u Selected %s: %s (GUID: %u)]",
- fullcmd.c_str(),p->GetName(),m_session->GetAccountId(),p->GetPositionX(),p->GetPositionY(),p->GetPositionZ(),p->GetMapId(),
+ sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (Account: %u) X: %f Y: %f Z: %f Map: %u Selected %s: %s (GUID: %u)]",
+ fullcmd.c_str(), p->GetName(), m_session->GetAccountId(), p->GetPositionX(), p->GetPositionY(), p->GetPositionZ(), p->GetMapId(),
GetLogNameForGuid(sel_guid), (p->GetSelectedUnit()) ? p->GetSelectedUnit()->GetName() : "", GUID_LOPART(sel_guid));
}
}
@@ -756,12 +756,12 @@ bool ChatHandler::SetDataForCommandInTable(ChatCommand *table, const char* text,
// expected subcommand by full name DB content
else if (*text)
{
- sLog->outErrorDb("Table `command` have unexpected subcommand '%s' in command '%s', skip.",text,fullcommand.c_str());
+ sLog->outErrorDb("Table `command` have unexpected subcommand '%s' in command '%s', skip.", text, fullcommand.c_str());
return false;
}
if (table[i].SecurityLevel != security)
- sLog->outDetail("Table `command` overwrite for command '%s' default security (%u) by %u",fullcommand.c_str(),table[i].SecurityLevel,security);
+ sLog->outDetail("Table `command` overwrite for command '%s' default security (%u) by %u", fullcommand.c_str(), table[i].SecurityLevel, security);
table[i].SecurityLevel = security;
table[i].Help = help;
@@ -772,9 +772,9 @@ bool ChatHandler::SetDataForCommandInTable(ChatCommand *table, const char* text,
if (!cmd.empty())
{
if (table == getCommandTable())
- sLog->outErrorDb("Table `command` have not existed command '%s', skip.",cmd.c_str());
+ sLog->outErrorDb("Table `command` have not existed command '%s', skip.", cmd.c_str());
else
- sLog->outErrorDb("Table `command` have not existed subcommand '%s' in command '%s', skip.",cmd.c_str(),fullcommand.c_str());
+ sLog->outErrorDb("Table `command` have not existed subcommand '%s' in command '%s', skip.", cmd.c_str(), fullcommand.c_str());
}
return false;
@@ -910,10 +910,10 @@ bool ChatHandler::ShowHelpForSubCommands(ChatCommand *table, char const* cmd, ch
if (table == getCommandTable())
{
SendSysMessage(LANG_AVIABLE_CMD);
- PSendSysMessage("%s",list.c_str());
+ PSendSysMessage("%s", list.c_str());
}
else
- PSendSysMessage(LANG_SUBCMDS_LIST,cmd,list.c_str());
+ PSendSysMessage(LANG_SUBCMDS_LIST, cmd, list.c_str());
return true;
}
@@ -944,7 +944,7 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand *table, const char* cmd)
SendSysMessage(table[i].Help.c_str());
if (table[i].ChildCommands)
- if (ShowHelpForSubCommands(table[i].ChildCommands,table[i].Name,subcmd ? subcmd : ""))
+ if (ShowHelpForSubCommands(table[i].ChildCommands, table[i].Name, subcmd ? subcmd : ""))
return true;
return !table[i].Help.empty();
@@ -965,14 +965,14 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand *table, const char* cmd)
SendSysMessage(table[i].Help.c_str());
if (table[i].ChildCommands)
- if (ShowHelpForSubCommands(table[i].ChildCommands,"",""))
+ if (ShowHelpForSubCommands(table[i].ChildCommands, "", ""))
return true;
return !table[i].Help.empty();
}
}
- return ShowHelpForSubCommands(table,"",cmd);
+ return ShowHelpForSubCommands(table, "", cmd);
}
//Note: target_guid used only in CHAT_MSG_WHISPER_INFORM mode (in this case channelName ignored)
@@ -1079,7 +1079,7 @@ Unit* ChatHandler::getSelectedUnit()
if (guid == 0)
return m_session->GetPlayer();
- return ObjectAccessor::GetUnit(*m_session->GetPlayer(),guid);
+ return ObjectAccessor::GetUnit(*m_session->GetPlayer(), guid);
}
WorldObject *ChatHandler::getSelectedObject()
@@ -1092,7 +1092,7 @@ WorldObject *ChatHandler::getSelectedObject()
if (guid == 0)
return GetNearbyGameObject();
- return ObjectAccessor::GetUnit(*m_session->GetPlayer(),guid);
+ return ObjectAccessor::GetUnit(*m_session->GetPlayer(), guid);
}
Creature* ChatHandler::getSelectedCreature()
@@ -1100,7 +1100,7 @@ Creature* ChatHandler::getSelectedCreature()
if (!m_session)
return NULL;
- return ObjectAccessor::GetCreatureOrPetOrVehicle(*m_session->GetPlayer(),m_session->GetPlayer()->GetSelection());
+ return ObjectAccessor::GetCreatureOrPetOrVehicle(*m_session->GetPlayer(), m_session->GetPlayer()->GetSelection());
}
char* ChatHandler::extractKeyFromLink(char* text, char const* linkType, char** something1)
@@ -1132,9 +1132,9 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* linkType, char** s
if (!cLinkType)
return NULL; // end of data
- if (strcmp(cLinkType,linkType) != 0)
+ if (strcmp(cLinkType, linkType) != 0)
{
- strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL,s) use after retturn from function
+ strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL, s) use after retturn from function
SendSysMessage(LANG_WRONG_LINK_TYPE);
return NULL;
}
@@ -1147,7 +1147,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* linkType, char** s
*something1 = strtok(NULL, ":|"); // extract something
strtok(cKeysTail, "]"); // restart scan tail and skip name with possible spaces
- strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL,s) use after return from function
+ strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL, s) use after return from function
return cKey;
}
@@ -1193,7 +1193,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes,
for (int i = 0; linkTypes[i]; ++i)
{
- if (strcmp(cLinkType,linkTypes[i]) == 0)
+ if (strcmp(cLinkType, linkTypes[i]) == 0)
{
char* cKeys = strtok(NULL, "|"); // extract keys and values
char* cKeysTail = strtok(NULL, "");
@@ -1203,14 +1203,14 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes,
*something1 = strtok(NULL, ":|"); // extract something
strtok(cKeysTail, "]"); // restart scan tail and skip name with possible spaces
- strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL,s) use after return from function
+ strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL, s) use after return from function
if (found_idx)
*found_idx = i;
return cKey;
}
}
- strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL,s) use after return from function
+ strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL, s) use after return from function
SendSysMessage(LANG_WRONG_LINK_TYPE);
return NULL;
}
@@ -1228,7 +1228,7 @@ GameObject* ChatHandler::GetNearbyGameObject()
return obj;
}
-GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry)
+GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry)
{
if (!m_session)
return NULL;
@@ -1244,8 +1244,8 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::GameObjectWithDbGUIDCheck go_check(*pl,lowguid);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pl,obj,go_check);
+ Trinity::GameObjectWithDbGUIDCheck go_check(*pl, lowguid);
+ Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pl, obj, go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
cell.Visit(p, object_checker, *pl->GetMap());
@@ -1278,11 +1278,11 @@ uint32 ChatHandler::extractSpellIdFromLink(char* text)
// number or [name] Shift-click form |color|Henchant:recipe_spell_id|h[prof_name: recipe_name]|h|r
// number or [name] Shift-click form |color|Hglyph:glyph_slot_id:glyph_prop_id|h[%s]|h|r
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
- // number or [name] Shift-click form |color|Htalent:talent_id,rank|h[name]|h|r
- // number or [name] Shift-click form |color|Htrade:spell_id,skill_id,max_value,cur_value|h[name]|h|r
+ // number or [name] Shift-click form |color|Htalent:talent_id, rank|h[name]|h|r
+ // number or [name] Shift-click form |color|Htrade:spell_id, skill_id, max_value, cur_value|h[name]|h|r
int type = 0;
char* param1_str = NULL;
- char* idS = extractKeyFromLink(text,spellKeys,&type,&param1_str);
+ char* idS = extractKeyFromLink(text, spellKeys, &type, &param1_str);
if (!idS)
return 0;
@@ -1330,7 +1330,7 @@ uint32 ChatHandler::extractSpellIdFromLink(char* text)
GameTele const* ChatHandler::extractGameTeleFromLink(char* text)
{
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
- char* cId = extractKeyFromLink(text,"Htele");
+ char* cId = extractKeyFromLink(text, "Htele");
if (!cId)
return false;
@@ -1364,7 +1364,7 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
// |color|Hcreature:creature_guid|h[name]|h|r
// |color|Hgameobject:go_guid|h[name]|h|r
// |color|Hplayer:name|h[name]|h|r
- char* idS = extractKeyFromLink(text,guidKeys,&type);
+ char* idS = extractKeyFromLink(text, guidKeys, &type);
if (!idS)
return 0;
@@ -1389,7 +1389,7 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
uint32 lowguid = (uint32)atol(idS);
if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid))
- return MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT);
+ return MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT);
else
return 0;
}
@@ -1398,7 +1398,7 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
uint32 lowguid = (uint32)atol(idS);
if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid))
- return MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_GAMEOBJECT);
+ return MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_GAMEOBJECT);
else
return 0;
}
@@ -1411,7 +1411,7 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
std::string ChatHandler::extractPlayerNameFromLink(char* text)
{
// |color|Hplayer:name|h[name]|h|r
- char* name_str = extractKeyFromLink(text,"Hplayer");
+ char* name_str = extractKeyFromLink(text, "Hplayer");
if (!name_str)
return "";
@@ -1422,7 +1422,7 @@ std::string ChatHandler::extractPlayerNameFromLink(char* text)
return name;
}
-bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* player_guid /*=NULL*/,std::string* player_name /*= NULL*/)
+bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* player_guid /*=NULL*/, std::string* player_name /*= NULL*/)
{
if (args && *args)
{
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index bef14f17c8e..216ce95ad9c 100755
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -63,14 +63,14 @@ class ChatHandler
FillMessageData(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, 0, message);
}
- static char* LineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
+ static char* LineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = NULL; return start; }
// function with different implementation for chat/console
virtual const char *GetTrinityString(int32 entry) const;
virtual void SendSysMessage(const char *str);
void SendSysMessage(int32 entry);
- void PSendSysMessage(const char *format, ...) ATTR_PRINTF(2,3);
+ void PSendSysMessage(const char *format, ...) ATTR_PRINTF(2, 3);
void PSendSysMessage(int32 entry, ...);
std::string PGetParseString(int32 entry, ...) const;
@@ -118,7 +118,7 @@ class ChatHandler
std::string GetNameLink(Player* chr) const { return playerLink(chr->GetName()); }
GameObject* GetNearbyGameObject();
- GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
+ GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
bool HasSentErrorMessage() { return sentErrorMessage;}
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
static bool LoadCommandTable() { return load_command_table;}
@@ -352,11 +352,11 @@ class ChatHandler
// Utility methods for commands
bool LookupPlayerSearchCommand(QueryResult result, int32 limit);
bool HandleBanListHelper(QueryResult result);
- bool HandleBanHelper(BanMode mode,char const* args);
+ bool HandleBanHelper(BanMode mode, char const* args);
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
- bool HandleUnBanHelper(BanMode mode,char const* args);
+ bool HandleUnBanHelper(BanMode mode, char const* args);
void HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel);
- void HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id);
+ void HandleLearnSkillRecipesHelper(Player* player, uint32 skill_id);
// Stores informations about a deleted character
struct DeletedInfo
diff --git a/src/server/game/Chat/ChatLink.cpp b/src/server/game/Chat/ChatLink.cpp
index bb0c0889a44..7bf56ee85bc 100644
--- a/src/server/game/Chat/ChatLink.cpp
+++ b/src/server/game/Chat/ChatLink.cpp
@@ -37,7 +37,7 @@
// |color|Hquest:quest_id:quest_level|h[name]|h|r - client, quest list name shift-click
// |color|Hskill:skill_id|h[name]|h|r
// |color|Hspell:spell_id|h[name]|h|r - client, spellbook spell icon shift-click
-// |color|Htalent:talent_id,rank|h[name]|h|r - client, talent icon shift-click
+// |color|Htalent:talent_id, rank|h[name]|h|r - client, talent icon shift-click
// |color|Htaxinode:id|h[name]|h|r
// |color|Htele:id|h[name]|h|r
// |color|Htitle:id|h[name]|h|r
diff --git a/src/server/game/Chat/Commands/Level1.cpp b/src/server/game/Chat/Commands/Level1.cpp
index 1fa6ba0e0eb..671aae504db 100755
--- a/src/server/game/Chat/Commands/Level1.cpp
+++ b/src/server/game/Chat/Commands/Level1.cpp
@@ -78,7 +78,7 @@ bool ChatHandler::HandleGMAnnounceCommand(const char* args)
if (!*args)
return false;
- sWorld->SendGMText(LANG_GM_BROADCAST,args);
+ sWorld->SendGMText(LANG_GM_BROADCAST, args);
return true;
}
@@ -121,7 +121,7 @@ bool ChatHandler::HandleGPSCommand(const char* args)
{
uint64 guid = extractGuidFromLink((char*)args);
if (guid)
- obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!obj)
{
@@ -145,7 +145,7 @@ bool ChatHandler::HandleGPSCommand(const char* args)
Cell cell(cell_val);
uint32 zone_id, area_id;
- obj->GetZoneAndAreaId(zone_id,area_id);
+ obj->GetZoneAndAreaId(zone_id, area_id);
MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
@@ -154,7 +154,7 @@ bool ChatHandler::HandleGPSCommand(const char* args)
float zone_x = obj->GetPositionX();
float zone_y = obj->GetPositionY();
- Map2ZoneCoordinates(zone_x,zone_y,zone_id);
+ Map2ZoneCoordinates(zone_x, zone_y, zone_id);
Map const *map = obj->GetMap();
float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
@@ -166,8 +166,8 @@ bool ChatHandler::HandleGPSCommand(const char* args)
int gx = 63 - p.x_coord;
int gy = 63 - p.y_coord;
- uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
- uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;
+ uint32 have_map = Map::ExistMap(obj->GetMapId(), gx, gy) ? 1 : 0;
+ uint32 have_vmap = Map::ExistVMap(obj->GetMapId(), gx, gy) ? 1 : 0;
if(have_vmap)
{
@@ -202,7 +202,7 @@ bool ChatHandler::HandleSummonCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
Player* _player = m_session->GetPlayer();
@@ -234,7 +234,7 @@ bool ChatHandler::HandleSummonCommand(const char* args)
// only allow if gm mode is on
if (!_player->isGameMaster())
{
- PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,nameLink.c_str());
+ PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -262,13 +262,13 @@ bool ChatHandler::HandleSummonCommand(const char* args)
(m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))
// the last check is a bit excessive, but let it be, just in case
{
- PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
+ PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
}
- PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),"");
+ PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, playerLink(_player->GetName()).c_str());
@@ -283,9 +283,9 @@ bool ChatHandler::HandleSummonCommand(const char* args)
target->SaveRecallPosition();
// before GM
- float x,y,z;
- m_session->GetPlayer()->GetClosePoint(x,y,z,target->GetObjectSize());
- target->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,target->GetOrientation());
+ float x, y, z;
+ m_session->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
+ target->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true);
}
else
@@ -296,7 +296,7 @@ bool ChatHandler::HandleSummonCommand(const char* args)
std::string nameLink = playerLink(target_name);
- PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),GetTrinityString(LANG_OFFLINE));
+ PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), GetTrinityString(LANG_OFFLINE));
// in point where GM stay
Player::SavePositionInDB(m_session->GetPlayer()->GetMapId(),
@@ -317,7 +317,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
Player* _player = m_session->GetPlayer();
@@ -342,7 +342,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
// only allow if gm mode is on
if (!_player->isGameMaster())
{
- PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,chrNameLink.c_str());
+ PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, chrNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -367,7 +367,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
// we are in group, we can go only if we are in the player group
if (_player->GetGroup() != target->GetGroup())
{
- PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY,chrNameLink.c_str());
+ PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY, chrNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -377,7 +377,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
// we are not in group, let's verify our GM mode
if (!_player->isGameMaster())
{
- PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM,chrNameLink.c_str());
+ PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM, chrNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -415,8 +415,8 @@ bool ChatHandler::HandleAppearCommand(const char* args)
_player->SaveRecallPosition();
// to point to see at target with same orientation
- float x,y,z;
- target->GetContactPoint(_player,x,y,z);
+ float x, y, z;
+ target->GetContactPoint(_player, x, y, z);
_player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
_player->SetPhaseMask(target->GetPhaseMask(), true);
@@ -432,10 +432,10 @@ bool ChatHandler::HandleAppearCommand(const char* args)
PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
// to point where player stay (if loaded)
- float x,y,z,o;
+ float x, y, z, o;
uint32 map;
bool in_flight;
- if (!Player::LoadPositionFromDB(map,x,y,z,o,in_flight,target_guid))
+ if (!Player::LoadPositionFromDB(map, x, y, z, o, in_flight, target_guid))
return false;
// stop flight if need
@@ -448,7 +448,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
else
_player->SaveRecallPosition();
- _player->TeleportTo(map, x, y, z,_player->GetOrientation());
+ _player->TeleportTo(map, x, y, z, _player->GetOrientation());
}
return true;
@@ -458,7 +458,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
bool ChatHandler::HandleRecallCommand(const char* args)
{
Player* target;
- if (!extractPlayerTarget((char*)args,&target))
+ if (!extractPlayerTarget((char*)args, &target))
return false;
// check online security
@@ -537,7 +537,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
std::string namepart = args;
std::wstring wnamepart;
- if (!Utf8toWStr (namepart,wnamepart))
+ if (!Utf8toWStr (namepart, wnamepart))
return false;
bool found = false;
@@ -621,7 +621,7 @@ bool ChatHandler::HandleLookupTeleCommand(const char * args)
std::string namepart = str;
std::wstring wnamepart;
- if (!Utf8toWStr(namepart,wnamepart))
+ if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
@@ -655,7 +655,7 @@ bool ChatHandler::HandleLookupTeleCommand(const char * args)
if (reply.str().empty())
SendSysMessage(LANG_COMMAND_TELE_NOLOCATION);
else
- PSendSysMessage(LANG_COMMAND_TELE_LOCATION,reply.str().c_str());
+ PSendSysMessage(LANG_COMMAND_TELE_LOCATION, reply.str().c_str());
if (limitReached)
PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
@@ -709,7 +709,7 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
char* tail1 = strtok(NULL, "");
@@ -733,12 +733,12 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
std::string text = msgText;
// from console show not existed sender
- MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+ MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
//- TODO: Fix poor design
SQLTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
- .SendMailTo(trans, MailReceiver(target,GUID_LOPART(target_guid)),sender);
+ .SendMailTo(trans, MailReceiver(target, GUID_LOPART(target_guid)), sender);
CharacterDatabase.CommitTransaction(trans);
@@ -751,7 +751,7 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
bool ChatHandler::HandleGroupSummonCommand(const char* args)
{
Player* target;
- if (!extractPlayerTarget((char*)args,&target))
+ if (!extractPlayerTarget((char*)args, &target))
return false;
// check online security
@@ -764,7 +764,7 @@ bool ChatHandler::HandleGroupSummonCommand(const char* args)
if (!grp)
{
- PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
+ PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -810,13 +810,13 @@ bool ChatHandler::HandleGroupSummonCommand(const char* args)
if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId())
{
// cannot summon from instance to instance
- PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,plNameLink.c_str());
+ PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
}
- PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(),"");
+ PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
if (needReportToTarget(pl))
ChatHandler(pl).PSendSysMessage(LANG_SUMMONED_BY, GetNameLink().c_str());
@@ -831,9 +831,9 @@ bool ChatHandler::HandleGroupSummonCommand(const char* args)
pl->SaveRecallPosition();
// before GM
- float x,y,z;
- m_session->GetPlayer()->GetClosePoint(x,y,z,pl->GetObjectSize());
- pl->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,pl->GetOrientation());
+ float x, y, z;
+ m_session->GetPlayer()->GetClosePoint(x, y, z, pl->GetObjectSize());
+ pl->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, pl->GetOrientation());
}
return true;
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index 2f85c764270..2aa29687a39 100755
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -48,7 +48,7 @@ bool ChatHandler::HandleMuteCommand(const char* args)
{
char* nameStr;
char* delayStr;
- extractOptFirstArg((char*)args,&nameStr,&delayStr);
+ extractOptFirstArg((char*)args, &nameStr, &delayStr);
if (!delayStr)
return false;
@@ -60,7 +60,7 @@ bool ChatHandler::HandleMuteCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
@@ -73,7 +73,7 @@ bool ChatHandler::HandleMuteCommand(const char* args)
uint32 notspeaktime = (uint32) atoi(delayStr);
// must have strong lesser security level
- if (HasLowerSecurity (target,target_guid,true))
+ if (HasLowerSecurity (target, target_guid, true))
return false;
time_t mutetime = time(NULL) + notspeaktime*60;
@@ -81,7 +81,7 @@ bool ChatHandler::HandleMuteCommand(const char* args)
if (target)
target->GetSession()->m_muteTime = mutetime;
- LoginDatabase.PExecute("UPDATE account SET mutetime = " UI64FMTD " WHERE id = '%u'",uint64(mutetime), account_id);
+ LoginDatabase.PExecute("UPDATE account SET mutetime = " UI64FMTD " WHERE id = '%u'", uint64(mutetime), account_id);
if (target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
@@ -99,7 +99,7 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
@@ -110,7 +110,7 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
target = session->GetPlayer();
// must have strong lesser security level
- if (HasLowerSecurity (target,target_guid,true))
+ if (HasLowerSecurity (target, target_guid, true))
return false;
if (target)
@@ -236,7 +236,7 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
uint32 accId = 0;
@@ -289,11 +289,11 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
uint32 security = 0;
std::string last_login = GetTrinityString(LANG_ERROR);
- QueryResult result = LoginDatabase.PQuery("SELECT a.username,aa.gmlevel,a.email,a.last_ip,a.last_login "
+ QueryResult result = LoginDatabase.PQuery("SELECT a.username, aa.gmlevel, a.email, a.last_ip, a.last_login "
"FROM account a "
"LEFT JOIN account_access aa "
"ON (a.id = aa.id) "
- "WHERE a.id = '%u'",accId);
+ "WHERE a.id = '%u'", accId);
if (result)
{
Field* fields = result->Fetch();
@@ -348,7 +348,7 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
case CLASS_DRUID: Class_s = "Druid"; break;
}
- std::string timeStr = secsToTimeString(total_player_time,true,true);
+ std::string timeStr = secsToTimeString(total_player_time, true, true);
uint32 gold = money /GOLD;
uint32 silv = (money % GOLD) / SILVER;
uint32 copp = (money % GOLD) % SILVER;
@@ -363,7 +363,7 @@ bool ChatHandler::HandleCharacterRenameCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
if (target)
@@ -396,7 +396,7 @@ bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
if (target)
@@ -422,7 +422,7 @@ bool ChatHandler::HandleCharacterChangeFactionCommand(const char * args)
uint64 target_guid;
std::string target_name;
- if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if(!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
if(target)
@@ -449,7 +449,7 @@ bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
Player* target;
uint64 target_guid;
std::string target_name;
- if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if(!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
if(target)
@@ -474,7 +474,7 @@ bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
Player* target;
- if (!extractPlayerTarget((char*)args,&target))
+ if (!extractPlayerTarget((char*)args, &target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
@@ -521,7 +521,7 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
std::wstring wnamepart;
// converting string that we try to find to lower case
- if (!Utf8toWStr(namepart,wnamepart))
+ if (!Utf8toWStr(namepart, wnamepart))
return false;
wstrToLower(wnamepart);
@@ -552,9 +552,9 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
char const* active = activeEvents.find(id) != activeEvents.end() ? GetTrinityString(LANG_ACTIVE) : "";
if (m_session)
- PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT,id,id,eventData.description.c_str(),active);
+ PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, id, id, eventData.description.c_str(), active);
else
- PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE,id,eventData.description.c_str(),active);
+ PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, id, eventData.description.c_str(), active);
if (!found)
found = true;
@@ -570,7 +570,7 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
bool ChatHandler::HandleCombatStopCommand(const char* args)
{
Player* target;
- if (!extractPlayerTarget((char*)args,&target))
+ if (!extractPlayerTarget((char*)args, &target))
return false;
// check online security
@@ -594,9 +594,9 @@ bool ChatHandler::HandleLookupPlayerIpCommand(const char* args)
LoginDatabase.escape_string (ip);
- QueryResult result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE last_ip = '%s'", ip.c_str ());
+ QueryResult result = LoginDatabase.PQuery ("SELECT id, username FROM account WHERE last_ip = '%s'", ip.c_str ());
- return LookupPlayerSearchCommand (result,limit);
+ return LookupPlayerSearchCommand (result, limit);
}
bool ChatHandler::HandleLookupPlayerAccountCommand(const char* args)
@@ -613,9 +613,9 @@ bool ChatHandler::HandleLookupPlayerAccountCommand(const char* args)
LoginDatabase.escape_string (account);
- QueryResult result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE username = '%s'", account.c_str ());
+ QueryResult result = LoginDatabase.PQuery ("SELECT id, username FROM account WHERE username = '%s'", account.c_str ());
- return LookupPlayerSearchCommand (result,limit);
+ return LookupPlayerSearchCommand (result, limit);
}
bool ChatHandler::HandleLookupPlayerEmailCommand(const char* args)
@@ -630,9 +630,9 @@ bool ChatHandler::HandleLookupPlayerEmailCommand(const char* args)
LoginDatabase.escape_string (email);
- QueryResult result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE email = '%s'", email.c_str ());
+ QueryResult result = LoginDatabase.PQuery ("SELECT id, username FROM account WHERE email = '%s'", email.c_str ());
- return LookupPlayerSearchCommand (result,limit);
+ return LookupPlayerSearchCommand (result, limit);
}
bool ChatHandler::LookupPlayerSearchCommand(QueryResult result, int32 limit)
@@ -659,10 +659,10 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult result, int32 limit)
uint32 acc_id = fields[0].GetUInt32();
std::string acc_name = fields[1].GetString();
- QueryResult chars = CharacterDatabase.PQuery("SELECT guid,name FROM characters WHERE account = '%u'", acc_id);
+ QueryResult chars = CharacterDatabase.PQuery("SELECT guid, name FROM characters WHERE account = '%u'", acc_id);
if (chars)
{
- PSendSysMessage(LANG_LOOKUP_PLAYER_ACCOUNT,acc_name.c_str(),acc_id);
+ PSendSysMessage(LANG_LOOKUP_PLAYER_ACCOUNT, acc_name.c_str(), acc_id);
uint64 guid = 0;
std::string name;
@@ -673,7 +673,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult result, int32 limit)
guid = charfields[0].GetUInt64();
name = charfields[1].GetString();
- PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER,name.c_str(),guid);
+ PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER, name.c_str(), guid);
++i;
} while (chars->NextRow() && (limit == -1 || i < limit));
@@ -700,7 +700,7 @@ bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/)
bool ChatHandler::HandleRepairitemsCommand(const char* args)
{
Player* target;
- if (!extractPlayerTarget((char*)args,&target))
+ if (!extractPlayerTarget((char*)args, &target))
return false;
// check online security
@@ -807,7 +807,7 @@ bool ChatHandler::HandleCreatePetCommand(const char* /*args*/)
}
// prepare visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1);
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1);
pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
@@ -817,7 +817,7 @@ bool ChatHandler::HandleCreatePetCommand(const char* /*args*/)
pet->GetMap()->Add(pet->ToCreature());
// visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel());
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel());
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
@@ -858,7 +858,7 @@ bool ChatHandler::HandlePetLearnCommand(const char* args)
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
{
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spellId);
+ PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
SetSentErrorMessage(true);
return false;
}
@@ -931,7 +931,7 @@ bool ChatHandler::HandleLookupTitleCommand(const char* args)
std::string namepart = args;
std::wstring wnamepart;
- if (!Utf8toWStr(namepart,wnamepart))
+ if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
@@ -983,13 +983,13 @@ bool ChatHandler::HandleLookupTitleCommand(const char* args)
: "";
char titleNameStr[80];
- snprintf(titleNameStr,80,name.c_str(),targetName);
+ snprintf(titleNameStr, 80, name.c_str(), targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (m_session)
- PSendSysMessage(LANG_TITLE_LIST_CHAT,id,titleInfo->bit_index,id,titleNameStr,localeNames[loc],knownStr,activeStr);
+ PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
else
- PSendSysMessage(LANG_TITLE_LIST_CONSOLE,id,titleInfo->bit_index,titleNameStr,localeNames[loc],knownStr,activeStr);
+ PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, titleNameStr, localeNames[loc], knownStr, activeStr);
++counter;
}
@@ -1006,7 +1006,7 @@ bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
return false;
Player* target;
- if (!extractPlayerTarget((char*)args,&target))
+ if (!extractPlayerTarget((char*)args, &target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
@@ -1028,13 +1028,13 @@ bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
: "";
char titleNameStr[80];
- snprintf(titleNameStr,80,name.c_str(),targetName);
+ snprintf(titleNameStr, 80, name.c_str(), targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (m_session)
- PSendSysMessage(LANG_TITLE_LIST_CHAT,id,titleInfo->bit_index,id,titleNameStr,localeNames[loc],knownStr,activeStr);
+ PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
else
- PSendSysMessage(LANG_TITLE_LIST_CONSOLE,id,titleInfo->bit_index,name.c_str(),localeNames[loc],knownStr,activeStr);
+ PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
}
}
return true;
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 778a7007cce..9d5f1b91ca4 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -80,7 +80,7 @@ bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/)
bool ChatHandler::HandleSetSkillCommand(const char *args)
{
// number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r
- char* skill_p = extractKeyFromLink((char*)args,"Hskill");
+ char* skill_p = extractKeyFromLink((char*)args, "Hskill");
if (!skill_p)
return false;
@@ -147,7 +147,7 @@ bool ChatHandler::HandleUnLearnCommand(const char *args)
if (!spell_id)
return false;
- char const* allStr = strtok(NULL," ");
+ char const* allStr = strtok(NULL, " ");
bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false;
Player* target = getSelectedPlayer();
@@ -162,7 +162,7 @@ bool ChatHandler::HandleUnLearnCommand(const char *args)
spell_id = sSpellMgr->GetFirstSpellInChain (spell_id);
if (target->HasSpell(spell_id))
- target->removeSpell(spell_id,false,!allRanks);
+ target->removeSpell(spell_id, false, !allRanks);
else
SendSysMessage(LANG_FORGET_SPELL);
@@ -203,7 +203,7 @@ bool ChatHandler::HandleCooldownCommand(const char *args)
return false;
}
- target->RemoveSpellCooldown(spell_id,true);
+ target->RemoveSpellCooldown(spell_id, true);
PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target == m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str());
}
return true;
@@ -238,7 +238,7 @@ bool ChatHandler::HandleAddItemCommand(const char *args)
}
else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r
{
- char* cId = extractKeyFromLink((char*)args,"Hitem");
+ char* cId = extractKeyFromLink((char*)args, "Hitem");
if (!cId)
return false;
itemId = atol(cId);
@@ -303,9 +303,9 @@ bool ChatHandler::HandleAddItemCommand(const char *args)
if (count > 0 && item)
{
- pl->SendNewItem(item,count,false,true);
+ pl->SendNewItem(item, count, false, true);
if (pl != plTarget)
- plTarget->SendNewItem(item,count,true,false);
+ plTarget->SendNewItem(item, count, true, false);
}
if (noSpaceForCount > 0)
@@ -319,7 +319,7 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
if (!*args)
return false;
- char* cId = extractKeyFromLink((char*)args,"Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args, "Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r
if (!cId)
return false;
@@ -328,7 +328,7 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
// prevent generation all items with itemset field value '0'
if (itemsetId == 0)
{
- PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId);
+ PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemsetId);
SetSentErrorMessage(true);
return false;
}
@@ -385,7 +385,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
if (!*args)
return false;
- char* cId = extractKeyFromLink((char*)args,"Hitem");
+ char* cId = extractKeyFromLink((char*)args, "Hitem");
if (!cId)
return false;
@@ -513,7 +513,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
// auction case
uint32 auc_count = 0;
- result=CharacterDatabase.PQuery("SELECT COUNT(itemEntry) FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE itemEntry = '%u'",item_id);
+ result=CharacterDatabase.PQuery("SELECT COUNT(itemEntry) FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE itemEntry = '%u'", item_id);
if (result)
auc_count = (*result)[0].GetUInt32();
@@ -600,7 +600,7 @@ bool ChatHandler::HandleListObjectCommand(const char *args)
return false;
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry");
+ char* cId = extractKeyFromLink((char*)args, "Hgameobject_entry");
if (!cId)
return false;
@@ -629,7 +629,7 @@ bool ChatHandler::HandleListObjectCommand(const char *args)
QueryResult result;
uint32 obj_count = 0;
- result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'",go_id);
+ result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", go_id);
if (result)
obj_count = (*result)[0].GetUInt32();
@@ -637,11 +637,11 @@ bool ChatHandler::HandleListObjectCommand(const char *args)
{
Player* pl = m_session->GetPlayer();
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
- pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),go_id,uint32(count));
+ pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), go_id, uint32(count));
}
else
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id FROM gameobject WHERE id = '%u' LIMIT %u",
- go_id,uint32(count));
+ go_id, uint32(count));
if (result)
{
@@ -662,7 +662,7 @@ bool ChatHandler::HandleListObjectCommand(const char *args)
} while (result->NextRow());
}
- PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE,go_id,obj_count);
+ PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE, go_id, obj_count);
return true;
}
@@ -672,7 +672,7 @@ bool ChatHandler::HandleListCreatureCommand(const char *args)
return false;
// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hcreature_entry");
+ char* cId = extractKeyFromLink((char*)args, "Hcreature_entry");
if (!cId)
return false;
@@ -701,7 +701,7 @@ bool ChatHandler::HandleListCreatureCommand(const char *args)
QueryResult result;
uint32 cr_count = 0;
- result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'",cr_id);
+ result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", cr_id);
if (result)
cr_count = (*result)[0].GetUInt32();
@@ -709,11 +709,11 @@ bool ChatHandler::HandleListCreatureCommand(const char *args)
{
Player* pl = m_session->GetPlayer();
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
- pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), cr_id,uint32(count));
+ pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), cr_id, uint32(count));
}
else
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u",
- cr_id,uint32(count));
+ cr_id, uint32(count));
if (result)
{
@@ -733,7 +733,7 @@ bool ChatHandler::HandleListCreatureCommand(const char *args)
} while (result->NextRow());
}
- PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE,cr_id,cr_count);
+ PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE, cr_id, cr_count);
return true;
}
@@ -746,7 +746,7 @@ bool ChatHandler::HandleLookupItemCommand(const char *args)
std::wstring wnamepart;
// converting string that we try to find to lower case
- if (!Utf8toWStr(namepart,wnamepart))
+ if (!Utf8toWStr(namepart, wnamepart))
return false;
wstrToLower(wnamepart);
@@ -827,7 +827,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char *args)
std::string namepart = args;
std::wstring wnamepart;
- if (!Utf8toWStr(namepart,wnamepart))
+ if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
@@ -875,9 +875,9 @@ bool ChatHandler::HandleLookupItemSetCommand(const char *args)
// send item set in "id - [namedlink locale]" format
if (m_session)
- PSendSysMessage(LANG_ITEMSET_LIST_CHAT,id,id,name.c_str(),localeNames[loc]);
+ PSendSysMessage(LANG_ITEMSET_LIST_CHAT, id, id, name.c_str(), localeNames[loc]);
else
- PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE,id,name.c_str(),localeNames[loc]);
+ PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE, id, name.c_str(), localeNames[loc]);
if (!found)
found = true;
@@ -900,7 +900,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char *args)
std::string namepart = args;
std::wstring wnamepart;
- if (!Utf8toWStr(namepart,wnamepart))
+ if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
@@ -957,14 +957,14 @@ bool ChatHandler::HandleLookupSkillCommand(const char *args)
uint32 tempValue = target->GetSkillTempBonusValue(id);
char const* valFormat = GetTrinityString(LANG_SKILL_VALUES);
- snprintf(valStr,50,valFormat,curValue,maxValue,permValue,tempValue);
+ snprintf(valStr, 50, valFormat, curValue, maxValue, permValue, tempValue);
}
// send skill in "id - [namedlink locale]" format
if (m_session)
- PSendSysMessage(LANG_SKILL_LIST_CHAT,id,id,name.c_str(),localeNames[loc],knownStr,valStr);
+ PSendSysMessage(LANG_SKILL_LIST_CHAT, id, id, name.c_str(), localeNames[loc], knownStr, valStr);
else
- PSendSysMessage(LANG_SKILL_LIST_CONSOLE,id,name.c_str(),localeNames[loc],knownStr,valStr);
+ PSendSysMessage(LANG_SKILL_LIST_CONSOLE, id, name.c_str(), localeNames[loc], knownStr, valStr);
if (!found)
found = true;
@@ -987,7 +987,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char *args)
std::string namepart = args;
std::wstring wnamepart;
- if (!Utf8toWStr(namepart,wnamepart))
+ if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
@@ -1097,7 +1097,7 @@ bool ChatHandler::HandleLookupQuestCommand(const char *args)
std::wstring wnamepart;
// converting string that we try to find to lower case
- if (!Utf8toWStr(namepart,wnamepart))
+ if (!Utf8toWStr(namepart, wnamepart))
return false;
wstrToLower(wnamepart);
@@ -1147,9 +1147,9 @@ bool ChatHandler::HandleLookupQuestCommand(const char *args)
}
if (m_session)
- PSendSysMessage(LANG_QUEST_LIST_CHAT,qinfo->GetQuestId(),qinfo->GetQuestId(),qinfo->GetQuestLevel(),title.c_str(),statusStr);
+ PSendSysMessage(LANG_QUEST_LIST_CHAT, qinfo->GetQuestId(), qinfo->GetQuestId(), qinfo->GetQuestLevel(), title.c_str(), statusStr);
else
- PSendSysMessage(LANG_QUEST_LIST_CONSOLE,qinfo->GetQuestId(),title.c_str(),statusStr);
+ PSendSysMessage(LANG_QUEST_LIST_CONSOLE, qinfo->GetQuestId(), title.c_str(), statusStr);
if (!found)
found = true;
@@ -1190,9 +1190,9 @@ bool ChatHandler::HandleLookupQuestCommand(const char *args)
}
if (m_session)
- PSendSysMessage(LANG_QUEST_LIST_CHAT,qinfo->GetQuestId(),qinfo->GetQuestId(),qinfo->GetQuestLevel(),title.c_str(),statusStr);
+ PSendSysMessage(LANG_QUEST_LIST_CHAT, qinfo->GetQuestId(), qinfo->GetQuestId(), qinfo->GetQuestLevel(), title.c_str(), statusStr);
else
- PSendSysMessage(LANG_QUEST_LIST_CONSOLE,qinfo->GetQuestId(),title.c_str(),statusStr);
+ PSendSysMessage(LANG_QUEST_LIST_CONSOLE, qinfo->GetQuestId(), title.c_str(), statusStr);
if (!found)
found = true;
@@ -1214,7 +1214,7 @@ bool ChatHandler::HandleLookupCreatureCommand(const char *args)
std::wstring wnamepart;
// converting string that we try to find to lower case
- if (!Utf8toWStr (namepart,wnamepart))
+ if (!Utf8toWStr (namepart, wnamepart))
return false;
wstrToLower (wnamepart);
@@ -1295,7 +1295,7 @@ bool ChatHandler::HandleLookupObjectCommand(const char *args)
std::wstring wnamepart;
// converting string that we try to find to lower case
- if (!Utf8toWStr(namepart,wnamepart))
+ if (!Utf8toWStr(namepart, wnamepart))
return false;
wstrToLower(wnamepart);
@@ -1377,7 +1377,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char *args)
std::string namepart = args;
std::wstring wnamepart;
- if (!Utf8toWStr (namepart,wnamepart))
+ if (!Utf8toWStr (namepart, wnamepart))
return false;
// converting string that we try to find to lower case
@@ -1476,7 +1476,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
std::string namepart = args;
std::wstring wnamepart;
- if (!Utf8toWStr(namepart,wnamepart))
+ if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
@@ -1524,11 +1524,11 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
// send taxinode in "id - [name] (Map:m X:x Y:y Z:z)" format
if (m_session)
- PSendSysMessage (LANG_TAXINODE_ENTRY_LIST_CHAT, id, id, name.c_str(),localeNames[loc],
- nodeEntry->map_id,nodeEntry->x,nodeEntry->y,nodeEntry->z);
+ PSendSysMessage (LANG_TAXINODE_ENTRY_LIST_CHAT, id, id, name.c_str(), localeNames[loc],
+ nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z);
else
PSendSysMessage (LANG_TAXINODE_ENTRY_LIST_CONSOLE, id, name.c_str(), localeNames[loc],
- nodeEntry->map_id,nodeEntry->x,nodeEntry->y,nodeEntry->z);
+ nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z);
if (!found)
found = true;
@@ -1681,7 +1681,7 @@ bool ChatHandler::HandleGuildCreateCommand(const char *args)
}
Guild *guild = new Guild;
- if (!guild->Create (target,guildname))
+ if (!guild->Create (target, guildname))
{
delete guild;
SendSysMessage (LANG_GUILD_NOT_CREATED);
@@ -1724,7 +1724,7 @@ bool ChatHandler::HandleGuildUninviteCommand(const char *args)
{
Player* target;
uint64 target_guid;
- if (!extractPlayerTarget((char*)args,&target,&target_guid))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid))
return false;
uint32 glId = target ? target->GetGuildId () : Player::GetGuildIdFromDB (target_guid);
@@ -1744,14 +1744,14 @@ bool ChatHandler::HandleGuildRankCommand(const char *args)
{
char* nameStr;
char* rankStr;
- extractOptFirstArg((char*)args,&nameStr,&rankStr);
+ extractOptFirstArg((char*)args, &nameStr, &rankStr);
if (!rankStr)
return false;
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
uint32 glId = target ? target->GetGuildId () : Player::GetGuildIdFromDB (target_guid);
@@ -1794,7 +1794,7 @@ bool ChatHandler::HandleGetDistanceCommand(const char *args)
{
uint64 guid = extractGuidFromLink((char*)args);
if (guid)
- obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!obj)
{
@@ -1832,7 +1832,7 @@ bool ChatHandler::HandleDieCommand(const char* /*args*/)
if (target->GetTypeId() == TYPEID_PLAYER)
{
- if (HasLowerSecurity((Player*)target,0,false))
+ if (HasLowerSecurity((Player*)target, 0, false))
return false;
}
@@ -1902,14 +1902,14 @@ bool ChatHandler::HandleDamageCommand(const char * args)
uint32 absorb = 0;
uint32 resist = 0;
- m_session->GetPlayer()->CalcAbsorbResist(target,schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
+ m_session->GetPlayer()->CalcAbsorbResist(target, schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
if (damage <= absorb + resist)
return true;
damage -= absorb + resist;
- m_session->GetPlayer()->DealDamageMods(target,damage,&absorb);
+ m_session->GetPlayer()->DealDamageMods(target, damage, &absorb);
m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
return true;
@@ -1930,7 +1930,7 @@ bool ChatHandler::HandleReviveCommand(const char *args)
{
Player* target;
uint64 target_guid;
- if (!extractPlayerTarget((char*)args,&target,&target_guid))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid))
return false;
if (target)
@@ -2009,9 +2009,9 @@ bool ChatHandler::HandleLinkGraveCommand(const char *args)
if (!px2)
g_team = 0;
- else if (strncmp(px2,"horde",6) == 0)
+ else if (strncmp(px2, "horde", 6) == 0)
g_team = HORDE;
- else if (strncmp(px2,"alliance",9) == 0)
+ else if (strncmp(px2, "alliance", 9) == 0)
g_team = ALLIANCE;
else
return false;
@@ -2032,15 +2032,15 @@ bool ChatHandler::HandleLinkGraveCommand(const char *args)
AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
if (!areaEntry || areaEntry->zone !=0)
{
- PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id,zoneId);
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id, zoneId);
SetSentErrorMessage(true);
return false;
}
- if (sObjectMgr->AddGraveYardLink(g_id,zoneId,g_team))
- PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId);
+ if (sObjectMgr->AddGraveYardLink(g_id, zoneId, g_team))
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id, zoneId);
else
- PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id,zoneId);
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id, zoneId);
return true;
}
@@ -2053,9 +2053,9 @@ bool ChatHandler::HandleNearGraveCommand(const char *args)
if (!*args)
g_team = 0;
- else if (strncmp((char*)args,"horde",argslen) == 0)
+ else if (strncmp((char*)args, "horde", argslen) == 0)
g_team = HORDE;
- else if (strncmp((char*)args,"alliance",argslen) == 0)
+ else if (strncmp((char*)args, "alliance", argslen) == 0)
g_team = ALLIANCE;
else
return false;
@@ -2064,16 +2064,16 @@ bool ChatHandler::HandleNearGraveCommand(const char *args)
uint32 zone_id = player->GetZoneId();
WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveYard(
- player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(),player->GetMapId(),g_team);
+ player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), g_team);
if (graveyard)
{
uint32 g_id = graveyard->ID;
- GraveYardData const* data = sObjectMgr->FindGraveYardData(g_id,zone_id);
+ GraveYardData const* data = sObjectMgr->FindGraveYardData(g_id, zone_id);
if (!data)
{
- PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR,g_id);
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR, g_id);
SetSentErrorMessage(true);
return false;
}
@@ -2089,7 +2089,7 @@ bool ChatHandler::HandleNearGraveCommand(const char *args)
else if (g_team == ALLIANCE)
team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
- PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),zone_id);
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id, team_name.c_str(), zone_id);
}
else
{
@@ -2105,7 +2105,7 @@ bool ChatHandler::HandleNearGraveCommand(const char *args)
if (g_team == ~uint32(0))
PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, zone_id);
else
- PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id,team_name.c_str());
+ PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id, team_name.c_str());
}
return true;
@@ -2130,24 +2130,24 @@ bool ChatHandler::HandleExploreCheatCommand(const char *args)
{
PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, GetNameLink(chr).c_str());
if (needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL,GetNameLink().c_str());
+ ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, GetNameLink().c_str());
}
else
{
PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, GetNameLink(chr).c_str());
if (needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,GetNameLink().c_str());
+ ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, GetNameLink().c_str());
}
for (uint8 i=0; i<PLAYER_EXPLORED_ZONES_SIZE; ++i)
{
if (flag != 0)
{
- m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
+ m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
}
else
{
- m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0);
+ m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
}
}
@@ -2179,16 +2179,16 @@ void ChatHandler::HandleCharacterLevel(Player* player, uint64 player_guid, uint3
{
player->GiveLevel(newlevel);
player->InitTalentForLevel();
- player->SetUInt32Value(PLAYER_XP,0);
+ player->SetUInt32Value(PLAYER_XP, 0);
if (needReportToTarget(player))
{
if (oldlevel == newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET,GetNameLink().c_str());
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, GetNameLink().c_str());
else if (oldlevel < newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP,GetNameLink().c_str(),newlevel);
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, GetNameLink().c_str(), newlevel);
else // if (oldlevel > newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,GetNameLink().c_str(),newlevel);
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, GetNameLink().c_str(), newlevel);
}
}
else
@@ -2202,7 +2202,7 @@ bool ChatHandler::HandleCharacterLevelCommand(const char *args)
{
char* nameStr;
char* levelStr;
- extractOptFirstArg((char*)args,&nameStr,&levelStr);
+ extractOptFirstArg((char*)args, &nameStr, &levelStr);
if (!levelStr)
return false;
@@ -2216,7 +2216,7 @@ bool ChatHandler::HandleCharacterLevelCommand(const char *args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid);
@@ -2228,12 +2228,12 @@ bool ChatHandler::HandleCharacterLevelCommand(const char *args)
if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
newlevel = STRONG_MAX_LEVEL;
- HandleCharacterLevel(target,target_guid,oldlevel,newlevel);
+ HandleCharacterLevel(target, target_guid, oldlevel, newlevel);
if (!m_session || m_session->GetPlayer() != target) // including player == NULL
{
std::string nameLink = playerLink(target_name);
- PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel);
+ PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
}
return true;
@@ -2243,7 +2243,7 @@ bool ChatHandler::HandleLevelUpCommand(const char *args)
{
char* nameStr;
char* levelStr;
- extractOptFirstArg((char*)args,&nameStr,&levelStr);
+ extractOptFirstArg((char*)args, &nameStr, &levelStr);
// exception opt second arg: .character level $name
if (levelStr && isalpha(levelStr[0]))
@@ -2255,7 +2255,7 @@ bool ChatHandler::HandleLevelUpCommand(const char *args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid);
@@ -2268,12 +2268,12 @@ bool ChatHandler::HandleLevelUpCommand(const char *args)
if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
newlevel = STRONG_MAX_LEVEL;
- HandleCharacterLevel(target,target_guid,oldlevel,newlevel);
+ HandleCharacterLevel(target, target_guid, oldlevel, newlevel);
if (!m_session || m_session->GetPlayer() != target) // including chr == NULL
{
std::string nameLink = playerLink(target_name);
- PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel);
+ PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
}
return true;
@@ -2422,8 +2422,8 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
aura->GetDuration(), aura->GetMaxDuration(),
ss_name.str().c_str(),
- (aura->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
- IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(aura->GetCasterGUID()));
+ (aura->IsPassive() ? passiveStr : ""), (talent ? talentStr : ""),
+ IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature", GUID_LOPART(aura->GetCasterGUID()));
}
else
{
@@ -2431,8 +2431,8 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
aura->GetDuration(), aura->GetMaxDuration(),
name,
- (aura->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
- IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(aura->GetCasterGUID()));
+ (aura->IsPassive() ? passiveStr : ""), (talent ? talentStr : ""),
+ IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature", GUID_LOPART(aura->GetCasterGUID()));
}
}
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
@@ -2460,7 +2460,7 @@ bool ChatHandler::HandleResetAchievementsCommand (const char * args)
{
Player* target;
uint64 target_guid;
- if (!extractPlayerTarget((char*)args,&target,&target_guid))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid))
return false;
if (target)
@@ -2474,7 +2474,7 @@ bool ChatHandler::HandleResetAchievementsCommand (const char * args)
bool ChatHandler::HandleResetHonorCommand (const char * args)
{
Player* target;
- if (!extractPlayerTarget((char*)args,&target))
+ if (!extractPlayerTarget((char*)args, &target))
return false;
target->SetHonorPoints(0);
@@ -2492,7 +2492,7 @@ static bool HandleResetStatsOrLevelHelper(Player* player)
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass());
if (!cEntry)
{
- sLog->outError("Class %u not found in DBC (Wrong DBC files?)",player->getClass());
+ sLog->outError("Class %u not found in DBC (Wrong DBC files?)", player->getClass());
return false;
}
@@ -2527,7 +2527,7 @@ static bool HandleResetStatsOrLevelHelper(Player* player)
bool ChatHandler::HandleResetLevelCommand(const char * args)
{
Player* target;
- if (!extractPlayerTarget((char*)args,&target))
+ if (!extractPlayerTarget((char*)args, &target))
return false;
if (!HandleResetStatsOrLevelHelper(target))
@@ -2547,7 +2547,7 @@ bool ChatHandler::HandleResetLevelCommand(const char * args)
target->InitTaxiNodesForLevel();
target->InitGlyphsForLevel();
target->InitTalentForLevel();
- target->SetUInt32Value(PLAYER_XP,0);
+ target->SetUInt32Value(PLAYER_XP, 0);
target->_ApplyAllLevelScaleItemMods(true);
@@ -2561,7 +2561,7 @@ bool ChatHandler::HandleResetLevelCommand(const char * args)
bool ChatHandler::HandleResetStatsCommand(const char * args)
{
Player* target;
- if (!extractPlayerTarget((char*)args,&target))
+ if (!extractPlayerTarget((char*)args, &target))
return false;
if (!HandleResetStatsOrLevelHelper(target))
@@ -2581,7 +2581,7 @@ bool ChatHandler::HandleResetSpellsCommand(const char * args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
if (target)
@@ -2590,12 +2590,12 @@ bool ChatHandler::HandleResetSpellsCommand(const char * args)
ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS);
if (!m_session || m_session->GetPlayer() != target)
- PSendSysMessage(LANG_RESET_SPELLS_ONLINE,GetNameLink(target).c_str());
+ PSendSysMessage(LANG_RESET_SPELLS_ONLINE, GetNameLink(target).c_str());
}
else
{
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(target_guid));
- PSendSysMessage(LANG_RESET_SPELLS_OFFLINE,target_name.c_str());
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'", uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(target_guid));
+ PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, target_name.c_str());
}
return true;
@@ -2606,7 +2606,7 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
Player* target;
uint64 target_guid;
std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
{
// Try reset talents as Hunter Pet
Creature* creature = getSelectedCreature();
@@ -2620,7 +2620,7 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS);
if (!m_session || m_session->GetPlayer() != owner->ToPlayer())
- PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE,GetNameLink(owner->ToPlayer()).c_str());
+ PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, GetNameLink(owner->ToPlayer()).c_str());
}
return true;
}
@@ -2636,10 +2636,10 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
target->SendTalentsInfoData(false);
ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS);
if (!m_session || m_session->GetPlayer() != target)
- PSendSysMessage(LANG_RESET_TALENTS_ONLINE,GetNameLink(target).c_str());
+ PSendSysMessage(LANG_RESET_TALENTS_ONLINE, GetNameLink(target).c_str());
Pet* pet = target->GetPet();
- Pet::resetTalentsForAllPetsOf(target,pet);
+ Pet::resetTalentsForAllPetsOf(target, pet);
if (pet)
target->SendTalentsInfoData(true);
return true;
@@ -2647,9 +2647,9 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
else if (target_guid)
{
uint32 at_flags = AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS;
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",at_flags, GUID_LOPART(target_guid));
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'", at_flags, GUID_LOPART(target_guid));
std::string nameLink = playerLink(target_name);
- PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,nameLink.c_str());
+ PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str());
return true;
}
@@ -2684,12 +2684,12 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
}
else
{
- PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE,args);
+ PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args);
SetSentErrorMessage(true);
return false;
}
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'", atLogin, atLogin);
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, *HashMapHolder<Player>::GetLock(), true);
HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
@@ -2736,7 +2736,7 @@ bool ChatHandler::HandleServerShutDownCommand(const char *args)
sWorld->ShutdownServ (time, 0, exitcode);
}
else
- sWorld->ShutdownServ(time,0,SHUTDOWN_EXIT_CODE);
+ sWorld->ShutdownServ(time, 0, SHUTDOWN_EXIT_CODE);
return true;
}
@@ -2806,7 +2806,7 @@ bool ChatHandler::HandleServerIdleRestartCommand(const char *args)
sWorld->ShutdownServ (time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode);
}
else
- sWorld->ShutdownServ(time,SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE,RESTART_EXIT_CODE);
+ sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE);
return true;
}
@@ -2841,18 +2841,18 @@ bool ChatHandler::HandleServerIdleShutDownCommand(const char *args)
sWorld->ShutdownServ (time, SHUTDOWN_MASK_IDLE, exitcode);
}
else
- sWorld->ShutdownServ(time,SHUTDOWN_MASK_IDLE,SHUTDOWN_EXIT_CODE);
+ sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
return true;
}
bool ChatHandler::HandleBanAccountCommand(const char *args)
{
- return HandleBanHelper(BAN_ACCOUNT,args);
+ return HandleBanHelper(BAN_ACCOUNT, args);
}
bool ChatHandler::HandleBanAccountByCharCommand(const char *args)
{
- return HandleBanHelper(BAN_CHARACTER,args);
+ return HandleBanHelper(BAN_CHARACTER, args);
}
bool ChatHandler::HandleBanCharacterCommand(const char *args)
@@ -2866,11 +2866,11 @@ bool ChatHandler::HandleBanCharacterCommand(const char *args)
std::string name = cname;
- char* duration = strtok(NULL," ");
+ char* duration = strtok(NULL, " ");
if (!duration || !atoi(duration))
return false;
- char* reason = strtok(NULL,"");
+ char* reason = strtok(NULL, "");
if (!reason)
return false;
@@ -2906,7 +2906,7 @@ bool ChatHandler::HandleBanCharacterCommand(const char *args)
bool ChatHandler::HandleBanIPCommand(const char *args)
{
- return HandleBanHelper(BAN_IP,args);
+ return HandleBanHelper(BAN_IP, args);
}
bool ChatHandler::HandleBanHelper(BanMode mode, const char *args)
@@ -2920,11 +2920,11 @@ bool ChatHandler::HandleBanHelper(BanMode mode, const char *args)
std::string nameOrIP = cnameOrIP;
- char* duration = strtok (NULL," ");
+ char* duration = strtok (NULL, " ");
if (!duration || !atoi(duration))
return false;
- char* reason = strtok (NULL,"");
+ char* reason = strtok (NULL, "");
if (!reason)
return false;
@@ -2933,7 +2933,7 @@ bool ChatHandler::HandleBanHelper(BanMode mode, const char *args)
case BAN_ACCOUNT:
if (!AccountMgr::normalizeString(nameOrIP))
{
- PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,nameOrIP.c_str());
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, nameOrIP.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -2952,13 +2952,13 @@ bool ChatHandler::HandleBanHelper(BanMode mode, const char *args)
break;
}
- switch(sWorld->BanAccount(mode, nameOrIP, duration, reason,m_session ? m_session->GetPlayerName() : ""))
+ switch(sWorld->BanAccount(mode, nameOrIP, duration, reason, m_session ? m_session->GetPlayerName() : ""))
{
case BAN_SUCCESS:
if (atoi(duration)>0)
- PSendSysMessage(LANG_BAN_YOUBANNED,nameOrIP.c_str(),secsToTimeString(TimeStringToSecs(duration),true).c_str(),reason);
+ PSendSysMessage(LANG_BAN_YOUBANNED, nameOrIP.c_str(), secsToTimeString(TimeStringToSecs(duration), true).c_str(), reason);
else
- PSendSysMessage(LANG_BAN_YOUPERMBANNED,nameOrIP.c_str(),reason);
+ PSendSysMessage(LANG_BAN_YOUPERMBANNED, nameOrIP.c_str(), reason);
break;
case BAN_SYNTAX_ERROR:
return false;
@@ -2966,13 +2966,13 @@ bool ChatHandler::HandleBanHelper(BanMode mode, const char *args)
switch(mode)
{
default:
- PSendSysMessage(LANG_BAN_NOTFOUND,"account",nameOrIP.c_str());
+ PSendSysMessage(LANG_BAN_NOTFOUND, "account", nameOrIP.c_str());
break;
case BAN_CHARACTER:
- PSendSysMessage(LANG_BAN_NOTFOUND,"character",nameOrIP.c_str());
+ PSendSysMessage(LANG_BAN_NOTFOUND, "character", nameOrIP.c_str());
break;
case BAN_IP:
- PSendSysMessage(LANG_BAN_NOTFOUND,"ip",nameOrIP.c_str());
+ PSendSysMessage(LANG_BAN_NOTFOUND, "ip", nameOrIP.c_str());
break;
}
SetSentErrorMessage(true);
@@ -3041,7 +3041,7 @@ bool ChatHandler::HandleUnBanHelper(BanMode mode, const char *args)
case BAN_ACCOUNT:
if (!AccountMgr::normalizeString(nameOrIP))
{
- PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,nameOrIP.c_str());
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, nameOrIP.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -3060,10 +3060,10 @@ bool ChatHandler::HandleUnBanHelper(BanMode mode, const char *args)
break;
}
- if (sWorld->RemoveBanAccount(mode,nameOrIP))
- PSendSysMessage(LANG_UNBAN_UNBANNED,nameOrIP.c_str());
+ if (sWorld->RemoveBanAccount(mode, nameOrIP))
+ PSendSysMessage(LANG_UNBAN_UNBANNED, nameOrIP.c_str());
else
- PSendSysMessage(LANG_UNBAN_ERROR,nameOrIP.c_str());
+ PSendSysMessage(LANG_UNBAN_ERROR, nameOrIP.c_str());
return true;
}
@@ -3080,7 +3080,7 @@ bool ChatHandler::HandleBanInfoAccountCommand(const char *args)
std::string account_name = cname;
if (!AccountMgr::normalizeString(account_name))
{
- PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, account_name.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -3088,11 +3088,11 @@ bool ChatHandler::HandleBanInfoAccountCommand(const char *args)
uint32 accountid = sAccountMgr->GetId(account_name);
if (!accountid)
{
- PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, account_name.c_str());
return true;
}
- return HandleBanInfoHelper(accountid,account_name.c_str());
+ return HandleBanInfoHelper(accountid, account_name.c_str());
}
bool ChatHandler::HandleBanInfoCharacterCommand(const char *args)
@@ -3147,7 +3147,7 @@ bool ChatHandler::HandleBanInfoCharacterCommand(const char *args)
bool ChatHandler::HandleBanInfoHelper(uint32 accountid, char const* accountname)
{
- QueryResult result = LoginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate,banreason,bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC",accountid);
+ QueryResult result = LoginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate, banreason, bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC", accountid);
if (!result)
{
PSendSysMessage(LANG_BANINFO_NOACCOUNTBAN, accountname);
@@ -3187,7 +3187,7 @@ bool ChatHandler::HandleBanInfoIPCommand(const char *args)
std::string IP = cIP;
LoginDatabase.escape_string(IP);
- QueryResult result = LoginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason,bannedby,unbandate-bandate FROM ip_banned WHERE ip = '%s'",IP.c_str());
+ QueryResult result = LoginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason, bannedby, unbandate-bandate FROM ip_banned WHERE ip = '%s'", IP.c_str());
if (!result)
{
PSendSysMessage(LANG_BANINFO_NOIP);
@@ -3307,7 +3307,7 @@ bool ChatHandler::HandleBanListAccountCommand(const char *args)
else
{
result = LoginDatabase.PQuery("SELECT account.id, username FROM account, account_banned"
- " WHERE account.id = account_banned.id AND active = 1 AND username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" GROUP BY account.id",
+ " WHERE account.id = account_banned.id AND active = 1 AND username "_LIKE_" "_CONCAT3_("'%%'", "'%s'", "'%%'")" GROUP BY account.id",
filter.c_str());
}
@@ -3332,7 +3332,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult result)
Field* fields = result->Fetch();
uint32 accountid = fields[0].GetUInt32();
- QueryResult banresult = LoginDatabase.PQuery("SELECT account.username FROM account,account_banned WHERE account_banned.id='%u' AND account_banned.id=account.id",accountid);
+ QueryResult banresult = LoginDatabase.PQuery("SELECT account.username FROM account, account_banned WHERE account_banned.id='%u' AND account_banned.id=account.id", accountid);
if (banresult)
{
Field* fields2 = banresult->Fetch();
@@ -3359,10 +3359,10 @@ bool ChatHandler::HandleBanListHelper(QueryResult result)
account_name = fields[1].GetString();
// "character" case, name need extract from another DB
else
- sAccountMgr->GetName (account_id,account_name);
+ sAccountMgr->GetName (account_id, account_name);
// No SQL injection. id is uint32.
- QueryResult banInfo = LoginDatabase.PQuery("SELECT bandate,unbandate,bannedby,banreason FROM account_banned WHERE id = %u ORDER BY unbandate", account_id);
+ QueryResult banInfo = LoginDatabase.PQuery("SELECT bandate, unbandate, bannedby, banreason FROM account_banned WHERE id = %u ORDER BY unbandate", account_id);
if (banInfo)
{
Field *fields2 = banInfo->Fetch();
@@ -3382,7 +3382,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult result)
time_t t_unban = fields2[1].GetUInt64();
tm* aTm_unban = localtime(&t_unban);
PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|",
- account_name.c_str(),aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
+ account_name.c_str(), aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
aTm_unban->tm_year%100, aTm_unban->tm_mon+1, aTm_unban->tm_mday, aTm_unban->tm_hour, aTm_unban->tm_min,
fields2[2].GetCString(), fields2[3].GetCString());
}
@@ -3406,15 +3406,15 @@ bool ChatHandler::HandleBanListIPCommand(const char *args)
if (filter.empty())
{
- result = LoginDatabase.Query ("SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned"
+ result = LoginDatabase.Query ("SELECT ip, bandate, unbandate, bannedby, banreason FROM ip_banned"
" WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP())"
" ORDER BY unbandate");
}
else
{
- result = LoginDatabase.PQuery("SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned"
- " WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP()) AND ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")
- " ORDER BY unbandate",filter.c_str());
+ result = LoginDatabase.PQuery("SELECT ip, bandate, unbandate, bannedby, banreason FROM ip_banned"
+ " WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP()) AND ip "_LIKE_" "_CONCAT3_("'%%'", "'%s'", "'%%'")
+ " ORDER BY unbandate", filter.c_str());
}
if (!result)
@@ -3493,7 +3493,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
cell.SetNoCreate();
Trinity::RespawnDo u_do;
- Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(pl,u_do);
+ Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(pl, u_do);
TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
cell.Visit(p, obj_worker, *pl->GetMap());
@@ -3517,7 +3517,7 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
std::string account_name = account;
if (!AccountMgr::normalizeString(account_name))
{
- PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, account_name.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -3528,15 +3528,15 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
account_id = atoi(account); // use original string
if (!account_id)
{
- PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, account_name.c_str());
SetSentErrorMessage(true);
return false;
}
}
- if (!sAccountMgr->GetName(account_id,account_name))
+ if (!sAccountMgr->GetName(account_id, account_name))
{
- PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, account_name.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -3556,7 +3556,7 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
return false;
}
- if (ObjectMgr::CheckPlayerName(name,true) != CHAR_NAME_SUCCESS)
+ if (ObjectMgr::CheckPlayerName(name, true) != CHAR_NAME_SUCCESS)
{
PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
SetSentErrorMessage(true);
@@ -3580,7 +3580,7 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
if (sObjectMgr->GetPlayerAccountIdByGUID(guid))
{
- PSendSysMessage(LANG_CHARACTER_GUID_IN_USE,guid);
+ PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
SetSentErrorMessage(true);
return false;
}
@@ -3592,15 +3592,15 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
break;
case DUMP_FILE_OPEN_ERROR:
- PSendSysMessage(LANG_FILE_OPEN_FAIL,file);
+ PSendSysMessage(LANG_FILE_OPEN_FAIL, file);
SetSentErrorMessage(true);
return false;
case DUMP_FILE_BROKEN:
- PSendSysMessage(LANG_DUMP_BROKEN,file);
+ PSendSysMessage(LANG_DUMP_BROKEN, file);
SetSentErrorMessage(true);
return false;
case DUMP_TOO_MANY_CHARS:
- PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL,account_name.c_str(),account_id);
+ PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, account_name.c_str(), account_id);
SetSentErrorMessage(true);
return false;
default:
@@ -3653,7 +3653,7 @@ bool ChatHandler::HandlePDumpWriteCommand(const char *args)
PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
break;
case DUMP_FILE_OPEN_ERROR:
- PSendSysMessage(LANG_FILE_OPEN_FAIL,file);
+ PSendSysMessage(LANG_FILE_OPEN_FAIL, file);
SetSentErrorMessage(true);
return false;
case DUMP_CHARACTER_DELETED:
@@ -3679,7 +3679,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
return false;
}
- PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"),unit->GetGUIDLow());
+ PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUIDLow());
MotionMaster* mm = unit->GetMotionMaster();
for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
@@ -3704,7 +3704,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(mg);
Unit* target = mgen->GetTarget();
if (target)
- PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow());
+ PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER, target->GetName(), target->GetGUIDLow());
else
SendSysMessage(LANG_MOVEGENS_TARGETED_NULL);
}
@@ -3713,7 +3713,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(mg);
Unit* target = mgen->GetTarget();
if (target)
- PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow());
+ PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE, target->GetName(), target->GetGUIDLow());
else
SendSysMessage(LANG_MOVEGENS_TARGETED_NULL);
}
@@ -3722,9 +3722,9 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
case HOME_MOTION_TYPE:
if (unit->GetTypeId() == TYPEID_UNIT)
{
- float x,y,z;
- mg->GetDestination(x,y,z);
- PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z);
+ float x, y, z;
+ mg->GetDestination(x, y, z);
+ PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z);
}
else
SendSysMessage(LANG_MOVEGENS_HOME_PLAYER);
@@ -3732,15 +3732,15 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
case FLIGHT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FLIGHT); break;
case POINT_MOTION_TYPE:
{
- float x,y,z;
- mg->GetDestination(x,y,z);
- PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z);
+ float x, y, z;
+ mg->GetDestination(x, y, z);
+ PSendSysMessage(LANG_MOVEGENS_POINT, x, y, z);
break;
}
case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break;
case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break;
default:
- PSendSysMessage(LANG_MOVEGENS_UNKNOWN,mg->GetMovementGeneratorType());
+ PSendSysMessage(LANG_MOVEGENS_UNKNOWN, mg->GetMovementGeneratorType());
break;
}
}
@@ -3757,15 +3757,15 @@ bool ChatHandler::HandleServerPLimitCommand(const char *args)
int l = strlen(param);
- if (strncmp(param,"player",l) == 0)
+ if (strncmp(param, "player", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_PLAYER);
- else if (strncmp(param,"moderator",l) == 0)
+ else if (strncmp(param, "moderator", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_MODERATOR);
- else if (strncmp(param,"gamemaster",l) == 0)
+ else if (strncmp(param, "gamemaster", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_GAMEMASTER);
- else if (strncmp(param,"administrator",l) == 0)
+ else if (strncmp(param, "administrator", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_ADMINISTRATOR);
- else if (strncmp(param,"reset",l) == 0)
+ else if (strncmp(param, "reset", l) == 0)
{
sWorld->SetPlayerAmountLimit(sConfig->GetIntDefault("PlayerLimit", 100));
sWorld->LoadDBAllowedSecurityLevel();
@@ -3792,7 +3792,7 @@ bool ChatHandler::HandleServerPLimitCommand(const char *args)
default: secName = "<unknown>"; break;
}
- PSendSysMessage("Player limits: amount %u, min. security level %s.",pLimit,secName);
+ PSendSysMessage("Player limits: amount %u, min. security level %s.", pLimit, secName);
return true;
}
@@ -3824,9 +3824,9 @@ bool ChatHandler::HandleCastCommand(const char *args)
return false;
}
- if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
+ if (!SpellMgr::IsSpellValid(spellInfo, m_session->GetPlayer()))
{
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
+ PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spell);
SetSentErrorMessage(true);
return false;
}
@@ -3835,13 +3835,13 @@ bool ChatHandler::HandleCastCommand(const char *args)
if (trig_str)
{
int l = strlen(trig_str);
- if (strncmp(trig_str,"triggered",l) != 0)
+ if (strncmp(trig_str, "triggered", l) != 0)
return false;
}
bool triggered = (trig_str != NULL);
- m_session->GetPlayer()->CastSpell(target,spell,triggered);
+ m_session->GetPlayer()->CastSpell(target, spell, triggered);
return true;
}
@@ -3871,7 +3871,7 @@ bool ChatHandler::HandleCastBackCommand(const char *args)
if (trig_str)
{
int l = strlen(trig_str);
- if (strncmp(trig_str,"triggered",l) != 0)
+ if (strncmp(trig_str, "triggered", l) != 0)
return false;
}
@@ -3879,7 +3879,7 @@ bool ChatHandler::HandleCastBackCommand(const char *args)
caster->SetFacingToObject(m_session->GetPlayer());
- caster->CastSpell(m_session->GetPlayer(),spell,triggered);
+ caster->CastSpell(m_session->GetPlayer(), spell, triggered);
return true;
}
@@ -3902,9 +3902,9 @@ bool ChatHandler::HandleCastDistCommand(const char *args)
return false;
}
- if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
+ if (!SpellMgr::IsSpellValid(spellInfo, m_session->GetPlayer()))
{
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
+ PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spell);
SetSentErrorMessage(true);
return false;
}
@@ -3920,16 +3920,16 @@ bool ChatHandler::HandleCastDistCommand(const char *args)
if (trig_str)
{
int l = strlen(trig_str);
- if (strncmp(trig_str,"triggered",l) != 0)
+ if (strncmp(trig_str, "triggered", l) != 0)
return false;
}
bool triggered = (trig_str != NULL);
- float x,y,z;
- m_session->GetPlayer()->GetClosePoint(x,y,z,dist);
+ float x, y, z;
+ m_session->GetPlayer()->GetClosePoint(x, y, z, dist);
- m_session->GetPlayer()->CastSpell(x,y,z,spell,triggered);
+ m_session->GetPlayer()->CastSpell(x, y, z, spell, triggered);
return true;
}
@@ -3964,7 +3964,7 @@ bool ChatHandler::HandleCastTargetCommand(const char *args)
if (trig_str)
{
int l = strlen(trig_str);
- if (strncmp(trig_str,"triggered",l) != 0)
+ if (strncmp(trig_str, "triggered", l) != 0)
return false;
}
@@ -3972,7 +3972,7 @@ bool ChatHandler::HandleCastTargetCommand(const char *args)
caster->SetFacingToObject(m_session->GetPlayer());
- caster->CastSpell(caster->getVictim(),spell,triggered);
+ caster->CastSpell(caster->getVictim(), spell, triggered);
return true;
}
@@ -4031,14 +4031,14 @@ bool ChatHandler::HandleCastSelfCommand(const char *args)
if (!spellInfo)
return false;
- if (!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
+ if (!SpellMgr::IsSpellValid(spellInfo, m_session->GetPlayer()))
{
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
+ PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spell);
SetSentErrorMessage(true);
return false;
}
- target->CastSpell(target,spell,false);
+ target->CastSpell(target, spell, false);
return true;
}
@@ -4207,7 +4207,7 @@ bool ChatHandler::HandleSendItemsCommand(const char *args)
Player* receiver;
uint64 receiver_guid;
std::string receiver_name;
- if (!extractPlayerTarget((char*)args,&receiver,&receiver_guid,&receiver_name))
+ if (!extractPlayerTarget((char*)args, &receiver, &receiver_guid, &receiver_name))
return false;
char* tail1 = strtok(NULL, "");
@@ -4231,7 +4231,7 @@ bool ChatHandler::HandleSendItemsCommand(const char *args)
std::string text = msgText;
// extract items
- typedef std::pair<uint32,uint32> ItemPair;
+ typedef std::pair<uint32, uint32> ItemPair;
typedef std::list< ItemPair > ItemPairs;
ItemPairs items;
@@ -4263,18 +4263,18 @@ bool ChatHandler::HandleSendItemsCommand(const char *args)
uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1;
if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)))
{
- PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id);
+ PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count, item_id);
SetSentErrorMessage(true);
return false;
}
while (item_count > item_proto->GetMaxStackSize())
{
- items.push_back(ItemPair(item_id,item_proto->GetMaxStackSize()));
+ items.push_back(ItemPair(item_id, item_proto->GetMaxStackSize()));
item_count -= item_proto->GetMaxStackSize();
}
- items.push_back(ItemPair(item_id,item_count));
+ items.push_back(ItemPair(item_id, item_count));
if (items.size() > MAX_MAIL_ITEMS)
{
@@ -4285,7 +4285,7 @@ bool ChatHandler::HandleSendItemsCommand(const char *args)
}
// from console show not existed sender
- MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+ MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
// fill mail
MailDraft draft(subject, text);
@@ -4294,14 +4294,14 @@ bool ChatHandler::HandleSendItemsCommand(const char *args)
for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
{
- if (Item* item = Item::CreateItem(itr->first,itr->second,m_session ? m_session->GetPlayer() : 0))
+ if (Item* item = Item::CreateItem(itr->first, itr->second, m_session ? m_session->GetPlayer() : 0))
{
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
draft.AddItem(item);
}
}
- draft.SendMailTo(trans, MailReceiver(receiver,GUID_LOPART(receiver_guid)), sender);
+ draft.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiver_guid)), sender);
CharacterDatabase.CommitTransaction(trans);
std::string nameLink = playerLink(receiver_name);
@@ -4317,7 +4317,7 @@ bool ChatHandler::HandleSendMoneyCommand(const char *args)
Player* receiver;
uint64 receiver_guid;
std::string receiver_name;
- if (!extractPlayerTarget((char*)args,&receiver,&receiver_guid,&receiver_name))
+ if (!extractPlayerTarget((char*)args, &receiver, &receiver_guid, &receiver_name))
return false;
char* tail1 = strtok(NULL, "");
@@ -4346,13 +4346,13 @@ bool ChatHandler::HandleSendMoneyCommand(const char *args)
std::string text = msgText;
// from console show not existed sender
- MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+ MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
.AddMoney(money)
- .SendMailTo(trans, MailReceiver(receiver,GUID_LOPART(receiver_guid)),sender);
+ .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiver_guid)), sender);
CharacterDatabase.CommitTransaction(trans);
@@ -4388,7 +4388,7 @@ bool ChatHandler::HandleSendMessageCommand(const char *args)
//Confirmation message
std::string nameLink = GetNameLink(rPlayer);
- PSendSysMessage(LANG_SENDMESSAGE,nameLink.c_str(),msg_str);
+ PSendSysMessage(LANG_SENDMESSAGE, nameLink.c_str(), msg_str);
return true;
}
@@ -4502,7 +4502,7 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
//effect
if (player && player != m_session->GetPlayer())
{
- PSendSysMessage(LANG_COMMAND_FREEZE,name.c_str());
+ PSendSysMessage(LANG_COMMAND_FREEZE, name.c_str());
//stop combat + make player unattackable + duel stop + stop some spells
player->setFaction(35);
@@ -4519,11 +4519,11 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
// not let dismiss dead pet
if (pet && pet->isAlive())
- player->RemovePet(pet,PET_SAVE_NOT_IN_SLOT);
+ player->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
}
- //m_session->GetPlayer()->CastSpell(player,spellID,false);
+ //m_session->GetPlayer()->CastSpell(player, spellID, false);
if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(9454))
Aura::TryCreate(spellInfo, player, player);
@@ -4555,7 +4555,7 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args)
//effect
if (player)
{
- PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str());
+ PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str());
//Reset player faction + allow combat + allow duels
player->setFactionForRace(player->getRace());
@@ -4573,7 +4573,7 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args)
if (TargetName)
{
//check for offline players
- QueryResult result = CharacterDatabase.PQuery("SELECT characters.guid FROM characters WHERE characters.name = '%s'",name.c_str());
+ QueryResult result = CharacterDatabase.PQuery("SELECT characters.guid FROM characters WHERE characters.name = '%s'", name.c_str());
if (!result)
{
SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
@@ -4583,8 +4583,8 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args)
Field *fields=result->Fetch();
uint64 pguid = fields[0].GetUInt64();
- CharacterDatabase.PQuery("DELETE FROM character_aura WHERE character_aura.spell = 9454 AND character_aura.guid = '%u'",pguid);
- PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str());
+ CharacterDatabase.PQuery("DELETE FROM character_aura WHERE character_aura.spell = 9454 AND character_aura.guid = '%u'", pguid);
+ PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str());
return true;
}
else
@@ -4614,7 +4614,7 @@ bool ChatHandler::HandleListFreezeCommand(const char * /*args*/)
{
Field *fields = result->Fetch();
std::string fplayers = fields[0].GetString();
- PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS,fplayers.c_str());
+ PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, fplayers.c_str());
} while (result->NextRow());
return true;
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 92e0acb9892..10648b0b92e 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -55,7 +55,7 @@ bool Condition::Meets(Player * player, Unit* invoker)
condMeets = (mConditionValue2 && player->HasItemCount(mConditionValue1, mConditionValue2)) || (!mConditionValue2 && !player->HasItemCount(mConditionValue1, mConditionValue2));//HasItemCount returns false if 0 count is used
break;
case CONDITION_ITEM_EQUIPPED:
- condMeets = player->HasItemOrGemWithIdEquipped(mConditionValue1,1);
+ condMeets = player->HasItemOrGemWithIdEquipped(mConditionValue1, 1);
break;
case CONDITION_ZONEID:
condMeets = player->GetZoneId() == mConditionValue1;
@@ -252,12 +252,12 @@ ConditionList ConditionMgr::GetConditionReferences(uint32 refId)
return conditions;
}
-bool ConditionMgr::IsPlayerMeetToConditionList(Player* player,const ConditionList& conditions, Unit* invoker)
+bool ConditionMgr::IsPlayerMeetToConditionList(Player* player, const ConditionList& conditions, Unit* invoker)
{
std::map<uint32, bool>ElseGroupMap;
for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
{
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u",(*i)->mConditionType,(*i)->mConditionValue1);
+ sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u", (*i)->mConditionType, (*i)->mConditionValue1);
if ((*i)->isLoaded())
{
std::map<uint32, bool>::const_iterator itr = ElseGroupMap.find((*i)->mElseGroup);
@@ -377,7 +377,7 @@ void ConditionMgr::LoadConditions(bool isReload)
sObjectMgr->LoadGossipMenuItems();
}
- QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, ElseGroup, ConditionTypeOrReference,"
+ QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, ElseGroup, ConditionTypeOrReference, "
" ConditionValue1, ConditionValue2, ConditionValue3, ErrorTextId, ScriptName FROM conditions");
if (!result)
@@ -888,14 +888,14 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
cond->mConditionValue3 &= ~(1 << i);
sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DST_NEARBY_ENTRY (46)"
- ",TARGET_UNIT_AREA_ENTRY_SRC(7), TARGET_UNIT_AREA_ENTRY_DST(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
+ ", TARGET_UNIT_AREA_ENTRY_SRC(7), TARGET_UNIT_AREA_ENTRY_DST(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
"TARGET_GAMEOBJECT_AREA_SRC(51), TARGET_GAMEOBJECT_AREA_DST(52) in effect %u", cond->mSourceEntry, uint32(i));
}
}
if (!targetfound && !cond->mConditionValue3) // cond->mConditionValue3 already errored up there
{
sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DST_NEARBY_ENTRY (46)"
- ",TARGET_UNIT_AREA_ENTRY_SRC(7), TARGET_UNIT_AREA_ENTRY_DST(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
+ ", TARGET_UNIT_AREA_ENTRY_SRC(7), TARGET_UNIT_AREA_ENTRY_DST(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
"TARGET_GAMEOBJECT_AREA_SRC(51), TARGET_GAMEOBJECT_AREA_DST(52)", cond->mSourceEntry);
return false;
}
@@ -1026,7 +1026,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (cond->mConditionType == CONDITION_NONE || cond->mConditionType >= CONDITION_MAX)
{
- sLog->outErrorDb("Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->mConditionType),cond->mSourceEntry);
+ sLog->outErrorDb("Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->mConditionType), cond->mSourceEntry);
return false;
}
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 6a1dbb8fa92..11a71ea0cfd 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -73,28 +73,28 @@ enum LevelConditionType
enum ConditionSourceType
{
- CONDITION_SOURCE_TYPE_NONE = 0,//DONE
- CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1,//DONE
- CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2,//DONE
- CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3,//DONE
- CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4,//DONE
- CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5,//DONE
- CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6,//DONE
- CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7,//DONE
- CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8,//DONE
- CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9,//DONE
- CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10,//DONE
- CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11,//DONE
- CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12,//DONE
- CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13,//DONE
- CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14,//DONE
- CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15,//DONE
- CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16,//DONE
- CONDITION_SOURCE_TYPE_SPELL = 17,//DONE
- CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18,//DONE
- CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19,//DONE
- CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20,//DONE
- CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21,//DONE
+ CONDITION_SOURCE_TYPE_NONE = 0, //DONE
+ CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1, //DONE
+ CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2, //DONE
+ CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3, //DONE
+ CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4, //DONE
+ CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5, //DONE
+ CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6, //DONE
+ CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7, //DONE
+ CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8, //DONE
+ CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9, //DONE
+ CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, //DONE
+ CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, //DONE
+ CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, //DONE
+ CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13, //DONE
+ CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, //DONE
+ CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, //DONE
+ CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, //DONE
+ CONDITION_SOURCE_TYPE_SPELL = 17, //DONE
+ CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18, //DONE
+ CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, //DONE
+ CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20, //DONE
+ CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, //DONE
CONDITION_SOURCE_TYPE_MAX = 22//MAX
};
@@ -166,7 +166,7 @@ class ConditionMgr
bool addToLootTemplate(Condition* cond, LootTemplate* loot);
bool addToGossipMenus(Condition* cond);
bool addToGossipMenuItems(Condition* cond);
- bool IsPlayerMeetToConditionList(Player* player,const ConditionList& conditions, Unit* invoker = NULL);
+ bool IsPlayerMeetToConditionList(Player* player, const ConditionList& conditions, Unit* invoker = NULL);
bool isGroupable(ConditionSourceType sourceType) const
{
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index ac5c43dcefa..3685dfdc0a6 100755
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -43,7 +43,7 @@ void DisableMgr::LoadDisables()
m_DisableMap.clear();
- QueryResult result = WorldDatabase.Query("SELECT sourceType,entry,flags,params_0,params_1 FROM disables");
+ QueryResult result = WorldDatabase.Query("SELECT sourceType, entry, flags, params_0, params_1 FROM disables");
uint32 total_count = 0;
@@ -91,14 +91,14 @@ void DisableMgr::LoadDisables()
if (flags & SPELL_DISABLE_MAP)
{
- Tokens tokens(params_0, ',');
+ Tokens tokens(params_0, ', ');
for (uint8 i = 0; i < tokens.size(); )
data.params[0].insert(atoi(tokens[i++]));
}
if (flags & SPELL_DISABLE_AREA)
{
- Tokens tokens(params_1, ',');
+ Tokens tokens(params_1, ', ');
for (uint8 i = 0; i < tokens.size(); )
data.params[1].insert(atoi(tokens[i++]));
}
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index 9534ec9d0e3..5182a0d90ad 100755
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -278,7 +278,7 @@ enum Difficulty
enum SpawnMask
{
- SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY),// any any maps without spawn modes
+ SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any any maps without spawn modes
SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL),
SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC),
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 5cf90472fa5..f4056dd0a37 100755
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -26,8 +26,8 @@
#include <map>
-typedef std::map<uint16,uint32> AreaFlagByAreaID;
-typedef std::map<uint32,uint32> AreaFlagByMapID;
+typedef std::map<uint16, uint32> AreaFlagByAreaID;
+typedef std::map<uint32, uint32> AreaFlagByMapID;
struct WMOAreaTableTripple
{
@@ -83,7 +83,7 @@ DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt);
DBCStorage <EmotesEntry> sEmotesStore(EmotesEntryfmt);
DBCStorage <EmotesTextEntry> sEmotesTextStore(EmotesTextEntryfmt);
-typedef std::map<uint32,SimpleFactionsList> FactionTeamMap;
+typedef std::map<uint32, SimpleFactionsList> FactionTeamMap;
static FactionTeamMap sFactionTeamMap;
DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt);
DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt);
@@ -196,9 +196,9 @@ typedef std::list<std::string> StoreProblemList;
uint32 DBCFileCount = 0;
-static bool LoadDBC_assert_print(uint32 fsize,uint32 rsize, const std::string& filename)
+static bool LoadDBC_assert_print(uint32 fsize, uint32 rsize, const std::string& filename)
{
- sLog->outError("Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).",filename.c_str(),fsize,rsize);
+ sLog->outError("Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).", filename.c_str(), fsize, rsize);
// ASSERT must fail after function call
return false;
@@ -327,9 +327,9 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore,dbcPath, "gtChanceToMeleeCritBase.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore,dbcPath, "gtChanceToSpellCritBase.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore, dbcPath, "gtOCTRegenMP.dbc"); -- not used currently
@@ -376,7 +376,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore,dbcPath, "ScalingStatDistribution.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");
@@ -692,7 +692,7 @@ AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id)
return sAreaStore.LookupEntry(areaflag);
}
-AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id)
+AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag, uint32 map_id)
{
if (area_flag)
return sAreaStore.LookupEntry(area_flag);
@@ -725,7 +725,7 @@ uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
{
- mapid = GetVirtualMapForMapAndZone(mapid,zoneId);
+ mapid = GetVirtualMapForMapAndZone(mapid, zoneId);
if (mapid < 2)
return CONTENT_1_60;
@@ -761,7 +761,7 @@ bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredT
return (itemEntry->categoryMask & reqEntry->categoryMask) == reqEntry->categoryMask;
}
-void Zone2MapCoordinates(float& x,float& y,uint32 zone)
+void Zone2MapCoordinates(float& x, float& y, uint32 zone)
{
WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone);
@@ -769,12 +769,12 @@ void Zone2MapCoordinates(float& x,float& y,uint32 zone)
if (!maEntry)
return;
- std::swap(x,y); // at client map coords swapped
+ std::swap(x, y); // at client map coords swapped
x = x*((maEntry->x2-maEntry->x1)/100)+maEntry->x1;
y = y*((maEntry->y2-maEntry->y1)/100)+maEntry->y1; // client y coord from top to down
}
-void Map2ZoneCoordinates(float& x,float& y,uint32 zone)
+void Map2ZoneCoordinates(float& x, float& y, uint32 zone)
{
WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone);
@@ -784,12 +784,12 @@ void Map2ZoneCoordinates(float& x,float& y,uint32 zone)
x = (x-maEntry->x1)/((maEntry->x2-maEntry->x1)/100);
y = (y-maEntry->y1)/((maEntry->y2-maEntry->y1)/100); // client y coord from top to down
- std::swap(x,y); // client have map coords swapped
+ std::swap(x, y); // client have map coords swapped
}
MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
{
- MapDifficultyMap::const_iterator itr = sMapDifficultyMap.find(MAKE_PAIR32(mapId,difficulty));
+ MapDifficultyMap::const_iterator itr = sMapDifficultyMap.find(MAKE_PAIR32(mapId, difficulty));
return itr != sMapDifficultyMap.end() ? &itr->second : NULL;
}
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index 27fca9de326..97598e87f8e 100755
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -34,7 +34,7 @@ TalentSpellPos const* GetTalentSpellPos(uint32 spellId);
int32 GetAreaFlagByAreaID(uint32 area_id); // -1 if not found
AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id);
-AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id);
+AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag, uint32 map_id);
uint32 GetAreaFlagByMapId(uint32 mapid);
WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid);
@@ -54,7 +54,7 @@ bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredT
void Zone2MapCoordinates(float &x, float &y, uint32 zone);
void Map2ZoneCoordinates(float &x, float &y, uint32 zone);
-typedef std::map<uint32/*pair32(map,diff)*/,MapDifficulty> MapDifficultyMap;
+typedef std::map<uint32/*pair32(map, diff)*/, MapDifficulty> MapDifficultyMap;
MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty);
MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty);
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index b35516ebfa4..ded277dfbe6 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -32,11 +32,11 @@
// Structures using to access raw DBC data and required packing to portability
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
struct AchievementEntry
@@ -254,13 +254,13 @@ struct AchievementCriteriaEntry
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
struct
{
- uint32 teamtype; // 3 {2,3,5}
+ uint32 teamtype; // 3 {2, 3, 5}
} highest_team_rating;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
struct
{
- uint32 teamtype; // 3 {2,3,5}
+ uint32 teamtype; // 3 {2, 3, 5}
uint32 teamrating; // 4
} reach_team_rating;
@@ -1214,7 +1214,7 @@ struct MapEntry
float entrance_x; // 60 entrance x coordinate (if exist single entry)
float entrance_y; // 61 entrance y coordinate (if exist single entry)
// 62 -1, 0 and 720
- uint32 addon; // 63 (0-original maps,1-tbc addon)
+ uint32 addon; // 63 (0-original maps, 1-tbc addon)
uint32 unk_time; // 64 some kind of time?
//uint32 maxPlayers; // 65 max players
@@ -1584,9 +1584,9 @@ struct SpellEntry
};
typedef std::set<uint32> SpellCategorySet;
-typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
+typedef std::map<uint32, SpellCategorySet > SpellCategoryStore;
typedef std::set<uint32> PetFamilySpellsSet;
-typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
+typedef std::map<uint32, PetFamilySpellsSet > PetFamilySpellsStore;
struct SpellCastTimesEntry
{
@@ -1599,7 +1599,7 @@ struct SpellCastTimesEntry
struct SpellDifficultyEntry
{
uint32 ID; // 0
- int32 SpellID[MAX_DIFFICULTY]; // 1-4 instance modes: 10N,25N,10H,25H or Normal/Heroic if only 1-2 is set, if 3-4 is 0 then Mode-2
+ int32 SpellID[MAX_DIFFICULTY]; // 1-4 instance modes: 10N, 25N, 10H, 25H or Normal/Heroic if only 1-2 is set, if 3-4 is 0 then Mode-2
};
struct SpellFocusObjectEntry
@@ -1920,7 +1920,7 @@ struct WorldMapAreaEntry
float x1; // 6
float x2; // 7
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
- // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates)
+ // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1, x2, y1, y2 coordinates)
// uint32 someMapID; // 10
};
@@ -1974,18 +1974,18 @@ struct TalentSpellPos
uint8 rank;
};
-typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
+typedef std::map<uint32, TalentSpellPos> TalentSpellPosMap;
struct TaxiPathBySourceAndDestination
{
- TaxiPathBySourceAndDestination() : ID(0),price(0) {}
- TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
+ TaxiPathBySourceAndDestination() : ID(0), price(0) {}
+ TaxiPathBySourceAndDestination(uint32 _id, uint32 _price) : ID(_id), price(_price) {}
uint32 ID;
uint32 price;
};
-typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
-typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
+typedef std::map<uint32, TaxiPathBySourceAndDestination> TaxiPathSetForSource;
+typedef std::map<uint32, TaxiPathSetForSource> TaxiPathSetBySource;
struct TaxiPathNodePtr
{
@@ -1995,7 +1995,7 @@ struct TaxiPathNodePtr
operator TaxiPathNodeEntry const& () const { return *i_ptr; }
};
-typedef Path<TaxiPathNodePtr,TaxiPathNodeEntry const> TaxiPathNodeList;
+typedef Path<TaxiPathNodePtr, TaxiPathNodeEntry const> TaxiPathNodeList;
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
#define TaxiMaskSize 14
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 827da373ac7..ae4c7ebe263 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -785,7 +785,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal)
uint64 frontGuid = check.front();
check.pop_front();
- // Check all-but-new compatibilities (New,A,B,C,D) --> check(A,B,C,D)
+ // Check all-but-new compatibilities (New, A, B, C, D) --> check(A, B, C, D)
if (!CheckCompatibility(check, pProposal)) // Group not compatible
{
sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s) not compatibles (%s not compatibles)", strGuids.c_str(), ConcatenateGuids(check).c_str());
@@ -1140,7 +1140,7 @@ LfgAnswer LFGMgr::GetCompatibles(std::string key)
/**
Given a list of dungeons remove the dungeons players have restrictions.
- @param[in,out] dungeons Dungeons to check restrictions
+ @param[in, out] dungeons Dungeons to check restrictions
@param[in] players Set of players to check their dungeon restrictions
@param[out] lockMap Map of players Lock status info of given dungeons (Empty if dungeons is not empty)
*/
@@ -1795,8 +1795,8 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player)
return;
// if we can take the quest, means that we haven't done this kind of "run", IE: First Heroic Random of Day.
- if (player->CanRewardQuest(qReward,false))
- player->RewardQuest(qReward,0,NULL,false);
+ if (player->CanRewardQuest(qReward, false))
+ player->RewardQuest(qReward, 0, NULL, false);
else
{
index = 1;
@@ -1804,11 +1804,11 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player)
if (!qReward)
return;
// we give reward without informing client (retail does this)
- player->RewardQuest(qReward,0,NULL,false);
+ player->RewardQuest(qReward, 0, NULL, false);
}
// Give rewards
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] done dungeon %u,%s previously done.", player->GetGUID(), GetDungeon(gguid), index > 0 ? " " : " not");
+ sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RewardDungeonDoneFor: [" UI64FMTD "] done dungeon %u, %s previously done.", player->GetGUID(), GetDungeon(gguid), index > 0 ? " " : " not");
player->GetSession()->SendLfgPlayerReward(dungeon->Entry(), GetDungeon(gguid, false), index, reward, qReward);
}
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index 792641acbba..d977aed0719 100755
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -77,11 +77,11 @@ class Corpse : public WorldObject, public GridObject<Corpse>
Player* lootRecipient;
bool lootForBody;
- void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
- void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
- void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
- void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
- void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
+ void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId, language, TargetGuid); }
+ void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId, language, TargetGuid); }
+ void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId, TargetGuid); }
+ void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId, receiver); }
+ void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId, language, TargetGuid); }
bool IsExpired(time_t t) const;
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index a53e5de6ebe..aaa6b9e7713 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -92,7 +92,7 @@ uint32 CreatureTemplate::GetRandomValidModelId() const
if (Modelid3) modelIDs[c++] = Modelid3;
if (Modelid4) modelIDs[c++] = Modelid4;
- return ((c>0) ? modelIDs[urand(0,c-1)] : 0);
+ return ((c>0) ? modelIDs[urand(0, c-1)] : 0);
}
uint32 CreatureTemplate::GetFirstValidModelId() const
@@ -243,10 +243,10 @@ void Creature::RemoveCorpse(bool setSpawnTime)
if(setSpawnTime)
m_respawnTime = time(NULL) + respawnDelay;
- float x,y,z,o;
+ float x, y, z, o;
GetRespawnCoord(x, y, z, &o);
- SetHomePosition(x,y,z,o);
- GetMap()->CreatureRelocation(this,x,y,z,o);
+ SetHomePosition(x, y, z, o);
+ GetMap()->CreatureRelocation(this, x, y, z, o);
}
/**
@@ -289,13 +289,13 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
// equal to player Race field, but creature does not have race
SetByteValue(UNIT_FIELD_BYTES_0, 0, 0);
- // known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
+ // known valid are: CLASS_WARRIOR, CLASS_PALADIN, CLASS_ROGUE, CLASS_MAGE
SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
// Cancel load if no model defined
if (!(cinfo->GetFirstValidModelId()))
{
- sLog->outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
+ sLog->outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", Entry);
return false;
}
@@ -303,7 +303,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(displayID);
if (!minfo) // Cancel load if no model defined
{
- sLog->outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
+ sLog->outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", Entry);
return false;
}
@@ -319,8 +319,8 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
SetName(normalInfo->Name); // at normal entry always
- SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius);
- SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach);
+ SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius);
+ SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
@@ -344,7 +344,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data
bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data)
{
- if (!InitEntry(Entry,team,data))
+ if (!InitEntry(Entry, team, data))
return false;
CreatureTemplate const* cInfo = GetCreatureInfo();
@@ -370,7 +370,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data)
SetAttackTime(BASE_ATTACK, cInfo->baseattacktime);
SetAttackTime(OFF_ATTACK, cInfo->baseattacktime);
- SetAttackTime(RANGED_ATTACK,cInfo->rangeattacktime);
+ SetAttackTime(RANGED_ATTACK, cInfo->rangeattacktime);
SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags);
@@ -410,7 +410,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data)
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
{
ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
- ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
+ ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
}
// TODO: In fact monster move flags should be set - not movement flags.
@@ -437,11 +437,11 @@ void Creature::Update(uint32 diff)
{
case JUST_ALIVED:
// Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
- sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
+ sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_ALIVED (4)", GetGUIDLow(), GetEntry());
break;
case JUST_DIED:
// Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
- sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
+ sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)", GetGUIDLow(), GetEntry());
break;
case DEAD:
{
@@ -462,7 +462,7 @@ void Creature::Update(uint32 diff)
if (targetGuid == GetGUID()) // if linking self, never respawn (check delayed to next day)
SetRespawnTime(DAY);
else
- m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime)+urand(5,MINUTE); // else copy time from master and add a little
+ m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime)+urand(5, MINUTE); // else copy time from master and add a little
SaveRespawnTime(); // also save to DB immediately
}
}
@@ -687,7 +687,7 @@ void Creature::DoFleeToGetAssistance()
UpdateSpeed(MOVE_RUN, false);
if (!pCreature)
- //SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
+ //SetFeared(true, getVictim()->GetGUID(), 0 , sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
//TODO: use 31365
SetControlled(true, UNIT_STAT_FLEEING);
else
@@ -737,7 +737,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
{
ASSERT(map);
SetMap(map);
- SetPhaseMask(phaseMask,false);
+ SetPhaseMask(phaseMask, false);
CreatureTemplate const *cinfo = sObjectMgr->GetCreatureTemplate(Entry);
if (!cinfo)
@@ -828,7 +828,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
if ((!trainer_spells || trainer_spells->spellList.empty()) && GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS)
{
sLog->outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
- GetGUIDLow(),GetEntry());
+ GetGUIDLow(), GetEntry());
return false;
}
@@ -842,15 +842,15 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
pPlayer->PlayerTalkClass->ClearMenus();
switch(GetCreatureInfo()->trainer_class)
{
- case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu(4913,GetGUID()); break;
- case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090,GetGUID()); break;
- case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu(328,GetGUID()); break;
- case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu(1635,GetGUID()); break;
- case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu(4436,GetGUID()); break;
- case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu(4797,GetGUID()); break;
- case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5003,GetGUID()); break;
- case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu(5836,GetGUID()); break;
- case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu(4985,GetGUID()); break;
+ case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu(4913, GetGUID()); break;
+ case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090, GetGUID()); break;
+ case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu(328, GetGUID()); break;
+ case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu(1635, GetGUID()); break;
+ case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu(4436, GetGUID()); break;
+ case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu(4797, GetGUID()); break;
+ case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5003, GetGUID()); break;
+ case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu(5836, GetGUID()); break;
+ case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu(4985, GetGUID()); break;
}
}
return false;
@@ -860,7 +860,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
if (pPlayer->getClass() != CLASS_HUNTER)
{
pPlayer->PlayerTalkClass->ClearMenus();
- pPlayer->PlayerTalkClass->SendGossipMenu(3620,GetGUID());
+ pPlayer->PlayerTalkClass->SendGossipMenu(3620, GetGUID());
return false;
}
break;
@@ -872,16 +872,16 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
pPlayer->PlayerTalkClass->ClearMenus();
switch(GetCreatureInfo()->trainer_class)
{
- case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865,GetGUID()); break;
- case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881,GetGUID()); break;
- case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861,GetGUID()); break;
- case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break;
- case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863,GetGUID()); break;
- case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break;
- case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816,GetGUID()); break;
- case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu(624,GetGUID()); break;
- case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break;
- case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break;
+ case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break;
+ case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break;
+ case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861, GetGUID()); break;
+ case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break;
+ case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863, GetGUID()); break;
+ case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break;
+ case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816, GetGUID()); break;
+ case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu(624, GetGUID()); break;
+ case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break;
+ case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break;
}
}
return false;
@@ -893,7 +893,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
if (msg)
{
pPlayer->PlayerTalkClass->ClearMenus();
- pPlayer->PlayerTalkClass->SendGossipMenu(11031,GetGUID());
+ pPlayer->PlayerTalkClass->SendGossipMenu(11031, GetGUID());
}
return false;
}
@@ -918,9 +918,9 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
pPlayer->PlayerTalkClass->ClearMenus();
switch(bgTypeId)
{
- case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616,GetGUID()); break;
- case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599,GetGUID()); break;
- case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642,GetGUID()); break;
+ case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break;
+ case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break;
+ case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642, GetGUID()); break;
case BATTLEGROUND_EY:
case BATTLEGROUND_NA:
case BATTLEGROUND_BE:
@@ -928,7 +928,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
case BATTLEGROUND_RL:
case BATTLEGROUND_SA:
case BATTLEGROUND_DS:
- case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break;
+ case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024, GetGUID()); break;
default: break;
}
return false;
@@ -1097,26 +1097,26 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
std::ostringstream ss;
ss << "INSERT INTO creature VALUES ("
- << m_DBTableGuid << ","
- << GetEntry() << ","
- << mapid <<","
- << uint32(spawnMask) << "," // cast to prevent save as symbol
- << uint16(GetPhaseMask()) << "," // prevent out of range error
- << displayId <<","
- << GetEquipmentId() <<","
- << GetPositionX() << ","
- << GetPositionY() << ","
- << GetPositionZ() << ","
- << GetOrientation() << ","
- << m_respawnDelay << "," //respawn time
- << (float) m_respawnradius << "," //spawn distance (float)
- << (uint32) (0) << "," //currentwaypoint
- << GetHealth() << "," //curhealth
- << GetPower(POWER_MANA) << "," //curmana
- << (m_isDeadByDefault ? 1 : 0) << "," //is_dead
- << GetDefaultMovementType() << "," //default movement generator type
- << npcflag << ","
- << unit_flags << ","
+ << m_DBTableGuid << ", "
+ << GetEntry() << ", "
+ << mapid <<", "
+ << uint32(spawnMask) << ", " // cast to prevent save as symbol
+ << uint16(GetPhaseMask()) << ", " // prevent out of range error
+ << displayId <<", "
+ << GetEquipmentId() <<", "
+ << GetPositionX() << ", "
+ << GetPositionY() << ", "
+ << GetPositionZ() << ", "
+ << GetOrientation() << ", "
+ << m_respawnDelay << ", " //respawn time
+ << (float) m_respawnradius << ", " //spawn distance (float)
+ << (uint32) (0) << ", " //currentwaypoint
+ << GetHealth() << ", " //curhealth
+ << GetPower(POWER_MANA) << ", " //curmana
+ << (m_isDeadByDefault ? 1 : 0) << ", " //is_dead
+ << GetDefaultMovementType() << ", " //default movement generator type
+ << npcflag << ", "
+ << unit_flags << ", "
<< dynamicflags << ")";
trans->Append(ss.str().c_str());
@@ -1165,8 +1165,8 @@ void Creature::SelectLevel(const CreatureTemplate *cinfo)
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
- SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,cinfo->minrangedmg * damagemod);
- SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,cinfo->maxrangedmg * damagemod);
+ SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, cinfo->minrangedmg * damagemod);
+ SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, cinfo->maxrangedmg * damagemod);
SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod);
@@ -1268,25 +1268,25 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
if (!data)
{
- sLog->outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
+ sLog->outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ", guid);
return false;
}
m_DBTableGuid = guid;
if (map->GetInstanceId() == 0)
{
- if (map->GetCreature(MAKE_NEW_GUID(guid,data->id,HIGHGUID_UNIT)))
+ if (map->GetCreature(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT)))
return false;
}
else
guid = sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT);
uint16 team = 0;
- if (!Create(guid,map,data->phaseMask,data->id,0,team,data->posX,data->posY,data->posZ,data->orientation,data))
+ if (!Create(guid, map, data->phaseMask, data->id, 0, team, data->posX, data->posY, data->posZ, data->orientation, data))
return false;
//We should set first home position, because then AI calls home movement
- SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);
+ SetHomePosition(data->posX, data->posY, data->posZ, data->orientation);
m_respawnradius = data->spawndist;
@@ -1294,15 +1294,15 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
m_isDeadByDefault = data->is_dead;
m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
- m_respawnTime = sObjectMgr->GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId());
+ m_respawnTime = sObjectMgr->GetCreatureRespawnTime(m_DBTableGuid, GetInstanceId());
if (m_respawnTime) // respawn on Update
{
m_deathState = DEAD;
if (canFly())
{
- float tz = map->GetHeight(data->posX,data->posY,data->posZ,false);
+ float tz = map->GetHeight(data->posX, data->posY, data->posZ, false);
if (data->posZ - tz > 0.1)
- Relocate(data->posX,data->posY,tz);
+ Relocate(data->posX, data->posY, tz);
}
}
@@ -1317,12 +1317,12 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
if (curhealth < 1)
curhealth = 1;
}
- SetPower(POWER_MANA,data->curmana);
+ SetPower(POWER_MANA, data->curmana);
}
else
{
curhealth = GetMaxHealth();
- SetPower(POWER_MANA,GetMaxPower(POWER_MANA));
+ SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
}
SetHealth(m_deathState == ALIVE ? curhealth : 0);
@@ -1507,7 +1507,7 @@ void Creature::setDeathState(DeathState s)
if (s == JUST_DIED)
{
- SetUInt64Value(UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
+ SetUInt64Value(UNIT_FIELD_TARGET, 0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
setActive(false);
@@ -1823,7 +1823,7 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
Unit *target = NULL;
if (dist > ATTACK_DISTANCE)
- sLog->outError("Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > ATTACK_DISTANCE. Extra distance ignored.",GetGUIDLow(),GetEntry());
+ sLog->outError("Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > ATTACK_DISTANCE. Extra distance ignored.", GetGUIDLow(), GetEntry());
{
Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
@@ -1995,7 +1995,7 @@ void Creature::SaveRespawnTime()
if (isSummon() || !m_DBTableGuid || (m_creatureData && !m_creatureData->dbData))
return;
- sObjectMgr->SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
+ sObjectMgr->SaveCreatureRespawnTime(m_DBTableGuid, GetInstanceId(), m_respawnTime);
}
// this should not be called by petAI or
@@ -2115,9 +2115,9 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker)
{
uint32 enemy_team = attacker->GetTeam();
- WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
+ WorldPacket data(SMSG_ZONE_UNDER_ATTACK, 4);
data << (uint32)GetAreaId();
- sWorld->SendGlobalMessage(&data,NULL,(enemy_team == ALLIANCE ? HORDE : ALLIANCE));
+ sWorld->SendGlobalMessage(&data, NULL, (enemy_team == ALLIANCE ? HORDE : ALLIANCE));
}
void Creature::SetInCombatWithZone()
@@ -2351,7 +2351,7 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
if (itr == m_vendorItemCounts.end())
{
uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount-used_count : 0;
- m_vendorItemCounts.push_back(VendorItemCount(vItem->item,new_count));
+ m_vendorItemCounts.push_back(VendorItemCount(vItem->item, new_count));
return new_count;
}
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 5f9f221ddac..9d087ecafcf 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -64,11 +64,11 @@ enum CreatureFlagsExtra
CREATURE_FLAG_EXTRA_NO_SKILLGAIN | CREATURE_FLAG_EXTRA_TAUNT_DIMINISH | CREATURE_FLAG_EXTRA_ALL_DIMINISH | \
CREATURE_FLAG_EXTRA_GUARD)
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
#define MAX_KILL_CREDIT 2
@@ -401,7 +401,7 @@ struct TrainerSpellData
TrainerSpell const* Find(uint32 spell_id) const;
};
-typedef std::map<uint32,time_t> CreatureSpellCooldowns;
+typedef std::map<uint32, time_t> CreatureSpellCooldowns;
// max different by z coordinate for creature aggro reaction
#define CREATURE_Z_ATTACK_RANGE 3
@@ -534,11 +534,11 @@ class Creature : public Unit, public GridObject<Creature>
std::string GetScriptName() const;
uint32 GetScriptId() const;
- void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
- void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
- void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
- void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId,receiver,IsBossWhisper); }
- void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
+ void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId, language, TargetGuid); }
+ void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId, language, TargetGuid); }
+ void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId, TargetGuid, IsBossEmote); }
+ void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId, receiver, IsBossWhisper); }
+ void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId, language, TargetGuid); }
// override WorldObject function for proper name localization
const char* GetNameForLocaleIdx(LocaleConstant locale_idx) const;
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index e39b8f90dff..75e665feac0 100755
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -70,7 +70,7 @@ void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
{
- AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
+ AddMenuItem(Icon, std::string(Message ? Message : ""), Coded);
}
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
@@ -206,7 +206,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poi_id)
PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poi_id);
if (!poi)
{
- sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id);
+ sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.", poi_id);
return;
}
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index 62174fe8c9c..92c57009832 100755
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -159,7 +159,7 @@ void TempSummon::Update(uint32 diff)
}
default:
UnSummon();
- sLog->outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type);
+ sLog->outError("Temporary summoned creature (entry: %u) have unknown type %u of ", GetEntry(), m_type);
break;
}
}
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 70e92bd06d7..444b4170104 100755
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -84,7 +84,7 @@ bool DynamicObject::Create(uint32 guidlow, Unit* caster, uint32 spellId, Positio
Relocate(pos);
if (!IsPositionValid())
{
- sLog->outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,GetPositionX(),GetPositionY());
+ sLog->outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, GetPositionX(), GetPositionY());
return false;
}
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index 77479234ce3..540e4c06113 100755
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -61,7 +61,7 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>
void Say(int32 textId, uint32 language, uint64 targetGuid) { MonsterSay(textId, language, targetGuid); }
void Yell(int32 textId, uint32 language, uint64 targetGuid) { MonsterYell(textId, language, targetGuid); }
void TextEmote(int32 textId, uint64 targetGuid) { MonsterTextEmote(textId, targetGuid); }
- void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId, receiver); }
+ void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId, receiver); }
void YellToZone(int32 textId, uint32 language, uint64 targetGuid) { MonsterYellToZone(textId, language, targetGuid); }
protected:
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 003c693216d..af7fe560d9d 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -100,10 +100,10 @@ void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
// Possible crash at access to deleted GO in Unit::m_gameobj
if (uint64 owner_guid = GetOwnerGUID())
{
- Unit* owner = ObjectAccessor::GetUnit(*this,owner_guid);
+ Unit* owner = ObjectAccessor::GetUnit(*this, owner_guid);
if (owner)
- owner->RemoveGameObject(this,false);
+ owner->RemoveGameObject(this, false);
else
{
const char * ownerType = "creature";
@@ -144,9 +144,9 @@ void GameObject::RemoveFromWorld()
if (uint64 owner_guid = GetOwnerGUID())
{
if (Unit * owner = GetOwner())
- owner->RemoveGameObject(this,false);
+ owner->RemoveGameObject(this, false);
else
- sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->entry,GUID_LOPART(owner_guid));
+ sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.", GetGUIDLow(), GetGOInfo()->entry, GUID_LOPART(owner_guid));
}
WorldObject::RemoveFromWorld();
sObjectAccessor->RemoveObject(this);
@@ -158,14 +158,14 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
ASSERT(map);
SetMap(map);
- Relocate(x,y,z,ang);
+ Relocate(x, y, z, ang);
if (!IsPositionValid())
{
- sLog->outError("Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y);
+ sLog->outError("Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, x, y);
return false;
}
- SetPhaseMask(phaseMask,false);
+ SetPhaseMask(phaseMask, false);
SetZoneScript();
if (m_zoneScript)
@@ -178,7 +178,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
if (!goinfo)
{
- sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3);
+ sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f", guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3);
return false;
}
@@ -188,14 +188,14 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
if (goinfo->type >= MAX_GAMEOBJECT_TYPE)
{
- sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.",guidlow,name_id,goinfo->type);
+ sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.", guidlow, name_id, goinfo->type);
return false;
}
SetFloatValue(GAMEOBJECT_PARENTROTATION+0, rotation0);
SetFloatValue(GAMEOBJECT_PARENTROTATION+1, rotation1);
- UpdateRotationFields(rotation2,rotation3); // GAMEOBJECT_FACING, GAMEOBJECT_ROTATION, GAMEOBJECT_PARENTROTATION+2/3
+ UpdateRotationFields(rotation2, rotation3); // GAMEOBJECT_FACING, GAMEOBJECT_ROTATION, GAMEOBJECT_PARENTROTATION+2/3
SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size);
@@ -302,7 +302,7 @@ void GameObject::Update(uint32 diff)
UpdateData udata;
WorldPacket packet;
- BuildValuesUpdateBlockForPlayer(&udata,caster->ToPlayer());
+ BuildValuesUpdateBlockForPlayer(&udata, caster->ToPlayer());
udata.BuildPacket(&packet);
caster->ToPlayer()->GetSession()->SendPacket(&packet);
@@ -334,7 +334,7 @@ void GameObject::Update(uint32 diff)
if (targetGuid == GetGUID()) // if linking self, never respawn (check delayed to next day)
SetRespawnTime(DAY);
else
- m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime)+urand(5,MINUTE); // else copy time from master and add a little
+ m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime)+urand(5, MINUTE); // else copy time from master and add a little
SaveRespawnTime(); // also save to DB immediately
return;
}
@@ -352,7 +352,7 @@ void GameObject::Update(uint32 diff)
{
caster->FinishSpell(CURRENT_CHANNELED_SPELL);
- WorldPacket data(SMSG_FISH_ESCAPED,0);
+ WorldPacket data(SMSG_FISH_ESCAPED, 0);
caster->ToPlayer()->GetSession()->SendPacket(&data);
}
// can be delete
@@ -629,12 +629,12 @@ void GameObject::getFishLoot(Loot *fishloot, Player* loot_owner)
fishloot->clear();
uint32 zone, subzone;
- GetZoneAndAreaId(zone,subzone);
+ GetZoneAndAreaId(zone, subzone);
// if subzone loot exist use it
if (!fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner, true, true))
// else use zone loot (must exist in like case)
- fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner,true);
+ fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner, true);
}
void GameObject::SaveToDB()
@@ -687,8 +687,8 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
<< m_DBTableGuid << ", "
<< GetEntry() << ", "
<< mapid << ", "
- << uint32(spawnMask) << "," // cast to prevent save as symbol
- << uint16(GetPhaseMask()) << "," // prevent out of range error
+ << uint32(spawnMask) << ", " // cast to prevent save as symbol
+ << uint16(GetPhaseMask()) << ", " // prevent out of range error
<< GetPositionX() << ", "
<< GetPositionY() << ", "
<< GetPositionZ() << ", "
@@ -713,7 +713,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
if (!data)
{
- sLog->outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid);
+ sLog->outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ", guid);
return false;
}
@@ -737,7 +737,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
m_DBTableGuid = guid;
if (map->GetInstanceId() != 0) guid = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
- if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, artKit))
+ if (!Create(guid, entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, artKit))
return false;
if (data->spawntimesecs >= 0)
@@ -838,7 +838,7 @@ Unit* GameObject::GetOwner() const
void GameObject::SaveRespawnTime()
{
if (m_goData && m_goData->dbData && m_respawnTime > time(NULL) && m_spawnedByDefault)
- sObjectMgr->SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
+ sObjectMgr->SaveGORespawnTime(m_DBTableGuid, GetInstanceId(), m_respawnTime);
}
bool GameObject::isAlwaysVisibleFor(WorldObject const* seer) const
@@ -892,7 +892,7 @@ bool GameObject::ActivateToQuest(Player *pTarget) const
//look for battlegroundAV for some objects which are only activated after mine gots captured by own team
if (GetEntry() == BG_AV_OBJECTID_MINE_N || GetEntry() == BG_AV_OBJECTID_MINE_S)
if (Battleground *bg = pTarget->GetBattleground())
- if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(),pTarget->GetTeam())))
+ if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(), pTarget->GetTeam())))
return false;
return true;
}
@@ -947,8 +947,8 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range);
- Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO,go_check);
+ Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target, trapEntry, range);
+ Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO, go_check);
TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
cell.Visit(p, object_checker, *GetMap(), *target, range);
@@ -963,7 +963,7 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
{
GameObject* ok = NULL;
- CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::NearestGameObjectFishingHole u_check(*this, range);
@@ -993,7 +993,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f
if (!time_to_restore)
time_to_restore = GetGOInfo()->GetAutoCloseTime();
- SwitchDoorOrButton(true,alternative);
+ SwitchDoorOrButton(true, alternative);
SetLootState(GO_ACTIVATED);
m_cooldownTime = time(NULL) + time_to_restore;
@@ -1161,7 +1161,7 @@ void GameObject::Use(Unit* user)
if (itr != ChairListSlots.end())
{
itr->second = player->GetGUID(); //this slot in now used by player
- player->TeleportTo(GetMapId(), x_lowest, y_lowest, GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
+ player->TeleportTo(GetMapId(), x_lowest, y_lowest, GetPositionZ(), GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->chair.height);
return;
}
@@ -1269,7 +1269,7 @@ void GameObject::Use(Unit* user)
case GO_READY: // ready for loot
{
uint32 zone, subzone;
- GetZoneAndAreaId(zone,subzone);
+ GetZoneAndAreaId(zone, subzone);
int32 zone_skill = sObjectMgr->GetFishingBaseSkillLevel(subzone);
if (!zone_skill)
@@ -1277,23 +1277,23 @@ void GameObject::Use(Unit* user)
//provide error, no fishable zone or area should be 0
if (!zone_skill)
- sLog->outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone);
+ sLog->outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.", subzone);
int32 skill = player->GetSkillValue(SKILL_FISHING);
int32 chance;
if (skill < zone_skill)
{
- chance = int32(pow((double)skill/zone_skill,2) * 100);
+ chance = int32(pow((double)skill/zone_skill, 2) * 100);
if (chance < 1)
chance = 1;
}
else
chance = 100;
- int32 roll = irand(1,100);
+ int32 roll = irand(1, 100);
- sLog->outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll);
+ sLog->outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll);
// but you will likely cause junk in areas that require a high fishing skill (not yet implemented)
if (chance >= roll)
@@ -1301,7 +1301,7 @@ void GameObject::Use(Unit* user)
player->UpdateFishingSkill();
// prevent removing GO at spell cancel
- player->RemoveGameObject(this,false);
+ player->RemoveGameObject(this, false);
SetOwnerGUID(player->GetGUID());
//TODO: find reasonable value for fishing hole search
@@ -1312,7 +1312,7 @@ void GameObject::Use(Unit* user)
SetLootState(GO_JUST_DEACTIVATED);
}
else
- player->SendLoot(GetGUID(),LOOT_FISHING);
+ player->SendLoot(GetGUID(), LOOT_FISHING);
}
// TODO: else: junk
@@ -1571,7 +1571,7 @@ void GameObject::Use(Unit* user)
Player* player = user->ToPlayer();
// fallback, will always work
- player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
+ player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
WorldPacket data(SMSG_ENABLE_BARBER_SHOP, 0);
player->GetSession()->SendPacket(&data);
@@ -1592,7 +1592,7 @@ void GameObject::Use(Unit* user)
if (!spellInfo)
{
if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this))
- sLog->outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId,GetEntry(),GetGoType());
+ sLog->outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId, GetEntry(), GetGoType());
else
sLog->outDebug(LOG_FILTER_OUTDOORPVP, "WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId);
return;
@@ -1648,7 +1648,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
void GameObject::SendCustomAnim(uint32 anim)
{
- WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM,8+4);
+ WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4);
data << GetGUID();
data << uint32(anim);
SendMessageToSet(&data, true);
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 1055342944c..2941861ef9b 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -28,11 +28,11 @@
class GameObjectAI;
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
#define MAX_GAMEOBJECT_QUEST_ITEMS 6
@@ -636,11 +636,11 @@ class GameObject : public WorldObject, public GridObject<GameObject>
void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
- void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
- void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
- void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
- void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); }
- void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
+ void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId, language, TargetGuid); }
+ void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId, language, TargetGuid); }
+ void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId, TargetGuid); }
+ void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId, receiver); }
+ void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId, language, TargetGuid); }
// overwrite WorldObject function for proper name localization
const char* GetNameForLocaleIdx(LocaleConstant locale_idx) const;
@@ -792,7 +792,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
std::set<uint32> m_unique_users;
uint32 m_usetimes;
- typedef std::map<uint32,uint64> ChairSlotAndUser;
+ typedef std::map<uint32, uint64> ChairSlotAndUser;
ChairSlotAndUser ChairListSlots;
uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index f65d58b4101..2fc5ccca6ad 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -26,7 +26,7 @@
#include "ScriptMgr.h"
#include "ConditionMgr.h"
-void AddItemsSetItem(Player* player,Item* item)
+void AddItemsSetItem(Player* player, Item* item)
{
ItemTemplate const* proto = item->GetTemplate();
uint32 setid = proto->ItemSet;
@@ -35,7 +35,7 @@ void AddItemsSetItem(Player* player,Item* item)
if (!set)
{
- sLog->outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId);
+ sLog->outErrorDb("Item set %u for item (id %u) not found, mods not applied.", setid, proto->ItemId);
return;
}
@@ -109,7 +109,7 @@ void AddItemsSetItem(Player* player,Item* item)
}
}
-void RemoveItemsSetItem(Player*player,ItemTemplate const *proto)
+void RemoveItemsSetItem(Player*player, ItemTemplate const *proto)
{
uint32 setid = proto->ItemSet;
@@ -117,7 +117,7 @@ void RemoveItemsSetItem(Player*player,ItemTemplate const *proto)
if (!set)
{
- sLog->outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId);
+ sLog->outErrorDb("Item set #%u for item #%u not found, mods not removed.", setid, proto->ItemId);
return;
}
@@ -152,7 +152,7 @@ void RemoveItemsSetItem(Player*player,ItemTemplate const *proto)
if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
{
// spell can be not active if not fit form requirement
- player->ApplyEquipSpell(eff->spells[z],NULL,false);
+ player->ApplyEquipSpell(eff->spells[z], NULL, false);
eff->spells[z]=NULL;
break;
}
@@ -272,7 +272,7 @@ bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- SetSpellCharges(i,itemProto->Spells[i].SpellCharges);
+ SetSpellCharges(i, itemProto->Spells[i].SpellCharges);
SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration));
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0);
@@ -293,7 +293,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);
if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
{
@@ -507,7 +507,7 @@ uint32 Item::GetSkill()
const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
{
- 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0,0
+ 0, SKILL_CLOTH, SKILL_LEATHER, SKILL_MAIL, SKILL_PLATE_MAIL, 0, SKILL_SHIELD, 0, 0, 0, 0
};
ItemTemplate const* proto = GetTemplate();
@@ -585,7 +585,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
// item can have not null only one from field values
if ((itemProto->RandomProperty) && (itemProto->RandomSuffix))
{
- sLog->outErrorDb("Item template %u have RandomProperty == %u and RandomSuffix == %u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix);
+ sLog->outErrorDb("Item template %u have RandomProperty == %u and RandomSuffix == %u, but must have one from field =0", itemProto->ItemId, itemProto->RandomProperty, itemProto->RandomSuffix);
return 0;
}
@@ -596,7 +596,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
if (!random_id)
{
- sLog->outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId);
+ sLog->outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'", randomPropId);
return 0;
}
@@ -609,7 +609,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
if (!random_id)
{
- sLog->outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId);
+ sLog->outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.", randomPropId);
return 0;
}
@@ -629,11 +629,11 @@ void Item::SetItemRandomProperties(int32 randomPropId)
{
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
{
- SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
+ SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID);
SetState(ITEM_CHANGED, GetOwner());
}
for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
- SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0);
+ SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2], 0, 0);
}
}
else
@@ -644,13 +644,13 @@ void Item::SetItemRandomProperties(int32 randomPropId)
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
!GetItemSuffixFactor())
{
- SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,-int32(item_rand->ID));
+ SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, -int32(item_rand->ID));
UpdateItemSuffixFactor();
SetState(ITEM_CHANGED, GetOwner());
}
for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
- SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0);
+ SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0], 0, 0);
}
}
}
@@ -753,7 +753,7 @@ bool Item::CanBeTraded(bool mail, bool trade) const
if (Player* owner = GetOwner())
{
- if (owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK)
+ if (owner->CanUnequipItem(GetPos(), false) != EQUIP_ERR_OK)
return false;
if (owner->GetLootGUID() == GetGUID())
return false;
@@ -881,9 +881,9 @@ void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint
if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
return;
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id);
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);
SetState(ITEM_CHANGED, GetOwner());
}
@@ -892,7 +892,7 @@ void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player*
if (GetEnchantmentDuration(slot) == duration)
return;
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
SetState(ITEM_CHANGED, owner);
// Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking
}
@@ -902,7 +902,7 @@ void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
if (GetEnchantmentCharges(slot) == charges)
return;
- SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);
SetState(ITEM_CHANGED, GetOwner());
}
@@ -1112,8 +1112,8 @@ void Item::SaveRefundDataToDB()
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM item_refund_instance WHERE item_guid = '%u'", GetGUIDLow());
- trans->PAppend("INSERT INTO item_refund_instance (`item_guid`,`player_guid`,`paidMoney`,`paidExtendedCost`)"
- " VALUES('%u','%u','%u','%u')", GetGUIDLow(), GetRefundRecipient(), GetPaidMoney(), GetPaidExtendedCost());
+ trans->PAppend("INSERT INTO item_refund_instance (`item_guid`, `player_guid`, `paidMoney`, `paidExtendedCost`)"
+ " VALUES('%u', '%u', '%u', '%u')", GetGUIDLow(), GetRefundRecipient(), GetPaidMoney(), GetPaidExtendedCost());
CharacterDatabase.CommitTransaction(trans);
}
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index 39ac95c209f..a584be963fc 100755
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -314,7 +314,7 @@ class Item : public Object
// spell charges (signed but stored as unsigned)
int32 GetSpellCharges(uint8 index/*0..5*/ = 0) const { return GetInt32Value(ITEM_FIELD_SPELL_CHARGES + index); }
- void SetSpellCharges(uint8 index/*0..5*/, int32 value) { SetInt32Value(ITEM_FIELD_SPELL_CHARGES + index,value); }
+ void SetSpellCharges(uint8 index/*0..5*/, int32 value) { SetInt32Value(ITEM_FIELD_SPELL_CHARGES + index, value); }
Loot loot;
bool m_lootGenerated;
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index a07fbe368cb..6dcf16935cc 100755
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -90,7 +90,7 @@ uint32 GetItemEnchantMod(int32 entry)
EnchantmentStore::const_iterator tab = RandomItemEnch.find(entry);
if (tab == RandomItemEnch.end())
{
- sLog->outErrorDb("Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.",entry);
+ sLog->outErrorDb("Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.", entry);
return 0;
}
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 6ba6a8eb94c..94c740de1f6 100755
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -535,11 +535,11 @@ inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemS
return 0;
}
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
struct _Damage
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 7a79c526f1e..907d62ad5e8 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -317,7 +317,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
}
else
{
- if (flags3 & 0x8000) // probably x,y,z coords there
+ if (flags3 & 0x8000) // probably x, y, z coords there
{
*data << (float)0;
*data << (float)0;
@@ -1141,7 +1141,7 @@ void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag)
bool Object::PrintIndexError(uint32 index, bool set) const
{
- sLog->outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType);
+ sLog->outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u", (set ? "set value to" : "get value from"), index, m_valuesCount, GetTypeId(), m_objectType);
// ASSERT must fail after function call
return false;
@@ -1349,15 +1349,15 @@ bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool
bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
{
if (!IsInMap(obj)) return false;
- float ox,oy,oz;
- obj->GetPosition(ox,oy,oz);
+ float ox, oy, oz;
+ obj->GetPosition(ox, oy, oz);
return(IsWithinLOS(ox, oy, oz));
}
bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
{
- float x,y,z;
- GetPosition(x,y,z);
+ float x, y, z;
+ GetPosition(x, y, z);
VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);
}
@@ -1571,40 +1571,40 @@ void WorldObject::GetRandomPoint(const Position &pos, float distance, float &ran
Trinity::NormalizeMapCoord(rand_x);
Trinity::NormalizeMapCoord(rand_y);
- UpdateGroundPositionZ(rand_x,rand_y,rand_z); // update to LOS height if available
+ UpdateGroundPositionZ(rand_x, rand_y, rand_z); // update to LOS height if available
}
void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
{
- float new_z = GetBaseMap()->GetHeight(x,y,z,true);
+ float new_z = GetBaseMap()->GetHeight(x, y, z, true);
if (new_z > INVALID_HEIGHT)
z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface
}
bool Position::IsPositionValid() const
{
- return Trinity::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation);
+ return Trinity::IsValidMapCoord(m_positionX, m_positionY, m_positionZ, m_orientation);
}
void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid);
- SendMessageToSetInRange(&data,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY),true);
+ BuildMonsterChat(&data, CHAT_MSG_MONSTER_SAY, text, language, GetName(), TargetGuid);
+ SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
}
void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid);
- SendMessageToSetInRange(&data,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL),true);
+ BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, text, language, GetName(), TargetGuid);
+ SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true);
}
void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid);
- SendMessageToSetInRange(&data,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true);
+ BuildMonsterChat(&data, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL, GetName(), TargetGuid);
+ SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true);
}
void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper)
@@ -1614,7 +1614,7 @@ void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossW
return;
WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver);
+ BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, GetName(), receiver);
player->GetSession()->SendPacket(&data);
}
@@ -1884,10 +1884,10 @@ namespace Trinity
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
- char const* text = sObjectMgr->GetTrinityString(i_textId,loc_idx);
+ char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
// TODO: i_object.GetName() also must be localized?
- i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
+ i_object.BuildMonsterChat(&data, i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGUID);
}
private:
@@ -1907,9 +1907,9 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid);
+ Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId, language, TargetGuid);
Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
- Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do);
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetMap(), *this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
}
@@ -1922,16 +1922,16 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
+ Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, TargetGuid);
Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
- Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL),say_do);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), say_do);
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetMap(), *this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL));
}
void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid)
{
- Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
+ Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, TargetGuid);
Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
uint32 zoneid = GetZoneId();
@@ -1950,9 +1950,9 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid);
+ Trinity::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, TargetGuid);
Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build);
- Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), say_do);
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetMap(), *this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
}
@@ -1967,7 +1967,7 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp
char const* text = sObjectMgr->GetTrinityString(textId, loc_idx);
WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver);
+ BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, GetNameForLocaleIdx(loc_idx), receiver);
player->GetSession()->SendPacket(&data);
}
@@ -2060,7 +2060,7 @@ void WorldObject::AddObjectToRemoveList()
Map* map = FindMap();
if (!map)
{
- sLog->outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId());
+ sLog->outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).", GetTypeId(), GetEntry(), GetGUIDLow(), GetMapId());
return;
}
@@ -2196,7 +2196,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->Relocate(x, y, z, ang);
if (!pet->IsPositionValid())
{
- sLog->outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pet->GetGUIDLow(),pet->GetEntry(),pet->GetPositionX(),pet->GetPositionY());
+ sLog->outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUIDLow(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
delete pet;
return NULL;
}
@@ -2215,7 +2215,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->setPowerType(POWER_MANA);
pet->SetUInt32Value(UNIT_NPC_FLAGS , 0);
- pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
+ pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pet->InitStatsForLevel(getLevel());
SetMinion(pet, true);
@@ -2287,7 +2287,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
}
Map *map = GetMap();
GameObject *go = new GameObject();
- if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
+ if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY))
{
delete go;
return NULL;
@@ -2385,16 +2385,16 @@ namespace Trinity
if (c == i_searcher || c == &i_object)
return;
- float x,y,z;
+ float x, y, z;
if (!c->isAlive() || c->HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ||
- !c->GetMotionMaster()->GetDestination(x,y,z))
+ !c->GetMotionMaster()->GetDestination(x, y, z))
{
x = c->GetPositionX();
y = c->GetPositionY();
}
- add(c,x,y);
+ add(c, x, y);
}
template<class T>
@@ -2404,19 +2404,19 @@ namespace Trinity
if (u == i_searcher || u == &i_object)
return;
- float x,y;
+ float x, y;
x = u->GetPositionX();
y = u->GetPositionY();
- add(u,x,y);
+ add(u, x, y);
}
// we must add used pos that can fill places around center
void add(WorldObject* u, float x, float y) const
{
// u is too nearest/far away to i_object
- if (!i_object.IsInRange2d(x,y,i_selector.m_dist - i_selector.m_size,i_selector.m_dist + i_selector.m_size))
+ if (!i_object.IsInRange2d(x, y, i_selector.m_dist - i_selector.m_size, i_selector.m_dist + i_selector.m_size))
return;
float angle = i_object.GetAngle(u)-i_angle;
@@ -2428,8 +2428,8 @@ namespace Trinity
angle += 2.0f * M_PI;
// dist include size of u
- float dist2d = i_object.GetDistance2d(x,y);
- i_selector.AddUsedPos(u->GetObjectSize(),angle,dist2d + i_object.GetObjectSize());
+ float dist2d = i_object.GetDistance2d(x, y);
+ i_selector.AddUsedPos(u->GetObjectSize(), angle, dist2d + i_object.GetObjectSize());
}
private:
WorldObject const& i_object;
@@ -2453,15 +2453,15 @@ void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float abs
void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const
{
- GetNearPoint2D(x,y,distance2d+searcher_size,absAngle);
+ GetNearPoint2D(x, y, distance2d+searcher_size, absAngle);
z = GetPositionZ();
- UpdateGroundPositionZ(x,y,z);
+ UpdateGroundPositionZ(x, y, z);
/*
// if detection disabled, return first point
if (!sWorld->getIntConfig(CONFIG_DETECT_POS_COLLISION))
{
- UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ UpdateGroundPositionZ(x, y, z); // update to LOS height if available
return;
}
@@ -2471,7 +2471,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
bool first_los_conflict = false; // first point LOS problems
// prepare selector for work
- ObjectPosSelector selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d+searcher_size);
+ ObjectPosSelector selector(GetPositionX(), GetPositionY(), GetObjectSize(), distance2d+searcher_size);
// adding used positions around object
{
@@ -2480,8 +2480,8 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::NearUsedPosDo u_do(*this,searcher,absAngle,selector);
- Trinity::WorldObjectWorker<Trinity::NearUsedPosDo> worker(this,u_do);
+ Trinity::NearUsedPosDo u_do(*this, searcher, absAngle, selector);
+ Trinity::WorldObjectWorker<Trinity::NearUsedPosDo> worker(this, u_do);
TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, GridTypeMapContainer > grid_obj_worker(worker);
TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker);
@@ -2494,9 +2494,9 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
// maybe can just place in primary position
if (selector.CheckOriginal())
{
- UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ UpdateGroundPositionZ(x, y, z); // update to LOS height if available
- if (IsWithinLOS(x,y,z))
+ if (IsWithinLOS(x, y, z))
return;
first_los_conflict = true; // first point have LOS problems
@@ -2507,11 +2507,11 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
// special case when one from list empty and then empty side preferred
if (selector.FirstAngle(angle))
{
- GetNearPoint2D(x,y,distance2d,absAngle+angle);
+ GetNearPoint2D(x, y, distance2d, absAngle+angle);
z = GetPositionZ();
- UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ UpdateGroundPositionZ(x, y, z); // update to LOS height if available
- if (IsWithinLOS(x,y,z))
+ if (IsWithinLOS(x, y, z))
return;
}
@@ -2521,11 +2521,11 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
// select in positions after current nodes (selection one by one)
while (selector.NextAngle(angle)) // angle for free pos
{
- GetNearPoint2D(x,y,distance2d,absAngle+angle);
+ GetNearPoint2D(x, y, distance2d, absAngle+angle);
z = GetPositionZ();
- UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ UpdateGroundPositionZ(x, y, z); // update to LOS height if available
- if (IsWithinLOS(x,y,z))
+ if (IsWithinLOS(x, y, z))
return;
}
@@ -2537,7 +2537,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
x = first_x;
y = first_y;
- UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ UpdateGroundPositionZ(x, y, z); // update to LOS height if available
return;
}
@@ -2546,11 +2546,11 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
{
if (!selector.FirstAngle(angle)) // _used_ pos
{
- GetNearPoint2D(x,y,distance2d,absAngle+angle);
+ GetNearPoint2D(x, y, distance2d, absAngle+angle);
z = GetPositionZ();
- UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ UpdateGroundPositionZ(x, y, z); // update to LOS height if available
- if (IsWithinLOS(x,y,z))
+ if (IsWithinLOS(x, y, z))
return;
}
}
@@ -2561,11 +2561,11 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
// select in positions after current nodes (selection one by one)
while (selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem
{
- GetNearPoint2D(x,y,distance2d,absAngle+angle);
+ GetNearPoint2D(x, y, distance2d, absAngle+angle);
z = GetPositionZ();
- UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ UpdateGroundPositionZ(x, y, z); // update to LOS height if available
- if (IsWithinLOS(x,y,z))
+ if (IsWithinLOS(x, y, z))
return;
}
@@ -2573,7 +2573,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
x = first_x;
y = first_y;
- UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+ UpdateGroundPositionZ(x, y, z); // update to LOS height if available
*/
}
@@ -2599,7 +2599,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
floor = GetMap()->GetHeight(destx, desty, pos.m_positionZ, true);
destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor;
- bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(),pos.m_positionX,pos.m_positionY,pos.m_positionZ+0.5f,destx,desty,destz+0.5f,destx,desty,destz,-0.5f);
+ bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), pos.m_positionX, pos.m_positionY, pos.m_positionZ+0.5f, destx, desty, destz+0.5f, destx, desty, destz, -0.5f);
// collision occured
if (col)
@@ -2647,7 +2647,7 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
{
- WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
+ WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4+8);
data << uint32(sound_id);
data << uint64(GetGUID());
if (target)
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index eba300feb43..13e8ca29970 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -214,7 +214,7 @@ class Object
void SetFloatValue(uint16 index, float value);
void SetByteValue(uint16 index, uint8 offset, uint8 value);
void SetUInt16Value(uint16 index, uint8 offset, uint16 value);
- void SetInt16Value(uint16 index, uint8 offset, int16 value) { SetUInt16Value(index,offset,(uint16)value); }
+ void SetInt16Value(uint16 index, uint8 offset, int16 value) { SetUInt16Value(index, offset, (uint16)value); }
void SetStatFloatValue(uint16 index, float value);
void SetStatInt32Value(uint16 index, int32 value);
@@ -271,21 +271,21 @@ class Object
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
{
- if (apply) SetFlag(index,flag); else RemoveFlag(index,flag);
+ if (apply) SetFlag(index, flag); else RemoveFlag(index, flag);
}
void SetFlag64(uint16 index, uint64 newFlag)
{
uint64 oldval = GetUInt64Value(index);
uint64 newval = oldval | newFlag;
- SetUInt64Value(index,newval);
+ SetUInt64Value(index, newval);
}
void RemoveFlag64(uint16 index, uint64 oldFlag)
{
uint64 oldval = GetUInt64Value(index);
uint64 newval = oldval & ~oldFlag;
- SetUInt64Value(index,newval);
+ SetUInt64Value(index, newval);
}
void ToggleFlag64(uint16 index, uint64 flag)
@@ -304,7 +304,7 @@ class Object
void ApplyModFlag64(uint16 index, uint64 flag, bool apply)
{
- if (apply) SetFlag64(index,flag); else RemoveFlag64(index,flag);
+ if (apply) SetFlag64(index, flag); else RemoveFlag64(index, flag);
}
void ClearUpdateMask(bool remove);
@@ -503,7 +503,7 @@ struct MovementInfo
MovementInfo()
{
- pos.Relocate(0,0,0,0);
+ pos.Relocate(0, 0, 0, 0);
guid = 0;
flags = 0;
flags2 = 0;
@@ -511,7 +511,7 @@ struct MovementInfo
splineElevation = 0;
pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = 0.0f;
t_guid = 0;
- t_pos.Relocate(0,0,0,0);
+ t_pos.Relocate(0, 0, 0, 0);
t_seat = -1;
}
@@ -597,11 +597,11 @@ class WorldObject : public Object, public WorldLocation
}
void GetNearPoint2D(float &x, float &y, float distance, float absAngle) const;
- void GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d,float absAngle) const;
+ void GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const;
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d = 0, float angle = 0) const
{
// angle calculated from current orientation
- GetNearPoint(NULL,x,y,z,size,distance2d,GetOrientation() + angle);
+ GetNearPoint(NULL, x, y, z, size, distance2d, GetOrientation() + angle);
}
void MovePosition(Position &pos, float dist, float angle);
void GetNearPosition(Position &pos, float dist, float angle)
@@ -624,7 +624,7 @@ class WorldObject : public Object, public WorldLocation
void GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const
{
// angle to face `obj` to `this` using distance includes size of `obj`
- GetNearPoint(obj,x,y,z,obj->GetObjectSize(),distance2d,GetAngle(obj));
+ GetNearPoint(obj, x, y, z, obj->GetObjectSize(), distance2d, GetAngle(obj));
}
float GetObjectSize() const
@@ -705,11 +705,11 @@ class WorldObject : public Object, public WorldLocation
// use only if you will sure about placing both object at same map
bool IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const
{
- return obj && _IsWithinDist(obj,dist2compare,is3D);
+ return obj && _IsWithinDist(obj, dist2compare, is3D);
}
bool IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D = true) const
{
- return obj && IsInMap(obj) && _IsWithinDist(obj,dist2compare,is3D);
+ return obj && IsInMap(obj) && _IsWithinDist(obj, dist2compare, is3D);
}
bool IsWithinLOS(float x, float y, float z) const;
bool IsWithinLOSInMap(const WorldObject* obj) const;
@@ -717,7 +717,7 @@ class WorldObject : public Object, public WorldLocation
bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const;
bool IsInRange2d(float x, float y, float minRange, float maxRange) const;
bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const;
- bool isInFront(WorldObject const* target,float distance, float arc = M_PI) const;
+ bool isInFront(WorldObject const* target, float distance, float arc = M_PI) const;
bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const;
bool IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size = 0) const;
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.cpp b/src/server/game/Entities/Object/ObjectPosSelector.cpp
index 84c59b3ae19..d7b8ede76f6 100755
--- a/src/server/game/Entities/Object/ObjectPosSelector.cpp
+++ b/src/server/game/Entities/Object/ObjectPosSelector.cpp
@@ -18,8 +18,8 @@
#include "ObjectPosSelector.h"
-ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist)
-: m_center_x(x),m_center_y(y),m_size(size),m_dist(dist)
+ObjectPosSelector::ObjectPosSelector(float x, float y, float size, float dist)
+: m_center_x(x), m_center_y(y), m_size(size), m_dist(dist)
{
m_anglestep = acos(m_dist/(m_dist+2*m_size));
@@ -53,12 +53,12 @@ ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos
return &*itr;
}
-void ObjectPosSelector::AddUsedPos(float size,float angle,float dist)
+void ObjectPosSelector::AddUsedPos(float size, float angle, float dist)
{
if(angle>=0)
- m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle,UsedPos(1.0,size,dist)));
+ m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0, size, dist)));
else
- m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle,UsedPos(-1.0,size,dist)));
+ m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0, size, dist)));
}
void ObjectPosSelector::InitializeAngle()
@@ -76,9 +76,9 @@ void ObjectPosSelector::InitializeAngle()
bool ObjectPosSelector::FirstAngle(float& angle)
{
if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
- return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(),1.0,USED_POS_PLUS,angle);
+ return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0, USED_POS_PLUS, angle);
else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
- return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(),-1.0,USED_POS_MINUS,angle);
+ return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0, USED_POS_MINUS, angle);
return false;
}
@@ -118,9 +118,9 @@ bool ObjectPosSelector::NextPosibleAngle( float& angle )
{
bool ok;
if(m_smallStepOk[USED_POS_PLUS])
- ok = NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
+ ok = NextSmallStepAngle(1.0, USED_POS_PLUS, angle);
else
- ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS],1.0,USED_POS_PLUS,angle);
+ ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0, USED_POS_PLUS, angle);
if(!ok)
++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked)
@@ -131,9 +131,9 @@ bool ObjectPosSelector::NextPosibleAngle( float& angle )
{
bool ok;
if(m_smallStepOk[USED_POS_MINUS])
- ok = NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
+ ok = NextSmallStepAngle(-1.0, USED_POS_MINUS, angle);
else
- ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS],-1.0,USED_POS_MINUS,angle);
+ ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0, USED_POS_MINUS, angle);
if(!ok)
++m_nextUsedPos[USED_POS_MINUS];
@@ -143,12 +143,12 @@ bool ObjectPosSelector::NextPosibleAngle( float& angle )
{
if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) )
{
- return NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
+ return NextSmallStepAngle(1.0, USED_POS_PLUS, angle);
}
// -- direction less updated
else if( m_smallStepOk[USED_POS_MINUS] )
{
- return NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
+ return NextSmallStepAngle(-1.0, USED_POS_MINUS, angle);
}
}
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.h b/src/server/game/Entities/Object/ObjectPosSelector.h
index a06047193a1..571f4b5f556 100755
--- a/src/server/game/Entities/Object/ObjectPosSelector.h
+++ b/src/server/game/Entities/Object/ObjectPosSelector.h
@@ -34,7 +34,7 @@ struct ObjectPosSelector
{
struct UsedPos
{
- UsedPos(float sign_, float size_,float dist_) : sign(sign_), size(size_),dist(dist_) {}
+ UsedPos(float sign_, float size_, float dist_) : sign(sign_), size(size_), dist(dist_) {}
float sign;
@@ -42,11 +42,11 @@ struct ObjectPosSelector
float dist; // dist to central point (including central point size)
};
- typedef std::multimap<float,UsedPos> UsedPosList; // abs(angle)->Node
+ typedef std::multimap<float, UsedPos> UsedPosList; // abs(angle)->Node
- ObjectPosSelector(float x,float y,float size,float dist);
+ ObjectPosSelector(float x, float y, float size, float dist);
- void AddUsedPos(float size,float angle,float dist);
+ void AddUsedPos(float size, float angle, float dist);
void InitializeAngle();
bool FirstAngle(float& angle);
@@ -68,8 +68,8 @@ struct ObjectPosSelector
bool CheckOriginal() const
{
- return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_PLUS].begin(),1.0,0)) &&
- (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_MINUS].begin(),-1.0,0));
+ return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_PLUS].begin(), 1.0, 0)) &&
+ (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_MINUS].begin(), -1.0, 0));
}
bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); }
diff --git a/src/server/game/Entities/Object/Updates/UpdateData.cpp b/src/server/game/Entities/Object/Updates/UpdateData.cpp
index e4d78d65706..befd7da2705 100755
--- a/src/server/game/Entities/Object/Updates/UpdateData.cpp
+++ b/src/server/game/Entities/Object/Updates/UpdateData.cpp
@@ -31,7 +31,7 @@ UpdateData::UpdateData() : m_blockCount(0)
void UpdateData::AddOutOfRangeGUID(std::set<uint64>& guids)
{
- m_outOfRangeGUIDs.insert(guids.begin(),guids.end());
+ m_outOfRangeGUIDs.insert(guids.begin(), guids.end());
}
void UpdateData::AddOutOfRangeGUID(const uint64 &guid)
@@ -57,7 +57,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
int z_res = deflateInit(&c_stream, sWorld->getIntConfig(CONFIG_COMPRESSION));
if (z_res != Z_OK)
{
- sLog->outError("Can't compress update packet (zlib: deflateInit) Error code: %i (%s)",z_res,zError(z_res));
+ sLog->outError("Can't compress update packet (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
*dst_size = 0;
return;
}
@@ -70,7 +70,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
z_res = deflate(&c_stream, Z_NO_FLUSH);
if (z_res != Z_OK)
{
- sLog->outError("Can't compress update packet (zlib: deflate) Error code: %i (%s)",z_res,zError(z_res));
+ sLog->outError("Can't compress update packet (zlib: deflate) Error code: %i (%s)", z_res, zError(z_res));
*dst_size = 0;
return;
}
@@ -85,7 +85,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
z_res = deflate(&c_stream, Z_FINISH);
if (z_res != Z_STREAM_END)
{
- sLog->outError("Can't compress update packet (zlib: deflate should report Z_STREAM_END instead %i (%s)",z_res,zError(z_res));
+ sLog->outError("Can't compress update packet (zlib: deflate should report Z_STREAM_END instead %i (%s)", z_res, zError(z_res));
*dst_size = 0;
return;
}
@@ -93,7 +93,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
z_res = deflateEnd(&c_stream);
if (z_res != Z_OK)
{
- sLog->outError("Can't compress update packet (zlib: deflateEnd) Error code: %i (%s)",z_res,zError(z_res));
+ sLog->outError("Can't compress update packet (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res));
*dst_size = 0;
return;
}
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 2be91237121..058175b63ae 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -124,13 +124,13 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
- ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
+ ownerid, petentry, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
else
// any current or other non-stabled pet (for hunter "call pet")
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
- ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
+ ownerid, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
if (!result)
return false;
@@ -212,7 +212,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
// this enables popup window (pet dismiss, cancel)
break;
case HUNTER_PET:
- SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); //class=warrior,gender=none,power=focus
+ SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); //class=warrior, gender=none, power=focus
SetSheath(SHEATH_STATE_MELEE);
SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
@@ -394,7 +394,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
CharacterDatabase.escape_string(name);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// remove current data
- trans->PAppend("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber());
+ trans->PAppend("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner, m_charmInfo->GetPetNumber());
// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
if (mode <= PET_SAVE_LAST_STABLE_SLOT)
@@ -404,7 +404,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
trans->PAppend("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
- owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
+ owner, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
// save pet
std::ostringstream ss;
ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
@@ -682,7 +682,7 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
void Pet::Remove(PetSaveMode mode, bool returnreagent)
{
- m_owner->RemovePet(this,mode,returnreagent);
+ m_owner->RemovePet(this, mode, returnreagent);
}
void Pet::GivePetXP(uint32 xp)
@@ -997,11 +997,11 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier));
// 14AP == 1dps, wolf's strike speed == 2s so dmg = basedmg + AP / 14 * 2
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE,float((petlevel * 4 - petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14)));
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE,float((petlevel * 4 + petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14)));
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14)));
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14)));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(m_owner->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor)
- SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE,float(m_owner->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)
+ SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(m_owner->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)
if (!HasAura(58877))//prevent apply twice for the 2 wolves
AddAura(58877, this);//Spirit Hunt, passive, Spirit Wolves' attacks heal them and their master for 150% of damage done.
break;
@@ -1080,7 +1080,7 @@ void Pet::_LoadSpellCooldowns()
m_CreatureSpellCooldowns.clear();
m_CreatureCategoryCooldowns.clear();
- QueryResult result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+ QueryResult result = CharacterDatabase.PQuery("SELECT spell, time FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
if (result)
{
@@ -1099,7 +1099,7 @@ void Pet::_LoadSpellCooldowns()
if (!sSpellStore.LookupEntry(spell_id))
{
- sLog->outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id);
+ sLog->outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.", m_charmInfo->GetPetNumber(), spell_id);
continue;
}
@@ -1110,7 +1110,7 @@ void Pet::_LoadSpellCooldowns()
data << uint32(spell_id);
data << uint32(uint32(db_time-curTime)*IN_MILLISECONDS);
- _AddCreatureSpellCooldown(spell_id,db_time);
+ _AddCreatureSpellCooldown(spell_id, db_time);
sLog->outDebug(LOG_FILTER_PETS, "Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
}
@@ -1134,7 +1134,7 @@ void Pet::_SaveSpellCooldowns(SQLTransaction& trans)
m_CreatureSpellCooldowns.erase(itr++);
else
{
- trans->PAppend("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, uint32(itr->second));
+ trans->PAppend("INSERT INTO pet_spell_cooldown (guid, spell, time) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, uint32(itr->second));
++itr;
}
}
@@ -1142,7 +1142,7 @@ void Pet::_SaveSpellCooldowns(SQLTransaction& trans)
void Pet::_LoadSpells()
{
- QueryResult result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+ QueryResult result = CharacterDatabase.PQuery("SELECT spell, active FROM pet_spell WHERE guid = '%u'", m_charmInfo->GetPetNumber());
if (result)
{
@@ -1174,10 +1174,10 @@ void Pet::_SaveSpells(SQLTransaction& trans)
continue;
case PETSPELL_CHANGED:
trans->PAppend("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
- trans->PAppend("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
+ trans->PAppend("INSERT INTO pet_spell (guid, spell, active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
break;
case PETSPELL_NEW:
- trans->PAppend("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
+ trans->PAppend("INSERT INTO pet_spell (guid, spell, active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
break;
case PETSPELL_UNCHANGED:
continue;
@@ -1188,9 +1188,9 @@ void Pet::_SaveSpells(SQLTransaction& trans)
void Pet::_LoadAuras(uint32 timediff)
{
- sLog->outDebug(LOG_FILTER_PETS, "Loading auras for pet %u",GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_PETS, "Loading auras for pet %u", GetGUIDLow());
- QueryResult result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
+ QueryResult result = CharacterDatabase.PQuery("SELECT caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2, maxduration, remaintime, remaincharges FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
if (result)
{
@@ -1217,7 +1217,7 @@ void Pet::_LoadAuras(uint32 timediff)
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
if (!spellproto)
{
- sLog->outError("Unknown aura (spellid %u), ignore.",spellid);
+ sLog->outError("Unknown aura (spellid %u), ignore.", spellid);
continue;
}
@@ -1246,7 +1246,7 @@ void Pet::_LoadAuras(uint32 timediff)
aura->Remove();
continue;
}
- aura->SetLoadedState(maxduration,remaintime,remaincharges,stackcount,recalculatemask,&damage[0]);
+ aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
aura->ApplyForTargets();
sLog->outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask);
}
@@ -1288,15 +1288,15 @@ void Pet::_SaveAuras(SQLTransaction& trans)
}
}
- trans->PAppend("INSERT INTO pet_aura (guid,caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges) "
+ trans->PAppend("INSERT INTO pet_aura (guid, caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2, maxduration, remaintime, remaincharges) "
"VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u')",
m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(), itr->second->GetId(), effMask, recalculateMask,
itr->second->GetStackAmount(), damage[0], damage[1], damage[2], baseDamage[0], baseDamage[1], baseDamage[2],
- itr->second->GetMaxDuration(), itr->second->GetDuration(),itr->second->GetCharges());
+ itr->second->GetMaxDuration(), itr->second->GetDuration(), itr->second->GetCharges());
}
}
-bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
+bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
@@ -1304,11 +1304,11 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
// do pet spell book cleanup
if (state == PETSPELL_UNCHANGED) // spell load case
{
- sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
+ sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spell_id);
+ CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'", spell_id);
}
else
- sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
+ sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.", spell_id);
return false;
}
@@ -1366,7 +1366,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
// skip unknown ranks
if (!HasSpell(rankSpellId))
continue;
- removeSpell(rankSpellId,false,false);
+ removeSpell(rankSpellId, false, false);
}
}
}
@@ -1376,21 +1376,21 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
{
if (itr2->second.state == PETSPELL_REMOVED) continue;
- if (sSpellMgr->IsRankSpellDueToSpell(spellInfo,itr2->first))
+ if (sSpellMgr->IsRankSpellDueToSpell(spellInfo, itr2->first))
{
// replace by new high rank
- if (sSpellMgr->IsHighRankOfSpell(spell_id,itr2->first))
+ if (sSpellMgr->IsHighRankOfSpell(spell_id, itr2->first))
{
newspell.active = itr2->second.active;
if (newspell.active == ACT_ENABLED)
ToggleAutocast(itr2->first, false);
- unlearnSpell(itr2->first,false,false);
+ unlearnSpell(itr2->first, false, false);
break;
}
// ignore new lesser rank
- else if (sSpellMgr->IsHighRankOfSpell(itr2->first,spell_id))
+ else if (sSpellMgr->IsHighRankOfSpell(itr2->first, spell_id))
return false;
}
}
@@ -1445,7 +1445,7 @@ void Pet::InitLevelupSpellsForLevel()
{
// will called first if level down
if (itr->first > level)
- unlearnSpell(itr->second,true); // will learn prev rank if any
+ unlearnSpell(itr->second, true); // will learn prev rank if any
// will called if level up
else
learnSpell(itr->second); // will unlearn prev rank if any
@@ -1465,7 +1465,7 @@ void Pet::InitLevelupSpellsForLevel()
// will called first if level down
if (spellEntry->spellLevel > level)
- unlearnSpell(spellEntry->Id,true);
+ unlearnSpell(spellEntry->Id, true);
// will called if level up
else
learnSpell(spellEntry->Id);
@@ -1475,7 +1475,7 @@ void Pet::InitLevelupSpellsForLevel()
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
- if (removeSpell(spell_id,learn_prev,clear_ab))
+ if (removeSpell(spell_id, learn_prev, clear_ab))
{
if (!m_loading)
{
@@ -1571,7 +1571,7 @@ bool Pet::resetTalents(bool no_cost)
// not need after this call
if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
- owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
+ owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
CreatureTemplate const * ci = GetCreatureInfo();
if (!ci)
@@ -1634,9 +1634,9 @@ bool Pet::resetTalents(bool no_cost)
uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first);
// unlearn if first rank is talent or learned by talent
- if (itrFirstId == talentInfo->RankID[j] || sSpellMgr->IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
+ if (itrFirstId == talentInfo->RankID[j] || sSpellMgr->IsSpellLearnToSpell(talentInfo->RankID[j], itrFirstId))
{
- unlearnSpell(itr->first,false);
+ unlearnSpell(itr->first, false);
itr = m_spells.begin();
continue;
}
@@ -1664,7 +1664,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
{
// not need after this call
if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
- owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
+ owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
// reset for online
if (online_pet)
@@ -1675,7 +1675,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
QueryResult resultPets = CharacterDatabase.PQuery(
"SELECT id FROM character_pet WHERE owner = '%u' AND id <> '%u'",
- owner->GetGUIDLow(),except_petnumber);
+ owner->GetGUIDLow(), except_petnumber);
// no offline pets
if (!resultPets)
@@ -1684,7 +1684,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
QueryResult result = CharacterDatabase.PQuery(
"SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet "
"WHERE character_pet.owner = '%u' AND character_pet.id = pet_spell.guid AND character_pet.id <> %u",
- owner->GetGUIDLow(),except_petnumber);
+ owner->GetGUIDLow(), except_petnumber);
if (!result)
return;
@@ -1700,7 +1700,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
uint32 id = fields[0].GetUInt32();
if (need_comma)
- ss << ",";
+ ss << ", ";
ss << id;
@@ -1721,7 +1721,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
continue;
if (need_execute)
- ss << ",";
+ ss << ", ";
ss << spell;
@@ -1855,7 +1855,7 @@ bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint3
ASSERT(map);
SetMap(map);
- SetPhaseMask(phaseMask,false);
+ SetPhaseMask(phaseMask, false);
Object::_Create(guidlow, pet_number, HIGHGUID_PET);
m_DBTableGuid = guidlow;
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 299d050b3ca..0630aec7cca 100755
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -138,9 +138,9 @@ class Pet : public Guardian
bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
- bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo,Unit * owner);
+ bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit * owner);
bool CreateBaseAtTamed(CreatureTemplate const * cinfo, Map * map, uint32 phaseMask);
- bool LoadPetFromDB(Player* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false);
+ bool LoadPetFromDB(Player* owner, uint32 petentry = 0, uint32 petnumber = 0, bool current = false);
bool isBeingLoaded() const { return m_loading;}
void SavePetToDB(PetSaveMode mode);
void Remove(PetSaveMode mode, bool returnreagent = false);
@@ -195,7 +195,7 @@ class Pet : public Guardian
void _LoadSpells();
void _SaveSpells(SQLTransaction& trans);
- bool addSpell(uint32 spell_id,ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
+ bool addSpell(uint32 spell_id, ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
bool learnSpell(uint32 spell_id);
void learnSpellHighRank(uint32 spellid);
void InitLevelupSpellsForLevel();
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 88381292182..4233ba7d677 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -79,11 +79,11 @@
#define SKILL_VALUE(x) PAIR32_LOPART(x)
#define SKILL_MAX(x) PAIR32_HIPART(x)
-#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v,m)
+#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v, m)
#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x))
#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
-#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t,p)
+#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p)
enum CharacterFlags
{
@@ -216,7 +216,7 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint3
{
ClearTaxiDestinations();
- Tokens tokens(values,' ');
+ Tokens tokens(values, ' ');
for (Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter)
{
@@ -235,13 +235,13 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint3
{
uint32 cost;
uint32 path;
- sObjectMgr->GetTaxiPath(m_TaxiDestinations[i-1],m_TaxiDestinations[i],path,cost);
+ sObjectMgr->GetTaxiPath(m_TaxiDestinations[i-1], m_TaxiDestinations[i], path, cost);
if (!path)
return false;
}
// can't load taxi path without mount set (quest taxi path?)
- if (!sObjectMgr->GetTaxiMountDisplayId(GetTaxiSource(),team,true))
+ if (!sObjectMgr->GetTaxiMountDisplayId(GetTaxiSource(), team, true))
return false;
return true;
@@ -268,7 +268,7 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const
uint32 path;
uint32 cost;
- sObjectMgr->GetTaxiPath(m_TaxiDestinations[0],m_TaxiDestinations[1],path,cost);
+ sObjectMgr->GetTaxiPath(m_TaxiDestinations[0], m_TaxiDestinations[1], path, cost);
return path;
}
@@ -920,12 +920,12 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
m_items[i] = NULL;
- Relocate(info->positionX,info->positionY,info->positionZ,info->orientation);
+ Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_);
if (!cEntry)
{
- sLog->outError("Class %u not found in DBC (Wrong DBC files?)",class_);
+ sLog->outError("Class %u not found in DBC (Wrong DBC files?)", class_);
return false;
}
@@ -1002,46 +1002,46 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
{
for (uint8 i=0; i<PLAYER_EXPLORED_ZONES_SIZE; i++)
- SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
+ SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
}
//Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
{
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077), 42999);
// Factions depending on team, like cities and some more stuff
switch(GetTeam())
{
case ALLIANCE:
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946), 42999);
break;
case HORDE:
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947),42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530), 42999);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947), 42999);
break;
default:
break;
@@ -1066,7 +1066,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
if (getPowerType() == POWER_MANA)
{
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
- SetPower(POWER_MANA,GetMaxPower(POWER_MANA));
+ SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
}
if (getPowerType() == POWER_RUNIC_POWER)
@@ -1082,7 +1082,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
// original action bar
for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
- addActionButton(action_itr->button,action_itr->action, action_itr->type);
+ addActionButton(action_itr->button, action_itr->action, action_itr->type);
// original items
CharStartOutfitEntry const* oEntry = NULL;
@@ -1149,7 +1149,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
if (msg == EQUIP_ERR_OK)
{
- RemoveItem(INVENTORY_SLOT_BAG_0, i,true);
+ RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
EquipItem(eDest, pItem, true);
}
// move other items to more appropriate slots (ammo not equipped in special bag)
@@ -1159,7 +1159,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
if (msg == EQUIP_ERR_OK)
{
- RemoveItem(INVENTORY_SLOT_BAG_0, i,true);
+ RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
pItem = StoreItem(sDest, pItem, true);
}
@@ -1177,7 +1177,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: Creating initial item, itemId = %u, count = %u", titem_id, titem_amount);
// attempt equip by one
while (titem_amount > 0)
@@ -1206,7 +1206,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
}
// item can't be added
- sLog->outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u",titem_id,getRace(),getClass(),msg);
+ sLog->outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u", titem_id, getRace(), getClass(), msg);
return false;
}
@@ -1251,7 +1251,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
damage-=absorb+resist;
- DealDamageMods(this,damage,&absorb);
+ DealDamageMods(this, damage, &absorb);
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
data << uint64(GetGUID());
@@ -1268,7 +1268,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
{
sLog->outStaticDebug("We are fall to death, loosing 10 percents durability");
- DurabilityLossAll(0.10f,false);
+ DurabilityLossAll(0.10f, false);
// durability lost message
WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
GetSession()->SendPacket(&data2);
@@ -1462,7 +1462,7 @@ void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId)
m_invisibilityDetect.AddValue(INVISIBILITY_DRUNK, int32(newDrunkenValue - m_drunk) / 256);
m_drunk = newDrunkenValue;
- SetUInt32Value(PLAYER_BYTES_3,(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFF0001) | (m_drunk & 0xFFFE));
+ SetUInt32Value(PLAYER_BYTES_3, (GetUInt32Value(PLAYER_BYTES_3) & 0xFFFF0001) | (m_drunk & 0xFFFE));
uint32 newDrunkenState = Player::GetDrunkenstateByValue(m_drunk);
@@ -1574,13 +1574,13 @@ void Player::Update(uint32 p_time)
if (Unit *pVictim = getVictim())
{
// default combat reach 10
- // TODO add weapon,skill check
+ // TODO add weapon, skill check
if (isAttackReady(BASE_ATTACK))
{
if (!IsWithinMeleeRange(pVictim))
{
- setAttackTimer(BASE_ATTACK,100);
+ setAttackTimer(BASE_ATTACK, 100);
if (m_swingErrorMsg != 1) // send single time (client auto repeat)
{
SendAttackSwingNotInRange();
@@ -1590,7 +1590,7 @@ void Player::Update(uint32 p_time)
//120 degrees of radiant range
else if (!HasInArc(2*M_PI/3, pVictim))
{
- setAttackTimer(BASE_ATTACK,100);
+ setAttackTimer(BASE_ATTACK, 100);
if (m_swingErrorMsg != 2) // send single time (client auto repeat)
{
SendAttackSwingBadFacingAttack();
@@ -1604,7 +1604,7 @@ void Player::Update(uint32 p_time)
// prevent base and off attack in same time, delay attack at 0.2 sec
if (haveOffhandWeapon())
if (getAttackTimer(OFF_ATTACK) < ATTACK_DISPLAY_DELAY)
- setAttackTimer(OFF_ATTACK,ATTACK_DISPLAY_DELAY);
+ setAttackTimer(OFF_ATTACK, ATTACK_DISPLAY_DELAY);
// do attack
AttackerStateUpdate(pVictim, BASE_ATTACK);
@@ -1615,14 +1615,14 @@ void Player::Update(uint32 p_time)
if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
{
if (!IsWithinMeleeRange(pVictim))
- setAttackTimer(OFF_ATTACK,100);
+ setAttackTimer(OFF_ATTACK, 100);
else if (!HasInArc(2*M_PI/3, pVictim))
- setAttackTimer(OFF_ATTACK,100);
+ setAttackTimer(OFF_ATTACK, 100);
else
{
// prevent base and off attack in same time, delay attack at 0.2 sec
if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY)
- setAttackTimer(BASE_ATTACK,ATTACK_DISPLAY_DELAY);
+ setAttackTimer(BASE_ATTACK, ATTACK_DISPLAY_DELAY);
// do attack
AttackerStateUpdate(pVictim, OFF_ATTACK);
@@ -1668,10 +1668,10 @@ void Player::Update(uint32 p_time)
if (p_time >= m_zoneUpdateTimer)
{
uint32 newzone, newarea;
- GetZoneAndAreaId(newzone,newarea);
+ GetZoneAndAreaId(newzone, newarea);
if (m_zoneUpdateId != newzone)
- UpdateZone(newzone,newarea); // also update area
+ UpdateZone(newzone, newarea); // also update area
else
{
// use area updates as well
@@ -1825,7 +1825,7 @@ void Player::setDeathState(DeathState s)
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
- GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL,ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH);
+ GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH);
}
Unit::setDeathState(s);
@@ -2160,7 +2160,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
{
//same map, only remove pet if out of range for new position
- if (pet && !pet->IsWithinDist3d(x,y,z, GetMap()->GetVisibilityRange()))
+ if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange()))
UnsummonPetTemporaryIfAny();
}
@@ -2736,7 +2736,7 @@ GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes
bool Player::IsUnderWater() const
{
return IsInWater() &&
- GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(),GetPositionY())-2);
+ GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(), GetPositionY())-2);
}
void Player::SetInWater(bool apply)
@@ -3040,11 +3040,11 @@ void Player::GiveLevel(uint8 level)
if (Pet* pet = GetPet())
pet->SynchronizeLevelWithOwner();
- if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level,getRaceMask()))
+ if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRaceMask()))
{
//- TODO: Poor design of mail system
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this,MailSender(MAIL_CREATURE,mailReward->senderEntry));
+ MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, mailReward->senderEntry));
CharacterDatabase.CommitTransaction(trans);
}
@@ -3097,10 +3097,10 @@ void Player::InitStatsForLevel(bool reapplyMods)
_RemoveAllStatBonuses();
PlayerClassLevelInfo classInfo;
- sObjectMgr->GetPlayerClassLevelInfo(getClass(),getLevel(),&classInfo);
+ sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), &classInfo);
PlayerLevelInfo info;
- sObjectMgr->GetPlayerLevelInfo(getRace(),getClass(),getLevel(),&info);
+ sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info);
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel()));
@@ -3114,7 +3114,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
// reset size before reapply auras
- SetFloatValue(OBJECT_FIELD_SCALE_X,1.0f);
+ SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
// save base values (bonuses already included in stored stats
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
@@ -3136,7 +3136,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
SetUInt32Value(index, 0);
- SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS,0);
+ SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, 0);
for (uint8 i = 0; i < 7; ++i)
{
SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i, 0);
@@ -3158,15 +3158,15 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0);
SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0);
- SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f);
+ SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, 0.0f);
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0);
- SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0);
- SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f);
+ SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS, 0);
+ SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, 0.0f);
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
- SetFloatValue(PLAYER_CRIT_PERCENTAGE,0.0f);
- SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE,0.0f);
- SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE,0.0f);
+ SetFloatValue(PLAYER_CRIT_PERCENTAGE, 0.0f);
+ SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE, 0.0f);
+ SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE, 0.0f);
// Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
for (uint8 i = 0; i < 7; ++i)
@@ -3191,12 +3191,12 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
}
- SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,0);
- SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,0);
+ SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, 0);
+ SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, 0);
for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
{
- SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,0);
- SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,0.0f);
+ SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i, 0);
+ SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i, 0.0f);
}
// Reset no reagent cost field
for (uint8 i = 0; i < 3; ++i)
@@ -3223,7 +3223,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT );
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // must be set
- SetFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_REGENERATE_POWER);// must be set
+ SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);// must be set
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
@@ -3279,7 +3279,7 @@ void Player::SendInitialSpells()
spellCount +=1;
}
- data.put<uint16>(countPos,spellCount); // write real count value
+ data.put<uint16>(countPos, spellCount); // write real count value
uint16 spellCooldowns = m_spellCooldowns.size();
data << uint16(spellCooldowns);
@@ -3399,25 +3399,25 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id);
+ sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spell_id);
+ CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'", spell_id);
}
else
- sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
+ sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.", spell_id);
return false;
}
- if (!SpellMgr::IsSpellValid(spellInfo,this,false))
+ if (!SpellMgr::IsSpellValid(spellInfo, this, false))
{
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id);
+ sLog->outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.", spell_id);
+ CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'", spell_id);
}
else
- sLog->outError("Player::addTalent: Broken spell #%u learning not allowed.",spell_id);
+ sLog->outError("Player::addTalent: Broken spell #%u learning not allowed.", spell_id);
return false;
}
@@ -3462,25 +3462,25 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id);
+ sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spell_id);
+ CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'", spell_id);
}
else
- sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
+ sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.", spell_id);
return false;
}
- if (!SpellMgr::IsSpellValid(spellInfo,this,false))
+ if (!SpellMgr::IsSpellValid(spellInfo, this, false))
{
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id);
+ sLog->outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.", spell_id);
+ CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'", spell_id);
}
else
- sLog->outError("Player::addSpell: Broken spell #%u learning not allowed.",spell_id);
+ sLog->outError("Player::addSpell: Broken spell #%u learning not allowed.", spell_id);
return false;
}
@@ -3545,7 +3545,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (active)
{
if (IsPassiveSpell(spell_id) && IsNeedCastPassiveSpellAtLearn(spellInfo))
- CastSpell (this,spell_id,true);
+ CastSpell (this, spell_id, true);
}
else if (IsInWorld())
{
@@ -3615,7 +3615,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (!rankSpellId || rankSpellId == spell_id)
continue;
- removeSpell(rankSpellId,false,false);
+ removeSpell(rankSpellId, false, false);
}
}
}
@@ -3623,7 +3623,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
else if (uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id))
{
if (!IsInWorld() || disabled) // at spells loading, no output, but allow save
- addSpell(prev_spell,active,true,true,disabled);
+ addSpell(prev_spell, active, true, true, disabled);
else // at normal learning
learnSpell(prev_spell, true);
}
@@ -3643,11 +3643,11 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
SpellEntry const *i_spellInfo = sSpellStore.LookupEntry(itr2->first);
if (!i_spellInfo) continue;
- if (sSpellMgr->IsRankSpellDueToSpell(spellInfo,itr2->first))
+ if (sSpellMgr->IsRankSpellDueToSpell(spellInfo, itr2->first))
{
if (itr2->second->active)
{
- if (sSpellMgr->IsHighRankOfSpell(spell_id,itr2->first))
+ if (sSpellMgr->IsHighRankOfSpell(spell_id, itr2->first))
{
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
{
@@ -3663,7 +3663,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
itr2->second->state = PLAYERSPELL_CHANGED;
superceded_old = true; // new spell replace old in action bars and spell book.
}
- else if (sSpellMgr->IsHighRankOfSpell(itr2->first,spell_id))
+ else if (sSpellMgr->IsHighRankOfSpell(itr2->first, spell_id))
{
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
{
@@ -3694,7 +3694,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned)
// note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive
- if (talentCost > 0 && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_LEARN_SPELL))
+ if (talentCost > 0 && IsSpellHaveEffect(spellInfo, SPELL_EFFECT_LEARN_SPELL))
{
// ignore stance requirement for talent learn spell (stance set for spell only for client spell description show)
CastSpell(this, spell_id, true);
@@ -3705,7 +3705,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (IsNeedCastPassiveSpellAtLearn(spellInfo))
CastSpell(this, spell_id, true);
}
- else if (IsSpellHaveEffect(spellInfo,SPELL_EFFECT_SKILL_STEP))
+ else if (IsSpellHaveEffect(spellInfo, SPELL_EFFECT_SKILL_STEP))
{
CastSpell(this, spell_id, true);
return false;
@@ -3765,7 +3765,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
{
- switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask != 0))
+ switch(GetSkillRangeType(pSkill, _spell_idx->second->racemask != 0))
{
case SKILL_RANGE_LANGUAGE:
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 300, 300);
@@ -3792,7 +3792,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (!itr2->second.autoLearned)
{
if (!IsInWorld() || !itr2->second.active) // at spells loading, no output, but allow save
- addSpell(itr2->second.spell,itr2->second.active,true,true,false);
+ addSpell(itr2->second.spell, itr2->second.active, true, true, false);
else // at normal learning
learnSpell(itr2->second.spell, true);
}
@@ -3803,11 +3803,11 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// not ranked skills
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
{
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, _spell_idx->second->skillId);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->skillId);
}
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spell_id);
}
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
@@ -3860,7 +3860,7 @@ void Player::learnSpell(uint32 spell_id, bool dependent)
bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false;
bool active = disabled ? itr->second->active : true;
- bool learning = addSpell(spell_id,active,true,dependent,false);
+ bool learning = addSpell(spell_id, active, true, dependent, false);
// prevent duplicated entires in spell book, also not send if not in world (loading)
if (learning && IsInWorld())
@@ -3905,12 +3905,12 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if (SpellChainNode const* node = sSpellMgr->GetSpellChainNode(spell_id))
{
if (HasSpell(node->next) && !GetTalentSpellPos(node->next))
- removeSpell(node->next,disabled, false);
+ removeSpell(node->next, disabled, false);
}
//unlearn spells dependent from recently removed spells
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spell_id);
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2)
- removeSpell(itr2->second,disabled);
+ removeSpell(itr2->second, disabled);
// re-search, it can be corrupted in prev loop
itr = m_spells.find(spell_id);
@@ -4074,7 +4074,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
// now re-learn if need re-activate
if (cur_active && !prev_itr->second->active && learn_low_rank)
{
- if (addSpell(prev_id,true,false,prev_itr->second->dependent,prev_itr->second->disabled))
+ if (addSpell(prev_id, true, false, prev_itr->second->dependent, prev_itr->second->disabled))
{
// downgrade spell ranks in spellbook and action bar
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
@@ -4220,7 +4220,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result)
{
// some cooldowns can be already set at aura loading...
- //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT spell, item, time FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
if (result)
{
@@ -4270,13 +4270,13 @@ void Player::_SaveSpellCooldowns(SQLTransaction& trans)
{
if (first_round)
{
- ss << "INSERT INTO character_spell_cooldown (guid,spell,item,time) VALUES ";
+ ss << "INSERT INTO character_spell_cooldown (guid, spell, item, time) VALUES ";
first_round = false;
}
// next new/changed record prefix
else
ss << ", ";
- ss << "(" << GetGUIDLow() << "," << itr->first << "," << itr->second.itemid << "," << uint64(itr->second.end) << ")";
+ ss << "(" << GetGUIDLow() << ", " << itr->first << ", " << itr->second.itemid << ", " << uint64(itr->second.end) << ")";
++itr;
}
else
@@ -4373,11 +4373,11 @@ bool Player::resetTalents(bool no_cost)
// skip non-existant talent ranks
if (talentInfo->RankID[rank] == 0)
continue;
- removeSpell(talentInfo->RankID[rank],true);
+ removeSpell(talentInfo->RankID[rank], true);
if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank]))
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells
if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
- removeSpell(_spellEntry->EffectTriggerSpell[i],true); // and remove any spells that the talent teaches
+ removeSpell(_spellEntry->EffectTriggerSpell[i], true); // and remove any spells that the talent teaches
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
if (plrTalent != m_talents[m_activeSpec]->end())
@@ -4403,12 +4403,12 @@ bool Player::resetTalents(bool no_cost)
}
//FIXME: remove pet before or after unlearn spells? for now after unlearn to allow removing of talent related, pet affecting auras
- RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
+ RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
/* when prev line will dropped use next line
if (Pet* pet = GetPet())
{
if (pet->getPetType() == HUNTER_PET && !pet->GetCreatureInfo()->isTameable(CanTameExoticPets()))
- RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
+ RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
*/
@@ -4418,7 +4418,7 @@ bool Player::resetTalents(bool no_cost)
void Player::SetFreeTalentPoints(uint32 points)
{
sScriptMgr->OnPlayerFreeTalentPointsChanged(this, points);
- SetUInt32Value(PLAYER_CHARACTER_POINTS1,points);
+ SetUInt32Value(PLAYER_CHARACTER_POINTS1, points);
}
Mail* Player::GetMail(uint32 id)
@@ -4747,7 +4747,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Return back all mails with COD and Item 0 1 2 3 4 5 6 7
- QueryResult resultMail = CharacterDatabase.PQuery("SELECT id,messageType,mailTemplateId,sender,subject,body,money,has_items FROM mail WHERE receiver='%u' AND has_items<>0 AND cod<>0", guid);
+ QueryResult resultMail = CharacterDatabase.PQuery("SELECT id, messageType, mailTemplateId, sender, subject, body, money, has_items FROM mail WHERE receiver='%u' AND has_items<>0 AND cod<>0", guid);
if (resultMail)
{
do
@@ -4777,7 +4777,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
MailDraft draft(subject, body);
if (mailTemplateId)
- draft = MailDraft(mailTemplateId,false); // items are already included
+ draft = MailDraft(mailTemplateId, false); // items are already included
if (has_items)
{
@@ -4852,48 +4852,48 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
} while (resultFriends->NextRow());
}
- trans->PAppend("DELETE FROM characters WHERE guid = '%u'",guid);
+ trans->PAppend("DELETE FROM characters WHERE guid = '%u'", guid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
stmt->setUInt32(0, guid);
trans->Append(stmt);
- trans->PAppend("DELETE FROM character_declinedname WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_action WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_aura WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_gifts WHERE guid = '%u'",guid);
+ trans->PAppend("DELETE FROM character_declinedname WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_action WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_aura WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_gifts WHERE guid = '%u'", guid);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
stmt->setUInt32(0, guid);
trans->Append(stmt);
- trans->PAppend("DELETE FROM character_instance WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_inventory WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_queststatus WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_queststatus_rewarded WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_spell WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_spell_cooldown WHERE guid = '%u'",guid);
+ trans->PAppend("DELETE FROM character_instance WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_inventory WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_queststatus WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_queststatus_rewarded WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_spell WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_spell_cooldown WHERE guid = '%u'", guid);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_GM_TICKETS);
stmt->setUInt32(0, guid);
trans->Append(stmt);
- trans->PAppend("DELETE FROM item_instance WHERE owner_guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_social WHERE guid = '%u' OR friend='%u'",guid,guid);
- trans->PAppend("DELETE FROM mail WHERE receiver = '%u'",guid);
- trans->PAppend("DELETE FROM mail_items WHERE receiver = '%u'",guid);
- trans->PAppend("DELETE FROM character_pet WHERE owner = '%u'",guid);
- trans->PAppend("DELETE FROM character_pet_declinedname WHERE owner = '%u'",guid);
+ trans->PAppend("DELETE FROM item_instance WHERE owner_guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_social WHERE guid = '%u' OR friend='%u'", guid, guid);
+ trans->PAppend("DELETE FROM mail WHERE receiver = '%u'", guid);
+ trans->PAppend("DELETE FROM mail_items WHERE receiver = '%u'", guid);
+ trans->PAppend("DELETE FROM character_pet WHERE owner = '%u'", guid);
+ trans->PAppend("DELETE FROM character_pet_declinedname WHERE owner = '%u'", guid);
trans->PAppend("DELETE FROM character_achievement WHERE guid = '%u' " // NOTE: These achievements have flags & 256 in DBC.
"AND achievement NOT BETWEEN '456' AND '467' " // Realm First Level 80
"AND achievement NOT BETWEEN '1400' AND '1427' " // Realm First Raid Achievements
"AND achievement NOT IN(1463, 3117, 3259) ", guid); // Realm First Northen Vanguard + Raid Achievements
- trans->PAppend("DELETE FROM character_achievement_progress WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_equipmentsets WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM guild_eventlog WHERE PlayerGuid1 = '%u' OR PlayerGuid2 = '%u'",guid, guid);
- trans->PAppend("DELETE FROM guild_bank_eventlog WHERE PlayerGuid = '%u'",guid);
+ trans->PAppend("DELETE FROM character_achievement_progress WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_equipmentsets WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM guild_eventlog WHERE PlayerGuid1 = '%u' OR PlayerGuid2 = '%u'", guid, guid);
+ trans->PAppend("DELETE FROM guild_bank_eventlog WHERE PlayerGuid = '%u'", guid);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
stmt->setUInt32(0, guid);
trans->Append(stmt);
- trans->PAppend("DELETE FROM character_glyphs WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_queststatus_daily WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_talent WHERE guid = '%u'",guid);
- trans->PAppend("DELETE FROM character_skills WHERE guid = '%u'",guid);
+ trans->PAppend("DELETE FROM character_glyphs WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_queststatus_daily WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_talent WHERE guid = '%u'", guid);
+ trans->PAppend("DELETE FROM character_skills WHERE guid = '%u'", guid);
CharacterDatabase.CommitTransaction(trans);
break;
@@ -4938,7 +4938,7 @@ void Player::DeleteOldCharacters(uint32 keepDays)
QueryResult resultChars = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Account FROM characters WHERE deleteDate IS NOT NULL AND deleteDate < '%u'", uint32(time(NULL) - time_t(keepDays * DAY)));
if (resultChars)
{
- sLog->outString("Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete",resultChars->GetRowCount());
+ sLog->outString("Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete", resultChars->GetRowCount());
do
{
Field *charFields = resultChars->Fetch();
@@ -4957,7 +4957,7 @@ void Player::SetMovement(PlayerMovementType pType)
case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break;
case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break;
default:
- sLog->outError("Player::SetMovement: Unsupported move type (%d), data not sent to client.",pType);
+ sLog->outError("Player::SetMovement: Unsupported move type (%d), data not sent to client.", pType);
return;
}
data.append(GetPackGUID());
@@ -5058,8 +5058,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
// trigger update zone for alive state zone updates
uint32 newzone, newarea;
- GetZoneAndAreaId(newzone,newarea);
- UpdateZone(newzone,newarea);
+ GetZoneAndAreaId(newzone, newarea);
+ UpdateZone(newzone, newarea);
sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
if (InBattleground())
@@ -5241,7 +5241,7 @@ void Player::DurabilityLossAll(double percent, bool inventory)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- DurabilityLoss(pItem,percent);
+ DurabilityLoss(pItem, percent);
if (inventory)
{
@@ -5250,7 +5250,7 @@ void Player::DurabilityLossAll(double percent, bool inventory)
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- DurabilityLoss(pItem,percent);
+ DurabilityLoss(pItem, percent);
// keys not have durability
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
@@ -5259,7 +5259,7 @@ void Player::DurabilityLossAll(double percent, bool inventory)
if (Bag* pBag = GetBagByPos(i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = GetItemByPos(i, j))
- DurabilityLoss(pItem,percent);
+ DurabilityLoss(pItem, percent);
}
}
@@ -5278,14 +5278,14 @@ void Player::DurabilityLoss(Item* item, double percent)
if (pDurabilityLoss < 1)
pDurabilityLoss = 1;
- DurabilityPointsLoss(item,pDurabilityLoss);
+ DurabilityPointsLoss(item, pDurabilityLoss);
}
void Player::DurabilityPointsLossAll(int32 points, bool inventory)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- DurabilityPointsLoss(pItem,points);
+ DurabilityPointsLoss(pItem, points);
if (inventory)
{
@@ -5294,7 +5294,7 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory)
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- DurabilityPointsLoss(pItem,points);
+ DurabilityPointsLoss(pItem, points);
// keys not have durability
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
@@ -5303,7 +5303,7 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory)
if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = GetItemByPos(i, j))
- DurabilityPointsLoss(pItem,points);
+ DurabilityPointsLoss(pItem, points);
}
}
@@ -5322,13 +5322,13 @@ void Player::DurabilityPointsLoss(Item* item, int32 points)
{
// modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
- _ApplyItemMods(item,item->GetSlot(), false);
+ _ApplyItemMods(item, item->GetSlot(), false);
item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
// modify item stats _after_ restore durability to pass _ApplyItemMods internal check
if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
- _ApplyItemMods(item,item->GetSlot(), true);
+ _ApplyItemMods(item, item->GetSlot(), true);
item->SetState(ITEM_CHANGED, this);
}
@@ -5337,7 +5337,7 @@ void Player::DurabilityPointsLoss(Item* item, int32 points)
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
{
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
- DurabilityPointsLoss(pItem,1);
+ DurabilityPointsLoss(pItem, 1);
}
uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
@@ -5345,14 +5345,14 @@ uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
uint32 TotalCost = 0;
// equipped, backpack, bags itself
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
- TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i),cost,discountMod, guildBank);
+ TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank);
// bank, buyback and keys not repaired
// items in inventory bags
for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
- TotalCost += DurabilityRepair(((j << 8) | i),cost,discountMod, guildBank);
+ TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank);
return TotalCost;
}
@@ -5392,7 +5392,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
return TotalCost;
}
- uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)];
+ uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class, ditemProto->SubClass)];
uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod));
costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST));
@@ -5432,7 +5432,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
// reapply mods for total broken and repaired item if equipped
if (IsEquipmentPos(pos) && !curDurability)
- _ApplyItemMods(item,pos & 255, true);
+ _ApplyItemMods(item, pos & 255, true);
return TotalCost;
}
@@ -5623,7 +5623,7 @@ void Player::UpdateDefense()
{
uint32 defense_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE);
- if (UpdateSkill(SKILL_DEFENSE,defense_skill_gain))
+ if (UpdateSkill(SKILL_DEFENSE, defense_skill_gain))
{
// update dependent from defense skill part
UpdateDefenseBonusesMod();
@@ -5865,8 +5865,8 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
case CR_HASTE_MELEE:
{
float RatingChange = value / GetRatingCoefficient(cr);
- ApplyAttackTimePercentMod(BASE_ATTACK,RatingChange,apply);
- ApplyAttackTimePercentMod(OFF_ATTACK,RatingChange,apply);
+ ApplyAttackTimePercentMod(BASE_ATTACK, RatingChange, apply);
+ ApplyAttackTimePercentMod(OFF_ATTACK, RatingChange, apply);
break;
}
case CR_HASTE_RANGED:
@@ -5878,7 +5878,7 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
case CR_HASTE_SPELL:
{
float RatingChange = value / GetRatingCoefficient(cr);
- ApplyCastTimePercentMod(RatingChange,apply);
+ ApplyCastTimePercentMod(RatingChange, apply);
break;
}
default:
@@ -6023,11 +6023,11 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
if (new_value > max)
new_value = max;
- SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(new_value,max));
+ SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, max));
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
UpdateSkillEnchantments(skill_id, value, new_value);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,skill_id);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id);
return true;
}
@@ -6090,17 +6090,17 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
case SKILL_LOCKPICKING:
case SKILL_JEWELCRAFTING:
case SKILL_INSCRIPTION:
- return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
+ return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain);
case SKILL_SKINNING:
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
- return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
+ return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain);
else
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
case SKILL_MINING:
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
- return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
+ return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain);
else
- return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain);
+ return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)), gathering_skill_gain);
}
return false;
}
@@ -6115,13 +6115,13 @@ bool Player::UpdateFishingSkill()
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
- return UpdateSkillPro(SKILL_FISHING,chance*10,gathering_skill_gain);
+ return UpdateSkillPro(SKILL_FISHING, chance*10, gathering_skill_gain);
}
// levels sync. with spell requirement for skill levels to learn
// bonus abilities in sSkillLineAbilityStore
// Used only to avoid scan DBC at each skill grow
-static uint32 bonusSkillLevels[] = {75,150,225,300,375,450};
+static uint32 bonusSkillLevels[] = {75, 150, 225, 300, 375, 450};
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
{
@@ -6148,7 +6148,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
return false;
- int32 Roll = irand(1,1000);
+ int32 Roll = irand(1, 1000);
if (Roll <= Chance)
{
@@ -6156,7 +6156,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
if (new_value > MaxValue)
new_value = MaxValue;
- SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(new_value,MaxValue));
+ SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, MaxValue));
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
for (uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl)
@@ -6168,7 +6168,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
}
}
UpdateSkillEnchantments(SkillId, SkillValue, new_value);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,SkillId);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId);
sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0);
return true;
}
@@ -6199,18 +6199,18 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
{
case BASE_ATTACK:
{
- Item *tmpitem = GetWeaponForAttack(attType,true);
+ Item *tmpitem = GetWeaponForAttack(attType, true);
if (!tmpitem)
- UpdateSkill(SKILL_UNARMED,weapon_skill_gain);
+ UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
else if (tmpitem->GetTemplate()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
- UpdateSkill(tmpitem->GetSkill(),weapon_skill_gain);
+ UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
break;
}
case OFF_ATTACK:
case RANGED_ATTACK:
{
- Item *tmpitem = GetWeaponForAttack(attType,true);
+ Item *tmpitem = GetWeaponForAttack(attType, true);
if (tmpitem)
UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
break;
@@ -6258,7 +6258,7 @@ void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool de
return;
}
-void Player::ModifySkillBonus(uint32 skillid,int32 val, bool talent)
+void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent)
{
SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
@@ -6271,9 +6271,9 @@ void Player::ModifySkillBonus(uint32 skillid,int32 val, bool talent)
int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
if (talent) // permanent bonus stored in high part
- SetUInt32Value(bonusIndex,MAKE_SKILL_BONUS(temp_bonus,perm_bonus+val));
+ SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus, perm_bonus+val));
else // temporary/item bonus stored in low part
- SetUInt32Value(bonusIndex,MAKE_SKILL_BONUS(temp_bonus+val,perm_bonus));
+ SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus+val, perm_bonus));
}
void Player::UpdateSkillsForLevel()
@@ -6293,7 +6293,7 @@ void Player::UpdateSkillsForLevel()
if (!pSkill)
continue;
- if (GetSkillRangeType(pSkill,false) != SKILL_RANGE_LEVEL)
+ if (GetSkillRangeType(pSkill, false) != SKILL_RANGE_LEVEL)
continue;
uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
@@ -6307,13 +6307,13 @@ void Player::UpdateSkillsForLevel()
/// maximize skill always
if (alwaysMaxSkill)
{
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill,maxSkill));
+ SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill, maxSkill));
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
}
else if (max != maxconfskill) /// update max skill value if current max skill not maximized
{
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val,maxSkill));
+ SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val, maxSkill));
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
}
@@ -6337,7 +6337,7 @@ void Player::UpdateSkillsToMaxSkillsForLevel()
if (max > 1)
{
- SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(max,max));
+ SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(max, max));
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
}
@@ -6368,24 +6368,24 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
// update step
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
// update value
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos),MAKE_SKILL_VALUE(newVal,maxVal));
+ SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal));
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
learnSkillRewardedSpells(id, newVal);
// if skill value is going up, update enchantments after setting the new value
if (newVal > currVal)
UpdateSkillEnchantments(id, currVal, newVal);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
}
else //remove
{
//remove enchantments needing this skill
UpdateSkillEnchantments(id, currVal, 0);
// clear skill fields
- SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos),0);
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos),0);
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos),0);
+ SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), 0);
+ SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), 0);
+ SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos), 0);
// mark as deleted or simply remove from map if not saved yet
if (itr->second.uState != SKILL_NEW)
@@ -6414,7 +6414,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
}
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id, step));
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(newVal, maxVal));
+ SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i), MAKE_SKILL_VALUE(newVal, maxVal));
UpdateSkillEnchantments(id, currVal, newVal);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
@@ -6429,7 +6429,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
// apply skill bonuses
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0);
+ SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i), 0);
// temporary bonuses
AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL);
@@ -6647,7 +6647,7 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
ActionButton& ab = m_actionButtons[button];
// set data and update to CHANGED if not NEW
- ab.SetActionAndType(action,ActionButtonType(type));
+ ab.SetActionAndType(action, ActionButtonType(type));
sLog->outDetail("Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button);
return &ab;
@@ -6771,7 +6771,7 @@ void Player::CheckAreaExploreAndOutdoor()
return;
bool isOutdoor;
- uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ(), &isOutdoor);
+ uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(), GetPositionY(), GetPositionZ(), &isOutdoor);
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor)
RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY);
@@ -6782,7 +6782,7 @@ void Player::CheckAreaExploreAndOutdoor()
if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
{
- sLog->outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset, PLAYER_EXPLORED_ZONES_SIZE);
+ sLog->outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).", areaFlag, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
return;
}
@@ -6795,17 +6795,17 @@ void Player::CheckAreaExploreAndOutdoor()
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA);
- AreaTableEntry const *p = GetAreaEntryByAreaFlagAndMap(areaFlag,GetMapId());
+ AreaTableEntry const *p = GetAreaEntryByAreaFlagAndMap(areaFlag, GetMapId());
if (!p)
{
- sLog->outError("PLAYER: Player %u discovered unknown area (x: %f y: %f map: %u", GetGUIDLow(), GetPositionX(),GetPositionY(),GetMapId());
+ sLog->outError("PLAYER: Player %u discovered unknown area (x: %f y: %f map: %u", GetGUIDLow(), GetPositionX(), GetPositionY(), GetMapId());
}
else if (p->area_level > 0)
{
uint32 area = p->ID;
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
- SendExplorationExperience(area,0);
+ SendExplorationExperience(area, 0);
}
else
{
@@ -6831,7 +6831,7 @@ void Player::CheckAreaExploreAndOutdoor()
}
GiveXP(XP, NULL);
- SendExplorationExperience(area,XP);
+ SendExplorationExperience(area, XP);
}
sLog->outDetail("PLAYER: Player %u discovered a new area: %u", GetGUIDLow(), area);
}
@@ -7040,7 +7040,7 @@ void Player::UpdateHonorFields()
// this is the first update today, reset today's contribution
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
- SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0,kills_today));
+ SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0, kills_today));
}
else
{
@@ -7167,8 +7167,8 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt
// victim_guid - for show victim name in log
// victim_rank [1..4] HK: <dishonored rank>
// victim_rank [5..19] HK: <alliance\horde rank>
- // victim_rank [0,20+] HK: <>
- WorldPacket data(SMSG_PVP_CREDIT,4+8+4);
+ // victim_rank [0, 20+] HK: <>
+ WorldPacket data(SMSG_PVP_CREDIT, 4+8+4);
data << honor;
data << victim_guid;
data << victim_rank;
@@ -7291,7 +7291,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
if (!zone)
{
// stored zone is zero, use generic and slow zone detection
- result = CharacterDatabase.PQuery("SELECT map,position_x,position_y,position_z FROM characters WHERE guid='%u'", guidLow);
+ result = CharacterDatabase.PQuery("SELECT map, position_x, position_y, position_z FROM characters WHERE guid='%u'", guidLow);
if (!result)
return 0;
fields = result->Fetch();
@@ -7300,7 +7300,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
float posy = fields[2].GetFloat();
float posz = fields[3].GetFloat();
- zone = sMapMgr->GetZoneId(map,posx,posy,posz);
+ zone = sMapMgr->GetZoneId(map, posx, posy, posz);
if (zone > 0)
CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow);
@@ -7404,7 +7404,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
SetRestType(REST_TYPE_IN_CITY);
- InnEnter(time(0),GetMapId(),0,0,0);
+ InnEnter(time(0), GetMapId(), 0, 0, 0);
}
pvpInfo.inNoPvPArea = true;
}
@@ -7509,7 +7509,7 @@ void Player::DuelComplete(DuelCompleteType type)
data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
data << duel->opponent->GetName();
data << GetName();
- SendMessageToSet(&data,true);
+ SendMessageToSet(&data, true);
}
sScriptMgr->OnPlayerDuelEnd(duel->opponent, this, type);
@@ -7550,7 +7550,7 @@ void Player::DuelComplete(DuelCompleteType type)
//Remove Duel Flag object
GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
if (obj)
- duel->initiator->RemoveGameObject(obj,true);
+ duel->initiator->RemoveGameObject(obj, true);
/* remove auras */
AuraApplicationMap &itsAuras = duel->opponent->GetAppliedAuras();
@@ -7586,7 +7586,7 @@ void Player::DuelComplete(DuelCompleteType type)
// Honor points after duel (the winner) - ImpConfig
if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
- duel->opponent->RewardHonor(NULL,1,amount);
+ duel->opponent->RewardHonor(NULL, 1, amount);
//cleanups
SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
@@ -7602,7 +7602,7 @@ void Player::DuelComplete(DuelCompleteType type)
//---------------------------------------------------------//
-void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
+void Player::_ApplyItemMods(Item *item, uint8 slot, bool apply)
{
if (slot >= INVENTORY_SLOT_BAG_END || !item)
return;
@@ -7616,7 +7616,7 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
if (item->IsBroken())
return;
- sLog->outDetail("applying mods for item %u ",item->GetGUIDLow());
+ sLog->outDetail("applying mods for item %u ", item->GetGUIDLow());
uint8 attacktype = Player::GetAttackBySlot(slot);
@@ -7624,14 +7624,14 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
CorrectMetaGemEnchants(slot, apply);
if (attacktype < MAX_ATTACK)
- _ApplyWeaponDependentAuraMods(item,WeaponAttackType(attacktype),apply);
+ _ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply);
- _ApplyItemBonuses(proto,slot,apply);
+ _ApplyItemBonuses(proto, slot, apply);
if (slot == EQUIPMENT_SLOT_RANGED)
_ApplyAmmoBonuses();
- ApplyItemEquipSpell(item,apply);
+ ApplyItemEquipSpell(item, apply);
ApplyEnchantment(item, apply);
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyItemMods complete.");
@@ -7980,7 +7980,7 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingSt
UpdateDamagePhysical(attType);
}
-void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply)
+void Player::_ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply)
{
AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
@@ -8081,7 +8081,7 @@ void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change)
if (!spellproto)
continue;
- ApplyEquipSpell(spellproto,item,apply,form_change);
+ ApplyEquipSpell(spellproto, item, apply, form_change);
}
}
@@ -8103,7 +8103,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
sLog->outStaticDebug("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
- CastSpell(this,spellInfo,true,item);
+ CastSpell(this, spellInfo, true, item);
}
else
{
@@ -8115,7 +8115,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
}
if (item)
- RemoveAurasDueToItemSpell(item,spellInfo->Id); // un-apply all spells, not only at-equipped
+ RemoveAurasDueToItemSpell(item, spellInfo->Id); // un-apply all spells, not only at-equipped
else
RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
}
@@ -8127,8 +8127,8 @@ void Player::UpdateEquipSpellsAtFormChange()
{
if (m_items[i] && !m_items[i]->IsBroken() && CanUseAttackType(GetAttackBySlot(i)))
{
- ApplyItemEquipSpell(m_items[i],false,true); // remove spells that not fit to form
- ApplyItemEquipSpell(m_items[i],true,true); // add spells that fit form but not active
+ ApplyItemEquipSpell(m_items[i], false, true); // remove spells that not fit to form
+ ApplyItemEquipSpell(m_items[i], true, true); // add spells that fit form but not active
}
}
@@ -8145,8 +8145,8 @@ void Player::UpdateEquipSpellsAtFormChange()
if (!spellInfo)
continue;
- ApplyEquipSpell(spellInfo,NULL,false,true); // remove spells that not fit to form
- ApplyEquipSpell(spellInfo,NULL,true,true); // add spells that fit form but not active
+ ApplyEquipSpell(spellInfo, NULL, false, true); // remove spells that not fit to form
+ ApplyEquipSpell(spellInfo, NULL, true, true); // add spells that fit form but not active
}
}
}
@@ -8158,7 +8158,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
// If usable, try to cast item spell
- if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0,i))
+ if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (!item->IsBroken() && CanUseAttackType(attType))
if (ItemTemplate const *proto = item->GetTemplate())
{
@@ -8290,7 +8290,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
}
// Apply spell mods
- ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance);
+ ApplySpellMod(pEnchant->spellid[s], SPELLMOD_CHANCE_OF_SUCCESS, chance);
// Shiv has 100% chance to apply the poison
if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
@@ -8307,7 +8307,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
}
}
-void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex)
+void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex)
{
ItemTemplate const* proto = item->GetTemplate();
// special learning case
@@ -8319,12 +8319,12 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c
SpellEntry const *spellInfo = sSpellStore.LookupEntry(learn_spell_id);
if (!spellInfo)
{
- sLog->outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, learn_spell_id);
- SendEquipError(EQUIP_ERR_NONE,item,NULL);
+ sLog->outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ", proto->ItemId, learn_spell_id);
+ SendEquipError(EQUIP_ERR_NONE, item, NULL);
return;
}
- Spell *spell = new Spell(this, spellInfo,false);
+ Spell *spell = new Spell(this, spellInfo, false);
spell->m_CastItem = item;
spell->m_cast_count = cast_count; //set count of casts
spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
@@ -8351,7 +8351,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
if (!spellInfo)
{
- sLog->outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring",proto->ItemId, spellData.SpellId);
+ sLog->outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring", proto->ItemId, spellData.SpellId);
continue;
}
@@ -8408,7 +8408,7 @@ void Player::_RemoveAllItemMods()
// item set bonuses not dependent from item broken state
if (proto->ItemSet)
- RemoveItemsSetItem(this,proto);
+ RemoveItemsSetItem(this, proto);
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
continue;
@@ -8430,9 +8430,9 @@ void Player::_RemoveAllItemMods()
uint32 attacktype = Player::GetAttackBySlot(i);
if (attacktype < MAX_ATTACK)
- _ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),false);
+ _ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), false);
- _ApplyItemBonuses(proto,i, false);
+ _ApplyItemBonuses(proto, i, false);
if (i == EQUIPMENT_SLOT_RANGED)
_ApplyAmmoBonuses();
@@ -8459,9 +8459,9 @@ void Player::_ApplyAllItemMods()
uint32 attacktype = Player::GetAttackBySlot(i);
if (attacktype < MAX_ATTACK)
- _ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),true);
+ _ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), true);
- _ApplyItemBonuses(proto,i, true);
+ _ApplyItemBonuses(proto, i, true);
if (i == EQUIPMENT_SLOT_RANGED)
_ApplyAmmoBonuses();
@@ -8478,12 +8478,12 @@ void Player::_ApplyAllItemMods()
// item set bonuses not dependent from item broken state
if (proto->ItemSet)
- AddItemsSetItem(this,m_items[i]);
+ AddItemsSetItem(this, m_items[i]);
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
continue;
- ApplyItemEquipSpell(m_items[i],true);
+ ApplyItemEquipSpell(m_items[i], true);
ApplyEnchantment(m_items[i], true);
}
}
@@ -8504,7 +8504,7 @@ void Player::_ApplyAllLevelScaleItemMods(bool apply)
if (!proto)
continue;
- _ApplyItemBonuses(proto,i, apply, true);
+ _ApplyItemBonuses(proto, i, apply, true);
}
}
}
@@ -8587,7 +8587,7 @@ void Player::RemovedInsignia(Player* looterPlr)
// We have to convert player corpse to bones, not to be able to resurrect there
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
- Corpse *bones = sObjectAccessor->ConvertCorpseForPlayer(GetGUID(),true);
+ Corpse *bones = sObjectAccessor->ConvertCorpseForPlayer(GetGUID(), true);
if (!bones)
return;
@@ -8624,7 +8624,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
// not check distance for GO in case owned GO (fishing bobber case, for example)
// And permit out of range GO with no owner in case fishing hole
- if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this,INTERACTION_DISTANCE)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault()))
+ if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this, INTERACTION_DISTANCE)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault()))
{
SendLootRelease(guid);
return;
@@ -8640,7 +8640,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
if ((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S))
if (Battleground *bg = GetBattleground())
if (bg->GetTypeID(true) == BATTLEGROUND_AV)
- if (!(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(go->GetEntry(),GetTeam())))
+ if (!(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(go->GetEntry(), GetTeam())))
{
SendLootRelease(guid);
return;
@@ -8665,7 +8665,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
}
if (loot_type == LOOT_FISHING)
- go->getFishLoot(loot,this);
+ go->getFishLoot(loot, this);
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules)
{
@@ -8738,16 +8738,16 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
switch (loot_type)
{
case LOOT_DISENCHANTING:
- loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this,true);
+ loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this, true);
break;
case LOOT_PROSPECTING:
- loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true);
+ loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true);
break;
case LOOT_MILLING:
- loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true);
+ loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true);
break;
default:
- loot->generateMoneyLoot(item->GetTemplate()->MinMoneyLoot,item->GetTemplate()->MaxMoneyLoot);
+ loot->generateMoneyLoot(item->GetTemplate()->MinMoneyLoot, item->GetTemplate()->MaxMoneyLoot);
loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
break;
}
@@ -8788,7 +8788,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
Creature *creature = GetMap()->GetCreature(guid);
// must be in range and creature must be alive for pickpocket and must be dead for another loot
- if (!creature || creature->isAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this,INTERACTION_DISTANCE))
+ if (!creature || creature->isAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
{
SendLootRelease(guid);
return;
@@ -9590,7 +9590,7 @@ uint32 Player::GetXPRestBonus(uint32 xp)
SetRestBonus(GetRestBonus() - rested_bonus);
- sLog->outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f",xp+rested_bonus,rested_bonus,GetRestBonus());
+ sLog->outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f", xp+rested_bonus, rested_bonus, GetRestBonus());
return rested_bonus;
}
@@ -9644,10 +9644,10 @@ void Player::SetVirtualItemSlot(uint8 i, Item* item)
if (charges == 0)
return;
if (charges > 1)
- item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT,charges-1);
+ item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT, charges-1);
else if (charges <= 1)
{
- ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
+ ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
}
}
@@ -9658,25 +9658,25 @@ void Player::SetSheath(SheathState sheathed)
switch (sheathed)
{
case SHEATH_STATE_UNARMED: // no prepared weapon
- SetVirtualItemSlot(0,NULL);
- SetVirtualItemSlot(1,NULL);
- SetVirtualItemSlot(2,NULL);
+ SetVirtualItemSlot(0, NULL);
+ SetVirtualItemSlot(1, NULL);
+ SetVirtualItemSlot(2, NULL);
break;
case SHEATH_STATE_MELEE: // prepared melee weapon
{
- SetVirtualItemSlot(0,GetWeaponForAttack(BASE_ATTACK,true));
- SetVirtualItemSlot(1,GetWeaponForAttack(OFF_ATTACK,true));
- SetVirtualItemSlot(2,NULL);
+ SetVirtualItemSlot(0, GetWeaponForAttack(BASE_ATTACK, true));
+ SetVirtualItemSlot(1, GetWeaponForAttack(OFF_ATTACK, true));
+ SetVirtualItemSlot(2, NULL);
}; break;
case SHEATH_STATE_RANGED: // prepared ranged weapon
- SetVirtualItemSlot(0,NULL);
- SetVirtualItemSlot(1,NULL);
- SetVirtualItemSlot(2,GetWeaponForAttack(RANGED_ATTACK,true));
+ SetVirtualItemSlot(0, NULL);
+ SetVirtualItemSlot(1, NULL);
+ SetVirtualItemSlot(2, GetWeaponForAttack(RANGED_ATTACK, true));
break;
default:
- SetVirtualItemSlot(0,NULL);
- SetVirtualItemSlot(1,NULL);
- SetVirtualItemSlot(2,NULL);
+ SetVirtualItemSlot(0, NULL);
+ SetVirtualItemSlot(1, NULL);
+ SetVirtualItemSlot(2, NULL);
break;
}
Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
@@ -10412,13 +10412,13 @@ bool Player::HasItemTotemCategory(uint32 TotemCategory) const
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory,TotemCategory))
+ if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory))
return true;
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory,TotemCategory))
+ if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory))
return true;
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
@@ -10428,7 +10428,7 @@ bool Player::HasItemTotemCategory(uint32 TotemCategory) const
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
pItem = GetUseableItemByPos(i, j);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory,TotemCategory))
+ if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory))
return true;
}
}
@@ -10479,7 +10479,7 @@ InventoryResult Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, Item
if (slot >= pBagProto->ContainerSlots)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- if (!ItemCanGoIntoBag(pProto,pBagProto))
+ if (!ItemCanGoIntoBag(pProto, pBagProto))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
}
@@ -10532,7 +10532,7 @@ InventoryResult Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, It
if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- if (!ItemCanGoIntoBag(pProto,pBagProto))
+ if (!ItemCanGoIntoBag(pProto, pBagProto))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
@@ -10663,7 +10663,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
// check count of items (skip for auto move for same player from bank)
uint32 no_similar_count = 0; // can't store this amount similar items
- InventoryResult res = _CanTakeMoreSimilarItems(entry,count,pItem,&no_similar_count);
+ InventoryResult res = _CanTakeMoreSimilarItems(entry, count, pItem, &no_similar_count);
if (res != EQUIP_ERR_OK)
{
if (count == no_similar_count)
@@ -10678,7 +10678,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
// in specific slot
if (bag != NULL_BAG && slot != NULL_SLOT)
{
- res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
+ res = _CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -10707,7 +10707,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
{
if (bag == INVENTORY_SLOT_BAG_0) // inventory
{
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -10725,7 +10725,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -10746,9 +10746,9 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
else // equipped bag
{
// we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
+ res = _CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
if (res != EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
+ res = _CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
if (res != EQUIP_ERR_OK)
{
@@ -10776,7 +10776,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
{
uint32 keyringSize = GetMaxKeyringSize();
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START+keyringSize, dest, pProto, count, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -10794,7 +10794,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
- res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -10814,7 +10814,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
}
else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
- res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -10833,7 +10833,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
}
}
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -10853,9 +10853,9 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
}
else // equipped bag
{
- res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot);
+ res = _CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
if (res != EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot);
+ res = _CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
if (res != EQUIP_ERR_OK)
{
@@ -10881,7 +10881,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
// search stack for merge to
if (pProto->Stackable != 1)
{
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -10899,7 +10899,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -10921,7 +10921,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
{
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
+ res = _CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
continue;
@@ -10939,7 +10939,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
+ res = _CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
continue;
@@ -10961,7 +10961,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
{
uint32 keyringSize = GetMaxKeyringSize();
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START+keyringSize, dest, pProto, count, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -10981,7 +10981,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
}
else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
- res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -11002,7 +11002,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
+ res = _CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
continue;
@@ -11022,7 +11022,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
// search free slot
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
if (no_space_count)
@@ -11042,7 +11042,7 @@ InventoryResult Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &de
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
+ res = _CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
continue;
@@ -11246,7 +11246,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
// not plain container check
if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
- ItemCanGoIntoBag(pProto,pBagProto))
+ ItemCanGoIntoBag(pProto, pBagProto))
{
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
@@ -11439,7 +11439,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool
Item *offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
ItemPosCountVec off_dest;
if (offItem && (!not_loading ||
- CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND,false) != EQUIP_ERR_OK ||
+ CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK ||
CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL;
}
@@ -11542,7 +11542,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
return res;
}
- res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
+ res = _CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
if (res != EQUIP_ERR_OK)
return res;
@@ -11563,7 +11563,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
{
if (bag == INVENTORY_SLOT_BAG_0)
{
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
return res;
@@ -11572,9 +11572,9 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
}
else
{
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
+ res = _CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
if (res != EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
+ res = _CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
if (res != EQUIP_ERR_OK)
return res;
@@ -11587,7 +11587,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
// search free slot in bag
if (bag == INVENTORY_SLOT_BAG_0)
{
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
return res;
@@ -11614,7 +11614,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
if (pProto->Stackable != 1)
{
// in slots
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
return res;
@@ -11626,7 +11626,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
{
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
+ res = _CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
continue;
@@ -11637,7 +11637,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
+ res = _CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
continue;
@@ -11651,7 +11651,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
{
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
+ res = _CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
continue;
@@ -11661,7 +11661,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
}
// search free space
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
+ res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
return res;
@@ -11670,7 +11670,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
+ res = _CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
continue;
@@ -11892,11 +11892,11 @@ Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
if (itr == dest.end())
{
- lastItem = _StoreItem(pos,pItem,count,false,update);
+ lastItem = _StoreItem(pos, pItem, count, false, update);
break;
}
- lastItem = _StoreItem(pos,pItem,count,true,update);
+ lastItem = _StoreItem(pos, pItem, count, true, update);
}
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, entry);
return lastItem;
@@ -12270,7 +12270,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail....
void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
{
- if (Item* it = GetItemByPos(bag,slot))
+ if (Item* it = GetItemByPos(bag, slot))
{
ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
RemoveItem(bag, slot, update);
@@ -12612,13 +12612,13 @@ void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
if (!pItem)
return;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(),pItem->GetEntry(), count);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(), pItem->GetEntry(), count);
if (pItem->GetCount() <= count)
{
count -= pItem->GetCount();
- DestroyItem(pItem->GetBagSlot(),pItem->GetSlot(), update);
+ DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), update);
}
else
{
@@ -13237,7 +13237,7 @@ void Player::SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint3
void Player::SendSellError(SellResult msg, Creature* pCreature, uint64 guid, uint32 param)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SELL_ITEM");
- WorldPacket data(SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10
+ WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10
data << uint64(pCreature ? pCreature->GetGUID() : 0);
data << uint64(guid);
if (param > 0)
@@ -13310,7 +13310,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
if (m_itemDuration.empty())
return;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Player::UpdateItemDuration(%u, %u)", time, realtimeonly);
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
{
@@ -13318,13 +13318,13 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
++itr; // current element can be erased in UpdateDuration
if ((realtimeonly && item->GetTemplate()->Duration < 0) || !realtimeonly)
- item->UpdateDuration(this,time);
+ item->UpdateDuration(this, time);
}
}
void Player::UpdateEnchantTime(uint32 time)
{
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(),next; itr != m_enchantDuration.end(); itr=next)
+ for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr=next)
{
ASSERT(itr->item);
next = itr;
@@ -13420,7 +13420,7 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
}
// duration == 0 will remove item enchant
-void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration)
+void Player::AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 duration)
{
if (!item)
return;
@@ -13444,7 +13444,7 @@ void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 durat
}
}
-void Player::ApplyEnchantment(Item *item,bool apply)
+void Player::ApplyEnchantment(Item *item, bool apply)
{
for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
@@ -13579,39 +13579,39 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
}
}
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Adding %u to stat nb %u",enchant_amount,enchant_spell_id);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Adding %u to stat nb %u", enchant_amount, enchant_spell_id);
switch (enchant_spell_id)
{
case ITEM_MOD_MANA:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA",enchant_amount);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA", enchant_amount);
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
break;
case ITEM_MOD_HEALTH:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH",enchant_amount);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH", enchant_amount);
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
break;
case ITEM_MOD_AGILITY:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u AGILITY",enchant_amount);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u AGILITY", enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply);
break;
case ITEM_MOD_STRENGTH:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u STRENGTH",enchant_amount);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u STRENGTH", enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply);
break;
case ITEM_MOD_INTELLECT:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u INTELLECT",enchant_amount);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u INTELLECT", enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply);
break;
case ITEM_MOD_SPIRIT:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPIRIT",enchant_amount);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPIRIT", enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply);
break;
case ITEM_MOD_STAMINA:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u STAMINA",enchant_amount);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u STAMINA", enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply);
break;
@@ -14068,7 +14068,7 @@ void Player::SendPreparedGossip(WorldObject *pSource)
if (pSource->GetTypeId() == TYPEID_UNIT)
{
// in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
- if (!pSource->ToCreature()->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !PlayerTalkClass->GetQuestMenu().Empty())
+ if (!pSource->ToCreature()->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP) && !PlayerTalkClass->GetQuestMenu().Empty())
{
SendPreparedQuest(pSource->GetGUID());
return;
@@ -14147,7 +14147,7 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me
break;
case GOSSIP_OPTION_SPIRITHEALER:
if (isDead())
- pSource->ToCreature()->CastSpell((pSource->ToCreature()),17251,true,NULL,NULL,GetGUID());
+ pSource->ToCreature()->CastSpell((pSource->ToCreature()), 17251, true, NULL, NULL, GetGUID());
break;
case GOSSIP_OPTION_QUESTGIVER:
PrepareQuestMenu(guid);
@@ -14365,7 +14365,7 @@ void Player::SendPreparedQuest(uint64 guid)
// TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not)
else
{
- Object* pObject = ObjectAccessor::GetObjectByTypeMask(*this, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
if (!pObject || (!pObject->hasQuest(quest_id) && !pObject->hasInvolvedQuest(quest_id)))
{
PlayerTalkClass->CloseGossip();
@@ -14395,7 +14395,7 @@ void Player::SendPreparedQuest(uint64 guid)
std::string title = "";
// need pet case for some quests
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
+ Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (pCreature)
{
uint32 textid = GetGossipTextId(pCreature);
@@ -14443,7 +14443,7 @@ Quest const * Player::GetNextQuest(uint64 guid, Quest const *pQuest)
{
QuestRelationBounds pObjectQR;
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
+ Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (pCreature)
pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(pCreature->GetEntry());
else
@@ -14601,7 +14601,7 @@ bool Player::CanCompleteRepeatableQuest(Quest const *pQuest)
if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
- if (pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]))
+ if (pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i]))
return false;
if (!CanRewardQuest(pQuest, false))
@@ -14617,7 +14617,7 @@ bool Player::CanRewardQuest(Quest const *pQuest, bool msg)
return false;
// daily quest can't be rewarded (25 daily quest already completed)
- if (!SatisfyQuestDay(pQuest,true) || !SatisfyQuestWeek(pQuest,true))
+ if (!SatisfyQuestDay(pQuest, true) || !SatisfyQuestWeek(pQuest, true))
return false;
// rewarded and not repeatable quest (only cheating case, then ignore without message)
@@ -14649,7 +14649,7 @@ bool Player::CanRewardQuest(Quest const *pQuest, bool msg)
bool Player::CanRewardQuest(Quest const *pQuest, uint32 reward, bool msg)
{
// prevent receive reward with quest items in bank or for not completed quest
- if (!CanRewardQuest(pQuest,msg))
+ if (!CanRewardQuest(pQuest, msg))
return false;
if (pQuest->GetRewChoiceItemsCount() > 0)
@@ -14750,16 +14750,16 @@ void Player::AddQuest(Quest const *pQuest, Object *questGiver)
GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
// Some spells applied at quest activation
- SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(quest_id,true);
+ SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(quest_id, true);
if (saBounds.first != saBounds.second)
{
uint32 zone, area;
- GetZoneAndAreaId(zone,area);
+ GetZoneAndAreaId(zone, area);
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if (itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
+ if (itr->second->autocast && itr->second->IsFitToRequirements(this, zone, area))
if (!HasAura(itr->second->spellId))
- CastSpell(this,itr->second->spellId,true);
+ CastSpell(this, itr->second->spellId, true);
}
UpdateForQuestWorldObjects();
@@ -14773,12 +14773,12 @@ void Player::CompleteQuest(uint32 quest_id)
uint16 log_slot = FindQuestSlot(quest_id);
if (log_slot < MAX_QUEST_LOG_SIZE)
- SetQuestSlotState(log_slot,QUEST_STATE_COMPLETE);
+ SetQuestSlotState(log_slot, QUEST_STATE_COMPLETE);
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
{
if (qInfo->HasFlag(QUEST_FLAGS_AUTO_REWARDED))
- RewardQuest(qInfo,0,this,false);
+ RewardQuest(qInfo, 0, this, false);
else
SendQuestComplete(quest_id);
}
@@ -14793,7 +14793,7 @@ void Player::IncompleteQuest(uint32 quest_id)
uint16 log_slot = FindQuestSlot(quest_id);
if (log_slot < MAX_QUEST_LOG_SIZE)
- RemoveQuestSlotState(log_slot,QUEST_STATE_COMPLETE);
+ RemoveQuestSlotState(log_slot, QUEST_STATE_COMPLETE);
}
}
@@ -14949,24 +14949,24 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver,
SpellAreaForQuestMapBounds saEndBounds = sSpellMgr->GetSpellAreaForQuestEndMapBounds(quest_id);
if (saEndBounds.first != saEndBounds.second)
{
- GetZoneAndAreaId(zone,area);
+ GetZoneAndAreaId(zone, area);
for (SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr)
- if (!itr->second->IsFitToRequirements(this,zone,area))
+ if (!itr->second->IsFitToRequirements(this, zone, area))
RemoveAurasDueToSpell(itr->second->spellId);
}
// Some spells applied at quest reward
- SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(quest_id,false);
+ SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(quest_id, false);
if (saBounds.first != saBounds.second)
{
if (!zone || !area)
- GetZoneAndAreaId(zone,area);
+ GetZoneAndAreaId(zone, area);
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if (itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
+ if (itr->second->autocast && itr->second->IsFitToRequirements(this, zone, area))
if (!HasAura(itr->second->spellId))
- CastSpell(this,itr->second->spellId,true);
+ CastSpell(this, itr->second->spellId, true);
}
//lets remove flag for delayed teleports
@@ -15532,7 +15532,7 @@ void Player::AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& quest
uint32 reqitemcount = pQuest->ReqItemCount[i];
if (reqitemcount != 0)
{
- uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i],true);
+ uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i], true);
questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount);
m_QuestStatusSave[pQuest->GetQuestId()] = true;
@@ -15655,7 +15655,7 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
if (q_status.m_status != QUEST_STATUS_COMPLETE)
curitemcount = q_status.m_itemcount[j];
else
- curitemcount = GetItemCount(entry,true);
+ curitemcount = GetItemCount(entry, true);
if (curitemcount < reqitemcount + count)
{
uint16 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount;
@@ -16159,7 +16159,7 @@ void Player::SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, ui
uint16 log_slot = FindQuestSlot(pQuest->GetQuestId());
if (log_slot < MAX_QUEST_LOG_SIZE)
- SetQuestSlotCounter(log_slot,creatureOrGO_idx,GetQuestSlotCounter(log_slot,creatureOrGO_idx)+add_count);
+ SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx)+add_count);
}
/*********************************************************/
@@ -16277,9 +16277,9 @@ void Player::_LoadBGData(PreparedQueryResult result)
m_bgData.mountSpell = fields[9].GetUInt32();
}
-bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid)
+bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid)
{
- QueryResult result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,taxi_path FROM characters WHERE guid = '%u'",GUID_LOPART(guid));
+ QueryResult result = CharacterDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, taxi_path FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
if (!result)
return false;
@@ -16325,7 +16325,7 @@ uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index)
float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
{
float result;
- uint32 temp = Player::GetUInt32ValueFromArray(data,index);
+ uint32 temp = Player::GetUInt32ValueFromArray(data, index);
memcpy(&result, &temp, sizeof(result));
return result;
@@ -16334,20 +16334,20 @@ float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
//// 0 1 2 3 4 5 6 7 8 9 10 11
- //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account,name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
// 12 13 14 15 16 17 18 19 20 21 22 23 24
- //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
+ //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
// 25 26 27 28 29 30 31 32 33 34 35 36 37 38
- //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask,"
+ //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
// 39 40 41 42 43 44 45 46 47 48 49
- //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
+ //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
// 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", guid);
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADFROM);
if (!result)
{
- sLog->outError("Player (GUID: %u) not found in table `characters`, can't load. ",guid);
+ sLog->outError("Player (GUID: %u) not found in table `characters`, can't load. ", guid);
return false;
}
@@ -16359,7 +16359,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// player should be able to load/delete character only with correct account!
if (dbAccountId != GetSession()->GetAccountId())
{
- sLog->outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId);
+ sLog->outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)", guid, GetSession()->GetAccountId(), dbAccountId);
return false;
}
@@ -16377,7 +16377,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
(GetSession()->GetSecurity() == SEC_PLAYER && sObjectMgr->IsReservedName(m_name)))
{
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid);
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME), guid);
return false;
}
@@ -16509,7 +16509,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
MapEntry const * mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !IsPositionValid())
{
- sLog->outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
+ sLog->outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
}
// Player was saved in Arena or Bg
@@ -16532,7 +16532,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
currentBg->EventPlayerLoggedIn(this);
currentBg->AddOrSetPlayerToCorrectBgGroup(this, m_bgData.bgTeam);
- SetInviteForBattlegroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
+ SetInviteForBattlegroundQueueType(bgQueueTypeId, currentBg->GetInstanceID());
}
// Bg was not found - go to Entry Point
else
@@ -16547,7 +16547,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
if (mapId == MAPID_INVALID) // Battleground Entry Point not found (???)
{
- sLog->outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
+ sLog->outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.", guid);
RelocateToHomebind();
}
else
@@ -16564,14 +16564,14 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
m_movementInfo.t_pos.Relocate(fields[26].GetFloat(), fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat());
if (!Trinity::IsValidMapCoord(
- GetPositionX()+m_movementInfo.t_pos.m_positionX,GetPositionY()+m_movementInfo.t_pos.m_positionY,
- GetPositionZ()+m_movementInfo.t_pos.m_positionZ,GetOrientation()+m_movementInfo.t_pos.m_orientation) ||
+ GetPositionX()+m_movementInfo.t_pos.m_positionX, GetPositionY()+m_movementInfo.t_pos.m_positionY,
+ GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.m_orientation) ||
// transport size limited
m_movementInfo.t_pos.m_positionX > 250 || m_movementInfo.t_pos.m_positionY > 250 || m_movementInfo.t_pos.m_positionZ > 250)
{
sLog->outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
- guid,GetPositionX()+m_movementInfo.t_pos.m_positionX,GetPositionY()+m_movementInfo.t_pos.m_positionY,
- GetPositionZ()+m_movementInfo.t_pos.m_positionZ,GetOrientation()+m_movementInfo.t_pos.m_orientation);
+ guid, GetPositionX()+m_movementInfo.t_pos.m_positionX, GetPositionY()+m_movementInfo.t_pos.m_positionY,
+ GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.m_orientation);
RelocateToHomebind();
}
@@ -16590,7 +16590,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
if (!m_transport)
{
sLog->outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to bind location.",
- guid,transGUID);
+ guid, transGUID);
RelocateToHomebind();
}
@@ -16607,7 +16607,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
for (int i = 0; i < 2; ++i)
m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
}
- else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
+ else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeam()))
{
// problems with taxi path loading
TaxiNodesEntry const* nodeEntry = NULL;
@@ -16616,14 +16616,14 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
if (!nodeEntry) // don't know taxi start node, to homebind
{
- sLog->outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow());
+ sLog->outError("Character %u have wrong data in taxi destination list, teleport to homebind.", GetGUIDLow());
RelocateToHomebind();
}
else // have start node, to it
{
- sLog->outError("Character %u have too short taxi destination list, teleport to original node.",GetGUIDLow());
+ sLog->outError("Character %u have too short taxi destination list, teleport to original node.", GetGUIDLow());
mapId = nodeEntry->map_id;
- Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
+ Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z, 0.0f);
}
m_taxi.ClearTaxiDestinations();
}
@@ -16636,7 +16636,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
ASSERT(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
mapId = nodeEntry->map_id;
- Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
+ Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z, 0.0f);
}
// flight will started later
@@ -16671,13 +16671,13 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(mapId);
if (at)
{
- sLog->outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
+ sLog->outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation());
mapId = at->target_mapId;
}
else
{
- sLog->outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
+ sLog->outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
}
@@ -16686,12 +16686,12 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
mapId = info->mapId;
- Relocate(info->positionX,info->positionY,info->positionZ,0.0f);
- sLog->outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
+ Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
+ sLog->outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
map = sMapMgr->CreateMap(mapId, this, 0);
if (!map)
{
- sLog->outError("Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
+ sLog->outError("Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
return false;
}
}
@@ -16715,7 +16715,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
// this must help in case next save after mass player load after server startup
- m_nextSave = urand(m_nextSave/2,m_nextSave*3/2);
+ m_nextSave = urand(m_nextSave/2, m_nextSave*3/2);
SaveRecallPosition();
@@ -16755,7 +16755,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
m_stableSlots = fields[32].GetUInt8();
if (m_stableSlots > MAX_PET_STABLES)
{
- sLog->outError("Player can have not more %u stable slots, but have in DB %u",MAX_PET_STABLES,uint32(m_stableSlots));
+ sLog->outError("Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots));
m_stableSlots = MAX_PET_STABLES;
}
@@ -16772,7 +16772,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// clear channel spell data (if saved at channel spell casting)
SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
- SetUInt32Value(UNIT_CHANNEL_SPELL,0);
+ SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
// clear charm/summon related fields
SetUInt64Value(UNIT_FIELD_SUMMONEDBY, 0);
@@ -16902,7 +16902,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
for (uint8 i = 0; i < MAX_POWERS; ++i)
{
uint32 savedPower = fields[51+i].GetUInt32();
- SetPower(Powers(i),savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
+ SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
}
sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "The value of player %s after load item and aura is: ", m_name.c_str());
@@ -17048,12 +17048,12 @@ void Player::_LoadActions(PreparedQueryResult result)
void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
{
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Loading auras for player %u",GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Loading auras for player %u", GetGUIDLow());
/* 0 1 2 3 4 5 6 7 8 9 10
- QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,
+ QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
11 12 13
- maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
+ maxduration, remaintime, remaincharges FROM character_aura WHERE guid = '%u'", GetGUIDLow());
*/
if (result)
@@ -17081,7 +17081,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
if (!spellproto)
{
- sLog->outError("Unknown aura (spellid %u), ignore.",spellid);
+ sLog->outError("Unknown aura (spellid %u), ignore.", spellid);
continue;
}
@@ -17110,7 +17110,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
aura->Remove();
continue;
}
- aura->SetLoadedState(maxduration,remaintime,remaincharges,stackcount,recalculatemask,&damage[0]);
+ aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
aura->ApplyForTargets();
sLog->outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask);
}
@@ -17168,7 +17168,7 @@ void Player::LoadCorpse()
void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow());
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT data, text, bag, slot, item, item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag, slot", GetGUIDLow());
//NOTE: the "order by `bag`" is important because it makes sure
//the bagMap is filled before items in the bags are loaded
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
@@ -17400,7 +17400,7 @@ void Player::_LoadMailedItems(Mail *mail)
if (!proto)
{
- sLog->outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
+ sLog->outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template, mail->messageID);
trans->PAppend("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, item_guid_low);
@@ -17429,7 +17429,7 @@ void Player::_LoadMailedItems(Mail *mail)
void Player::_LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery)
{
//set a count of unread mails
- //QueryResult *resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid),(uint64)cTime);
+ //QueryResult *resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid), (uint64)cTime);
if (resultUnread)
unReadMails = (*resultUnread)[0].GetUInt8();
@@ -17443,7 +17443,7 @@ void Player::_LoadMail()
{
m_mail.clear();
//mails are in right order 0 1 2 3 4 5 6 7 8 9 10 11 12 13
- QueryResult result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked,stationery,mailTemplateId FROM mail WHERE receiver = '%u' ORDER BY id DESC",GetGUIDLow());
+ QueryResult result = CharacterDatabase.PQuery("SELECT id, messageType, sender, receiver, subject, body, has_items, expire_time, deliver_time, money, cod, checked, stationery, mailTemplateId FROM mail WHERE receiver = '%u' ORDER BY id DESC", GetGUIDLow());
if (result)
{
do
@@ -17523,7 +17523,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
else
{
questStatusData.m_status = QUEST_STATUS_INCOMPLETE;
- sLog->outError("Player %s have invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",GetName(),quest_id,qstatus);
+ sLog->outError("Player %s have invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).", GetName(), quest_id, qstatus);
}
questStatusData.m_explored = (fields[2].GetUInt8() > 0);
@@ -17617,11 +17617,11 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result)
void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
{
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
+ SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, 0);
m_DFQuests.clear();
- //QueryResult *result = CharacterDatabase.PQuery("SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
if (result)
{
@@ -17642,7 +17642,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
{
- sLog->outError("Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`",GetGUIDLow());
+ sLog->outError("Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`", GetGUIDLow());
break;
}
@@ -17690,7 +17690,7 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
void Player::_LoadSpells(PreparedQueryResult result)
{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT spell, active, disabled FROM character_spell WHERE guid = '%u'", GetGUIDLow());
if (result)
{
@@ -17758,7 +17758,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
continue;
}
- MapDifficulty const* mapDiff = GetMapDifficultyData(mapId,Difficulty(difficulty));
+ MapDifficulty const* mapDiff = GetMapDifficultyData(mapId, Difficulty(difficulty));
if (!mapDiff)
{
sLog->outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId);
@@ -17768,7 +17768,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
if (!perm && group)
{
- sLog->outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d,%d,%d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetGUID()), mapId, instanceId, difficulty);
+ sLog->outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d, %d, %d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetGUID()), mapId, instanceId, difficulty);
CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
continue;
}
@@ -17784,7 +17784,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty)
{
// some instances only have one difficulty
- MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(mapid,difficulty);
+ MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(mapid, difficulty);
if (!mapDiff)
return NULL;
@@ -18081,7 +18081,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
// accept saved data only for valid position (and non instanceable), and accessable
- if (MapManager::IsValidMapCoord(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ) &&
+ if (MapManager::IsValidMapCoord(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ) &&
!bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
ok = true;
else
@@ -18142,7 +18142,7 @@ void Player::SaveToDB()
CharacterDatabase.escape_string(sql_name);
std::ostringstream ss;
- ss << "REPLACE INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags,"
+ ss << "REPLACE INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
"map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, "
"taximask, online, cinematic, "
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
@@ -18273,13 +18273,13 @@ void Player::SaveToDB()
ss << " 0 ";
}
- ss << "',";
+ ss << "', ";
ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '";
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
- ss << "',";
+ ss << "', ";
ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
ss << ")";
@@ -18340,7 +18340,7 @@ void Player::_SaveActions(SQLTransaction& trans)
switch (itr->second.uState)
{
case ACTIONBUTTON_NEW:
- trans->PAppend("INSERT INTO character_action (guid,spec,button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')",
+ trans->PAppend("INSERT INTO character_action (guid, spec, button, action, type) VALUES ('%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), m_activeSpec, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType());
itr->second.uState = ACTIONBUTTON_UNCHANGED;
++itr;
@@ -18460,7 +18460,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
// update enchantment durations
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
- itr->item->SetEnchantmentDuration(itr->slot,itr->leftduration, this);
+ itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
// if no changes
if (m_itemUpdateQueue.empty())
@@ -18539,7 +18539,7 @@ void Player::_SaveMail(SQLTransaction& trans)
Mail *m = (*itr);
if (m->state == MAIL_STATE_CHANGED)
{
- trans->PAppend("UPDATE mail SET has_items = '%u',expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',money = '%u',cod = '%u',checked = '%u' WHERE id = '%u'",
+ trans->PAppend("UPDATE mail SET has_items = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "', money = '%u', cod = '%u', checked = '%u' WHERE id = '%u'",
m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID);
if (m->removedItems.size())
{
@@ -18597,7 +18597,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
statusItr = m_QuestStatus.find(saveItr->first);
if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.m_status != QUEST_STATUS_NONE))
{
- trans->PAppend("REPLACE INTO character_queststatus (guid,quest,status,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) "
+ trans->PAppend("REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4) "
"VALUES ('%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), statusItr->first, statusItr->second.m_status, statusItr->second.m_explored, uint64(statusItr->second.m_timer / IN_MILLISECONDS+ sWorld->GetGameTime()), statusItr->second.m_creatureOrGOcount[0], statusItr->second.m_creatureOrGOcount[1], statusItr->second.m_creatureOrGOcount[2], statusItr->second.m_creatureOrGOcount[3], statusItr->second.m_itemcount[0], statusItr->second.m_itemcount[1], statusItr->second.m_itemcount[2], statusItr->second.m_itemcount[3]);
}
@@ -18629,18 +18629,18 @@ void Player::_SaveDailyQuestStatus(SQLTransaction& trans)
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway
// we don't need transactions here.
- trans->PAppend("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow());
+ trans->PAppend("DELETE FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
- trans->PAppend("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')",
- GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
+ trans->PAppend("INSERT INTO character_queststatus_daily (guid, quest, time) VALUES ('%u', '%u', '" UI64FMTD "')",
+ GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx), uint64(m_lastDailyQuestTime));
if (!m_DFQuests.empty())
{
for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
{
- trans->PAppend("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')",
- GetGUIDLow(),(*itr),uint64(m_lastDailyQuestTime));
+ trans->PAppend("INSERT INTO character_queststatus_daily (guid, quest, time) VALUES ('%u', '%u', '" UI64FMTD "')",
+ GetGUIDLow(), (*itr), uint64(m_lastDailyQuestTime));
}
}
}
@@ -18651,13 +18651,13 @@ void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans)
return;
// we don't need transactions here.
- trans->PAppend("DELETE FROM character_queststatus_weekly WHERE guid = '%u'",GetGUIDLow());
+ trans->PAppend("DELETE FROM character_queststatus_weekly WHERE guid = '%u'", GetGUIDLow());
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
{
uint32 quest_id = *iter;
- trans->PAppend("INSERT INTO character_queststatus_weekly (guid,quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
+ trans->PAppend("INSERT INTO character_queststatus_weekly (guid, quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
}
m_WeeklyQuestChanged = false;
@@ -18692,7 +18692,7 @@ void Player::_SaveSkills(SQLTransaction& trans)
GetGUIDLow(), itr->first, value, max);
break;
case SKILL_CHANGED:
- trans->PAppend("UPDATE character_skills SET value = '%u',max = '%u'WHERE guid = '%u' AND skill = '%u' ",
+ trans->PAppend("UPDATE character_skills SET value = '%u', max = '%u'WHERE guid = '%u' AND skill = '%u' ",
value, max, GetGUIDLow(), itr->first);
break;
default:
@@ -18713,7 +18713,7 @@ void Player::_SaveSpells(SQLTransaction& trans)
// add only changed/new not dependent spells
if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED))
- trans->PAppend("INSERT INTO character_spell (guid,spell,active,disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->active ? 1 : 0,itr->second->disabled ? 1 : 0);
+ trans->PAppend("INSERT INTO character_spell (guid, spell, active, disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->active ? 1 : 0, itr->second->disabled ? 1 : 0);
if (itr->second->state == PLAYERSPELL_REMOVED)
{
@@ -18749,7 +18749,7 @@ void Player::_SaveStats(SQLTransaction& trans)
ss << GetStat(Stats(i)) << ", ";
// armor + school resistances
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
- ss << GetResistance(SpellSchools(i)) << ",";
+ ss << GetResistance(SpellSchools(i)) << ", ";
ss << GetFloatValue(PLAYER_BLOCK_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_DODGE_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_PARRY_PERCENTAGE) << ", "
@@ -18767,18 +18767,18 @@ void Player::outDebugValues() const
if (!sLog->IsOutDebug()) // optimize disabled debug output
return;
- sLog->outDebug(LOG_FILTER_UNITS, "HP is: \t\t\t%u\t\tMP is: \t\t\t%u",GetMaxHealth(), GetMaxPower(POWER_MANA));
- sLog->outDebug(LOG_FILTER_UNITS, "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f",GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
- sLog->outDebug(LOG_FILTER_UNITS, "INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f",GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
- sLog->outDebug(LOG_FILTER_UNITS, "STAMINA is: \t\t%f",GetStat(STAT_STAMINA));
- sLog->outDebug(LOG_FILTER_UNITS, "Armor is: \t\t%u\t\tBlock is: \t\t%f",GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
- sLog->outDebug(LOG_FILTER_UNITS, "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u",GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
- sLog->outDebug(LOG_FILTER_UNITS, "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u",GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
- sLog->outDebug(LOG_FILTER_UNITS, "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u",GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
- sLog->outDebug(LOG_FILTER_UNITS, "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f",GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
- sLog->outDebug(LOG_FILTER_UNITS, "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
- sLog->outDebug(LOG_FILTER_UNITS, "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
- sLog->outDebug(LOG_FILTER_UNITS, "ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u",GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
+ sLog->outDebug(LOG_FILTER_UNITS, "HP is: \t\t\t%u\t\tMP is: \t\t\t%u", GetMaxHealth(), GetMaxPower(POWER_MANA));
+ sLog->outDebug(LOG_FILTER_UNITS, "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
+ sLog->outDebug(LOG_FILTER_UNITS, "INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
+ sLog->outDebug(LOG_FILTER_UNITS, "STAMINA is: \t\t%f", GetStat(STAT_STAMINA));
+ sLog->outDebug(LOG_FILTER_UNITS, "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
+ sLog->outDebug(LOG_FILTER_UNITS, "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
+ sLog->outDebug(LOG_FILTER_UNITS, "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
+ sLog->outDebug(LOG_FILTER_UNITS, "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
+ sLog->outDebug(LOG_FILTER_UNITS, "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
+ sLog->outDebug(LOG_FILTER_UNITS, "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
+ sLog->outDebug(LOG_FILTER_UNITS, "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
+ sLog->outDebug(LOG_FILTER_UNITS, "ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
}
/*********************************************************/
@@ -18830,21 +18830,21 @@ void Player::SendAttackSwingNotInRange()
GetSession()->SendPacket(&data);
}
-void Player::SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid)
+void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, uint64 guid)
{
std::ostringstream ss;
- ss << "UPDATE characters SET position_x='"<<x<<"',position_y='"<<y
- << "',position_z='"<<z<<"',orientation='"<<o<<"',map='"<<mapid
- << "',zone='"<<zone<<"',trans_x='0',trans_y='0',trans_z='0',"
- << "transguid='0',taxi_path='' WHERE guid='"<< GUID_LOPART(guid) <<"'";
+ ss << "UPDATE characters SET position_x='"<<x<<"', position_y='"<<y
+ << "', position_z='"<<z<<"', orientation='"<<o<<"', map='"<<mapid
+ << "', zone='"<<zone<<"', trans_x='0', trans_y='0', trans_z='0', "
+ << "transguid='0', taxi_path='' WHERE guid='"<< GUID_LOPART(guid) <<"'";
sLog->outDebug(LOG_FILTER_UNITS, "%s", ss.str().c_str());
CharacterDatabase.Execute(ss.str().c_str());
}
-void Player::SetUInt32ValueInArray(Tokens& tokens,uint16 index, uint32 value)
+void Player::SetUInt32ValueInArray(Tokens& tokens, uint16 index, uint32 value)
{
char buf[11];
- snprintf(buf,11,"%u",value);
+ snprintf(buf, 11, "%u", value);
if (index >= tokens.size())
return;
@@ -19067,7 +19067,7 @@ Pet* Player::GetPet() const
return pet;
//there may be a guardian in slot
- //sLog->outError("Player::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
+ //sLog->outError("Player::GetPet: Pet %u not exist.", GUID_LOPART(pet_guid));
//const_cast<Player*>(this)->SetPetGUID(0);
}
@@ -19081,7 +19081,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
if (pet)
{
- sLog->outDebug(LOG_FILTER_PETS,"RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
+ sLog->outDebug(LOG_FILTER_PETS, "RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
if (pet->m_removed)
return;
@@ -19105,7 +19105,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
{
Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
if (IsInWorld())
- SendNewItem(item,spellInfo->ReagentCount[i],true,false);
+ SendNewItem(item, spellInfo->ReagentCount[i], true, false);
}
}
}
@@ -19273,7 +19273,7 @@ void Player::PetSpellInitialize()
if (!pet)
return;
- sLog->outDebug(LOG_FILTER_PETS,"Pet Spells Groups");
+ sLog->outDebug(LOG_FILTER_PETS, "Pet Spells Groups");
CharmInfo *charmInfo = pet->GetCharmInfo();
@@ -19300,7 +19300,7 @@ void Player::PetSpellInitialize()
if (itr->second.state == PETSPELL_REMOVED)
continue;
- data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first,itr->second.active));
+ data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active));
++addlist;
}
}
@@ -19403,7 +19403,7 @@ void Player::VehicleSpellInitialize()
data << uint16(0) << uint8(0) << uint8(i+8);
}
else
- data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId,i+8));
+ data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i+8));
}
for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
@@ -19646,9 +19646,9 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
{
QueryResult result = QueryResult(NULL);
if (type == 10)
- result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
+ result = CharacterDatabase.PQuery("SELECT ownerguid, petitionguid FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
else
- result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
+ result = CharacterDatabase.PQuery("SELECT ownerguid, petitionguid FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
if (result)
{
do // this part effectively does nothing, since the deletion / modification only takes place _after_ the PetitionQuery. Though I don't know if the result remains intact if I execute the delete query beforehand.
@@ -19789,13 +19789,13 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
if (spell->m_spellInfo->Id != spellid)
- InterruptSpell(CURRENT_GENERIC_SPELL,false);
+ InterruptSpell(CURRENT_GENERIC_SPELL, false);
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL,false);
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL, false);
if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
if (spell->m_spellInfo->Id != spellid)
- InterruptSpell(CURRENT_CHANNELED_SPELL,true);
+ InterruptSpell(CURRENT_CHANNELED_SPELL, true);
}
uint32 sourcenode = nodes[0];
@@ -19952,7 +19952,7 @@ bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/)
nodes[0] = entry->from;
nodes[1] = entry->to;
- return ActivateTaxiPathTo(nodes,NULL,spellid);
+ return ActivateTaxiPathTo(nodes, NULL, spellid);
}
void Player::CleanupAfterTaxiFlight()
@@ -19971,7 +19971,7 @@ void Player::ContinueTaxiFlight()
sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Restart character %u taxi flight", GetGUIDLow());
- uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeam(),true);
+ uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeam(), true);
uint32 path = m_taxi.GetCurrentTaxiPath();
// search appropriate start path node
@@ -20059,8 +20059,8 @@ void Player::InitDataForForm(bool reapplyMods)
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
if (ssEntry && ssEntry->attackSpeed)
{
- SetAttackTime(BASE_ATTACK,ssEntry->attackSpeed);
- SetAttackTime(OFF_ATTACK,ssEntry->attackSpeed);
+ SetAttackTime(BASE_ATTACK, ssEntry->attackSpeed);
+ SetAttackTime(OFF_ATTACK, ssEntry->attackSpeed);
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
}
else
@@ -20120,7 +20120,7 @@ void Player::InitDisplayIds()
SetNativeDisplayId(info->displayId_m);
break;
default:
- sLog->outError("Invalid gender %u for player",gender);
+ sLog->outError("Invalid gender %u for player", gender);
return;
}
}
@@ -20161,7 +20161,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
EquipNewItem(uiDest, item, true);
if (it)
{
- uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
+ uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, pProto->BuyCount * count);
WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4));
data << uint64(pVendor->GetGUID());
@@ -20207,7 +20207,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
return false;
}
- Creature *pCreature = GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
+ Creature *pCreature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
@@ -20289,7 +20289,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating)
{
// probably not the proper equip err
- SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK,NULL,NULL);
+ SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, NULL, NULL);
return false;
}
}
@@ -20385,7 +20385,7 @@ void Player::UpdateHomebindTime(uint32 time)
data << uint32(m_HomebindTimer);
data << uint32(1);
GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_MAPS, "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_MAPS, "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(), GetGUIDLow());
}
}
@@ -20419,7 +20419,7 @@ void Player::UpdatePvPState(bool onlyFFA)
}
else // in friendly area
{
- if (IsPvP() && !HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_IN_PVP) && pvpInfo.endTimer == 0)
+ if (IsPvP() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) && pvpInfo.endTimer == 0)
pvpInfo.endTimer = time(0); // start toggle-off
}
}
@@ -20568,11 +20568,11 @@ void Player::UpdatePotionCooldown(Spell* spell)
for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
if (proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId))
- SendCooldownEvent(spellInfo,m_lastPotionId);
+ SendCooldownEvent(spellInfo, m_lastPotionId);
}
// from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
else
- SendCooldownEvent(spell->m_spellInfo,m_lastPotionId,spell);
+ SendCooldownEvent(spell->m_spellInfo, m_lastPotionId, spell);
m_lastPotionId = 0;
}
@@ -20696,7 +20696,7 @@ void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
{
// ignore item gem conditions
//if state changed, (dis)apply enchant
- ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot),!wasactive,true,true);
+ ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
}
}
}
@@ -20732,7 +20732,7 @@ void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
//only metagems to be (de)activated, so only enchants with condition
uint32 condition = enchantEntry->EnchantmentCondition;
if (condition)
- ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot), apply);
+ ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply);
}
}
}
@@ -20969,13 +20969,13 @@ void Player::UpdateVisibilityOf(WorldObject* target)
if (!canSeeOrDetect(target, false, true))
{
if (target->GetTypeId() == TYPEID_UNIT)
- BeforeVisibilityDestroy<Creature>(target->ToCreature(),this);
+ BeforeVisibilityDestroy<Creature>(target->ToCreature(), this);
target->DestroyForPlayer(this);
m_clientGUIDs.erase(target->GetGUID());
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u) out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
+ sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u) out of range for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), GetGUIDLow(), GetDistance(target));
#endif
}
}
@@ -20990,7 +20990,7 @@ void Player::UpdateVisibilityOf(WorldObject* target)
m_clientGUIDs.insert(target->GetGUID());
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
+ sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u) is visible now for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), GetGUIDLow(), GetDistance(target));
#endif
// target aura duration for caster show only if target exist at caster client
@@ -21016,7 +21016,7 @@ void Player::UpdateTriggerVisibility()
if (!obj || !obj->isTrigger())
continue;
- obj->BuildCreateUpdateBlockForPlayer(&udata,this);
+ obj->BuildCreateUpdateBlockForPlayer(&udata, this);
}
}
udata.BuildPacket(&packet);
@@ -21042,13 +21042,13 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& vi
{
if (!canSeeOrDetect(target, false, true))
{
- BeforeVisibilityDestroy<T>(target,this);
+ BeforeVisibilityDestroy<T>(target, this);
target->BuildOutOfRangeUpdateBlock(&data);
m_clientGUIDs.erase(target->GetGUID());
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target));
+ sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), target->GetEntry(), GetGUIDLow(), GetDistance(target));
#endif
}
}
@@ -21060,10 +21060,10 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& vi
// UpdateVisibilityOf(((Unit*)target)->m_Vehicle, data, visibleNow);
target->BuildCreateUpdateBlockForPlayer(&data, this);
- UpdateVisibilityOf_helper(m_clientGUIDs,target,visibleNow);
+ UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target));
+ sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), target->GetEntry(), GetGUIDLow(), GetDistance(target));
#endif
}
}
@@ -21215,7 +21215,7 @@ void Player::ClearComboPoints()
SendComboPoints();
- if (Unit* target = ObjectAccessor::GetUnit(*this,m_comboTarget))
+ if (Unit* target = ObjectAccessor::GetUnit(*this, m_comboTarget))
target->RemoveComboPointHolder(GetGUIDLow());
m_comboTarget = 0;
@@ -21296,8 +21296,8 @@ void Player::SendInitialPacketsAfterAddToMap()
// update zone
uint32 newzone, newarea;
- GetZoneAndAreaId(newzone,newarea);
- UpdateZone(newzone,newarea); // also call SendInitWorldStates();
+ GetZoneAndAreaId(newzone, newarea);
+ UpdateZone(newzone, newarea); // also call SendInitWorldStates();
ResetTimeSync();
SendTimeSync();
@@ -21329,7 +21329,7 @@ void Player::SendInitialPacketsAfterAddToMap()
WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
data2.append(GetPackGUID());
data2 << (uint32)2;
- SendMessageToSet(&data2,true);
+ SendMessageToSet(&data2, true);
}
SendAurasForTarget(this);
@@ -21437,7 +21437,7 @@ void Player::resetSpells(bool myClassOnly)
{
// not need after this call
if (HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
- RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS,true);
+ RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS, true);
// make full copy of map (spells removed and marked as deleted at another spell remove
// and we can't use original map for safe iterative with visit each spell at loop end
@@ -21476,13 +21476,13 @@ void Player::resetSpells(bool myClassOnly)
continue;
// skip broken spells
- if (!SpellMgr::IsSpellValid(spellInfo,this,false))
+ if (!SpellMgr::IsSpellValid(spellInfo, this, false))
continue;
}
}
else
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
- removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already
+ removeSpell(iter->first, false, false); // only iter->first can be accessed, object by iter->second can be deleted already
learnDefaultSpells();
learnQuestRewardedSpells();
@@ -21491,13 +21491,13 @@ void Player::resetSpells(bool myClassOnly)
void Player::learnDefaultSpells()
{
// learn default race/class spells
- PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(),getClass());
+ PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr != info->spell.end(); ++itr)
{
uint32 tspell = *itr;
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell);
+ sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "PLAYER (Class: %u Race: %u): Adding initial spell, id = %u", uint32(getClass()), uint32(getRace()), tspell);
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
- addSpell(tspell,true,true,true,false);
+ addSpell(tspell, true, true, true, false);
else // but send in normal spell in game learn case
learnSpell(tspell, true);
}
@@ -21620,7 +21620,7 @@ void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value)
removeSpell(pAbility->spellId);
// need learn
else if (!IsInWorld())
- addSpell(pAbility->spellId,true,true,true,false);
+ addSpell(pAbility->spellId, true, true, true, false);
else
learnSpell(pAbility->spellId, true);
}
@@ -21676,7 +21676,7 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
{
if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
{
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id);
+ SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id);
m_lastDailyQuestTime = time(NULL); // last daily quest time
m_DailyQuestChanged = true;
break;
@@ -21701,7 +21701,7 @@ void Player::SetWeeklyQuestStatus(uint32 quest_id)
void Player::ResetDailyQuestStatus()
{
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
+ SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, 0);
m_DFQuests.clear(); // Dungeon Finder Quests.
@@ -21841,7 +21841,7 @@ void Player::UpdateForQuestWorldObjects()
if (IS_GAMEOBJECT_GUID(*itr))
{
if (GameObject *obj = HashMapHolder<GameObject>::Find(*itr))
- obj->BuildValuesUpdateBlockForPlayer(&udata,this);
+ obj->BuildValuesUpdateBlockForPlayer(&udata, this);
}
else if (IS_CRE_OR_VEH_GUID(*itr))
{
@@ -21850,14 +21850,14 @@ void Player::UpdateForQuestWorldObjects()
continue;
// check if this unit requires quest specific flags
- if (!obj->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK))
+ if (!obj->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
continue;
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
for (SpellClickInfoMap::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
if (_itr->second.questStart || _itr->second.questEnd)
{
- obj->BuildCreateUpdateBlockForPlayer(&udata,this);
+ obj->BuildCreateUpdateBlockForPlayer(&udata, this);
break;
}
}
@@ -21894,7 +21894,7 @@ void Player::SummonIfPossible(bool agree)
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
- TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z,GetOrientation());
+ TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation());
}
void Player::RemoveItemDurations(Item *item)
@@ -21996,7 +21996,7 @@ bool Player::HasItemFitToSpellRequirements(SpellEntry const* spellInfo, Item con
break;
}
default:
- sLog->outError("HasItemFitToSpellRequirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass);
+ sLog->outError("HasItemFitToSpellRequirements: Not handled spell requirement for item class %u", spellInfo->EquippedItemClass);
break;
}
@@ -22036,7 +22036,7 @@ void Player::RemoveItemDependentAurasAndCasts(Item * pItem)
}
// skip if not item dependent or have alternative item
- if (HasItemFitToSpellRequirements(spellInfo,pItem))
+ if (HasItemFitToSpellRequirements(spellInfo, pItem))
{
++itr;
continue;
@@ -22049,7 +22049,7 @@ void Player::RemoveItemDependentAurasAndCasts(Item * pItem)
// currently casted spells can be dependent from item
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
- if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo,pItem))
+ if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
InterruptSpell(CurrentSpellTypes(i));
}
@@ -22074,7 +22074,7 @@ uint32 Player::GetResurrectionSpellId()
case 27239: spell_id = 27240; break; // rank 6
case 47883: spell_id = 47882; break; // rank 7
default:
- sLog->outError("Unhandled spell %u: S.Resurrection",(*itr)->GetId());
+ sLog->outError("Unhandled spell %u: S.Resurrection", (*itr)->GetId());
continue;
}
@@ -22089,7 +22089,7 @@ uint32 Player::GetResurrectionSpellId()
}
// Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
- if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030,1)))
+ if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030, 1)))
spell_id = 21169;
return spell_id;
@@ -22218,7 +22218,7 @@ bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const
uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
{
- Item* item = GetWeaponForAttack(attType,true);
+ Item* item = GetWeaponForAttack(attType, true);
// unarmed only with base attack
if (attType != BASE_ATTACK && !item)
@@ -22243,7 +22243,7 @@ void Player::ResurectUsingRequestData()
return;
}
- ResurrectPlayer(0.0f,false);
+ ResurrectPlayer(0.0f, false);
if (GetMaxHealth() > m_resurrectHealth)
SetHealth(m_resurrectHealth);
@@ -22277,9 +22277,9 @@ void Player::UpdateZoneDependentAuras(uint32 newZone)
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(newZone);
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if (itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0))
+ if (itr->second->autocast && itr->second->IsFitToRequirements(this, newZone, 0))
if (!HasAura(itr->second->spellId))
- CastSpell(this,itr->second->spellId,true);
+ CastSpell(this, itr->second->spellId, true);
}
void Player::UpdateAreaDependentAuras(uint32 newArea)
@@ -22288,7 +22288,7 @@ void Player::UpdateAreaDependentAuras(uint32 newArea)
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
- if (sSpellMgr->GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
+ if (sSpellMgr->GetSpellAllowedInLocationError(iter->second->GetSpellProto(), GetMapId(), m_zoneUpdateId, newArea, this) != SPELL_CAST_OK)
RemoveOwnedAura(iter);
else
++iter;
@@ -22297,9 +22297,9 @@ void Player::UpdateAreaDependentAuras(uint32 newArea)
// some auras applied at subzone enter
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(newArea);
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if (itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea))
+ if (itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, newArea))
if (!HasAura(itr->second->spellId))
- CastSpell(this,itr->second->spellId,true);
+ CastSpell(this, itr->second->spellId, true);
if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar
{
@@ -22423,7 +22423,7 @@ Player* Player::GetNextRandomRaidMember(float radius)
if (nearMembers.empty())
return NULL;
- uint32 randTarget = urand(0,nearMembers.size()-1);
+ uint32 randTarget = urand(0, nearMembers.size()-1);
return nearMembers[randTarget];
}
@@ -22994,15 +22994,15 @@ bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast)
{
Loot loot;
- loot.FillLoot (loot_id,store,this,true);
+ loot.FillLoot (loot_id, store, this, true);
uint32 max_slot = loot.GetMaxSlotInLootFor(this);
for (uint32 i = 0; i < max_slot; ++i)
{
- LootItem* lootItem = loot.LootItemInSlot(i,this);
+ LootItem* lootItem = loot.LootItemInSlot(i, this);
ItemPosCountVec dest;
- InventoryResult msg = CanStoreNewItem(bag, slot, dest,lootItem->itemid, lootItem->count);
+ InventoryResult msg = CanStoreNewItem(bag, slot, dest, lootItem->itemid, lootItem->count);
if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
msg = CanStoreNewItem(bag, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
@@ -23013,7 +23013,7 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
continue;
}
- Item* pItem = StoreNewItem(dest,lootItem->itemid, true, lootItem->randomPropertyId);
+ Item* pItem = StoreNewItem(dest, lootItem->itemid, true, lootItem->randomPropertyId);
SendNewItem(pItem, lootItem->count, false, false, broadcast);
}
}
@@ -23141,7 +23141,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
}
// set fixed skill ranges
- switch(GetSkillRangeType(pSkill,false))
+ switch(GetSkillRangeType(pSkill, false))
{
case SKILL_RANGE_LANGUAGE: // 300..300
value = max = 300;
@@ -23161,12 +23161,12 @@ void Player::_LoadSkills(PreparedQueryResult result)
// enable unlearn button for primary professions only
if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION)
- SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill,1));
+ SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, 1));
else
- SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill,0));
+ SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, 0));
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count),MAKE_SKILL_VALUE(value, max));
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count),0);
+ SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), MAKE_SKILL_VALUE(value, max));
+ SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
@@ -23186,14 +23186,14 @@ void Player::_LoadSkills(PreparedQueryResult result)
for (; count < PLAYER_MAX_SKILLS; ++count)
{
SetUInt32Value(PLAYER_SKILL_INDEX(count), 0);
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count),0);
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count),0);
+ SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), 0);
+ SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
}
// special settings
if (getClass() == CLASS_DEATH_KNIGHT)
{
- uint8 base_level = std::min(getLevel(),uint8(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)));
+ uint8 base_level = std::min(getLevel(), uint8(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)));
if (base_level < 1)
base_level = 1;
uint16 base_skill = (base_level-1)*5; // 270 at starting level 55
@@ -23243,7 +23243,7 @@ InventoryResult Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limi
ItemTemplate const* pProto = pItem->GetTemplate();
// proto based limitations
- if (InventoryResult res = CanEquipUniqueItem(pProto,eslot,limit_count))
+ if (InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count))
return res;
// check unique-equipped on gems
@@ -23323,7 +23323,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld->getRate(RATE_DAMAGE_FALL));
float height = movementInfo.pos.m_positionZ;
- UpdateGroundPositionZ(movementInfo.pos.m_positionX,movementInfo.pos.m_positionY,height);
+ UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
if (damage > 0)
{
@@ -23617,7 +23617,7 @@ void Player::AddKnownCurrency(uint32 itemId)
SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex-1)));
}
-void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode)
+void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode)
{
if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == MSG_MOVE_FALL_LAND)
SetFallInformation(minfo.fallTime, minfo.pos.GetPositionZ());
@@ -23659,7 +23659,7 @@ void Player::ResummonPetTemporaryUnSummonedIfAny()
bool Player::canSeeSpellClickOn(Creature const *c) const
{
- if (!c->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK))
+ if (!c->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
return false;
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry());
@@ -23998,7 +23998,7 @@ void Player::_SaveBGData(SQLTransaction& trans)
stmt->setUInt16(7, m_bgData.joinPos.GetMapId());
stmt->setUInt16(8, m_bgData.taxiPath[0]);
stmt->setUInt16(9, m_bgData.taxiPath[1]);
- stmt->setUInt16(10,m_bgData.mountSpell);
+ stmt->setUInt16(10, m_bgData.mountSpell);
trans->Append(stmt);
}
}
@@ -24078,7 +24078,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
void Player::_SaveGlyphs(SQLTransaction& trans)
{
- trans->PAppend("DELETE FROM character_glyphs WHERE guid='%u'",GetGUIDLow());
+ trans->PAppend("DELETE FROM character_glyphs WHERE guid='%u'", GetGUIDLow());
for (uint8 spec = 0; spec < m_specsCount; ++spec)
{
trans->PAppend("INSERT INTO character_glyphs VALUES('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
@@ -24107,7 +24107,7 @@ void Player::_SaveTalents(SQLTransaction& trans)
trans->PAppend("DELETE FROM character_talent WHERE guid = '%u' and spell = '%u' and spec = '%u'", GetGUIDLow(), itr->first, itr->second->spec);
if (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED)
- trans->PAppend("INSERT INTO character_talent (guid,spell,spec) VALUES ('%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->spec);
+ trans->PAppend("INSERT INTO character_talent (guid, spell, spec) VALUES ('%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->spec);
if (itr->second->state == PLAYERSPELL_REMOVED)
{
@@ -24139,7 +24139,7 @@ void Player::UpdateSpecCount(uint8 count)
{
_SaveActions(trans); // make sure the button list is cleaned up
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
- trans->PAppend("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')",
+ trans->PAppend("INSERT INTO character_action (guid, button, action, type, spec) VALUES ('%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1);
}
@@ -24147,7 +24147,7 @@ void Player::UpdateSpecCount(uint8 count)
else if (count < curCount)
{
_SaveActions(trans);
- trans->PAppend("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'",m_activeSpec, GetGUIDLow());
+ trans->PAppend("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'", m_activeSpec, GetGUIDLow());
m_activeSpec = 0;
}
@@ -24321,7 +24321,7 @@ void Player::SendTimeSync()
void Player::SetReputation(uint32 factionentry, uint32 value)
{
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry),value);
+ GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
}
uint32 Player::GetReputation(uint32 factionentry)
{
@@ -24411,7 +24411,7 @@ bool Player::AddItem(uint32 itemId, uint32 count)
Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
if(item)
- SendNewItem(item,count,true,false);
+ SendNewItem(item, count, true, false);
else
return false;
return true;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 3a74ba3d494..71fe07275a8 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -188,7 +188,7 @@ struct ActionButton
#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
-typedef std::map<uint8,ActionButton> ActionButtonList;
+typedef std::map<uint8, ActionButton> ActionButtonList;
struct PlayerCreateInfoItem
{
@@ -238,7 +238,7 @@ typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
struct PlayerInfo
{
// existence checked by displayId != 0
- PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
+ PlayerInfo() : displayId_m(0), displayId_f(0), levelInfo(NULL)
{
}
@@ -687,8 +687,8 @@ enum TransferAbortReason
TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
- TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
- TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
+ TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC, WotLK> expansion installed to access this area.
+ TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal, Heroic, Epic> difficulty mode is not available for %s.
TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
@@ -890,7 +890,7 @@ class PlayerTaxi
else
return false;
}
- void AppendTaximaskTo(ByteBuffer& data,bool all);
+ void AppendTaximaskTo(ByteBuffer& data, bool all);
// Destinations
bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
@@ -1086,8 +1086,8 @@ class Player : public Unit, public GridObject<Player>
bool ToggleAFK();
bool ToggleDND();
- bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); }
- bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); }
+ bool isAFK() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); }
+ bool isDND() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); }
uint8 chatTag() const;
std::string afkMsg;
std::string dndMsg;
@@ -1131,7 +1131,7 @@ class Player : public Unit, public GridObject<Player>
void setDeathState(DeathState s); // overwrite Unit::setDeathState
- void InnEnter (time_t time,uint32 mapid, float x,float y,float z)
+ void InnEnter (time_t time, uint32 mapid, float x, float y, float z)
{
inn_pos_mapid = mapid;
inn_pos_x = x;
@@ -1162,7 +1162,7 @@ class Player : public Unit, public GridObject<Player>
void Say(const std::string& text, const uint32 language);
void Yell(const std::string& text, const uint32 language);
void TextEmote(const std::string& text);
- void Whisper(const std::string& text, const uint32 language,uint64 receiver);
+ void Whisper(const std::string& text, const uint32 language, uint64 receiver);
void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
/*********************************************************/
@@ -1189,12 +1189,12 @@ class Player : public Unit, public GridObject<Player>
Item* GetShield(bool useable = false) const;
static uint8 GetAttackBySlot(uint8 slot); // MAX_ATTACK if not weapon slot
std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
- static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8,pos & 255); }
+ static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8, pos & 255); }
static bool IsInventoryPos(uint8 bag, uint8 slot);
- static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8,pos & 255); }
+ static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8, pos & 255); }
static bool IsEquipmentPos(uint8 bag, uint8 slot);
static bool IsBagPos(uint16 pos);
- static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8,pos & 255); }
+ static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
static bool IsBankPos(uint8 bag, uint8 slot);
bool IsValidPos(uint16 pos, bool explicit_pos) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos);
@@ -1205,8 +1205,8 @@ class Player : public Unit, public GridObject<Player>
bool CanNoReagentCast(SpellEntry const* spellInfo) const;
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
- InventoryResult CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
- InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
+ InventoryResult CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
+ InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry, count, NULL); }
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL) const
{
return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count);
@@ -1219,7 +1219,7 @@ class Player : public Unit, public GridObject<Player>
return _CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL);
}
- InventoryResult CanStoreItems(Item** pItem,int count) const;
+ InventoryResult CanStoreItems(Item** pItem, int count) const;
InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item *pItem, bool swap, bool not_loading = true) const;
@@ -1240,7 +1240,7 @@ class Player : public Unit, public GridObject<Player>
void AutoUnequipOffhandIfNeed(bool force = false);
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
- void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
+ void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
void StoreLootItem(uint8 lootSlot, Loot* loot);
InventoryResult _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
@@ -1289,7 +1289,7 @@ class Player : public Unit, public GridObject<Player>
bool IsUseEquipedWeapon(bool mainhand) const
{
// disarm applied only to mainhand weapon
- return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED));
+ return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED));
}
bool IsTwoHandUsed() const
{
@@ -1473,7 +1473,7 @@ class Player : public Unit, public GridObject<Player>
static float GetFloatValueFromArray(Tokens const& data, uint16 index);
static uint32 GetZoneIdFromDB(uint64 guid);
static uint32 GetLevelFromDB(uint64 guid);
- static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
+ static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid);
static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE ; }
@@ -1485,10 +1485,10 @@ class Player : public Unit, public GridObject<Player>
void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing
void SaveGoldToDB(SQLTransaction& trans);
- static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
- static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
+ static void SetUInt32ValueInArray(Tokens& data, uint16 index, uint32 value);
+ static void SetFloatValueInArray(Tokens& data, uint16 index, float value);
static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
- static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
+ static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, uint64 guid);
static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true, bool deleteFinally = false);
static void DeleteOldCharacters();
@@ -1500,7 +1500,7 @@ class Player : public Unit, public GridObject<Player>
void SetBindPoint(uint64 guid);
void SendTalentWipeConfirm(uint64 guid);
void ResetPetTalents();
- void CalcRage(uint32 damage,bool attacker);
+ void CalcRage(uint32 damage, bool attacker);
void RegenerateAll();
void Regenerate(Powers power);
void RegenerateHealth();
@@ -1707,7 +1707,7 @@ class Player : public Unit, public GridObject<Player>
m_resurrectHealth = health;
m_resurrectMana = mana;
}
- void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
+ void clearResurrectRequestData() { setResurrectRequestData(0, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
bool isRessurectRequested() const { return m_resurrectGUID != 0; }
void ResurectUsingRequestData();
@@ -1737,7 +1737,7 @@ class Player : public Unit, public GridObject<Player>
(*itr)->SetPvP(state);
}
void UpdatePvP(bool state, bool override=false);
- void UpdateZone(uint32 newZone,uint32 newArea);
+ void UpdateZone(uint32 newZone, uint32 newArea);
void UpdateArea(uint32 newArea);
void UpdateZoneDependentAuras(uint32 zone_id); // zones
@@ -1766,7 +1766,7 @@ class Player : public Unit, public GridObject<Player>
bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
void UninviteFromGroup();
static void RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0 , const char* reason = NULL);
- void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(),GetGUID(), method); }
+ void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
void SendUpdateToOutOfRangeGroupMembers();
void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
@@ -1992,7 +1992,7 @@ class Player : public Unit, public GridObject<Player>
void UpdateSkillsForLevel();
void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
- void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
+ void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
/*********************************************************/
/*** PVP SYSTEM ***/
@@ -2044,11 +2044,11 @@ class Player : public Unit, public GridObject<Player>
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply);
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply);
- void _ApplyItemMods(Item *item,uint8 slot,bool apply);
+ void _ApplyItemMods(Item *item, uint8 slot, bool apply);
void _RemoveAllItemMods();
void _ApplyAllItemMods();
void _ApplyAllLevelScaleItemMods(bool apply);
- void _ApplyItemBonuses(ItemTemplate const *proto,uint8 slot,bool apply, bool only_level_scale = false);
+ void _ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale = false);
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply);
void _ApplyAmmoBonuses();
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
@@ -2060,7 +2060,7 @@ class Player : public Unit, public GridObject<Player>
void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
void UpdateEquipSpellsAtFormChange();
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
- void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
+ void CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const * proto);
void SendEquipmentSetList();
@@ -2225,7 +2225,7 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
/*** VARIOUS SYSTEMS ***/
/*********************************************************/
- void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
+ void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
Unit *m_mover;
WorldObject *m_seer;
void SetFallInformation(uint32 time, float z)
@@ -2759,8 +2759,8 @@ class Player : public Unit, public GridObject<Player>
uint32 _pendingBindTimer;
};
-void AddItemsSetItem(Player*player,Item *item);
-void RemoveItemsSetItem(Player*player,ItemTemplate const *proto);
+void AddItemsSetItem(Player*player, Item *item);
+void RemoveItemsSetItem(Player*player, ItemTemplate const *proto);
// "the bodies of template functions must be made available in a header file"
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell)
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index dbf9e29f87a..b85bee3e864 100755
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -106,7 +106,7 @@ void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
if (itr == m_playerSocialMap.end()) // not exist
return;
- utf8truncate(note,48); // DB and client size limitation
+ utf8truncate(note, 48); // DB and client size limitation
CharacterDatabase.escape_string(note);
CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid);
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 2c799ca13b4..6aace74f90a 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -77,7 +77,7 @@ void MapManager::LoadTransports()
if (!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed))
// skip transports with empty waypoints list
{
- sLog->outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.",goinfo->moTransport.taxiPathId);
+ sLog->outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.", goinfo->moTransport.taxiPathId);
delete t;
continue;
}
@@ -109,7 +109,7 @@ void MapManager::LoadTransports()
while (result->NextRow());
// check transport data DB integrity
- result = WorldDatabase.Query("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry");
+ result = WorldDatabase.Query("SELECT gameobject.guid, gameobject.id, transports.name FROM gameobject, transports WHERE gameobject.id = transports.entry");
if (result) // wrong data found
{
do
@@ -119,7 +119,7 @@ void MapManager::LoadTransports()
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
std::string name = fields[2].GetString();
- sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid);
+ sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.", entry, name.c_str(), guid);
}
while (result->NextRow());
}
@@ -195,13 +195,13 @@ Transport::~Transport()
bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags)
{
- Relocate(x,y,z,ang);
+ Relocate(x, y, z, ang);
// instance id and phaseMask isn't set to values different from std.
if (!IsPositionValid())
{
sLog->outError("Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
- guidlow,x,y);
+ guidlow, x, y);
return false;
}
@@ -211,7 +211,7 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa
if (!goinfo)
{
- sLog->outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang);
+ sLog->outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f", guidlow, mapid, x, y, z, ang);
return false;
}
@@ -559,7 +559,7 @@ void Transport::Update(uint32 p_diff)
m_curr = GetNextWayPoint();
m_next = GetNextWayPoint();
- DoEventIfAny(*m_curr,false);
+ DoEventIfAny(*m_curr, false);
// first check help in case client-server transport coordinates de-synchronization
if (m_curr->second.mapid != GetMapId() || m_curr->second.teleport)
@@ -568,7 +568,7 @@ void Transport::Update(uint32 p_diff)
}
else
{
- Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z, GetAngle(m_next->second.x,m_next->second.y) + float(M_PI));
+ Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z, GetAngle(m_next->second.x, m_next->second.y) + float(M_PI));
UpdateNPCPositions(); // COME BACK MARKER
}
@@ -577,7 +577,7 @@ void Transport::Update(uint32 p_diff)
m_nextNodeTime = m_curr->first;
if (m_curr == m_WayPoints.begin())
- sLog->outDebug(LOG_FILTER_TRANSPORTS," ************ BEGIN ************** %s", m_name.c_str());
+ sLog->outDebug(LOG_FILTER_TRANSPORTS, " ************ BEGIN ************** %s", m_name.c_str());
sLog->outDebug(LOG_FILTER_TRANSPORTS, "%s moved to %d %f %f %f %d", m_name.c_str(), m_curr->second.id, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
}
@@ -671,7 +671,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
if(!pCreature->IsPositionValid())
{
- sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
+ sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", pCreature->GetGUIDLow(), pCreature->GetEntry(), pCreature->GetPositionX(), pCreature->GetPositionY());
delete pCreature;
return 0;
}
@@ -700,7 +700,7 @@ void Transport::UpdatePosition(MovementInfo* mi)
float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * cos(transport_o) + mi->t_pos.m_positionX*sin(transport_o));
float transport_z = mi->pos.m_positionZ - mi->t_pos.m_positionZ;
- Relocate(transport_x,transport_y,transport_z,transport_o);
+ Relocate(transport_x, transport_y, transport_z, transport_o);
UpdateNPCPositions();
}
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 91be2af73b9..9e8ba3770ba 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -449,7 +449,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
break;
}
- float att_speed = GetAPMultiplier(attType,normalized);
+ float att_speed = GetAPMultiplier(attType, normalized);
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
float base_pct = GetModifierValue(unitMod, BASE_PCT);
@@ -501,16 +501,16 @@ void Player::UpdateDamagePhysical(WeaponAttackType attType)
{
case BASE_ATTACK:
default:
- SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
+ SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
break;
case OFF_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
+ SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
break;
case RANGED_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
+ SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
break;
}
}
@@ -901,16 +901,16 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
{
case BASE_ATTACK:
default:
- SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
+ SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
break;
case OFF_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
+ SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdamage);
break;
case RANGED_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
+ SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, mindamage);
+ SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxdamage);
break;
}
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0c78294b645..445488d7d82 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -298,7 +298,7 @@ void Unit::Update(uint32 p_time)
bool Unit::haveOffhandWeapon() const
{
if (GetTypeId() == TYPEID_PLAYER)
- return this->ToPlayer()->GetWeaponForAttack(OFF_ATTACK,true);
+ return this->ToPlayer()->GetWeaponForAttack(OFF_ATTACK, true);
else
return m_canDualWield;
}
@@ -317,12 +317,12 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTim
if (GetTypeId() == TYPEID_PLAYER)
{
Traveller<Player> traveller(*(Player*)this);
- transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
+ transitTime = traveller.GetTotalTrevelTimeTo(x, y, z);
}
else
{
Traveller<Creature> traveller(*this->ToCreature());
- transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
+ transitTime = traveller.GetTotalTrevelTimeTo(x, y, z);
}
}
//float orientation = (float)atan2((double)dy, (double)dx);
@@ -516,7 +516,7 @@ void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z,
float combat_reach = GetCombatReach();
if (combat_reach < 0.1) // sometimes bugged for players
{
- //sLog->outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
+ //sLog->outError("Unit %u (Type: %u) has invalid combat_reach %f", GetGUIDLow(), GetTypeId(), combat_reach);
//if (GetTypeId() == TYPEID_UNIT)
// sLog->outError("Creature entry %u has invalid combat_reach", this->ToCreature()->GetEntry());
combat_reach = DEFAULT_COMBAT_REACH;
@@ -524,7 +524,7 @@ void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z,
uint32 attacker_number = getAttackers().size();
if (attacker_number > 0)
--attacker_number;
- GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*(float)rand_norm()
+ GetNearPoint(obj, x, y, z, obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*(float)rand_norm()
, GetAngle(obj) + (attacker_number ? (static_cast<float>(M_PI/2) - static_cast<float>(M_PI) * (float)rand_norm()) * float(attacker_number) / combat_reach * 0.3f : 0));
}
@@ -666,7 +666,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
sLog->outStaticDebug("DealDamageStart");
uint32 health = pVictim->GetHealth();
- sLog->outDetail("deal dmg:%d to health:%d ",damage,health);
+ sLog->outDetail("deal dmg:%d to health:%d ", damage, health);
// duel ends when player has 1 or less hp
bool duel_hasEnded = false;
@@ -742,7 +742,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// random durability for items (HIT TAKEN)
if (roll_chance_f(sWorld->getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
- EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
+ EquipmentSlots slot = EquipmentSlots(urand(0, EQUIPMENT_SLOT_END-1));
pVictim->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
}
}
@@ -759,7 +759,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// random durability for items (HIT DONE)
if (roll_chance_f(sWorld->getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
- EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
+ EquipmentSlots slot = EquipmentSlots(urand(0, EQUIPMENT_SLOT_END-1));
this->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
}
}
@@ -822,7 +822,7 @@ void Unit::CastStop(uint32 except_spellid)
{
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id != except_spellid)
- InterruptSpell(CurrentSpellTypes(i),false);
+ InterruptSpell(CurrentSpellTypes(i), false);
}
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
@@ -831,18 +831,18 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
if (!spellInfo)
{
- sLog->outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog->outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
- CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
+ CastSpell(Victim, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
{
if (!spellInfo)
{
- sLog->outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog->outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -889,7 +889,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
- sLog->outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog->outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -920,7 +920,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
if (!spellInfo)
{
- sLog->outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog->outError("CastSpell(x, y, z): unknown spell id %i by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -950,13 +950,13 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI
if (!spellInfo)
{
- sLog->outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog->outError("CastSpell(x, y, z): unknown spell id %i by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
if (!(spellInfo->Targets & (TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_CASTER)))
{
- sLog->outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog->outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -981,7 +981,7 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage
SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
- DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+ DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
return damageInfo.damage;
@@ -1394,7 +1394,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
}
// Call default DealDamage
- CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->absorb,damageInfo->attackType,damageInfo->hitOutCome);
+ CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, damageInfo->attackType, damageInfo->hitOutCome);
DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
// If this is a creature and it attacks from behind it has a probability to daze it's victim
@@ -1435,7 +1435,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
{
SpellEntry const *i_spellProto = (*dmgShieldItr)->GetSpellProto();
// Damage shield can be resisted...
- if (SpellMissInfo missInfo = pVictim->SpellHitResult(this, i_spellProto ,false))
+ if (SpellMissInfo missInfo = pVictim->SpellHitResult(this, i_spellProto , false))
{
pVictim->SendSpellMiss(this, i_spellProto->Id, missInfo);
continue;
@@ -1451,10 +1451,10 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
uint32 damage = (*dmgShieldItr)->GetAmount();
// No Unit::CalcAbsorbResist here - opcode doesn't send that data - this damage is probably not affected by that
- pVictim->DealDamageMods(this,damage,NULL);
+ pVictim->DealDamageMods(this, damage, NULL);
// TODO: Move this to a packet handler
- WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
+ WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8+8+4+4+4+4));
data << uint64(pVictim->GetGUID());
data << uint64(GetGUID());
data << uint32(i_spellProto->Id);
@@ -1960,7 +1960,7 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
SendAttackStateUpdate(&damageInfo);
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
- DealMeleeDamage(&damageInfo,true);
+ DealMeleeDamage(&damageInfo, true);
if (GetTypeId() == TYPEID_PLAYER)
sLog->outStaticDebug("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
@@ -1987,7 +1987,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackT
// Miss chance based on melee
//float miss_chance = MeleeMissChanceCalc(pVictim, attType);
- float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0);
+ float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType, pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0);
// Critical hit chance
float crit_chance = GetUnitCriticalChance(attType, pVictim);
@@ -1998,9 +1998,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackT
float parry_chance = pVictim->GetUnitParryChance();
// Useful if want to specify crit & miss chances for melee, else it could be removed
- sLog->outStaticDebug("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
+ sLog->outStaticDebug("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
+ return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100), int32(parry_chance*100), int32(block_chance*100));
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
@@ -2011,7 +2011,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
- int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
+ int32 attackerWeaponSkill = GetWeaponSkillValue(attType, pVictim);
int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
// bonus from skills is 0.04%
@@ -2041,7 +2041,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// Dodge chance
// only players can't dodge if attacker is behind
- if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI, this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
sLog->outStaticDebug ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
}
@@ -2171,7 +2171,7 @@ uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool add
float min_damage, max_damage;
if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct))
- this->ToPlayer()->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage);
+ this->ToPlayer()->CalculateMinMaxDamage(attType, normalized, addTotalPct, min_damage, max_damage);
else
{
switch (attType)
@@ -2197,7 +2197,7 @@ uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool add
}
if (min_damage > max_damage)
- std::swap(min_damage,max_damage);
+ std::swap(min_damage, max_damage);
if (max_damage == 0.0f)
max_damage = 5.0f;
@@ -2241,12 +2241,12 @@ void Unit::SendMeleeAttackStop(Unit* victim)
data.append(victim->GetPackGUID()); // can be 0x00...
data << uint32(0); // can be 0x1
SendMessageToSet(&data, true);
- sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
+ sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
}
bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
{
- if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ if (pVictim->HasInArc(M_PI, this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
// Check creatures flags_extra for disable block
if (pVictim->GetTypeId() == TYPEID_UNIT &&
@@ -2304,7 +2304,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
attackerWeaponSkill = getLevel() * 5;
// bonus from skills is 0.04% per skill Diff
else
- attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
+ attackerWeaponSkill = int32(GetWeaponSkillValue(attType, pVictim));
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
@@ -2353,7 +2353,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
if (attType == RANGED_ATTACK)
{
// only if in front
- if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ if (pVictim->HasInArc(M_PI, this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
tmp+=deflect_chance;
@@ -2364,7 +2364,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
}
// Check for attack from behind
- if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ if (!pVictim->HasInArc(M_PI, this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
// Can`t dodge from behind in PvP (but its possible in PvE)
if (pVictim->GetTypeId() == TYPEID_PLAYER)
@@ -2646,9 +2646,9 @@ float Unit::GetUnitParryChance() const
Player const* player = (Player const*)this;
if (player->CanParry())
{
- Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
+ Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK, true);
if (!tmpitem)
- tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
+ tmpitem = player->GetWeaponForAttack(OFF_ATTACK, true);
if (tmpitem)
chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
@@ -2758,7 +2758,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
uint32 value = 0;
if (GetTypeId() == TYPEID_PLAYER)
{
- Item* item = this->ToPlayer()->GetWeaponForAttack(attType,true);
+ Item* item = this->ToPlayer()->GetWeaponForAttack(attType, true);
// feral or unarmed skill only for base attack
if (attType != BASE_ATTACK && !item)
@@ -2861,7 +2861,7 @@ void Unit::_UpdateSpells(uint32 time)
void Unit::_UpdateAutoRepeatSpell()
{
//check "realtime" interrupts
- if ((GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75))
+ if ((GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false, false, true, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75))
{
// cancel wand shoot
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
@@ -2872,7 +2872,7 @@ void Unit::_UpdateAutoRepeatSpell()
//apply delay (Auto Shot (spellID 75) not affected)
if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
- setAttackTimer(RANGED_ATTACK,500);
+ setAttackTimer(RANGED_ATTACK, 500);
m_AutoRepeatFirstCast = false;
//castroutine
@@ -2903,7 +2903,7 @@ void Unit::SetCurrentCastedSpell(Spell * pSpell)
if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
// break same type spell if it is not delayed
- InterruptSpell(CSpellType,false);
+ InterruptSpell(CSpellType, false);
// special breakage effects:
switch (CSpellType)
@@ -2911,7 +2911,7 @@ void Unit::SetCurrentCastedSpell(Spell * pSpell)
case CURRENT_GENERIC_SPELL:
{
// generic spells always break channeled not delayed spells
- InterruptSpell(CURRENT_CHANNELED_SPELL,false);
+ InterruptSpell(CURRENT_CHANNELED_SPELL, false);
// autorepeat breaking
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
@@ -2927,7 +2927,7 @@ void Unit::SetCurrentCastedSpell(Spell * pSpell)
case CURRENT_CHANNELED_SPELL:
{
// channel spells always break generic non-delayed and any channeled spells
- InterruptSpell(CURRENT_GENERIC_SPELL,false);
+ InterruptSpell(CURRENT_GENERIC_SPELL, false);
InterruptSpell(CURRENT_CHANNELED_SPELL);
// it also does break autorepeat if not Auto Shot
@@ -2943,8 +2943,8 @@ void Unit::SetCurrentCastedSpell(Spell * pSpell)
if (pSpell->m_spellInfo->Id != 75)
{
// generic autorepeats break generic non-delayed and channeled non-delayed spells
- InterruptSpell(CURRENT_GENERIC_SPELL,false);
- InterruptSpell(CURRENT_CHANNELED_SPELL,false);
+ InterruptSpell(CURRENT_GENERIC_SPELL, false);
+ InterruptSpell(CURRENT_CHANNELED_SPELL, false);
}
// special action: set first cast flag
m_AutoRepeatFirstCast = true;
@@ -3041,15 +3041,15 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withI
{
// generic spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
- InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant);
+ InterruptSpell(CURRENT_GENERIC_SPELL, withDelayed, withInstant);
// autorepeat spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant);
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL, withDelayed, withInstant);
// channeled spells are interrupted if they are not finished, even if they are delayed
if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
- InterruptSpell(CURRENT_CHANNELED_SPELL,true,true);
+ InterruptSpell(CURRENT_CHANNELED_SPELL, true, true);
}
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
@@ -3098,12 +3098,12 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const
bool Unit::IsInWater() const
{
- return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
+ return GetBaseMap()->IsInWater(GetPositionX(), GetPositionY(), GetPositionZ());
}
bool Unit::IsUnderWater() const
{
- return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
+ return GetBaseMap()->IsUnderWater(GetPositionX(), GetPositionY(), GetPositionZ());
}
void Unit::DeMorph()
@@ -3263,7 +3263,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo
ASSERT(aurApp->GetTarget() == this);
aurApp->SetRemoveMode(removeMode);
Aura * aura = aurApp->GetBase();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"Aura %u now is remove mode %d", aura->GetId(), removeMode);
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u now is remove mode %d", aura->GetId(), removeMode);
// dead loop is killing the server probably
ASSERT(m_removedAurasCount < 0xFFFFFFFF);
@@ -3745,7 +3745,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
}
}
-void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
+void Unit::RemoveAurasDueToItemSpell(Item* castItem, uint32 spellId)
{
for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
{
@@ -4045,7 +4045,7 @@ void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
// update for out of range group members (on 1 slot use)
aura->SetNeedClientUpdateForTargets();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms",aura->GetId() , GetGUIDLow(), aura->GetDuration());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId() , GetGUIDLow(), aura->GetDuration());
}
}
}
@@ -4592,7 +4592,7 @@ void Unit::AddGameObject(GameObject* gameObj)
// Need disable spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
- this->ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
+ this->ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell, 0, NULL, true);
}
}
@@ -4709,7 +4709,7 @@ void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVic
{
// Not much to do if no flags are set.
if (procAttacker)
- ProcDamageAndSpellFor(false, pVictim, procAttacker, procExtra,attType, procSpell, amount, procAura);
+ ProcDamageAndSpellFor(false, pVictim, procAttacker, procExtra, attType, procSpell, amount, procAura);
// Now go on with a victim's events'n'auras
// Not much to do if no flags are set or there is no victim
if (pVictim && pVictim->isAlive() && procVictim)
@@ -4783,7 +4783,7 @@ void Unit::SendSpellDamageImmune(Unit * target, uint32 spellId)
data << uint64(target->GetGUID());
data << uint32(spellId);
data << uint8(0); // bool - log format: 0-default, 1-debug
- SendMessageToSet(&data,true);
+ SendMessageToSet(&data, true);
}
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
@@ -4905,7 +4905,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (!triggerEntry)
{
- sLog->outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
+ sLog->outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u", hasteSpell->Id, triggered_spell_id);
return false;
}
@@ -4917,12 +4917,12 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
if (basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(target, triggered_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+ CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura);
if (cooldown && GetTypeId() == TYPEID_PLAYER)
- this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+ this->ToPlayer()->AddSpellCooldown(triggered_spell_id, 0, time(NULL) + cooldown);
return true;
}
@@ -4967,7 +4967,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
if (!triggerEntry)
{
- sLog->outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
+ sLog->outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u", triggeredByAuraSpell->Id, triggered_spell_id);
return false;
}
@@ -4979,12 +4979,12 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
return false;
if (basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(target, triggered_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+ CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura);
if (cooldown && GetTypeId() == TYPEID_PLAYER)
- this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+ this->ToPlayer()->AddSpellCooldown(triggered_spell_id, 0, time(NULL) + cooldown);
return true;
}
@@ -5166,25 +5166,25 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Select class defined buff
switch (getClass())
{
- case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
- case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
- triggered_spell_id = RAND(39511,40997,40998,40999,41002,41005,41009,41011,41409);
+ case CLASS_PALADIN: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
+ case CLASS_DRUID: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
+ triggered_spell_id = RAND(39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409);
cooldown_spell_id = 39511;
break;
- case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
- case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
- triggered_spell_id = RAND(39511,40997,40998,41002,41005,41011);
+ case CLASS_ROGUE: // 39511, 40997, 40998, 41002, 41005, 41011
+ case CLASS_WARRIOR: // 39511, 40997, 40998, 41002, 41005, 41011
+ triggered_spell_id = RAND(39511, 40997, 40998, 41002, 41005, 41011);
cooldown_spell_id = 39511;
break;
- case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
- case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
- case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
- case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
- triggered_spell_id = RAND(40999,41002,41005,41009,41011,41406,41409);
+ case CLASS_PRIEST: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
+ case CLASS_SHAMAN: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
+ case CLASS_MAGE: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
+ case CLASS_WARLOCK: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
+ triggered_spell_id = RAND(40999, 41002, 41005, 41009, 41011, 41406, 41409);
cooldown_spell_id = 40999;
break;
- case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
- triggered_spell_id = RAND(40997,40999,41002,41005,41009,41011,41406,41409);
+ case CLASS_HUNTER: // 40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409
+ triggered_spell_id = RAND(40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409);
cooldown_spell_id = 40997;
break;
default:
@@ -5226,7 +5226,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (!target)
{
uint64 selected_guid = ToPlayer()->GetSelection();
- target = ObjectAccessor::GetUnit(*this,selected_guid);
+ target = ObjectAccessor::GetUnit(*this, selected_guid);
if (!target)
return false;
}
@@ -5345,7 +5345,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return false;
// Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
- owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
+ owner->CastSpell(owner, 58227, true, castItem, triggeredByAura);
return true;
}
// Divine purpose
@@ -5403,12 +5403,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (RandomSpells.empty()) //shouldn't happen
return false;
- uint8 rand_spell = irand(0,(RandomSpells.size() - 1));
- CastSpell(target,RandomSpells[rand_spell],true,castItem,triggeredByAura, originalCaster);
+ uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
+ CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr)
{
if (!ToPlayer()->HasSpellCooldown(*itr))
- ToPlayer()->AddSpellCooldown(*itr,0,time(NULL) + cooldown);
+ ToPlayer()->AddSpellCooldown(*itr, 0, time(NULL) + cooldown);
}
break;
}
@@ -5449,12 +5449,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (RandomSpells.empty()) //shouldn't happen
return false;
- uint8 rand_spell = irand(0,(RandomSpells.size() - 1));
- CastSpell(target,RandomSpells[rand_spell],true,castItem,triggeredByAura, originalCaster);
+ uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
+ CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr)
{
if (!ToPlayer()->HasSpellCooldown(*itr))
- ToPlayer()->AddSpellCooldown(*itr,0,time(NULL) + cooldown);
+ ToPlayer()->AddSpellCooldown(*itr, 0, time(NULL) + cooldown);
}
break;
}
@@ -5573,7 +5573,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 31571: triggered_spell_id = 57529; break;
case 31572: triggered_spell_id = 57531; break;
default:
- sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
+ sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u", dummySpell->Id);
return false;
}
break;
@@ -5655,7 +5655,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 12847: basepoints0 = int32(0.16f*damage); break;
case 12848: basepoints0 = int32(0.20f*damage); break;
default:
- sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
+ sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)", dummySpell->Id);
return false;
}
@@ -5687,7 +5687,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
basepoints0 = int32(CalculatePctN(damage, 15));
if (AuraEffect* aurEff = pVictim->GetAuraEffect(64413, 0, GetGUID()))
{
- // The shield can grow to a maximum size of 20,000 damage absorbtion
+ // The shield can grow to a maximum size of 20, 000 damage absorbtion
aurEff->SetAmount(std::max<int32>(aurEff->GetAmount() + basepoints0, 20000));
// Refresh and return to prevent replacing the aura
@@ -5751,7 +5751,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 29834: triggered_spell_id=29841; break;
case 42770: triggered_spell_id=42771; break;
default:
- sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
+ sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)", dummySpell->Id);
return false;
}
@@ -5891,17 +5891,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (target)
{
// regen mana for pet
- CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(target, 54607, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
}
// regen mana for caster
- CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(this, 59117, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
// Get second aura of spell for replenishment effect on party
if (AuraEffect const * aurEff = (*i)->GetBase()->GetEffect(1))
{
// Replenishment - roll chance
if (roll_chance_i(aurEff->GetAmount()))
{
- CastSpell(this,57669,true, castItem, triggeredByAura);
+ CastSpell(this, 57669, true, castItem, triggeredByAura);
}
}
break;
@@ -5956,7 +5956,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
// Energize 0.25% of max. mana
- pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
+ pVictim->CastSpell(pVictim, 57669, true, castItem, triggeredByAura);
return true; // no hidden cooldown
}
// Divine Aegis
@@ -6182,7 +6182,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Improved Leader of the Pack
// Check cooldown of heal spell cooldown
if (GetTypeId() == TYPEID_PLAYER && !ToPlayer()->HasSpellCooldown(34299))
- CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
+ CastCustomSpell(this, 60889, &basepoints1, 0, 0, true, 0, triggeredByAura);
break;
}
// Healing Touch (Dreamwalker Raiment set)
@@ -6527,7 +6527,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
target = this;
triggered_spell_id = 31930;
// replenishment
- CastSpell(this,57669,true, castItem, triggeredByAura);
+ CastSpell(this, 57669, true, castItem, triggeredByAura);
break;
}
// Sanctified Wrath
@@ -6536,7 +6536,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
triggered_spell_id = 57318;
target = this;
basepoints0 = triggerAmount;
- CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(target, triggered_spell_id, &basepoints0, &basepoints0, NULL, true, castItem, triggeredByAura);
return true;
}
// Sacred Shield
@@ -6659,7 +6659,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Seal of Vengeance (damage calc on apply aura)
case 31801:
{
- if (effIndex != 0) // effect 1,2 used by seal unleashing code
+ if (effIndex != 0) // effect 1, 2 used by seal unleashing code
return false;
// At melee attack or Hammer of the Righteous spell damage considered as melee attack
@@ -6684,7 +6684,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Seal of Corruption
case 53736:
{
- if (effIndex != 0) // effect 1,2 used by seal unleashing code
+ if (effIndex != 0) // effect 1, 2 used by seal unleashing code
return false;
// At melee attack or Hammer of the Righteous spell damage considered as melee attack
@@ -6953,7 +6953,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Now compute real proc chance...
uint32 chance = 20;
- this->ToPlayer()->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
+ this->ToPlayer()->ApplySpellMod(dummySpell->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
Item* addWeapon = this->ToPlayer()->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true);
uint32 enchant_id_add = addWeapon ? addWeapon->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)) : 0;
@@ -6980,7 +6980,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
default:
{
sLog->outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
- castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
+ castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id);
return false;
}
}
@@ -6988,7 +6988,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
if (!windfurySpellEntry)
{
- sLog->outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
+ sLog->outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)", spellId);
return false;
}
@@ -7000,11 +7000,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// apply cooldown before cast to prevent processing itself
if (cooldown)
- ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
+ ToPlayer()->AddSpellCooldown(dummySpell->Id, 0, time(NULL) + cooldown);
// Attack Twice
for (uint32 i = 0; i<2; ++i)
- CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(pVictim, triggered_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
return true;
}
@@ -7109,7 +7109,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
newCooldownDelay = 0;
else
newCooldownDelay -= 2;
- ToPlayer()->AddSpellCooldown(16166,0, uint32(time(NULL) + newCooldownDelay));
+ ToPlayer()->AddSpellCooldown(16166, 0, uint32(time(NULL) + newCooldownDelay));
WorldPacket data(SMSG_MODIFY_COOLDOWN, 4+8+4);
data << uint32(16166); // Spell ID
@@ -7197,7 +7197,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
basepoints0 = triggerAmount;
// Glyph of Earth Shield
- if (AuraEffect* aur = GetAuraEffect(63279,0))
+ if (AuraEffect* aur = GetAuraEffect(63279, 0))
AddPctN(basepoints0, aur->GetAmount());
triggered_spell_id = 379;
break;
@@ -7240,7 +7240,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
else
return false;
- CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(pVictim, triggered_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
return true;
}
// Improved Water Shield
@@ -7397,8 +7397,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (pPet && pPet->getVictim() && damage && procSpell)
{
uint32 procDmg = damage / 2;
- pPet->SendSpellNonMeleeDamageLog(pPet->getVictim(),procSpell->Id,procDmg,GetSpellSchoolMask(procSpell),0,0,false,0,false);
- pPet->DealDamage(pPet->getVictim(),procDmg,NULL,SPELL_DIRECT_DAMAGE,GetSpellSchoolMask(procSpell),procSpell,true);
+ pPet->SendSpellNonMeleeDamageLog(pPet->getVictim(), procSpell->Id, procDmg, GetSpellSchoolMask(procSpell), 0, 0, false, 0, false);
+ pPet->DealDamage(pPet->getVictim(), procDmg, NULL, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(procSpell), procSpell, true);
break;
}
else
@@ -7416,7 +7416,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
basepoints0 = CalculatePctN(int32(damage), triggerAmount);
// Glyph of Unholy Blight
- if (AuraEffect *glyph=GetAuraEffect(63332,0))
+ if (AuraEffect *glyph=GetAuraEffect(63332, 0))
AddPctN(basepoints0, glyph->GetAmount());
// Find replaced aura to use it's remaining amount
AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
@@ -7592,8 +7592,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
else
continue;
- basepoints0 = int32(CalculateSpellDamage(this, procSpell,i) * 0.4f);
- CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura);
+ basepoints0 = int32(CalculateSpellDamage(this, procSpell, i) * 0.4f);
+ CastCustomSpell(this, triggered_spell_id, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
}
return true;
}
@@ -7636,7 +7636,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
if (!triggerEntry)
{
- sLog->outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
+ sLog->outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u", dummySpell->Id, triggered_spell_id);
return false;
}
@@ -7651,12 +7651,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
if (basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster);
+ CastCustomSpell(target, triggered_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura, originalCaster);
else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster);
+ CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
if (cooldown && GetTypeId() == TYPEID_PLAYER)
- ToPlayer()->AddSpellCooldown(cooldown_spell_id,0,time(NULL) + cooldown);
+ ToPlayer()->AddSpellCooldown(cooldown_spell_id, 0, time(NULL) + cooldown);
return true;
}
@@ -7698,7 +7698,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffe
// Try handle unknown trigger spells
if (!triggerEntry)
{
- sLog->outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
+ sLog->outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u", dummySpell->Id, triggered_spell_id);
return false;
}
@@ -7709,12 +7709,12 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffe
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
if (basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(target, triggered_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+ CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura);
if (cooldown && GetTypeId() == TYPEID_PLAYER)
- this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+ this->ToPlayer()->AddSpellCooldown(triggered_spell_id, 0, time(NULL) + cooldown);
return true;
}
bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
@@ -7755,7 +7755,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, Aur
if (!triggerEntry)
{
- sLog->outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
+ sLog->outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u", dummySpell->Id, triggered_spell_id);
return false;
}
@@ -7767,12 +7767,12 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, Aur
return false;
if (basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(target, triggered_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+ CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura);
if (cooldown && GetTypeId() == TYPEID_PLAYER)
- this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+ this->ToPlayer()->AddSpellCooldown(triggered_spell_id, 0, time(NULL) + cooldown);
return true;
}
@@ -8058,7 +8058,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
trigger_spell_id = 31643;
break;
default:
- sLog->outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
+ sLog->outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed", auraSpellInfo->Id);
return false;
}
}
@@ -8078,7 +8078,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
{
if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
{
- int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellProto(),2);
+ int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellProto(), 2);
basepoints0 = int32(CalculatePctN(GetMaxPower(POWER_MANA), value2));
// Drain Soul
CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
@@ -8175,7 +8175,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
trigger_spell_id = 63468;
break;
default:
- sLog->outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id);
+ sLog->outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots", auraSpellInfo->Id);
return false;
}
SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id);
@@ -8300,14 +8300,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 48820: originalSpellId = 48824; break;
case 48821: originalSpellId = 48825; break;
default:
- sLog->outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
+ sLog->outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock", procSpell->Id);
return false;
}
}
SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
if (!originalSpell)
{
- sLog->outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
+ sLog->outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu", originalSpellId);
return false;
}
// percent stored in effect 1 (class scripts) base points
@@ -8362,7 +8362,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
return false;
if (pVictim && pVictim->isAlive())
- pVictim->getThreatManager().modifyThreatPercent(this,-10);
+ pVictim->getThreatManager().modifyThreatPercent(this, -10);
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
trigger_spell_id = 31616;
@@ -8414,7 +8414,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
if (triggerEntry == NULL)
{
// Not cast unknown spell
- // sLog->outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
+ // sLog->outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex());
return false;
}
@@ -8583,10 +8583,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
if (cooldown && target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id))
return false;
- target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
+ target->CastSpell(target, trigger_spell_id, true, castItem, triggeredByAura);
if (cooldown && GetTypeId() == TYPEID_PLAYER)
- this->ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
+ this->ToPlayer()->AddSpellCooldown(trigger_spell_id, 0, time(NULL) + cooldown);
return true;
}
// Cast positive spell on enemy target
@@ -8791,12 +8791,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
return false;
if (basepoints0)
- CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
else
- CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
+ CastSpell(target, trigger_spell_id, true, castItem, triggeredByAura);
if (cooldown && GetTypeId() == TYPEID_PLAYER)
- ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
+ ToPlayer()->AddSpellCooldown(trigger_spell_id, 0, time(NULL) + cooldown);
return true;
}
@@ -8888,7 +8888,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, A
if (!triggerEntry)
{
- sLog->outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
+ sLog->outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u", triggered_spell_id, scriptId);
return false;
}
@@ -8898,7 +8898,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, A
CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
if (cooldown && GetTypeId() == TYPEID_PLAYER)
- this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+ this->ToPlayer()->AddSpellCooldown(triggered_spell_id, 0, time(NULL) + cooldown);
return true;
}
@@ -9081,7 +9081,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
}
}
- // common faction based case (CvC,PvC,CvP)
+ // common faction based case (CvC, PvC, CvP)
return tester_faction->IsHostileTo(*target_faction);
}
@@ -9196,7 +9196,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
}
}
- // common faction based case (CvC,PvC,CvP)
+ // common faction based case (CvC, PvC, CvP)
return tester_faction->IsFriendlyTo(*target_faction);
}
@@ -9442,7 +9442,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply)
}
else
{
- if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
+ if (HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
{
RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
@@ -9531,7 +9531,7 @@ Minion *Unit::GetFirstMinion() const
if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
return (Minion*)pet;
- sLog->outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid));
+ sLog->outError("Unit::GetFirstMinion: Minion %u not exist.", GUID_LOPART(pet_guid));
const_cast<Unit*>(this)->SetMinionGUID(0);
}
@@ -9560,7 +9560,7 @@ Unit* Unit::GetCharm() const
if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
return pet;
- sLog->outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
+ sLog->outError("Unit::GetCharm: Charmed creature %u not exist.", GUID_LOPART(charm_guid));
const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
}
@@ -9977,7 +9977,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
if (nearMembers.empty())
return NULL;
- uint32 randTarget = urand(0,nearMembers.size()-1);
+ uint32 randTarget = urand(0, nearMembers.size()-1);
return nearMembers[randTarget];
}
@@ -10225,7 +10225,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// Rage of Rivendare
case 7293:
{
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0))
{
if (SpellChainNode const *chain = sSpellMgr->GetSpellChainNode((*i)->GetId()))
AddPctF(DoneTotalMod, chain->rank * 2.0f);
@@ -10235,7 +10235,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// Twisted Faith
case 7377:
{
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
break;
}
@@ -10290,13 +10290,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// Glyph of Shadow Word: Pain
if (AuraEffect * aurEff = GetAuraEffect(55687, 0))
// Increase Mind Flay damage if Shadow Word: Pain present on target
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID()))
AddPctN(DoneTotalMod, aurEff->GetAmount());
// Twisted Faith - Mind Flay part
if (AuraEffect * aurEff = GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_PRIEST, 2848, 1))
// Increase Mind Flay damage if Shadow Word: Pain present on target
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID()))
AddPctN(DoneTotalMod, aurEff->GetAmount());
}
// Smite
@@ -10741,7 +10741,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
if (spellProto->SpellFamilyFlags[0] & 0x40000000)
{
// Sacred Shield
- AuraEffect const* aura = pVictim->GetAuraEffect(58597,1);
+ AuraEffect const* aura = pVictim->GetAuraEffect(58597, 1);
if (aura && aura->GetCasterGUID() == GetGUID())
crit_chance+=aura->GetAmount();
break;
@@ -10758,7 +10758,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
// Lava Burst
if (spellProto->SpellFamilyFlags[1] & 0x00001000)
{
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0,0, GetGUID()))
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0, 0, GetGUID()))
if (pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE) > -100)
return true;
break;
@@ -11404,7 +11404,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
normalized = true;
break;
}
- DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
+ DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType, normalized));
}
// ..taken
@@ -11510,7 +11510,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
// Rage of Rivendare
case 7293:
{
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0))
if (SpellChainNode const *chain = sSpellMgr->GetSpellChainNode((*i)->GetId()))
AddPctF(DoneTotalMod, chain->rank * 2.0f);
break;
@@ -11621,7 +11621,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
AuraEffect* eff0 = (*i)->GetBase()->GetEffect(0);
if (!eff0 || (*i)->GetEffIndex() != 1)
{
- sLog->outError("Spell structure of DD (%u) changed.",(*i)->GetId());
+ sLog->outError("Spell structure of DD (%u) changed.", (*i)->GetId());
continue;
}
@@ -11692,7 +11692,7 @@ void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
{
- ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
+ ApplySpellImmune(spellProto->Id, IMMUNITY_DISPEL, type, apply);
if (apply && spellProto->AttributesEx & SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY)
{
@@ -11732,7 +11732,7 @@ float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * s
// Apply chance modifer aura
if (spellProto)
if (Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_PROC_PER_MINUTE, PPM);
return floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
}
@@ -11770,7 +11770,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4);
data.appendPackGUID(GetGUID());
data << uint32(VehicleId);
- SendMessageToSet(&data,true);
+ SendMessageToSet(&data, true);
data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
plr->GetSession()->SendPacket(&data);
@@ -11827,7 +11827,7 @@ void Unit::SetInCombatWith(Unit* enemy)
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
if (eOwner->IsPvP())
{
- SetInCombatState(true,enemy);
+ SetInCombatState(true, enemy);
return;
}
@@ -11837,11 +11837,11 @@ void Unit::SetInCombatWith(Unit* enemy)
Unit const* myOwner = GetCharmerOrOwnerOrSelf();
if (((Player const*)eOwner)->duel->opponent == myOwner)
{
- SetInCombatState(true,enemy);
+ SetInCombatState(true, enemy);
return;
}
}
- SetInCombatState(false,enemy);
+ SetInCombatState(false, enemy);
}
void Unit::CombatStart(Unit* target, bool initialAggro)
@@ -12097,7 +12097,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
int32 val = dVal + curPower;
if (val <= 0)
{
- SetPower(power,0);
+ SetPower(power, 0);
return -curPower;
}
@@ -12105,12 +12105,12 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
if (val < maxPower)
{
- SetPower(power,val);
+ SetPower(power, val);
gain = val - curPower;
}
else if (curPower != maxPower)
{
- SetPower(power,maxPower);
+ SetPower(power, maxPower);
gain = maxPower - curPower;
}
@@ -12325,7 +12325,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
default:
- sLog->outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
+ sLog->outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
return;
}
@@ -12384,7 +12384,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
break;
default:
- sLog->outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
+ sLog->outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
return;
}
data.append(GetPackGUID());
@@ -12439,7 +12439,7 @@ void Unit::setDeathState(DeathState s)
//without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
//do not why since in IncreaseMaxHealth currenthealth is checked
SetHealth(0);
- SetPower(getPowerType(),0);
+ SetPower(getPowerType(), 0);
}
else if (s == JUST_ALIVED)
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
@@ -12878,7 +12878,7 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
return DIMINISHING_LEVEL_1;
// If last spell was casted more than 15 seconds ago - reset the count.
- if (i->stack == 0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
+ if (i->stack == 0 && getMSTimeDiff(i->hitTime, getMSTime()) > 15000)
{
i->hitCount = DIMINISHING_LEVEL_1;
return DIMINISHING_LEVEL_1;
@@ -12901,7 +12901,7 @@ void Unit::IncrDiminishing(DiminishingGroup group)
i->hitCount += 1;
return;
}
- m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
+ m_Diminishing.push_back(DiminishingReturn(group, getMSTime(), DIMINISHING_LEVEL_2));
}
float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
@@ -12985,7 +12985,7 @@ void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply)
}
}
-uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+uint32 Unit::GetSpellMaxRangeForTarget(Unit* target, const SpellRangeEntry * rangeEntry)
{
if (!rangeEntry)
return 0;
@@ -12995,7 +12995,7 @@ uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rang
return uint32(rangeEntry->maxRangeHostile);
return uint32(rangeEntry->maxRangeFriend);
};
-uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+uint32 Unit::GetSpellMinRangeForTarget(Unit* target, const SpellRangeEntry * rangeEntry)
{
if (!rangeEntry)
return 0;
@@ -13005,7 +13005,7 @@ uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rang
return uint32(rangeEntry->minRangeHostile);
return uint32(rangeEntry->minRangeFriend);
};
-uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
+uint32 Unit::GetSpellRadiusForTarget(Unit* target, const SpellRadiusEntry * radiusEntry)
{
if (!radiusEntry)
return 0;
@@ -13018,12 +13018,12 @@ uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiu
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
{
- return ObjectAccessor::GetUnit(object,guid);
+ return ObjectAccessor::GetUnit(object, guid);
}
Player* Unit::GetPlayer(WorldObject& object, uint64 guid)
{
- return ObjectAccessor::GetPlayer(object,guid);
+ return ObjectAccessor::GetPlayer(object, guid);
}
Creature* Unit::GetCreature(WorldObject& object, uint64 guid)
@@ -13238,7 +13238,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
}
}
-float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
+float Unit::GetWeaponDamageRange(WeaponAttackType attType , WeaponDamageRange type) const
{
if (attType == OFF_ATTACK && !haveOffhandWeapon())
return 0.0f;
@@ -13534,7 +13534,7 @@ CharmInfo::CharmInfo(Unit* unit)
m_isCommandAttack(false), m_isAtStay(false), m_isFollowing(false), m_isReturning(false)
{
for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
- m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
+ m_charmspells[i].SetActionAndType(0, ACT_DISABLED);
if (m_unit->GetTypeId() == TYPEID_UNIT)
{
@@ -13558,25 +13558,25 @@ void CharmInfo::InitPetActionBar()
{
// the first 3 SpellOrActions are attack, follow and stay
for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
- SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
+ SetActionBar(ACTION_BAR_INDEX_START + i, COMMAND_ATTACK - i, ACT_COMMAND);
// middle 4 SpellOrActions are spells/special attacks/abilities
for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
- SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE);
+ SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i, 0, ACT_PASSIVE);
// last 3 SpellOrActions are reactions
for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
- SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
+ SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i, COMMAND_ATTACK - i, ACT_REACTION);
}
void CharmInfo::InitEmptyActionBar(bool withAttack)
{
if (withAttack)
- SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
+ SetActionBar(ACTION_BAR_INDEX_START, COMMAND_ATTACK, ACT_COMMAND);
else
- SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
+ SetActionBar(ACTION_BAR_INDEX_START, 0, ACT_PASSIVE);
for (uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
- SetActionBar(x,0,ACT_PASSIVE);
+ SetActionBar(x, 0, ACT_PASSIVE);
}
void CharmInfo::InitPossessCreateSpells()
@@ -13617,18 +13617,18 @@ void CharmInfo::InitCharmCreateSpells()
if (!spellId)
{
- m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
+ m_charmspells[x].SetActionAndType(spellId, ACT_DISABLED);
continue;
}
if (IsPassiveSpell(spellId))
{
m_unit->CastSpell(m_unit, spellId, true);
- m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
+ m_charmspells[x].SetActionAndType(spellId, ACT_PASSIVE);
}
else
{
- m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
+ m_charmspells[x].SetActionAndType(spellId, ACT_DISABLED);
ActiveStates newstate = ACT_PASSIVE;
if (spellInfo)
@@ -13679,7 +13679,7 @@ bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
{
if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
{
- SetActionBar(i,spell_id,newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate);
+ SetActionBar(i, spell_id, newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate);
return true;
}
}
@@ -13696,7 +13696,7 @@ bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
{
if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr->GetFirstSpellInChain(action) == first_id)
{
- SetActionBar(i,0,ACT_PASSIVE);
+ SetActionBar(i, 0, ACT_PASSIVE);
return true;
}
}
@@ -13950,7 +13950,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
// if and victim block attack
if (procExtra & PROC_EX_BLOCK)
{
- ModifyAuraState(AURA_STATE_DEFENSE,true);
+ ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer(REACTIVE_DEFENSE);
}
}
@@ -14037,7 +14037,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
bool handled = false;
if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id);
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id);
takeCharges = true;
}
@@ -14054,7 +14054,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
// Don`t drop charge or add cooldown for not started trigger
if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
@@ -14066,7 +14066,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
- DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+ DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
takeCharges = true;
@@ -14075,31 +14075,31 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
case SPELL_AURA_MANA_SHIELD:
case SPELL_AURA_DUMMY:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
}
case SPELL_AURA_OBS_MOD_POWER:
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
case SPELL_AURA_MOD_MELEE_HASTE:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
}
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
takeCharges = true;
break;
@@ -14107,7 +14107,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
+ (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
takeCharges = true;
@@ -14116,7 +14116,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
case SPELL_AURA_RAID_PROC_FROM_CHARGE:
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
+ (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
HandleAuraRaidProcFromCharge(triggeredByAura);
takeCharges = true;
@@ -14124,7 +14124,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
}
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
@@ -14164,7 +14164,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
takeCharges = true;
break;
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
@@ -14304,7 +14304,7 @@ void Unit::StopMoving()
//float z = sMapMgr->GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
//if (fabs(GetPositionZ() - z) < 2.0f)
// Relocate(GetPositionX(), GetPositionY(), z);
- //Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
+ //Relocate(GetPositionX(), GetPositionY(), GetPositionZ());
if (!(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT))
SendMonsterStop();
@@ -14504,18 +14504,18 @@ Unit* Unit::SelectNearbyTarget(float dist) const
return *tcIter;
}
-void Unit::ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply)
+void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)
{
float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
if (val > 0)
{
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
- ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
+ ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att, val, !apply);
}
else
{
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
- ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
+ ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att, -val, apply);
}
m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
}
@@ -14523,9 +14523,9 @@ void Unit::ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply)
void Unit::ApplyCastTimePercentMod(float val, bool apply)
{
if (val > 0)
- ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
+ ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, val, !apply);
else
- ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
+ ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, -val, apply);
}
uint32 Unit::GetCastingTimeForBonus(SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime)
@@ -14673,7 +14673,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
bool Unit::IsUnderLastManaUseEffect() const
{
- return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
+ return getMSTimeDiff(m_lastManaUse, getMSTime()) < 5000;
}
void Unit::SetContestedPvP(Player *attackedPlayer)
@@ -14719,7 +14719,7 @@ void Unit::RemovePetAura(PetAura const* petSpell)
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
}
-Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
+Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id)
{
if (GetTypeId() != TYPEID_PLAYER)
return NULL;
@@ -14770,7 +14770,7 @@ bool Unit::InitTamedPet(Pet * pet, uint8 level, uint32 spell_id)
if (!pet->InitStatsForLevel(level))
{
- sLog->outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",pet->GetEntry());
+ sLog->outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!", pet->GetEntry());
return false;
}
@@ -14878,7 +14878,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
// Apply chance modifer aura
if (Player* modOwner = GetSpellModOwner())
{
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
}
return roll_chance_f(chance);
}
@@ -14971,7 +14971,7 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
if (spellProto->EffectRadiusIndex[effIdx])
radius = (float)GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
- radius = (float)GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+ radius = (float)GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() , sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if (Unit * caster = triggeredByAura->GetCaster())
{
@@ -14980,14 +14980,14 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
{
- CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid);
+ CastSpell(target, spellProto, true, NULL, triggeredByAura, caster_guid);
if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID()))
aura->SetCharges(jumps);
}
}
}
- CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid);
+ CastSpell(this, damageSpellId, true, NULL, triggeredByAura, caster_guid);
return true;
}
@@ -15079,7 +15079,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if (uint32 lootid = creature->GetCreatureInfo()->lootid)
loot->FillLoot(lootid, LootTemplates_Creature, pLooter, false, false, creature->GetLootMode());
- loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);
+ loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold, creature->GetCreatureInfo()->maxgold);
}
player->RewardPlayerAndGroupAtKill(pVictim, false);
@@ -15113,10 +15113,10 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
//Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
pVictim->RemoveAllAurasOnDeath();
// restore for use at real death
- pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
+ pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
// FORM_SPIRITOFREDEMPTION and related auras
- pVictim->CastSpell(pVictim,27827,true,NULL,aurEff);
+ pVictim->CastSpell(pVictim, 27827, true, NULL, aurEff);
SpiritOfRedemption = true;
break;
}
@@ -15141,7 +15141,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if ((durabilityLoss && !player && !pVictim->ToPlayer()->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
{
sLog->outStaticDebug("We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
- pVictim->ToPlayer()->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH),false);
+ pVictim->ToPlayer()->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false);
// durability lost message
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
pVictim->ToPlayer()->GetSession()->SendPacket(&data);
@@ -15360,7 +15360,7 @@ void Unit::SetStunned(bool apply)
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
data.append(GetPackGUID());
data << uint32(0);
- SendMessageToSet(&data,true);
+ SendMessageToSet(&data, true);
}
else
{
@@ -15377,7 +15377,7 @@ void Unit::SetStunned(bool apply)
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
data.append(GetPackGUID());
data << uint32(0);
- SendMessageToSet(&data,true);
+ SendMessageToSet(&data, true);
// RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
}
@@ -15398,13 +15398,13 @@ void Unit::SetRooted(bool apply)
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
data.append(GetPackGUID());
data << m_rootTimes;
- SendMessageToSet(&data,true);
+ SendMessageToSet(&data, true);
}
else
{
WorldPacket data(SMSG_SPLINE_MOVE_ROOT, 8);
data.append(GetPackGUID());
- SendMessageToSet(&data,true);
+ SendMessageToSet(&data, true);
ToCreature()->StopMoving();
}
}
@@ -15417,13 +15417,13 @@ void Unit::SetRooted(bool apply)
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
data.append(GetPackGUID());
data << ++m_rootTimes;
- SendMessageToSet(&data,true);
+ SendMessageToSet(&data, true);
}
else
{
WorldPacket data(SMSG_SPLINE_MOVE_UNROOT, 8);
data.append(GetPackGUID());
- SendMessageToSet(&data,true);
+ SendMessageToSet(&data, true);
}
// RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
@@ -16114,19 +16114,19 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
if (IsInWorld())
RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
- WorldObject::SetPhaseMask(newPhaseMask,update);
+ WorldObject::SetPhaseMask(newPhaseMask, update);
if (!IsInWorld())
return;
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if ((*itr)->GetTypeId() == TYPEID_UNIT)
- (*itr)->SetPhaseMask(newPhaseMask,true);
+ (*itr)->SetPhaseMask(newPhaseMask, true);
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
if (m_SummonSlot[i])
if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
- summon->SetPhaseMask(newPhaseMask,true);
+ summon->SetPhaseMask(newPhaseMask, true);
}
void Unit::UpdateObjectVisibility(bool forced)
@@ -16510,7 +16510,7 @@ bool Unit::CheckPlayerCondition(Player* pPlayer)
{
case 35644: //Argent Warhorse
case 36558: //Argent Battleworg
- if (!pPlayer->HasItemOrGemWithIdEquipped(46106,1)) //Check item Argent Lance
+ if (!pPlayer->HasItemOrGemWithIdEquipped(46106, 1)) //Check item Argent Lance
return false;
default:
return true;
@@ -16820,9 +16820,9 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas
bool Unit::SetPosition(float x, float y, float z, float orientation, bool teleport)
{
// prevent crash when a bad coord is sent by the client
- if (!Trinity::IsValidMapCoord(x,y,z,orientation))
+ if (!Trinity::IsValidMapCoord(x, y, z, orientation))
{
- sLog->outDebug(LOG_FILTER_UNITS, "Unit::SetPosition(%f, %f, %f) .. bad coordinates!",x,y,z);
+ sLog->outDebug(LOG_FILTER_UNITS, "Unit::SetPosition(%f, %f, %f) .. bad coordinates!", x, y, z);
return false;
}
@@ -16846,7 +16846,7 @@ bool Unit::SetPosition(float x, float y, float z, float orientation, bool telepo
SetOrientation(orientation);
if ((relocated || turn) && IsVehicle())
- GetVehicleKit()->RelocatePassengers(x,y,z,orientation);
+ GetVehicleKit()->RelocatePassengers(x, y, z, orientation);
return (relocated || turn);
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index faa3527d501..1d1b34e1520 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -152,7 +152,7 @@ enum SpellFacingFlags
#define BASE_MAXDAMAGE 2.0f
#define BASE_ATTACK_TIME 2000
-// byte value (UNIT_FIELD_BYTES_1,0)
+// byte value (UNIT_FIELD_BYTES_1, 0)
enum UnitStandStateType
{
UNIT_STAND_STATE_STAND = 0,
@@ -167,7 +167,7 @@ enum UnitStandStateType
UNIT_STAND_STATE_SUBMERGED = 9
};
-// byte flag value (UNIT_FIELD_BYTES_1,2)
+// byte flag value (UNIT_FIELD_BYTES_1, 2)
enum UnitStandFlags
{
UNIT_STAND_FLAGS_UNK1 = 0x01,
@@ -178,7 +178,7 @@ enum UnitStandFlags
UNIT_STAND_FLAGS_ALL = 0xFF
};
-// byte flags value (UNIT_FIELD_BYTES_1,3)
+// byte flags value (UNIT_FIELD_BYTES_1, 3)
enum UnitBytes1_Flags
{
UNIT_BYTE1_FLAG_ALWAYS_STAND = 0x01,
@@ -982,7 +982,7 @@ enum CommandStates
#define UNIT_ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
#define UNIT_ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
-#define MAKE_UNIT_ACTION_BUTTON(A,T) (uint32(A) | (uint32(T) << 24))
+#define MAKE_UNIT_ACTION_BUTTON(A, T) (uint32(A) | (uint32(T) << 24))
struct UnitActionBarEntry
{
@@ -1001,12 +1001,12 @@ struct UnitActionBarEntry
void SetActionAndType(uint32 action, ActiveStates type)
{
- packedData = MAKE_UNIT_ACTION_BUTTON(action,type);
+ packedData = MAKE_UNIT_ACTION_BUTTON(action, type);
}
void SetType(ActiveStates type)
{
- packedData = MAKE_UNIT_ACTION_BUTTON(UNIT_ACTION_BUTTON_ACTION(packedData),type);
+ packedData = MAKE_UNIT_ACTION_BUTTON(UNIT_ACTION_BUTTON_ACTION(packedData), type);
}
void SetAction(uint32 action)
@@ -1061,9 +1061,9 @@ struct CharmInfo
void LoadPetActionBar(const std::string& data);
void BuildActionBar(WorldPacket* data);
void SetSpellAutocast(uint32 spell_id, bool state);
- void SetActionBar(uint8 index, uint32 spellOrAction,ActiveStates type)
+ void SetActionBar(uint8 index, uint32 spellOrAction, ActiveStates type)
{
- PetActionBar[index].SetActionAndType(spellOrAction,type);
+ PetActionBar[index].SetActionAndType(spellOrAction, type);
}
UnitActionBarEntry const* GetActionBarEntry(uint8 index) const { return &(PetActionBar[index]); }
@@ -1168,14 +1168,14 @@ class Unit : public WorldObject
DiminishingLevels GetDiminishing(DiminishingGroup group);
void IncrDiminishing(DiminishingGroup group);
- float ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster, DiminishingLevels Level, int32 limitduration);
+ float ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit* caster, DiminishingLevels Level, int32 limitduration);
void ApplyDiminishingAura(DiminishingGroup group, bool apply);
void ClearDiminishings() { m_Diminishing.clear(); }
//target dependent range checks
- uint32 GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry);
- uint32 GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry);
- uint32 GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry);
+ uint32 GetSpellMaxRangeForTarget(Unit* target, const SpellRangeEntry * rangeEntry);
+ uint32 GetSpellMinRangeForTarget(Unit* target, const SpellRangeEntry * rangeEntry);
+ uint32 GetSpellRadiusForTarget(Unit* target, const SpellRadiusEntry * radiusEntry);
virtual void Update(uint32 time);
@@ -1260,7 +1260,7 @@ class Unit : public WorldObject
void SetArmor(int32 val) { SetResistance(SPELL_SCHOOL_NORMAL, val); }
uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(UNIT_FIELD_RESISTANCES+school); }
- void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(UNIT_FIELD_RESISTANCES+school,val); }
+ void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(UNIT_FIELD_RESISTANCES+school, val); }
uint32 GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH); }
uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
@@ -1294,8 +1294,8 @@ class Unit : public WorldObject
return (uint32)f_BaseAttackTime;
}
- void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val*m_modAttackSpeedPct[att]); }
- void ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply);
+ void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME+att, val*m_modAttackSpeedPct[att]); }
+ void ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply);
void ApplyCastTimePercentMod(float val, bool apply);
SheathState GetSheath() const { return SheathState(GetByteValue(UNIT_FIELD_BYTES_2, 0)); }
@@ -1341,8 +1341,8 @@ class Unit : public WorldObject
bool IsStandState() const;
void SetStandState(uint8 state);
- void SetStandFlags(uint8 flags) { SetByteFlag(UNIT_FIELD_BYTES_1, 2,flags); }
- void RemoveStandFlags(uint8 flags) { RemoveByteFlag(UNIT_FIELD_BYTES_1, 2,flags); }
+ void SetStandFlags(uint8 flags) { SetByteFlag(UNIT_FIELD_BYTES_1, 2, flags); }
+ void RemoveStandFlags(uint8 flags) { RemoveByteFlag(UNIT_FIELD_BYTES_1, 2, flags); }
bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT); }
uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); }
@@ -1398,9 +1398,9 @@ class Unit : public WorldObject
{
switch(attacktype)
{
- case BASE_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED);
- case OFF_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_DISARM_OFFHAND);
- case RANGED_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_DISARM_RANGED);
+ case BASE_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
+ case OFF_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND);
+ case RANGED_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED);
}
return true;
}
@@ -1468,7 +1468,7 @@ class Unit : public WorldObject
void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical = false);
int32 HealBySpell(Unit * pVictim, SpellEntry const * spellInfo, uint32 addHealth, bool critical = false);
- void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
+ void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
void EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype);
uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage);
void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect const * triggeredByAura = NULL, uint64 originalCaster = 0);
@@ -1489,7 +1489,7 @@ class Unit : public WorldObject
void SendAttackStateUpdate(CalcDamageInfo *damageInfo);
void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log);
- void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
+ void SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo);
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
void SendSpellDamageImmune(Unit *target, uint32 spellId);
@@ -1515,7 +1515,7 @@ class Unit : public WorldObject
void SendMovementFlagUpdate();
template<typename PathElem, typename PathNode>
- void SendMonsterMoveByPath(Path<PathElem,PathNode> const& path, uint32 start, uint32 end);
+ void SendMonsterMoveByPath(Path<PathElem, PathNode> const& path, uint32 start, uint32 end);
void SendChangeCurrentVictimOpcode(HostileReference* pHostileReference);
void SendClearThreatListOpcode();
@@ -1610,8 +1610,8 @@ class Unit : public WorldObject
void RemoveBindSightAuras();
void RemoveCharmAuras();
- Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
- Pet* CreateTamedPetFrom(uint32 creatureEntry,uint32 spell_id = 0);
+ Pet* CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id = 0);
+ Pet* CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id = 0);
bool InitTamedPet(Pet * pet, uint8 level, uint32 spell_id);
// aura apply/remove helpers - you should better not use these
@@ -1647,10 +1647,10 @@ class Unit : public WorldObject
void RemoveAurasDueToSpell(uint32 spellId, uint64 caster = 0, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
void RemoveAuraFromStack(uint32 spellId, uint64 caster = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- inline void RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode removeMode);
+ inline void RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode);
void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller);
void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
- void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
+ void RemoveAurasDueToItemSpell(Item* castItem, uint32 spellId);
void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura * except = NULL, bool negative = true, bool positive = true);
void RemoveNotOwnSingleTargetAuras(uint32 newPhase = 0x0);
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except = 0);
@@ -1722,7 +1722,7 @@ class Unit : public WorldObject
int32 GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school); }
- void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school,val); }
+ void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val); }
void ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) { ApplyModSignedFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
void ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) { ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
void InitStatBuffMods()
@@ -1824,10 +1824,10 @@ class Unit : public WorldObject
virtual void UpdateAttackPowerAndDamage(bool ranged = false) = 0;
virtual void UpdateDamagePhysical(WeaponAttackType attType) = 0;
float GetTotalAttackPowerValue(WeaponAttackType attType) const;
- float GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const;
- void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
+ float GetWeaponDamageRange(WeaponAttackType attType , WeaponDamageRange type) const;
+ void SetBaseWeaponDamage(WeaponAttackType attType , WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
- bool isInFrontInMap(Unit const* target,float distance, float arc = M_PI) const;
+ bool isInFrontInMap(Unit const* target, float distance, float arc = M_PI) const;
void SetInFront(Unit const* target)
{
if (!HasUnitState(UNIT_STAT_CANNOT_TURN))
@@ -2235,7 +2235,7 @@ namespace Trinity
}
template<typename Elem, typename Node>
-inline void Unit::SendMonsterMoveByPath(Path<Elem,Node> const& path, uint32 start, uint32 end)
+inline void Unit::SendMonsterMoveByPath(Path<Elem, Node> const& path, uint32 start, uint32 end)
{
uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
uint32 pathSize = end - start;
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index d4d6bccfe67..004dd9d5e2d 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -203,7 +203,7 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT eventEntry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event");
+ QueryResult result = WorldDatabase.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, description, world_event FROM game_event");
if (!result)
{
mGameEvent.clear();
@@ -238,7 +238,7 @@ void GameEventMgr::LoadFromDB()
if (pGameEvent.length == 0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
{
- sLog->outErrorDb("`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.",event_id);
+ sLog->outErrorDb("`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.", event_id);
continue;
}
@@ -246,7 +246,7 @@ void GameEventMgr::LoadFromDB()
{
if (!sHolidaysStore.LookupEntry(pGameEvent.holiday_id))
{
- sLog->outErrorDb("`game_event` game event id (%i) have not existed holiday id %u.",event_id,pGameEvent.holiday_id);
+ sLog->outErrorDb("`game_event` game event id (%i) have not existed holiday id %u.", event_id, pGameEvent.holiday_id);
pGameEvent.holiday_id = HOLIDAY_NONE;
}
}
@@ -385,7 +385,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- sLog->outErrorDb("`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -428,7 +428,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- sLog->outErrorDb("`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -469,7 +469,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventModelEquip.size())
{
- sLog->outErrorDb("`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -526,7 +526,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventCreatureQuests.size())
{
- sLog->outErrorDb("`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -567,7 +567,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventGameObjectQuests.size())
{
- sLog->outErrorDb("`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -609,7 +609,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -650,7 +650,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -692,7 +692,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -703,7 +703,7 @@ void GameEventMgr::LoadFromDB()
}
else
{
- sLog->outErrorDb("game_event_condition_save contains not present condition evt id %u cond id %u",event_id, condition);
+ sLog->outErrorDb("game_event_condition_save contains not present condition evt id %u cond id %u", event_id, condition);
continue;
}
@@ -741,11 +741,11 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
- mGameEventNPCFlags[event_id].push_back(GuidNPCFlagPair(guid,npcflag));
+ mGameEventNPCFlags[event_id].push_back(GuidNPCFlagPair(guid, npcflag));
++count;
}
@@ -779,7 +779,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventVendors.size())
{
- sLog->outErrorDb("`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -845,7 +845,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -887,7 +887,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- sLog->outErrorDb("`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -962,11 +962,11 @@ uint32 GameEventMgr::StartSystem() // return the next
void GameEventMgr::StartArenaSeason()
{
- QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
+ QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
if (!result)
{
- sLog->outError("ArenaSeason (%i) must be an existant Arena Season",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
+ sLog->outError("ArenaSeason (%i) must be an existant Arena Season", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
return;
}
@@ -974,8 +974,8 @@ void GameEventMgr::StartArenaSeason()
uint16 eventId = fields[0].GetUInt16();
- StartEvent(eventId,true);
- sLog->outString("Arena Season %i started...",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
+ StartEvent(eventId, true);
+ sLog->outString("Arena Season %i started...", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
sLog->outString();
}
@@ -989,7 +989,7 @@ uint32 GameEventMgr::Update() // return the next e
{
// must do the activating first, and after that the deactivating
// so first queue it
- //sLog->outErrorDb("Checking event %u",itr);
+ //sLog->outErrorDb("Checking event %u", itr);
if (CheckOneGameEvent(itr))
{
// if the world event is in NEXTPHASE state, and the time has passed to finish this event, then do so
@@ -1010,14 +1010,14 @@ uint32 GameEventMgr::Update() // return the next e
// changed, save to DB the gameevent state, will be updated in next update cycle
SaveWorldEventStateToDB(itr);
- //sLog->outDebug("GameEvent %u is active",itr->first);
+ //sLog->outDebug("GameEvent %u is active", itr->first);
// queue for activation
if (!IsActiveEvent(itr))
activate.insert(itr);
}
else
{
- //sLog->outDebug("GameEvent %u is not active",itr->first);
+ //sLog->outDebug("GameEvent %u is not active", itr->first);
if (IsActiveEvent(itr))
deactivate.insert(itr);
else
@@ -1109,14 +1109,14 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
// get the creature data from the low guid to get the entry, to be able to find out the whole guid
if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first))
{
- Creature * cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first,data->id,HIGHGUID_UNIT));
+ Creature * cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT));
// if we found the creature, modify its npcflag
if (cr)
{
uint32 npcflag = GetNPCFlag(cr);
if (const CreatureTemplate * ci = cr->GetCreatureInfo())
npcflag |= ci->npcflag;
- cr->SetUInt32Value(UNIT_NPC_FLAGS,npcflag);
+ cr->SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
// reset gossip options, since the flag change might have added / removed some
//cr->ResetGossipOptions();
}
@@ -1168,7 +1168,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
{
Creature* pCreature = new Creature;
- //sLog->outDebug("Spawning creature %u",*itr);
+ //sLog->outDebug("Spawning creature %u", *itr);
if (!pCreature->LoadFromDB(*itr, map))
delete pCreature;
else
@@ -1234,7 +1234,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin(); itr != mGameEventCreatureGuids[internal_event_id].end(); ++itr)
{
// check if it's needed by another event, if so, don't remove
- if (event_id > 0 && hasCreatureActiveEventExcept(*itr,event_id))
+ if (event_id > 0 && hasCreatureActiveEventExcept(*itr, event_id))
continue;
// Remove the creature from grid
if (CreatureData const* data = sObjectMgr->GetCreatureData(*itr))
@@ -1256,7 +1256,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr)
{
// check if it's needed by another event, if so, don't remove
- if (event_id >0 && hasGameObjectActiveEventExcept(*itr,event_id))
+ if (event_id >0 && hasGameObjectActiveEventExcept(*itr, event_id))
continue;
// Remove the gameobject from grid
if (GameObjectData const* data = sObjectMgr->GetGOData(*itr))
@@ -1269,7 +1269,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- sLog->outError("GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")",internal_event_id,mGameEventPoolIds.size());
+ sLog->outError("GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")", internal_event_id, mGameEventPoolIds.size());
return;
}
@@ -1289,7 +1289,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
continue;
// Update if spawned
- Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id,HIGHGUID_UNIT), (Creature*)NULL);
+ Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)NULL);
if (pCreature)
{
if (activate)
@@ -1304,8 +1304,8 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
{
pCreature->SetDisplayId(itr->second.modelid);
pCreature->SetNativeDisplayId(itr->second.modelid);
- pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius);
- pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach);
+ pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius);
+ pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach);
}
}
}
@@ -1319,8 +1319,8 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
{
pCreature->SetDisplayId(itr->second.modelid_prev);
pCreature->SetNativeDisplayId(itr->second.modelid_prev);
- pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius);
- pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach);
+ pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius);
+ pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach);
}
}
}
@@ -1331,7 +1331,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
if (data2 && activate)
{
CreatureTemplate const *cinfo = sObjectMgr->GetCreatureTemplate(data2->id);
- uint32 displayID = sObjectMgr->ChooseDisplayId(0,cinfo,data2);
+ uint32 displayID = sObjectMgr->ChooseDisplayId(0, cinfo, data2);
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(displayID);
if (data2->equipmentId == 0)
@@ -1423,13 +1423,13 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool activate)
for (itr = mGameEventCreatureQuests[event_id].begin(); itr != mGameEventCreatureQuests[event_id].end(); ++itr)
{
QuestRelations* CreatureQuestMap = sObjectMgr->GetCreatureQuestRelationMap();
- if (activate) // Add the pair(id,quest) to the multimap
+ if (activate) // Add the pair(id, quest) to the multimap
CreatureQuestMap->insert(QuestRelations::value_type(itr->first, itr->second));
else
{
- if (!hasCreatureQuestActiveEventExcept(itr->second,event_id))
+ if (!hasCreatureQuestActiveEventExcept(itr->second, event_id))
{
- // Remove the pair(id,quest) from the multimap
+ // Remove the pair(id, quest) from the multimap
QuestRelations::iterator qitr = CreatureQuestMap->find(itr->first);
if (qitr == CreatureQuestMap->end())
continue;
@@ -1448,13 +1448,13 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool activate)
for (itr = mGameEventGameObjectQuests[event_id].begin(); itr != mGameEventGameObjectQuests[event_id].end(); ++itr)
{
QuestRelations* GameObjectQuestMap = sObjectMgr->GetGOQuestRelationMap();
- if (activate) // Add the pair(id,quest) to the multimap
+ if (activate) // Add the pair(id, quest) to the multimap
GameObjectQuestMap->insert(QuestRelations::value_type(itr->first, itr->second));
else
{
- if (!hasGameObjectQuestActiveEventExcept(itr->second,event_id))
+ if (!hasGameObjectQuestActiveEventExcept(itr->second, event_id))
{
- // Remove the pair(id,quest) from the multimap
+ // Remove the pair(id, quest) from the multimap
QuestRelations::iterator qitr = GameObjectQuestMap->find(itr->first);
if (qitr == GameObjectQuestMap->end())
continue;
@@ -1512,7 +1512,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
// not in correct phase, return
if (mGameEvent[event_id].state != GAMEEVENT_WORLD_CONDITIONS)
return;
- std::map<uint32,GameEventFinishCondition>::iterator citr = mGameEvent[event_id].conditions.find(condition);
+ std::map<uint32, GameEventFinishCondition>::iterator citr = mGameEvent[event_id].conditions.find(condition);
// condition is registered
if (citr != mGameEvent[event_id].conditions.end())
{
@@ -1552,7 +1552,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
{
- for (std::map<uint32,GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
+ for (std::map<uint32, GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
if (itr->second.done < itr->second.reqNum)
// return false if a condition doesn't match
return false;
@@ -1585,7 +1585,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
void GameEventMgr::SendWorldStateUpdate(Player * plr, uint16 event_id)
{
- std::map<uint32,GameEventFinishCondition>::iterator itr;
+ std::map<uint32, GameEventFinishCondition>::iterator itr;
for (itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr)
{
if (itr->second.done_world_state)
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 2405d6c2b40..7810ad458d6 100755
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -59,7 +59,7 @@ WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
case HIGHGUID_UNIT: return GetCreature(p, guid);
case HIGHGUID_PET: return GetPet(p, guid);
case HIGHGUID_DYNAMICOBJECT: return GetDynamicObject(p, guid);
- case HIGHGUID_CORPSE: return GetCorpse(p,guid);
+ case HIGHGUID_CORPSE: return GetCorpse(p, guid);
default: return NULL;
}
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 6c0f08939a6..5dab1e0acc9 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -146,14 +146,14 @@ bool normalizePlayerName(std::string& name)
wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
- if (!Utf8toWStr(name,&wstr_buf[0],wstr_len))
+ if (!Utf8toWStr(name, &wstr_buf[0], wstr_len))
return false;
wstr_buf[0] = wcharToUpper(wstr_buf[0]);
for (size_t i = 1; i < wstr_len; ++i)
wstr_buf[i] = wcharToLower(wstr_buf[i]);
- if (!WStrToUtf8(wstr_buf,wstr_len,name))
+ if (!WStrToUtf8(wstr_buf, wstr_len, name))
return false;
return true;
@@ -434,7 +434,7 @@ void ObjectMgr::LoadCreatureLocales()
mCreatureLocaleMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
+ QueryResult result = WorldDatabase.Query("SELECT entry, name_loc1, subname_loc1, name_loc2, subname_loc2, name_loc3, subname_loc3, name_loc4, subname_loc4, name_loc5, subname_loc5, name_loc6, subname_loc6, name_loc7, subname_loc7, name_loc8, subname_loc8 FROM locales_creature");
if (!result)
return;
@@ -468,11 +468,11 @@ void ObjectMgr::LoadGossipMenuItemsLocales()
mGossipMenuItemsLocaleMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT menu_id,id,"
- "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
- "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
- "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
- "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
+ QueryResult result = WorldDatabase.Query("SELECT menu_id, id, "
+ "option_text_loc1, box_text_loc1, option_text_loc2, box_text_loc2, "
+ "option_text_loc3, box_text_loc3, option_text_loc4, box_text_loc4, "
+ "option_text_loc5, box_text_loc5, option_text_loc6, box_text_loc6, "
+ "option_text_loc7, box_text_loc7, option_text_loc8, box_text_loc8 "
"FROM locales_gossip_menu_option");
if (!result)
@@ -485,7 +485,7 @@ void ObjectMgr::LoadGossipMenuItemsLocales()
uint16 menuId = fields[0].GetUInt16();
uint16 id = fields[1].GetUInt16();
- GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId,id)];
+ GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId, id)];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
@@ -508,7 +508,7 @@ void ObjectMgr::LoadPointOfInterestLocales()
mPointOfInterestLocaleMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
+ QueryResult result = WorldDatabase.Query("SELECT entry, icon_name_loc1, icon_name_loc2, icon_name_loc3, icon_name_loc4, icon_name_loc5, icon_name_loc6, icon_name_loc7, icon_name_loc8 FROM locales_points_of_interest");
if (!result)
return;
@@ -1252,7 +1252,7 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 &display
return NULL;
// If a model for another gender exists, 50% chance to use it
- if (minfo->modelid_other_gender != 0 && urand(0,1) == 0)
+ if (minfo->modelid_other_gender != 0 && urand(0, 1) == 0)
{
CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
if (!minfo_tmp)
@@ -1585,11 +1585,11 @@ void ObjectMgr::LoadCreatures()
difficultyCreatures[diff].insert(itr->second.DifficultyEntry[diff]);
// Build single time for check spawnmask
- std::map<uint32,uint32> spawnMasks;
+ std::map<uint32, uint32> spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (int k = 0; k < MAX_DIFFICULTY; ++k)
- if (GetMapDifficultyData(i,Difficulty(k)))
+ if (GetMapDifficultyData(i, Difficulty(k)))
spawnMasks[i] |= (1 << k);
uint32 count = 0;
@@ -1635,12 +1635,12 @@ void ObjectMgr::LoadCreatures()
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
- sLog->outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid);
+ sLog->outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.", guid, data.mapid);
continue;
}
if (data.spawnMask & ~spawnMasks[data.mapid])
- sLog->outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid);
+ sLog->outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
@@ -1729,7 +1729,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
- CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
+ CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id];
cell_guids.creatures.insert(guid);
}
}
@@ -1745,7 +1745,7 @@ void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
- CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
+ CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id];
cell_guids.creatures.erase(guid);
}
}
@@ -1898,7 +1898,7 @@ void ObjectMgr::LoadGameobjects()
uint32 count = 0;
// 0 1 2 3 4 5 6
- QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
+ QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
// 7 8 9 10 11 12 13 14 15 16 17
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
@@ -1912,11 +1912,11 @@ void ObjectMgr::LoadGameobjects()
}
// build single time for check spawnmask
- std::map<uint32,uint32> spawnMasks;
+ std::map<uint32, uint32> spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (int k = 0; k < MAX_DIFFICULTY; ++k)
- if (GetMapDifficultyData(i,Difficulty(k)))
+ if (GetMapDifficultyData(i, Difficulty(k)))
spawnMasks[i] |= (1 << k);
do
@@ -1948,7 +1948,7 @@ void ObjectMgr::LoadGameobjects()
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
- sLog->outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) has an invalid displayId (%u), not loaded.",guid, entry, gInfo->type, gInfo->displayId);
+ sLog->outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) has an invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
continue;
}
@@ -1975,7 +1975,7 @@ void ObjectMgr::LoadGameobjects()
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
- sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.",guid,data.id);
+ sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
}
data.animprogress = fields[12].GetUInt32();
@@ -1984,7 +1984,7 @@ void ObjectMgr::LoadGameobjects()
uint32 go_state = fields[13].GetUInt32();
if (go_state >= MAX_GO_STATE)
{
- sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip",guid,data.id,go_state);
+ sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
continue;
}
data.go_state = GOState(go_state);
@@ -2000,25 +2000,25 @@ void ObjectMgr::LoadGameobjects()
if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
- sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2);
+ sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2);
continue;
}
if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
{
- sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3);
+ sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid, data.id, data.rotation3);
continue;
}
- if (!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
+ if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
{
- sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id);
+ sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
continue;
}
if (data.phaseMask == 0)
{
- sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id);
+ sLog->outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
@@ -2042,7 +2042,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
- CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
+ CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id];
cell_guids.gameobjects.insert(guid);
}
}
@@ -2058,7 +2058,7 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
- CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
+ CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id];
cell_guids.gameobjects.erase(guid);
}
}
@@ -2086,7 +2086,7 @@ void ObjectMgr::LoadCreatureRespawnTimes()
uint32 respawn_time = fields[1].GetUInt32();
uint32 instance = fields[2].GetUInt32();
- mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
+ mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time);
++count;
} while (result->NextRow());
@@ -2120,7 +2120,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
uint32 respawn_time = fields[1].GetUInt32();
uint32 instance = fields[2].GetUInt32();
- mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
+ mGORespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time);
++count;
} while (result->NextRow());
@@ -2225,7 +2225,7 @@ void ObjectMgr::LoadItemLocales()
mItemLocaleMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
+ QueryResult result = WorldDatabase.Query("SELECT entry, name_loc1, description_loc1, name_loc2, description_loc2, name_loc3, description_loc3, name_loc4, description_loc4, name_loc5, description_loc5, name_loc6, description_loc6, name_loc7, description_loc7, name_loc8, description_loc8 FROM locales_item");
if (!result)
return;
@@ -2348,8 +2348,8 @@ void ObjectMgr::LoadItemTemplates()
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
- itemTemplate.Damage[i].DamageMax = fields[50 + i*3].GetFloat();
- itemTemplate.Damage[i].DamageMin = fields[51 + i*3].GetFloat();
+ itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat();
+ itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat();
itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
}
@@ -2469,13 +2469,13 @@ void ObjectMgr::LoadItemTemplates()
if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
{
- sLog->outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",entry,itemTemplate.SubClass,itemTemplate.Class);
+ sLog->outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u", entry, itemTemplate.SubClass, itemTemplate.Class);
itemTemplate.SubClass = 0;// exist for all item classes
}
if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",entry,itemTemplate.Quality);
+ sLog->outErrorDb("Item (Entry: %u) has wrong Quality value (%u)", entry, itemTemplate.Quality);
itemTemplate.Quality = ITEM_QUALITY_NORMAL;
}
@@ -2500,19 +2500,19 @@ void ObjectMgr::LoadItemTemplates()
if (itemTemplate.BuyCount <= 0)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",entry,itemTemplate.BuyCount);
+ sLog->outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", entry, itemTemplate.BuyCount);
itemTemplate.BuyCount = 1;
}
if (itemTemplate.InventoryType >= MAX_INVTYPE)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",entry,itemTemplate.InventoryType);
+ sLog->outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)", entry, itemTemplate.InventoryType);
itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
}
if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",entry,itemTemplate.RequiredSkill);
+ sLog->outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)", entry, itemTemplate.RequiredSkill);
itemTemplate.RequiredSkill = 0;
}
@@ -2532,21 +2532,21 @@ void ObjectMgr::LoadItemTemplates()
if (req)
{
if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
- sLog->outErrorDb("Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.",entry,itemTemplate.AllowableClass);
+ sLog->outErrorDb("Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
- sLog->outErrorDb("Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.",entry,itemTemplate.AllowableRace);
+ sLog->outErrorDb("Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
}
}
if (itemTemplate.RequiredSpell && !sSpellStore.LookupEntry(itemTemplate.RequiredSpell))
{
- sLog->outErrorDb("Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)",entry,itemTemplate.RequiredSpell);
+ sLog->outErrorDb("Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)", entry, itemTemplate.RequiredSpell);
itemTemplate.RequiredSpell = 0;
}
if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
- sLog->outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",entry,itemTemplate.RequiredReputationRank);
+ sLog->outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", entry, itemTemplate.RequiredReputationRank);
if (itemTemplate.RequiredReputationFaction)
{
@@ -2562,30 +2562,30 @@ void ObjectMgr::LoadItemTemplates()
if (itemTemplate.MaxCount < -1)
{
- sLog->outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",entry,itemTemplate.MaxCount);
+ sLog->outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
itemTemplate.MaxCount = -1;
}
if (itemTemplate.Stackable == 0)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",entry,itemTemplate.Stackable);
+ sLog->outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", entry, itemTemplate.Stackable);
itemTemplate.Stackable = 1;
}
else if (itemTemplate.Stackable < -1)
{
- sLog->outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",entry,itemTemplate.Stackable);
+ sLog->outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
itemTemplate.Stackable = -1;
}
if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
{
- sLog->outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",entry,itemTemplate.ContainerSlots,MAX_BAG_SIZE);
+ sLog->outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
itemTemplate.ContainerSlots = MAX_BAG_SIZE;
}
if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
{
- sLog->outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",entry,itemTemplate.StatsCount,MAX_ITEM_PROTO_STATS);
+ sLog->outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
}
@@ -2594,7 +2594,7 @@ void ObjectMgr::LoadItemTemplates()
// for ItemStatValue != 0
if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)",entry,j+1,itemTemplate.ItemStat[j].ItemStatType);
+ sLog->outErrorDb("Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
itemTemplate.ItemStat[j].ItemStatType = 0;
}
@@ -2602,7 +2602,7 @@ void ObjectMgr::LoadItemTemplates()
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
- sLog->outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",entry,j+1,itemTemplate.ItemStat[j].ItemStatType);
+ sLog->outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
break;
default:
break;
@@ -2613,7 +2613,7 @@ void ObjectMgr::LoadItemTemplates()
{
if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",entry,j+1,itemTemplate.Damage[j].DamageType);
+ sLog->outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)", entry, j+1, itemTemplate.Damage[j].DamageType);
itemTemplate.Damage[j].DamageType = 0;
}
}
@@ -2624,7 +2624,7 @@ void ObjectMgr::LoadItemTemplates()
// spell_1
if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",entry,0+1,itemTemplate.Spells[0].SpellTrigger);
+ sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
itemTemplate.Spells[1].SpellId = 0;
@@ -2634,14 +2634,14 @@ void ObjectMgr::LoadItemTemplates()
// spell_2 have learning spell
if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",entry,1+1,itemTemplate.Spells[1].SpellTrigger);
+ sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (!itemTemplate.Spells[1].SpellId)
{
- sLog->outErrorDb("Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.",entry,1+1);
+ sLog->outErrorDb("Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.", entry, 1+1);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
@@ -2650,7 +2650,7 @@ void ObjectMgr::LoadItemTemplates()
SpellEntry const* spellInfo = sSpellStore.LookupEntry(itemTemplate.Spells[1].SpellId);
if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, NULL))
{
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",entry,1+1,itemTemplate.Spells[1].SpellId);
+ sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
@@ -2658,25 +2658,25 @@ void ObjectMgr::LoadItemTemplates()
// allowed only in special format
else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
{
- sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",entry,1+1,itemTemplate.Spells[1].SpellId);
+ sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
}
- // spell_3*,spell_4*,spell_5* is empty
+ // spell_3*, spell_4*, spell_5* is empty
for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",entry,j+1,itemTemplate.Spells[j].SpellTrigger);
+ sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate.Spells[j].SpellId != 0)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format",entry,j+1,itemTemplate.Spells[j].SpellId);
+ sLog->outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
@@ -2688,7 +2688,7 @@ void ObjectMgr::LoadItemTemplates()
{
if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",entry,j+1,itemTemplate.Spells[j].SpellTrigger);
+ sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
@@ -2698,13 +2698,13 @@ void ObjectMgr::LoadItemTemplates()
SpellEntry const* spellInfo = sSpellStore.LookupEntry(itemTemplate.Spells[j].SpellId);
if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, NULL))
{
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",entry,j+1,itemTemplate.Spells[j].SpellId);
+ sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
// allowed only in special format
else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
{
- sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",entry,j+1,itemTemplate.Spells[j].SpellId);
+ sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
@@ -2712,17 +2712,17 @@ void ObjectMgr::LoadItemTemplates()
}
if (itemTemplate.Bonding >= MAX_BIND_TYPE)
- sLog->outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",entry,itemTemplate.Bonding);
+ sLog->outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)", entry, itemTemplate.Bonding);
if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
- sLog->outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", entry,itemTemplate.PageText);
+ sLog->outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", entry, itemTemplate.PageText);
if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
- sLog->outErrorDb("Item (Entry: %u) has wrong LockID (%u)",entry,itemTemplate.LockID);
+ sLog->outErrorDb("Item (Entry: %u) has wrong LockID (%u)", entry, itemTemplate.LockID);
if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",entry,itemTemplate.Sheath);
+ sLog->outErrorDb("Item (Entry: %u) has wrong Sheath (%u)", entry, itemTemplate.Sheath);
itemTemplate.Sheath = SHEATHETYPE_NONE;
}
@@ -2734,28 +2734,28 @@ void ObjectMgr::LoadItemTemplates()
else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
{
- sLog->outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",entry,itemTemplate.RandomProperty);
+ sLog->outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", entry, itemTemplate.RandomProperty);
itemTemplate.RandomProperty = 0;
}
}
if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
{
- sLog->outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",entry,itemTemplate.RandomSuffix);
+ sLog->outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)", entry, itemTemplate.RandomSuffix);
itemTemplate.RandomSuffix = 0;
}
if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
{
- sLog->outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",entry,itemTemplate.ItemSet);
+ sLog->outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)", entry, itemTemplate.ItemSet);
itemTemplate.ItemSet = 0;
}
if (itemTemplate.Area && !GetAreaEntryByAreaID(itemTemplate.Area))
- sLog->outErrorDb("Item (Entry: %u) has wrong Area (%u)",entry,itemTemplate.Area);
+ sLog->outErrorDb("Item (Entry: %u) has wrong Area (%u)", entry, itemTemplate.Area);
if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
- sLog->outErrorDb("Item (Entry: %u) has wrong Map (%u)",entry,itemTemplate.Map);
+ sLog->outErrorDb("Item (Entry: %u) has wrong Map (%u)", entry, itemTemplate.Map);
if (itemTemplate.BagFamily)
{
@@ -2787,29 +2787,29 @@ void ObjectMgr::LoadItemTemplates()
}
if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
- sLog->outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",entry,itemTemplate.TotemCategory);
+ sLog->outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)", entry, itemTemplate.TotemCategory);
for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
{
if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",entry,j+1,itemTemplate.Socket[j].Color);
+ sLog->outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)", entry, j+1, itemTemplate.Socket[j].Color);
itemTemplate.Socket[j].Color = 0;
}
}
if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
- sLog->outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",entry,itemTemplate.GemProperties);
+ sLog->outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)", entry, itemTemplate.GemProperties);
if (itemTemplate.FoodType >= MAX_PET_DIET)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",entry,itemTemplate.FoodType);
+ sLog->outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)", entry, itemTemplate.FoodType);
itemTemplate.FoodType = 0;
}
if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
{
- sLog->outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",entry,itemTemplate.ItemLimitCategory);
+ sLog->outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)", entry, itemTemplate.ItemLimitCategory);
itemTemplate.ItemLimitCategory = 0;
}
@@ -2865,7 +2865,7 @@ void ObjectMgr::LoadItemSetNameLocales()
mItemSetNameLocaleMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT `entry`,`name_loc1`,`name_loc2`,`name_loc3`,`name_loc4`,`name_loc5`,`name_loc6`,`name_loc7`,`name_loc8` FROM `locales_item_set_names`");
+ QueryResult result = WorldDatabase.Query("SELECT `entry`, `name_loc1`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc5`, `name_loc6`, `name_loc7`, `name_loc8` FROM `locales_item_set_names`");
if (!result)
return;
@@ -2909,7 +2909,7 @@ void ObjectMgr::LoadItemSetNames()
itemSetItems.insert(setEntry->itemId[i]);
}
- QueryResult result = WorldDatabase.Query("SELECT `entry`,`name`,`InventoryType` FROM `item_set_names`");
+ QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`");
if (!result)
{
@@ -2979,7 +2979,7 @@ void ObjectMgr::LoadVehicleTemplateAccessories()
uint32 count = 0;
- QueryResult result = WorldDatabase.Query("SELECT `entry`,`accessory_entry`,`seat_id`,`minion`,`summontype`,`summontimer` FROM `vehicle_template_accessory`");
+ QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`");
if (!result)
{
@@ -3035,7 +3035,7 @@ void ObjectMgr::LoadVehicleAccessories()
uint32 count = 0;
- QueryResult result = WorldDatabase.Query("SELECT `guid`,`accessory_entry`,`seat_id`,`minion`,`summontype`,`summontimer` FROM `vehicle_accessory`");
+ QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`");
if (!result)
{
@@ -3079,7 +3079,7 @@ void ObjectMgr::LoadVehicleScaling()
uint32 count = 0;
- QueryResult result = WorldDatabase.Query("SELECT `entry`,`baseItemLevel`,`scalingFactor` FROM `vehicle_scaling_info`");
+ QueryResult result = WorldDatabase.Query("SELECT `entry`, `baseItemLevel`, `scalingFactor` FROM `vehicle_scaling_info`");
if (!result)
{
@@ -3136,7 +3136,7 @@ void ObjectMgr::LoadPetLevelInfo()
uint32 creature_id = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(creature_id))
{
- sLog->outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id);
+ sLog->outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id);
continue;
}
@@ -3144,17 +3144,17 @@ void ObjectMgr::LoadPetLevelInfo()
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
- sLog->outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
+ sLog->outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
- sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
+ sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
else if (current_level < 1)
{
- sLog->outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level);
+ sLog->outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level);
continue;
}
@@ -3187,7 +3187,7 @@ void ObjectMgr::LoadPetLevelInfo()
// fatal error if no level 1 data
if (!pInfo || pInfo[0].health == 0)
{
- sLog->outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first);
+ sLog->outErrorDb("Creature %u does not have pet stats data for Level 1!", itr->first);
exit(1);
}
@@ -3196,7 +3196,7 @@ void ObjectMgr::LoadPetLevelInfo()
{
if (pInfo[level].health == 0)
{
- sLog->outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level);
+ sLog->outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level+1, level);
pInfo[level] = pInfo[level-1];
}
}
@@ -3292,39 +3292,39 @@ void ObjectMgr::LoadPlayerInfo()
if (current_race >= MAX_RACES)
{
- sLog->outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
+ sLog->outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
continue;
}
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry)
{
- sLog->outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
+ sLog->outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
continue;
}
if (current_class >= MAX_CLASSES)
{
- sLog->outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
+ sLog->outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
continue;
}
if (!sChrClassesStore.LookupEntry(current_class))
{
- sLog->outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
+ sLog->outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
continue;
}
// accept DB data only for valid position (and non instanceable)
- if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ,orientation))
+ if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
{
- sLog->outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
+ sLog->outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
if (sMapStore.LookupEntry(mapId)->Instanceable())
{
- sLog->outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
+ sLog->outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
@@ -3372,14 +3372,14 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_race = fields[0].GetUInt32();
if (current_race >= MAX_RACES)
{
- sLog->outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race);
+ sLog->outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if (current_class >= MAX_CLASSES)
{
- sLog->outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class);
+ sLog->outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class);
continue;
}
@@ -3387,7 +3387,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!sObjectMgr->GetItemTemplate(item_id))
{
- sLog->outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class);
+ sLog->outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
continue;
}
@@ -3395,7 +3395,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!amount)
{
- sLog->outErrorDb("Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class);
+ sLog->outErrorDb("Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
continue;
}
@@ -3448,14 +3448,14 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_race = fields[0].GetUInt32();
if (current_race >= MAX_RACES)
{
- sLog->outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race);
+ sLog->outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if (current_class >= MAX_CLASSES)
{
- sLog->outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class);
+ sLog->outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.", current_class);
continue;
}
@@ -3505,19 +3505,19 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_race = fields[0].GetUInt32();
if (current_race >= MAX_RACES)
{
- sLog->outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race);
+ sLog->outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if (current_class >= MAX_CLASSES)
{
- sLog->outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class);
+ sLog->outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class);
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
- pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(),fields[3].GetUInt32(),fields[4].GetUInt8()));
+ pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(), fields[3].GetUInt32(), fields[4].GetUInt8()));
++count;
}
@@ -3552,14 +3552,14 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_class = fields[0].GetUInt32();
if (current_class >= MAX_CLASSES)
{
- sLog->outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class);
+ sLog->outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.", current_class);
continue;
}
uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
- sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
+ sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
continue;
}
@@ -3590,7 +3590,7 @@ void ObjectMgr::LoadPlayerInfo()
// fatal error if no level 1 data
if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
{
- sLog->outErrorDb("Class %i Level 1 does not have health/mana data!",class_);
+ sLog->outErrorDb("Class %i Level 1 does not have health/mana data!", class_);
exit(1);
}
@@ -3599,7 +3599,7 @@ void ObjectMgr::LoadPlayerInfo()
{
if (pClassInfo->levelInfo[level].basehealth == 0)
{
- sLog->outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level);
+ sLog->outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.", class_, level+1, level);
pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1];
}
}
@@ -3633,14 +3633,14 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_race = fields[0].GetUInt32();
if (current_race >= MAX_RACES)
{
- sLog->outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race);
+ sLog->outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt32();
if (current_class >= MAX_CLASSES)
{
- sLog->outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class);
+ sLog->outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.", current_class);
continue;
}
@@ -3648,10 +3648,10 @@ void ObjectMgr::LoadPlayerInfo()
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
- sLog->outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
+ sLog->outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
- sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.",current_level);
+ sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
@@ -3703,7 +3703,7 @@ void ObjectMgr::LoadPlayerInfo()
// fatal error if no level 1 data
if (!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0)
{
- sLog->outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_);
+ sLog->outErrorDb("Race %i Class %i Level 1 does not have stats data!", race, class_);
exit(1);
}
@@ -3712,7 +3712,7 @@ void ObjectMgr::LoadPlayerInfo()
{
if (pInfo->levelInfo[level].stats[0] == 0)
{
- sLog->outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level);
+ sLog->outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level+1, level);
pInfo->levelInfo[level] = pInfo->levelInfo[level-1];
}
}
@@ -3754,10 +3754,10 @@ void ObjectMgr::LoadPlayerInfo()
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
- sLog->outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
+ sLog->outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
- sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level);
+ sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
@@ -3773,7 +3773,7 @@ void ObjectMgr::LoadPlayerInfo()
{
if (mPlayerXPperLevel[level] == 0)
{
- sLog->outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level);
+ sLog->outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.", level+1, level);
mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100;
}
}
@@ -3808,7 +3808,7 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
*info = pInfo->levelInfo[level-1];
else
- BuildPlayerLevelInfo(race,class_,level,info);
+ BuildPlayerLevelInfo(race, class_, level, info);
}
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
@@ -4220,7 +4220,7 @@ void ObjectMgr::LoadArenaTeams()
// 0 1 2 3 4 5 6 7 8
- QueryResult result = CharacterDatabase.Query("SELECT arena_team.arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor,"
+ QueryResult result = CharacterDatabase.Query("SELECT arena_team.arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor, "
// 9 10 11 12 13 14
"rating, weekGames, weekWins, seasonGames, seasonWins, rank FROM arena_team ORDER BY arena_team.arenaTeamId ASC");
@@ -4272,7 +4272,7 @@ void ObjectMgr::LoadGroups()
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6"
// 10 11 12 13 14 15
- ",icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups ORDER BY guid ASC");
+ ", icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups ORDER BY guid ASC");
if (!result)
{
sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!");
@@ -4405,39 +4405,39 @@ void ObjectMgr::LoadQuests()
mExclusiveQuestGroups.clear();
// 0 1 2 3 4 5 6 7 8 9
- QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
+ QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue, "
// 10 11 12 13 14 15 16 17 18 19
- "RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
+ "RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime, "
// 20 21 22 23 24 25 26 27 28 29 30 31 32 33
- "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, RewardArenaPoints, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
+ "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, RewardArenaPoints, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, RewXPId, SrcItemId, SrcItemCount, SrcSpell, "
// 34 35 36 37 38 39 40 41 42 43 44
- "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
+ "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, "
// 45 46 47 48 49 50 51 52 53 54 55 56
- "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
+ "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6, "
// 57 58 59 60 61 62 63 64
- "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
+ "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, "
// 65 66 67 68 69 70 71 72
- "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
+ "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4, "
// 73 74 75 76
- "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
+ "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4, "
// 77 78 79 80 81 82
- "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
+ "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6, "
// 83 84 85 86 87 88
- "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
+ "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6, "
// 89 90 91 92 93 94 95 96
- "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
+ "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4, "
// 97 98 99 100 101 102 103 104 105 106
- "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
+ "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5, "
// 107 108 109 110 111
- "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
+ "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5, "
// 112 113 114 115 116 117 118 119 120 121 122 123
- "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
+ "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt, "
// 124 125 126 127 128 129 130 131
- "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
+ "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, "
// 132 133 134 135 136 137
- "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
+ "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, "
// 138 139 140 141
- "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
+ "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, "
// 142 143
"StartScript, CompleteScript"
" FROM quest_template");
@@ -4459,7 +4459,7 @@ void ObjectMgr::LoadQuests()
mQuestTemplates[newQuest->GetQuestId()] = newQuest;
} while (result->NextRow());
- std::map<uint32,uint32> usedMailTemplates;
+ std::map<uint32, uint32> usedMailTemplates;
// Post processing
for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
@@ -4474,19 +4474,19 @@ void ObjectMgr::LoadQuests()
if (qinfo->GetQuestMethod() >= 3)
{
- sLog->outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
+ sLog->outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
}
if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
{
sLog->outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
- qinfo->GetQuestId(),qinfo->QuestFlags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
+ qinfo->GetQuestId(), qinfo->QuestFlags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED;
}
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
{
- sLog->outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo->GetQuestId());
+ sLog->outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.", qinfo->GetQuestId());
qinfo->QuestFlags &= ~QUEST_FLAGS_DAILY;
}
@@ -4494,7 +4494,7 @@ void ObjectMgr::LoadQuests()
{
if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
{
- sLog->outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
+ sLog->outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
}
}
@@ -4503,7 +4503,7 @@ void ObjectMgr::LoadQuests()
{
if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
{
- sLog->outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
+ sLog->outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
}
}
@@ -4516,7 +4516,7 @@ void ObjectMgr::LoadQuests()
if (uint32 id = qinfo->RewChoiceItemId[j])
{
sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
- qinfo->GetQuestId(),j+1,id,j+1);
+ qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest ignore this data
}
}
@@ -4528,7 +4528,7 @@ void ObjectMgr::LoadQuests()
if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
{
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
- qinfo->GetQuestId(),qinfo->ZoneOrSort);
+ qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client
}
}
@@ -4539,7 +4539,7 @@ void ObjectMgr::LoadQuests()
if (!qSort)
{
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
- qinfo->GetQuestId(),qinfo->ZoneOrSort);
+ qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
//check SkillOrClass value (class case).
@@ -4549,7 +4549,7 @@ void ObjectMgr::LoadQuests()
if (qinfo->SkillOrClassMask < 0)
{
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.",
- qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClassMask);
+ qinfo->GetQuestId(), qinfo->ZoneOrSort, qinfo->SkillOrClassMask);
}
}
//check for proper SkillOrClass value (skill case)
@@ -4559,7 +4559,7 @@ void ObjectMgr::LoadQuests()
if (qinfo->SkillOrClassMask != skill_id)
{
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).",
- qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
+ qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id);
//override, and force proper value here?
}
}
@@ -4571,7 +4571,7 @@ void ObjectMgr::LoadQuests()
if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE))
{
sLog->outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class",
- qinfo->GetQuestId(),qinfo->SkillOrClassMask);
+ qinfo->GetQuestId(), qinfo->SkillOrClassMask);
}
}
// SkillOrClassMask (skill case)
@@ -4580,7 +4580,7 @@ void ObjectMgr::LoadQuests()
if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask))
{
sLog->outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
- qinfo->GetQuestId(),qinfo->SkillOrClassMask,qinfo->SkillOrClassMask);
+ qinfo->GetQuestId(), qinfo->SkillOrClassMask, qinfo->SkillOrClassMask);
}
}
@@ -4589,14 +4589,14 @@ void ObjectMgr::LoadQuests()
if (qinfo->RequiredSkillValue > sWorld->GetConfigMaxSkillValue())
{
sLog->outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
- qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld->GetConfigMaxSkillValue());
+ qinfo->GetQuestId(), qinfo->RequiredSkillValue, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
if (qinfo->SkillOrClassMask <= 0)
{
sLog->outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
- qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClassMask);
+ qinfo->GetQuestId(), qinfo->RequiredSkillValue, qinfo->SkillOrClassMask);
// no changes, quest can't be done for this requirement (fail at wrong skill id)
}
}
@@ -4605,77 +4605,77 @@ void ObjectMgr::LoadQuests()
if (qinfo->RepObjectiveFaction2 && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction2))
{
sLog->outErrorDb("Quest %u has `RepObjectiveFaction2` = %u but faction template %u does not exist, quest can't be done.",
- qinfo->GetQuestId(),qinfo->RepObjectiveFaction2,qinfo->RepObjectiveFaction2);
+ qinfo->GetQuestId(), qinfo->RepObjectiveFaction2, qinfo->RepObjectiveFaction2);
// no changes, quest can't be done for this requirement
}
if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
{
sLog->outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
- qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction);
+ qinfo->GetQuestId(), qinfo->RepObjectiveFaction, qinfo->RepObjectiveFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
{
sLog->outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
- qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction);
+ qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
{
sLog->outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
- qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction);
+ qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
{
sLog->outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
- qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
+ qinfo->GetQuestId(), qinfo->RequiredMinRepValue, ReputationMgr::Reputation_Cap);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
{
sLog->outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
- qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue);
+ qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue);
// no changes, quest can't be done for this requirement
}
if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0)
{
sLog->outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
- qinfo->GetQuestId(),qinfo->RepObjectiveValue);
+ qinfo->GetQuestId(), qinfo->RepObjectiveValue);
// warning
}
if (!qinfo->RepObjectiveFaction2 && qinfo->RepObjectiveValue2 > 0)
{
sLog->outErrorDb("Quest %u has `RepObjectiveValue2` = %d but `RepObjectiveFaction2` is 0, value has no effect",
- qinfo->GetQuestId(),qinfo->RepObjectiveValue2);
+ qinfo->GetQuestId(), qinfo->RepObjectiveValue2);
// warning
}
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0)
{
sLog->outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
- qinfo->GetQuestId(),qinfo->RequiredMinRepValue);
+ qinfo->GetQuestId(), qinfo->RequiredMinRepValue);
// warning
}
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0)
{
sLog->outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
- qinfo->GetQuestId(),qinfo->RequiredMaxRepValue);
+ qinfo->GetQuestId(), qinfo->RequiredMaxRepValue);
// warning
}
if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
{
sLog->outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
- qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId());
+ qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId());
qinfo->CharTitleId = 0;
// quest can't reward this title
}
@@ -4685,20 +4685,20 @@ void ObjectMgr::LoadQuests()
if (!sObjectMgr->GetItemTemplate(qinfo->SrcItemId))
{
sLog->outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
- qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
+ qinfo->GetQuestId(), qinfo->SrcItemId, qinfo->SrcItemId);
qinfo->SrcItemId = 0; // quest can't be done for this requirement
}
else if (qinfo->SrcItemCount == 0)
{
sLog->outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
- qinfo->GetQuestId(),qinfo->SrcItemId);
+ qinfo->GetQuestId(), qinfo->SrcItemId);
qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->SrcItemCount>0)
{
sLog->outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
- qinfo->GetQuestId(),qinfo->SrcItemCount);
+ qinfo->GetQuestId(), qinfo->SrcItemCount);
qinfo->SrcItemCount=0; // no quest work changes in fact
}
@@ -4708,13 +4708,13 @@ void ObjectMgr::LoadQuests()
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
- qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
+ qinfo->GetQuestId(), qinfo->SrcSpell, qinfo->SrcSpell);
qinfo->SrcSpell = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog->outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
- qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
+ qinfo->GetQuestId(), qinfo->SrcSpell, qinfo->SrcSpell);
qinfo->SrcSpell = 0; // quest can't be done for this requirement
}
}
@@ -4727,7 +4727,7 @@ void ObjectMgr::LoadQuests()
if (qinfo->ReqItemCount[j] == 0)
{
sLog->outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
- qinfo->GetQuestId(),j+1,id,j+1);
+ qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done for this requirement
}
@@ -4736,14 +4736,14 @@ void ObjectMgr::LoadQuests()
if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
- qinfo->GetQuestId(),j+1,id,id);
+ qinfo->GetQuestId(), j+1, id, id);
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
}
}
else if (qinfo->ReqItemCount[j]>0)
{
sLog->outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
- qinfo->GetQuestId(),j+1,j+1,qinfo->ReqItemCount[j]);
+ qinfo->GetQuestId(), j+1, j+1, qinfo->ReqItemCount[j]);
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
}
}
@@ -4756,7 +4756,7 @@ void ObjectMgr::LoadQuests()
if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
- qinfo->GetQuestId(),j+1,id,id);
+ qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement
}
}
@@ -4765,7 +4765,7 @@ void ObjectMgr::LoadQuests()
if (qinfo->ReqSourceCount[j]>0)
{
sLog->outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
- qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]);
+ qinfo->GetQuestId(), j+1, j+1, qinfo->ReqSourceCount[j]);
// no changes, quest ignore this data
}
}
@@ -4780,7 +4780,7 @@ void ObjectMgr::LoadQuests()
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
- qinfo->GetQuestId(),j+1,id,id);
+ qinfo->GetQuestId(), j+1, id, id);
continue;
}
@@ -4801,7 +4801,7 @@ void ObjectMgr::LoadQuests()
{
if (!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1);
+ sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->QuestId, j+1, j+1);
// this will prevent quest completing without objective
const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
@@ -4810,7 +4810,7 @@ void ObjectMgr::LoadQuests()
else
{
sLog->outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
- qinfo->GetQuestId(),j+1,id,j+1,id);
+ qinfo->GetQuestId(), j+1, id, j+1, id);
// no changes, quest can't be done for this requirement
}
}
@@ -4823,14 +4823,14 @@ void ObjectMgr::LoadQuests()
if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
{
sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
- qinfo->GetQuestId(),j+1,id,uint32(-id));
+ qinfo->GetQuestId(), j+1, id, uint32(-id));
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
}
if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
{
sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
- qinfo->GetQuestId(),j+1,id,uint32(id));
+ qinfo->GetQuestId(), j+1, id, uint32(id));
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
}
@@ -4843,14 +4843,14 @@ void ObjectMgr::LoadQuests()
if (!qinfo->ReqCreatureOrGOCount[j])
{
sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
- qinfo->GetQuestId(),j+1,id,j+1);
+ qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can be incorrectly done, but we already report this
}
}
else if (qinfo->ReqCreatureOrGOCount[j]>0)
{
sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
- qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]);
+ qinfo->GetQuestId(), j+1, j+1, qinfo->ReqCreatureOrGOCount[j]);
// no changes, quest ignore this data
}
}
@@ -4863,21 +4863,21 @@ void ObjectMgr::LoadQuests()
if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
- qinfo->GetQuestId(),j+1,id,id);
+ qinfo->GetQuestId(), j+1, id, id);
qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
}
if (!qinfo->RewChoiceItemCount[j])
{
sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
- qinfo->GetQuestId(),j+1,id,j+1);
+ qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done
}
}
else if (qinfo->RewChoiceItemCount[j]>0)
{
sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
- qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]);
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RewChoiceItemCount[j]);
// no changes, quest ignore this data
}
}
@@ -4890,21 +4890,21 @@ void ObjectMgr::LoadQuests()
if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
- qinfo->GetQuestId(),j+1,id,id);
+ qinfo->GetQuestId(), j+1, id, id);
qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
}
if (!qinfo->RewItemCount[j])
{
sLog->outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
- qinfo->GetQuestId(),j+1,id,j+1);
+ qinfo->GetQuestId(), j+1, id, j+1);
// no changes
}
}
else if (qinfo->RewItemCount[j]>0)
{
sLog->outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
- qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]);
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RewItemCount[j]);
// no changes, quest ignore this data
}
}
@@ -4919,7 +4919,7 @@ void ObjectMgr::LoadQuests()
}
if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
{
- sLog->outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j]);
+ sLog->outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewRepFaction[j] , qinfo->RewRepFaction[j]);
qinfo->RewRepFaction[j] = 0; // quest will not reward this
}
}
@@ -4927,7 +4927,7 @@ void ObjectMgr::LoadQuests()
else if (qinfo->RewRepValue[j] != 0)
{
sLog->outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
- qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]);
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RewRepValue[j]);
// no changes, quest ignore this data
}
}
@@ -4939,21 +4939,21 @@ void ObjectMgr::LoadQuests()
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
- qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
+ qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
- qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
+ qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
else if (GetTalentSpellCost(qinfo->RewSpell))
{
sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
- qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
+ qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
}
@@ -4965,21 +4965,21 @@ void ObjectMgr::LoadQuests()
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
- qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
+ qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog->outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
- qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
+ qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
else if (GetTalentSpellCost(qinfo->RewSpellCast))
{
sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
- qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
+ qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
}
@@ -4989,15 +4989,15 @@ void ObjectMgr::LoadQuests()
if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId))
{
sLog->outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
- qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId);
+ qinfo->GetQuestId(), qinfo->RewMailTemplateId, qinfo->RewMailTemplateId);
qinfo->RewMailTemplateId = 0; // no mail will send to player
qinfo->RewMailDelaySecs = 0; // no mail will send to player
}
else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end())
{
- std::map<uint32,uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId);
+ std::map<uint32, uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId);
sLog->outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
- qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId,used_mt_itr->second);
+ qinfo->GetQuestId(), qinfo->RewMailTemplateId, qinfo->RewMailTemplateId, used_mt_itr->second);
qinfo->RewMailTemplateId = 0; // no mail will send to player
qinfo->RewMailDelaySecs = 0; // no mail will send to player
}
@@ -5011,7 +5011,7 @@ void ObjectMgr::LoadQuests()
if (qNextItr == mQuestTemplates.end())
{
sLog->outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
- qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain);
+ qinfo->GetQuestId(), qinfo->NextQuestInChain , qinfo->NextQuestInChain);
qinfo->NextQuestInChain = 0;
}
else
@@ -5073,7 +5073,7 @@ void ObjectMgr::LoadQuests()
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id);
+ sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
@@ -5091,15 +5091,15 @@ void ObjectMgr::LoadQuestLocales()
mQuestLocaleMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry,"
- "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
- "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
- "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
- "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
- "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
- "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
- "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
- "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
+ QueryResult result = WorldDatabase.Query("SELECT entry, "
+ "Title_loc1, Details_loc1, Objectives_loc1, OfferRewardText_loc1, RequestItemsText_loc1, EndText_loc1, CompletedText_loc1, ObjectiveText1_loc1, ObjectiveText2_loc1, ObjectiveText3_loc1, ObjectiveText4_loc1, "
+ "Title_loc2, Details_loc2, Objectives_loc2, OfferRewardText_loc2, RequestItemsText_loc2, EndText_loc2, CompletedText_loc2, ObjectiveText1_loc2, ObjectiveText2_loc2, ObjectiveText3_loc2, ObjectiveText4_loc2, "
+ "Title_loc3, Details_loc3, Objectives_loc3, OfferRewardText_loc3, RequestItemsText_loc3, EndText_loc3, CompletedText_loc3, ObjectiveText1_loc3, ObjectiveText2_loc3, ObjectiveText3_loc3, ObjectiveText4_loc3, "
+ "Title_loc4, Details_loc4, Objectives_loc4, OfferRewardText_loc4, RequestItemsText_loc4, EndText_loc4, CompletedText_loc4, ObjectiveText1_loc4, ObjectiveText2_loc4, ObjectiveText3_loc4, ObjectiveText4_loc4, "
+ "Title_loc5, Details_loc5, Objectives_loc5, OfferRewardText_loc5, RequestItemsText_loc5, EndText_loc5, CompletedText_loc5, ObjectiveText1_loc5, ObjectiveText2_loc5, ObjectiveText3_loc5, ObjectiveText4_loc5, "
+ "Title_loc6, Details_loc6, Objectives_loc6, OfferRewardText_loc6, RequestItemsText_loc6, EndText_loc6, CompletedText_loc6, ObjectiveText1_loc6, ObjectiveText2_loc6, ObjectiveText3_loc6, ObjectiveText4_loc6, "
+ "Title_loc7, Details_loc7, Objectives_loc7, OfferRewardText_loc7, RequestItemsText_loc7, EndText_loc7, CompletedText_loc7, ObjectiveText1_loc7, ObjectiveText2_loc7, ObjectiveText3_loc7, ObjectiveText4_loc7, "
+ "Title_loc8, Details_loc8, Objectives_loc8, OfferRewardText_loc8, RequestItemsText_loc8, EndText_loc8, CompletedText_loc8, ObjectiveText1_loc8, ObjectiveText2_loc8, ObjectiveText3_loc8, ObjectiveText4_loc8"
" FROM locales_quest");
if (!result)
@@ -5170,7 +5170,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
char buff[125];
- sprintf(buff, "SELECT id,delay,command,datalong,datalong2,dataint,x,y,z,o%s FROM %s", isSpellScriptTable ? ",effIndex" : "", tableName.c_str());
+ sprintf(buff, "SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o%s FROM %s", isSpellScriptTable ? ", effIndex" : "", tableName.c_str());
QueryResult result = WorldDatabase.Query(buff);
if (!result)
@@ -5399,7 +5399,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id);
continue;
}
- if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0,1)
+ if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
{
sLog->outErrorDb("Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
tableName.c_str(), tmp.RemoveAura.Flags, tmp.id);
@@ -5422,7 +5422,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
tableName.c_str(), tmp.CastSpell.Flags, tmp.id);
continue;
}
- if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0,1)
+ if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
{
sLog->outErrorDb("Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
@@ -5480,7 +5480,7 @@ void ObjectMgr::LoadGameObjectScripts()
for (ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
{
if (!GetGOData(itr->first))
- sLog->outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first);
+ sLog->outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id", itr->first);
}
}
@@ -5492,7 +5492,7 @@ void ObjectMgr::LoadQuestEndScripts()
for (ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
{
if (!GetQuestTemplate(itr->first))
- sLog->outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first);
+ sLog->outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id", itr->first);
}
}
@@ -5504,7 +5504,7 @@ void ObjectMgr::LoadQuestStartScripts()
for (ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
{
if (!GetQuestTemplate(itr->first))
- sLog->outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first);
+ sLog->outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id", itr->first);
}
}
@@ -5645,7 +5645,7 @@ void ObjectMgr::LoadSpellScriptNames()
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
if (!spellEntry)
{
- sLog->outErrorDb("Scriptname:`%s` spell (spell_id:%d) does not exist in `Spell.dbc`.",scriptName,fields[0].GetInt32());
+ sLog->outErrorDb("Scriptname:`%s` spell (spell_id:%d) does not exist in `Spell.dbc`.", scriptName, fields[0].GetInt32());
continue;
}
@@ -5653,7 +5653,7 @@ void ObjectMgr::LoadSpellScriptNames()
{
if (sSpellMgr->GetFirstSpellInChain(spellId) != uint32(spellId))
{
- sLog->outErrorDb("Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.",scriptName,fields[0].GetInt32());
+ sLog->outErrorDb("Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.", scriptName, fields[0].GetInt32());
continue;
}
while(spellId)
@@ -5794,7 +5794,7 @@ void ObjectMgr::LoadPageTextLocales()
mPageTextLocaleMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
+ QueryResult result = WorldDatabase.Query("SELECT entry, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_page_text");
if (!result)
return;
@@ -6017,15 +6017,15 @@ void ObjectMgr::LoadNpcTextLocales()
mNpcTextLocaleMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry,"
- "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
- "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
- "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
- "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
- "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
- "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
- "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
- "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
+ QueryResult result = WorldDatabase.Query("SELECT entry, "
+ "Text0_0_loc1, Text0_1_loc1, Text1_0_loc1, Text1_1_loc1, Text2_0_loc1, Text2_1_loc1, Text3_0_loc1, Text3_1_loc1, Text4_0_loc1, Text4_1_loc1, Text5_0_loc1, Text5_1_loc1, Text6_0_loc1, Text6_1_loc1, Text7_0_loc1, Text7_1_loc1, "
+ "Text0_0_loc2, Text0_1_loc2, Text1_0_loc2, Text1_1_loc2, Text2_0_loc2, Text2_1_loc2, Text3_0_loc2, Text3_1_loc1, Text4_0_loc2, Text4_1_loc2, Text5_0_loc2, Text5_1_loc2, Text6_0_loc2, Text6_1_loc2, Text7_0_loc2, Text7_1_loc2, "
+ "Text0_0_loc3, Text0_1_loc3, Text1_0_loc3, Text1_1_loc3, Text2_0_loc3, Text2_1_loc3, Text3_0_loc3, Text3_1_loc1, Text4_0_loc3, Text4_1_loc3, Text5_0_loc3, Text5_1_loc3, Text6_0_loc3, Text6_1_loc3, Text7_0_loc3, Text7_1_loc3, "
+ "Text0_0_loc4, Text0_1_loc4, Text1_0_loc4, Text1_1_loc4, Text2_0_loc4, Text2_1_loc4, Text3_0_loc4, Text3_1_loc1, Text4_0_loc4, Text4_1_loc4, Text5_0_loc4, Text5_1_loc4, Text6_0_loc4, Text6_1_loc4, Text7_0_loc4, Text7_1_loc4, "
+ "Text0_0_loc5, Text0_1_loc5, Text1_0_loc5, Text1_1_loc5, Text2_0_loc5, Text2_1_loc5, Text3_0_loc5, Text3_1_loc1, Text4_0_loc5, Text4_1_loc5, Text5_0_loc5, Text5_1_loc5, Text6_0_loc5, Text6_1_loc5, Text7_0_loc5, Text7_1_loc5, "
+ "Text0_0_loc6, Text0_1_loc6, Text1_0_loc6, Text1_1_loc6, Text2_0_loc6, Text2_1_loc6, Text3_0_loc6, Text3_1_loc1, Text4_0_loc6, Text4_1_loc6, Text5_0_loc6, Text5_1_loc6, Text6_0_loc6, Text6_1_loc6, Text7_0_loc6, Text7_1_loc6, "
+ "Text0_0_loc7, Text0_1_loc7, Text1_0_loc7, Text1_1_loc7, Text2_0_loc7, Text2_1_loc7, Text3_0_loc7, Text3_1_loc1, Text4_0_loc7, Text4_1_loc7, Text5_0_loc7, Text5_1_loc7, Text6_0_loc7, Text6_1_loc7, Text7_0_loc7, Text7_1_loc7, "
+ "Text0_0_loc8, Text0_1_loc8, Text1_0_loc8, Text1_1_loc8, Text2_0_loc8, Text2_1_loc8, Text3_0_loc8, Text3_1_loc1, Text4_0_loc8, Text4_1_loc8, Text5_0_loc8, Text5_1_loc8, Text6_0_loc8, Text6_1_loc8, Text7_0_loc8, Text7_1_loc8 "
" FROM locales_npc_text");
if (!result)
@@ -6188,7 +6188,7 @@ void ObjectMgr::LoadQuestAreaTriggers()
mQuestAreaTriggerMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT id,quest FROM areatrigger_involvedrelation");
+ QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
if (!result)
{
@@ -6211,7 +6211,7 @@ void ObjectMgr::LoadQuestAreaTriggers()
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
if (!atEntry)
{
- sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID);
+ sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", trigger_ID);
continue;
}
@@ -6219,13 +6219,13 @@ void ObjectMgr::LoadQuestAreaTriggers()
if (!quest)
{
- sLog->outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID);
+ sLog->outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
continue;
}
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID);
+ sLog->outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
@@ -6269,7 +6269,7 @@ void ObjectMgr::LoadTavernAreaTriggers()
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
- sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
+ sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
@@ -6308,7 +6308,7 @@ void ObjectMgr::LoadAreaTriggerScripts()
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
- sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
+ sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName);
@@ -6428,7 +6428,7 @@ void ObjectMgr::LoadGraveyardZones()
mGraveYardMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
+ QueryResult result = WorldDatabase.Query("SELECT id, ghost_zone, faction FROM game_graveyard_zone");
if (!result)
{
@@ -6452,31 +6452,31 @@ void ObjectMgr::LoadGraveyardZones()
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
if (!entry)
{
- sLog->outErrorDb("Table `game_graveyard_zone` has a record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId);
+ sLog->outErrorDb("Table `game_graveyard_zone` has a record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", safeLocId);
continue;
}
AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
if (!areaEntry)
{
- sLog->outErrorDb("Table `game_graveyard_zone` has a record for not existing zone id (%u), skipped.",zoneId);
+ sLog->outErrorDb("Table `game_graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
continue;
}
if (areaEntry->zone != 0)
{
- sLog->outErrorDb("Table `game_graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.",zoneId);
+ sLog->outErrorDb("Table `game_graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.", zoneId);
continue;
}
if (team != 0 && team != HORDE && team != ALLIANCE)
{
- sLog->outErrorDb("Table `game_graveyard_zone` has a record for non player faction (%u), skipped.",team);
+ sLog->outErrorDb("Table `game_graveyard_zone` has a record for non player faction (%u), skipped.", team);
continue;
}
- if (!AddGraveYardLink(safeLocId,zoneId,team,false))
- sLog->outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId);
+ if (!AddGraveYardLink(safeLocId, zoneId, team, false))
+ sLog->outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
} while (result->NextRow());
sLog->outString(">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -6486,7 +6486,7 @@ void ObjectMgr::LoadGraveyardZones()
WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
{
// search for zone associated closest graveyard
- uint32 zoneId = sMapMgr->GetZoneId(MapId,x,y,z);
+ uint32 zoneId = sMapMgr->GetZoneId(MapId, x, y, z);
if (!zoneId)
{
@@ -6496,7 +6496,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float
}
// Simulate std. algorithm:
- // found some graveyard associated to (ghost_zone,ghost_map)
+ // found some graveyard associated to (ghost_zone, ghost_map)
//
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
// then check faction
@@ -6509,7 +6509,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float
if (graveLow == graveUp && !map->IsBattleArena())
{
- sLog->outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
+ sLog->outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
return NULL;
}
@@ -6535,7 +6535,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
if (!entry)
{
- sLog->outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId);
+ sLog->outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", data.safeLocId);
continue;
}
@@ -6622,7 +6622,7 @@ GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB)
{
- if (FindGraveYardData(id,zoneId))
+ if (FindGraveYardData(id, zoneId))
return false;
// add link to loaded data
@@ -6630,13 +6630,13 @@ bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inD
data.safeLocId = id;
data.team = team;
- mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data));
+ mGraveYardMap.insert(GraveYardMap::value_type(zoneId, data));
// add link to DB
if (inDB)
{
- WorldDatabase.PExecute("INSERT INTO game_graveyard_zone (id,ghost_zone,faction) "
- "VALUES ('%u', '%u','%u')",id,zoneId,team);
+ WorldDatabase.PExecute("INSERT INTO game_graveyard_zone (id, ghost_zone, faction) "
+ "VALUES ('%u', '%u', '%u')", id, zoneId, team);
}
return true;
@@ -6648,7 +6648,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool
GraveYardMap::iterator graveUp = mGraveYardMap.upper_bound(zoneId);
if (graveLow == graveUp)
{
- //sLog->outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
+ //sLog->outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
return;
}
@@ -6683,7 +6683,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool
// remove link from DB
if (inDB)
{
- WorldDatabase.PExecute("DELETE FROM game_graveyard_zone WHERE id = '%u' AND ghost_zone = '%u' AND faction = '%u'",id,zoneId,team);
+ WorldDatabase.PExecute("DELETE FROM game_graveyard_zone WHERE id = '%u' AND ghost_zone = '%u' AND faction = '%u'", id, zoneId, team);
}
return;
@@ -6725,20 +6725,20 @@ void ObjectMgr::LoadAreaTriggerTeleports()
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
- sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
+ sLog->outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if (!mapEntry)
{
- sLog->outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
+ sLog->outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.", Trigger_ID, at.target_mapId);
continue;
}
if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
{
- sLog->outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
+ sLog->outErrorDb("Area trigger (ID:%u) target coordinates not provided.", Trigger_ID);
continue;
}
@@ -6775,7 +6775,7 @@ void ObjectMgr::LoadAccessRequirements()
uint32 mapid = fields[0].GetUInt32();
uint8 difficulty = fields[1].GetUInt8();
- uint32 requirement_ID = MAKE_PAIR32(mapid,difficulty);
+ uint32 requirement_ID = MAKE_PAIR32(mapid, difficulty);
AccessRequirement ar;
@@ -7087,10 +7087,10 @@ void ObjectMgr::LoadGameObjectLocales()
mGameObjectLocaleMap.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry,"
- "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
- "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
- "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
+ QueryResult result = WorldDatabase.Query("SELECT entry, "
+ "name_loc1, name_loc2, name_loc3, name_loc4, name_loc5, name_loc6, name_loc7, name_loc8, "
+ "castbarcaption_loc1, castbarcaption_loc2, castbarcaption_loc3, castbarcaption_loc4, "
+ "castbarcaption_loc5, castbarcaption_loc6, castbarcaption_loc7, castbarcaption_loc8 FROM locales_gameobject");
if (!result)
return;
@@ -7121,41 +7121,41 @@ void ObjectMgr::LoadGameObjectLocales()
sLog->outString();
}
-inline void CheckGOLockId(GameObjectTemplate* goInfo,uint32 dataN,uint32 N)
+inline void CheckGOLockId(GameObjectTemplate* goInfo, uint32 dataN, uint32 N)
{
if (sLockStore.LookupEntry(dataN))
return;
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
- goInfo->entry,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId);
+ goInfo->entry, goInfo->type, N, goInfo->door.lockId, goInfo->door.lockId);
}
-inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo,uint32 dataN,uint32 N)
+inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
{
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
- goInfo->entry,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
+ goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP);
}
}
-inline void CheckGOSpellId(GameObjectTemplate const* goInfo,uint32 dataN,uint32 N)
+inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sSpellStore.LookupEntry(dataN))
return;
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
- goInfo->entry,goInfo->type,N,dataN,dataN);
+ goInfo->entry, goInfo->type, N, dataN, dataN);
}
-inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo,uint32 const& dataN,uint32 N)
+inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32 const& dataN, uint32 N)
{
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
return;
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
- goInfo->entry,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
+ goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast<uint32&>(dataN) = 0;
@@ -7170,14 +7170,14 @@ inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
}
-inline void CheckGOConsumable(GameObjectTemplate const* goInfo,uint32 dataN,uint32 N)
+inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
sLog->outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
- goInfo->entry,goInfo->type,N,dataN);
+ goInfo->entry, goInfo->type, N, dataN);
}
void ObjectMgr::LoadGameObjectTemplate()
@@ -7417,7 +7417,7 @@ void ObjectMgr::LoadPetNames()
{
uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation");
+ QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
if (!result)
{
@@ -7593,7 +7593,7 @@ void ObjectMgr::LoadReputationOnKill()
uint32 count = 0;
// 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
+ QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
// 3 4 5 6 7 8 9
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
"FROM creature_onkill_reputation");
@@ -7802,9 +7802,9 @@ void ObjectMgr::LoadPointsOfInterest()
POI.data = fields[5].GetUInt32();
POI.icon_name = fields[6].GetString();
- if (!Trinity::IsValidMapCoord(POI.x,POI.y))
+ if (!Trinity::IsValidMapCoord(POI.x, POI.y))
{
- sLog->outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y);
+ sLog->outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.", point_id, POI.x, POI.y);
continue;
}
@@ -8146,14 +8146,14 @@ void ObjectMgr::DeleteGOData(uint32 guid)
void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
- CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
+ CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid, 0)][cellid];
cell_guids.corpses[player_guid] = instance;
}
void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
- CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
+ CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid, 0)][cellid];
cell_guids.corpses.erase(player_guid);
}
@@ -8211,9 +8211,9 @@ void ObjectMgr::LoadGameobjectQuestRelations()
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
- sLog->outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
+ sLog->outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
- sLog->outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
+ sLog->outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
@@ -8225,9 +8225,9 @@ void ObjectMgr::LoadGameobjectInvolvedRelations()
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
- sLog->outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
+ sLog->outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
- sLog->outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
+ sLog->outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
@@ -8239,9 +8239,9 @@ void ObjectMgr::LoadCreatureQuestRelations()
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
- sLog->outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
+ sLog->outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
- sLog->outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
+ sLog->outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
@@ -8253,9 +8253,9 @@ void ObjectMgr::LoadCreatureInvolvedRelations()
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
- sLog->outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
+ sLog->outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
- sLog->outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
+ sLog->outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
@@ -8283,7 +8283,7 @@ void ObjectMgr::LoadReservedPlayersNames()
std::string name= fields[0].GetString();
std::wstring wstr;
- if (!Utf8toWStr (name,wstr))
+ if (!Utf8toWStr (name, wstr))
{
sLog->outError("Table `reserved_name` have invalid name: %s", name.c_str());
continue;
@@ -8303,7 +8303,7 @@ void ObjectMgr::LoadReservedPlayersNames()
bool ObjectMgr::IsReservedName(const std::string& name) const
{
std::wstring wstr;
- if (!Utf8toWStr (name,wstr))
+ if (!Utf8toWStr (name, wstr))
return false;
wstrToLower(wstr);
@@ -8352,11 +8352,11 @@ bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bo
{
if (strictMask == 0) // any language, ignore realm
{
- if (isExtendedLatinString(wstr,numericOrSpace))
+ if (isExtendedLatinString(wstr, numericOrSpace))
return true;
- if (isCyrillicString(wstr,numericOrSpace))
+ if (isCyrillicString(wstr, numericOrSpace))
return true;
- if (isEastAsianString(wstr,numericOrSpace))
+ if (isEastAsianString(wstr, numericOrSpace))
return true;
return false;
}
@@ -8365,19 +8365,19 @@ bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bo
{
LanguageType lt = GetRealmLanguageType(create);
if (lt & LT_EXTENDEN_LATIN)
- if (isExtendedLatinString(wstr,numericOrSpace))
+ if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (lt & LT_CYRILLIC)
- if (isCyrillicString(wstr,numericOrSpace))
+ if (isCyrillicString(wstr, numericOrSpace))
return true;
if (lt & LT_EAST_ASIA)
- if (isEastAsianString(wstr,numericOrSpace))
+ if (isEastAsianString(wstr, numericOrSpace))
return true;
}
if (strictMask & 0x1) // basic Latin
{
- if (isBasicLatinString(wstr,numericOrSpace))
+ if (isBasicLatinString(wstr, numericOrSpace))
return true;
}
@@ -8387,7 +8387,7 @@ bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bo
uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create)
{
std::wstring wname;
- if (!Utf8toWStr(name,wname))
+ if (!Utf8toWStr(name, wname))
return CHAR_NAME_INVALID_CHARACTER;
if (wname.size() > MAX_PLAYER_NAME)
@@ -8398,7 +8398,7 @@ uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create)
return CHAR_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
- if (!isValidString(wname,strictMask,false,create))
+ if (!isValidString(wname, strictMask, false, create))
return CHAR_NAME_MIXED_LANGUAGES;
return CHAR_NAME_SUCCESS;
@@ -8407,7 +8407,7 @@ uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create)
bool ObjectMgr::IsValidCharterName(const std::string& name)
{
std::wstring wname;
- if (!Utf8toWStr(name,wname))
+ if (!Utf8toWStr(name, wname))
return false;
if (wname.size() > MAX_CHARTER_NAME)
@@ -8419,13 +8419,13 @@ bool ObjectMgr::IsValidCharterName(const std::string& name)
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
- return isValidString(wname,strictMask,true);
+ return isValidString(wname, strictMask, true);
}
PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
{
std::wstring wname;
- if (!Utf8toWStr(name,wname))
+ if (!Utf8toWStr(name, wname))
return PET_NAME_INVALID;
if (wname.size() > MAX_PET_NAME)
@@ -8436,7 +8436,7 @@ PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
return PET_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
- if (!isValidString(wname,strictMask,false))
+ if (!isValidString(wname, strictMask, false))
return PET_NAME_MIXED_LANGUAGES;
return PET_NAME_SUCCESS;
@@ -8514,12 +8514,12 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
{
if (end_value >= start_value)
{
- sLog->outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
+ sLog->outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value);
return false;
}
- // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
- std::swap(start_value,end_value);
+ // real range (max+1, min+1) exaple: (-10, -1000) -> -999...-10+1
+ std::swap(start_value, end_value);
++start_value;
++end_value;
}
@@ -8527,7 +8527,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
{
if (start_value >= end_value)
{
- sLog->outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
+ sLog->outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value);
return false;
}
}
@@ -8541,15 +8541,15 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
++itr;
}
- QueryResult result = WorldDatabase.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
+ QueryResult result = WorldDatabase.PQuery("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM %s", table);
if (!result)
{
if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings
- sLog->outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.",table);
+ sLog->outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table);
else
- sLog->outString(">> Loaded 0 string templates. DB table `%s` is empty.",table);
+ sLog->outString(">> Loaded 0 string templates. DB table `%s` is empty.", table);
sLog->outString();
return false;
}
@@ -8564,12 +8564,12 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
if (entry == 0)
{
- sLog->outErrorDb("Table `%s` contain reserved entry 0, ignored.",table);
+ sLog->outErrorDb("Table `%s` contain reserved entry 0, ignored.", table);
continue;
}
else if (entry < start_value || entry >= end_value)
{
- sLog->outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value);
+ sLog->outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.", table, entry, min_value, max_value);
continue;
}
@@ -8577,7 +8577,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
if (data.Content.size() > 0)
{
- sLog->outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry);
+ sLog->outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.", table, entry);
continue;
}
@@ -8611,9 +8611,9 @@ const char *ObjectMgr::GetTrinityString(int32 entry, LocaleConstant locale_idx)
}
if (entry > 0)
- sLog->outErrorDb("Entry %i not found in `trinity_string` table.",entry);
+ sLog->outErrorDb("Entry %i not found in `trinity_string` table.", entry);
else
- sLog->outErrorDb("Trinity string entry %i not found in DB.",entry);
+ sLog->outErrorDb("Trinity string entry %i not found in DB.", entry);
return "<error>";
}
@@ -8623,7 +8623,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
mFishingBaseForArea.clear(); // for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level");
+ QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
if (!result)
{
@@ -8644,7 +8644,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
if (!fArea)
{
- sLog->outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry);
+ sLog->outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist", entry);
continue;
}
@@ -8662,10 +8662,10 @@ bool ObjectMgr::CheckDeclinedNames(std::wstring mainpart, DeclinedName const& na
for (uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i)
{
std::wstring wname;
- if (!Utf8toWStr(names.name[i],wname))
+ if (!Utf8toWStr(names.name[i], wname))
return false;
- if (mainpart != GetMainPartOfName(wname,i+1))
+ if (mainpart != GetMainPartOfName(wname, i+1))
return false;
}
return true;
@@ -8681,7 +8681,7 @@ uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
{
- return SpellScriptsBounds(mSpellScripts.lower_bound(spell_id),mSpellScripts.upper_bound(spell_id));
+ return SpellScriptsBounds(mSpellScripts.lower_bound(spell_id), mSpellScripts.upper_bound(spell_id));
}
SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
@@ -8749,15 +8749,15 @@ void ObjectMgr::LoadGameTele()
gt.mapId = fields[5].GetUInt32();
gt.name = fields[6].GetString();
- if (!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation))
+ if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
{
- sLog->outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str());
+ sLog->outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str());
continue;
}
- if (!Utf8toWStr(gt.name,gt.wnameLow))
+ if (!Utf8toWStr(gt.name, gt.wnameLow))
{
- sLog->outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id);
+ sLog->outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id);
continue;
}
@@ -8777,7 +8777,7 @@ GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
{
// explicit name case
std::wstring wname;
- if (!Utf8toWStr(name,wname))
+ if (!Utf8toWStr(name, wname))
return false;
// converting string that we try to find to lower case
@@ -8807,15 +8807,15 @@ bool ObjectMgr::AddGameTele(GameTele& tele)
// use next
++new_id;
- if (!Utf8toWStr(tele.name,tele.wnameLow))
+ if (!Utf8toWStr(tele.name, tele.wnameLow))
return false;
wstrToLower(tele.wnameLow);
m_GameTeleMap[new_id] = tele;
- WorldDatabase.PExecute("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
- new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str());
+ WorldDatabase.PExecute("INSERT INTO game_tele (id, position_x, position_y, position_z, orientation, map, name) VALUES (%u, %f, %f, %f, %f, %d, '%s')",
+ new_id, tele.position_x, tele.position_y, tele.position_z, tele.orientation, tele.mapId, tele.name.c_str());
return true;
}
@@ -8823,7 +8823,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name)
{
// explicit name case
std::wstring wname;
- if (!Utf8toWStr(name,wname))
+ if (!Utf8toWStr(name, wname))
return false;
// converting string that we try to find to lower case
@@ -8833,7 +8833,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name)
{
if (itr->second.wnameLow == wname)
{
- WorldDatabase.PExecute("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str());
+ WorldDatabase.PExecute("DELETE FROM game_tele WHERE name = '%s'", itr->second.name.c_str());
m_GameTeleMap.erase(itr);
return true;
}
@@ -8871,29 +8871,29 @@ void ObjectMgr::LoadMailLevelRewards()
if (level > MAX_LEVEL)
{
- sLog->outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level,MAX_LEVEL);
+ sLog->outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL);
continue;
}
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
{
- sLog->outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask,level);
+ sLog->outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.", raceMask, level);
continue;
}
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
{
- sLog->outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId,level);
+ sLog->outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level);
continue;
}
if (!GetCreatureTemplate(senderEntry))
{
- sLog->outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level);
+ sLog->outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level);
continue;
}
- m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask,mailTemplateId,senderEntry));
+ m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry));
++count;
}
@@ -9249,16 +9249,16 @@ void ObjectMgr::LoadGossipMenuItems()
sLog->outString();
}
-void ObjectMgr::AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedcost, bool savetodb)
+void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedcost, bool savetodb)
{
VendorItemData& vList = m_mCacheVendorItemMap[entry];
vList.AddItem(item, maxcount, incrtime, extendedcost);
if (savetodb)
- WorldDatabase.PExecute("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')", entry, item, maxcount, incrtime, extendedcost);
+ WorldDatabase.PExecute("INSERT INTO npc_vendor (entry, item, maxcount, incrtime, extendedcost) VALUES('%u', '%u', '%u', '%u', '%u')", entry, item, maxcount, incrtime, extendedcost);
}
-bool ObjectMgr::RemoveVendorItem(uint32 entry,uint32 item, bool savetodb)
+bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool savetodb)
{
CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry);
if (iter == m_mCacheVendorItemMap.end())
@@ -9267,7 +9267,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry,uint32 item, bool savetodb)
if(!iter->second.RemoveItem(item))
return false;
- if (savetodb) WorldDatabase.PExecute("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item);
+ if (savetodb) WorldDatabase.PExecute("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'", entry, item);
return true;
}
@@ -9469,7 +9469,7 @@ bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value)
// start/end reversed for negative values
if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value)
{
- sLog->outErrorDb("Table '%s' load attempted with range (%d - %d) reserved by Trinity, strings not loaded.",table,start_value,end_value+1);
+ sLog->outErrorDb("Table '%s' load attempted with range (%d - %d) reserved by Trinity, strings not loaded.", table, start_value, end_value+1);
return false;
}
@@ -9483,7 +9483,7 @@ uint32 GetScriptId(const char *name)
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
{
- CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level,unitClass));
+ CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level, unitClass));
if (it != m_creatureBaseStatsMap.end())
return &(it->second);
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index c9f3e8eb11e..6a6848590e0 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -49,11 +49,11 @@ class Guild;
class ArenaTeam;
class Item;
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
struct PageText
@@ -356,7 +356,7 @@ struct SpellClickInfo
};
typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap;
-typedef std::pair<SpellClickInfoMap::const_iterator,SpellClickInfoMap::const_iterator> SpellClickInfoMapBounds;
+typedef std::pair<SpellClickInfoMap::const_iterator, SpellClickInfoMap::const_iterator> SpellClickInfoMapBounds;
struct AreaTrigger
{
@@ -368,17 +368,17 @@ struct AreaTrigger
};
typedef std::set<uint32> CellGuidSet;
-typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
+typedef std::map<uint32/*player guid*/, uint32/*instance*/> CellCorpseSet;
struct CellObjectGuids
{
CellGuidSet creatures;
CellGuidSet gameobjects;
CellCorpseSet corpses;
};
-typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
-typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
+typedef UNORDERED_MAP<uint32/*cell_id*/, CellObjectGuids> CellObjectGuidsMap;
+typedef UNORDERED_MAP<uint32/*(mapid, spawnMode) pair*/, CellObjectGuidsMap> MapObjectGuids;
-typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
+typedef UNORDERED_MAP<uint64/*(instance, guid) pair*/, time_t> RespawnTimes;
// Trinity string ranges
#define MIN_TRINITY_STRING_ID 1 // 'trinity_string'
@@ -396,23 +396,23 @@ struct TrinityStringLocale
StringVector Content;
};
-typedef std::map<uint64,uint64> LinkedRespawnMap;
-typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
-typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
-typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
-typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
-typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
-typedef UNORDERED_MAP<uint32,ItemSetNameLocale> ItemSetNameLocaleMap;
-typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
-typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
-typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
-typedef UNORDERED_MAP<int32,TrinityStringLocale> TrinityStringLocaleMap;
-typedef UNORDERED_MAP<uint32,GossipMenuItemsLocale> GossipMenuItemsLocaleMap;
-typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
-
-typedef std::multimap<uint32,uint32> QuestRelations;
+typedef std::map<uint64, uint64> LinkedRespawnMap;
+typedef UNORDERED_MAP<uint32, CreatureData> CreatureDataMap;
+typedef UNORDERED_MAP<uint32, GameObjectData> GameObjectDataMap;
+typedef UNORDERED_MAP<uint32, CreatureLocale> CreatureLocaleMap;
+typedef UNORDERED_MAP<uint32, GameObjectLocale> GameObjectLocaleMap;
+typedef UNORDERED_MAP<uint32, ItemLocale> ItemLocaleMap;
+typedef UNORDERED_MAP<uint32, ItemSetNameLocale> ItemSetNameLocaleMap;
+typedef UNORDERED_MAP<uint32, QuestLocale> QuestLocaleMap;
+typedef UNORDERED_MAP<uint32, NpcTextLocale> NpcTextLocaleMap;
+typedef UNORDERED_MAP<uint32, PageTextLocale> PageTextLocaleMap;
+typedef UNORDERED_MAP<int32, TrinityStringLocale> TrinityStringLocaleMap;
+typedef UNORDERED_MAP<uint32, GossipMenuItemsLocale> GossipMenuItemsLocaleMap;
+typedef UNORDERED_MAP<uint32, PointOfInterestLocale> PointOfInterestLocaleMap;
+
+typedef std::multimap<uint32, uint32> QuestRelations;
typedef std::pair<QuestRelations::const_iterator, QuestRelations::const_iterator> QuestRelationBounds;
-typedef std::multimap<uint32,ItemRequiredTarget> ItemRequiredTargetMap;
+typedef std::multimap<uint32, ItemRequiredTarget> ItemRequiredTargetMap;
typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap::const_iterator> ItemRequiredTargetMapBounds;
struct PetLevelInfo
@@ -436,7 +436,7 @@ struct MailLevelReward
};
typedef std::list<MailLevelReward> MailLevelRewardList;
-typedef UNORDERED_MAP<uint8,MailLevelRewardList> MailLevelRewardMap;
+typedef UNORDERED_MAP<uint8, MailLevelRewardList> MailLevelRewardMap;
// We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization
struct RepRewardRate
@@ -501,10 +501,10 @@ struct GossipMenus
ConditionList conditions;
};
-typedef std::multimap<uint32,GossipMenus> GossipMenusMap;
+typedef std::multimap<uint32, GossipMenus> GossipMenusMap;
typedef std::pair<GossipMenusMap::const_iterator, GossipMenusMap::const_iterator> GossipMenusMapBounds;
typedef std::pair<GossipMenusMap::iterator, GossipMenusMap::iterator> GossipMenusMapBoundsNonConst;
-typedef std::multimap<uint32,GossipMenuItems> GossipMenuItemsMap;
+typedef std::multimap<uint32, GossipMenuItems> GossipMenuItemsMap;
typedef std::pair<GossipMenuItemsMap::const_iterator, GossipMenuItemsMap::const_iterator> GossipMenuItemsMapBounds;
typedef std::pair<GossipMenuItemsMap::iterator, GossipMenuItemsMap::iterator> GossipMenuItemsMapBoundsNonConst;
@@ -540,7 +540,7 @@ struct GraveYardData
uint32 safeLocId;
uint32 team;
};
-typedef std::multimap<uint32,GraveYardData> GraveYardMap;
+typedef std::multimap<uint32, GraveYardData> GraveYardMap;
// NPC gossip text id
typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
@@ -594,7 +594,7 @@ struct DungeonEncounter
};
typedef std::list<DungeonEncounter const*> DungeonEncounterList;
-typedef UNORDERED_MAP<uint32,DungeonEncounterList> DungeonEncounterMap;
+typedef UNORDERED_MAP<uint32, DungeonEncounterList> DungeonEncounterMap;
class PlayerDumpReader;
@@ -698,7 +698,7 @@ class ObjectMgr
if (class_ >= MAX_CLASSES) return NULL;
return &playerClassInfo[class_];
}
- void GetPlayerClassLevelInfo(uint32 class_,uint8 level, PlayerClassLevelInfo* info) const;
+ void GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const;
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
{
@@ -762,7 +762,7 @@ class ObjectMgr
AccessRequirement const* GetAccessRequirement(uint32 mapid, Difficulty difficulty) const
{
- AccessRequirementMap::const_iterator itr = mAccessRequirements.find(MAKE_PAIR32(mapid,difficulty));
+ AccessRequirementMap::const_iterator itr = mAccessRequirements.find(MAKE_PAIR32(mapid, difficulty));
if (itr != mAccessRequirements.end())
return &itr->second;
return NULL;
@@ -911,7 +911,7 @@ class ObjectMgr
void ValidateSpellScripts();
bool LoadTrinityStrings(char const* table, int32 min_value, int32 max_value);
- bool LoadTrinityStrings() { return LoadTrinityStrings("trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
+ bool LoadTrinityStrings() { return LoadTrinityStrings("trinity_string", MIN_TRINITY_STRING_ID, MAX_TRINITY_STRING_ID); }
void LoadDbScriptStrings();
void LoadCreatureClassLevelStats();
void LoadCreatureLocales();
@@ -1008,7 +1008,7 @@ class ObjectMgr
typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
ExclusiveQuestGroups mExclusiveQuestGroups;
- MailLevelReward const* GetMailLevelReward(uint32 level,uint32 raceMask)
+ MailLevelReward const* GetMailLevelReward(uint32 level, uint32 raceMask)
{
MailLevelRewardMap::const_iterator map_itr = m_mailLevelRewardMap.find(level);
if (map_itr == m_mailLevelRewardMap.end())
@@ -1023,7 +1023,7 @@ class ObjectMgr
CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
{
- return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
+ return mMapObjectGuids[MAKE_PAIR32(mapid, spawnMode)][cell_id];
}
CreatureData const* GetCreatureData(uint32 guid) const
@@ -1120,7 +1120,7 @@ class ObjectMgr
return &itr->second;
}
const char *GetTrinityString(int32 entry, LocaleConstant locale_idx) const;
- const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); }
+ const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry, DBCLocaleIndex); }
LocaleConstant GetDBCLocaleIndex() const { return DBCLocaleIndex; }
void SetDBCLocaleIndex(LocaleConstant locale) { DBCLocaleIndex = locale; }
@@ -1144,14 +1144,14 @@ class ObjectMgr
time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance)
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx, 0);
- return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)];
+ return mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)];
}
void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
void RemoveCreatureRespawnTime(uint32 loguid, uint32 instance);
time_t GetGORespawnTime(uint32 loguid, uint32 instance)
{
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_GORespawnTimesMtx, 0);
- return mGORespawnTimes[MAKE_PAIR64(loguid,instance)];
+ return mGORespawnTimes[MAKE_PAIR64(loguid, instance)];
}
void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
void RemoveGORespawnTime(uint32 loguid, uint32 instance);
@@ -1214,7 +1214,7 @@ class ObjectMgr
return &iter->second;
}
- void AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event
+ void AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event
bool RemoveVendorItem(uint32 entry, uint32 item, bool savetodb = true); // for event
bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
@@ -1225,26 +1225,26 @@ class ObjectMgr
SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
{
- return SpellClickInfoMapBounds(mSpellClickInfoMap.lower_bound(creature_id),mSpellClickInfoMap.upper_bound(creature_id));
+ return SpellClickInfoMapBounds(mSpellClickInfoMap.lower_bound(creature_id), mSpellClickInfoMap.upper_bound(creature_id));
}
GossipMenusMapBounds GetGossipMenusMapBounds(uint32 uiMenuId) const
{
- return GossipMenusMapBounds(m_mGossipMenusMap.lower_bound(uiMenuId),m_mGossipMenusMap.upper_bound(uiMenuId));
+ return GossipMenusMapBounds(m_mGossipMenusMap.lower_bound(uiMenuId), m_mGossipMenusMap.upper_bound(uiMenuId));
}
GossipMenusMapBoundsNonConst GetGossipMenusMapBoundsNonConst(uint32 uiMenuId)
{
- return GossipMenusMapBoundsNonConst(m_mGossipMenusMap.lower_bound(uiMenuId),m_mGossipMenusMap.upper_bound(uiMenuId));
+ return GossipMenusMapBoundsNonConst(m_mGossipMenusMap.lower_bound(uiMenuId), m_mGossipMenusMap.upper_bound(uiMenuId));
}
GossipMenuItemsMapBounds GetGossipMenuItemsMapBounds(uint32 uiMenuId) const
{
- return GossipMenuItemsMapBounds(m_mGossipMenuItemsMap.lower_bound(uiMenuId),m_mGossipMenuItemsMap.upper_bound(uiMenuId));
+ return GossipMenuItemsMapBounds(m_mGossipMenuItemsMap.lower_bound(uiMenuId), m_mGossipMenuItemsMap.upper_bound(uiMenuId));
}
GossipMenuItemsMapBoundsNonConst GetGossipMenuItemsMapBoundsNonConst(uint32 uiMenuId)
{
- return GossipMenuItemsMapBoundsNonConst(m_mGossipMenuItemsMap.lower_bound(uiMenuId),m_mGossipMenuItemsMap.upper_bound(uiMenuId));
+ return GossipMenuItemsMapBoundsNonConst(m_mGossipMenuItemsMap.lower_bound(uiMenuId), m_mGossipMenuItemsMap.upper_bound(uiMenuId));
}
// for wintergrasp only
@@ -1368,7 +1368,7 @@ class ObjectMgr
CreatureBaseStatsMap m_creatureBaseStatsMap;
- typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
+ typedef std::map<uint32, PetLevelInfo*> PetLevelInfoMap;
// PetLevelInfoMap[creature_id][level]
PetLevelInfoMap petInfo; // [creature_id][level]
@@ -1381,10 +1381,10 @@ class ObjectMgr
typedef std::vector<uint32> PlayerXPperLevel; // [level]
PlayerXPperLevel mPlayerXPperLevel;
- typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
+ typedef std::map<uint32, uint32> BaseXPMap; // [area level][base xp]
BaseXPMap mBaseXPTable;
- typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
+ typedef std::map<uint32, int32> FishingBaseSkillMap; // [areaId][base skill level]
FishingBaseSkillMap mFishingBaseForArea;
typedef std::map<uint32, StringVector> HalfNameMap;
@@ -1441,7 +1441,7 @@ class ObjectMgr
#define sObjectMgr ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance()
// scripting access functions
-bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
+bool LoadTrinityStrings(char const* table, int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
uint32 GetScriptId(const char *name);
#endif
diff --git a/src/server/game/Grids/Cells/CellImpl.h b/src/server/game/Grids/Cells/CellImpl.h
index 71a93891499..069362466a8 100755
--- a/src/server/game/Grids/Cells/CellImpl.h
+++ b/src/server/game/Grids/Cells/CellImpl.h
@@ -120,7 +120,7 @@ Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &v
{
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
{
- CellPair cell_pair(x,y);
+ CellPair cell_pair(x, y);
Cell r_zone(cell_pair);
r_zone.data.Part.nocreate = this->data.Part.nocreate;
m.Visit(r_zone, visitor);
@@ -218,7 +218,7 @@ Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &v
{
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
{
- CellPair cell_pair(x,y);
+ CellPair cell_pair(x, y);
//lets skip standing cell since we already visited it
if (cell_pair != standing_cell)
{
@@ -254,7 +254,7 @@ Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const Cel
{
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
{
- CellPair cell_pair(x,y);
+ CellPair cell_pair(x, y);
Cell r_zone(cell_pair);
r_zone.data.Part.nocreate = this->data.Part.nocreate;
m.Visit(r_zone, visitor);
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
index 6163bef4296..a284e342ca9 100755
--- a/src/server/game/Grids/GridDefines.h
+++ b/src/server/game/Grids/GridDefines.h
@@ -65,7 +65,7 @@ typedef GridRefManager<DynamicObject> DynamicObjectMapType;
typedef GridRefManager<GameObject> GameObjectMapType;
typedef GridRefManager<Player> PlayerMapType;
-typedef Grid<Player, AllWorldObjectTypes,AllGridObjectTypes> GridType;
+typedef Grid<Player, AllWorldObjectTypes, AllGridObjectTypes> GridType;
typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType;
typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer;
@@ -180,12 +180,12 @@ namespace Trinity
inline bool IsValidMapCoord(float x, float y, float z)
{
- return IsValidMapCoord(x,y) && finite(z);
+ return IsValidMapCoord(x, y) && finite(z);
}
inline bool IsValidMapCoord(float x, float y, float z, float o)
{
- return IsValidMapCoord(x,y,z) && finite(o);
+ return IsValidMapCoord(x, y, z) && finite(o);
}
}
#endif
diff --git a/src/server/game/Grids/GridLoader.h b/src/server/game/Grids/GridLoader.h
index f2246d83878..0e762d3a07e 100755
--- a/src/server/game/Grids/GridLoader.h
+++ b/src/server/game/Grids/GridLoader.h
@@ -47,7 +47,7 @@ class GridLoader
/** Loads the grid
*/
template<class LOADER>
- void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
+ void Load(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
{
grid.LockGrid();
loader.Load(grid);
@@ -57,7 +57,7 @@ class GridLoader
/** Stop the grid
*/
template<class STOPER>
- void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
+ void Stop(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
{
grid.LockGrid();
stoper.Stop(grid);
@@ -66,7 +66,7 @@ class GridLoader
/** Unloads the grid
*/
template<class UNLOADER>
- void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
+ void Unload(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
{
grid.LockGrid();
unloader.Unload(grid);
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp
index b7f910b6059..a1abb66af1f 100755
--- a/src/server/game/Grids/GridStates.cpp
+++ b/src/server/game/Grids/GridStates.cpp
@@ -38,7 +38,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
ObjectGridStoper stoper(grid);
stoper.StopN();
grid.SetGridState(GRID_STATE_IDLE);
- sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", x, y, m.GetId());
}
else
{
@@ -52,7 +52,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
{
m.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
- sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", x, y, m.GetId());
}
void
@@ -65,7 +65,7 @@ RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, c
{
if (!m.UnloadGrid(x, y, false))
{
- sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
m.ResetGridExpiry(grid);
}
}
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h
index f7468e1bbb7..95aa6901871 100755
--- a/src/server/game/Grids/NGrid.h
+++ b/src/server/game/Grids/NGrid.h
@@ -33,10 +33,10 @@ class GridInfo
{
public:
GridInfo()
- : i_timer(0), vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)),
+ : i_timer(0), vis_Update(0, irand(0, DEFAULT_VISIBILITY_NOTIFY_PERIOD)),
i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false) {}
GridInfo(time_t expiry, bool unload = true )
- : i_timer(expiry), vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)),
+ : i_timer(expiry), vis_Update(0, irand(0, DEFAULT_VISIBILITY_NOTIFY_PERIOD)),
i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false) {}
const TimeTracker& getTimeTracker() const { return i_timer; }
bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; }
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index 439dd1c875f..9fa6c70cc96 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -129,7 +129,7 @@ void PlayerRelocationNotifier::Visit(PlayerMapType &m)
vis_guids.erase(plr->GetGUID());
- i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
+ i_player.UpdateVisibilityOf(plr, i_data, i_visibleNow);
if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
@@ -148,7 +148,7 @@ void PlayerRelocationNotifier::Visit(CreatureMapType &m)
vis_guids.erase(c->GetGUID());
- i_player.UpdateVisibilityOf(c,i_data,i_visibleNow);
+ i_player.UpdateVisibilityOf(c, i_data, i_visibleNow);
if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_player);
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index c71d9080b92..a575e3685ec 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -173,7 +173,7 @@ namespace Trinity
Check &i_check;
WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
void Visit(GameObjectMapType &m);
void Visit(PlayerMapType &m);
@@ -192,7 +192,7 @@ namespace Trinity
Check& i_check;
WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
@@ -259,7 +259,7 @@ namespace Trinity
Check &i_check;
GameObjectSearcher(WorldObject const* searcher, GameObject* & result, Check& check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
void Visit(GameObjectMapType &m);
@@ -308,7 +308,7 @@ namespace Trinity
Check & i_check;
UnitSearcher(WorldObject const* searcher, Unit* & result, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
void Visit(CreatureMapType &m);
void Visit(PlayerMapType &m);
@@ -325,7 +325,7 @@ namespace Trinity
Check & i_check;
UnitLastSearcher(WorldObject const* searcher, Unit* & result, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
void Visit(CreatureMapType &m);
void Visit(PlayerMapType &m);
@@ -342,7 +342,7 @@ namespace Trinity
Check& i_check;
UnitListSearcher(WorldObject const* searcher, std::list<Unit*> &objects, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
@@ -360,7 +360,7 @@ namespace Trinity
Check & i_check;
CreatureSearcher(WorldObject const* searcher, Creature* & result, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
void Visit(CreatureMapType &m);
@@ -376,7 +376,7 @@ namespace Trinity
Check & i_check;
CreatureLastSearcher(WorldObject const* searcher, Creature* & result, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
void Visit(CreatureMapType &m);
@@ -391,7 +391,7 @@ namespace Trinity
Check& i_check;
CreatureListSearcher(WorldObject const* searcher, std::list<Creature*> &objects, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
void Visit(CreatureMapType &m);
@@ -427,7 +427,7 @@ namespace Trinity
Check & i_check;
PlayerSearcher(WorldObject const* searcher, Player* & result, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
void Visit(PlayerMapType &m);
@@ -442,7 +442,7 @@ namespace Trinity
Check& i_check;
PlayerListSearcher(WorldObject const* searcher, std::list<Player*> &objects, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
+ : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
void Visit(PlayerMapType &m);
@@ -481,7 +481,7 @@ namespace Trinity
void Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_searcher) && itr->getSource()->IsWithinDist(i_searcher,i_dist))
+ if (itr->getSource()->InSamePhase(i_searcher) && itr->getSource()->IsWithinDist(i_searcher, i_dist))
i_do(itr->getSource());
}
@@ -607,7 +607,7 @@ namespace Trinity
class GameObjectFocusCheck
{
public:
- GameObjectFocusCheck(Unit const* unit,uint32 focusId) : i_unit(unit), i_focusId(focusId) {}
+ GameObjectFocusCheck(Unit const* unit, uint32 focusId) : i_unit(unit), i_focusId(focusId) {}
bool operator()(GameObject* go) const
{
if (go->GetGOInfo()->type != GAMEOBJECT_TYPE_SPELL_FOCUS)
@@ -674,7 +674,7 @@ namespace Trinity
class NearestGameObjectEntryInObjectRangeCheck
{
public:
- NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj,uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) {}
+ NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj, uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) {}
bool operator()(GameObject* go)
{
if (go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range))
@@ -697,7 +697,7 @@ namespace Trinity
class GameObjectWithDbGUIDCheck
{
public:
- GameObjectWithDbGUIDCheck(WorldObject const& obj,uint32 db_guid) : i_obj(obj), i_db_guid(db_guid) {}
+ GameObjectWithDbGUIDCheck(WorldObject const& obj, uint32 db_guid) : i_obj(obj), i_db_guid(db_guid) {}
bool operator()(GameObject const* go) const
{
return go->GetDBTableGUIDLow() == i_db_guid;
@@ -1074,7 +1074,7 @@ namespace Trinity
{
if (u == i_obj)
return false;
- if (!u->CanAssistTo(i_obj,i_enemy))
+ if (!u->CanAssistTo(i_obj, i_enemy))
return false;
if (!i_obj->IsWithinDistInMap(u, i_range))
@@ -1160,7 +1160,7 @@ namespace Trinity
AllGameObjectsWithEntryInRange(const WorldObject* pObject, uint32 uiEntry, float fMaxRange) : m_pObject(pObject), m_uiEntry(uiEntry), m_fRange(fMaxRange) {}
bool operator() (GameObject* pGo)
{
- if (pGo->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pGo,m_fRange,false))
+ if (pGo->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pGo, m_fRange, false))
return true;
return false;
@@ -1177,7 +1177,7 @@ namespace Trinity
AllCreaturesOfEntryInRange(const WorldObject* pObject, uint32 uiEntry, float fMaxRange) : m_pObject(pObject), m_uiEntry(uiEntry), m_fRange(fMaxRange) {}
bool operator() (Unit* pUnit)
{
- if (pUnit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pUnit,m_fRange,false))
+ if (pUnit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pUnit, m_fRange, false))
return true;
return false;
@@ -1196,7 +1196,7 @@ namespace Trinity
bool operator() (Player* pPlayer)
{
//No threat list check, must be done explicit if expected to be in combat with creature
- if (!pPlayer->isGameMaster() && pPlayer->isAlive() && !pUnit->IsWithinDist(pPlayer,fRange,false))
+ if (!pPlayer->isGameMaster() && pPlayer->isAlive() && !pUnit->IsWithinDist(pPlayer, fRange, false))
return true;
return false;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
index 9c806063721..67bbddacec1 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
@@ -34,7 +34,7 @@ Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
vis_guids.erase(iter->getSource()->GetGUID());
- i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
+ i_player.UpdateVisibilityOf(iter->getSource(), i_data, i_visibleNow);
}
}
@@ -413,7 +413,7 @@ void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
- i_builder(*data,loc_idx);
+ i_builder(*data, loc_idx);
i_data_cache[cache_idx] = data;
}
@@ -438,7 +438,7 @@ void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
data_list = &i_data_cache[cache_idx];
- i_builder(*data_list,loc_idx);
+ i_builder(*data_list, loc_idx);
}
else
data_list = &i_data_cache[cache_idx];
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 4a9f11d892c..840408c0d7e 100755
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -109,7 +109,7 @@ template <class T>
void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
{
obj->GetGridRef().link(&m, obj);
- AddUnitState(obj,cell);
+ AddUnitState(obj, cell);
obj->AddToWorld();
if (obj->isActiveObject())
map->AddToActive(obj);
@@ -124,7 +124,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
{
T* obj = new T;
uint32 guid = *i_guid;
- //sLog->outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
+ //sLog->outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
if (!obj->LoadFromDB(guid, map))
{
delete obj;
@@ -166,7 +166,7 @@ ObjectGridLoader::Visit(GameObjectMapType &m)
{
uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
- CellPair cell_pair(x,y);
+ CellPair cell_pair(x, y);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
@@ -179,7 +179,7 @@ ObjectGridLoader::Visit(CreatureMapType &m)
{
uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
- CellPair cell_pair(x,y);
+ CellPair cell_pair(x, y);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
@@ -192,7 +192,7 @@ ObjectWorldLoader::Visit(CorpseMapType &m)
{
uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
- CellPair cell_pair(x,y);
+ CellPair cell_pair(x, y);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
// corpses are always added to spawn mode 0 and they are spawned by their instance id
@@ -230,7 +230,7 @@ void ObjectGridLoader::LoadN(void)
loader.Load(i_grid(x, y), *this);
}
}
- sLog->outDebug(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
}
void ObjectGridUnloader::MoveToRespawnN()
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 098f2c19c17..0eb65395e91 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -123,8 +123,8 @@ bool Group::Create(Player *leader)
sObjectMgr->RegisterGroupStorageId(m_storageId, this);
// store group in database
- CharacterDatabase.PExecute("INSERT INTO groups (guid,leaderGuid,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,groupType,difficulty,raiddifficulty) "
- "VALUES ('%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')",
+ CharacterDatabase.PExecute("INSERT INTO groups (guid, leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty) "
+ "VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '" UI64FMTD "', '%u', '%u', '%u')",
m_storageId, GUID_LOPART(m_leaderGuid), uint32(m_lootMethod),
GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6],
m_targetIcons[7], uint8(m_groupType), uint32(m_dungeonDifficulty), m_raidDifficulty);
@@ -355,8 +355,8 @@ bool Group::AddMember(Player *player)
{
// reset the new member's instances, unless he is currently in one of them
// including raid/heroic instances that they are not permanently bound to!
- player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,false);
- player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,true);
+ player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, false);
+ player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, true);
if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
{
@@ -756,8 +756,8 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
{
- uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
- Roll* r = new Roll(newitemGUID,*i);
+ uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
+ Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
@@ -767,7 +767,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
continue;
if (i->AllowedForPlayer(member))
{
- if (member->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (member->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
r->totalPlayersRolling++;
@@ -844,8 +844,8 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
{
- uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
- Roll* r=new Roll(newitemGUID,*i);
+ uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
+ Roll* r=new Roll(newitemGUID, *i);
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -856,7 +856,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
bool allowedForPlayer = i->AllowedForPlayer(playerToRoll);
if (playerToRoll->CanUseItem(item) == EQUIP_ERR_OK && allowedForPlayer)
{
- if (playerToRoll->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (playerToRoll->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
r->totalPlayersRolling++;
@@ -931,19 +931,19 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
if (!looter->IsInWorld())
continue;
- if (looter->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
data << uint64(looter->GetGUID());
++real_count;
}
}
- data.put<uint8>(0,real_count);
+ data.put<uint8>(0, real_count);
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *looter = itr->getSource();
- if (looter->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
looter->GetSession()->SendPacket(&data);
}
}
@@ -1401,7 +1401,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
{
// not update if only update if need and ok
Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid);
- if (looter && looter->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (looter && looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
return;
}
++guid_itr;
@@ -1412,7 +1412,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
- if (pl->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (pl->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
pNewLooter = pl;
break;
@@ -1425,7 +1425,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
- if (pl->IsWithinDistInMap(pLootedObject,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (pl->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
pNewLooter = pl;
break;
@@ -1470,7 +1470,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (!reference)
return ERR_BATTLEGROUND_JOIN_FAILED;
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(),reference->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->getLevel());
if (!bracketEntry)
return ERR_BATTLEGROUND_JOIN_FAILED;
@@ -1491,7 +1491,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (member->GetTeam() != team)
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
// not in the same battleground level braket, don't let join
- PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId,member->getLevel());
+ PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->getLevel());
if (memberBracketEntry != bracketEntry)
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;
// don't let join rated matches if the arena team id doesn't match
@@ -1663,7 +1663,7 @@ InstanceGroupBind* Group::GetBoundInstance(Map* aMap)
Difficulty difficulty = GetDifficulty(aMap->IsRaid());
// some instances only have one difficulty
- GetDownscaledMapDifficultyData(aMap->GetId(),difficulty);
+ GetDownscaledMapDifficultyData(aMap->GetId(), difficulty);
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(aMap->GetId());
if (itr != m_boundInstances[difficulty].end())
@@ -1680,7 +1680,7 @@ InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
Difficulty difficulty = GetDifficulty(mapEntry->IsRaid());
// some instances only have one difficulty
- GetDownscaledMapDifficultyData(mapEntry->MapID,difficulty);
+ GetDownscaledMapDifficultyData(mapEntry->MapID, difficulty);
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapEntry->MapID);
if (itr != m_boundInstances[difficulty].end())
@@ -1872,12 +1872,12 @@ bool Group::IsAssistant(uint64 guid) const
return mslot->flags & MEMBER_FLAG_ASSISTANT;
}
-bool Group::SameSubGroup(uint64 guid1,const uint64& guid2) const
+bool Group::SameSubGroup(uint64 guid1, const uint64& guid2) const
{
member_citerator mslot2 = _getMemberCSlot(guid2);
if (mslot2 == m_memberSlots.end())
return false;
- return SameSubGroup(guid1,&*mslot2);
+ return SameSubGroup(guid1, &*mslot2);
}
bool Group::SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 636efd7ca86..1387b6eca35 100755
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -118,7 +118,7 @@ enum GroupUpdateFlags
};
#define GROUP_UPDATE_FLAGS_COUNT 20
- // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
+ // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
class Roll : public LootValidatorRef
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 1e0398f0a6d..ffb56e20cb7 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1971,7 +1971,7 @@ bool Guild::Validate()
// Validate ranks data
// GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges).
// The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
- // Between ranks in sequence cannot be gaps - so 0,1,2,4 is impossible
+ // Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible
// Min ranks count is 5 and max is 10.
bool broken_ranks = false;
if (_GetRanksSize() < GUILD_RANKS_MIN_COUNT || _GetRanksSize() > GUILD_RANKS_MAX_COUNT)
@@ -2296,7 +2296,7 @@ void Guild::_CreateRank(const std::string& name, uint32 rights)
if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
return;
- // Ranks represent sequence 0,1,2,... where 0 means guildmaster
+ // Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
uint8 newRankId = _GetRanksSize();
RankInfo info(m_id, newRankId, name, rights, 0);
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index ddd27b273b0..9a322cc1681 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -96,7 +96,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
// initialize reset time
// for normal instances if no creatures are killed the instance will reset in two hours
if (entry->map_type == MAP_RAID || difficulty > DUNGEON_DIFFICULTY_NORMAL)
- resetTime = GetResetTimeFor(mapId,difficulty);
+ resetTime = GetResetTimeFor(mapId, difficulty);
else
{
resetTime = time(NULL) + 2 * HOUR;
@@ -227,9 +227,9 @@ bool InstanceSave::UnloadIfEmpty()
return true;
}
-void InstanceSaveManager::_DelHelper(const char *fields, const char *table, const char *queryTail,...)
+void InstanceSaveManager::_DelHelper(const char *fields, const char *table, const char *queryTail, ...)
{
- Tokens fieldTokens(fields, ',');
+ Tokens fieldTokens(fields, ', ');
ASSERT(fieldTokens.size() != 0);
va_list ap;
@@ -297,12 +297,12 @@ void InstanceSaveManager::LoadResetTimes()
// get the current reset times for normal instances (these may need to be updated)
// these are only kept in memory for InstanceSaves that are loaded later
// resettime = 0 in the DB for raid/heroic instances so those are skipped
- typedef std::pair<uint32 /*PAIR32(map,difficulty)*/, time_t> ResetTimeMapDiffType;
+ typedef std::pair<uint32 /*PAIR32(map, difficulty)*/, time_t> ResetTimeMapDiffType;
typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
InstResetTimeMapDiffType instResetTime;
// index instance ids by map/difficulty pairs for fast reset warning send
- typedef std::multimap<uint32 /*PAIR32(map,difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
+ typedef std::multimap<uint32 /*PAIR32(map, difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
ResetTimeMapDiffInstances mapDiffResetInstances;
QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance ORDER BY id ASC");
@@ -373,7 +373,7 @@ void InstanceSaveManager::LoadResetTimes()
if (!mapDiff)
{
sLog->outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
- CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty);
+ CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid, difficulty);
continue;
}
@@ -408,12 +408,12 @@ void InstanceSaveManager::LoadResetTimes()
if (period < DAY)
period = DAY;
- time_t t = GetResetTimeFor(mapid,difficulty);
+ time_t t = GetResetTimeFor(mapid, difficulty);
if (!t)
{
// initialize the reset time
t = today + period + diff;
- CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','%u','%u')", mapid, difficulty, (uint32)t);
+ CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u', '%u', '%u')", mapid, difficulty, (uint32)t);
}
if (t < now)
@@ -425,7 +425,7 @@ void InstanceSaveManager::LoadResetTimes()
CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty= '%u'", (uint64)t, mapid, difficulty);
}
- SetResetTimeFor(mapid,difficulty,t);
+ SetResetTimeFor(mapid, difficulty, t);
// schedule the global reset/warning
uint8 type;
@@ -470,7 +470,7 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev
}
if (itr == m_resetTimeQueue.end())
- sLog->outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
+ sLog->outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d, %d, %d) was not found!", event.type, event.mapid, event.instanceId);
}
}
else
@@ -498,7 +498,7 @@ void InstanceSaveManager::Update()
else
{
// global reset/warning for a certain map
- time_t resetTime = GetResetTimeFor(event.mapid,event.difficulty);
+ time_t resetTime = GetResetTimeFor(event.mapid, event.difficulty);
_ResetOrWarnAll(event.mapid, event.difficulty, event.type != 4, resetTime);
if (event.type != 4)
{
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index 40759477899..810ff6efedb 100755
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -112,7 +112,7 @@ class InstanceSave
bool m_canReset;
};
-typedef UNORDERED_MAP<uint32 /*PAIR32(map,difficulty)*/,time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
+typedef UNORDERED_MAP<uint32 /*PAIR32(map, difficulty)*/, time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
class InstanceSaveManager
{
@@ -145,12 +145,12 @@ class InstanceSaveManager
void LoadResetTimes();
time_t GetResetTimeFor(uint32 mapid, Difficulty d) const
{
- ResetTimeByMapDifficultyMap::const_iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR32(mapid,d));
+ ResetTimeByMapDifficultyMap::const_iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR32(mapid, d));
return itr != m_resetTimeByMapDifficulty.end() ? itr->second : 0;
}
void SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)
{
- m_resetTimeByMapDifficulty[MAKE_PAIR32(mapid,d)] = t;
+ m_resetTimeByMapDifficulty[MAKE_PAIR32(mapid, d)] = t;
}
ResetTimeByMapDifficultyMap const& GetResetTimeMap() const
{
@@ -179,7 +179,7 @@ class InstanceSaveManager
void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime);
void _ResetInstance(uint32 mapid, uint32 instanceId);
void _ResetSave(InstanceSaveHashMap::iterator &itr);
- void _DelHelper(const char *fields, const char *table, const char *queryTail,...);
+ void _DelHelper(const char *fields, const char *table, const char *queryTail, ...);
// used during global instance resets
bool lock_instLists;
// fast lookup by instance id
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 5451b4a19c5..e468e29c70c 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -263,12 +263,12 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
if (pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
{
if (pGo->getLootState() == GO_READY)
- pGo->UseDoorOrButton(uiWithRestoreTime,bUseAlternativeState);
+ pGo->UseDoorOrButton(uiWithRestoreTime, bUseAlternativeState);
else if (pGo->getLootState() == GO_ACTIVATED)
pGo->ResetDoorOrButton();
}
else
- sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType());
+ sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", pGo->GetEntry(), pGo->GetGoType());
}
}
@@ -398,7 +398,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
{
sLog->outError("Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
- instance->GetId(),criteria_id);
+ instance->GetId(), criteria_id);
return false;
}
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index d099f9471af..3c90364bbfd 100755
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -28,8 +28,8 @@
#define OUT_SAVE_INST_DATA sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_SAVE_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_LOAD_INST_DATA(a) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
-#define OUT_LOAD_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
-#define OUT_LOAD_INST_DATA_FAIL sLog->outError("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
+#define OUT_LOAD_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
+#define OUT_LOAD_INST_DATA_FAIL sLog->outError("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
class Map;
class Unit;
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 154e8929e38..a336e776ebb 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -121,13 +121,13 @@ uint32 LootStore::LoadLootTable()
if (maxcount > std::numeric_limits<uint8>::max())
{
- sLog->outErrorDb("Table '%s' entry %d item %d: maxcount value (%u) to large. must be less %u - skipped", GetName(), entry, item, maxcount,std::numeric_limits<uint8>::max());
+ sLog->outErrorDb("Table '%s' entry %d item %d: maxcount value (%u) to large. must be less %u - skipped", GetName(), entry, item, maxcount, std::numeric_limits<uint8>::max());
continue; // error already printed to log/console.
}
LootStoreItem storeitem = LootStoreItem(item, chanceOrQuestChance, lootmode, group, mincountOrRef, maxcount);
- if (!storeitem.IsValid(*this,entry)) // Validity checks
+ if (!storeitem.IsValid(*this, entry)) // Validity checks
continue;
// Looking for the template of the entry
@@ -167,7 +167,7 @@ bool LootStore::HaveQuestLootFor(uint32 loot_id) const
return itr->second->HasQuestDrop(m_LootTemplates);
}
-bool LootStore::HaveQuestLootForPlayer(uint32 loot_id,Player* player) const
+bool LootStore::HaveQuestLootForPlayer(uint32 loot_id, Player* player) const
{
LootTemplateMap::const_iterator tab = m_LootTemplates.find(loot_id);
if (tab != m_LootTemplates.end())
@@ -219,19 +219,19 @@ uint32 LootStore::LoadAndCollectLootIds(LootIdSet& ids_set)
void LootStore::CheckLootRefs(LootIdSet* ref_set) const
{
for (LootTemplateMap::const_iterator ltItr = m_LootTemplates.begin(); ltItr != m_LootTemplates.end(); ++ltItr)
- ltItr->second->CheckLootRefs(m_LootTemplates,ref_set);
+ ltItr->second->CheckLootRefs(m_LootTemplates, ref_set);
}
void LootStore::ReportUnusedIds(LootIdSet const& ids_set) const
{
// all still listed ids isn't referenced
for (LootIdSet::const_iterator itr = ids_set.begin(); itr != ids_set.end(); ++itr)
- sLog->outErrorDb("Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr,GetEntryName());
+ sLog->outErrorDb("Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr, GetEntryName());
}
void LootStore::ReportNotExistedId(uint32 id) const
{
- sLog->outErrorDb("Table '%s' entry %d (%s) not exist but used as loot id in DB.", GetName(), id,GetEntryName());
+ sLog->outErrorDb("Table '%s' entry %d (%s) not exist but used as loot id in DB.", GetName(), id, GetEntryName());
}
//
@@ -953,7 +953,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
}
//update number of items shown
- b.put<uint8>(count_pos,itemsShown);
+ b.put<uint8>(count_pos, itemsShown);
return b;
}
@@ -1333,7 +1333,7 @@ void LootTemplate::Verify(LootStore const& lootstore, uint32 id) const
{
// Checking group chances
for (uint32 i=0; i < Groups.size(); ++i)
- Groups[i].Verify(lootstore,id,i+1);
+ Groups[i].Verify(lootstore, id, i+1);
// TODO: References validity checks
}
@@ -1352,7 +1352,7 @@ void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_se
}
for (LootGroups::const_iterator grItr = Groups.begin(); grItr != Groups.end(); ++grItr)
- grItr->CheckLootRefs(store,ref_set);
+ grItr->CheckLootRefs(store, ref_set);
}
bool LootTemplate::addConditionItem(Condition* cond)
{
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index e0c46fe575a..7a9601030bd 100755
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -192,7 +192,7 @@ class LootStore
bool HaveLootFor(uint32 loot_id) const { return m_LootTemplates.find(loot_id) != m_LootTemplates.end(); }
bool HaveQuestLootFor(uint32 loot_id) const;
- bool HaveQuestLootForPlayer(uint32 loot_id,Player* player) const;
+ bool HaveQuestLootForPlayer(uint32 loot_id, Player* player) const;
LootTemplate const* GetLootFor(uint32 loot_id) const;
void ResetConditions();
@@ -359,7 +359,7 @@ struct LootView
Loot &loot;
Player *viewer;
PermissionTypes permission;
- LootView(Loot &_loot, Player *_viewer,PermissionTypes _permission = ALL_PERMISSION)
+ LootView(Loot &_loot, Player *_viewer, PermissionTypes _permission = ALL_PERMISSION)
: loot(_loot), viewer(_viewer), permission(_permission) {}
};
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index 8653db0fa7b..a76b1020f46 100755
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -71,7 +71,7 @@ MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_
{
}
-MailReceiver::MailReceiver(Player* receiver,uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
+MailReceiver::MailReceiver(Player* receiver, uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
{
ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid);
}
@@ -96,9 +96,9 @@ void MailDraft::prepareItems(Player* receiver, SQLTransaction& trans)
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
{
- if (LootItem* lootitem = mailLoot.LootItemInSlot(i,receiver))
+ if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver))
{
- if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,receiver))
+ if (Item* item = Item::CreateItem(lootitem->itemid, lootitem->count, receiver))
{
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
AddItem(item);
@@ -167,7 +167,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
// will delete item or place to receiver mail list
- SendMailTo(trans,MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
+ SendMailTo(trans, MailReceiver(receiver, receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
CharacterDatabase.CommitTransaction(trans);
}
diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h
index 67f92496a41..247743f46fc 100755
--- a/src/server/game/Mails/Mail.h
+++ b/src/server/game/Mails/Mail.h
@@ -111,7 +111,7 @@ class MailReceiver
public: // Constructors
explicit MailReceiver(uint32 receiver_lowguid) : m_receiver(NULL), m_receiver_lowguid(receiver_lowguid) {}
MailReceiver(Player* receiver);
- MailReceiver(Player* receiver,uint32 receiver_lowguid);
+ MailReceiver(Player* receiver, uint32 receiver_lowguid);
public: // Accessors
Player* GetPlayer() const { return m_receiver; }
uint32 GetPlayerGUIDLow() const { return m_receiver_lowguid; }
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index a7c2cbda158..51b03e85581 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -56,24 +56,24 @@ Map::~Map()
sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
}
-bool Map::ExistMap(uint32 mapid,int gx,int gy)
+bool Map::ExistMap(uint32 mapid, int gx, int gy)
{
int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
char* tmp = new char[len];
- snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,gx,gy);
+ snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), mapid, gx, gy);
bool ret = false;
- FILE *pf=fopen(tmp,"rb");
+ FILE *pf=fopen(tmp, "rb");
if (!pf)
- sLog->outError("Map file '%s': does not exist!",tmp);
+ sLog->outError("Map file '%s': does not exist!", tmp);
else
{
map_fileheader header;
if (fread(&header, sizeof(header), 1, pf) == 1)
{
if (header.mapMagic != uint32(MAP_MAGIC) || header.versionMagic != uint32(MAP_VERSION_MAGIC))
- sLog->outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.",tmp);
+ sLog->outError("Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", tmp);
else
ret = true;
}
@@ -83,16 +83,16 @@ bool Map::ExistMap(uint32 mapid,int gx,int gy)
return ret;
}
-bool Map::ExistVMap(uint32 mapid,int gx,int gy)
+bool Map::ExistVMap(uint32 mapid, int gx, int gy)
{
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
{
if (vmgr->isMapLoadingEnabled())
{
- bool exists = vmgr->existsMap((sWorld->GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
+ bool exists = vmgr->existsMap((sWorld->GetDataPath()+ "vmaps").c_str(), mapid, gx, gy);
if (!exists)
{
- std::string name = vmgr->getDirFileName(mapid,gx,gy);
+ std::string name = vmgr->getDirFileName(mapid, gx, gy);
sLog->outError("VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str());
return false;
}
@@ -102,25 +102,25 @@ bool Map::ExistVMap(uint32 mapid,int gx,int gy)
return true;
}
-void Map::LoadVMap(int gx,int gy)
+void Map::LoadVMap(int gx, int gy)
{
// x and y are swapped !!
- int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld->GetDataPath()+ "vmaps").c_str(), GetId(), gx,gy);
+ int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld->GetDataPath()+ "vmaps").c_str(), GetId(), gx, gy);
switch(vmapLoadResult)
{
case VMAP::VMAP_LOAD_RESULT_OK:
- sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
+ sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
case VMAP::VMAP_LOAD_RESULT_ERROR:
- sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
+ sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
case VMAP::VMAP_LOAD_RESULT_IGNORED:
- sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
+ sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
}
}
-void Map::LoadMap(int gx,int gy, bool reload)
+void Map::LoadMap(int gx, int gy, bool reload)
{
if (i_InstanceId != 0)
{
@@ -129,9 +129,9 @@ void Map::LoadMap(int gx,int gy, bool reload)
// load grid map for base map
if (!m_parentMap->GridMaps[gx][gy])
- m_parentMap->EnsureGridCreated(GridPair(63-gx,63-gy));
+ m_parentMap->EnsureGridCreated(GridPair(63-gx, 63-gy));
- ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx,gy));
+ ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy));
GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
return;
}
@@ -142,7 +142,7 @@ void Map::LoadMap(int gx,int gy, bool reload)
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
if (GridMaps[gx][gy])
{
- sLog->outDetail("Unloading previously loaded map %u before reloading.",GetId());
+ sLog->outDetail("Unloading previously loaded map %u before reloading.", GetId());
sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
delete (GridMaps[gx][gy]);
@@ -153,8 +153,8 @@ void Map::LoadMap(int gx,int gy, bool reload)
char *tmp=NULL;
int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
tmp = new char[len];
- snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(),GetId(),gx,gy);
- sLog->outDetail("Loading map %s",tmp);
+ snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
+ sLog->outDetail("Loading map %s", tmp);
// loading data
GridMaps[gx][gy] = new GridMap();
if (!GridMaps[gx][gy]->loadData(tmp))
@@ -166,9 +166,9 @@ void Map::LoadMap(int gx,int gy, bool reload)
sScriptMgr->OnLoadGridMap(this, GridMaps[gx][gy], gx, gy);
}
-void Map::LoadMapAndVMap(int gx,int gy)
+void Map::LoadMapAndVMap(int gx, int gy)
{
- LoadMap(gx,gy);
+ LoadMap(gx, gy);
if (i_InstanceId == 0)
LoadVMap(gx, gy); // Only load the data for the base map
}
@@ -263,7 +263,7 @@ void Map::SwitchGridContainers(T* obj, bool on)
if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
return;
- sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u,%u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
+ sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != NULL);
@@ -317,7 +317,7 @@ Map::EnsureGridCreated(const GridPair &p)
ACE_GUARD(ACE_Thread_Mutex, Guard, Lock);
if (!getNGrid(p.x_coord, p.y_coord))
{
- sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u,%u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
+ sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld->getBoolConfig(CONFIG_GRID_UNLOAD)),
p.x_coord, p.y_coord);
@@ -332,7 +332,7 @@ Map::EnsureGridCreated(const GridPair &p)
int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
if (!GridMaps[gx][gy])
- LoadMapAndVMap(gx,gy);
+ LoadMapAndVMap(gx, gy);
}
}
}
@@ -349,11 +349,11 @@ Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
{
if (player)
{
- sLog->outStaticDebug("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
+ sLog->outStaticDebug("Player %s enter cell[%u, %u] triggers loading of grid[%u, %u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
}
else
{
- sLog->outStaticDebug("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
+ sLog->outStaticDebug("Active object nearby triggers loading of grid [%u, %u] on map %u", cell.GridX(), cell.GridY(), GetId());
}
ResetGridExpiry(*grid, 0.1f);
@@ -369,15 +369,15 @@ bool Map::EnsureGridLoaded(const Cell &cell)
ASSERT(grid != NULL);
if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
{
- sLog->outDebug(LOG_FILTER_MAPS, "Loading grid[%u,%u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
+ sLog->outDebug(LOG_FILTER_MAPS, "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
- setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
+ setGridObjectDataLoaded(true, cell.GridX(), cell.GridY());
ObjectGridLoader loader(*grid, this, cell);
loader.LoadN();
// Add resurrectable corpses to world object list in grid
- sObjectAccessor->AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
+ sObjectAccessor->AddCorpsesToGrid(GridPair(cell.GridX(), cell.GridY()), (*grid)(cell.CellX(), cell.CellY()), this);
return true;
}
@@ -448,14 +448,14 @@ Map::Add(T *obj)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != NULL);
- AddToGrid(obj,grid,cell);
+ AddToGrid(obj, grid, cell);
//obj->SetMap(this);
obj->AddToWorld();
if (obj->isActiveObject())
AddToActive(obj);
- sLog->outStaticDebug("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
+ sLog->outStaticDebug("Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
@@ -493,7 +493,7 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj
continue;
markCell(cell_id);
- CellPair pair(x,y);
+ CellPair pair(x, y);
Cell cell(pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.Visit(pair, gridVisitor, *this);
@@ -606,7 +606,7 @@ void Map::ProcessRelocationNotifies(const uint32 & diff)
if (!isCellMarked(cell_id))
continue;
- CellPair pair(x,y);
+ CellPair pair(x, y);
Cell cell(pair);
cell.SetNoCreate();
@@ -647,7 +647,7 @@ void Map::ProcessRelocationNotifies(const uint32 & diff)
if (!isCellMarked(cell_id))
continue;
- CellPair pair(x,y);
+ CellPair pair(x, y);
Cell cell(pair);
cell.SetNoCreate();
Visit(cell, grid_notifier);
@@ -669,15 +669,15 @@ void Map::Remove(Player *player, bool remove)
{
Cell cell(p);
if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y))
- sLog->outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
+ sLog->outError("Map::Remove() i_grids was NULL x:%d, y:%d", cell.data.Part.grid_x, cell.data.Part.grid_y);
else
{
- sLog->outStaticDebug("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
+ sLog->outStaticDebug("Remove player %s from grid[%u, %u]", player->GetName(), cell.GridX(), cell.GridY());
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != NULL);
player->UpdateObjectVisibility(true);
- RemoveFromGrid(player,grid,cell);
+ RemoveFromGrid(player, grid, cell);
}
}
@@ -703,12 +703,12 @@ Map::Remove(T *obj, bool remove)
Cell cell(p);
if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
{
- sLog->outStaticDebug("Remove object " UI64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
+ sLog->outStaticDebug("Remove object " UI64FMTD " from grid[%u, %u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != NULL);
obj->UpdateObjectVisibility(true);
- RemoveFromGrid(obj,grid,cell);
+ RemoveFromGrid(obj, grid, cell);
}
}
@@ -738,16 +738,16 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
{
- sLog->outStaticDebug("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outStaticDebug("Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
- RemoveFromGrid(player, oldGrid,old_cell);
+ RemoveFromGrid(player, oldGrid, old_cell);
if (old_cell.DiffGrid(new_cell))
EnsureGridLoadedAtEnter(new_cell, player);
NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
- AddToGrid(player, newGrid,new_cell);
+ AddToGrid(player, newGrid, new_cell);
}
player->UpdateObjectVisibility(false);
@@ -756,7 +756,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
void
Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail)
{
- ASSERT(CheckGridIntegrity(creature,false));
+ ASSERT(CheckGridIntegrity(creature, false));
Cell old_cell = creature->GetCurrentCell();
@@ -770,7 +770,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
AddCreatureToMoveList(creature, x, y, z, ang);
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
@@ -781,7 +781,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
creature->UpdateObjectVisibility(false);
}
- ASSERT(CheckGridIntegrity(creature,true));
+ ASSERT(CheckGridIntegrity(creature, true));
}
void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)
@@ -807,11 +807,11 @@ void Map::MoveAllCreaturesInMoveList()
Cell new_cell(new_val);
// do move or do move to respawn or remove creature if previous all fail
- if (CreatureCellRelocation(c,new_cell))
+ if (CreatureCellRelocation(c, new_cell))
{
// update pos
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
- //CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
+ //CreatureRelocationNotify(c, new_cell, new_cell.cellPair());
c->UpdateObjectVisibility(false);
}
else
@@ -822,7 +822,7 @@ void Map::MoveAllCreaturesInMoveList()
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUIDLow(), c->GetEntry());
#endif
AddObjectToRemoveList(c);
}
@@ -839,16 +839,16 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
- AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
+ RemoveFromGrid(c, getNGrid(old_cell.GridX(), old_cell.GridY()), old_cell);
+ AddToGrid(c, getNGrid(new_cell.GridX(), new_cell.GridY()), new_cell);
}
else
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -861,11 +861,11 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
EnsureGridLoadedAtEnter(new_cell);
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
- AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
+ RemoveFromGrid(c, getNGrid(old_cell.GridX(), old_cell.GridY()), old_cell);
+ AddToGrid(c, getNGrid(new_cell.GridX(), new_cell.GridY()), new_cell);
return true;
}
@@ -874,19 +874,19 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
if (loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
+ RemoveFromGrid(c, getNGrid(old_cell.GridX(), old_cell.GridY()), old_cell);
EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
- AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
+ AddToGrid(c, getNGrid(new_cell.GridX(), new_cell.GridY()), new_cell);
return true;
}
// fail to move: normal creature attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) attempted to move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -903,15 +903,15 @@ bool Map::CreatureRespawnRelocation(Creature *c)
c->GetMotionMaster()->Clear();
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
// teleport it to respawn point (like normal respawn if player see)
- if (CreatureCellRelocation(c,resp_cell))
+ if (CreatureCellRelocation(c, resp_cell))
{
c->Relocate(resp_x, resp_y, resp_z, resp_o);
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
- //CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
+ //CreatureRelocationNotify(c, resp_cell, resp_cell.cellPair());
c->UpdateObjectVisibility(false);
return true;
}
@@ -928,7 +928,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
if (!unloadAll && ActiveObjectsNearGrid(x, y))
return false;
- sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u,%u] for map %u", x,y, GetId());
+ sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u", x, y, GetId());
ObjectGridUnloader unloader(*grid);
@@ -978,7 +978,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
GridMaps[gx][gy] = NULL;
}
- sLog->outStaticDebug("Unloading grid[%u,%u] for map %u finished", x,y, GetId());
+ sLog->outStaticDebug("Unloading grid[%u, %u] for map %u finished", x, y, GetId());
return true;
}
@@ -1053,7 +1053,7 @@ bool GridMap::loadData(char *filename)
if (!in)
return true;
- if (fread(&header, sizeof(header),1,in) != 1)
+ if (fread(&header, sizeof(header), 1, in) != 1)
{
fclose(in);
return false;
@@ -1234,11 +1234,11 @@ float GridMap::getHeightFromFloat(float x, float y) const
// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
// +--------------> X
// | h1-------h2 Coordinates is:
- // | | \ 1 / | h1 0,0
- // | | \ / | h2 0,1
- // | | 2 h5 3 | h3 1,0
- // | | / \ | h4 1,1
- // | | / 4 \ | h5 1/2,1/2
+ // | | \ 1 / | h1 0, 0
+ // | | \ / | h2 0, 1
+ // | | 2 h5 3 | h3 1, 0
+ // | | / \ | h4 1, 1
+ // | | / 4 \ | h5 1/2, 1/2
// | h3-------h4
// V Y
// For find height need
@@ -1246,7 +1246,7 @@ float GridMap::getHeightFromFloat(float x, float y) const
// 2 - solve linear equation from triangle points
// Calculate coefficients for solve h = a*x + b*y + c
- float a,b,c;
+ float a, b, c;
// Select triangle:
if (x+y < 1)
{
@@ -1533,7 +1533,7 @@ inline GridMap *Map::GetGrid(float x, float y)
int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
// ensure GridMap is loaded
- EnsureGridCreated(GridPair(63-gx,63-gy));
+ EnsureGridCreated(GridPair(63-gx, 63-gy));
return GridMaps[gx][gy];
}
@@ -1544,7 +1544,7 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchD
float mapHeight;
if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
- float _mapheight = gmap->getHeight(x,y);
+ float _mapheight = gmap->getHeight(x, y);
// look from a bit higher pos to find the floor, ignore under surface case
if (z + 2.0f > _mapheight)
@@ -1653,7 +1653,7 @@ bool Map::GetAreaInfo(float x, float y, float z, uint32 &flags, int32 &adtId, in
// check if there's terrain between player height and object height
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
- float _mapheight = gmap->getHeight(x,y);
+ float _mapheight = gmap->getHeight(x, y);
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
if(z + 2.0f > _mapheight && _mapheight > vmap_z)
return false;
@@ -1767,9 +1767,9 @@ float Map::GetWaterLevel(float x, float y) const
return 0;
}
-uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id)
+uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id)
{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
+ AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
if (entry)
return entry->ID;
@@ -1777,9 +1777,9 @@ uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id)
return 0;
}
-uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id)
+uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag, uint32 map_id)
{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
+ AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
if (entry)
return (entry->zone != 0) ? entry->zone : entry->ID;
@@ -1787,9 +1787,9 @@ uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id)
return 0;
}
-void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id)
+void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag, uint32 map_id)
{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
+ AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag, map_id);
areaid = entry ? entry->ID : 0;
zoneid = entry ? ((entry->zone != 0) ? entry->zone : entry->ID) : 0;
@@ -1826,9 +1826,9 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
Cell xy_cell(xy_val);
if (xy_cell != cur_cell)
{
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u,%u]cell[%u,%u] instead of grid[%u,%u]cell[%u,%u]",
+ sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
c->GetGUIDLow(),
- c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
+ c->GetPositionX(), c->GetPositionY(), (moved ? "final" : "original"),
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
return true; // not crash at error, just output error in debug mode
@@ -1952,7 +1952,7 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
{
if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
{
- sLog->outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y);
+ sLog->outError("map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y);
ASSERT(false);
}
i_grids[x][y] = grid;
@@ -1962,7 +1962,7 @@ void Map::DelayedUpdate(const uint32 t_diff)
{
RemoveAllObjectsInRemoveList();
- // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
+ // Don't unload grids if it's battleground, since we may have manually added GOs, creatures, those doesn't load from DB at grid re-load !
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
if (!IsBattlegroundOrArena())
{
@@ -1984,7 +1984,7 @@ void Map::AddObjectToRemoveList(WorldObject *obj)
obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
i_objectsToRemove.insert(obj);
- //sLog->outDebug(LOG_FILTER_MAPS, "Object (GUID: %u TypeId: %u) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
+ //sLog->outDebug(LOG_FILTER_MAPS, "Object (GUID: %u TypeId: %u) added to removing list.", obj->GetGUIDLow(), obj->GetTypeId());
}
void Map::AddObjectToSwitchList(WorldObject *obj, bool on)
@@ -2034,23 +2034,23 @@ void Map::RemoveAllObjectsInRemoveList()
if (!corpse)
sLog->outError("Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
else
- Remove(corpse,true);
+ Remove(corpse, true);
break;
}
case TYPEID_DYNAMICOBJECT:
- Remove((DynamicObject*)obj,true);
+ Remove((DynamicObject*)obj, true);
break;
case TYPEID_GAMEOBJECT:
- Remove((GameObject*)obj,true);
+ Remove((GameObject*)obj, true);
break;
case TYPEID_UNIT:
// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
// make sure that like sources auras/etc removed before destructor start
obj->ToCreature()->CleanupsBeforeDelete();
- Remove(obj->ToCreature(),true);
+ Remove(obj->ToCreature(), true);
break;
default:
- sLog->outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.",obj->GetTypeId());
+ sLog->outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
break;
}
@@ -2122,15 +2122,15 @@ void Map::AddToActive(Creature* c)
// also not allow unloading spawn grid to prevent creating creature clone at load
if (!c->isPet() && c->GetDBTableGUIDLow())
{
- float x,y,z;
- c->GetRespawnCoord(x,y,z);
+ float x, y, z;
+ c->GetRespawnCoord(x, y, z);
GridPair p = Trinity::ComputeGridPair(x, y);
if (getNGrid(p.x_coord, p.y_coord))
getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
else
{
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
- sLog->outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
+ sLog->outError("Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2143,15 +2143,15 @@ void Map::RemoveFromActive(Creature* c)
// also allow unloading spawn grid
if (!c->isPet() && c->GetDBTableGUIDLow())
{
- float x,y,z;
- c->GetRespawnCoord(x,y,z);
+ float x, y, z;
+ c->GetRespawnCoord(x, y, z);
GridPair p = Trinity::ComputeGridPair(x, y);
if (getNGrid(p.x_coord, p.y_coord))
getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
else
{
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
- sLog->outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
+ sLog->outError("Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2162,8 +2162,8 @@ template void Map::Add(Creature *);
template void Map::Add(GameObject *);
template void Map::Add(DynamicObject *);
-template void Map::Remove(Corpse *,bool);
-template void Map::Remove(Creature *,bool);
+template void Map::Remove(Corpse *, bool);
+template void Map::Remove(Creature *, bool);
template void Map::Remove(GameObject *, bool);
template void Map::Remove(DynamicObject *, bool);
@@ -2202,7 +2202,7 @@ bool InstanceMap::CanEnter(Player *player)
{
if (player->GetMapRef().getTarget() == this)
{
- sLog->outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
+ sLog->outError("InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
ASSERT(false);
return false;
}
@@ -2296,7 +2296,7 @@ bool InstanceMap::Add(Player *player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
- sLog->outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put into instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
+ sLog->outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d, %d, %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d, %d, %d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2308,9 +2308,9 @@ bool InstanceMap::Add(Player *player)
InstanceGroupBind *groupBind = group->GetBoundInstance(this);
if (playerBind)
{
- sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
- sLog->outError("InstanceMap::Add: the group is bound to the instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
+ sLog->outError("InstanceMap::Add: the group is bound to the instance %d, %d, %d, %d, %d, %d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
return false;
}
@@ -2322,7 +2322,7 @@ bool InstanceMap::Add(Player *player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
- sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
+ sLog->outError("InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
if (mapSave)
sLog->outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
else
@@ -2538,7 +2538,7 @@ void InstanceMap::SetResetSchedule(bool on)
MapDifficulty const* Map::GetMapDifficulty() const
{
- return GetMapDifficultyData(GetId(),GetDifficulty());
+ return GetMapDifficultyData(GetId(), GetDifficulty());
}
uint32 InstanceMap::GetMaxPlayers() const
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 0b245ecb347..bf4ba4aade9 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -207,11 +207,11 @@ struct CreatureMover
float x, y, z, ang;
};
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
struct InstanceTemplate
@@ -327,23 +327,23 @@ class Map : public GridRefManager<NGridType>
bool IsInWater(float x, float y, float z, LiquidData *data = 0) const;
bool IsUnderWater(float x, float y, float z) const;
- static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id);
- static uint32 GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id);
- static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id);
+ static uint32 GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id);
+ static uint32 GetZoneIdByAreaFlag(uint16 areaflag, uint32 map_id);
+ static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag, uint32 map_id);
uint32 GetAreaId(float x, float y, float z) const
{
- return GetAreaIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
+ return GetAreaIdByAreaFlag(GetAreaFlag(x, y, z), GetId());
}
uint32 GetZoneId(float x, float y, float z) const
{
- return GetZoneIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
+ return GetZoneIdByAreaFlag(GetAreaFlag(x, y, z), GetId());
}
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const
{
- GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(x,y,z),GetId());
+ GetZoneAndAreaIdByAreaFlag(zoneid, areaid, GetAreaFlag(x, y, z), GetId());
}
void MoveAllCreaturesInMoveList();
@@ -441,7 +441,7 @@ class Map : public GridRefManager<NGridType>
private:
void LoadMapAndVMap(int gx, int gy);
void LoadVMap(int gx, int gy);
- void LoadMap(int gx,int gy, bool reload = false);
+ void LoadMap(int gx, int gy, bool reload = false);
GridMap *GetGrid(float x, float y);
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
@@ -473,8 +473,8 @@ class Map : public GridRefManager<NGridType>
return i_grids[x][y];
}
- bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
- void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
+ bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); }
+ void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); }
void setNGrid(NGridType* grid, uint32 x, uint32 y);
void ScriptsProcess();
@@ -644,7 +644,7 @@ Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor)
const uint32 cell_x = cell.CellX();
const uint32 cell_y = cell.CellY();
- if (!cell.NoCreate() || loaded(GridPair(x,y)))
+ if (!cell.NoCreate() || loaded(GridPair(x, y)))
{
EnsureGridLoaded(cell);
getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 12e484fbd11..b64f4a030f3 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -187,7 +187,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
}
// some instances only have one difficulty
- GetDownscaledMapDifficultyData(GetId(),difficulty);
+ GetDownscaledMapDifficultyData(GetId(), difficulty);
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
@@ -208,7 +208,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel());
uint8 spawnMode;
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index f34521aea46..c26454701ed 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -288,14 +288,14 @@ void MapManager::DoDelayedMovesAndRemoves()
{
}
-bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
+bool MapManager::ExistMapAndVMap(uint32 mapid, float x, float y)
{
- GridPair p = Trinity::ComputeGridPair(x,y);
+ GridPair p = Trinity::ComputeGridPair(x, y);
int gx=63-p.x_coord;
int gy=63-p.y_coord;
- return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
+ return Map::ExistMap(mapid, gx, gy) && Map::ExistVMap(mapid, gx, gy);
}
bool MapManager::IsValidMAP(uint32 mapid, bool startUp)
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 610d2626eda..8ca856cbd6f 100755
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -49,15 +49,15 @@ class MapManager
}
uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
{
- return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
+ return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid);
}
uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
{
- return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
+ return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid);
}
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
{
- Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
+ Map::GetZoneAndAreaIdByAreaFlag(zoneid, areaid, GetAreaFlag(mapid, x, y, z), mapid);
}
void Initialize(void);
@@ -86,19 +86,19 @@ class MapManager
static bool ExistMapAndVMap(uint32 mapid, float x, float y);
static bool IsValidMAP(uint32 mapid, bool startUp);
- static bool IsValidMapCoord(uint32 mapid, float x,float y)
+ static bool IsValidMapCoord(uint32 mapid, float x, float y)
{
- return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x,y);
+ return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y);
}
- static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
+ static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
{
- return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x,y,z);
+ return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z);
}
- static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
+ static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
{
- return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x,y,z,o);
+ return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z, o);
}
static bool IsValidMapCoord(WorldLocation const& loc)
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index 0cd45b958c6..cf59106103f 100755
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -127,7 +127,7 @@ namespace Trinity
nBaseExp = 580;
break;
default:
- sLog->outError("BaseGain: Unsupported content level %u",content);
+ sLog->outError("BaseGain: Unsupported content level %u", content);
nBaseExp = 45;
break;
}
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index 56b9dfe2239..bff49fe385f 100755
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -1029,20 +1029,20 @@ enum TrinityStrings
LANG_BG_SA_START_ONE_MINUTE = 10057,
LANG_BG_SA_START_HALF_MINUTE = 10058,
LANG_BG_SA_HAS_BEGUN = 10059,
- LANG_BG_SA_IS_UNDER_ATTACK = 10060,//The %s is under attack!
- LANG_BG_SA_WAS_DESTROYED = 10061,//The %s was destroyed!
- LANG_BG_SA_ROUND_ONE_END = 10062,//Round 1 - finished!
- LANG_BG_SA_ALLIANCE_CAPTURED_RELIC = 10063,//The Alliance captured the titan portal!
- LANG_BG_SA_HORDE_CAPTURED_RELIC = 10064,//The Horde captured the titan portal!
- LANG_BG_SA_ROUND_TWO_ONE_MINUTE = 10065,//Round 2 of the Battle for the Strand of the Ancients begins in 1 minute.
- LANG_BG_SA_ROUND_TWO_START_HALF_MINUTE = 10066,//Round 2 begins in 30 seconds. Prepare yourselves!
- LANG_BG_SA_CHAMBER_BREACHED = 10067,//The chamber has been breached! The titan relic is vulnerable!
- LANG_BG_SA_A_GY_SOUTH = 10068,//The Alliance captured the South Graveyard!
- LANG_BG_SA_A_GY_WEST = 10069,//The Alliance captured the West Graveyard!
- LANG_BG_SA_A_GY_EAST = 10070,//The Alliance captured the East Graveyard!
- LANG_BG_SA_H_GY_SOUTH = 10071,//The Horde captured the South Graveyard!
- LANG_BG_SA_H_GY_WEST = 10072,//The Horde captured the West Graveyard!
- LANG_BG_SA_H_GY_EAST = 10073,//The Horde captured the East Graveyard!
+ LANG_BG_SA_IS_UNDER_ATTACK = 10060, //The %s is under attack!
+ LANG_BG_SA_WAS_DESTROYED = 10061, //The %s was destroyed!
+ LANG_BG_SA_ROUND_ONE_END = 10062, //Round 1 - finished!
+ LANG_BG_SA_ALLIANCE_CAPTURED_RELIC = 10063, //The Alliance captured the titan portal!
+ LANG_BG_SA_HORDE_CAPTURED_RELIC = 10064, //The Horde captured the titan portal!
+ LANG_BG_SA_ROUND_TWO_ONE_MINUTE = 10065, //Round 2 of the Battle for the Strand of the Ancients begins in 1 minute.
+ LANG_BG_SA_ROUND_TWO_START_HALF_MINUTE = 10066, //Round 2 begins in 30 seconds. Prepare yourselves!
+ LANG_BG_SA_CHAMBER_BREACHED = 10067, //The chamber has been breached! The titan relic is vulnerable!
+ LANG_BG_SA_A_GY_SOUTH = 10068, //The Alliance captured the South Graveyard!
+ LANG_BG_SA_A_GY_WEST = 10069, //The Alliance captured the West Graveyard!
+ LANG_BG_SA_A_GY_EAST = 10070, //The Alliance captured the East Graveyard!
+ LANG_BG_SA_H_GY_SOUTH = 10071, //The Horde captured the South Graveyard!
+ LANG_BG_SA_H_GY_WEST = 10072, //The Horde captured the West Graveyard!
+ LANG_BG_SA_H_GY_EAST = 10073, //The Horde captured the East Graveyard!
// Use for custom patches 11000-11999
LANG_AUTO_BROADCAST = 11000,
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index f9194b7b1d5..1683e43ee49 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -1228,7 +1228,7 @@ enum DispelType
#define DISPEL_ALL_MASK ((1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON))
-//To all Immune system,if target has immunes,
+//To all Immune system, if target has immunes,
//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
diff --git a/src/server/game/Movement/DestinationHolderImp.h b/src/server/game/Movement/DestinationHolderImp.h
index e43f8ad7600..fac415a27a5 100755
--- a/src/server/game/Movement/DestinationHolderImp.h
+++ b/src/server/game/Movement/DestinationHolderImp.h
@@ -28,7 +28,7 @@ template<typename TRAVELLER>
void
DestinationHolder<TRAVELLER>::_findOffSetPoint(float x1, float y1, float x2, float y2, float offset, float &x, float &y)
{
- /* given the point (x1, y1) and (x2, y2).. need to find the point (x,y) on the same line
+ /* given the point (x1, y1) and (x2, y2).. need to find the point (x, y) on the same line
* such that the distance from (x, y) to (x2, y2) is offset.
* Let the distance of p1 to p2 = d.. then the ratio of offset/d = (x2-x)/(x2-x1)
* hence x = x2 - (offset/d)*(x2-x1)
@@ -82,7 +82,7 @@ DestinationHolder<TRAVELLER>::StartTravel(TRAVELLER &traveller, bool sendMove)
i_fromY = traveller.GetPositionY();
i_fromZ = traveller.GetPositionZ();
- i_totalTravelTime = traveller.GetTotalTrevelTimeTo(i_destX,i_destY,i_destZ);
+ i_totalTravelTime = traveller.GetTotalTrevelTimeTo(i_destX, i_destY, i_destZ);
i_timeElapsed = 0;
if (sendMove)
traveller.MoveTo(i_destX, i_destY, i_destZ, i_totalTravelTime);
@@ -113,7 +113,7 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff,
return true;
if (traveller.GetTraveller().HasUnitState(UNIT_STAT_IN_FLIGHT))
- GetLocationNow(traveller.GetTraveller().GetBaseMap() ,x, y, z, true); // Should reposition Object with right Coord, so I can bypass some Grid Relocation
+ GetLocationNow(traveller.GetTraveller().GetBaseMap() , x, y, z, true); // Should reposition Object with right Coord, so I can bypass some Grid Relocation
else
GetLocationNow(traveller.GetTraveller().GetBaseMap(), x, y, z, false);
@@ -166,7 +166,7 @@ DestinationHolder<TRAVELLER>::GetLocationNow(const Map * map, float &x, float &y
else
{
//That part is good for mob Walking on the floor. But the floor is not always what we thought.
- z = map->GetHeight(x,y,i_fromZ,false); // Disable cave check
+ z = map->GetHeight(x, y, i_fromZ, false); // Disable cave check
const float groundDist = sqrt(distanceX*distanceX + distanceY*distanceY);
const float zDist = fabs(i_fromZ - z) + 0.000001f;
const float slope = groundDist / zDist;
@@ -180,8 +180,8 @@ template<typename TRAVELLER>
float
DestinationHolder<TRAVELLER>::GetDistance3dFromDestSq(const WorldObject &obj) const
{
- float x,y,z;
- obj.GetPosition(x,y,z);
+ float x, y, z;
+ obj.GetPosition(x, y, z);
return (i_destX-x)*(i_destX-x)+(i_destY-y)*(i_destY-y)+(i_destZ-z)*(i_destZ-z);
}
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 9aaae6035a9..6ef2e71d907 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -243,7 +243,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
+ Mutate(new TargetedMovementGenerator<Player>(*target, dist, angle), MOTION_SLOT_ACTIVE);
}
else
{
@@ -251,7 +251,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
+ Mutate(new TargetedMovementGenerator<Creature>(*target, dist, angle), MOTION_SLOT_ACTIVE);
}
}
@@ -268,7 +268,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
sLog->outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot);
+ Mutate(new TargetedMovementGenerator<Player>(*target, dist, angle), slot);
}
else
{
@@ -276,7 +276,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot);
+ Mutate(new TargetedMovementGenerator<Creature>(*target, dist, angle), slot);
}
}
@@ -286,13 +286,13 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
- Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
+ Mutate(new PointMovementGenerator<Player>(id, x, y, z), MOTION_SLOT_ACTIVE);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z);
- Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z), MOTION_SLOT_ACTIVE);
}
}
@@ -334,13 +334,13 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog->outStaticDebug("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
- Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED);
+ Mutate(new PointMovementGenerator<Player>(0, x, y, z), MOTION_SLOT_CONTROLLED);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
- Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED);
+ Mutate(new PointMovementGenerator<Creature>(0, x, y, z), MOTION_SLOT_CONTROLLED);
}
i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ);
@@ -357,13 +357,13 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
- Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED);
+ Mutate(new PointMovementGenerator<Player>(id, x, y, z), MOTION_SLOT_CONTROLLED);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
- Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z), MOTION_SLOT_CONTROLLED);
}
}
@@ -380,7 +380,7 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow());
+ sLog->outError("Player (GUID: %u) attempt to seek assistance", i_owner->GetGUIDLow());
}
else
{
@@ -388,7 +388,7 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z)
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
i_owner->AttackStop();
i_owner->ToCreature()->SetReactState(REACT_PASSIVE);
- Mutate(new AssistanceMovementGenerator(x,y,z), MOTION_SLOT_ACTIVE);
+ Mutate(new AssistanceMovementGenerator(x, y, z), MOTION_SLOT_ACTIVE);
}
}
@@ -397,7 +397,7 @@ MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow());
+ sLog->outError("Player (GUID: %u) attempt to call distract after assistance", i_owner->GetGUIDLow());
}
else
{
@@ -445,7 +445,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
if (path < sTaxiPathNodesByPath.size())
{
sLog->outStaticDebug("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
- FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path],pathnode);
+ FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
else
@@ -597,5 +597,5 @@ bool MotionMaster::GetDestination(float &x, float &y, float &z)
if (empty())
return false;
- return top()->GetDestination(x,y,z);
+ return top()->GetDestination(x, y, z);
}
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 4c140d010c7..8ea450283e6 100755
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -151,13 +151,13 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveFleeing(Unit* enemy, uint32 time = 0);
void MovePoint(uint32 id, const Position &pos)
{ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
- void MovePoint(uint32 id, float x,float y,float z);
+ void MovePoint(uint32 id, float x, float y, float z);
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE);
void MoveFall(float z, uint32 id = 0);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ);
void MoveJump(float x, float y, float z, float speedXY, float speedZ);
- void MoveSeekAssistance(float x,float y,float z);
+ void MoveSeekAssistance(float x, float y, float z);
void MoveSeekAssistanceDistract(uint32 timer);
void MoveTaxiFlight(uint32 path, uint32 pathnode);
void MoveDistract(uint32 time);
diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h
index 5934a14d9be..ca9605c8d08 100755
--- a/src/server/game/Movement/MovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerator.h
@@ -79,9 +79,9 @@ class MovementGeneratorMedium : public MovementGenerator
bool Update(T &u, const uint32 &time_diff);
};
-struct SelectableMovement : public FactoryHolder<MovementGenerator,MovementGeneratorType>
+struct SelectableMovement : public FactoryHolder<MovementGenerator, MovementGeneratorType>
{
- SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator,MovementGeneratorType>(mgt) {}
+ SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator, MovementGeneratorType>(mgt) {}
};
template<class REAL_MOVEMENT>
@@ -92,8 +92,8 @@ struct MovementGeneratorFactory : public SelectableMovement
MovementGenerator* Create(void *) const;
};
-typedef FactoryHolder<MovementGenerator,MovementGeneratorType> MovementGeneratorCreator;
-typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
-typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository;
+typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator;
+typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
+typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository;
#endif
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index 9b4cf3f1231..59c624519e2 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -25,7 +25,7 @@
#ifdef MAP_BASED_RAND_GEN
#define rand_norm() unit.rand_norm()
-#define urand(a,b) unit.urand(a,b)
+#define urand(a, b) unit.urand(a, b)
#endif
template<class T>
@@ -33,7 +33,7 @@ void
ConfusedMovementGenerator<T>::Initialize(T &unit)
{
const float wander_distance = 11;
- float x,y,z;
+ float x, y, z;
x = unit.GetPositionX();
y = unit.GetPositionY();
z = unit.GetPositionZ();
@@ -140,7 +140,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
// arrived, stop and wait a bit
unit.ClearUnitState(UNIT_STAT_MOVE);
- i_nextMove = urand(1,MAX_CONF_WAYPOINTS);
+ i_nextMove = urand(1, MAX_CONF_WAYPOINTS);
i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher
}
}
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
index 597a85af530..f85453bc040 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
@@ -40,7 +40,7 @@ class ConfusedMovementGenerator
bool GetDestination(float &x, float &y, float &z) const
{
if (i_destinationHolder.HasArrived()) return false;
- i_destinationHolder.GetDestination(x,y,z);
+ i_destinationHolder.GetDestination(x, y, z);
return true;
}
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 11dcd826fd2..ae091289299 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -159,30 +159,30 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
temp_y = y + distance * sin(angle);
Trinity::NormalizeMapCoord(temp_x);
Trinity::NormalizeMapCoord(temp_y);
- if (owner.IsWithinLOS(temp_x,temp_y,z))
+ if (owner.IsWithinLOS(temp_x, temp_y, z))
{
- bool is_water_now = _map->IsInWater(x,y,z);
+ bool is_water_now = _map->IsInWater(x, y, z);
- if (is_water_now && _map->IsInWater(temp_x,temp_y,z))
+ if (is_water_now && _map->IsInWater(temp_x, temp_y, z))
{
x = temp_x;
y = temp_y;
return true;
}
- float new_z = _map->GetHeight(temp_x,temp_y,z,true);
+ float new_z = _map->GetHeight(temp_x, temp_y, z, true);
if (new_z <= INVALID_HEIGHT)
continue;
- bool is_water_next = _map->IsInWater(temp_x,temp_y,new_z);
+ bool is_water_next = _map->IsInWater(temp_x, temp_y, new_z);
if ((is_water_now && !is_water_next && !is_land_ok) || (!is_water_now && is_water_next && !is_water_ok))
continue;
if (!(new_z - z) || distance / fabs(new_z - z) > 1.0f)
{
- float new_z_left = _map->GetHeight(temp_x + (float)(cos(angle+M_PI/2)),temp_y + (float)(sin(angle+M_PI/2)),z,true);
- float new_z_right = _map->GetHeight(temp_x + (float)(cos(angle-M_PI/2)),temp_y + (float)(sin(angle-M_PI/2)),z,true);
+ float new_z_left = _map->GetHeight(temp_x + (float)(cos(angle+M_PI/2)), temp_y + (float)(sin(angle+M_PI/2)), z, true);
+ float new_z_right = _map->GetHeight(temp_x + (float)(cos(angle-M_PI/2)), temp_y + (float)(sin(angle-M_PI/2)), z, true);
if (fabs(new_z_left - new_z) < 1.2f && fabs(new_z_right - new_z) < 1.2f)
{
x = temp_x;
@@ -194,7 +194,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
}
}
i_to_distance_from_caster = 0.0f;
- i_nextCheckTime.Reset(urand(500,1000));
+ i_nextCheckTime.Reset(urand(500, 1000));
return false;
}
@@ -218,7 +218,7 @@ FleeingMovementGenerator<T>::_setMoveData(T &owner)
{
// we are very far or too close, stopping
i_to_distance_from_caster = 0.0f;
- i_nextCheckTime.Reset(urand(500,1000));
+ i_nextCheckTime.Reset(urand(500, 1000));
return false;
}
else
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
index 461d27461fb..e8cb46e2a1d 100755
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
@@ -76,7 +76,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home
if (owner.GetDefaultMovementType() == IDLE_MOTION_TYPE)
{
- //sLog->outDebug("Entering HomeMovement::GetDestination(z,y,z)");
+ //sLog->outDebug("Entering HomeMovement::GetDestination(z, y, z)");
owner.SetOrientation(ori);
WorldPacket packet;
owner.BuildHeartBeatMsg(&packet);
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
index 82284bee0ce..2b50d380fb8 100755
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
@@ -44,7 +44,7 @@ class HomeMovementGenerator<Creature>
void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; }
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
- bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
+ bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x, y, z); return true; }
private:
void _setTargetLocation(Creature &);
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 9aa2088cbe8..a75a5b64f10 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -29,8 +29,8 @@ void PointMovementGenerator<T>::Initialize(T &unit)
{
unit.StopMoving();
Traveller<T> traveller(unit);
- // knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server
- i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.HasUnitState(UNIT_STAT_JUMPING)*/);
+ // knockback effect has UNIT_STAT_JUMPING set, so if here we disable sentmonstermove there will be creature position sync problem between client and server
+ i_destinationHolder.SetDestination(traveller, i_x, i_y, i_z, true /* !unit.HasUnitState(UNIT_STAT_JUMPING)*/);
}
template<class T>
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
index 03c547b5cdc..47853b37325 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
@@ -44,7 +44,7 @@ class PointMovementGenerator
bool GetDestination(float& x, float& y, float& z) const { x=i_x; y=i_y; z=i_z; return true; }
private:
uint32 id;
- float i_x,i_y,i_z;
+ float i_x, i_y, i_z;
TimeTracker i_nextMoveTime;
DestinationHolder< Traveller<T> > i_destinationHolder;
bool arrived;
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 9918ad579b0..c165831027a 100755
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -47,7 +47,7 @@ template<>
void
RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
{
- float X,Y,Z,z,nx,ny,nz,ori,dist;
+ float X, Y, Z, z, nx, ny, nz, ori, dist;
creature.GetHomePosition(X, Y, Z, ori);
@@ -97,13 +97,13 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
// The fastest way to get an accurate result 90% of the time.
// Better result can be obtained like 99% accuracy with a ray light, but the cost is too high and the code is too long.
- nz = map->GetHeight(nx,ny,Z+dist-2.0f,false); // Map check
+ nz = map->GetHeight(nx, ny, Z+dist-2.0f, false); // Map check
if (fabs(nz-Z)>dist)
{
- nz = map->GetHeight(nx,ny,Z-2.0f,true); // Vmap Horizontal or above
+ nz = map->GetHeight(nx, ny, Z-2.0f, true); // Vmap Horizontal or above
if (fabs(nz-Z)>dist)
{
- nz = map->GetHeight(nx,ny,Z+dist-2.0f,true); // Vmap Higher
+ nz = map->GetHeight(nx, ny, Z+dist-2.0f, true); // Vmap Higher
if (fabs(nz-Z)>dist)
continue; // let's forget this bad coords where a z cannot be find and retry at next tick
}
@@ -113,7 +113,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
}
Traveller<Creature> traveller(creature);
- creature.SetOrientation(creature.GetAngle(nx,ny));
+ creature.SetOrientation(creature.GetAngle(nx, ny));
i_destinationHolder.SetDestination(traveller, nx, ny, nz);
creature.AddUnitState(UNIT_STAT_ROAMING);
if (is_air_ok)
@@ -123,7 +123,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
//else if (is_water_ok) // Swimming mode to be done with more than this check
else
{
- i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
+ i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(), 5000+i_destinationHolder.GetTotalTravelTime()));
creature.AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
}
@@ -144,7 +144,7 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature)
if (!wander_distance)
wander_distance = creature.GetRespawnRadius();
- if (irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
+ if (irand(0, RUNNING_CHANCE_RANDOMMV) > 0)
creature.AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
_setRandomLocation(creature);
}
@@ -185,11 +185,11 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
{
if (i_nextMoveTime.Passed())
{
- if (irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
+ if (irand(0, RUNNING_CHANCE_RANDOMMV) > 0)
creature.AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
_setRandomLocation(creature);
}
- else if (creature.isPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(),PET_FOLLOW_DIST+2.5f))
+ else if (creature.isPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(), PET_FOLLOW_DIST+2.5f))
{
creature.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
_setRandomLocation(creature);
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
index b7d7c7196d6..63d006c12b7 100755
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
@@ -37,9 +37,9 @@ class RandomMovementGenerator
void Reset(T &);
bool Update(T &, const uint32 &);
bool GetDestination(float &x, float &y, float &z) const;
- void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
+ void UpdateMapPosition(uint32 mapid, float &x , float &y, float &z)
{
- i_destinationHolder.GetLocationNow(mapid, x,y,z);
+ i_destinationHolder.GetLocationNow(mapid, x, y, z);
}
MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; }
private:
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 8080b842e52..c796fd6a355 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -122,7 +122,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
else
{
// to at i_offset distance from target and i_angle from target facing
- i_target->GetClosePoint(x,y,z,owner.GetObjectSize(),i_offset,i_angle);
+ i_target->GetClosePoint(x, y, z, owner.GetObjectSize(), i_offset, i_angle);
}
/*
@@ -138,7 +138,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
//We don't update Mob Movement, if the difference between New destination and last destination is < BothObjectSize
float bothObjectSize = i_target->GetObjectSize() + owner.GetObjectSize() + CONTACT_DISTANCE;
- if (i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize)
+ if (i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x, y, z) < bothObjectSize)
return;
*/
i_destinationHolder.SetDestination(traveller, x, y, z);
@@ -230,7 +230,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
owner.StopMoving();
if (owner.IsWithinMeleeRange(i_target.getTarget()) && !owner.HasUnitState(UNIT_STAT_FOLLOW))
- owner.Attack(i_target.getTarget(),true);
+ owner.Attack(i_target.getTarget(), true);
}
}
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index 60ced2e8e41..fc7dc50622f 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -54,7 +54,7 @@ class TargetedMovementGenerator
bool GetDestination(float &x, float &y, float &z) const
{
if (i_destinationHolder.HasArrived() || !i_destinationHolder.HasDestination()) return false;
- i_destinationHolder.GetDestination(x,y,z);
+ i_destinationHolder.GetDestination(x, y, z);
return true;
}
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index e3599b73cbd..74e67642891 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -199,7 +199,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
i_nextMoveTime.Reset(node->delay);
//note: disable "start" for mtmap
- if (node->event_id && urand(0,99) < node->event_chance)
+ if (node->event_id && urand(0, 99) < node->event_chance)
unit.GetMap()->ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL/*, false*/);
i_destinationHolder.ResetTravelTime();
@@ -280,13 +280,13 @@ bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
i_destinationHolder.ResetUpdate(FLIGHT_TRAVEL_UPDATE);
if (i_destinationHolder.HasArrived())
{
- DoEventIfAny(player,(*i_path)[i_currentNode], false);
+ DoEventIfAny(player, (*i_path)[i_currentNode], false);
uint32 curMap = (*i_path)[i_currentNode].mapid;
++i_currentNode;
if (MovementInProgress())
{
- DoEventIfAny(player,(*i_path)[i_currentNode], true);
+ DoEventIfAny(player, (*i_path)[i_currentNode], true);
sLog->outStaticDebug("loading node %u for player %s", i_currentNode, player.GetName());
if ((*i_path)[i_currentNode].mapid == curMap)
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
index 3139f8cf104..c7821a847fd 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
@@ -53,8 +53,8 @@ class PathMovementBase
void ReloadPath(T &);
uint32 GetCurrentNode() const { return i_currentNode; }
- bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
- bool GetPosition(float& x, float& y, float& z) const { i_destinationHolder.GetLocationNowNoMicroMovement(x,y,z); return true; }
+ bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x, y, z); return true; }
+ bool GetPosition(float& x, float& y, float& z) const { i_destinationHolder.GetLocationNowNoMicroMovement(x, y, z); return true; }
protected:
uint32 i_currentNode;
@@ -94,7 +94,7 @@ class WaypointMovementGenerator
*/
class FlightPathMovementGenerator
: public MovementGeneratorMedium< Player, FlightPathMovementGenerator >,
-public PathMovementBase<Player,TaxiPathNodeList const*>
+public PathMovementBase<Player, TaxiPathNodeList const*>
{
public:
explicit FlightPathMovementGenerator(TaxiPathNodeList const& pathnodes, uint32 startNode = 0)
@@ -115,7 +115,7 @@ public PathMovementBase<Player,TaxiPathNodeList const*>
void SkipCurrentNode() { ++i_currentNode; }
void DoEventIfAny(Player& player, TaxiPathNodeEntry const& node, bool departure);
- bool GetDestination(float& x, float& y, float& z) const { return PathMovementBase<Player,TaxiPathNodeList const*>::GetDestination(x,y,z); }
+ bool GetDestination(float& x, float& y, float& z) const { return PathMovementBase<Player, TaxiPathNodeList const*>::GetDestination(x, y, z); }
void PreloadEndGrid();
void InitEndGridInfo();
diff --git a/src/server/game/Movement/Traveller.h b/src/server/game/Movement/Traveller.h
index 51fff4a8df3..17fb44edcaf 100755
--- a/src/server/game/Movement/Traveller.h
+++ b/src/server/game/Movement/Traveller.h
@@ -60,7 +60,7 @@ struct Traveller
template<class T>
inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z)
{
- float dist = GetMoveDestinationTo(x,y,z);
+ float dist = GetMoveDestinationTo(x, y, z);
float speed = Speed();
if (speed < 0.0f)
return 0xfffffffe; // almost infinity-unit should stop
diff --git a/src/server/game/Movement/Waypoints/Path.h b/src/server/game/Movement/Waypoints/Path.h
index bf25dc4b856..bb874d67413 100755
--- a/src/server/game/Movement/Waypoints/Path.h
+++ b/src/server/game/Movement/Waypoints/Path.h
@@ -52,11 +52,11 @@ class Path
return len;
}
- float GetTotalLength() const { return GetTotalLength(0,size()); }
+ float GetTotalLength() const { return GetTotalLength(0, size()); }
float GetPassedLength(uint32 curnode, float x, float y, float z)
{
- float len = GetTotalLength(0,curnode);
+ float len = GetTotalLength(0, curnode);
if (curnode > 0)
{
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index 58db32882c8..67c1f9edb8a 100755
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -37,7 +37,7 @@ void WaypointStore::Load()
{
uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT id,point,position_x,position_y,position_z,move_flag,delay,action,action_chance FROM waypoint_data ORDER BY id, point");
+ QueryResult result = WorldDatabase.Query("SELECT id, point, position_x, position_y, position_z, move_flag, delay, action, action_chance FROM waypoint_data ORDER BY id, point");
if (!result)
{
@@ -61,7 +61,7 @@ void WaypointStore::Load()
if (last_id != id)
path_data = new WaypointPath;
- float x,y,z;
+ float x, y, z;
x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
@@ -99,7 +99,7 @@ void WaypointStore::UpdatePath(uint32 id)
QueryResult result;
- result = WorldDatabase.PQuery("SELECT point,position_x,position_y,position_z,move_flag,delay,action,action_chance FROM waypoint_data WHERE id = %u ORDER BY point", id);
+ result = WorldDatabase.PQuery("SELECT point, position_x, position_y, position_z, move_flag, delay, action, action_chance FROM waypoint_data WHERE id = %u ORDER BY point", id);
if (!result)
return;
@@ -114,7 +114,7 @@ void WaypointStore::UpdatePath(uint32 id)
WaypointData *wp = new WaypointData;
- float x,y,z;
+ float x, y, z;
x = fields[1].GetFloat();
y = fields[2].GetFloat();
z = fields[3].GetFloat();
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.h b/src/server/game/Movement/Waypoints/WaypointManager.h
index d62dee653b1..d14133ea844 100755
--- a/src/server/game/Movement/Waypoints/WaypointManager.h
+++ b/src/server/game/Movement/Waypoints/WaypointManager.h
@@ -26,7 +26,7 @@
struct WaypointData
{
uint32 id;
- float x,y,z;
+ float x, y, z;
bool run;
uint32 delay;
uint32 event_id;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 8002c990281..ff0f7af71d1 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -144,7 +144,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
{
if (!m_Creatures[type])
{
- sLog->outDebug(LOG_FILTER_OUTDOORPVP, "opvp creature type %u was already deleted",type);
+ sLog->outDebug(LOG_FILTER_OUTDOORPVP, "opvp creature type %u was already deleted", type);
return false;
}
@@ -155,7 +155,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
m_Creatures[type] = 0;
return false;
}
- sLog->outDebug(LOG_FILTER_OUTDOORPVP, "deleting opvp creature type %u",type);
+ sLog->outDebug(LOG_FILTER_OUTDOORPVP, "deleting opvp creature type %u", type);
uint32 guid = cr->GetDBTableGUIDLow();
// Don't save respawn time
cr->SetRespawnTime(0);
@@ -164,7 +164,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed
//if (Map * map = sMapMgr->FindMap(cr->GetMapId()))
- // map->Remove(cr,false);
+ // map->Remove(cr, false);
// delete respawn time for this creature
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_GUID);
stmt->setUInt32(0, guid);
@@ -213,9 +213,9 @@ bool OPvPCapturePoint::DelCapturePoint()
void OPvPCapturePoint::DeleteSpawns()
{
- for (std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
+ for (std::map<uint32, uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
DelObject(i->first);
- for (std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
+ for (std::map<uint32, uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
DelCreature(i->first);
DelCapturePoint();
}
@@ -405,12 +405,12 @@ void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
// send to all players present in the area
for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
{
- (*itr)->SendUpdateWorldState(field,value);
+ (*itr)->SendUpdateWorldState(field, value);
}
}
}
-void OPvPCapturePoint::SendObjectiveComplete(uint32 id,uint64 guid)
+void OPvPCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
{
uint32 team;
switch(m_State)
@@ -480,7 +480,7 @@ bool OPvPCapturePoint::IsInsideObjective(Player *plr) const
bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->HandleCustomSpell(plr,spellId,go))
+ if (itr->second->HandleCustomSpell(plr, spellId, go))
return true;
return false;
@@ -496,7 +496,7 @@ bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 /*spellId*/, GameOb
bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->HandleOpenGo(plr,guid) >= 0)
+ if (itr->second->HandleOpenGo(plr, guid) >= 0)
return true;
return false;
@@ -546,7 +546,7 @@ bool OPvPCapturePoint::HandleDropFlag(Player * /*plr*/, uint32 /*id*/)
int32 OPvPCapturePoint::HandleOpenGo(Player * /*plr*/, uint64 guid)
{
- std::map<uint64,uint32>::iterator itr = m_ObjectTypes.find(guid);
+ std::map<uint64, uint32>::iterator itr = m_ObjectTypes.find(guid);
if (itr != m_ObjectTypes.end())
{
return itr->second;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index 2a8927d1bb5..362217b1575 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -179,10 +179,10 @@ class OPvPCapturePoint
// map to store the various gameobjects and creatures spawned by the objective
// type , guid
- std::map<uint32,uint64> m_Objects;
- std::map<uint32,uint64> m_Creatures;
- std::map<uint64,uint32> m_ObjectTypes;
- std::map<uint64,uint32> m_CreatureTypes;
+ std::map<uint32, uint64> m_Objects;
+ std::map<uint32, uint64> m_Creatures;
+ std::map<uint64, uint32> m_ObjectTypes;
+ std::map<uint64, uint32> m_CreatureTypes;
};
// base class for specific outdoor pvp handlers
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
index ac79831a1da..dc03129c34e 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
@@ -139,7 +139,7 @@ void OutdoorPvPMgr::HandlePlayerLeaveZone(Player *plr, uint32 zoneid)
return;
itr->second->HandlePlayerLeaveZone(plr, zoneid);
- sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u left outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
+ sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u left outdoorpvp id %u", plr->GetGUIDLow(), itr->second->GetTypeId());
}
OutdoorPvP * OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
@@ -168,7 +168,7 @@ bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
- if ((*itr)->HandleCustomSpell(plr,spellId,go))
+ if ((*itr)->HandleCustomSpell(plr, spellId, go))
return true;
}
return false;
@@ -187,7 +187,7 @@ bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
- if ((*itr)->HandleOpenGo(plr,guid))
+ if ((*itr)->HandleOpenGo(plr, guid))
return true;
}
return false;
@@ -197,7 +197,7 @@ void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
- if ((*itr)->HandleGossipOption(plr,guid,gossipid))
+ if ((*itr)->HandleGossipOption(plr, guid, gossipid))
return;
}
}
@@ -206,7 +206,7 @@ bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
- if ((*itr)->CanTalkTo(plr,c,gso))
+ if ((*itr)->CanTalkTo(plr, c, gso))
return true;
}
return false;
@@ -216,7 +216,7 @@ void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
- if ((*itr)->HandleDropFlag(plr,spellId))
+ if ((*itr)->HandleDropFlag(plr, spellId))
return;
}
}
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 9aead213ea4..e2a5bdfef91 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -193,7 +193,7 @@ void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid)
if (!guid || EqualChanced[i].guid == guid)
{
Despawn1Object(EqualChanced[i].guid);
- spawns.RemoveObject<T>(EqualChanced[i].guid,poolId);
+ spawns.RemoveObject<T>(EqualChanced[i].guid, poolId);
}
}
}
@@ -206,7 +206,7 @@ void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid)
if (!guid || ExplicitlyChanced[i].guid == guid)
{
Despawn1Object(ExplicitlyChanced[i].guid);
- spawns.RemoveObject<T>(ExplicitlyChanced[i].guid,poolId);
+ spawns.RemoveObject<T>(ExplicitlyChanced[i].guid, poolId);
}
}
}
@@ -364,7 +364,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
{
Creature* pCreature = new Creature;
- //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning creature %u",guid);
+ //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning creature %u", guid);
if (!pCreature->LoadFromDB(obj->guid, map))
{
delete pCreature;
@@ -566,7 +566,7 @@ void PoolMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT entry,max_limit FROM pool_template");
+ QueryResult result = WorldDatabase.Query("SELECT entry, max_limit FROM pool_template");
if (!result)
{
mPoolTemplate.clear();
@@ -626,7 +626,7 @@ void PoolMgr::LoadFromDB()
}
if (pool_id > max_pool_id)
{
- sLog->outErrorDb("`pool_creature` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
+ sLog->outErrorDb("`pool_creature` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
@@ -694,7 +694,7 @@ void PoolMgr::LoadFromDB()
if (pool_id > max_pool_id)
{
- sLog->outErrorDb("`pool_gameobject` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
+ sLog->outErrorDb("`pool_gameobject` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
continue;
}
@@ -748,17 +748,17 @@ void PoolMgr::LoadFromDB()
if (mother_pool_id > max_pool_id)
{
- sLog->outErrorDb("`pool_pool` mother_pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",mother_pool_id);
+ sLog->outErrorDb("`pool_pool` mother_pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", mother_pool_id);
continue;
}
if (child_pool_id > max_pool_id)
{
- sLog->outErrorDb("`pool_pool` included pool_id (%u) is out of range compared to max pool id in `pool_template`, skipped.",child_pool_id);
+ sLog->outErrorDb("`pool_pool` included pool_id (%u) is out of range compared to max pool id in `pool_template`, skipped.", child_pool_id);
continue;
}
if (mother_pool_id == child_pool_id)
{
- sLog->outErrorDb("`pool_pool` pool_id (%u) includes itself, dead-lock detected, skipped.",child_pool_id);
+ sLog->outErrorDb("`pool_pool` pool_id (%u) includes itself, dead-lock detected, skipped.", child_pool_id);
continue;
}
if (chance < 0 || chance > 100)
@@ -849,7 +849,7 @@ void PoolMgr::LoadFromDB()
if (pool_id > max_pool_id)
{
- sLog->outErrorDb("`pool_quest` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
+ sLog->outErrorDb("`pool_quest` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
continue;
}
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index 3f8fa81d488..96f4632769c 100755
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -42,7 +42,7 @@ class Pool // for Pool of Pool
};
typedef std::set<uint32> ActivePoolObjects;
-typedef std::map<uint32,uint32> ActivePoolPools;
+typedef std::map<uint32, uint32> ActivePoolPools;
class ActivePoolData
{
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index e175ebcb48c..e285f5e1589 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -45,7 +45,7 @@ int32 ReputationMgr::GetReputation(uint32 faction_id) const
if (!factionEntry)
{
- sLog->outError("ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.",m_player->GetName(), faction_id);
+ sLog->outError("ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.", m_player->GetName(), faction_id);
return 0;
}
@@ -98,7 +98,7 @@ ReputationRank ReputationMgr::GetBaseRank(FactionEntry const* factionEntry) cons
return ReputationToRank(reputation);
}
-void ReputationMgr::ApplyForceReaction(uint32 faction_id,ReputationRank rank,bool apply)
+void ReputationMgr::ApplyForceReaction(uint32 faction_id, ReputationRank rank, bool apply)
{
if (apply)
m_forcedReactions[faction_id] = rank;
@@ -248,7 +248,7 @@ void ReputationMgr::Initialize()
if (newFaction.Flags & FACTION_FLAG_VISIBLE)
++m_visibleFactionCount;
- UpdateRankCounters(REP_HOSTILE,GetBaseRank(factionEntry));
+ UpdateRankCounters(REP_HOSTILE, GetBaseRank(factionEntry));
m_factions[newFaction.ReputationListID] = newFaction;
}
@@ -354,16 +354,16 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
SetVisible(&itr->second);
if (new_rank <= REP_HOSTILE)
- SetAtWar(&itr->second,true);
+ SetAtWar(&itr->second, true);
UpdateRankCounters(old_rank, new_rank);
m_player->ReputationChanged(factionEntry);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
- m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
- m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION,factionEntry->ID);
- m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION,factionEntry->ID);
+ m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
+ m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
+ m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
return true;
}
@@ -423,7 +423,7 @@ void ReputationMgr::SetAtWar(RepListID repListID, bool on)
if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN))
return;
- SetAtWar(&itr->second,on);
+ SetAtWar(&itr->second, on);
}
void ReputationMgr::SetAtWar(FactionState* faction, bool atWar) const
@@ -451,7 +451,7 @@ void ReputationMgr::SetInactive(RepListID repListID, bool on)
if (itr == m_factions.end())
return;
- SetInactive(&itr->second,on);
+ SetInactive(&itr->second, on);
}
void ReputationMgr::SetInactive(FactionState* faction, bool inactive) const
@@ -478,7 +478,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
// Set initial reputations (so everything is nifty before DB data load)
Initialize();
- //QueryResult *result = CharacterDatabase.PQuery("SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'",GetGUIDLow());
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow());
if (result)
{
@@ -506,20 +506,20 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
SetVisible(faction); // have internal checks for forced invisibility
if (dbFactionFlags & FACTION_FLAG_INACTIVE)
- SetInactive(faction,true); // have internal checks for visibility requirement
+ SetInactive(faction, true); // have internal checks for visibility requirement
if (dbFactionFlags & FACTION_FLAG_AT_WAR) // DB at war
- SetAtWar(faction,true); // have internal checks for FACTION_FLAG_PEACE_FORCED
+ SetAtWar(faction, true); // have internal checks for FACTION_FLAG_PEACE_FORCED
else // DB not at war
{
// allow remove if visible (and then not FACTION_FLAG_INVISIBLE_FORCED or FACTION_FLAG_HIDDEN)
if (faction->Flags & FACTION_FLAG_VISIBLE)
- SetAtWar(faction,false); // have internal checks for FACTION_FLAG_PEACE_FORCED
+ SetAtWar(faction, false); // have internal checks for FACTION_FLAG_PEACE_FORCED
}
// set atWar for hostile
if (GetRank(factionEntry) <= REP_HOSTILE)
- SetAtWar(faction,true);
+ SetAtWar(faction, true);
// reset changed flag if values similar to saved in DB
if (faction->Flags == dbFactionFlags)
@@ -540,7 +540,7 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans)
if (itr->second.needSave)
{
trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", m_player->GetGUIDLow(), itr->second.ID);
- trans->PAppend("INSERT INTO character_reputation (guid,faction,standing,flags) VALUES ('%u', '%u', '%i', '%u')", m_player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags);
+ trans->PAppend("INSERT INTO character_reputation (guid, faction, standing, flags) VALUES ('%u', '%u', '%i', '%u')", m_player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags);
itr->second.needSave = false;
}
}
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index 28181e8ecb1..4a6c60456eb 100755
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -56,8 +56,8 @@ struct FactionState
bool needSave;
};
-typedef std::map<RepListID,FactionState> FactionStateList;
-typedef std::map<uint32,ReputationRank> ForcedReactions;
+typedef std::map<RepListID, FactionState> FactionStateList;
+typedef std::map<uint32, ReputationRank> ForcedReactions;
class Player;
@@ -127,7 +127,7 @@ class ReputationMgr
void SetAtWar(RepListID repListID, bool on);
void SetInactive(RepListID repListID, bool on);
- void ApplyForceReaction(uint32 faction_id,ReputationRank rank,bool apply);
+ void ApplyForceReaction(uint32 faction_id, ReputationRank rank, bool apply);
public: // senders
void SendInitialReputations();
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 7430f04f7fc..e6426051d96 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -32,12 +32,12 @@
#define SCR_REG_LST(T) ScriptRegistry<T>::ScriptPointerList
// Utility macros for looping over scripts.
-#define FOR_SCRIPTS(T,C,E) \
+#define FOR_SCRIPTS(T, C, E) \
if (SCR_REG_LST(T).empty()) \
return; \
for (SCR_REG_ITR(T) C = SCR_REG_LST(T).begin(); \
C != SCR_REG_LST(T).end(); ++C)
-#define FOR_SCRIPTS_RET(T,C,E,R) \
+#define FOR_SCRIPTS_RET(T, C, E, R) \
if (SCR_REG_LST(T).empty()) \
return R; \
for (SCR_REG_ITR(T) C = SCR_REG_LST(T).begin(); \
@@ -47,11 +47,11 @@
itr->second
// Utility macros for finding specific scripts.
-#define GET_SCRIPT(T,I,V) \
+#define GET_SCRIPT(T, I, V) \
T* V = ScriptRegistry<T>::GetScriptById(I); \
if (!V) \
return;
-#define GET_SCRIPT_RET(T,I,V,R) \
+#define GET_SCRIPT_RET(T, I, V, R) \
T* V = ScriptRegistry<T>::GetScriptById(I); \
if (!V) \
return R;
@@ -463,7 +463,7 @@ void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid)
FOREACH_SCRIPT(FormulaScript)->OnGroupRateCalculation(rate, count, isRaid);
}
-#define SCR_MAP_BGN(M,V,I,E,C,T) \
+#define SCR_MAP_BGN(M, V, I, E, C, T) \
if (V->GetEntry()->T()) \
{ \
FOR_SCRIPTS(M, I, E) \
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index 53e42784f84..40e5e64af1a 100755
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -43,7 +43,7 @@ void SystemMgr::LoadVersion()
void SystemMgr::LoadScriptTexts()
{
sLog->outString("TSCR: Loading Script Texts...");
- LoadTrinityStrings("script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2));
+ LoadTrinityStrings("script_texts", TEXT_SOURCE_RANGE, 1+(TEXT_SOURCE_RANGE*2));
sLog->outString("TSCR: Loading Script Texts additional data...");
uint32 oldMSTime = getMSTime();
@@ -105,7 +105,7 @@ void SystemMgr::LoadScriptTexts()
void SystemMgr::LoadScriptTextsCustom()
{
sLog->outString("TSCR: Loading Custom Texts...");
- LoadTrinityStrings("custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3));
+ LoadTrinityStrings("custom_texts", TEXT_SOURCE_RANGE*2, 1+(TEXT_SOURCE_RANGE*3));
sLog->outString("TSCR: Loading Custom Texts additional data...");
diff --git a/src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp b/src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp
index 7886b9e45cc..8fd112d81c2 100755
--- a/src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp
@@ -33,7 +33,7 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recvData)
uint64 guid;
recvData >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
if (Player* player = sObjectMgr->GetPlayer(guid))
{
@@ -176,7 +176,7 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
// Add player to team
if (!arenaTeam->AddMember(_player->GetGUID()))
{
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ARENA_TEAM_INTERNAL);
+ SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
@@ -354,7 +354,7 @@ void WorldSession::SendNotInArenaTeamPacket(uint8 type)
uint32 unk = 0;
data << uint32(unk); // unk(0)
if (!unk)
- data << uint8(type); // team type (2=2v2,3=3v3,5=5v5), can be used for custom types...
+ data << uint8(type); // team type (2=2v2, 3=3v3, 5=5v5), can be used for custom types...
SendPacket(&data);
}
diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
index 4f4e7bf0a42..4d2445cba26 100755
--- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
@@ -37,7 +37,7 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
uint64 guid; //NPC guid
recv_data >> guid;
- Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
+ Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
@@ -129,7 +129,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
if (!item || !bid || !etime)
return; //check for cheaters
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
@@ -206,8 +206,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
if (GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
- sLog->outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
- GetPlayerName(),GetAccountId(),it->GetTemplate()->Name1.c_str(),it->GetEntry(),count);
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
+ GetPlayerName(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), count);
}
pl->ModifyMoney(-int32(deposit));
@@ -334,7 +334,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
auction->bid = price;
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
- trans->PAppend("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
+ trans->PAppend("UPDATE auctionhouse SET buyguid = '%u', lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
}
@@ -379,7 +379,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
recv_data >> auctionId;
//sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId);
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
@@ -460,11 +460,11 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
recv_data >> outbiddedCount;
if (recv_data.size() != (16 + outbiddedCount * 4))
{
- sLog->outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4));
+ sLog->outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(), (16 + outbiddedCount * 4));
outbiddedCount = 0;
}
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
@@ -495,7 +495,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
}
}
- auctionHouse->BuildListBidderItems(data,pl,count,totalcount);
+ auctionHouse->BuildListBidderItems(data, pl, count, totalcount);
data.put<uint32>(0, count); // add count to placeholder
data << totalcount;
data << (uint32)300; //unk 2.3.0
@@ -511,7 +511,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
recv_data >> guid;
recv_data >> listfrom; // not used in fact (this list not have page control in client)
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
@@ -530,7 +530,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
uint32 count = 0;
uint32 totalcount = 0;
- auctionHouse->BuildListOwnerItems(data,_player,count,totalcount);
+ auctionHouse->BuildListOwnerItems(data, _player, count, totalcount);
data.put<uint32>(0, count);
data << (uint32) totalcount;
data << (uint32) 0;
@@ -564,7 +564,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
recv_data.read_skip<uint8>();
}
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
@@ -578,7 +578,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());
//sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
- // GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
+ // GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
uint32 count = 0;
@@ -587,15 +587,15 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
// converting string that we try to find to lower case
std::wstring wsearchedname;
- if (!Utf8toWStr(searchedname,wsearchedname))
+ if (!Utf8toWStr(searchedname, wsearchedname))
return;
wstrToLower(wsearchedname);
- auctionHouse->BuildListAuctionItems(data,_player,
+ auctionHouse->BuildListAuctionItems(data, _player,
wsearchedname, listfrom, levelmin, levelmax, usable,
auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
- count,totalcount);
+ count, totalcount);
data.put<uint32>(0, count);
data << (uint32) totalcount;
diff --git a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
index 51ca4d9d959..89ce740a228 100755
--- a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
@@ -39,7 +39,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
@@ -86,7 +86,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
- sLog->outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow());
+ sLog->outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u", bgTypeId_, _player->GetGUIDLow());
return;
}
@@ -119,7 +119,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
return;
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
@@ -189,7 +189,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
// send status packet (in queue)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
else
{
@@ -208,7 +208,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
if (err > 0)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: the following players are joining as group:");
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: the following players are joining as group:");
ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
@@ -235,9 +235,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
member->GetSession()->SendPacket(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: group end");
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: group end");
}
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
@@ -404,7 +404,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
}
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
@@ -419,7 +419,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data2);
action = 0;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
}
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
if (_player->getLevel() > bg->GetMaxLevel())
@@ -469,8 +469,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
// bg->HandleBeforeTeleportToBattleground(_player);
sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
// add only in HandleMoveWorldPortAck()
- // bg->AddPlayer(_player,team);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
+ // bg->AddPlayer(_player, team);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
break;
case 0: // leave queue
// if player leaves rated arena match before match start, it is counted as he played but he lost
@@ -479,7 +479,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
ArenaTeam * at = sObjectMgr->GetArenaTeamById(ginfo.Team);
if (at)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
at->MemberLost(_player, ginfo.OpponentsMatchmakerRating);
at->SaveToDB();
}
@@ -491,7 +491,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
if (!ginfo.ArenaType)
sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
break;
default:
sLog->outError("Battleground port: unknown action %u", action);
@@ -569,7 +569,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
continue;
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
continue;
@@ -681,7 +681,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
BattlegroundTypeId bgTypeId = bg->GetTypeID();
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
@@ -736,10 +736,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
if (err > 0)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: arena join as group start");
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena join as group start");
if (isRated)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),matchmakerRating,arenatype);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName(), matchmakerRating, arenatype);
bg->SetRated(true);
}
else
@@ -772,7 +772,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
member->GetSession()->SendPacket(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
}
else
@@ -785,7 +785,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
// send status packet (in queue)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
@@ -798,11 +798,11 @@ void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data)
if (!reportedPlayer)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"WorldSession::HandleReportPvPAFK: player not found");
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: player not found");
return;
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND,"WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
reportedPlayer->ReportedAfkBy(_player);
}
diff --git a/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp b/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
index 6553f2b3f93..1dd87a39986 100755
--- a/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
@@ -31,7 +31,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket & /*recv_data*/)
time_t cur_time = time(NULL);
- WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR,4+4*0+4+4*0+4+4);
+ WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 4+4*0+4+4*0+4+4);
data << uint32(0); // invite count
/*
@@ -178,7 +178,7 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket &recv_data)
// recv_data >> (uint32)count;
// if (count)
// {
- // uint8 unk12,unk13;
+ // uint8 unk12, unk13;
// uint64 guid;
// for (int i=0; i<count; i++)
// {
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index f117d3306fe..145a9e88443 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -207,7 +207,7 @@ void WorldSession::HandleCharEnum(QueryResult result)
do
{
uint32 guidlow = (*result)[0].GetUInt32();
- sLog->outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
+ sLog->outDetail("Loading char guid %u from account %u.", guidlow, GetAccountId());
if (Player::BuildEnumData(result, &data))
{
_allowedCharsToLogin.insert(guidlow);
@@ -263,7 +263,7 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
{
std::string name;
- uint8 race_,class_;
+ uint8 race_, class_;
recv_data >> name;
@@ -321,7 +321,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
if (raceEntry->expansion > Expansion())
{
data << (uint8)CHAR_CREATE_EXPANSION;
- sLog->outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->expansion,race_);
+ sLog->outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, race_);
SendPacket(&data);
return;
}
@@ -330,7 +330,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
if (classEntry->expansion > Expansion())
{
data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
- sLog->outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->expansion,class_);
+ sLog->outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, class_);
SendPacket(&data);
return;
}
@@ -359,12 +359,12 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
{
data << (uint8)CHAR_NAME_NO_NAME;
SendPacket(&data);
- sLog->outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
+ sLog->outError("Account:[%d] but tried to Create character with empty [name] ", GetAccountId());
return;
}
// check name limitations
- uint8 res = ObjectMgr::CheckPlayerName(name,true);
+ uint8 res = ObjectMgr::CheckPlayerName(name, true);
if (res != CHAR_NAME_SUCCESS)
{
data << uint8(res);
@@ -443,7 +443,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
if (!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
{
- QueryResult result2 = CharacterDatabase.PQuery("SELECT level,race,class FROM characters WHERE account = '%u' %s",
+ QueryResult result2 = CharacterDatabase.PQuery("SELECT level, race, class FROM characters WHERE account = '%u' %s",
GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
if (result2)
{
@@ -614,7 +614,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
return;
}
- QueryResult result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
+ QueryResult result = CharacterDatabase.PQuery("SELECT account, name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
if (result)
{
Field *fields = result->Fetch();
@@ -627,15 +627,15 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
return;
std::string IP_str = GetRemoteAddress();
- sLog->outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
- sLog->outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
+ sLog->outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
+ sLog->outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
sScriptMgr->OnPlayerDelete(guid);
if (sLog->IsOutCharDump()) // optimize GetPlayerDump call
{
std::string dump;
if (PlayerDumpWriter().GetDump(GUID_LOPART(guid), dump))
- sLog->outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
+ sLog->outCharDump(dump.c_str(), GetAccountId(), GUID_LOPART(guid), name.c_str());
}
Player::DeleteFromDB(guid, GetAccountId());
@@ -649,7 +649,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
{
if (PlayerLoading() || GetPlayer() != NULL)
{
- sLog->outError("Player tryes to login again, AccountId = %d",GetAccountId());
+ sLog->outError("Player tryes to login again, AccountId = %d", GetAccountId());
return;
}
@@ -729,11 +729,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
std::string::size_type pos, nextpos;
pos = 0;
- while ((nextpos= str_motd.find('@',pos)) != std::string::npos)
+ while ((nextpos= str_motd.find('@', pos)) != std::string::npos)
{
if (nextpos != pos)
{
- data << str_motd.substr(pos,nextpos-pos);
+ data << str_motd.substr(pos, nextpos-pos);
++linecount;
}
pos = nextpos+1;
@@ -757,7 +757,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
sLog->outStaticDebug("WORLD: Sent server info");
}
- //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow());
if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADGUILD))
{
Field* fields = resultGuild->Fetch();
@@ -777,7 +777,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
else
{
// remove wrong guild data
- sLog->outError("Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
+ sLog->outError("Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId());
pCurrChar->SetInGuild(0);
}
}
@@ -817,7 +817,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
}
sObjectAccessor->AddObject(pCurrChar);
- //sLog->outDebug("Player %s added to Map.",pCurrChar->GetName());
+ //sLog->outDebug("Player %s added to Map.", pCurrChar->GetName());
pCurrChar->SendInitialPacketsAfterAddToMap();
@@ -860,7 +860,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
pCurrChar->LoadPet();
// Set FFA PvP for non GM in non-rest mode
- if (sWorld->IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING))
+ if (sWorld->IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
@@ -885,7 +885,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
// show time before shutdown if shutdown planned.
if (sWorld->IsShutdowning())
- sWorld->ShutdownMsg(true,pCurrChar);
+ sWorld->ShutdownMsg(true, pCurrChar);
if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
pCurrChar->SetTaxiCheater(true);
@@ -895,7 +895,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
std::string IP_str = GetRemoteAddress();
sLog->outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)",
- GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());
+ GetAccountId(), IP_str.c_str(), pCurrChar->GetName() , pCurrChar->GetGUIDLow());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STAT_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
@@ -916,7 +916,7 @@ void WorldSession::HandleSetFactionAtWar(WorldPacket & recv_data)
recv_data >> repListID;
recv_data >> flag;
- GetPlayer()->GetReputationMgr().SetAtWar(repListID,flag);
+ GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
@@ -1027,7 +1027,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
return;
}
- uint8 res = ObjectMgr::CheckPlayerName(newname,true);
+ uint8 res = ObjectMgr::CheckPlayerName(newname, true);
if (res != CHAR_NAME_SUCCESS)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
@@ -1162,7 +1162,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
- trans->PAppend("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
+ trans->PAppend("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u', '%s', '%s', '%s', '%s', '%s')",
GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
CharacterDatabase.CommitTransaction(trans);
@@ -1197,7 +1197,7 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
// 0 - ok
- // 1,3 - not enough money
+ // 1, 3 - not enough money
// 2 - you have to seat on barber chair
if (!_player->HasEnoughMoney(Cost))
{
@@ -1289,7 +1289,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
return;
}
- uint8 res = ObjectMgr::CheckPlayerName(newname,true);
+ uint8 res = ObjectMgr::CheckPlayerName(newname, true);
if (res != CHAR_NAME_SUCCESS)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
@@ -1509,7 +1509,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
return;
}
- uint8 res = ObjectMgr::CheckPlayerName(newname,true);
+ uint8 res = ObjectMgr::CheckPlayerName(newname, true);
if (res != CHAR_NAME_SUCCESS)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
@@ -1654,7 +1654,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
}
// Delete all current quests
- trans->PAppend("DELETE FROM `character_queststatus` WHERE guid ='%u'",GUID_LOPART(guid));
+ trans->PAppend("DELETE FROM `character_queststatus` WHERE guid ='%u'", GUID_LOPART(guid));
// Delete record of the faction old completed quests
{
@@ -1669,7 +1669,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
if (requiredRaces & RACEMASK_ALLIANCE)
{
quests << uint32(qinfo->GetQuestId());
- quests << ",";
+ quests << ", ";
}
}
else // if (team == BG_TEAM_HORDE)
@@ -1677,7 +1677,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
if (requiredRaces & RACEMASK_HORDE)
{
quests << uint32(qinfo->GetQuestId());
- quests << ",";
+ quests << ", ";
}
}
}
diff --git a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
index ebaef36fe30..e4db813fe62 100755
--- a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
@@ -163,7 +163,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (!_player->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
- SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
+ SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
@@ -519,7 +519,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
if (!GetPlayer()->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
- SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
+ SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
diff --git a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
index 6ef0671b679..f2840d4c73f 100755
--- a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
@@ -36,9 +36,9 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
if (!pEnemy)
{
if (!IS_UNIT_GUID(guid))
- sLog->outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
+ sLog->outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
else
- sLog->outError("WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));
+ sLog->outError("WORLD: Enemy %s %u not found", GetLogNameForGuid(guid), GUID_LOPART(guid));
// stop attack state at client
SendAttackStop(NULL);
@@ -52,7 +52,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
return;
}
- _player->Attack(pEnemy,true);
+ _player->Attack(pEnemy, true);
}
void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/)
@@ -69,7 +69,7 @@ void WorldSession::HandleSetSheathedOpcode(WorldPacket & recv_data)
if (sheathed >= MAX_SHEATH_STATE)
{
- sLog->outError("Unknown sheath state %u ??",sheathed);
+ sLog->outError("Unknown sheath state %u ??", sheathed);
return;
}
diff --git a/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp b/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
index 9703c3716a9..ded520d84f0 100755
--- a/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
@@ -42,8 +42,8 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
return;
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_DUEL_ACCEPTED");
- sLog->outStaticDebug("Player 1 is: %u (%s)", pl->GetGUIDLow(),pl->GetName());
- sLog->outStaticDebug("Player 2 is: %u (%s)", plTarget->GetGUIDLow(),plTarget->GetName());
+ sLog->outStaticDebug("Player 1 is: %u (%s)", pl->GetGUIDLow(), pl->GetName());
+ sLog->outStaticDebug("Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName());
time_t now = time(NULL);
pl->duel->startTimer = now;
diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
index 6feda854699..c66ea546cb7 100755
--- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
@@ -930,7 +930,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
data << (uint8) 1;
}
}
- data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS
+ data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
if (pet)
{
@@ -956,7 +956,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
data << (uint8) 1;
}
}
- data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
+ data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
}
else
{
diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
index 52177bd0c24..db2c76b422a 100755
--- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
@@ -493,7 +493,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
if (!itemguid)
return;
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
@@ -604,7 +604,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
recv_data >> vendorguid >> slot;
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
@@ -683,7 +683,7 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data)
if (bag == NULL_BAG)
return;
- GetPlayer()->BuyItemFromVendorSlot(vendorguid,slot,item,count,bag,bagslot);
+ GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot);
}
void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data)
@@ -701,7 +701,7 @@ void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data)
else
return; // cheating
- GetPlayer()->BuyItemFromVendorSlot(vendorguid,slot,item,count,NULL_BAG,NULL_SLOT);
+ GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, NULL_BAG, NULL_SLOT);
}
void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data)
@@ -722,7 +722,7 @@ void WorldSession::SendListInventory(uint64 vendorguid)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY");
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
@@ -993,7 +993,7 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
GetPlayer()->SetAmmo(item);
}
-void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID)
+void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID)
{
WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
data << uint64(Target);
@@ -1004,7 +1004,7 @@ void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID
SendPacket(&data);
}
-void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration)
+void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, uint32 slot, uint32 Duration)
{
// last check 2.0.10
WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
@@ -1315,21 +1315,21 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
{
if (GemEnchants[i])
{
- itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0);
+ itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i], 0, 0);
if (Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
_player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
}
}
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
- _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
+ _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
{
- _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false);
+ _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0);
- _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true);
+ _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true);
//it is not displayed, client has an inbuilt system to determine if the bonus is activated
}
@@ -1347,7 +1347,7 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
recv_data >> eslot;
// apply only to equipped item
- if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot))
+ if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot))
return;
Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
@@ -1358,7 +1358,7 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
return;
- GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
+ GetPlayer()->ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
}
diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
index 748b9a08589..c19045f55ce 100755
--- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
@@ -45,7 +45,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
GameObject *go = player->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
- if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
+ if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
{
player->SendLootRelease(lguid);
return;
@@ -82,7 +82,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
- if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ if (!ok_loot || !pCreature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
{
player->SendLootRelease(lguid);
return;
@@ -112,7 +112,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
GameObject *pGameObject = GetPlayer()->GetMap()->GetGameObject(guid);
// not check distance for GO in case owned GO (fishing bobber case, for example)
- if (pGameObject && ((pGameObject->GetOwnerGUID() == _player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE))))
+ if (pGameObject && ((pGameObject->GetOwnerGUID() == _player->GetGUID() || pGameObject->IsWithinDistInMap(_player, INTERACTION_DISTANCE))))
pLoot = &pGameObject->loot;
break;
@@ -121,7 +121,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
{
Corpse *bones = ObjectAccessor::GetCorpse(*GetPlayer(), guid);
- if (bones && bones->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ if (bones && bones->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
pLoot = &bones->loot;
break;
@@ -138,7 +138,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
- if (ok_loot && pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ if (ok_loot && pCreature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
pLoot = &pCreature->loot ;
break;
@@ -159,7 +159,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
Player* playerGroup = itr->getSource();
if (!playerGroup)
continue;
- if (player->IsWithinDistInMap(playerGroup,sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
+ if (player->IsWithinDistInMap(playerGroup, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
playersNear.push_back(playerGroup);
}
@@ -233,7 +233,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
- if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
+ if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
return;
loot = &go->loot;
@@ -272,7 +272,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
if (lockInfo)
ReqValue = lockInfo->Skill[0];
float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25);
- double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses));
+ double chance = pow(0.8*chance_rate, 4*(1/double(max_amount))*double(uses));
if (roll_chance_f((float)(100*chance+skill)))
{
go->SetLootState(GO_READY);
@@ -327,7 +327,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
else if (IS_CORPSE_GUID(lguid)) // ONLY remove insignia at BG
{
Corpse *corpse = ObjectAccessor::GetCorpse(*player, lguid);
- if (!corpse || !corpse->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ if (!corpse || !corpse->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
loot = &corpse->loot;
@@ -362,7 +362,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
}
else
// FIXME: item must not be deleted in case not fully looted state. But this pre-request implement loot saving in DB at item save. Or cheating possible.
- player->DestroyItem(pItem->GetBagSlot(),pItem->GetSlot(), true);
+ player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
return; // item can be looted only single player
}
else
@@ -370,7 +370,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
- if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ if (!ok_loot || !pCreature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
loot = &pCreature->loot;
@@ -455,7 +455,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
if (slotid > pLoot->items.size())
{
- sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
+ sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
return;
}
diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
index b94d7e43c5d..a6bbb182fdf 100755
--- a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
@@ -272,7 +272,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
- sLog->outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
}
}
@@ -456,11 +456,11 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
// can be calculated early
sender_accId = sObjectMgr->GetPlayerAccountIdByGUID(sender_guid);
- if (!sObjectMgr->GetPlayerNameByGUID(sender_guid,sender_name))
+ if (!sObjectMgr->GetPlayerNameByGUID(sender_guid, sender_name))
sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
- sLog->outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
- GetPlayerName(),GetAccountId(),it->GetTemplate()->Name1.c_str(), it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
+ GetPlayerName(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId);
}
else if (!receive)
sender_accId = sObjectMgr->GetPlayerAccountIdByGUID(sender_guid);
@@ -481,7 +481,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
pl->RemoveMItem(it->GetGUIDLow());
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
- pl->MoveItemToInventory(dest,it,true);
+ pl->MoveItemToInventory(dest, it, true);
pl->SaveInventoryAndGoldToDB(trans);
pl->_SaveMail(trans);
@@ -694,7 +694,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
- sLog->outDetail("HandleMailCreateTextItem mailid=%u",mailId);
+ sLog->outDetail("HandleMailCreateTextItem mailid=%u", mailId);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 34f8c1046d3..ae51b2335ed 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -71,7 +71,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data)
}
//this is spirit release confirm?
- GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
+ GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}
@@ -205,7 +205,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
std::string temp;
recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
- if (!Utf8toWStr(temp,str[i]))
+ if (!Utf8toWStr(temp, str[i]))
continue;
wstrToLower(str[i]);
@@ -292,7 +292,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
std::string pname = itr->second->GetName();
std::wstring wpname;
- if (!Utf8toWStr(pname,wpname))
+ if (!Utf8toWStr(pname, wpname))
continue;
wstrToLower(wpname);
@@ -301,7 +301,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
std::string gname = sObjectMgr->GetGuildNameById(itr->second->GetGuildId());
std::wstring wgname;
- if (!Utf8toWStr(gname,wgname))
+ if (!Utf8toWStr(gname, wgname))
continue;
wstrToLower(wgname);
@@ -483,9 +483,9 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data)
// use server size data
uint32 newzone, newarea;
- GetPlayer()->GetZoneAndAreaId(newzone,newarea);
- GetPlayer()->UpdateZone(newzone,newarea);
- //GetPlayer()->SendInitWorldStates(true,newZone);
+ GetPlayer()->GetZoneAndAreaId(newzone, newarea);
+ GetPlayer()->UpdateZone(newzone, newarea);
+ //GetPlayer()->SendInitWorldStates(true, newZone);
}
void WorldSession::HandleSetTargetOpcode(WorldPacket & recv_data)
@@ -729,7 +729,7 @@ void WorldSession::HandleBugOpcode(WorldPacket & recv_data)
CharacterDatabase.escape_string(type);
CharacterDatabase.escape_string(content);
- CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str(), content.c_str());
+ CharacterDatabase.PExecute ("INSERT INTO bugreport (type, content) VALUES('%s', '%s')", type.c_str(), content.c_str());
}
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
@@ -817,18 +817,18 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
uint32 Trigger_ID;
recv_data >> Trigger_ID;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Trigger ID:%u",Trigger_ID);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Trigger ID:%u", Trigger_ID);
if (GetPlayer()->isInFlight())
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
}
@@ -846,7 +846,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
if (atEntry->radius > 0)
{
// if we have radius check it
- float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
+ float dist = pl->GetDistance(atEntry->x, atEntry->y, atEntry->z);
if (dist > atEntry->radius + delta)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
@@ -946,7 +946,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
if (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->isLFGGroup() && GetPlayer()->GetMap()->IsDungeon() && at->target_mapId != GetPlayer()->GetMapId())
GetPlayer()->TeleportToBGEntryPoint();
else
- GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
+ GetPlayer()->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
}
void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
@@ -1183,7 +1183,7 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (ActionBar != 0)
- sLog->outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar));
+ sLog->outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar));
return;
}
@@ -1196,7 +1196,7 @@ void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data)
/*
uint8 tmp;
recv_data >> tmp;
- sLog->outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
+ sLog->outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u", tmp);
*/
}
@@ -1290,14 +1290,14 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
//sLog->outDebug("Received opcode CMSG_WORLD_TELEPORT");
if (GetPlayer()->isInFlight())
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
sLog->outStaticDebug("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
if (GetSecurity() >= SEC_ADMINISTRATOR)
- GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
+ GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
else
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received worldport command from player %s", GetPlayer()->GetName());
@@ -1331,7 +1331,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
uint32 accid = plr->GetSession()->GetAccountId();
- QueryResult result = LoginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
+ QueryResult result = LoginDatabase.PQuery("SELECT username, email, last_ip FROM account WHERE id=%u", accid);
if (!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
@@ -1496,7 +1496,7 @@ void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/)
if (pGroup->IsLeader(_player->GetGUID()))
{
pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player);
- pGroup->ResetInstances(INSTANCE_RESET_ALL, true,_player);
+ pGroup->ResetInstances(INSTANCE_RESET_ALL, true, _player);
}
}
else
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index 9d877441f94..30b1dc78280 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -141,7 +141,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
{
if (mEntry->IsDungeon())
{
- GetPlayer()->ResurrectPlayer(0.5f,false);
+ GetPlayer()->ResurrectPlayer(0.5f, false);
GetPlayer()->SpawnCorpseBones();
}
}
@@ -178,7 +178,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
// in friendly area
- else if (GetPlayer()->IsPvP() && !GetPlayer()->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_IN_PVP))
+ else if (GetPlayer()->IsPvP() && !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
GetPlayer()->UpdatePvP(false, false);
// resummon pet
@@ -215,7 +215,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
WorldLocation const& dest = plMover->GetTeleportDest();
- plMover->SetPosition(dest,true);
+ plMover->SetPosition(dest, true);
uint32 newzone, newarea;
plMover->GetZoneAndAreaId(newzone, newarea);
@@ -229,7 +229,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
plMover->CastSpell(plMover, 2479, true);
// in friendly area
- else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_IN_PVP))
+ else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
plMover->UpdatePvP(false, false);
}
@@ -459,12 +459,12 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
sLog->outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
- _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
+ _player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
}
else // must be lesser - cheating
{
sLog->outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
- _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
+ _player->GetName(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed);
_player->GetSession()->KickPlayer();
}
}
diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
index cf4b0ac1896..7118170390d 100755
--- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
@@ -51,7 +51,7 @@ void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data)
uint64 guid;
recv_data >> guid;
- Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
+ Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
@@ -80,7 +80,7 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data)
recv_data >> guid;
- Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER);
+ Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
@@ -119,7 +119,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList");
- Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
+ Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
@@ -131,14 +131,14 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// trainer list loaded at check;
- if (!unit->isCanTrainingOf(_player,true))
+ if (!unit->isCanTrainingOf(_player, true))
return;
CreatureTemplate const *ci = unit->GetCreatureInfo();
if (!ci)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid));
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid));
return;
}
@@ -231,7 +231,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
data << strTitle;
- data.put<uint32>(count_pos,count);
+ data.put<uint32>(count_pos, count);
SendPacket(&data);
}
@@ -241,7 +241,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
uint32 spellId = 0;
recv_data >> guid >> spellId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId);
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
@@ -254,7 +254,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- if (!unit->isCanTrainingOf(_player,true))
+ if (!unit->isCanTrainingOf(_player, true))
return;
// check present spell in trainer spell list
@@ -292,7 +292,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
// learn explicitly or cast explicitly
if (trainer_spell->IsCastable())
- _player->CastSpell(_player,trainer_spell->spell,true);
+ _player->CastSpell(_player, trainer_spell->spell, true);
else
_player->learnSpell(spellId, false);
@@ -414,7 +414,7 @@ void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
- _player->DurabilityLossAll(0.25f,true);
+ _player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
WorldSafeLocsEntry const *corpseGrave = NULL;
@@ -451,7 +451,7 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
if (!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive())
return;
- Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER);
+ Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
@@ -557,7 +557,7 @@ void WorldSession::SendStablePetCallback(QueryResult result, uint64 guid)
data << uint32(pet->GetEntry());
data << uint32(pet->getLevel());
data << pet->GetName(); // petname
- data << uint8(1); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
+ data << uint8(1); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show)
++num;
}
@@ -571,7 +571,7 @@ void WorldSession::SendStablePetCallback(QueryResult result, uint64 guid)
data << uint32(fields[2].GetUInt32()); // creature entry
data << uint32(fields[3].GetUInt16()); // level
data << fields[4].GetString(); // name
- data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
+ data << uint8(2); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show)
++num;
}
@@ -622,8 +622,8 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
return;
}
- m_stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
- _player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
+ m_stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
+ _player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT);
}
@@ -724,10 +724,10 @@ void WorldSession::HandleUnstablePetCallback(QueryResult result, uint32 petnumbe
// delete dead pet
if (pet)
- _player->RemovePet(pet,PET_SAVE_AS_DELETED);
+ _player->RemovePet(pet, PET_SAVE_AS_DELETED);
Pet *newpet = new Pet(_player, HUNTER_PET);
- if (!newpet->LoadPetFromDB(_player,creature_id,petnumber))
+ if (!newpet->LoadPetFromDB(_player, creature_id, petnumber))
{
delete newpet;
newpet = NULL;
@@ -805,7 +805,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
// find swapped pet slot in stable
m_stableSwapCallback.SetParam(pet_number);
m_stableSwapCallback.SetFutureResult(
- CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
+ CharacterDatabase.PQuery("SELECT slot, entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
_player->GetGUIDLow(), pet_number)
);
}
@@ -850,7 +850,7 @@ void WorldSession::HandleStableSwapPetCallback(QueryResult result, uint32 petnum
// summon unstabled pet
Pet *newpet = new Pet(_player);
- if (!newpet->LoadPetFromDB(_player,creature_id, petnumber))
+ if (!newpet->LoadPetFromDB(_player, creature_id, petnumber))
{
delete newpet;
SendStableResult(STABLE_ERR_STABLE);
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
index 5ad3889ba2d..fde83d0ffeb 100755
--- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
@@ -166,7 +166,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
pet->AttackStop();
pet->InterruptNonMeleeSpells(false);
- pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle());
+ pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle());
charmInfo->SetCommandState(COMMAND_FOLLOW);
charmInfo->SetIsCommandAttack(false);
@@ -235,7 +235,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
- pet->Attack(TargetUnit,true);
+ pet->Attack(TargetUnit, true);
pet->SendPetAIReaction(guid1);
}
}
@@ -285,7 +285,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
Unit* unit_target = NULL;
if (guid2)
- unit_target = ObjectAccessor::GetUnit(*_player,guid2);
+ unit_target = ObjectAccessor::GetUnit(*_player, guid2);
// do not cast unknown spells
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
@@ -377,7 +377,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
else
{
if (pet->isPossessed() || pet->IsVehicle())
- Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
+ Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
else
pet->SendPetCastFail(spellid, result);
@@ -408,7 +408,7 @@ void WorldSession::HandlePetNameQuery(WorldPacket & recv_data)
recv_data >> petnumber;
recv_data >> petguid;
- SendPetNameQuery(petguid,petnumber);
+ SendPetNameQuery(petguid, petnumber);
}
void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber)
@@ -572,7 +572,7 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
}
- charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state));
+ charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
}
}
}
@@ -628,7 +628,7 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data)
std::wstring wname;
Utf8toWStr(name, wname);
- if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
+ if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
@@ -641,7 +641,7 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data)
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
trans->PAppend("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
- trans->PAppend("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
+ trans->PAppend("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u', '%u', '%s', '%s', '%s', '%s', '%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
}
@@ -670,10 +670,10 @@ void WorldSession::HandlePetAbandon(WorldPacket & recv_data)
if (pet->GetGUID() == _player->GetPetGUID())
{
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
- pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0);
+ pet->SetPower(POWER_HAPPINESS , (feelty-50000) > 0 ?(feelty-50000) : 0);
}
- _player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED);
+ _player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
}
else if (pet->GetGUID() == _player->GetCharmGUID())
_player->StopCastingCharm();
@@ -694,11 +694,11 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
if (ObjectAccessor::FindPlayer(guid))
return;
- Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
+ Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
{
- sLog->outError("HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
+ sLog->outError("HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
return;
}
@@ -718,7 +718,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
else
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
- charmInfo->SetSpellAutocast(spellid,state);
+ charmInfo->SetSpellAutocast(spellid, state);
}
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
@@ -742,7 +742,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
{
- sLog->outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
+ sLog->outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
return;
}
diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
index eb301660c0a..882bd487132 100755
--- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
@@ -89,7 +89,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
// prevent cheating
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC,UNIT_NPC_FLAG_PETITIONER);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
@@ -544,9 +544,9 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
return;
}
- CharacterDatabase.PExecute("INSERT INTO petition_sign (ownerguid,petitionguid, playerguid, player_account) VALUES ('%u', '%u', '%u','%u')", GUID_LOPART(ownerguid),GUID_LOPART(petitionguid), plguidlo,GetAccountId());
+ CharacterDatabase.PExecute("INSERT INTO petition_sign (ownerguid, petitionguid, playerguid, player_account) VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(ownerguid), GUID_LOPART(petitionguid), plguidlo, GetAccountId());
- sLog->outDebug(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionguid), _player->GetName(),plguidlo,GetAccountId());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionguid), _player->GetName(), plguidlo, GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionguid);
@@ -807,7 +807,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
// Proceed with guild/arena team creation
// Delete charter item
- _player->DestroyItem(item->GetBagSlot(),item->GetSlot(), true);
+ _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
if (type == GUILD_CHARTER_TYPE)
{
diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
index 85b64679764..24cfea3949d 100755
--- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
@@ -43,10 +43,10 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
uint8 questStatus = DIALOG_STATUS_NONE;
uint8 defstatus = DIALOG_STATUS_NONE;
- Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!questgiver)
{
- sLog->outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid));
+ sLog->outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
return;
}
@@ -54,7 +54,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
{
case TYPEID_UNIT:
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)));
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid)));
Creature* cr_questgiver=questgiver->ToCreature();
if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
{
@@ -66,7 +66,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
}
case TYPEID_GAMEOBJECT:
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)));
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid)));
GameObject* go_questgiver=(GameObject*)questgiver;
questStatus = sScriptMgr->GetDialogStatus(_player, go_questgiver);
if (questStatus > 6)
@@ -89,7 +89,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
@@ -124,7 +124,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
- Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
// no or incorrect quest giver
if (!pObject || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) ||
@@ -139,7 +139,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
if (qInfo)
{
// prevent cheating
- if (!GetPlayer()->CanTakeQuest(qInfo,true))
+ if (!GetPlayer()->CanTakeQuest(qInfo, true))
{
_player->PlayerTalkClass->CloseGossip();
_player->SetDivider(0);
@@ -210,7 +210,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
}
if (destroyItem)
- _player->DestroyItem(((Item*)pObject)->GetBagSlot(), ((Item*)pObject)->GetSlot(),true);
+ _player->DestroyItem(((Item*)pObject)->GetBagSlot(), ((Item*)pObject)->GetSlot(), true);
break;
}
@@ -242,7 +242,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
- Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
if (!pObject || (!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest)))
{
_player->PlayerTalkClass->CloseGossip();
@@ -273,7 +273,7 @@ void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data)
uint32 quest;
recv_data >> quest;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", quest);
Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest);
if (pQuest)
@@ -297,9 +297,9 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
if (!GetPlayer()->isAlive())
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), quest, reward);
- Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!pObject)
return;
@@ -319,8 +319,8 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
if (!(sScriptMgr->OnQuestReward(_player, (pObject->ToCreature()), pQuest, reward)))
{
// Send next quest
- if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
- _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
+ if (Quest const* nextquest = _player->GetNextQuest(guid , pQuest))
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true);
(pObject->ToCreature())->AI()->sQuestReward(_player, pQuest, reward);
}
@@ -329,8 +329,8 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)pObject), pQuest, reward))
{
// Send next quest
- if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
- _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
+ if (Quest const* nextquest = _player->GetNextQuest(guid , pQuest))
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true);
pObject->ToGameObject()->AI()->QuestReward(_player, pQuest, reward);
}
break;
@@ -352,9 +352,9 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
if (!GetPlayer()->isAlive())
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), quest);
- Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!pObject||!pObject->hasInvolvedQuest(quest))
return;
@@ -385,7 +385,7 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
- GetPlayer()->SwapQuestSlot(slot1,slot2);
+ GetPlayer()->SwapQuestSlot(slot1, slot2);
}
void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
@@ -393,7 +393,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
uint8 slot;
recv_data >> slot;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
if (slot < MAX_QUEST_LOG_SIZE)
{
@@ -465,7 +465,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
if (!_player->isAlive())
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), quest);
Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest);
if (pQuest)
@@ -487,12 +487,12 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
if (pQuest->IsRepeatable())
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false);
else
- _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false);
}
else
{
if (pQuest->GetReqItemsCount()) // some items required
- _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest, false), false);
else // no items required
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
}
@@ -697,7 +697,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
{
// need also pet quests case support
- Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(),*itr);
+ Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
if (!questgiver || questgiver->IsHostileTo(_player))
continue;
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
diff --git a/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp b/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
index ac98830dd2b..457f6d8ac53 100755
--- a/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
@@ -60,7 +60,7 @@ void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recv_data)
uint64 guid;
recv_data >> guid;
- Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
+ Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index 3b5e6871632..1d47275929a 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -138,7 +138,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
if (IsNonCombatSpell(spellInfo))
{
- pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
+ pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
return;
}
}
@@ -169,19 +169,19 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
// for implicit area/coord target spells
if (!targets.getUnitTarget())
- Spell::SendCastResult(_player,spellInfo,castCount,SPELL_FAILED_NO_VALID_TARGETS);
+ Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_NO_VALID_TARGETS);
// for explicit target spells
else
- Spell::SendCastResult(_player,spellInfo,castCount,SPELL_FAILED_BAD_TARGETS);
+ Spell::SendCastResult(_player, spellInfo, castCount, SPELL_FAILED_BAD_TARGETS);
}
return;
}
// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
- if (!sScriptMgr->OnItemUse(pUser,pItem,targets))
+ if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
{
// no script or script not process request by self
- pUser->CastItemUseSpell(pItem,targets,castCount,glyphIndex);
+ pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
}
}
@@ -193,7 +193,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
- sLog->outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
+ sLog->outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
Player* pUser = _player;
@@ -205,7 +205,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
recvPacket >> bagIndex >> slot;
- sLog->outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
+ sLog->outDetail("bagIndex: %u, slot: %u", bagIndex, slot);
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
if (!pItem)
@@ -274,7 +274,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
}
else
- pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE);
+ pUser->SendLoot(pItem->GetGUID(), LOOT_CORPSE);
}
void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data)
@@ -312,7 +312,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
if (!go)
return;
- if (!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ if (!go->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
go->AI()->GossipHello(_player);
@@ -390,7 +390,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// auto-selection buff level base at target level (in spellInfo)
if (targets.getUnitTarget())
{
- SpellEntry const *actualSpellInfo = sSpellMgr->SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
+ SpellEntry const *actualSpellInfo = sSpellMgr->SelectAuraRankForPlayerLevel(spellInfo, targets.getUnitTarget()->getLevel());
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
if (actualSpellInfo)
@@ -410,7 +410,7 @@ void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
recvPacket >> spellId;
if (_player->IsNonMeleeSpellCasted(false))
- _player->InterruptNonMeleeSpells(false,spellId,false);
+ _player->InterruptNonMeleeSpells(false, spellId, false);
}
void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
@@ -459,7 +459,7 @@ void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
return;
}
- Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
+ Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet)
{
@@ -538,7 +538,7 @@ void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
if (spellInfo)
- _player->CastSpell(_player,spellInfo,false,0);
+ _player->CastSpell(_player, spellInfo, false, 0);
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
@@ -574,7 +574,7 @@ void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data)
return;
// Get creator of the unit
- Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL);
+ Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(), (Unit*)NULL);
if (!creator)
return;
diff --git a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
index a7bc65143be..eb63cfa8eb0 100755
--- a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
@@ -49,13 +49,13 @@ void WorldSession::SendTaxiStatus(uint64 guid)
return;
}
- uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer()->GetTeam());
+ uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam());
// not found nearest
if (curloc == 0)
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: current location %u ",curloc);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: current location %u ", curloc);
WorldPacket data(SMSG_TAXINODE_STATUS, 9);
data << guid;
@@ -94,7 +94,7 @@ void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recv_data)
void WorldSession::SendTaxiMenu(Creature* unit)
{
// find current node
- uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer()->GetTeam());
+ uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam());
if (curloc == 0)
return;
@@ -102,13 +102,13 @@ void WorldSession::SendTaxiMenu(Creature* unit)
bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater();
if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ",curloc);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ", curloc);
WorldPacket data(SMSG_SHOWTAXINODES, (4+8+4+8*4));
data << uint32(1);
data << uint64(unit->GetGUID());
data << uint32(curloc);
- GetPlayer()->m_taxi.AppendTaximaskTo(data,GetPlayer()->isTaxiCheater());
+ GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater());
SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SHOWTAXINODES");
@@ -128,13 +128,13 @@ void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathN
if (mountDisplayId)
GetPlayer()->Mount(mountDisplayId);
- GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path,pathNode);
+ GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path, pathNode);
}
bool WorldSession::SendLearnNewTaxiNode(Creature* unit)
{
// find current node
- uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer()->GetTeam());
+ uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam());
if (curloc == 0)
return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
@@ -191,7 +191,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data)
if (nodes.empty())
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d" ,nodes.front(),nodes.back());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d" , nodes.front(), nodes.back());
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
@@ -231,7 +231,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()];
flight->SkipCurrentNode();
- GetPlayer()->TeleportTo(curDestNode->map_id,node.x,node.y,node.z,GetPlayer()->GetOrientation());
+ GetPlayer()->TeleportTo(curDestNode->map_id, node.x, node.y, node.z, GetPlayer()->GetOrientation());
}
return;
}
@@ -283,7 +283,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data)
nodes.resize(2);
recv_data >> guid >> nodes[0] >> nodes[1];
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d" ,nodes[0],nodes[1]);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d" , nodes[0], nodes[1]);
Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
diff --git a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
index 98656d539ec..17b63f80d89 100755
--- a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
@@ -69,13 +69,13 @@ void WorldSession::SendTradeStatus(TradeStatus status)
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u",_player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u", _player->GetGUIDLow());
// recvPacket.print_storage();
}
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u",_player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u", _player->GetGUIDLow());
// recvPacket.print_storage();
}
@@ -150,7 +150,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (myItems[i])
{
// logging
- sLog->outDebug(LOG_FILTER_NETWORKIO, "partner storing: %u",myItems[i]->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "partner storing: %u", myItems[i]->GetGUIDLow());
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
@@ -168,10 +168,10 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (hisItems[i])
{
// logging
- sLog->outDebug(LOG_FILTER_NETWORKIO, "player storing: %u",hisItems[i]->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "player storing: %u", hisItems[i]->GetGUIDLow());
if (trader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
- sLog->outCommand(trader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
+ sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
trader->GetName(), trader->GetSession()->GetAccountId(),
hisItems[i]->GetTemplate()->Name1.c_str(), hisItems[i]->GetEntry(), hisItems[i]->GetCount(),
_player->GetName(), _player->GetSession()->GetAccountId());
@@ -191,21 +191,21 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (myItems[i])
{
if (!traderCanTrade)
- sLog->outError("trader can't store item: %u",myItems[i]->GetGUIDLow());
+ sLog->outError("trader can't store item: %u", myItems[i]->GetGUIDLow());
if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
else
- sLog->outError("player can't take item back: %u",myItems[i]->GetGUIDLow());
+ sLog->outError("player can't take item back: %u", myItems[i]->GetGUIDLow());
}
// return the already removed items to the original owner
if (hisItems[i])
{
if (!playerCanTrade)
- sLog->outError("player can't store item: %u",hisItems[i]->GetGUIDLow());
+ sLog->outError("player can't store item: %u", hisItems[i]->GetGUIDLow());
if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
- sLog->outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow());
+ sLog->outError("trader can't take item back: %u", hisItems[i]->GetGUIDLow());
}
}
}
@@ -461,14 +461,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && my_trade->GetMoney() > 0)
{
- sLog->outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
+ sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->GetName(), _player->GetSession()->GetAccountId(),
my_trade->GetMoney(),
trader->GetName(), trader->GetSession()->GetAccountId());
}
if (trader->GetSession()->GetSecurity() > SEC_PLAYER && his_trade->GetMoney() > 0)
{
- sLog->outCommand(trader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
+ sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
trader->GetName(), trader->GetSession()->GetAccountId(),
his_trade->GetMoney(),
_player->GetName(), _player->GetSession()->GetAccountId());
@@ -632,7 +632,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
- if (!pOther->IsWithinDistInMap(_player,10.0f,false))
+ if (!pOther->IsWithinDistInMap(_player, 10.0f, false))
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 27bd2872f7e..6920f157ec7 100755
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -666,7 +666,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x27D*/ { "CMSG_ENABLE_DAMAGE_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x27E*/ { "CMSG_GROUP_CHANGE_SUB_GROUP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode },
/*0x27F*/ { "CMSG_REQUEST_PARTY_MEMBER_STATS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode},
- /*0x280*/ { "CMSG_GROUP_SWAP_SUB_GROUP", STATUS_UNHANDLED,PROCESS_INPLACE, &WorldSession::Handle_NULL },
+ /*0x280*/ { "CMSG_GROUP_SWAP_SUB_GROUP", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x281*/ { "CMSG_RESET_FACTION_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x282*/ { "CMSG_AUTOSTORE_BANK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode },
/*0x283*/ { "CMSG_AUTOBANK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode },
@@ -684,7 +684,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode},
/*0x290*/ { "CMSG_BUYBACK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem },
/*0x291*/ { "SMSG_SERVER_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x292*/ { "CMSG_SET_SAVED_INSTANCE_EXTEND", STATUS_UNHANDLED,PROCESS_INPLACE, &WorldSession::Handle_NULL },
+ /*0x292*/ { "CMSG_SET_SAVED_INSTANCE_EXTEND", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x293*/ { "SMSG_LFG_OFFER_CONTINUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x294*/ { "CMSG_MEETINGSTONE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x295*/ { "SMSG_MEETINGSTONE_SETQUEUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
@@ -950,7 +950,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x399*/ { "CMSG_ACTIVE_PVP_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x39A*/ { "CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x39B*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x39C*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
+ /*0x39C*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x39D*/ { "SMSG_UPDATE_COMBO_POINTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x39E*/ { "SMSG_VOICE_SESSION_ROSTER_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x39F*/ { "SMSG_VOICE_SESSION_LEAVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
@@ -959,7 +959,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3A2*/ { "SMSG_VOICE_SET_TALKER_MUTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x3A3*/ { "SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x3A4*/ { "SMSG_SET_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A5*/ { "SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE",STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
+ /*0x3A5*/ { "SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x3A6*/ { "SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x3A7*/ { "MSG_MOVE_START_DESCEND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
/*0x3A8*/ { "CMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index 0596fb64d9c..1ee0cee1eed 100755
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -545,8 +545,8 @@ enum Opcodes
SMSG_ENVIRONMENTALDAMAGELOG = 0x1FC,
CMSG_PLAYER_DIFFICULTY_CHANGE = 0x1FD,
SMSG_RWHOIS = 0x1FE,
- SMSG_LFG_PLAYER_REWARD = 0x1FF, // uint32, uint8, uint32, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32,uint32,uint32}
- SMSG_LFG_TELEPORT_DENIED = 0x200, // uint32 (1,2,4,6;0,5,7)
+ SMSG_LFG_PLAYER_REWARD = 0x1FF, // uint32, uint8, uint32, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32, uint32, uint32}
+ SMSG_LFG_TELEPORT_DENIED = 0x200, // uint32 (1, 2, 4, 6;0, 5, 7)
CMSG_UNLEARN_SPELL = 0x201,
CMSG_UNLEARN_SKILL = 0x202,
SMSG_REMOVED_SPELL = 0x203,
@@ -699,7 +699,7 @@ enum Opcodes
CMSG_MEETINGSTONE_INFO = 0x296, // EVENT_LFG_UPDATE
SMSG_MEETINGSTONE_COMPLETE = 0x297, // EVENT_MAIL_SHOW
SMSG_MEETINGSTONE_IN_PROGRESS = 0x298, // uint32, some UPDATE_COOLDOWN events
- SMSG_MEETINGSTONE_MEMBER_ADDED = 0x299, // uint32, errors: ERR_NOT_IN_GROUP (2,51) and ERR_NOT_IN_RAID (3,39,40)
+ SMSG_MEETINGSTONE_MEMBER_ADDED = 0x299, // uint32, errors: ERR_NOT_IN_GROUP (2, 51) and ERR_NOT_IN_RAID (3, 39, 40)
CMSG_GMTICKETSYSTEM_TOGGLE = 0x29A,
CMSG_CANCEL_GROWTH_AURA = 0x29B,
SMSG_CANCEL_AUTO_REPEAT = 0x29C,
@@ -899,7 +899,7 @@ enum Opcodes
CMSG_SEARCH_LFG_JOIN = 0x35E, // CMSG SearchLFGJoin
CMSG_SEARCH_LFG_LEAVE = 0x35F, // CMSG SearchLFGLeave
SMSG_UPDATE_LFG_LIST = 0x360, // SMSG uint32, uint32, if (uint8) { uint32 count, for (count) { uint64} }, uint32 count2, uint32, for (count2) { uint64, uint32 flags, if (flags & 0x2) {string}, if (flags & 0x10) {for (3) uint8}, if (flags & 0x80) {uint64, uint32}}, uint32 count3, uint32, for (count3) {uint64, uint32 flags, if (flags & 0x1) {uint8, uint8, uint8, for (3) uint8, uint32, uint32, uint32, uint32, uint32, uint32, float, float, uint32, uint32, uint32, uint32, uint32, float, uint32, uint32, uint32, uint32, uint32, uint32}, if (flags&0x2) string, if (flags&0x4) uint8, if (flags&0x8) uint64, if (flags&0x10) uint8, if (flags&0x20) uint32, if (flags&0x40) uint8, if (flags& 0x80) {uint64, uint32}}
- SMSG_LFG_PROPOSAL_UPDATE = 0x361, // SMSG uint32, uint8, uint32, uint32, uint8, for (uint8) {uint32,uint8,uint8,uint8,uint8}
+ SMSG_LFG_PROPOSAL_UPDATE = 0x361, // SMSG uint32, uint8, uint32, uint32, uint8, for (uint8) {uint32, uint8, uint8, uint8, uint8}
CMSG_LFG_PROPOSAL_RESULT = 0x362, // CMSG AcceptProposal, RejectProposal
SMSG_LFG_ROLE_CHECK_UPDATE = 0x363, // SMSG uint32, uint8, for (uint8) uint32, uint8, for (uint8) { uint64, uint8, uint32, uint8, }
SMSG_LFG_JOIN_RESULT = 0x364, // SMSG uint32 unk, uint32, if (unk == 6) { uint8 count, for (count) uint64 }
@@ -913,7 +913,7 @@ enum Opcodes
CMSG_LFG_SET_BOOT_VOTE = 0x36C, // CMSG SetLFGBootVote
SMSG_LFG_BOOT_PLAYER = 0x36D, // SMSG uint8, uint8, uint8, uint64, uint32, uint32, uint32, uint32
CMSG_LFD_PLAYER_LOCK_INFO_REQUEST = 0x36E, // CMSG RequestLFDPlayerLockInfo
- SMSG_LFG_PLAYER_INFO = 0x36F, // SMSG uint8, for (uint8) { uint32, uint8, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32,uint32, uint32}}, uint32, for (uint32) {uint32,uint32}
+ SMSG_LFG_PLAYER_INFO = 0x36F, // SMSG uint8, for (uint8) { uint32, uint8, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32, uint32, uint32}}, uint32, for (uint32) {uint32, uint32}
CMSG_LFG_TELEPORT = 0x370, // CMSG LFGTeleport
CMSG_LFD_PARTY_LOCK_INFO_REQUEST = 0x371, // CMSG RequestLFDPartyLockInfo
SMSG_LFG_PARTY_INFO = 0x372, // SMSG uint8, for (uint8) uint64
diff --git a/src/server/game/Server/Protocol/WorldLog.cpp b/src/server/game/Server/Protocol/WorldLog.cpp
index ceaf6fa196e..1a11a1efb88 100755
--- a/src/server/game/Server/Protocol/WorldLog.cpp
+++ b/src/server/game/Server/Protocol/WorldLog.cpp
@@ -40,7 +40,7 @@ WorldLog::~WorldLog()
/// Open the log file (if specified so in the configuration file)
void WorldLog::Initialize()
{
- std::string logsDir = sConfig->GetStringDefault("LogsDir","");
+ std::string logsDir = sConfig->GetStringDefault("LogsDir", "");
if (!logsDir.empty())
{
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 4a42ae695ea..0e767cb00f8 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -169,8 +169,8 @@ void WorldSession::SendPacket(WorldPacket const *packet)
{
uint64 minTime = uint64(cur_time - lastTime);
uint64 fullTime = uint64(lastTime - firstTime);
- sLog->outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime));
- sLog->outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime);
+ sLog->outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime));
+ sLog->outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime);
lastTime = cur_time;
sendLastPacketCount = 1;
@@ -420,7 +420,7 @@ void WorldSession::LogoutPlayer(bool Save)
if (!_player->m_InstanceValid && !_player->isGameMaster())
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
- sOutdoorPvPMgr->HandlePlayerLeaveZone(_player,_player->GetZoneId());
+ sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
@@ -441,7 +441,7 @@ void WorldSession::LogoutPlayer(bool Save)
pGuild->HandleMemberLogout(this);
///- Remove pet
- _player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true);
+ _player->RemovePet(NULL, PET_SAVE_AS_CURRENT, true);
///- empty buyback items and save the player in the database
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
@@ -488,7 +488,7 @@ void WorldSession::LogoutPlayer(bool Save)
// e.g if he got disconnected during a transfer to another map
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
- sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() ,_player->GetGUIDLow());
+ sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow());
Map *_map = _player->GetMap();
_map->Remove(_player, true);
SetPlayer(NULL); // deleted in Remove call
@@ -516,7 +516,7 @@ void WorldSession::KickPlayer()
m_Socket->CloseSocket();
}
-void WorldSession::SendNotification(const char *format,...)
+void WorldSession::SendNotification(const char *format, ...)
{
if (format)
{
@@ -533,7 +533,7 @@ void WorldSession::SendNotification(const char *format,...)
}
}
-void WorldSession::SendNotification(uint32 string_id,...)
+void WorldSession::SendNotification(uint32 string_id, ...)
{
char const *format = GetTrinityString(string_id);
if (format)
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index ffc82198abc..69b8006ee6f 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -195,11 +195,11 @@ class WorldSession
void WriteMovementInfo(WorldPacket *data, MovementInfo *mi);
void SendPacket(WorldPacket const* packet);
- void SendNotification(const char *format,...) ATTR_PRINTF(2,3);
- void SendNotification(uint32 string_id,...);
+ void SendNotification(const char *format, ...) ATTR_PRINTF(2, 3);
+ void SendNotification(uint32 string_id, ...);
void SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName);
void SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val = 0);
- void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3);
+ void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2, 3);
void SendSetPhaseShift(uint32 phaseShift);
void SendQueryTimeResponse();
@@ -303,8 +303,8 @@ class WorldSession
void SendAuctionOwnerNotification(AuctionEntry * auction);
//Item Enchantment
- void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID);
- void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration);
+ void SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID);
+ void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, uint32 slot, uint32 Duration);
//Taxi
void SendTaxiStatus(uint64 guid);
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index f1ea340cd4b..b2c8164d6f5 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -48,7 +48,7 @@
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
struct ServerPktHeader
@@ -206,7 +206,7 @@ int WorldSocket::SendPacket (const WorldPacket& pct)
if (!pct.empty())
mb->copy((const char*)pct.contents(), pct.size());
- if (msg_queue()->enqueue_tail(mb,(ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
+ if (msg_queue()->enqueue_tail(mb, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
sLog->outError("WorldSocket::SendPacket enqueue_tail failed");
mb->release();
@@ -309,7 +309,7 @@ int WorldSocket::handle_input (ACE_HANDLE)
if ((errno == EWOULDBLOCK) ||
(errno == EAGAIN))
{
- return Update(); // interesting line ,isn't it ?
+ return Update(); // interesting line , isn't it ?
}
sLog->outStaticDebug("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
@@ -598,7 +598,7 @@ int WorldSocket::handle_input_missing_data (void)
// Its possible on some error situations that this happens
// for example on closing when epoll receives more chunked data and stuff
- // hope this is not hack ,as proper m_RecvWPct is asserted around
+ // hope this is not hack , as proper m_RecvWPct is asserted around
if (!m_RecvWPct)
{
sLog->outError ("Forcing close on input m_RecvWPct = NULL");
@@ -721,7 +721,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
return HandleAuthSession (*new_pct);
case CMSG_KEEP_ALIVE:
- sLog->outStaticDebug ("CMSG_KEEP_ALIVE ,size: " UI64FMTD, uint64(new_pct->size()));
+ sLog->outStaticDebug ("CMSG_KEEP_ALIVE , size: " UI64FMTD, uint64(new_pct->size()));
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
return 0;
default:
@@ -734,7 +734,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
// Catches people idling on the login screen and any lingering ingame connections.
m_Session->ResetTimeOutTime();
- // OK ,give the packet to WorldSession
+ // OK , give the packet to WorldSession
aptr.release();
// WARNINIG here we call it with locks held.
// Its possible to cause deadlock if QueuePacket calls back
@@ -860,7 +860,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
const char* sStr = s.AsHexStr(); //Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr(); //Must be freed by OPENSSL_free()
- sLog->outStaticDebug ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
+ sLog->outStaticDebug ("WorldSocket::HandleAuthSession: (s, v) check s: %s v: %s",
sStr,
vStr);
@@ -1058,7 +1058,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
else
{
sLog->outError ("WorldSocket::HandlePing: peer sent CMSG_PING, "
- "but is not authenticated or got recently kicked,"
+ "but is not authenticated or got recently kicked, "
" address = %s",
GetRemoteAddress().c_str());
return -1;
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index 85dd29f89ec..7e87b38f737 100755
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -74,7 +74,7 @@ typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
* The calls to Update() method are managed by WorldSocketMgr
* and ReactorRunnable.
*
- * For input ,the class uses one 1024 bytes buffer on stack
+ * For input , the class uses one 1024 bytes buffer on stack
* to which it does recv() calls. And then received data is
* distributed where its needed. 1024 matches pretty well the
* traffic generated by client for now.
@@ -126,7 +126,7 @@ class WorldSocket : protected WorldHandler
WorldSocket (void);
virtual ~WorldSocket (void);
- /// Called on open ,the void* is the acceptor.
+ /// Called on open , the void* is the acceptor.
virtual int open (void *);
/// Called on failures inside of the acceptor, don't call from your code.
@@ -160,7 +160,7 @@ class WorldSocket : protected WorldHandler
int handle_output_queue (GuardType& g);
/// process one incoming packet.
- /// @param new_pct received packet ,note that you need to delete it.
+ /// @param new_pct received packet , note that you need to delete it.
int ProcessIncoming (WorldPacket* new_pct);
/// Called by ProcessIncoming() on CMSG_AUTH_SESSION.
@@ -173,7 +173,7 @@ class WorldSocket : protected WorldHandler
/// Time in which the last ping was received
ACE_Time_Value m_LastPingTime;
- /// Keep track of over-speed pings ,to prevent ping flood.
+ /// Keep track of over-speed pings , to prevent ping flood.
uint32 m_OverSpeedPings;
/// Address of the remote peer
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index 91586137853..2454f6df5d0 100755
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -46,7 +46,7 @@
#include "ScriptMgr.h"
/**
-* This is a helper class to WorldSocketMgr ,that manages
+* This is a helper class to WorldSocketMgr , that manages
* network threads, and assigning connections from acceptor thread
* to other network threads
*/
@@ -263,7 +263,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
if (acc->open(listen_addr, m_NetThreads[0].GetReactor(), ACE_NONBLOCK) == -1)
{
- sLog->outError ("Failed to open acceptor ,check if the port is free");
+ sLog->outError ("Failed to open acceptor , check if the port is free");
return -1;
}
diff --git a/src/server/game/Server/WorldSocketMgr.h b/src/server/game/Server/WorldSocketMgr.h
index 0a6c517b5db..eb6ee9efbe6 100755
--- a/src/server/game/Server/WorldSocketMgr.h
+++ b/src/server/game/Server/WorldSocketMgr.h
@@ -68,7 +68,7 @@ private:
ACE_Event_Handler* m_Acceptor;
};
-#define sWorldSocketMgr ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance()
+#define sWorldSocketMgr ACE_Singleton<WorldSocketMgr, ACE_Thread_Mutex>::instance()
#endif
/// @}
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index 973d37b90cc..bdd635eb192 100755
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -88,7 +88,7 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
{
- sLog->outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
+ sLog->outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table", spellId, reqSkillOrSpell);
reportedReqSpells.insert(absReqSkillOrSpell);
}
continue;
@@ -117,7 +117,7 @@ void LoadSkillDiscoveryTable()
if (bounds.first == bounds.second)
{
- sLog->outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
+ sLog->outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table", spellId);
continue;
}
@@ -126,7 +126,7 @@ void LoadSkillDiscoveryTable()
}
else
{
- sLog->outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
+ sLog->outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table", spellId);
continue;
}
@@ -134,7 +134,7 @@ void LoadSkillDiscoveryTable()
} while (result->NextRow());
if (!ssNonDiscoverableEntries.str().empty())
- sLog->outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
+ sLog->outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s", ssNonDiscoverableEntries.str().c_str());
// report about empty data for explicit discovery spells
for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
@@ -148,7 +148,7 @@ void LoadSkillDiscoveryTable()
continue;
if (SkillDiscoveryStore.find(int32(spell_id)) == SkillDiscoveryStore.end())
- sLog->outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
+ sLog->outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table", spell_id);
}
sLog->outString(">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 5aa6561adee..f4aaa26a251 100755
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -44,7 +44,7 @@ struct SkillExtraItemEntry
};
// map to store the extra item creation info, the key is the spellId of the creation spell, the mapped value is the assigned SkillExtraItemEntry
-typedef std::map<uint32,SkillExtraItemEntry> SkillExtraItemMap;
+typedef std::map<uint32, SkillExtraItemEntry> SkillExtraItemMap;
SkillExtraItemMap SkillExtraItemStore;
@@ -82,7 +82,7 @@ void LoadSkillExtraItemTable()
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellStore.LookupEntry(requiredSpecialization))
{
- sLog->outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
+ sLog->outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
continue;
}
diff --git a/src/server/game/Spells/Auras/SpellAuraDefines.h b/src/server/game/Spells/Auras/SpellAuraDefines.h
index f597ce35ffe..9e9f965d96c 100755
--- a/src/server/game/Spells/Auras/SpellAuraDefines.h
+++ b/src/server/game/Spells/Auras/SpellAuraDefines.h
@@ -74,7 +74,7 @@ enum AuraType
SPELL_AURA_MOD_STEALTH_DETECT = 17,
SPELL_AURA_MOD_INVISIBILITY = 18,
SPELL_AURA_MOD_INVISIBILITY_DETECT = 19,
- SPELL_AURA_OBS_MOD_HEALTH = 20, //20,21 unofficial
+ SPELL_AURA_OBS_MOD_HEALTH = 20, //20, 21 unofficial
SPELL_AURA_OBS_MOD_POWER = 21,
SPELL_AURA_MOD_RESISTANCE = 22,
SPELL_AURA_PERIODIC_TRIGGER_SPELL = 23,
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 5a9977ff2b6..8fd24da80a8 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -632,7 +632,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
uint8 cp = caster->ToPlayer()->GetComboPoints();
// Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
- if (AuraEffect const * aurEff = caster->GetAuraEffect(34241,0))
+ if (AuraEffect const * aurEff = caster->GetAuraEffect(34241, 0))
amount += cp * aurEff->GetAmount();
amount += uint32(CalculatePctU(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp));
@@ -644,8 +644,8 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
// $0.2 * (($MWB + $mwb) / 2 + $AP / 14 * $MWS) bonus per tick
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 mws = caster->GetAttackTime(BASE_ATTACK);
- float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
- float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
+ float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE);
+ float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE);
float mwb = ((mwb_min + mwb_max) / 2 + ap * mws / 14000) * 0.2f;
amount += int32(caster->ApplyEffectModifiers(m_spellProto, m_effIndex, mwb));
// "If used while your target is above 75% health, Rend does 35% more damage."
@@ -1269,7 +1269,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
// Consecrate ticks can miss and will not show up in the combat log
if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
- caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
+ caster->SpellHitResult(target, GetSpellProto(), false) != SPELL_MISS_NONE)
break;
// Check for immune (not use charges)
@@ -1296,7 +1296,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
{
uint32 percent =
GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
- caster->CalculateSpellDamage(target, GetSpellProto(),GetEffIndex()+1) :
+ caster->CalculateSpellDamage(target, GetSpellProto(), GetEffIndex()+1) :
100;
if (!target->HealthBelowPct(percent))
{
@@ -1383,9 +1383,9 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
sLog->outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(),absorb);
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(), absorb);
- caster->DealDamageMods(target,damage,&absorb);
+ caster->DealDamageMods(target, damage, &absorb);
// Set trigger flag
uint32 procAttacker = PROC_FLAG_DONE_PERIODIC;
@@ -1425,7 +1425,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
}
if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
- caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
+ caster->SpellHitResult(target, GetSpellProto(), false) != SPELL_MISS_NONE)
return;
// Check for immune
@@ -1465,7 +1465,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
damage = uint32(target->GetHealth());
sLog->outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
- GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(),absorb);
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(), absorb);
caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0, crit);
@@ -1620,7 +1620,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
if ((int32)damage > gain)
damage = gain;
uint32 absorb = 0;
- caster->DealDamageMods(caster,damage,&absorb);
+ caster->DealDamageMods(caster, damage, &absorb);
caster->SendSpellNonMeleeDamageLog(caster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
@@ -1659,7 +1659,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
break;
if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
- caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
+ caster->SpellHitResult(target, GetSpellProto(), false) != SPELL_MISS_NONE)
break;
// Check for immune (not use charges)
@@ -1781,7 +1781,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
target->SendPeriodicAuraLog(&pInfo);
- int32 gain = target->ModifyPower(power,amount);
+ int32 gain = target->ModifyPower(power, amount);
if (caster)
target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
@@ -1818,7 +1818,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
sLog->outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId());
- int32 gain = target->ModifyPower(power,amount);
+ int32 gain = target->ModifyPower(power, amount);
if (caster)
target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
@@ -1866,7 +1866,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit * caster) const
//no SpellDamageBonus for burn mana
caster->CalculateSpellDamageTaken(&damageInfo, int32(gain * dmgMultiplier), spellProto);
- caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+ caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
caster->SendSpellNonMeleeDamageLog(&damageInfo);
@@ -2048,12 +2048,12 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
// eff_radius == 0
float radius = GetSpellMaxRange(GetSpellProto(), false);
- CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius);
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(caster,targets, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(caster, targets, u_check);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
@@ -2251,7 +2251,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
if (!creature->GetCreatureInfo()->SkinLootId)
return;
- player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
+ player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, true);
creature->DespawnOrUnsummon();
}
@@ -2264,7 +2264,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
// so instakill will be naturally done before trigger spell
case 31347:
{
- target->CastSpell(target,31350,true, NULL, this);
+ target->CastSpell(target, 31350, true, NULL, this);
target->Kill(target);
return;
}
@@ -2280,9 +2280,9 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
{
// cast 24 spells 34269-34289, 34314-34316
for (uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
- caster->CastSpell(target,spell_id,true, NULL, this);
+ caster->CastSpell(target, spell_id, true, NULL, this);
for (uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
- caster->CastSpell(target,spell_id,true, NULL, this);
+ caster->CastSpell(target, spell_id, true, NULL, this);
return;
}
// Remote Toy
@@ -2306,7 +2306,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
creatureTarget->DespawnOrUnsummon();
return;
}
- // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
+ // Tear of Azzinoth Summon Channel - it's not really supposed to do anything, and this only prevents the console spam
case 39857:
triggerSpellId = 39856;
break;
@@ -2356,7 +2356,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
case 28820:
{
// Need remove self if Lightning Shield not active
- if (!target->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN,0x400))
+ if (!target->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400))
target->RemoveAurasDueToSpell(28820);
return;
}
@@ -2374,7 +2374,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
}
if (all)
- caster->CastSpell(target,38437,true, NULL, this);
+ caster->CastSpell(target, 38437, true, NULL, this);
else
target->RemoveAurasDueToSpell(38437);
return;
@@ -2460,7 +2460,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
Creature* c = triggerTarget->ToCreature();
if (!c || (c && !sScriptMgr->OnDummyEffect(caster, GetId(), SpellEffIndex(GetEffIndex()), triggerTarget->ToCreature())) ||
(c && !c->AI()->sOnDummyEffect(caster, GetId(), SpellEffIndex(GetEffIndex()))))
- sLog->outError("AuraEffect::TriggerSpell: Spell %u has value 0 in EffectTriggered[%d] and is therefor not handled. Define as custom case?",GetId(),GetEffIndex());
+ sLog->outError("AuraEffect::TriggerSpell: Spell %u has value 0 in EffectTriggered[%d] and is therefor not handled. Define as custom case?", GetId(), GetEffIndex());
}
}
@@ -2482,7 +2482,7 @@ void AuraEffect::TriggerSpellWithValue(Unit * target, Unit * caster) const
triggerCaster->CastCustomSpell(triggerTarget, triggerSpellId, &basepoints0, 0, 0, true, 0, this);
}
else
- sLog->outError("AuraEffect::TriggerSpellWithValue: Spell %u has value 0 in EffectTriggered[%d] and is therefor not handled. Define as custom case?",GetId(),GetEffIndex());
+ sLog->outError("AuraEffect::TriggerSpellWithValue: Spell %u has value 0 in EffectTriggered[%d] and is therefor not handled. Define as custom case?", GetId(), GetEffIndex());
}
bool AuraEffect::IsAffectedOnSpell(SpellEntry const *spell) const
@@ -2733,7 +2733,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
if (pl->HasSpell(63410) || pl->HasSpell(63411))
{
target->RemoveAurasDueToSpell(66530);
- target->CastSpell(target,66530,true);
+ target->CastSpell(target, 66530, true);
}
}
@@ -3145,7 +3145,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
break;
case FORM_BEAR:
case FORM_DIREBEAR:
- if (urand(0,99) < FurorChance)
+ if (urand(0, 99) < FurorChance)
target->CastSpell(target, 17057, true);
default:
{
@@ -3206,7 +3206,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
// Defensive Tactics
if (form == FORM_DEFENSIVESTANCE)
{
- if (AuraEffect const * aurEff = target->IsScriptOverriden(m_spellProto,831))
+ if (AuraEffect const * aurEff = target->IsScriptOverriden(m_spellProto, 831))
Rage_val += aurEff->GetAmount() * 10;
}
// Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
@@ -3218,11 +3218,11 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
- Rage_val += target->CalculateSpellDamage(target,spellInfo,0) * 10;
+ Rage_val += target->CalculateSpellDamage(target, spellInfo, 0) * 10;
}
}
if (target->GetPower(POWER_RAGE) > Rage_val)
- target->SetPower(POWER_RAGE,Rage_val);
+ target->SetPower(POWER_RAGE, Rage_val);
break;
}
default:
@@ -3374,7 +3374,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode,
// Dragonmaw Illusion (set mount model also)
if (GetId() == 42016 && target->GetMountID() && !target->GetAuraEffectsByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED).empty())
- target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
+ target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 16314);
}
}
}
@@ -3416,11 +3416,11 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode,
if (target->GetTypeId() == TYPEID_PLAYER)
team = target->ToPlayer()->GetTeam();
- uint32 displayID = sObjectMgr->ChooseDisplayId(team,ci);
+ uint32 displayID = sObjectMgr->ChooseDisplayId(team, ci);
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(displayID);
- target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,displayID);
+ target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, displayID);
}
}
}
@@ -3434,7 +3434,7 @@ void AuraEffect::HandleAuraModScale(AuraApplication const * aurApp, uint8 mode,
Unit * target = aurApp->GetTarget();
- target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,(float)GetAmount(),apply);
+ target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, (float)GetAmount(), apply);
}
void AuraEffect::HandleAuraCloneCaster(AuraApplication const * aurApp, uint8 mode, bool apply) const
@@ -3483,7 +3483,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bo
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
data<<target->GetGUID();
data<<uint8(0);
- target->SendMessageToSet(&data,true);
+ target->SendMessageToSet(&data, true);
*/
UnitList targets;
@@ -3531,7 +3531,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bo
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
data<<target->GetGUID();
data<<uint8(1);
- target->SendMessageToSet(&data,true);
+ target->SendMessageToSet(&data, true);
*/
// blizz like 2.0.x
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
@@ -3767,7 +3767,7 @@ void AuraEffect::HandleAuraTrackStealthed(AuraApplication const * aurApp, uint8
if (target->HasAuraType(GetAuraType()))
return;
}
- target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
+ target->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
}
void AuraEffect::HandleAuraModStalked(AuraApplication const * aurApp, uint8 mode, bool apply) const
@@ -3837,7 +3837,7 @@ void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 /*mode
uint32 prot = GetMiscValue();
int32 points = GetAmount();
- target->ToPlayer()->ModifySkillBonus(prot,((apply) ? points: -points),GetAuraType() == SPELL_AURA_MOD_SKILL_TALENT);
+ target->ToPlayer()->ModifySkillBonus(prot, ((apply) ? points: -points), GetAuraType() == SPELL_AURA_MOD_SKILL_TALENT);
if (prot == SKILL_DEFENSE)
target->ToPlayer()->UpdateDefenseBonusesMod();
}
@@ -3869,7 +3869,7 @@ void AuraEffect::HandleAuraMounted(AuraApplication const * aurApp, uint8 mode, b
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(creatureEntry);
if (!ci)
{
- sLog->outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need its modelid)",GetMiscValue());
+ sLog->outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need its modelid)", GetMiscValue());
return;
}
@@ -3877,7 +3877,7 @@ void AuraEffect::HandleAuraMounted(AuraApplication const * aurApp, uint8 mode, b
if (target->GetTypeId() == TYPEID_PLAYER)
team = target->ToPlayer()->GetTeam();
- uint32 displayID = sObjectMgr->ChooseDisplayId(team,ci);
+ uint32 displayID = sObjectMgr->ChooseDisplayId(team, ci);
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(displayID);
//some spell has one aura of mount and one of vehicle
@@ -3951,7 +3951,7 @@ void AuraEffect::HandleAuraWaterWalk(AuraApplication const * aurApp, uint8 mode,
data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
data.append(target->GetPackGUID());
data << uint32(0);
- target->SendMessageToSet(&data,true);
+ target->SendMessageToSet(&data, true);
}
void AuraEffect::HandleAuraFeatherFall(AuraApplication const * aurApp, uint8 mode, bool apply) const
@@ -4003,7 +4003,7 @@ void AuraEffect::HandleAuraHover(AuraApplication const * aurApp, uint8 mode, boo
data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
data.append(target->GetPackGUID());
data << uint32(0);
- target->SendMessageToSet(&data,true);
+ target->SendMessageToSet(&data, true);
}
void AuraEffect::HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
@@ -4334,11 +4334,11 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const * aurApp
{
//Players on flying mounts must be immune to polymorph
if (target->GetTypeId() == TYPEID_PLAYER)
- target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
// Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
- if (apply && target->HasAuraEffect(42016,0) && target->GetMountID())
- target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
+ if (apply && target->HasAuraEffect(42016, 0) && target->GetMountID())
+ target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 16314);
}
}
@@ -4504,14 +4504,14 @@ void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const * aurApp, uin
bg->EventPlayerDroppedFlag(target->ToPlayer());
}
else
- sOutdoorPvPMgr->HandleDropFlag((Player*)target,GetSpellProto()->Id);
+ sOutdoorPvPMgr->HandleDropFlag((Player*)target, GetSpellProto()->Id);
}
}
// stop handling the effect if it was removed by linked event
if (apply && aurApp->GetRemoveMode())
return;
- target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,GetMiscValue(),apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, GetMiscValue(), apply);
}
void AuraEffect::HandleAuraModStateImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
@@ -4545,7 +4545,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uin
if (apply && aurApp->GetRemoveMode())
return;
- target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,GetMiscValue(),(apply));
+ target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, GetMiscValue(), (apply));
// remove all flag auras (they are positive, but they must be removed when you are immune)
if (GetSpellProto()->AttributesEx & SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY
@@ -4563,7 +4563,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uin
{
SpellEntry const *spell = iter->second->GetBase()->GetSpellProto();
if ((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
- && CanSpellDispelAura(GetSpellProto(),spell)
+ && CanSpellDispelAura(GetSpellProto(), spell)
&& !iter->second->IsPositive() //Don't remove positive spells
&& spell->Id != GetId()) //Don't remove self
{
@@ -4605,7 +4605,7 @@ void AuraEffect::HandleAuraModDmgImmunity(AuraApplication const * aurApp, uint8
Unit * target = aurApp->GetTarget();
- target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,GetMiscValue(), apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, GetMiscValue(), apply);
}
void AuraEffect::HandleAuraModDispelImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
@@ -4661,7 +4661,7 @@ void AuraEffect::HandleAuraModResistance(AuraApplication const * aurApp, uint8 m
{
target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
- target->ApplyResistanceBuffModsMod(SpellSchools(x),GetAmount() > 0,(float)GetAmount(), apply);
+ target->ApplyResistanceBuffModsMod(SpellSchools(x), GetAmount() > 0, (float)GetAmount(), apply);
}
}
}
@@ -4704,8 +4704,8 @@ void AuraEffect::HandleModResistancePercent(AuraApplication const * aurApp, uint
target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
{
- target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,(float)GetAmount(), apply);
- target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,(float)GetAmount(), apply);
+ target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, (float)GetAmount(), apply);
+ target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, (float)GetAmount(), apply);
}
}
}
@@ -4744,11 +4744,11 @@ void AuraEffect::HandleModTargetResistance(AuraApplication const * aurApp, uint8
// show armor penetration
if (target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
- target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,GetAmount(), apply);
+ target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, GetAmount(), apply);
// show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
if (target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_SPELL) == SPELL_SCHOOL_MASK_SPELL)
- target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,GetAmount(), apply);
+ target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, GetAmount(), apply);
}
/********************************/
@@ -4764,7 +4764,7 @@ void AuraEffect::HandleAuraModStat(AuraApplication const * aurApp, uint8 mode, b
if (GetMiscValue() < -2 || GetMiscValue() > 4)
{
- sLog->outError("WARNING: Spell %u effect %u has an unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),GetMiscValue());
+ sLog->outError("WARNING: Spell %u effect %u has an unsupported misc value (%i) for SPELL_AURA_MOD_STAT ", GetId(), GetEffIndex(), GetMiscValue());
return;
}
@@ -4773,10 +4773,10 @@ void AuraEffect::HandleAuraModStat(AuraApplication const * aurApp, uint8 mode, b
// -1 or -2 is all stats (misc < -2 checked in function beginning)
if (GetMiscValue() < 0 || GetMiscValue() == i)
{
- //target->ApplyStatMod(Stats(i), m_amount,apply);
+ //target->ApplyStatMod(Stats(i), m_amount, apply);
target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
- target->ApplyStatBuffMod(Stats(i),(float)GetAmount(),apply);
+ target->ApplyStatBuffMod(Stats(i), (float)GetAmount(), apply);
}
}
}
@@ -5162,7 +5162,7 @@ void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const * aurApp,
for (int i = 0; i < MAX_ATTACK; ++i)
if (Item* pItem = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), true))
- target->ToPlayer()->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
+ target->ToPlayer()->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
// mods must be applied base at equipped weapon class and subclass comparison
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
@@ -5272,7 +5272,7 @@ void AuraEffect::HandleModCastingSpeed(AuraApplication const * aurApp, uint8 mod
Unit * target = aurApp->GetTarget();
- target->ApplyCastTimePercentMod((float)GetAmount(),apply);
+ target->ApplyCastTimePercentMod((float)GetAmount(), apply);
}
void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
@@ -5282,8 +5282,8 @@ void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const * aurApp, ui
Unit * target = aurApp->GetTarget();
- target->ApplyAttackTimePercentMod(BASE_ATTACK,(float)GetAmount(),apply);
- target->ApplyAttackTimePercentMod(OFF_ATTACK,(float)GetAmount(),apply);
+ target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
+ target->ApplyAttackTimePercentMod(OFF_ATTACK, (float)GetAmount(), apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
}
@@ -5294,9 +5294,9 @@ void AuraEffect::HandleModCombatSpeedPct(AuraApplication const * aurApp, uint8 m
Unit * target = aurApp->GetTarget();
- target->ApplyCastTimePercentMod(float(m_amount),apply);
- target->ApplyAttackTimePercentMod(BASE_ATTACK,float(GetAmount()),apply);
- target->ApplyAttackTimePercentMod(OFF_ATTACK,float(GetAmount()),apply);
+ target->ApplyCastTimePercentMod(float(m_amount), apply);
+ target->ApplyAttackTimePercentMod(BASE_ATTACK, float(GetAmount()), apply);
+ target->ApplyAttackTimePercentMod(OFF_ATTACK, float(GetAmount()), apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(GetAmount()), apply);
}
@@ -5475,7 +5475,7 @@ void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode,
{
for (int i = 0; i < MAX_ATTACK; ++i)
if (Item* pItem = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), true))
- target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
+ target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
}
// GetMiscValue() is bitmask of spell schools
@@ -5499,9 +5499,9 @@ void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode,
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (GetAmount() > 0)
- target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,GetAmount(),apply);
+ target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, GetAmount(), apply);
else
- target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,GetAmount(),apply);
+ target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, GetAmount(), apply);
}
}
else
@@ -5532,7 +5532,7 @@ void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode,
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if ((GetMiscValue() & (1<<i)) != 0)
- target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,GetAmount(),apply);
+ target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, GetAmount(), apply);
}
}
else
@@ -5540,7 +5540,7 @@ void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode,
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if ((GetMiscValue() & (1<<i)) != 0)
- target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,GetAmount(),apply);
+ target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i, GetAmount(), apply);
}
}
if (Guardian* pet = target->ToPlayer()->GetGuardianPet())
@@ -5612,7 +5612,7 @@ void AuraEffect::HandleModPowerCost(AuraApplication const * aurApp, uint8 mode,
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (GetMiscValue() & (1<<i))
- target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,GetAmount(),apply);
+ target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i, GetAmount(), apply);
}
void AuraEffect::HandleArenaPreparation(AuraApplication const * aurApp, uint8 mode, bool apply) const
@@ -5666,7 +5666,7 @@ void AuraEffect::HandleAuraRetainComboPoints(AuraApplication const * aurApp, uin
// combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
// remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
if (!(apply) && GetBase()->GetDuration() == 0 && target->ToPlayer()->GetComboTarget())
- if (Unit* unit = ObjectAccessor::GetUnit(*target,target->ToPlayer()->GetComboTarget()))
+ if (Unit* unit = ObjectAccessor::GetUnit(*target, target->ToPlayer()->GetComboTarget()))
target->ToPlayer()->AddComboPoints(unit, -GetAmount());
}
@@ -5702,11 +5702,11 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
{
// Unrelenting Assault, rank 1
case 46859:
- target->CastSpell(target,64849,true,NULL,aurEff);
+ target->CastSpell(target, 64849, true, NULL, aurEff);
break;
// Unrelenting Assault, rank 2
case 46860:
- target->CastSpell(target,64850,true,NULL,aurEff);
+ target->CastSpell(target, 64850, true, NULL, aurEff);
break;
}
}
@@ -5720,7 +5720,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
case 13139: // net-o-matic
// root to self part of (root_target->charge->root_self sequence
if (caster)
- caster->CastSpell(caster,13138,true,NULL,this);
+ caster->CastSpell(caster, 13138, true, NULL, this);
break;
case 34026: // kill command
{
@@ -5728,10 +5728,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
if (!pet)
break;
- target->CastSpell(target,34027,true,NULL,this);
+ target->CastSpell(target, 34027, true, NULL, this);
// set 3 stacks and 3 charges (to make all auras not disappear at once)
- Aura * owner_aura = target->GetAura(34027,GetCasterGUID());
+ Aura * owner_aura = target->GetAura(34027, GetCasterGUID());
Aura * pet_aura = pet->GetAura(58914, GetCasterGUID());
if (owner_aura)
{
@@ -5751,10 +5751,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
switch(caster->getGender())
{
case GENDER_FEMALE:
- caster->CastSpell(target,37095,true,NULL,this); // Blood Elf Disguise
+ caster->CastSpell(target, 37095, true, NULL, this); // Blood Elf Disguise
break;
case GENDER_MALE:
- caster->CastSpell(target,37093,true,NULL,this);
+ caster->CastSpell(target, 37093, true, NULL, this);
break;
default:
break;
@@ -5764,9 +5764,9 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
}
case 55198: // Tidal Force
{
- target->CastSpell(target,55166,true,NULL,this);
+ target->CastSpell(target, 55166, true, NULL, this);
// set 3 stacks and 3 charges (to make all auras not disappear at once)
- Aura * owner_aura = target->GetAura(55166,GetCasterGUID());
+ Aura * owner_aura = target->GetAura(55166, GetCasterGUID());
if (owner_aura)
{
// This aura lasts 2 sec, need this hack to properly proc spells
@@ -5791,10 +5791,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
switch(caster->getGender())
{
case GENDER_FEMALE:
- caster->CastSpell(target,46356,true,NULL,this);
+ caster->CastSpell(target, 46356, true, NULL, this);
break;
case GENDER_MALE:
- caster->CastSpell(target,46355,true,NULL,this);
+ caster->CastSpell(target, 46355, true, NULL, this);
break;
}
}
@@ -5818,7 +5818,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
break;
case 52916: // Honor Among Thieves
if (target->GetTypeId() == TYPEID_PLAYER)
- if (Unit * spellTarget = ObjectAccessor::GetUnit(*target,target->ToPlayer()->GetComboTarget()))
+ if (Unit * spellTarget = ObjectAccessor::GetUnit(*target, target->ToPlayer()->GetComboTarget()))
target->CastSpell(spellTarget, 51699, true);
break;
case 28832: // Mark of Korth'azz
@@ -5914,10 +5914,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
break;
}
case 42783: // Wrath of the Astromancer
- target->CastSpell(target,GetAmount(),true,NULL,this);
+ target->CastSpell(target, GetAmount(), true, NULL, this);
break;
case 46308: // Burning Winds casted only at creatures at spawn
- target->CastSpell(target,47287,true,NULL,this);
+ target->CastSpell(target, 47287, true, NULL, this);
break;
case 52172: // Coyote Spirit Despawn Aura
case 60244: // Blood Parrot Despawn Aura
@@ -5974,7 +5974,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
{
int32 damage = aurEff->GetAmount()*4;
// backfire damage
- target->CastCustomSpell(target, 64085, &damage, NULL, NULL, true, NULL, NULL,GetCasterGUID());
+ target->CastCustomSpell(target, 64085, &damage, NULL, NULL, true, NULL, NULL, GetCasterGUID());
}
}
break;
@@ -5986,7 +5986,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
case SPELLFAMILY_DEATHKNIGHT:
// Summon Gargoyle (will start feeding gargoyle)
if (GetId() == 61777)
- target->CastSpell(target,m_spellProto->EffectTriggerSpell[m_effIndex],true);
+ target->CastSpell(target, m_spellProto->EffectTriggerSpell[m_effIndex], true);
break;
default:
break;
@@ -6054,7 +6054,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if (apply)
- owner->CastSpell(owner,8985,true);
+ owner->CastSpell(owner, 8985, true);
else
owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
@@ -6070,7 +6070,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if (apply)
- owner->CastSpell(owner,19704,true);
+ owner->CastSpell(owner, 19704, true);
else
owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
@@ -6364,7 +6364,7 @@ void AuraEffect::HandleForceReaction(AuraApplication const * aurApp, uint8 mode,
uint32 faction_id = GetMiscValue();
ReputationRank faction_rank = ReputationRank(m_amount);
- player->GetReputationMgr().ApplyForceReaction(faction_id,faction_rank,apply);
+ player->GetReputationMgr().ApplyForceReaction(faction_id, faction_rank, apply);
player->GetReputationMgr().SendForceReactions();
// stop fighting if at apply forced rank friendly or at remove real rank friendly
@@ -6484,7 +6484,7 @@ void AuraEffect::HandleAuraLinked(AuraApplication const * aurApp, uint8 mode, bo
if (GetAmount())
caster->CastCustomSpell(target, m_spellProto->EffectTriggerSpell[m_effIndex], &m_amount, NULL, NULL, true, NULL, this);
else
- caster->CastSpell(target, m_spellProto->EffectTriggerSpell[m_effIndex],true, NULL, this);
+ caster->CastSpell(target, m_spellProto->EffectTriggerSpell[m_effIndex], true, NULL, this);
}
else
target->RemoveAura(m_spellProto->EffectTriggerSpell[m_effIndex], GetCasterGUID(), 0, AuraRemoveMode(aurApp->GetRemoveMode()));
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index ccfa848811f..b8967aa1845 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -190,7 +190,7 @@ void AuraApplication::ClientUpdate(bool remove)
{
ASSERT(!m_target->GetVisibleAura(m_slot));
data << uint32(0);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u removed slot %u",GetBase()->GetId(), m_slot);
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u removed slot %u", GetBase()->GetId(), m_slot);
m_target->SendMessageToSet(&data, true);
return;
}
@@ -245,7 +245,7 @@ Aura * Aura::TryCreate(SpellEntry const* spellproto, uint8 tryEffMask, WorldObje
break;
}
if (uint8 realMask = effMask & tryEffMask)
- return Create(spellproto,realMask,owner,caster,baseAmount,castItem,casterGUID);
+ return Create(spellproto, realMask, owner, caster, baseAmount, castItem, casterGUID);
return NULL;
}
@@ -276,7 +276,7 @@ Aura * Aura::TryCreate(SpellEntry const* spellproto, WorldObject * owner, Unit *
break;
}
if (effMask)
- return Create(spellproto,effMask,owner,caster,baseAmount,castItem,casterGUID);
+ return Create(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID);
return NULL;
}
@@ -424,7 +424,7 @@ void Aura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * auraA
if (m_spellProto->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)
{
Item* castItem = m_castItemGuid ? caster->ToPlayer()->GetItemByGuid(m_castItemGuid) : NULL;
- caster->ToPlayer()->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
+ caster->ToPlayer()->AddSpellAndCategoryCooldowns(m_spellProto, castItem ? castItem->GetEntry() : 0, NULL, true);
}
}
}
@@ -902,18 +902,18 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
if (saBounds.first != saBounds.second)
{
uint32 zone, area;
- target->GetZoneAndAreaId(zone,area);
+ target->GetZoneAndAreaId(zone, area);
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
- if (!itr->second->IsFitToRequirements((Player*)target,zone,area))
+ if (!itr->second->IsFitToRequirements((Player*)target, zone, area))
target->RemoveAurasDueToSpell(itr->second->spellId);
// some auras applied at aura apply
else if (itr->second->autocast)
{
if (!target->HasAura(itr->second->spellId))
- target->CastSpell(target,itr->second->spellId,true);
+ target->CastSpell(target, itr->second->spellId, true);
}
}
}
@@ -978,9 +978,9 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
{
// Glyph of the Penguin
if (caster->HasAura(52648))
- caster->CastSpell(target,61635,true);
+ caster->CastSpell(target, 61635, true);
else
- caster->CastSpell(target,61634,true);
+ caster->CastSpell(target, 61634, true);
}
}
switch(GetId())
@@ -1026,7 +1026,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
if (target->GetTypeId() == TYPEID_PLAYER)
if (GameObject* obj = target->GetGameObject(48018))
{
- target->ToPlayer()->TeleportTo(obj->GetMapId(),obj->GetPositionX(),obj->GetPositionY(),obj->GetPositionZ(),obj->GetOrientation());
+ target->ToPlayer()->TeleportTo(obj->GetMapId(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
target->ToPlayer()->RemoveMovementImpairingAuras();
}
break;
@@ -1059,7 +1059,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
else if (m_spellProto->SpellFamilyFlags[0] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x400 && GetEffect(0))
{
// Glyph of Power Word: Shield
- if (AuraEffect* glyph = caster->GetAuraEffect(55672,0))
+ if (AuraEffect* glyph = caster->GetAuraEffect(55672, 0))
{
// instantly heal m_amount% of the absorb-value
int32 heal = glyph->GetAmount() * GetEffect(0)->GetAmount()/100;
@@ -1217,7 +1217,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
if (removeMode != AURA_REMOVE_BY_DEFAULT)
{
// Improved Spell Reflection
- if (caster->GetDummyAuraEffect(SPELLFAMILY_WARRIOR,1935, 1))
+ if (caster->GetDummyAuraEffect(SPELLFAMILY_WARRIOR, 1935, 1))
{
// aura remove - remove auras from all party members
std::list<Unit*> PartyMembers;
@@ -1413,7 +1413,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
if (apply)
target->CastSpell(caster, 59665, true, 0, 0, caster->GetGUID());
else
- target->SetReducedThreatPercent(0,0);
+ target->SetReducedThreatPercent(0, 0);
break;
}
break;
@@ -1425,20 +1425,20 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
if (AuraEffect const * aurEff = target->GetAuraEffectOfRankedSpell(31221, 0))
{
if (!apply)
- target->CastSpell(target,31666,true);
+ target->CastSpell(target, 31666, true);
else
{
int32 basepoints0 = aurEff->GetAmount();
- target->CastCustomSpell(target,31665, &basepoints0, NULL, NULL ,true);
+ target->CastCustomSpell(target, 31665, &basepoints0, NULL, NULL , true);
}
}
// Overkill
if (target->HasAura(58426))
{
if (!apply)
- target->CastSpell(target,58428,true);
+ target->CastSpell(target, 58428, true);
else
- target->CastSpell(target,58427,true);
+ target->CastSpell(target, 58427, true);
}
break;
}
@@ -1477,7 +1477,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
if (apply)
{
if ((GetSpellProto()->Id == 31821 && target->HasAura(19746, GetCasterGUID())) || (GetSpellProto()->Id == 19746 && target->HasAura(31821)))
- target->CastSpell(target,64364,true);
+ target->CastSpell(target, 64364, true);
}
else
target->RemoveAurasDueToSpell(64364, GetCasterGUID());
@@ -1530,7 +1530,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
else if (bloodPresenceAura)
{
int32 basePoints1=bloodPresenceAura->GetAmount();
- target->CastCustomSpell(target,63611,NULL,&basePoints1,NULL,true,0,bloodPresenceAura);
+ target->CastCustomSpell(target, 63611, NULL, &basePoints1, NULL, true, 0, bloodPresenceAura);
}
// Frost Presence bonus
if (presence == 48263)
@@ -1538,7 +1538,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
else if (frostPresenceAura)
{
int32 basePoints0=frostPresenceAura->GetAmount();
- target->CastCustomSpell(target,61261,&basePoints0,NULL,NULL,true,0,frostPresenceAura);
+ target->CastCustomSpell(target, 61261, &basePoints0, NULL, NULL, true, 0, frostPresenceAura);
}
// Unholy Presence bonus
if (presence == 48265)
@@ -1547,15 +1547,15 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
{
// Not listed as any effect, only base points set
int32 basePoints0 = SpellMgr::CalculateSpellEffectAmount(unholyPresenceAura->GetSpellProto(), 1);
- target->CastCustomSpell(target,63622,&basePoints0 ,&basePoints0,&basePoints0,true,0,unholyPresenceAura);
- target->CastCustomSpell(target,65095,&basePoints0 ,NULL,NULL,true,0,unholyPresenceAura);
+ target->CastCustomSpell(target, 63622, &basePoints0 , &basePoints0, &basePoints0, true, 0, unholyPresenceAura);
+ target->CastCustomSpell(target, 65095, &basePoints0 , NULL, NULL, true, 0, unholyPresenceAura);
}
- target->CastSpell(target,49772, true);
+ target->CastSpell(target, 49772, true);
}
else if (unholyPresenceAura)
{
int32 basePoints0=unholyPresenceAura->GetAmount();
- target->CastCustomSpell(target,49772,&basePoints0,NULL,NULL,true,0,unholyPresenceAura);
+ target->CastCustomSpell(target, 49772, &basePoints0, NULL, NULL, true, 0, unholyPresenceAura);
}
}
else
@@ -1880,7 +1880,7 @@ void UnitAura::_ApplyForTarget(Unit * target, Unit * caster, AuraApplication * a
// register aura diminishing on apply
if (DiminishingGroup group = GetDiminishGroup())
- target->ApplyDiminishingAura(group,true);
+ target->ApplyDiminishingAura(group, true);
}
void UnitAura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp)
@@ -1889,7 +1889,7 @@ void UnitAura::_UnapplyForTarget(Unit * target, Unit * caster, AuraApplication *
// unregister aura diminishing (and store last time)
if (DiminishingGroup group = GetDiminishGroup())
- target->ApplyDiminishingAura(group,false);
+ target->ApplyDiminishingAura(group, false);
}
void UnitAura::Remove(AuraRemoveMode removeMode)
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 0b4de8fab74..79b671c9202 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -770,7 +770,7 @@ void Spell::SelectSpellTargets()
AddUnitTarget(m_targets.getUnitTarget(), i);
else if (m_targets.getCorpseTargetGUID())
{
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
if (corpse)
{
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
@@ -1111,7 +1111,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Get mask of effects for target
uint8 mask = target->effectMask;
- Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
+ Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
if (!unit)
{
uint8 farMask = 0;
@@ -1133,7 +1133,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (farMask & (1<<i))
- HandleEffects(unit,NULL,NULL,i);
+ HandleEffects(unit, NULL, NULL, i);
}
return;
}
@@ -1286,7 +1286,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Add bonuses and fill damageInfo struct
caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
- caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+ caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
// Send log damage message to client
caster->SendSpellNonMeleeDamageLog(&damageInfo);
@@ -1354,7 +1354,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm...)
if (m_originalCaster && m_originalCaster->IsControlledByPlayer() && !spellHitTarget->ToCreature()->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
if (Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
- p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id);
+ p->CastedCreatureOrGO(spellHitTarget->GetEntry(), spellHitTarget->GetGUID(), m_spellInfo->Id);
}
if (m_caster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsAIEnabled)
@@ -1441,7 +1441,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
}
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
- m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
+ m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell);
if (m_diminishGroup)
{
m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
@@ -1464,7 +1464,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
int32 basePoints[3];
if (scaleAura)
{
- aurSpellInfo = sSpellMgr->SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel());
+ aurSpellInfo = sSpellMgr->SelectAuraRankForPlayerLevel(m_spellInfo, unitTarget->getLevel());
ASSERT(aurSpellInfo);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
@@ -1480,13 +1480,13 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
if (m_originalCaster)
{
m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
- m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem);
+ m_originalCaster, (aurSpellInfo == m_spellInfo)? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem);
if (m_spellAura)
{
// Now Reduce spell duration using data received at spell hit
int32 duration = m_spellAura->GetMaxDuration();
- int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
- float diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
+ int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup, aurSpellInfo);
+ float diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel, limitduration);
// unit is immune to aura if it was diminished to 0 duration
if (diminishMod == 0.0f)
@@ -1525,7 +1525,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
{
if (effectMask & (1<<effectNumber))
- HandleEffects(unit,NULL,NULL,effectNumber);
+ HandleEffects(unit, NULL, NULL, effectNumber);
}
return SPELL_MISS_NONE;
@@ -1623,7 +1623,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
if (m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
{
if (Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
- p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
+ p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
}
CallScriptAfterHitHandlers();
}
@@ -1683,7 +1683,7 @@ bool Spell::UpdateChanneledTargetList()
{
if (AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID))
{
- if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range))
+ if (m_caster != unit && !m_caster->IsWithinDistInMap(unit, range))
{
ihit->effectMask &= ~aurApp->GetEffectMask();
unit->RemoveAura(aurApp);
@@ -2307,7 +2307,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
break;
case TARGET_DST_HOME:
if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_targets.setDst(m_caster->ToPlayer()->m_homebindX,m_caster->ToPlayer()->m_homebindY,m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId);
+ m_targets.setDst(m_caster->ToPlayer()->m_homebindX, m_caster->ToPlayer()->m_homebindY, m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId);
break;
case TARGET_DST_NEARBY_ENTRY:
{
@@ -2559,7 +2559,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
else
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id,true);
+ m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
finish(false);
}
@@ -3057,7 +3057,7 @@ void Spell::cancel()
m_caster->ToPlayer()->RemoveGlobalCooldown(m_spellInfo);
m_caster->RemoveDynObject(m_spellInfo->Id);
- m_caster->RemoveGameObject(m_spellInfo->Id,true);
+ m_caster->RemoveGameObject(m_spellInfo->Id, true);
//set state back so finish will be processed
m_spellState = oldState;
@@ -3265,7 +3265,7 @@ void Spell::cast(bool skipCheck)
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
case SPELL_EFFECT_ACTIVATE_RUNE:
- HandleEffects(NULL,NULL,NULL,i);
+ HandleEffects(NULL, NULL, NULL, i);
m_effectMask |= (1<<i);
break;
}
@@ -3544,7 +3544,7 @@ void Spell::SendSpellCooldown()
if (m_spellInfo->Attributes & (SPELL_ATTR0_DISABLED_WHILE_ACTIVE | SPELL_ATTR0_PASSIVE) || m_IsTriggeredSpell)
return;
- _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
+ _player->AddSpellAndCategoryCooldowns(m_spellInfo, m_CastItem ? m_CastItem->GetEntry() : 0, this);
}
void Spell::update(uint32 difftime)
@@ -4313,7 +4313,7 @@ void Spell::TakeCastItem()
{
// This code is to avoid a crash
// I'm not sure, if this is really an error, but I guess every item needs a prototype
- sLog->outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
+ sLog->outError("Cast item has no item prototype highId=%d, lowId=%d", m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
return;
}
@@ -4641,7 +4641,7 @@ void Spell::HandleThreatSpells(uint32 spellId)
sLog->outStaticDebug("Spell %u, rank %u, added an additional %i threat", spellId, sSpellMgr->GetSpellRank(spellId), threat);
}
-void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
+void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i)
{
//effect has been handled, skip it
if (m_effectMask & (1<<i))
@@ -4904,7 +4904,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
// who can give me an example to show what is the use of this
- // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken
+ // even if we need check, check by effect rather than whole spell, otherwise 57108, 57143 are broken
/*
// TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
// check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
@@ -4933,7 +4933,7 @@ SpellCastResult Spell::CheckCast(bool strict)
//Must be behind the target.
if (m_spellInfo->AttributesEx2 == SPELL_ATTR2_UNK20 && m_spellInfo->AttributesEx & SPELL_ATTR1_UNK9 && target->HasInArc(static_cast<float>(M_PI), m_caster)
//Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000, 0, 0)))
//Mutilate no longer requires you be behind the target as of patch 3.0.3
&& (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000))
//Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be
@@ -4973,9 +4973,9 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() == TYPEID_UNIT || !m_caster->ToPlayer()->isGameMaster())
{
uint32 zone, area;
- m_caster->GetZoneAndAreaId(zone,area);
+ m_caster->GetZoneAndAreaId(zone, area);
- SpellCastResult locRes= sSpellMgr->GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
+ SpellCastResult locRes= sSpellMgr->GetSpellAllowedInLocationError(m_spellInfo, m_caster->GetMapId(), zone, area,
m_caster->GetTypeId() == TYPEID_PLAYER ? m_caster->ToPlayer() : NULL);
if (locRes != SPELL_CAST_OK)
return locRes;
@@ -5061,7 +5061,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse
{
- if (!m_caster->FindNearestCreature(28653,5))
+ if (!m_caster->FindNearestCreature(28653, 5))
return SPELL_FAILED_OUT_OF_RANGE;
}
else if (m_spellInfo->Id == 31789) // Righteous Defense
@@ -5989,7 +5989,7 @@ SpellCastResult Spell::CheckItems()
cell.data.Part.reserved = ALL_DISTRICT;
GameObject* ok = NULL;
- Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
+ Trinity::GameObjectFocusCheck go_check(m_caster, m_spellInfo->RequiresSpellFocus);
Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
@@ -6051,7 +6051,7 @@ SpellCastResult Spell::CheckItems()
{
if (m_spellInfo->Totem[i] != 0)
{
- if (p_caster->HasItemCount(m_spellInfo->Totem[i],1))
+ if (p_caster->HasItemCount(m_spellInfo->Totem[i], 1))
{
totems -= 1;
continue;
@@ -6106,10 +6106,10 @@ SpellCastResult Spell::CheckItems()
{
if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000)))
return SPELL_FAILED_TOO_MANY_OF_ITEM;
- else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1)))
+ else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i], 1)))
return SPELL_FAILED_TOO_MANY_OF_ITEM;
else
- p_caster->CastSpell(m_caster,SpellMgr::CalculateSpellEffectAmount(m_spellInfo, 1),false); // move this to anywhere
+ p_caster->CastSpell(m_caster, SpellMgr::CalculateSpellEffectAmount(m_spellInfo, 1), false); // move this to anywhere
return SPELL_FAILED_DONT_REPORT;
}
}
@@ -6479,7 +6479,7 @@ void Spell::UpdatePointers()
m_originalCaster = m_caster;
else
{
- m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
+ m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
if (m_originalCaster && !m_originalCaster->IsInWorld())
m_originalCaster = NULL;
}
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 8bcbf656474..9b6d48624dd 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -492,7 +492,7 @@ class Spell
void SendResurrectRequest(Player* target);
void SendPlaySpellVisual(uint32 SpellID);
- void HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i);
+ void HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i);
void HandleThreatSpells(uint32 spellId);
const SpellEntry * const m_spellInfo;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 9ac7521dd28..fb78807d15f 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -577,7 +577,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex)
// We are in Shadow Form
if (m_caster->GetShapeshiftForm() == FORM_SHADOW)
// We have Improved Mind Blast
- if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST,95,0))
+ if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 95, 0))
// Chance has been successfully rolled
if (roll_chance_i(aurEff->GetAmount()))
m_caster->CastSpell(unitTarget, 48301, true);
@@ -809,7 +809,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
case 12850: damage *= 0.32f; break; // Rank 2
case 12868: damage *= 0.48f; break; // Rank 3
default:
- sLog->outError("Spell::EffectDummy: Spell %u not handled in DW",m_spellInfo->Id);
+ sLog->outError("Spell::EffectDummy: Spell %u not handled in DW", m_spellInfo->Id);
return;
};
@@ -838,7 +838,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true);
break;
default:
- sLog->outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u",m_triggeredByAuraSpell->Id);
+ sLog->outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u", m_triggeredByAuraSpell->Id);
break;
}
return;
@@ -942,13 +942,13 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
? 29277 // Summon Purified Helboar Meat
: 29278; // Summon Toxic Helboar Meat
- m_caster->CastSpell(m_caster,spell_id,true,NULL);
+ m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 29858: // Soulshatter
if (unitTarget && unitTarget->CanHaveThreatList()
&& unitTarget->getThreatManager().getThreat(m_caster) > 0.0f)
- m_caster->CastSpell(unitTarget,32835,true);
+ m_caster->CastSpell(unitTarget, 32835, true);
return;
case 30458: // Nigh Invulnerability
if (!m_CastItem) return;
@@ -1196,10 +1196,10 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
}
case 64385: // Unusual Compass
{
- m_caster->SetOrientation(float(urand(0,62832)) / 10000.0f);
+ m_caster->SetOrientation(float(urand(0, 62832)) / 10000.0f);
WorldPacket data;
m_caster->BuildHeartBeatMsg(&data);
- m_caster->SendMessageToSet(&data,true);
+ m_caster->SendMessageToSet(&data, true);
return;
}
case 53808: // Pygmy Oil
@@ -1542,7 +1542,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
}
// pet auras
- if (PetAura const* petSpell = sSpellMgr->GetPetAura(m_spellInfo->Id,effIndex))
+ if (PetAura const* petSpell = sSpellMgr->GetPetAura(m_spellInfo->Id, effIndex))
{
m_caster->AddPetAura(petSpell);
return;
@@ -1571,14 +1571,14 @@ void Spell::EffectTriggerSpellWithValue(SpellEffIndex effIndex)
if (!spellInfo)
{
- sLog->outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
+ sLog->outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
return;
}
int32 bp = damage;
Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
- caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true);
+ caster->CastCustomSpell(unitTarget, triggered_spell_id, &bp, &bp, &bp, true);
}
void Spell::EffectTriggerRitualOfSummoning(SpellEffIndex effIndex)
@@ -1588,13 +1588,13 @@ void Spell::EffectTriggerRitualOfSummoning(SpellEffIndex effIndex)
if (!spellInfo)
{
- sLog->outError("EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
+ sLog->outError("EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
return;
}
finish();
- m_caster->CastSpell(unitTarget,spellInfo,false);
+ m_caster->CastSpell(unitTarget, spellInfo, false);
}
void Spell::EffectForceCast(SpellEffIndex effIndex)
@@ -1609,7 +1609,7 @@ void Spell::EffectForceCast(SpellEffIndex effIndex)
if (!spellInfo)
{
- sLog->outError("EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
+ sLog->outError("EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
return;
}
@@ -1649,7 +1649,7 @@ void Spell::EffectForceCastWithValue(SpellEffIndex effIndex)
if (!spellInfo)
{
- sLog->outError("EffectForceCastWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
+ sLog->outError("EffectForceCastWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
return;
}
int32 bp = damage;
@@ -1664,7 +1664,7 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
if (!unitTarget)
{
if (gameObjTarget || itemTarget)
- sLog->outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!",m_spellInfo->Id);
+ sLog->outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!", m_spellInfo->Id);
return;
}
@@ -1793,7 +1793,7 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
if (!spellInfo)
{
- sLog->outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
+ sLog->outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
return;
}
@@ -1807,7 +1807,7 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
// so this just for speedup places in else
Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
- caster->CastSpell(unitTarget,spellInfo,true, 0, 0, (originalCaster ? originalCaster->GetGUID() : 0));
+ caster->CastSpell(unitTarget, spellInfo, true, 0, 0, (originalCaster ? originalCaster->GetGUID() : 0));
}
void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex)
@@ -1820,7 +1820,7 @@ void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex)
if (!spellInfo)
{
sLog->outError("EffectTriggerMissileSpell of spell %u (eff: %u): triggering unknown spell id %u",
- m_spellInfo->Id,effIndex,triggered_spell_id);
+ m_spellInfo->Id, effIndex, triggered_spell_id);
return;
}
@@ -1843,15 +1843,15 @@ void Spell::EffectJump(SpellEffIndex effIndex)
if (m_caster->isInFlight())
return;
- float x,y,z,o;
+ float x, y, z, o;
if (m_targets.getUnitTarget())
{
- m_targets.getUnitTarget()->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
+ m_targets.getUnitTarget()->GetContactPoint(m_caster, x, y, z, CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else if (m_targets.getGOTarget())
{
- m_targets.getGOTarget()->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
+ m_targets.getGOTarget()->GetContactPoint(m_caster, x, y, z, CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else
@@ -1871,7 +1871,7 @@ void Spell::EffectJumpDest(SpellEffIndex effIndex)
return;
// Init dest coordinates
- float x,y,z,o;
+ float x, y, z, o;
if (m_targets.HasDst())
{
m_targets.m_dstPos.GetPosition(x, y, z);
@@ -1935,7 +1935,7 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)
if (unitTarget->getLevel() > uiMaxSafeLevel)
{
- unitTarget->AddAura(60444,unitTarget); //Apply Lost! Aura
+ unitTarget->AddAura(60444, unitTarget); //Apply Lost! Aura
return;
}
break;
@@ -1943,18 +1943,18 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)
if (Player* pTarget = unitTarget->ToPlayer())
{
if (pTarget->GetTeamId() == TEAM_ALLIANCE)
- m_targets.setDst(442.24f,-835.25f,44.30f,0.06f,628);
+ m_targets.setDst(442.24f, -835.25f, 44.30f, 0.06f, 628);
else
- m_targets.setDst(1120.43f,-762.11f,47.92f,2.94f,628);
+ m_targets.setDst(1120.43f, -762.11f, 47.92f, 2.94f, 628);
}
break;
case 66551: // teleports inside (Isle of Conquest)
if (Player* pTarget = unitTarget->ToPlayer())
{
if (pTarget->GetTeamId() == TEAM_ALLIANCE)
- m_targets.setDst(389.57f,-832.38f,48.65f,3.00f,628);
+ m_targets.setDst(389.57f, -832.38f, 48.65f, 3.00f, 628);
else
- m_targets.setDst(1174.85f,-763.24f,48.72f,6.26f,628);
+ m_targets.setDst(1174.85f, -763.24f, 48.72f, 6.26f, 628);
}
break;
}
@@ -2276,7 +2276,7 @@ void Spell::SpellDamageHeal(SpellEffIndex /*effIndex*/)
unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID());
//addhealth += tickheal * tickcount;
- //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget);
+ //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
}
// Glyph of Nourish
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000)
@@ -2482,7 +2482,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
void Spell::EffectCreateItem(SpellEffIndex effIndex)
{
- DoCreateItem(effIndex,m_spellInfo->EffectItemType[effIndex]);
+ DoCreateItem(effIndex, m_spellInfo->EffectItemType[effIndex]);
ExecuteLogEffectCreateItem(effIndex, m_spellInfo->EffectItemType[effIndex]);
}
@@ -2660,10 +2660,10 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
if (!avalibleElixirs.empty())
{
// cast random elixir on target
- uint32 rand_spell = urand(0,avalibleElixirs.size()-1);
+ uint32 rand_spell = urand(0, avalibleElixirs.size()-1);
std::set<uint32>::iterator itr = avalibleElixirs.begin();
std::advance(itr, rand_spell);
- m_caster->CastSpell(unitTarget,*itr,true,m_CastItem);
+ m_caster->CastSpell(unitTarget, *itr, true, m_CastItem);
}
}
}
@@ -2732,20 +2732,20 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
case GAMEOBJECT_TYPE_SPELL_FOCUS:
// triggering linked GO
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId)
- gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
+ gameObjTarget->TriggeringLinkedGameObject(trapEntry, m_caster);
return;
case GAMEOBJECT_TYPE_CHEST:
// TODO: possible must be moved to loot release (in different from linked triggering)
if (gameObjTarget->GetGOInfo()->chest.eventId)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId, gameObjTarget->GetDBTableGUIDLow());
player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget);
}
// triggering linked GO
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId)
- gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
+ gameObjTarget->TriggeringLinkedGameObject(trapEntry, m_caster);
// Don't return, let loots been taken
default:
@@ -3351,7 +3351,7 @@ void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/)
// victim have to be alive and humanoid or undead
if (unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
- m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(),LOOT_PICKPOCKETING);
+ m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(), LOOT_PICKPOCKETING);
}
void Spell::EffectAddFarsight(SpellEffIndex effIndex)
@@ -3398,10 +3398,10 @@ void Spell::EffectTeleUnitsFaceCaster(SpellEffIndex effIndex)
float dis = (float)m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
- float fx,fy,fz;
- m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
+ float fx, fy, fz;
+ m_caster->GetClosePoint(fx, fy, fz, unitTarget->GetObjectSize(), dis);
- unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget == m_caster);
+ unitTarget->NearTeleportTo(fx, fy, fz, -m_caster->GetOrientation(), unitTarget == m_caster);
}
void Spell::EffectLearnSkill(SpellEffIndex effIndex)
@@ -3426,7 +3426,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
if (m_CastItem)
{
unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage/10);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),unitTarget->ToPlayer()->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(), unitTarget->ToPlayer()->GetGUIDLow());
return;
}
@@ -3451,7 +3451,7 @@ void Spell::EffectTradeSkill(SpellEffIndex /*effIndex*/)
return;
// uint32 skillid = m_spellInfo->EffectMiscValue[i];
// uint16 skillmax = unitTarget->ToPlayer()->(skillid);
- // unitTarget->ToPlayer()->SetSkill(skillid,skillval?skillval:1,skillmax+75);
+ // unitTarget->ToPlayer()->SetSkill(skillid, skillval?skillval:1, skillmax+75);
}
void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
@@ -3468,10 +3468,10 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
{
// destroy one vellum from stack
uint32 count = 1;
- p_caster->DestroyItemCount(itemTarget,count,true);
+ p_caster->DestroyItemCount(itemTarget, count, true);
unitTarget=p_caster;
// and add a scroll
- DoCreateItem(effIndex,m_spellInfo->EffectItemType[effIndex]);
+ DoCreateItem(effIndex, m_spellInfo->EffectItemType[effIndex]);
itemTarget=NULL;
m_targets.setItemTarget(NULL);
}
@@ -3496,19 +3496,19 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
- sLog->outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
- p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
+ sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
+ p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
- item_owner->GetName(),item_owner->GetSession()->GetAccountId());
+ item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
- item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false);
+ item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
- item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true);
+ item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, true);
itemTarget->SetSoulboundTradeable(NULL, item_owner, false);
}
@@ -3545,7 +3545,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
if (!add_socket)
{
sLog->outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
- m_spellInfo->Id,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
+ m_spellInfo->Id, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
return;
}
}
@@ -3557,19 +3557,19 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
- sLog->outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
- p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
+ sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
+ p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
- item_owner->GetName(),item_owner->GetSession()->GetAccountId());
+ item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
- item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,false);
+ item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
- item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,true);
+ item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, true);
itemTarget->SetSoulboundTradeable(NULL, item_owner, false);
}
@@ -3606,7 +3606,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
case 10: spell_id = 36758; break; // 14%
case 11: spell_id = 36760; break; // 20%
default:
- sLog->outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",damage);
+ sLog->outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW", damage);
return;
}
@@ -3640,14 +3640,14 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
if (!enchant_id)
{
- sLog->outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id",m_spellInfo->Id,effIndex);
+ sLog->outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex);
return;
}
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
{
- sLog->outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ",m_spellInfo->Id,effIndex,enchant_id);
+ sLog->outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ", m_spellInfo->Id, effIndex, enchant_id);
return;
}
@@ -3687,14 +3687,14 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
- sLog->outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
+ sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
itemTarget->GetTemplate()->Name1.c_str(), itemTarget->GetEntry(),
item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
- item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT, false);
+ item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0);
@@ -3725,7 +3725,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
//SendChannelUpdate(0);
finish();
- Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget,m_spellInfo->Id);
+ Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget, m_spellInfo->Id);
if (!pet) // in very specific state like near world end/etc.
return;
@@ -3789,7 +3789,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
ASSERT(OldSummon->GetMap() == owner->GetMap());
- //OldSummon->GetMap()->Remove(OldSummon->ToCreature(),false);
+ //OldSummon->GetMap()->Remove(OldSummon->ToCreature(), false);
float px, py, pz;
owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
@@ -3806,7 +3806,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
}
if (owner->GetTypeId() == TYPEID_PLAYER)
- owner->ToPlayer()->RemovePet(OldSummon,(OldSummon->getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
+ owner->ToPlayer()->RemovePet(OldSummon, (OldSummon->getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT), false);
else
return;
}
@@ -4318,7 +4318,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
if (pl->GetTeam() == team)
team = HORDE;
- ((BattlegroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(),team);
+ ((BattlegroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(), team);
}
break;
}
@@ -4369,7 +4369,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
// Glyph of Backstab
case 63975:
{
- if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_ROGUE,0x00100000,0,0,m_caster->GetGUID()))
+ if (AuraEffect const * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00100000, 0, 0, m_caster->GetGUID()))
{
uint32 countMin = aurEff->GetBase()->GetMaxDuration();
uint32 countMax = 12000;
@@ -4399,11 +4399,11 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
// check presence
for (uint8 j = 0; j < 4; ++j)
- if (unitTarget->HasAuraEffect(spells[j],0))
+ if (unitTarget->HasAuraEffect(spells[j], 0))
return;
// select spell
- uint32 iTmpSpellId = spells[urand(0,3)];
+ uint32 iTmpSpellId = spells[urand(0, 3)];
// cast
unitTarget->CastSpell(unitTarget, iTmpSpellId, true);
@@ -4422,7 +4422,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
default: spell_id = 8855; break;
}
- m_caster->CastSpell(m_caster,spell_id,true,NULL);
+ m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
// Brittle Armor - need remove one 24575 Brittle Armor aura
@@ -4498,7 +4498,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
item = 23586; break; // Aerie Peak Pale Ale
}
if (item)
- DoCreateItem(effIndex,item);
+ DoCreateItem(effIndex, item);
break;
}
// Improved Sprint
@@ -4642,8 +4642,8 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
if (bag)
{
- if (m_caster->ToPlayer()->GetItemByPos(bag,slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag,slot,true);
- else m_caster->ToPlayer()->GetItemByPos(bag,slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag,slot)->GetCount()-1);
+ if (m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag, slot, true);
+ else m_caster->ToPlayer()->GetItemByPos(bag, slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount()-1);
// Spell 42518 (Braufest - Gratisprobe des Braufest herstellen)
m_caster->CastSpell(m_caster, 42518, true);
return;
@@ -4678,7 +4678,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->CastSpell(unitTarget, spellId, true);
break;
}
- // 5,000 Gold
+ // 5, 000 Gold
case 46642:
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
@@ -4695,7 +4695,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
const char *gender = "his";
if (m_caster->getGender() > 0)
gender = "her";
- sprintf(buf, "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName(), gender, gender, urand(1,10), urand(1,10));
+ sprintf(buf, "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName(), gender, gender, urand(1, 10), urand(1, 10));
m_caster->MonsterTextEmote(buf, 0);
break;
}
@@ -4706,7 +4706,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
const char *gender = "his";
if (m_caster->getGender() > 0)
gender = "her";
- sprintf(buf, "%s causually tosses %s [Worn Troll Dice]. One %u and one %u.", m_caster->GetName(), gender, urand(1,6), urand(1,6));
+ sprintf(buf, "%s causually tosses %s [Worn Troll Dice]. One %u and one %u.", m_caster->GetName(), gender, urand(1, 6), urand(1, 6));
m_caster->MonsterTextEmote(buf, 0);
break;
}
@@ -5187,10 +5187,10 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
case 66545: //Summon Memory
{
- uint8 uiRandom = urand(0,25);
- uint32 uiSpells[26] = {66704,66705,66706,66707,66709,66710,66711,66712,66713,66714,66715,66708,66708,66691,66692,66694,66695,66696,66697,66698,66699,66700,66701,66702,66703,66543};
+ uint8 uiRandom = urand(0, 25);
+ uint32 uiSpells[26] = {66704, 66705, 66706, 66707, 66709, 66710, 66711, 66712, 66713, 66714, 66715, 66708, 66708, 66691, 66692, 66694, 66695, 66696, 66697, 66698, 66699, 66700, 66701, 66702, 66703, 66543};
- m_caster->CastSpell(m_caster,uiSpells[uiRandom],true);
+ m_caster->CastSpell(m_caster, uiSpells[uiRandom], true);
break;
}
case 45668: // Ultra-Advanced Proto-Typical Shortening Blaster
@@ -5218,8 +5218,8 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
45683 // Polymorph
};
- m_caster->CastSpell(m_caster, spellPlayer[urand(0,4)], true);
- unitTarget->CastSpell(unitTarget, spellTarget[urand(0,4)], true);
+ m_caster->CastSpell(m_caster, spellPlayer[urand(0, 4)], true);
+ unitTarget->CastSpell(unitTarget, spellTarget[urand(0, 4)], true);
break;
}
case 64142: // Upper Deck - Create Foam Sword
@@ -5231,7 +5231,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
for (uint32 const *itr = &itemId[0]; *itr; ++itr)
if (plr->HasItemCount(*itr, 1, true))
return;
- DoCreateItem(effIndex, itemId[urand(0,4)]);
+ DoCreateItem(effIndex, itemId[urand(0, 4)]);
return;
}
break;
@@ -5255,7 +5255,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
case 57774: spellId1 = 20185; break; // Judgement of Light
case 53408: spellId1 = 20186; break; // Judgement of Wisdom
default:
- sLog->outError("Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect",m_spellInfo->Id);
+ sLog->outError("Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect", m_spellInfo->Id);
return;
}
// all seals have aura dummy in 2 effect
@@ -5544,7 +5544,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
pTarget->TeleportTo(pTarget->GetStartPosition(), unitTarget == m_caster ? TELE_TO_SPELL : 0);
// homebind location is loaded always
- // pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget == m_caster ? TELE_TO_SPELL : 0));
+ // pTarget->TeleportTo(pTarget->m_homebindMapId, pTarget->m_homebindX, pTarget->m_homebindY, pTarget->m_homebindZ, pTarget->GetOrientation(), (unitTarget == m_caster ? TELE_TO_SPELL : 0));
// Stuck spell trigger Hearthstone cooldown
SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
@@ -5566,7 +5566,7 @@ void Spell::EffectSummonPlayer(SpellEffIndex /*effIndex*/)
float x, y, z;
m_caster->GetClosePoint(x, y, z, unitTarget->GetObjectSize());
- unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(),x,y,z);
+ unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(), x, y, z);
WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
data << uint64(m_caster->GetGUID()); // summoner guid
@@ -5702,7 +5702,7 @@ void Spell::EffectDisEnchant(SpellEffIndex /*effIndex*/)
p_caster->UpdateCraftSkill(m_spellInfo->Id);
- m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(),LOOT_DISENCHANTING);
+ m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_DISENCHANTING);
// item will be removed at disenchanting end
}
@@ -5817,7 +5817,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
return;
}
- //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel());
+ //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
int32 duration = GetSpellDuration(m_spellInfo);
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
@@ -6023,7 +6023,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
- m_caster->ToPlayer()->SendLoot(creature->GetGUID(),LOOT_SKINNING);
+ m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5;
@@ -6170,7 +6170,7 @@ void Spell::EffectSendTaxi(SpellEffIndex effIndex)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- unitTarget->ToPlayer()->ActivateTaxiPathTo(m_spellInfo->EffectMiscValue[effIndex],m_spellInfo->Id);
+ unitTarget->ToPlayer()->ActivateTaxiPathTo(m_spellInfo->EffectMiscValue[effIndex], m_spellInfo->Id);
}
void Spell::EffectPullTowards(SpellEffIndex effIndex)
@@ -6236,7 +6236,7 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
if (damage < 0)
return;
- float x,y,z;
+ float x, y, z;
_player->GetPosition(x, y, z);
_player->GetMap()->CreatureRelocation(pet, x, y, z, _player->GetOrientation());
@@ -6344,7 +6344,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
if (!goinfo)
{
- sLog->outErrorDb("Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast",name_id, m_spellInfo->Id);
+ sLog->outErrorDb("Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast", name_id, m_spellInfo->Id);
return;
}
@@ -6404,7 +6404,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
{
case GAMEOBJECT_TYPE_FISHINGNODE:
{
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID());
+ m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pGameObj->GetGUID());
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
@@ -6967,7 +6967,7 @@ void Spell::GetSummonPosition(uint32 i, Position &pos, float radius, uint32 coun
else
{
float x, y, z;
- m_caster->GetClosePoint(x,y,z,3.0f);
+ m_caster->GetClosePoint(x, y, z, 3.0f);
pos.Relocate(x, y, z);
}
}
@@ -6990,7 +6990,7 @@ void Spell::EffectPlayMusic(SpellEffIndex effIndex)
if (!sSoundEntriesStore.LookupEntry(soundid))
{
- sLog->outError("EffectPlayMusic: Sound (Id: %u) not exist in spell %u.",soundid,m_spellInfo->Id);
+ sLog->outError("EffectPlayMusic: Sound (Id: %u) not exist in spell %u.", soundid, m_spellInfo->Id);
return;
}
@@ -7105,8 +7105,8 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
if (Item* pItem = player->GetItemByEntry(item_id))
{
for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
- pItem->SetSpellCharges(x,pProto->Spells[x].SpellCharges);
- pItem->SetState(ITEM_CHANGED,player);
+ pItem->SetSpellCharges(x, pProto->Spells[x].SpellCharges);
+ pItem->SetState(ITEM_CHANGED, player);
}
}
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 7997ae0c05c..a144bd7b491 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -668,7 +668,7 @@ SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo)
}
// target not allow have more one spell specific from same caster
-bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1,SpellSpecific spellSpec2)
+bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2)
{
switch(spellSpec1)
{
@@ -872,7 +872,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
continue;
// if non-positive trigger cast targeted to positive target this main cast is non-positive
// this will place this spell auras as debuffs
- if (IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !_isPositiveEffect(spellTriggeredId,i, true))
+ if (IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex], spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !_isPositiveEffect(spellTriggeredId, i, true))
return false;
}
}
@@ -963,7 +963,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
}
// non-positive targets
- if (!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]))
+ if (!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex], spellproto->EffectImplicitTargetB[effIndex]))
return false;
// AttributesEx check
@@ -972,7 +972,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
if (!deep && spellproto->EffectTriggerSpell[effIndex]
&& !spellproto->EffectApplyAuraName[effIndex]
- && IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex])
+ && IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex], spellproto->EffectImplicitTargetB[effIndex])
&& !_isPositiveSpell(spellproto->EffectTriggerSpell[effIndex], true))
return false;
@@ -1144,20 +1144,20 @@ void SpellMgr::LoadSpellTargetPositions()
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
if (!mapEntry)
{
- sLog->outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
+ sLog->outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.", Spell_ID, st.target_mapId);
continue;
}
if (st.target_X==0 && st.target_Y==0 && st.target_Z==0)
{
- sLog->outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
+ sLog->outErrorDb("Spell (ID:%u) target coordinates not provided.", Spell_ID);
continue;
}
SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
if (!spellInfo)
{
- sLog->outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID);
+ sLog->outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.", Spell_ID);
continue;
}
@@ -1172,7 +1172,7 @@ void SpellMgr::LoadSpellTargetPositions()
uint32 area_id = sMapMgr->GetAreaId(st.target_mapId, st.target_X, st.target_Y, st.target_Z);
if (area_id != uint32(spellInfo->EffectMiscValue[i]))
{
- sLog->outErrorDb("Spell (Id: %u) listed in `spell_target_position` expected point to zone %u bit point to zone %u.",Spell_ID, spellInfo->EffectMiscValue[i], area_id);
+ sLog->outErrorDb("Spell (Id: %u) listed in `spell_target_position` expected point to zone %u bit point to zone %u.", Spell_ID, spellInfo->EffectMiscValue[i], area_id);
break;
}
}
@@ -1183,7 +1183,7 @@ void SpellMgr::LoadSpellTargetPositions()
}
if (!found)
{
- sLog->outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_DST_DB (17).",Spell_ID);
+ sLog->outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_DST_DB (17).", Spell_ID);
continue;
}
@@ -1658,7 +1658,7 @@ void SpellMgr::LoadSpellThreats()
sLog->outString();
}
-bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
+bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1, uint32 spellId_2) const
{
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
if (!spellInfo_1 || !spellInfo_2) return false;
@@ -2016,7 +2016,7 @@ void SpellMgr::LoadSpellLearnSpells()
continue;
}
- mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node));
+ mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id, node));
++count;
} while (result->NextRow());
@@ -2045,7 +2045,7 @@ void SpellMgr::LoadSpellLearnSpells()
// talent or passive spells or skill-step spells auto-casted and not need dependent learning,
// pet teaching spells don't must be dependent learning (casted)
// other required explicit dependent learning
- dbc_node.autoLearned = entry->EffectImplicitTargetA[i] == TARGET_UNIT_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry,SPELL_EFFECT_SKILL_STEP);
+ dbc_node.autoLearned = entry->EffectImplicitTargetA[i] == TARGET_UNIT_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry, SPELL_EFFECT_SKILL_STEP);
SpellLearnSpellMapBounds db_node_bounds = GetSpellLearnSpellMapBounds(spell);
@@ -2055,7 +2055,7 @@ void SpellMgr::LoadSpellLearnSpells()
if (itr->second.spell == dbc_node.spell)
{
sLog->outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
- spell,dbc_node.spell);
+ spell, dbc_node.spell);
found = true;
break;
}
@@ -2063,7 +2063,7 @@ void SpellMgr::LoadSpellLearnSpells()
if (!found) // add new spell-spell pair if not found
{
- mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node));
+ mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell, dbc_node));
++dbc_count;
}
}
@@ -2185,7 +2185,7 @@ void SpellMgr::LoadPetLevelupSpellMap()
if (spellSet.empty())
++family_count;
- spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel,spell->Id));
+ spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel, spell->Id));
++count;
}
}
@@ -2354,9 +2354,9 @@ bool SpellMgr::IsSpellValid(SpellEntry const *spellInfo, Player *pl, bool msg)
if (msg)
{
if (pl)
- ChatHandler(pl).PSendSysMessage("Craft spell %u not have create item entry.",spellInfo->Id);
+ ChatHandler(pl).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
else
- sLog->outErrorDb("Craft spell %u not have create item entry.",spellInfo->Id);
+ sLog->outErrorDb("Craft spell %u not have create item entry.", spellInfo->Id);
}
return false;
}
@@ -2368,9 +2368,9 @@ bool SpellMgr::IsSpellValid(SpellEntry const *spellInfo, Player *pl, bool msg)
if (msg)
{
if (pl)
- ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
+ ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->EffectItemType[i]);
else
- sLog->outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
+ sLog->outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->EffectItemType[i]);
}
return false;
}
@@ -2381,14 +2381,14 @@ bool SpellMgr::IsSpellValid(SpellEntry const *spellInfo, Player *pl, bool msg)
case SPELL_EFFECT_LEARN_SPELL:
{
SpellEntry const *spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]);
- if (!IsSpellValid(spellInfo2,pl,msg))
+ if (!IsSpellValid(spellInfo2, pl, msg))
{
if (msg)
{
if (pl)
- ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
+ ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->EffectTriggerSpell[i]);
else
- sLog->outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
+ sLog->outErrorDb("Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->EffectTriggerSpell[i]);
}
return false;
}
@@ -2406,9 +2406,9 @@ bool SpellMgr::IsSpellValid(SpellEntry const *spellInfo, Player *pl, bool msg)
if (msg)
{
if (pl)
- ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
+ ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
else
- sLog->outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
+ sLog->outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
}
return false;
}
@@ -2499,13 +2499,13 @@ void SpellMgr::LoadSpellAreas()
if (spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
{
- sLog->outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell,spellArea.areaId);
+ sLog->outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell, spellArea.areaId);
continue;
}
if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
{
- sLog->outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell,spellArea.questStart);
+ sLog->outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell, spellArea.questStart);
continue;
}
@@ -2513,13 +2513,13 @@ void SpellMgr::LoadSpellAreas()
{
if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
{
- sLog->outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell,spellArea.questEnd);
+ sLog->outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell, spellArea.questEnd);
continue;
}
if (spellArea.questEnd == spellArea.questStart && !spellArea.questStartCanActive)
{
- sLog->outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell,spellArea.questEnd);
+ sLog->outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell, spellArea.questEnd);
continue;
}
}
@@ -2529,13 +2529,13 @@ void SpellMgr::LoadSpellAreas()
SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(spellArea.auraSpell));
if (!spellInfo)
{
- sLog->outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell,abs(spellArea.auraSpell));
+ sLog->outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
continue;
}
if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId)
{
- sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell,abs(spellArea.auraSpell));
+ sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell));
continue;
}
@@ -2555,7 +2555,7 @@ void SpellMgr::LoadSpellAreas()
if (chain)
{
- sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
+ sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
continue;
}
@@ -2571,7 +2571,7 @@ void SpellMgr::LoadSpellAreas()
if (chain)
{
- sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
+ sLog->outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
continue;
}
}
@@ -2579,7 +2579,7 @@ void SpellMgr::LoadSpellAreas()
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
{
- sLog->outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell,spellArea.raceMask);
+ sLog->outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell, spellArea.raceMask);
continue;
}
@@ -2589,28 +2589,28 @@ void SpellMgr::LoadSpellAreas()
continue;
}
- SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell,spellArea))->second;
+ SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second;
// for search by current zone/subzone at zone/subzone change
if (spellArea.areaId)
- mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId,sa));
+ mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa));
// for search at quest start/reward
if (spellArea.questStart)
{
if (spellArea.questStartCanActive)
- mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
+ mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
else
- mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
+ mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
}
// for search at quest start/reward
if (spellArea.questEnd)
- mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd,sa));
+ mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa));
// for search at aura apply
if (spellArea.auraSpell)
- mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell),sa));
+ mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell), sa));
++count;
} while (result->NextRow());
@@ -2664,7 +2664,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
{
for (SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
- if (itr->second.IsFitToRequirements(player,zone_id,area_id))
+ if (itr->second.IsFitToRequirements(player, zone_id, area_id))
return SPELL_CAST_OK;
}
return SPELL_FAILED_INCORRECT_AREA;
@@ -2766,7 +2766,7 @@ void SpellMgr::LoadSkillLineAbilityMap()
if (!SkillInfo)
continue;
- mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
+ mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId, SkillInfo));
++count;
}
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 51361c99700..ac6fcc1789a 100755
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -288,7 +288,7 @@ inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
(spellInfo->TotemCategory[0] != 0 || spellInfo->EffectItemType[0]==0)));
}
-bool IsHigherHankOfSpell(uint32 spellId_1,uint32 spellId_2);
+bool IsHigherHankOfSpell(uint32 spellId_1, uint32 spellId_2);
bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsPassiveSpell(uint32 spellId);
@@ -302,7 +302,7 @@ inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
if (!IsPassiveSpell(spellProto->Id))
return false;
- return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA);
+ return !IsSpellHaveEffect(spellProto, SPELL_EFFECT_APPLY_AURA);
}
inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
@@ -679,11 +679,11 @@ enum SpellGroup
// spell_id, group_id
typedef std::multimap<uint32, SpellGroup > SpellSpellGroupMap;
-typedef std::pair<SpellSpellGroupMap::const_iterator,SpellSpellGroupMap::const_iterator> SpellSpellGroupMapBounds;
+typedef std::pair<SpellSpellGroupMap::const_iterator, SpellSpellGroupMap::const_iterator> SpellSpellGroupMapBounds;
// group_id, spell_id
typedef std::multimap<SpellGroup, int32> SpellGroupSpellMap;
-typedef std::pair<SpellGroupSpellMap::const_iterator,SpellGroupSpellMap::const_iterator> SpellGroupSpellMapBounds;
+typedef std::pair<SpellGroupSpellMap::const_iterator, SpellGroupSpellMap::const_iterator> SpellGroupSpellMapBounds;
enum SpellGroupStackRule
{
@@ -784,12 +784,12 @@ struct SpellArea
bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const;
};
-typedef std::multimap<uint32,SpellArea> SpellAreaMap;
-typedef std::multimap<uint32,SpellArea const*> SpellAreaForQuestMap;
-typedef std::multimap<uint32,SpellArea const*> SpellAreaForAuraMap;
-typedef std::multimap<uint32,SpellArea const*> SpellAreaForAreaMap;
-typedef std::pair<SpellAreaMap::const_iterator,SpellAreaMap::const_iterator> SpellAreaMapBounds;
-typedef std::pair<SpellAreaForQuestMap::const_iterator,SpellAreaForQuestMap::const_iterator> SpellAreaForQuestMapBounds;
+typedef std::multimap<uint32, SpellArea> SpellAreaMap;
+typedef std::multimap<uint32, SpellArea const*> SpellAreaForQuestMap;
+typedef std::multimap<uint32, SpellArea const*> SpellAreaForAuraMap;
+typedef std::multimap<uint32, SpellArea const*> SpellAreaForAreaMap;
+typedef std::pair<SpellAreaMap::const_iterator, SpellAreaMap::const_iterator> SpellAreaMapBounds;
+typedef std::pair<SpellAreaForQuestMap::const_iterator, SpellAreaForQuestMap::const_iterator> SpellAreaForQuestMapBounds;
typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
@@ -807,11 +807,11 @@ typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
// spell_id req_spell
typedef std::multimap<uint32, uint32> SpellRequiredMap;
-typedef std::pair<SpellRequiredMap::const_iterator,SpellRequiredMap::const_iterator> SpellRequiredMapBounds;
+typedef std::pair<SpellRequiredMap::const_iterator, SpellRequiredMap::const_iterator> SpellRequiredMapBounds;
// req_spell spell_id
typedef std::multimap<uint32, uint32> SpellsRequiringSpellMap;
-typedef std::pair<SpellsRequiringSpellMap::const_iterator,SpellsRequiringSpellMap::const_iterator> SpellsRequiringSpellMapBounds;
+typedef std::pair<SpellsRequiringSpellMap::const_iterator, SpellsRequiringSpellMap::const_iterator> SpellsRequiringSpellMapBounds;
// Spell learning properties (accessed using SpellMgr functions)
struct SpellLearnSkillNode
@@ -832,10 +832,10 @@ struct SpellLearnSpellNode
};
typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
-typedef std::pair<SpellLearnSpellMap::const_iterator,SpellLearnSpellMap::const_iterator> SpellLearnSpellMapBounds;
+typedef std::pair<SpellLearnSpellMap::const_iterator, SpellLearnSpellMap::const_iterator> SpellLearnSpellMapBounds;
typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
-typedef std::pair<SkillLineAbilityMap::const_iterator,SkillLineAbilityMap::const_iterator> SkillLineAbilityMapBounds;
+typedef std::pair<SkillLineAbilityMap::const_iterator, SkillLineAbilityMap::const_iterator> SkillLineAbilityMapBounds;
typedef std::multimap<uint32, uint32> PetLevelupSpellSet;
typedef std::map<uint32, PetLevelupSpellSet> PetLevelupSpellMap;
@@ -918,7 +918,7 @@ class SpellMgr
SpellSpellGroupMapBounds GetSpellSpellGroupMapBounds(uint32 spell_id) const
{
spell_id = GetFirstSpellInChain(spell_id);
- return SpellSpellGroupMapBounds(mSpellSpellGroup.lower_bound(spell_id),mSpellSpellGroup.upper_bound(spell_id));
+ return SpellSpellGroupMapBounds(mSpellSpellGroup.lower_bound(spell_id), mSpellSpellGroup.upper_bound(spell_id));
}
uint32 IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const
{
@@ -933,7 +933,7 @@ class SpellMgr
SpellGroupSpellMapBounds GetSpellGroupSpellMapBounds(SpellGroup group_id) const
{
- return SpellGroupSpellMapBounds(mSpellGroupSpell.lower_bound(group_id),mSpellGroupSpell.upper_bound(group_id));
+ return SpellGroupSpellMapBounds(mSpellGroupSpell.lower_bound(group_id), mSpellGroupSpell.upper_bound(group_id));
}
void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const
{
@@ -1152,12 +1152,12 @@ class SpellMgr
SpellRequiredMapBounds GetSpellsRequiredForSpellBounds(uint32 spell_id) const
{
- return SpellRequiredMapBounds(mSpellReq.lower_bound(spell_id),mSpellReq.upper_bound(spell_id));
+ return SpellRequiredMapBounds(mSpellReq.lower_bound(spell_id), mSpellReq.upper_bound(spell_id));
}
SpellsRequiringSpellMapBounds GetSpellsRequiringSpellBounds(uint32 spell_id) const
{
- return SpellsRequiringSpellMapBounds(mSpellsReqSpell.lower_bound(spell_id),mSpellsReqSpell.upper_bound(spell_id));
+ return SpellsRequiringSpellMapBounds(mSpellsReqSpell.lower_bound(spell_id), mSpellsReqSpell.upper_bound(spell_id));
}
bool IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
{
@@ -1191,7 +1191,7 @@ class SpellMgr
return mEnchantCustomAttr[ench_id];
}
- uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
+ uint8 IsHighRankOfSpell(uint32 spell1, uint32 spell2) const
{
SpellChainMap::const_iterator itr1 = mSpellChains.find(spell1);
SpellChainMap::const_iterator itr2 = mSpellChains.find(spell2);
@@ -1204,7 +1204,7 @@ class SpellMgr
return false;
}
- bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
+ bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1, uint32 spellId_2) const;
static bool canStackSpellRanks(SpellEntry const *spellInfo);
bool CanAurasStack(Aura const *aura1, Aura const *aura2, bool sameCaster) const;
@@ -1227,10 +1227,10 @@ class SpellMgr
SpellLearnSpellMapBounds GetSpellLearnSpellMapBounds(uint32 spell_id) const
{
- return SpellLearnSpellMapBounds(mSpellLearnSpells.lower_bound(spell_id),mSpellLearnSpells.upper_bound(spell_id));
+ return SpellLearnSpellMapBounds(mSpellLearnSpells.lower_bound(spell_id), mSpellLearnSpells.upper_bound(spell_id));
}
- bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
+ bool IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
@@ -1256,7 +1256,7 @@ class SpellMgr
SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
- return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id),mSkillLineAbilityMap.upper_bound(spell_id));
+ return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id), mSkillLineAbilityMap.upper_bound(spell_id));
}
PetAura const* GetPetAura(uint32 spell_id, uint8 eff)
@@ -1304,30 +1304,30 @@ class SpellMgr
SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const
{
- return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id),mSpellAreaMap.upper_bound(spell_id));
+ return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id), mSpellAreaMap.upper_bound(spell_id));
}
SpellAreaForQuestMapBounds GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const
{
if (active)
- return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap.lower_bound(quest_id),mSpellAreaForActiveQuestMap.upper_bound(quest_id));
+ return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap.lower_bound(quest_id), mSpellAreaForActiveQuestMap.upper_bound(quest_id));
else
- return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id),mSpellAreaForQuestMap.upper_bound(quest_id));
+ return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id), mSpellAreaForQuestMap.upper_bound(quest_id));
}
SpellAreaForQuestMapBounds GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
{
- return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id),mSpellAreaForQuestEndMap.upper_bound(quest_id));
+ return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id), mSpellAreaForQuestEndMap.upper_bound(quest_id));
}
SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
- return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id),mSpellAreaForAuraMap.upper_bound(spell_id));
+ return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id), mSpellAreaForAuraMap.upper_bound(spell_id));
}
SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
- return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id),mSpellAreaForAreaMap.upper_bound(area_id));
+ return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id), mSpellAreaForAreaMap.upper_bound(area_id));
}
bool IsSrcTargetSpell(SpellEntry const *spellInfo) const;
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 8844dc3db32..2e9cf6ab6f4 100755
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -119,7 +119,7 @@ std::string _SpellScript::EffectNameCheck::ToString()
return "SPELL_EFFECT_ANY";
default:
char num[10];
- sprintf (num,"%u",effName);
+ sprintf (num, "%u", effName);
return num;
}
}
@@ -141,7 +141,7 @@ std::string _SpellScript::EffectAuraNameCheck::ToString()
return "SPELL_AURA_ANY";
default:
char num[10];
- sprintf (num,"%u",effAurName);
+ sprintf (num, "%u", effAurName);
return num;
}
}
@@ -156,7 +156,7 @@ SpellCastResult SpellScript::CheckCastHandler::Call(SpellScript* spellScript)
return (spellScript->*_checkCastHandlerScript)();
}
-SpellScript::EffectHandler::EffectHandler(SpellEffectFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName)
+SpellScript::EffectHandler::EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: _SpellScript::EffectNameCheck(_effName), _SpellScript::EffectHook(_effIndex)
{
pEffectHandlerScript = _pEffectHandlerScript;
@@ -530,7 +530,7 @@ std::string AuraScript::EffectBase::ToString()
return "Index: " + EffIndexToString() + " AuraName: " +_SpellScript::EffectAuraNameCheck::ToString();
}
-AuraScript::EffectPeriodicHandler::EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName)
+AuraScript::EffectPeriodicHandler::EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
@@ -541,7 +541,7 @@ void AuraScript::EffectPeriodicHandler::Call(AuraScript* auraScript, AuraEffect
(auraScript->*pEffectHandlerScript)(_aurEff);
}
-AuraScript::EffectUpdatePeriodicHandler::EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName)
+AuraScript::EffectUpdatePeriodicHandler::EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
@@ -552,7 +552,7 @@ void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript* auraScript, AuraE
(auraScript->*pEffectHandlerScript)(aurEff);
}
-AuraScript::EffectCalcAmountHandler::EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName)
+AuraScript::EffectCalcAmountHandler::EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
@@ -598,7 +598,7 @@ void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect con
(auraScript->*pEffectHandlerScript)(_aurEff, _mode);
}
-AuraScript::EffectAbsorbHandler::EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex)
+AuraScript::EffectAbsorbHandler::EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex)
: AuraScript::EffectBase(_effIndex, SPELL_AURA_SCHOOL_ABSORB)
{
pEffectHandlerScript = _pEffectHandlerScript;
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index b7020bf7d53..188a7cde4ec 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -159,7 +159,7 @@ class SpellScript : public _SpellScript
class EffectHandler : public _SpellScript::EffectNameCheck, public _SpellScript::EffectHook
{
public:
- EffectHandler(SpellEffectFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
+ EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
std::string ToString();
bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex);
void Call(SpellScript* spellScript, SpellEffIndex effIndex);
@@ -190,7 +190,7 @@ class SpellScript : public _SpellScript
#define SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
class CheckCastHandlerFunction : public SpellScript::CheckCastHandler { public: CheckCastHandlerFunction(SpellCheckCastFnType _checkCastHandlerScript) : SpellScript::CheckCastHandler((SpellScript::SpellCheckCastFnType)_checkCastHandlerScript) {} }; \
- class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
+ class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
class HitHandlerFunction : public SpellScript::HitHandler { public: HitHandlerFunction(SpellHitFnType _pHitHandlerScript) : SpellScript::HitHandler((SpellScript::SpellHitFnType)_pHitHandlerScript) {} }; \
class UnitTargetHandlerFunction : public SpellScript::UnitTargetHandler { public: UnitTargetHandlerFunction(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::UnitTargetHandler((SpellScript::SpellUnitTargetFnType)_pUnitTargetHandlerScript, _effIndex, _targetType) {} }; \
@@ -337,7 +337,7 @@ enum AuraScriptHookType
AURA_SCRIPT_HOOK_EFFECT_MANASHIELD,
AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD,
/*AURA_SCRIPT_HOOK_APPLY,
- AURA_SCRIPT_HOOK_REMOVE,*/
+ AURA_SCRIPT_HOOK_REMOVE, */
};
#define HOOK_AURA_EFFECT_START HOOK_AURA_EFFECT_APPLY
#define HOOK_AURA_EFFECT_END HOOK_AURA_EFFECT_CALC_SPELLMOD + 1
@@ -370,7 +370,7 @@ class AuraScript : public _SpellScript
class EffectPeriodicHandler : public EffectBase
{
public:
- EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
+ EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
void Call(AuraScript * auraScript, AuraEffect const * _aurEff);
private:
AuraEffectPeriodicFnType pEffectHandlerScript;
@@ -378,7 +378,7 @@ class AuraScript : public _SpellScript
class EffectUpdatePeriodicHandler : public EffectBase
{
public:
- EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
+ EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
void Call(AuraScript * auraScript, AuraEffect * aurEff);
private:
AuraEffectUpdatePeriodicFnType pEffectHandlerScript;
@@ -386,7 +386,7 @@ class AuraScript : public _SpellScript
class EffectCalcAmountHandler : public EffectBase
{
public:
- EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
+ EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
void Call(AuraScript * auraScript, AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated);
private:
AuraEffectCalcAmountFnType pEffectHandlerScript;
@@ -394,7 +394,7 @@ class AuraScript : public _SpellScript
class EffectCalcPeriodicHandler : public EffectBase
{
public:
- EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
+ EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
void Call(AuraScript * auraScript, AuraEffect const* aurEff, bool & isPeriodic, int32 & periodicTimer);
private:
AuraEffectCalcPeriodicFnType pEffectHandlerScript;
@@ -402,7 +402,7 @@ class AuraScript : public _SpellScript
class EffectCalcSpellModHandler : public EffectBase
{
public:
- EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
+ EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
void Call(AuraScript * auraScript, AuraEffect const* aurEff, SpellModifier *& spellMod);
private:
AuraEffectCalcSpellModFnType pEffectHandlerScript;
@@ -410,7 +410,7 @@ class AuraScript : public _SpellScript
class EffectApplyHandler : public EffectBase
{
public:
- EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
+ EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
void Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode);
private:
AuraEffectApplicationModeFnType pEffectHandlerScript;
@@ -434,14 +434,14 @@ class AuraScript : public _SpellScript
};
#define AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
- class EffectPeriodicHandlerFunction : public AuraScript::EffectPeriodicHandler { public: EffectPeriodicHandlerFunction(AuraEffectPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectPeriodicHandler((AuraScript::AuraEffectPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
- class EffectUpdatePeriodicHandlerFunction : public AuraScript::EffectUpdatePeriodicHandler { public: EffectUpdatePeriodicHandlerFunction(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectUpdatePeriodicHandler((AuraScript::AuraEffectUpdatePeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
- class EffectCalcAmountHandlerFunction : public AuraScript::EffectCalcAmountHandler { public: EffectCalcAmountHandlerFunction(AuraEffectCalcAmountFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcAmountHandler((AuraScript::AuraEffectCalcAmountFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
- class EffectCalcPeriodicHandlerFunction : public AuraScript::EffectCalcPeriodicHandler { public: EffectCalcPeriodicHandlerFunction(AuraEffectCalcPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcPeriodicHandler((AuraScript::AuraEffectCalcPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
- class EffectCalcSpellModHandlerFunction : public AuraScript::EffectCalcSpellModHandler { public: EffectCalcSpellModHandlerFunction(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcSpellModHandler((AuraScript::AuraEffectCalcSpellModFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
- class EffectApplyHandlerFunction : public AuraScript::EffectApplyHandler { public: EffectApplyHandlerFunction(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) : AuraScript::EffectApplyHandler((AuraScript::AuraEffectApplicationModeFnType)_pEffectHandlerScript, _effIndex, _effName, _mode) {} }; \
- class EffectAbsorbFunction : public AuraScript::EffectAbsorbHandler { public: EffectAbsorbFunction(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex) : AuraScript::EffectAbsorbHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
- class EffectManaShieldFunction : public AuraScript::EffectManaShieldHandler { public: EffectManaShieldFunction(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex) : AuraScript::EffectManaShieldHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
+ class EffectPeriodicHandlerFunction : public AuraScript::EffectPeriodicHandler { public: EffectPeriodicHandlerFunction(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectPeriodicHandler((AuraScript::AuraEffectPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
+ class EffectUpdatePeriodicHandlerFunction : public AuraScript::EffectUpdatePeriodicHandler { public: EffectUpdatePeriodicHandlerFunction(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectUpdatePeriodicHandler((AuraScript::AuraEffectUpdatePeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
+ class EffectCalcAmountHandlerFunction : public AuraScript::EffectCalcAmountHandler { public: EffectCalcAmountHandlerFunction(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcAmountHandler((AuraScript::AuraEffectCalcAmountFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
+ class EffectCalcPeriodicHandlerFunction : public AuraScript::EffectCalcPeriodicHandler { public: EffectCalcPeriodicHandlerFunction(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcPeriodicHandler((AuraScript::AuraEffectCalcPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
+ class EffectCalcSpellModHandlerFunction : public AuraScript::EffectCalcSpellModHandler { public: EffectCalcSpellModHandlerFunction(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcSpellModHandler((AuraScript::AuraEffectCalcSpellModFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
+ class EffectApplyHandlerFunction : public AuraScript::EffectApplyHandler { public: EffectApplyHandlerFunction(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) : AuraScript::EffectApplyHandler((AuraScript::AuraEffectApplicationModeFnType)_pEffectHandlerScript, _effIndex, _effName, _mode) {} }; \
+ class EffectAbsorbFunction : public AuraScript::EffectAbsorbHandler { public: EffectAbsorbFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectAbsorbHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
+ class EffectManaShieldFunction : public AuraScript::EffectManaShieldHandler { public: EffectManaShieldFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectManaShieldHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
#define PrepareAuraScript(CLASSNAME) AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index daf68906249..4b813317ea1 100755
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -111,18 +111,18 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisp
CreatureTextMap::const_iterator sList = mTextMap.find(source->GetEntry());
if (sList == mTextMap.end())
{
- sLog->outErrorDb("CreatureTextMgr: Could not find Text for Creature(%s) Entry %u in 'creature_text' table. Ignoring.",source->GetName(), source->GetEntry());
+ sLog->outErrorDb("CreatureTextMgr: Could not find Text for Creature(%s) Entry %u in 'creature_text' table. Ignoring.", source->GetName(), source->GetEntry());
return 0;
}
CreatureTextHolder TextHolder = (*sList).second;
CreatureTextHolder::const_iterator itr = TextHolder.find(textGroup);
if (itr == TextHolder.end())
{
- sLog->outErrorDb("CreatureTextMgr: Could not find TextGroup %u for Creature(%s) GuidLow %u Entry %u. Ignoring.",uint32(textGroup), source->GetName(), source->GetGUIDLow(), source->GetEntry());
+ sLog->outErrorDb("CreatureTextMgr: Could not find TextGroup %u for Creature(%s) GuidLow %u Entry %u. Ignoring.", uint32(textGroup), source->GetName(), source->GetGUIDLow(), source->GetEntry());
return 0;
}
CreatureTextGroup TextGroup = (*itr).second;//has all texts in the group
- CreatureTextRepeatIds repeatGroup = GetRepeatGroup(source,textGroup);//has all textIDs from the group that were already said
+ CreatureTextRepeatIds repeatGroup = GetRepeatGroup(source, textGroup);//has all textIDs from the group that were already said
CreatureTextGroup tempGroup;//will use this to talk after sorting repeatGroup
for (CreatureTextGroup::const_iterator giter = TextGroup.begin(); giter != TextGroup.end(); ++giter)
@@ -169,7 +169,7 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisp
}
uint32 pos = 0;
if (isEqualChanced || offset < 0)
- pos = urand(0,count - 1);
+ pos = urand(0, count - 1);
else if (offset >= 0)
pos = offset;
CreatureTextGroup::const_iterator iter = tempGroup.begin() + pos;
@@ -191,7 +191,7 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisp
return (*iter).duration;
}
-void CreatureTextMgr::SendSound(Creature* source,uint32 sound, ChatType msgtype, uint64 whisperGuid, TextRange range, Team team, bool gmOnly)
+void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatType msgtype, uint64 whisperGuid, TextRange range, Team team, bool gmOnly)
{
if (!sound || !source)
return;
@@ -225,7 +225,7 @@ void CreatureTextMgr::SetRepeatId(Creature* source, uint8 textGroup, uint8 id)
mTextRepeatMap[source->GetGUID()][textGroup].push_back(id);
}
else
- sLog->outErrorDb("CreatureTextMgr: TextGroup %u for Creature(%s) GuidLow %u Entry %u, id %u already added",uint32(textGroup), source->GetName(), source->GetGUIDLow(), source->GetEntry(), uint32(id));
+ sLog->outErrorDb("CreatureTextMgr: TextGroup %u for Creature(%s) GuidLow %u Entry %u, id %u already added", uint32(textGroup), source->GetName(), source->GetGUIDLow(), source->GetEntry(), uint32(id));
}
CreatureTextRepeatIds CreatureTextMgr::GetRepeatGroup(Creature* source, uint8 textGroup)
@@ -277,7 +277,7 @@ void CreatureTextMgr::BuildMonsterChat(WorldPacket *data, WorldObject* source, C
sendType = CHAT_MSG_MONSTER_WHISPER;
else
{
- sLog->outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent CHAT_TYPE_WHISPER with targetGuid 0. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
+ sLog->outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent CHAT_TYPE_WHISPER with targetGuid 0. Ignoring.", source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
return;
}
break;
@@ -286,7 +286,7 @@ void CreatureTextMgr::BuildMonsterChat(WorldPacket *data, WorldObject* source, C
sendType = CHAT_MSG_RAID_BOSS_WHISPER;
else
{
- sLog->outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent CHAT_TYPE_BOSS_WHISPER with targetGuid 0. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
+ sLog->outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent CHAT_TYPE_BOSS_WHISPER with targetGuid 0. Ignoring.", source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
return;
}
break;
@@ -303,7 +303,7 @@ void CreatureTextMgr::BuildMonsterChat(WorldPacket *data, WorldObject* source, C
*data << (uint64)whisperGuid; // Unit Target
if (whisperGuid && !IS_PLAYER_GUID(whisperGuid)) //can only whisper players
{
- sLog->outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent WHISPER msg to Non-Player target. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
+ sLog->outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent WHISPER msg to Non-Player target. Ignoring.", source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
return;
// *data << (uint32)1; // target name length
// *data << (uint8)0; // target name
@@ -423,7 +423,7 @@ bool CreatureTextMgr::TextExist(uint32 sourceEntry, uint8 textGroup)
CreatureTextHolder::const_iterator itr = TextHolder.find(textGroup);
if (itr == TextHolder.end())
{
- sLog->outDebug(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find TextGroup %u for Creature (entry %u).",uint32(textGroup), sourceEntry);
+ sLog->outDebug(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find TextGroup %u for Creature (entry %u).", uint32(textGroup), sourceEntry);
return false;
}
return true;
diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h
index caa3b3783f1..5267b4c4f53 100755
--- a/src/server/game/Texts/CreatureTextMgr.h
+++ b/src/server/game/Texts/CreatureTextMgr.h
@@ -62,7 +62,7 @@ class CreatureTextMgr
void LoadCreatureTexts();
CreatureTextMap const& GetTextMap() const { return mTextMap; }
- void SendSound(Creature* source,uint32 sound, ChatType msgtype, uint64 whisperGuid, TextRange range, Team team, bool gmOnly);
+ void SendSound(Creature* source, uint32 sound, ChatType msgtype, uint64 whisperGuid, TextRange range, Team team, bool gmOnly);
void SendEmote(Unit* source, uint32 emote);
//if sent, returns the 'duration' of the text else 0 if error
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index f1682012c9c..69494e4b782 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -92,7 +92,7 @@ void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table
found = true;
}
else
- ss << ",";
+ ss << ", ";
ss << id;
}
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 9bb844a3ed3..7f4dc15c5c3 100755
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -91,7 +91,7 @@ bool findnth(std::string &str, int n, std::string::size_type &s, std::string::si
do
{
- e = str.find("'",s);
+ e = str.find("'", s);
if (e == std::string::npos) return false;
} while (str[e-1] == '\\');
@@ -100,7 +100,7 @@ bool findnth(std::string &str, int n, std::string::size_type &s, std::string::si
do
{
s = e+4;
- e = str.find("'",s);
+ e = str.find("'", s);
if (e == std::string::npos) return false;
} while (str[e-1] == '\\');
}
@@ -120,13 +120,13 @@ std::string gettablename(std::string &str)
bool changenth(std::string &str, int n, const char *with, bool insert = false, bool nonzero = false)
{
std::string::size_type s, e;
- if (!findnth(str,n,s,e))
+ if (!findnth(str, n, s, e))
return false;
- if (nonzero && str.substr(s,e-s) == "0")
+ if (nonzero && str.substr(s, e-s) == "0")
return true; // not an error
if (!insert)
- str.replace(s,e-s, with);
+ str.replace(s, e-s, with);
else
str.insert(s, with);
@@ -136,7 +136,7 @@ bool changenth(std::string &str, int n, const char *with, bool insert = false, b
std::string getnth(std::string &str, int n)
{
std::string::size_type s, e;
- if (!findnth(str,n,s,e))
+ if (!findnth(str, n, s, e))
return "";
return str.substr(s, e-s);
@@ -147,7 +147,7 @@ bool changetoknth(std::string &str, int n, const char *with, bool insert = false
std::string::size_type s = 0, e = 0;
if (!findtoknth(str, n, s, e))
return false;
- if (nonzero && str.substr(s,e-s) == "0")
+ if (nonzero && str.substr(s, e-s) == "0")
return true; // not an error
if (!insert)
str.replace(s, e-s, with);
@@ -238,13 +238,13 @@ std::string PlayerDumpWriter::GenerateWhereStr(char const* field, GUIDs const& g
GUIDs::const_iterator itr2 = itr;
if (++itr2 != guids.end())
- wherestr << "','";
+ wherestr << "', '";
}
wherestr << "')";
return wherestr.str();
}
-void StoreGUID(QueryResult result,uint32 field,std::set<uint32>& guids)
+void StoreGUID(QueryResult result, uint32 field, std::set<uint32>& guids)
{
Field* fields = result->Fetch();
uint32 guid = fields[field].GetUInt32();
@@ -252,7 +252,7 @@ void StoreGUID(QueryResult result,uint32 field,std::set<uint32>& guids)
guids.insert(guid);
}
-void StoreGUID(QueryResult result,uint32 data,uint32 field, std::set<uint32>& guids)
+void StoreGUID(QueryResult result, uint32 data, uint32 field, std::set<uint32>& guids)
{
Field* fields = result->Fetch();
std::string dataStr = fields[data].GetString();
@@ -292,9 +292,9 @@ bool PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tabl
std::string wherestr;
if (guids) // set case, get next guids string
- wherestr = GenerateWhereStr(fieldname,*guids,guids_itr);
+ wherestr = GenerateWhereStr(fieldname, *guids, guids_itr);
else // not set case, get single guid string
- wherestr = GenerateWhereStr(fieldname,guid);
+ wherestr = GenerateWhereStr(fieldname, guid);
QueryResult result = CharacterDatabase.PQuery("SELECT * FROM %s WHERE %s", tableFrom, wherestr.c_str());
if (!result)
@@ -306,13 +306,13 @@ bool PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tabl
switch (type)
{
case DTT_INVENTORY:
- StoreGUID(result,3,items); break; // item guid collection (character_inventory.item)
+ StoreGUID(result, 3, items); break; // item guid collection (character_inventory.item)
case DTT_PET:
- StoreGUID(result,0,pets); break; // pet petnumber collection (character_pet.id)
+ StoreGUID(result, 0, pets); break; // pet petnumber collection (character_pet.id)
case DTT_MAIL:
- StoreGUID(result,0,mails); // mail id collection (mail.id)
+ StoreGUID(result, 0, mails); // mail id collection (mail.id)
case DTT_MAIL_ITEM:
- StoreGUID(result,1,items); break; // item guid collection (mail_items.item_guid)
+ StoreGUID(result, 1, items); break; // item guid collection (mail_items.item_guid)
case DTT_CHARACTER:
{
if (result->GetFieldCount() <= 67) // avoid crashes on next check
@@ -409,7 +409,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
if (!normalizePlayerName(name))
name = "";
- if (ObjectMgr::CheckPlayerName(name,true) == CHAR_NAME_SUCCESS)
+ if (ObjectMgr::CheckPlayerName(name, true) == CHAR_NAME_SUCCESS)
{
CharacterDatabase.escape_string(name); // for safe, we use name only for sql quearies anyway
result = CharacterDatabase.PQuery("SELECT 1 FROM characters WHERE name = '%s'", name.c_str());
@@ -426,8 +426,8 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
snprintf(newpetid, 20, "%d", sObjectMgr->GeneratePetNumber());
snprintf(lastpetid, 20, "%s", "");
- std::map<uint32,uint32> items;
- std::map<uint32,uint32> mails;
+ std::map<uint32, uint32> items;
+ std::map<uint32, uint32> mails;
char buf[32000] = "";
typedef std::map<uint32, uint32> PetIds; // old->new petid relation
@@ -451,14 +451,14 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
continue;
// skip logfile-side dump start notice, the important notes and dump end notices
- if ((line.substr(nw_pos,16) == "== START DUMP ==") ||
- (line.substr(nw_pos,15) == "IMPORTANT NOTE:") ||
- (line.substr(nw_pos,14) == "== END DUMP =="))
+ if ((line.substr(nw_pos, 16) == "== START DUMP ==") ||
+ (line.substr(nw_pos, 15) == "IMPORTANT NOTE:") ||
+ (line.substr(nw_pos, 14) == "== END DUMP =="))
continue;
// add required_ check
/*
- if (line.substr(nw_pos,41) == "UPDATE character_db_version SET required_")
+ if (line.substr(nw_pos, 41) == "UPDATE character_db_version SET required_")
{
if (!CharacterDatabase.Execute(line.c_str()))
ROLLBACK(DUMP_FILE_BROKEN);
@@ -597,7 +597,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
snprintf(currpetid, 20, "%s", getnth(line, 1).c_str());
if (*lastpetid == '\0')
snprintf(lastpetid, 20, "%s", currpetid);
- if (strcmp(lastpetid,currpetid) != 0)
+ if (strcmp(lastpetid, currpetid) != 0)
{
snprintf(newpetid, 20, "%d", sObjectMgr->GeneratePetNumber());
snprintf(lastpetid, 20, "%s", currpetid);
@@ -634,7 +634,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
break;
}
default:
- sLog->outError("Unknown dump table type: %u",type);
+ sLog->outError("Unknown dump table type: %u", type);
break;
}
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index d21de1c1fad..c52cb0c2ec9 100755
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -134,7 +134,7 @@ bool Weather::ReGenerate()
if (m_grade > 0.6666667f)
{
// Severe change, but how severe?
- uint32 rnd = urand(0,99);
+ uint32 rnd = urand(0, 99);
if (rnd < 50)
{
m_grade -= 0.6666667f;
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 79600b482df..2c1b7e5fc54 100755
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -66,7 +66,7 @@ Weather* WeatherMgr::AddWeather(uint32 zone_id)
if (!weatherChances)
return NULL;
- Weather* w = new Weather(zone_id,weatherChances);
+ Weather* w = new Weather(zone_id, weatherChances);
m_weathers[w->GetZone()] = w;
w->ReGenerate();
w->UpdateWeather();
@@ -106,19 +106,19 @@ void WeatherMgr::LoadWeatherData()
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
- sLog->outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
+ sLog->outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
- sLog->outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
+ sLog->outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
- sLog->outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
+ sLog->outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
}
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 7af625facc7..e2942495cb3 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -392,7 +392,7 @@ void World::LoadConfigSettings(bool reload)
{
if (!sConfig->Reload())
{
- sLog->outError("World settings reload fail: can't read settings from %s.",sConfig->GetFilename().c_str());
+ sLog->outError("World settings reload fail: can't read settings from %s.", sConfig->GetFilename().c_str());
return;
}
}
@@ -414,27 +414,27 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_HEALTH] = sConfig->GetFloatDefault("Rate.Health", 1);
if (rate_values[RATE_HEALTH] < 0)
{
- sLog->outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
+ sLog->outError("Rate.Health (%f) must be > 0. Using 1 instead.", rate_values[RATE_HEALTH]);
rate_values[RATE_HEALTH] = 1;
}
rate_values[RATE_POWER_MANA] = sConfig->GetFloatDefault("Rate.Mana", 1);
if (rate_values[RATE_POWER_MANA] < 0)
{
- sLog->outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
+ sLog->outError("Rate.Mana (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_MANA]);
rate_values[RATE_POWER_MANA] = 1;
}
rate_values[RATE_POWER_RAGE_INCOME] = sConfig->GetFloatDefault("Rate.Rage.Income", 1);
rate_values[RATE_POWER_RAGE_LOSS] = sConfig->GetFloatDefault("Rate.Rage.Loss", 1);
if (rate_values[RATE_POWER_RAGE_LOSS] < 0)
{
- sLog->outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
+ sLog->outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_RAGE_LOSS]);
rate_values[RATE_POWER_RAGE_LOSS] = 1;
}
rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig->GetFloatDefault("Rate.RunicPower.Income", 1);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig->GetFloatDefault("Rate.RunicPower.Loss", 1);
if (rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
{
- sLog->outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
+ sLog->outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_RUNICPOWER_LOSS]);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
}
rate_values[RATE_POWER_FOCUS] = sConfig->GetFloatDefault("Rate.Focus", 1.0f);
@@ -458,7 +458,7 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_REPAIRCOST] = sConfig->GetFloatDefault("Rate.RepairCost", 1.0f);
if (rate_values[RATE_REPAIRCOST] < 0.0f)
{
- sLog->outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_REPAIRCOST]);
+ sLog->outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_REPAIRCOST]);
rate_values[RATE_REPAIRCOST] = 0.0f;
}
rate_values[RATE_REPUTATION_GAIN] = sConfig->GetFloatDefault("Rate.Reputation.Gain", 1.0f);
@@ -488,73 +488,73 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_AUCTION_TIME] = sConfig->GetFloatDefault("Rate.Auction.Time", 1.0f);
rate_values[RATE_AUCTION_DEPOSIT] = sConfig->GetFloatDefault("Rate.Auction.Deposit", 1.0f);
rate_values[RATE_AUCTION_CUT] = sConfig->GetFloatDefault("Rate.Auction.Cut", 1.0f);
- rate_values[RATE_HONOR] = sConfig->GetFloatDefault("Rate.Honor",1.0f);
- rate_values[RATE_MINING_AMOUNT] = sConfig->GetFloatDefault("Rate.Mining.Amount",1.0f);
- rate_values[RATE_MINING_NEXT] = sConfig->GetFloatDefault("Rate.Mining.Next",1.0f);
- rate_values[RATE_INSTANCE_RESET_TIME] = sConfig->GetFloatDefault("Rate.InstanceResetTime",1.0f);
- rate_values[RATE_TALENT] = sConfig->GetFloatDefault("Rate.Talent",1.0f);
+ rate_values[RATE_HONOR] = sConfig->GetFloatDefault("Rate.Honor", 1.0f);
+ rate_values[RATE_MINING_AMOUNT] = sConfig->GetFloatDefault("Rate.Mining.Amount", 1.0f);
+ rate_values[RATE_MINING_NEXT] = sConfig->GetFloatDefault("Rate.Mining.Next", 1.0f);
+ rate_values[RATE_INSTANCE_RESET_TIME] = sConfig->GetFloatDefault("Rate.InstanceResetTime", 1.0f);
+ rate_values[RATE_TALENT] = sConfig->GetFloatDefault("Rate.Talent", 1.0f);
if (rate_values[RATE_TALENT] < 0.0f)
{
- sLog->outError("Rate.Talent (%f) must be > 0. Using 1 instead.",rate_values[RATE_TALENT]);
+ sLog->outError("Rate.Talent (%f) must be > 0. Using 1 instead.", rate_values[RATE_TALENT]);
rate_values[RATE_TALENT] = 1.0f;
}
- rate_values[RATE_MOVESPEED] = sConfig->GetFloatDefault("Rate.MoveSpeed",1.0f);
+ rate_values[RATE_MOVESPEED] = sConfig->GetFloatDefault("Rate.MoveSpeed", 1.0f);
if (rate_values[RATE_MOVESPEED] < 0)
{
- sLog->outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.",rate_values[RATE_MOVESPEED]);
+ sLog->outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.", rate_values[RATE_MOVESPEED]);
rate_values[RATE_MOVESPEED] = 1.0f;
}
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED];
- rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig->GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f);
+ rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig->GetFloatDefault("Rate.Corpse.Decay.Looted", 0.5f);
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig->GetFloatDefault("TargetPosRecalculateRange",1.5f);
+ rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig->GetFloatDefault("TargetPosRecalculateRange", 1.5f);
if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
{
- sLog->outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
+ sLog->outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.", rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], CONTACT_DISTANCE, CONTACT_DISTANCE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
}
else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE)
{
sLog->outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],NOMINAL_MELEE_RANGE,NOMINAL_MELEE_RANGE);
+ rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], NOMINAL_MELEE_RANGE, NOMINAL_MELEE_RANGE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
}
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfig->GetFloatDefault("DurabilityLoss.OnDeath", 10.0f);
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
{
- sLog->outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ sLog->outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
{
- sLog->outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ sLog->outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.", rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
- rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig->GetFloatDefault("DurabilityLossChance.Damage",0.5f);
+ rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig->GetFloatDefault("DurabilityLossChance.Damage", 0.5f);
if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
{
- sLog->outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
+ sLog->outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
}
- rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig->GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
+ rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig->GetFloatDefault("DurabilityLossChance.Absorb", 0.5f);
if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
{
- sLog->outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
+ sLog->outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_ABSORB]);
rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
}
- rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig->GetFloatDefault("DurabilityLossChance.Parry",0.05f);
+ rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig->GetFloatDefault("DurabilityLossChance.Parry", 0.05f);
if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
{
- sLog->outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
+ sLog->outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_PARRY]);
rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
}
- rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig->GetFloatDefault("DurabilityLossChance.Block",0.05f);
+ rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig->GetFloatDefault("DurabilityLossChance.Block", 0.05f);
if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
{
- sLog->outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
+ sLog->outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_BLOCK]);
rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
}
///- Read other configuration items from the config file
@@ -564,7 +564,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_COMPRESSION] = sConfig->GetIntDefault("Compression", 1);
if (m_int_configs[CONFIG_COMPRESSION] < 1 || m_int_configs[CONFIG_COMPRESSION] > 9)
{
- sLog->outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_int_configs[CONFIG_COMPRESSION]);
+ sLog->outError("Compression level (%i) must be in range 1..9. Using default compression level (1).", m_int_configs[CONFIG_COMPRESSION]);
m_int_configs[CONFIG_COMPRESSION] = 1;
}
m_bool_configs[CONFIG_ADDON_CHANNEL] = sConfig->GetBoolDefault("AddonChannel", true);
@@ -588,14 +588,14 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfig->GetIntDefault("PlayerSave.Stats.MinLevel", 0);
if (m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] > MAX_LEVEL)
{
- sLog->outError("PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).",m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
+ sLog->outError("PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).", m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0;
}
m_int_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig->GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS);
if (m_int_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
{
- sLog->outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_int_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
+ sLog->outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.", m_int_configs[CONFIG_INTERVAL_GRIDCLEAN], MIN_GRID_DELAY);
m_int_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
}
if (reload)
@@ -604,7 +604,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig->GetIntDefault("MapUpdateInterval", 100);
if (m_int_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
{
- sLog->outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_int_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
+ sLog->outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.", m_int_configs[CONFIG_INTERVAL_MAPUPDATE], MIN_MAP_UPDATE_DELAY);
m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
}
if (reload)
@@ -616,7 +616,7 @@ void World::LoadConfigSettings(bool reload)
{
uint32 val = sConfig->GetIntDefault("WorldServerPort", 8085);
if (val != m_int_configs[CONFIG_PORT_WORLD])
- sLog->outError("WorldServerPort option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_PORT_WORLD]);
+ sLog->outError("WorldServerPort option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_PORT_WORLD]);
}
else
m_int_configs[CONFIG_PORT_WORLD] = sConfig->GetIntDefault("WorldServerPort", 8085);
@@ -635,7 +635,7 @@ void World::LoadConfigSettings(bool reload)
{
uint32 val = sConfig->GetIntDefault("GameType", 0);
if (val != m_int_configs[CONFIG_GAME_TYPE])
- sLog->outError("GameType option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_GAME_TYPE]);
+ sLog->outError("GameType option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_GAME_TYPE]);
}
else
m_int_configs[CONFIG_GAME_TYPE] = sConfig->GetIntDefault("GameType", 0);
@@ -644,18 +644,18 @@ void World::LoadConfigSettings(bool reload)
{
uint32 val = sConfig->GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
if (val != m_int_configs[CONFIG_REALM_ZONE])
- sLog->outError("RealmZone option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_REALM_ZONE]);
+ sLog->outError("RealmZone option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_REALM_ZONE]);
}
else
m_int_configs[CONFIG_REALM_ZONE] = sConfig->GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig->GetBoolDefault("AllowTwoSide.Accounts", true);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Group",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
- m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Chat", false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Channel", false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Group", false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Guild", false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Auction", false);
+ m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig->GetBoolDefault("AllowTwoSide.Interaction.Mail", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig->GetBoolDefault("AllowTwoSide.WhoList", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig->GetBoolDefault("AllowTwoSide.AddFriend", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfig->GetBoolDefault("AllowTwoSide.trade", false);
@@ -666,21 +666,21 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MIN_PLAYER_NAME] = sConfig->GetIntDefault ("MinPlayerName", 2);
if (m_int_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_int_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
{
- sLog->outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_int_configs[CONFIG_MIN_PLAYER_NAME],MAX_PLAYER_NAME);
+ sLog->outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_PLAYER_NAME], MAX_PLAYER_NAME);
m_int_configs[CONFIG_MIN_PLAYER_NAME] = 2;
}
m_int_configs[CONFIG_MIN_CHARTER_NAME] = sConfig->GetIntDefault ("MinCharterName", 2);
if (m_int_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_int_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME)
{
- sLog->outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_int_configs[CONFIG_MIN_CHARTER_NAME],MAX_CHARTER_NAME);
+ sLog->outError("MinCharterName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_CHARTER_NAME], MAX_CHARTER_NAME);
m_int_configs[CONFIG_MIN_CHARTER_NAME] = 2;
}
m_int_configs[CONFIG_MIN_PET_NAME] = sConfig->GetIntDefault ("MinPetName", 2);
if (m_int_configs[CONFIG_MIN_PET_NAME] < 1 || m_int_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME)
{
- sLog->outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_int_configs[CONFIG_MIN_PET_NAME],MAX_PET_NAME);
+ sLog->outError("MinPetName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_PET_NAME], MAX_PET_NAME);
m_int_configs[CONFIG_MIN_PET_NAME] = 2;
}
@@ -691,7 +691,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig->GetIntDefault("CharactersPerRealm", 10);
if (m_int_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_int_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
{
- sLog->outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
+ sLog->outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.", m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
}
@@ -699,14 +699,14 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig->GetIntDefault("CharactersPerAccount", 50);
if (m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_int_configs[CONFIG_CHARACTERS_PER_REALM])
{
- sLog->outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
+ sLog->outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).", m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT], m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_int_configs[CONFIG_CHARACTERS_PER_REALM];
}
m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig->GetIntDefault("HeroicCharactersPerRealm", 1);
if (int32(m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
{
- sLog->outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
+ sLog->outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.", m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
}
@@ -715,7 +715,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_SKIP_CINEMATICS] = sConfig->GetIntDefault("SkipCinematics", 0);
if (int32(m_int_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_int_configs[CONFIG_SKIP_CINEMATICS] > 2)
{
- sLog->outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_int_configs[CONFIG_SKIP_CINEMATICS]);
+ sLog->outError("SkipCinematics (%i) must be in range 0..2. Set to 0.", m_int_configs[CONFIG_SKIP_CINEMATICS]);
m_int_configs[CONFIG_SKIP_CINEMATICS] = 0;
}
@@ -723,14 +723,14 @@ void World::LoadConfigSettings(bool reload)
{
uint32 val = sConfig->GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if (val != m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
- sLog->outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ sLog->outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).", m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
}
else
m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig->GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if (m_int_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
{
- sLog->outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_int_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
+ sLog->outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_MAX_PLAYER_LEVEL], MAX_LEVEL, MAX_LEVEL);
m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
}
@@ -739,12 +739,12 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_START_PLAYER_LEVEL] = sConfig->GetIntDefault("StartPlayerLevel", 1);
if (m_int_configs[CONFIG_START_PLAYER_LEVEL] < 1)
{
- sLog->outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_int_configs[CONFIG_START_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ sLog->outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.", m_int_configs[CONFIG_START_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_PLAYER_LEVEL] = 1;
}
else if (m_int_configs[CONFIG_START_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
- sLog->outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_int_configs[CONFIG_START_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ sLog->outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.", m_int_configs[CONFIG_START_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_PLAYER_LEVEL] = m_int_configs[CONFIG_MAX_PLAYER_LEVEL];
}
@@ -752,33 +752,33 @@ void World::LoadConfigSettings(bool reload)
if (m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
{
sLog->outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
- m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
}
else if (m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
sLog->outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
- m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_int_configs[CONFIG_MAX_PLAYER_LEVEL];
}
m_int_configs[CONFIG_START_PLAYER_MONEY] = sConfig->GetIntDefault("StartPlayerMoney", 0);
if (int32(m_int_configs[CONFIG_START_PLAYER_MONEY]) < 0)
{
- sLog->outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_int_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
+ sLog->outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
{
sLog->outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
- m_int_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
+ m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, MAX_MONEY_AMOUNT);
m_int_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
}
m_int_configs[CONFIG_MAX_HONOR_POINTS] = sConfig->GetIntDefault("MaxHonorPoints", 75000);
if (int32(m_int_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
{
- sLog->outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_int_configs[CONFIG_MAX_HONOR_POINTS]);
+ sLog->outError("MaxHonorPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_HONOR_POINTS]);
m_int_configs[CONFIG_MAX_HONOR_POINTS] = 0;
}
@@ -786,20 +786,20 @@ void World::LoadConfigSettings(bool reload)
if (int32(m_int_configs[CONFIG_START_HONOR_POINTS]) < 0)
{
sLog->outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
- m_int_configs[CONFIG_START_HONOR_POINTS],m_int_configs[CONFIG_MAX_HONOR_POINTS],0);
+ m_int_configs[CONFIG_START_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS], 0);
m_int_configs[CONFIG_START_HONOR_POINTS] = 0;
}
else if (m_int_configs[CONFIG_START_HONOR_POINTS] > m_int_configs[CONFIG_MAX_HONOR_POINTS])
{
sLog->outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
- m_int_configs[CONFIG_START_HONOR_POINTS],m_int_configs[CONFIG_MAX_HONOR_POINTS],m_int_configs[CONFIG_MAX_HONOR_POINTS]);
+ m_int_configs[CONFIG_START_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS]);
m_int_configs[CONFIG_START_HONOR_POINTS] = m_int_configs[CONFIG_MAX_HONOR_POINTS];
}
m_int_configs[CONFIG_MAX_ARENA_POINTS] = sConfig->GetIntDefault("MaxArenaPoints", 10000);
if (int32(m_int_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
{
- sLog->outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_int_configs[CONFIG_MAX_ARENA_POINTS]);
+ sLog->outError("MaxArenaPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_ARENA_POINTS]);
m_int_configs[CONFIG_MAX_ARENA_POINTS] = 0;
}
@@ -807,13 +807,13 @@ void World::LoadConfigSettings(bool reload)
if (int32(m_int_configs[CONFIG_START_ARENA_POINTS]) < 0)
{
sLog->outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
- m_int_configs[CONFIG_START_ARENA_POINTS],m_int_configs[CONFIG_MAX_ARENA_POINTS],0);
+ m_int_configs[CONFIG_START_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS], 0);
m_int_configs[CONFIG_START_ARENA_POINTS] = 0;
}
else if (m_int_configs[CONFIG_START_ARENA_POINTS] > m_int_configs[CONFIG_MAX_ARENA_POINTS])
{
sLog->outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
- m_int_configs[CONFIG_START_ARENA_POINTS],m_int_configs[CONFIG_MAX_ARENA_POINTS],m_int_configs[CONFIG_MAX_ARENA_POINTS]);
+ m_int_configs[CONFIG_START_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS]);
m_int_configs[CONFIG_START_ARENA_POINTS] = m_int_configs[CONFIG_MAX_ARENA_POINTS];
}
@@ -821,7 +821,7 @@ void World::LoadConfigSettings(bool reload)
if (m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
sLog->outError("RecruitAFriend.MaxLevel (%i) must be in the range 0..MaxLevel(%u). Set to %u.",
- m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL],m_int_configs[CONFIG_MAX_PLAYER_LEVEL],60);
+ m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], 60);
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = 60;
}
@@ -856,7 +856,7 @@ void World::LoadConfigSettings(bool reload)
if (m_int_configs[CONFIG_START_GM_LEVEL] < m_int_configs[CONFIG_START_PLAYER_LEVEL])
{
sLog->outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
- m_int_configs[CONFIG_START_GM_LEVEL],m_int_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_int_configs[CONFIG_START_PLAYER_LEVEL]);
+ m_int_configs[CONFIG_START_GM_LEVEL], m_int_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_int_configs[CONFIG_START_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_GM_LEVEL] = m_int_configs[CONFIG_START_PLAYER_LEVEL];
}
else if (m_int_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
@@ -872,12 +872,12 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_GROUP_VISIBILITY] = sConfig->GetIntDefault("Visibility.GroupMode", 1);
- m_int_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig->GetIntDefault("MailDeliveryDelay",HOUR);
+ m_int_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig->GetIntDefault("MailDeliveryDelay", HOUR);
m_int_configs[CONFIG_UPTIME_UPDATE] = sConfig->GetIntDefault("UpdateUptimeInterval", 10);
if (int32(m_int_configs[CONFIG_UPTIME_UPDATE]) <= 0)
{
- sLog->outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_int_configs[CONFIG_UPTIME_UPDATE]);
+ sLog->outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_UPTIME_UPDATE]);
m_int_configs[CONFIG_UPTIME_UPDATE] = 10;
}
if (reload)
@@ -902,16 +902,16 @@ void World::LoadConfigSettings(bool reload)
sLog->outString("Will clear `logs` table of entries older than %i seconds every %u minutes.",
m_int_configs[CONFIG_LOGDB_CLEARTIME], m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
- m_int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig->GetIntDefault("SkillChance.Orange",100);
- m_int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig->GetIntDefault("SkillChance.Yellow",75);
- m_int_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig->GetIntDefault("SkillChance.Green",25);
- m_int_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig->GetIntDefault("SkillChance.Grey",0);
+ m_int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig->GetIntDefault("SkillChance.Orange", 100);
+ m_int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig->GetIntDefault("SkillChance.Yellow", 75);
+ m_int_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig->GetIntDefault("SkillChance.Green", 25);
+ m_int_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig->GetIntDefault("SkillChance.Grey", 0);
- m_int_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig->GetIntDefault("SkillChance.MiningSteps",75);
- m_int_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig->GetIntDefault("SkillChance.SkinningSteps",75);
+ m_int_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig->GetIntDefault("SkillChance.MiningSteps", 75);
+ m_int_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig->GetIntDefault("SkillChance.SkinningSteps", 75);
- m_bool_configs[CONFIG_SKILL_PROSPECTING] = sConfig->GetBoolDefault("SkillChance.Prospecting",false);
- m_bool_configs[CONFIG_SKILL_MILLING] = sConfig->GetBoolDefault("SkillChance.Milling",false);
+ m_bool_configs[CONFIG_SKILL_PROSPECTING] = sConfig->GetBoolDefault("SkillChance.Prospecting", false);
+ m_bool_configs[CONFIG_SKILL_MILLING] = sConfig->GetBoolDefault("SkillChance.Milling", false);
m_int_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig->GetIntDefault("SkillGain.Crafting", 1);
@@ -921,15 +921,15 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig->GetIntDefault("SkillGain.Weapon", 1);
- m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig->GetIntDefault("MaxOverspeedPings",2);
+ m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig->GetIntDefault("MaxOverspeedPings", 2);
if (m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
{
- sLog->outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_int_configs[CONFIG_MAX_OVERSPEED_PINGS]);
+ sLog->outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.", m_int_configs[CONFIG_MAX_OVERSPEED_PINGS]);
m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
}
- m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig->GetBoolDefault("SaveRespawnTimeImmediately",true);
- m_bool_configs[CONFIG_WEATHER] = sConfig->GetBoolDefault("ActivateWeather",true);
+ m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig->GetBoolDefault("SaveRespawnTimeImmediately", true);
+ m_bool_configs[CONFIG_WEATHER] = sConfig->GetBoolDefault("ActivateWeather", true);
m_int_configs[CONFIG_DISABLE_BREATHING] = sConfig->GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
@@ -937,25 +937,25 @@ void World::LoadConfigSettings(bool reload)
if (reload)
{
- uint32 val = sConfig->GetIntDefault("Expansion",1);
+ uint32 val = sConfig->GetIntDefault("Expansion", 1);
if (val != m_int_configs[CONFIG_EXPANSION])
- sLog->outError("Expansion option can't be changed at worldserver.conf reload, using current value (%u).",m_int_configs[CONFIG_EXPANSION]);
+ sLog->outError("Expansion option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_EXPANSION]);
}
else
- m_int_configs[CONFIG_EXPANSION] = sConfig->GetIntDefault("Expansion",1);
+ m_int_configs[CONFIG_EXPANSION] = sConfig->GetIntDefault("Expansion", 1);
- m_int_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig->GetIntDefault("ChatFlood.MessageCount",10);
- m_int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig->GetIntDefault("ChatFlood.MessageDelay",1);
- m_int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig->GetIntDefault("ChatFlood.MuteTime",10);
+ m_int_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig->GetIntDefault("ChatFlood.MessageCount", 10);
+ m_int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig->GetIntDefault("ChatFlood.MessageDelay", 1);
+ m_int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig->GetIntDefault("ChatFlood.MuteTime", 10);
- m_int_configs[CONFIG_EVENT_ANNOUNCE] = sConfig->GetIntDefault("Event.Announce",0);
+ m_int_configs[CONFIG_EVENT_ANNOUNCE] = sConfig->GetIntDefault("Event.Announce", 0);
- m_float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig->GetFloatDefault("CreatureFamilyFleeAssistanceRadius",30.0f);
- m_float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig->GetFloatDefault("CreatureFamilyAssistanceRadius",10.0f);
- m_int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig->GetIntDefault("CreatureFamilyAssistanceDelay",1500);
- m_int_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig->GetIntDefault("CreatureFamilyFleeDelay",7000);
+ m_float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig->GetFloatDefault("CreatureFamilyFleeAssistanceRadius", 30.0f);
+ m_float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig->GetFloatDefault("CreatureFamilyAssistanceRadius", 10.0f);
+ m_int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig->GetIntDefault("CreatureFamilyAssistanceDelay", 1500);
+ m_int_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig->GetIntDefault("CreatureFamilyFleeDelay", 7000);
- m_int_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig->GetIntDefault("WorldBossLevelDiff",3);
+ m_int_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig->GetIntDefault("WorldBossLevelDiff", 3);
// note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig->GetIntDefault("Quests.LowLevelHideDiff", 4);
@@ -1059,7 +1059,7 @@ void World::LoadConfigSettings(bool reload)
}
else if (m_MaxVisibleDistanceOnContinents > MAX_VISIBILITY_DISTANCE)
{
- sLog->outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE);
+ sLog->outError("Visibility.Distance.Continents can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE;
}
@@ -1067,12 +1067,12 @@ void World::LoadConfigSettings(bool reload)
m_MaxVisibleDistanceInInstances = sConfig->GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
if (m_MaxVisibleDistanceInInstances < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
{
- sLog->outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*sWorld->getRate(RATE_CREATURE_AGGRO));
+ sLog->outError("Visibility.Distance.Instances can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInInstances = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInInstances > MAX_VISIBILITY_DISTANCE)
{
- sLog->outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE);
+ sLog->outError("Visibility.Distance.Instances can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE;
}
@@ -1080,12 +1080,12 @@ void World::LoadConfigSettings(bool reload)
m_MaxVisibleDistanceInBGArenas = sConfig->GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
if (m_MaxVisibleDistanceInBGArenas < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
{
- sLog->outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*sWorld->getRate(RATE_CREATURE_AGGRO));
+ sLog->outError("Visibility.Distance.BGArenas can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInBGArenas = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInBGArenas > MAX_VISIBILITY_DISTANCE)
{
- sLog->outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE);
+ sLog->outError("Visibility.Distance.BGArenas can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE;
}
@@ -1099,19 +1099,19 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_CHARDELETE_KEEP_DAYS] = sConfig->GetIntDefault("CharDelete.KeepDays", 30);
///- Read the "Data" directory from the config file
- std::string dataPath = sConfig->GetStringDefault("DataDir","./");
+ std::string dataPath = sConfig->GetStringDefault("DataDir", "./");
if (dataPath.at(dataPath.length()-1) != '/' && dataPath.at(dataPath.length()-1) != '\\')
dataPath.append("/");
if (reload)
{
if (dataPath != m_dataPath)
- sLog->outError("DataDir option can't be changed at worldserver.conf reload, using current value (%s).",m_dataPath.c_str());
+ sLog->outError("DataDir option can't be changed at worldserver.conf reload, using current value (%s).", m_dataPath.c_str());
}
else
{
m_dataPath = dataPath;
- sLog->outString("Using DataDir %s",m_dataPath.c_str());
+ sLog->outString("Using DataDir %s", m_dataPath.c_str());
}
m_bool_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfig->GetBoolDefault("vmap.enableIndoorCheck", 0);
@@ -1128,7 +1128,7 @@ void World::LoadConfigSettings(bool reload)
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
sLog->outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i PetLOS:%i", enableLOS, enableHeight, enableIndoor, enablePetLOS);
- sLog->outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
+ sLog->outString("WORLD: VMap data directory is: %svmaps", m_dataPath.c_str());
m_int_configs[CONFIG_MAX_WHO] = sConfig->GetIntDefault("MaxWhoListReturns", 49);
m_bool_configs[CONFIG_PET_LOS] = sConfig->GetBoolDefault("vmap.petLOS", true);
@@ -1203,17 +1203,17 @@ void World::SetInitialWorldSettings()
sObjectMgr->SetHighestGuids();
///- Check the existence of the map files for all races' startup areas.
- if (!MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
- || !MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
- || !MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
+ if (!MapManager::ExistMapAndVMap(0, -6240.32f, 331.033f)
+ || !MapManager::ExistMapAndVMap(0, -8949.95f, -132.493f)
+ || !MapManager::ExistMapAndVMap(1, -618.518f, -4251.67f)
|| !MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
|| !MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
- || !MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
+ || !MapManager::ExistMapAndVMap(1, -2917.58f, -257.98f)
|| (m_int_configs[CONFIG_EXPANSION] && (
- !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) ||
- !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f))))
+ !MapManager::ExistMapAndVMap(530, 10349.6f, -6357.29f) ||
+ !MapManager::ExistMapAndVMap(530, -3961.64f, -13931.2f))))
{
- sLog->outError("Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map/*.vmtree/*.vmtile files in appropriate directories or correct the DataDir value in the worldserver.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
+ sLog->outError("Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map/*.vmtree/*.vmtile files in appropriate directories or correct the DataDir value in the worldserver.conf file.", m_dataPath.c_str(), m_dataPath.c_str());
exit(1);
}
@@ -1767,7 +1767,7 @@ void World::DetectDBCLang()
m_defaultDbcLocale = LocaleConstant(default_locale);
- sLog->outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
+ sLog->outString("Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
sLog->outString();
}
@@ -1925,7 +1925,7 @@ void World::Update(uint32 diff)
}
/// <li> Handle all other objects
- ///- Update objects when the timer has passed (maps, transport, creatures,...)
+ ///- Update objects when the timer has passed (maps, transport, creatures, ...)
sMapMgr->Update(diff);
if (sWorld->getBoolConfig(CONFIG_AUTOBROADCAST))
@@ -2044,7 +2044,7 @@ namespace Trinity
explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
void operator()(WorldPacketList& data_list, LocaleConstant loc_idx)
{
- char const* text = sObjectMgr->GetTrinityString(i_textId,loc_idx);
+ char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
if (i_args)
{
@@ -2174,7 +2174,7 @@ void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
- SendZoneMessage(zone, &data, self,team);
+ SendZoneMessage(zone, &data, self, team);
}
/// Kick (and save) all players
@@ -2451,8 +2451,8 @@ void World::ShutdownMsg(bool show, Player* player)
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
- SendServerMessage(msgid,str.c_str(),player);
- sLog->outStaticDebug("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
+ SendServerMessage(msgid, str.c_str(), player);
+ sLog->outStaticDebug("Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"), str.c_str());
}
}
@@ -2470,7 +2470,7 @@ void World::ShutdownCancel()
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
- sLog->outStaticDebug("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
+ sLog->outStaticDebug("Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
sScriptMgr->OnShutdownCancel();
}
@@ -2569,7 +2569,7 @@ void World::SendAutoBroadcast()
sWorld->SendGlobalMessage(&data);
}
- sLog->outDetail("AutoBroadcast: '%s'",msg.c_str());
+ sLog->outDetail("AutoBroadcast: '%s'", msg.c_str());
}
void World::UpdateRealmCharCount(uint32 accountId)
@@ -2725,8 +2725,8 @@ void World::ResetRandomBG()
void World::UpdateMaxSessionCounters()
{
- m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
- m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
+ m_maxActiveSessionCount = std::max(m_maxActiveSessionCount, uint32(m_sessions.size()-m_QueuedPlayer.size()));
+ m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount, uint32(m_QueuedPlayer.size()));
}
void World::LoadDBVersion()
@@ -2804,7 +2804,7 @@ void World::setWorldState(uint32 index, uint64 value)
if (it != m_worldstates.end())
CharacterDatabase.PExecute("UPDATE worldstates SET value="UI64FMTD" where entry=%u", value, index);
else
- CharacterDatabase.PExecute("INSERT INTO worldstates (entry, value) VALUES (%u,"UI64FMTD")", index, value);
+ CharacterDatabase.PExecute("INSERT INTO worldstates (entry, value) VALUES (%u, "UI64FMTD")", index, value);
m_worldstates[index] = value;
}
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index b793325b17b..5a6f85a8b1e 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -637,7 +637,7 @@ class World
void UpdateSessions(uint32 diff);
/// Set a server rate (see #Rates)
- void setRate(Rates rate,float value) { rate_values[rate]=value; }
+ void setRate(Rates rate, float value) { rate_values[rate]=value; }
/// Get a server rate (see #Rates)
float getRate(Rates rate) const { return rate_values[rate]; }
@@ -668,7 +668,7 @@ class World
}
/// Set a server configuration element (see #WorldConfigs)
- void setIntConfig(WorldIntConfigs index,uint32 value)
+ void setIntConfig(WorldIntConfigs index, uint32 value)
{
if (index < INT_CONFIG_VALUE_COUNT)
m_int_configs[index] = value;
@@ -776,7 +776,7 @@ class World
uint32 m_int_configs[INT_CONFIG_VALUE_COUNT];
bool m_bool_configs[BOOL_CONFIG_VALUE_COUNT];
float m_float_configs[FLOAT_CONFIG_VALUE_COUNT];
- typedef std::map<uint32,uint64> WorldStatesMap;
+ typedef std::map<uint32, uint64> WorldStatesMap;
WorldStatesMap m_worldstates;
uint32 m_playerLimit;
AccountTypes m_allowedSecurityLevel;
@@ -797,7 +797,7 @@ class World
static int32 m_visibility_notify_periodInBGArenas;
// CLI command holder to be thread safe
- ACE_Based::LockedQueue<CliCommandHolder*,ACE_Thread_Mutex> cliCmdQueue;
+ ACE_Based::LockedQueue<CliCommandHolder*, ACE_Thread_Mutex> cliCmdQueue;
// next daily quests and random bg reset time
time_t m_NextDailyQuestReset;