diff options
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 6fc4ede2277..d5df0e0ff51 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -125,9 +125,9 @@ bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 de /*********************************************************/ // add group or player (grp == NULL) to bg queue with the given leader and bg specifications -GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid) +GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid) { - BattlegroundBracketId bracketId = backetEntry->GetBracketId(); + BattlegroundBracketId bracketId = bracketEntry->GetBracketId(); // create new ginfo GroupQueueInfo* ginfo = new GroupQueueInfo; @@ -201,8 +201,8 @@ GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, Battleg uint32 MinPlayers = bg->GetMinPlayersPerTeam(); uint32 qHorde = 0; uint32 qAlliance = 0; - uint32 q_min_level = backetEntry->minLevel; - uint32 q_max_level = backetEntry->maxLevel; + uint32 q_min_level = bracketEntry->minLevel; + uint32 q_max_level = bracketEntry->maxLevel; GroupsQueueType::const_iterator itr; for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr) if (!(*itr)->IsInvitedToBGInstanceGUID) |