diff options
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index e52f75a1c41..46fbd43bfbb 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -281,7 +281,7 @@ uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, Battleg } //remove player from queue and from group info, if group info is empty then remove it too -void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) +void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount) { int32 bracket_id = -1; // signed for proper for-loop finish QueuedPlayersMap::iterator itr; @@ -293,7 +293,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) std::string playerName = "Unknown"; if (Player* player = ObjectAccessor::FindPlayer(guid)) playerName = player->GetName(); - TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), GUID_LOPART(guid)); + TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), guid.GetCounter()); return; } @@ -328,10 +328,10 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) //player can't be in queue without group, but just in case if (bracket_id == -1) { - TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid)); + TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", guid.GetCounter()); return; } - TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: Removing player GUID %u, from bracket_id %u", GUID_LOPART(guid), (uint32)bracket_id); + TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: Removing player GUID %u, from bracket_id %u", guid.GetCounter(), (uint32)bracket_id); // ALL variables are correctly set // We can ignore leveling up in queue - it should not cause crash @@ -339,7 +339,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) // if only one player there, remove group // remove player queue info from group queue info - std::map<uint64, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid); + std::map<ObjectGuid, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid); if (pitr != group->Players.end()) group->Players.erase(pitr); @@ -361,7 +361,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) { if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId)) { - TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating); + TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", guid.GetCounter(), group->OpponentsTeamRating); if (Player* player = ObjectAccessor::FindPlayer(guid)) at->MemberLost(player, group->OpponentsMatchmakerRating); else @@ -402,7 +402,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) } //returns true when player pl_guid is in queue and is invited to bgInstanceGuid -bool BattlegroundQueue::IsPlayerInvited(uint64 pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime) +bool BattlegroundQueue::IsPlayerInvited(ObjectGuid pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime) { QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(pl_guid); return (qItr != m_QueuedPlayers.end() @@ -410,7 +410,7 @@ bool BattlegroundQueue::IsPlayerInvited(uint64 pl_guid, const uint32 bgInstanceG && qItr->second.GroupInfo->RemoveInviteTime == removeTime); } -bool BattlegroundQueue::GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginfo) +bool BattlegroundQueue::GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo* ginfo) { QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(guid); if (qItr == m_QueuedPlayers.end()) @@ -446,7 +446,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME; // loop through the players - for (std::map<uint64, PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) + for (std::map<ObjectGuid, PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) { // get the player Player* player = ObjectAccessor::FindPlayer(itr->first); |