diff options
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
| -rw-r--r-- | src/server/game/Combat/CombatManager.cpp | 12 | 
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp index f35feb7cf92..b5b8b24e068 100644 --- a/src/server/game/Combat/CombatManager.cpp +++ b/src/server/game/Combat/CombatManager.cpp @@ -229,8 +229,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who)          if (!IsInCombatWith(ref.first))          {              Unit* target = ref.second->GetOther(who); -            if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) || -                (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))) +            if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) || +                (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)))                  continue;              SetInCombatWith(target);          } @@ -238,8 +238,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who)      for (auto& ref : mgr._pvpRefs)      {          Unit* target = ref.second->GetOther(who); -        if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) || -            (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))) +        if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) || +            (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)))              continue;          SetInCombatWith(target);      } @@ -368,14 +368,14 @@ bool CombatManager::UpdateOwnerCombatState() const      if (combatState)      { -        _owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); +        _owner->SetUnitFlag(UNIT_FLAG_IN_COMBAT);          _owner->AtEnterCombat();          if (_owner->GetTypeId() != TYPEID_UNIT)              _owner->AtEngage(GetAnyTarget());      }      else      { -        _owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); +        _owner->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);          _owner->AtExitCombat();          if (_owner->GetTypeId() != TYPEID_UNIT)              _owner->AtDisengage();  | 
