diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-03-29 11:30:49 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-29 11:30:49 +0200 |
| commit | d611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291 (patch) | |
| tree | 4428ac0728c043ca1cb4fc55427f87268ab4860c /src/server/game/Combat/CombatManager.cpp | |
| parent | c02b829788cb274a68b125aee4dab35b9a56a2b8 (diff) | |
Core/Units: Reduce differences between branches part 1 - unit updatefield accessors
Diffstat (limited to 'src/server/game/Combat/CombatManager.cpp')
| -rw-r--r-- | src/server/game/Combat/CombatManager.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp index f35feb7cf92..b5b8b24e068 100644 --- a/src/server/game/Combat/CombatManager.cpp +++ b/src/server/game/Combat/CombatManager.cpp @@ -229,8 +229,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who) if (!IsInCombatWith(ref.first)) { Unit* target = ref.second->GetOther(who); - if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) || - (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))) + if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) || + (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))) continue; SetInCombatWith(target); } @@ -238,8 +238,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who) for (auto& ref : mgr._pvpRefs) { Unit* target = ref.second->GetOther(who); - if ((_owner->IsImmuneToPC() && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) || - (_owner->IsImmuneToNPC() && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))) + if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) || + (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))) continue; SetInCombatWith(target); } @@ -368,14 +368,14 @@ bool CombatManager::UpdateOwnerCombatState() const if (combatState) { - _owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + _owner->SetUnitFlag(UNIT_FLAG_IN_COMBAT); _owner->AtEnterCombat(); if (_owner->GetTypeId() != TYPEID_UNIT) _owner->AtEngage(GetAnyTarget()); } else { - _owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + _owner->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); _owner->AtExitCombat(); if (_owner->GetTypeId() != TYPEID_UNIT) _owner->AtDisengage(); |
