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-rw-r--r--src/server/game/Combat/ThreatManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 2a064a1dad1..1728ff7123e 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -315,8 +315,8 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
}
if (currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() ||
- currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() &&
- pAttacker->IsWithinMeleeRange(target))
+ (currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() &&
+ pAttacker->IsWithinMeleeRange(target)))
{ //implement 110% threat rule for targets in melee range
found = true; //and 130% rule for targets in ranged distances
break; //for selecting alive targets