diff options
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 70 |
1 files changed, 56 insertions, 14 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 62ba42cb2f4..cb35d35c63f 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -201,6 +201,7 @@ ConditionMgr::ConditionMgr() ConditionMgr::~ConditionMgr() { + Clean(); } ConditionList ConditionMgr::GetConditionReferences(uint32 refId) @@ -236,7 +237,7 @@ bool ConditionMgr::IsPlayerMeetToConditionList(Player* player,const ConditionLis }else{ sLog.outDebug("IsPlayerMeetToConditionList: Reference template -%u not found", (*i)->mReferenceId);//checked at loading, should never happen } - + } else//handle normal condition { if (!(*i)->Meets(player, targetOverride)) @@ -273,7 +274,7 @@ ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType { ConditionMap::const_iterator itr = m_ConditionMap.find(sType); if (itr != m_ConditionMap.end()) - { + { ConditionTypeMap::const_iterator i = (*itr).second.find(uEntry); if (i != (*itr).second.end()) { @@ -287,8 +288,8 @@ ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType void ConditionMgr::LoadConditions(bool isReload) { - m_ConditionMap.clear(); // for reload case - m_ConditionReferenceMap.clear(); // for reload case + Clean(); + //must clear all custom handled cases (groupped types) before reload if (isReload) { @@ -336,11 +337,11 @@ void ConditionMgr::LoadConditions(bool isReload) Field *fields = result->Fetch(); Condition* cond = new Condition(); - int32 iSourceTypeOrReferenceId = fields[0].GetInt32(); + int32 iSourceTypeOrReferenceId = fields[0].GetInt32(); cond->mSourceGroup = fields[1].GetUInt32(); cond->mSourceEntry = fields[2].GetUInt32(); cond->mElseGroup = fields[3].GetUInt32(); - int32 iConditionTypeOrReference = fields[4].GetInt32(); + int32 iConditionTypeOrReference = fields[4].GetInt32(); cond->mConditionValue1 = fields[5].GetUInt32(); cond->mConditionValue2 = fields[6].GetUInt32(); cond->mConditionValue3 = fields[7].GetUInt32(); @@ -354,6 +355,7 @@ void ConditionMgr::LoadConditions(bool isReload) if (iConditionTypeOrReference == iSourceTypeOrReferenceId)//self referencing, skip { sLog.outErrorDb("Condition reference %i is referencing self, skipped", iSourceTypeOrReferenceId); + delete cond; continue; } cond->mReferenceId = uint32(abs(iConditionTypeOrReference)); @@ -373,8 +375,10 @@ void ConditionMgr::LoadConditions(bool isReload) if (cond->mSourceEntry && iSourceTypeOrReferenceId < 0) sLog.outErrorDb("Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->mSourceEntry); }else if (!isConditionTypeValid(cond))//doesn't have reference, validate ConditionType - continue; - + { + delete cond; + continue; + } if (iSourceTypeOrReferenceId < 0)//it is a reference template { @@ -390,15 +394,19 @@ void ConditionMgr::LoadConditions(bool isReload) }//end of reference templates cond->mSourceType = ConditionSourceType(iSourceTypeOrReferenceId); - + //if not a reference and SourceType is invalid, skip if (iConditionTypeOrReference >= 0 && !isSourceTypeValid(cond)) + { + delete cond; continue; + } //Grouping is only allowed for some types (loot templates, gossip menus, gossip items) if (cond->mSourceGroup && !isGroupable(cond->mSourceType)) { sLog.outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->mSourceType), cond->mSourceGroup); + delete cond; continue; }else if (cond->mSourceGroup) { @@ -450,9 +458,15 @@ void ConditionMgr::LoadConditions(bool isReload) break; } if (!bIsDone) + { sLog.outErrorDb("Not handled grouped condition, SourceGroup %u", cond->mSourceGroup); + delete cond; + } else + { + m_AllocatedMemory.push_back(cond); ++count; + } continue; } @@ -509,7 +523,7 @@ bool ConditionMgr::addToGossipMenus(Condition* cond) return true; } } - } + } sLog.outErrorDb("addToGossipMenus: GossipMenu %u not found", cond->mSourceGroup); return false; } @@ -591,7 +605,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) break; } case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE: - { + { if (!LootTemplates_Gameobject.HaveLootFor(cond->mSourceGroup)) { sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->mSourceGroup); @@ -607,7 +621,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) break; } case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE: - { + { if (!LootTemplates_Item.HaveLootFor(cond->mSourceGroup)) { sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->mSourceGroup); @@ -1043,10 +1057,10 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) { sLog.outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->mConditionValue1); return false; - } + } switch(cond->mConditionValue1) { - case SPELL_TARGET_TYPE_GAMEOBJECT: + case SPELL_TARGET_TYPE_GAMEOBJECT: { if (cond->mConditionValue2 && !sGOStorage.LookupEntry<GameObjectInfo>(cond->mConditionValue2)) { @@ -1143,3 +1157,31 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } return true; } + +void ConditionMgr::Clean() +{ + for (ConditionReferenceMap::iterator itr = m_ConditionReferenceMap.begin(); itr != m_ConditionReferenceMap.end(); ++itr) + { + for (ConditionList::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it) + delete *it; + itr->second.clear(); + } + m_ConditionReferenceMap.clear(); + + for (ConditionMap::iterator itr = m_ConditionMap.begin(); itr != m_ConditionMap.end(); ++itr) + { + for (ConditionTypeMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it) + { + for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i) + delete *i; + it->second.clear(); + } + itr->second.clear(); + } + m_ConditionMap.clear(); + + // this is a BIG hack, feel free to fix it if you can figure out the ConditionMgr ;) + for (std::list<Condition*>::const_iterator itr = m_AllocatedMemory.begin(); itr != m_AllocatedMemory.end(); ++itr) + delete *itr; + m_AllocatedMemory.clear(); +} |