aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp70
-rw-r--r--src/server/game/Conditions/ConditionMgr.h9
2 files changed, 62 insertions, 17 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 62ba42cb2f4..cb35d35c63f 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -201,6 +201,7 @@ ConditionMgr::ConditionMgr()
ConditionMgr::~ConditionMgr()
{
+ Clean();
}
ConditionList ConditionMgr::GetConditionReferences(uint32 refId)
@@ -236,7 +237,7 @@ bool ConditionMgr::IsPlayerMeetToConditionList(Player* player,const ConditionLis
}else{
sLog.outDebug("IsPlayerMeetToConditionList: Reference template -%u not found", (*i)->mReferenceId);//checked at loading, should never happen
}
-
+
} else//handle normal condition
{
if (!(*i)->Meets(player, targetOverride))
@@ -273,7 +274,7 @@ ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType
{
ConditionMap::const_iterator itr = m_ConditionMap.find(sType);
if (itr != m_ConditionMap.end())
- {
+ {
ConditionTypeMap::const_iterator i = (*itr).second.find(uEntry);
if (i != (*itr).second.end())
{
@@ -287,8 +288,8 @@ ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType
void ConditionMgr::LoadConditions(bool isReload)
{
- m_ConditionMap.clear(); // for reload case
- m_ConditionReferenceMap.clear(); // for reload case
+ Clean();
+
//must clear all custom handled cases (groupped types) before reload
if (isReload)
{
@@ -336,11 +337,11 @@ void ConditionMgr::LoadConditions(bool isReload)
Field *fields = result->Fetch();
Condition* cond = new Condition();
- int32 iSourceTypeOrReferenceId = fields[0].GetInt32();
+ int32 iSourceTypeOrReferenceId = fields[0].GetInt32();
cond->mSourceGroup = fields[1].GetUInt32();
cond->mSourceEntry = fields[2].GetUInt32();
cond->mElseGroup = fields[3].GetUInt32();
- int32 iConditionTypeOrReference = fields[4].GetInt32();
+ int32 iConditionTypeOrReference = fields[4].GetInt32();
cond->mConditionValue1 = fields[5].GetUInt32();
cond->mConditionValue2 = fields[6].GetUInt32();
cond->mConditionValue3 = fields[7].GetUInt32();
@@ -354,6 +355,7 @@ void ConditionMgr::LoadConditions(bool isReload)
if (iConditionTypeOrReference == iSourceTypeOrReferenceId)//self referencing, skip
{
sLog.outErrorDb("Condition reference %i is referencing self, skipped", iSourceTypeOrReferenceId);
+ delete cond;
continue;
}
cond->mReferenceId = uint32(abs(iConditionTypeOrReference));
@@ -373,8 +375,10 @@ void ConditionMgr::LoadConditions(bool isReload)
if (cond->mSourceEntry && iSourceTypeOrReferenceId < 0)
sLog.outErrorDb("Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->mSourceEntry);
}else if (!isConditionTypeValid(cond))//doesn't have reference, validate ConditionType
- continue;
-
+ {
+ delete cond;
+ continue;
+ }
if (iSourceTypeOrReferenceId < 0)//it is a reference template
{
@@ -390,15 +394,19 @@ void ConditionMgr::LoadConditions(bool isReload)
}//end of reference templates
cond->mSourceType = ConditionSourceType(iSourceTypeOrReferenceId);
-
+
//if not a reference and SourceType is invalid, skip
if (iConditionTypeOrReference >= 0 && !isSourceTypeValid(cond))
+ {
+ delete cond;
continue;
+ }
//Grouping is only allowed for some types (loot templates, gossip menus, gossip items)
if (cond->mSourceGroup && !isGroupable(cond->mSourceType))
{
sLog.outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->mSourceType), cond->mSourceGroup);
+ delete cond;
continue;
}else if (cond->mSourceGroup)
{
@@ -450,9 +458,15 @@ void ConditionMgr::LoadConditions(bool isReload)
break;
}
if (!bIsDone)
+ {
sLog.outErrorDb("Not handled grouped condition, SourceGroup %u", cond->mSourceGroup);
+ delete cond;
+ }
else
+ {
+ m_AllocatedMemory.push_back(cond);
++count;
+ }
continue;
}
@@ -509,7 +523,7 @@ bool ConditionMgr::addToGossipMenus(Condition* cond)
return true;
}
}
- }
+ }
sLog.outErrorDb("addToGossipMenus: GossipMenu %u not found", cond->mSourceGroup);
return false;
}
@@ -591,7 +605,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
break;
}
case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE:
- {
+ {
if (!LootTemplates_Gameobject.HaveLootFor(cond->mSourceGroup))
{
sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->mSourceGroup);
@@ -607,7 +621,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
break;
}
case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE:
- {
+ {
if (!LootTemplates_Item.HaveLootFor(cond->mSourceGroup))
{
sLog.outErrorDb("SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->mSourceGroup);
@@ -1043,10 +1057,10 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
sLog.outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->mConditionValue1);
return false;
- }
+ }
switch(cond->mConditionValue1)
{
- case SPELL_TARGET_TYPE_GAMEOBJECT:
+ case SPELL_TARGET_TYPE_GAMEOBJECT:
{
if (cond->mConditionValue2 && !sGOStorage.LookupEntry<GameObjectInfo>(cond->mConditionValue2))
{
@@ -1143,3 +1157,31 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
return true;
}
+
+void ConditionMgr::Clean()
+{
+ for (ConditionReferenceMap::iterator itr = m_ConditionReferenceMap.begin(); itr != m_ConditionReferenceMap.end(); ++itr)
+ {
+ for (ConditionList::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
+ delete *it;
+ itr->second.clear();
+ }
+ m_ConditionReferenceMap.clear();
+
+ for (ConditionMap::iterator itr = m_ConditionMap.begin(); itr != m_ConditionMap.end(); ++itr)
+ {
+ for (ConditionTypeMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
+ {
+ for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
+ delete *i;
+ it->second.clear();
+ }
+ itr->second.clear();
+ }
+ m_ConditionMap.clear();
+
+ // this is a BIG hack, feel free to fix it if you can figure out the ConditionMgr ;)
+ for (std::list<Condition*>::const_iterator itr = m_AllocatedMemory.begin(); itr != m_AllocatedMemory.end(); ++itr)
+ delete *itr;
+ m_AllocatedMemory.clear();
+}
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index bc2ce8d01a2..2c7c44ecf7f 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -47,7 +47,7 @@ enum ConditionType
CONDITION_CLASS = 15, // class 0 +referenceID true if player's class is equal to class
CONDITION_RACE = 16, // race 0 +referenceID true if player's race is equal to race
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 +referenceID true if achievement is complete
- CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0
+ CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0
CONDITION_CREATURE_TARGET = 19, // creature entry 0 +referenceID true if current target is creature with value1 entry
CONDITION_TARGET_HEALTH_BELOW_PCT = 20, // 0-100 0 +referenceID true if target's health is below value1 percent, false if over or no target
CONDITION_TARGET_RANGE = 21, // minDistance maxDist +referenceID true if target is closer then minDist and further then maxDist or if max is 0 then max dist is infinit
@@ -84,7 +84,7 @@ enum ConditionSourceType
#define MAX_CONDITIONSOURCETYPE 19
struct Condition
-{
+{
ConditionSourceType mSourceType; //SourceTypeOrReferenceId
uint32 mSourceGroup;
uint32 mSourceEntry;
@@ -128,7 +128,7 @@ class ConditionMgr
void LoadConditions(bool isReload = false);
bool isConditionTypeValid(Condition* cond);
ConditionList GetConditionReferences(uint32 refId);
-
+
bool IsPlayerMeetToConditions(Player* player, ConditionList conditions, Unit* targetOverride = NULL);
ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sType, uint32 uEntry);
@@ -160,6 +160,9 @@ class ConditionMgr
sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU ||
sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION);
}
+
+ void Clean(); // free up resources
+ std::list<Condition*> m_AllocatedMemory; // some garbage collection :)
};
#define sConditionMgr Trinity::Singleton<ConditionMgr>::Instance()