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path: root/src/server/game/Conditions/ConditionMgr.cpp
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Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index e72a8cba67b..7e3b19336ee 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -113,7 +113,7 @@ bool Condition::Meets(Player* player, Unit* invoker)
break;
case CONDITION_INSTANCE_DATA:
{
- Map *map = player->GetMap();
+ Map* map = player->GetMap();
if (map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceScript())
condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(mConditionValue1) == mConditionValue2;
break;
@@ -392,7 +392,7 @@ void ConditionMgr::LoadConditions(bool isReload)
do
{
- Field *fields = result->Fetch();
+ Field* fields = result->Fetch();
Condition* cond = new Condition();
int32 iSourceTypeOrReferenceId = fields[0].GetInt32();
@@ -933,7 +933,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
return false;
}
- ItemTemplate const *pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
if (!pItemProto)
{
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->mSourceEntry);
@@ -1041,7 +1041,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ITEM:
{
- ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
if (!proto)
{
sLog->outErrorDb("Item condition has non existing item (%u), skipped", cond->mConditionValue1);
@@ -1057,7 +1057,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ITEM_EQUIPPED:
{
- ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
if (!proto)
{
sLog->outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->mConditionValue1);
@@ -1111,7 +1111,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_SKILL:
{
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(cond->mConditionValue1);
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(cond->mConditionValue1);
if (!pSkill)
{
sLog->outErrorDb("Skill condition specifies non-existing skill (%u), skipped", cond->mConditionValue1);
@@ -1323,7 +1323,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_NOITEM:
{
- ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
if (!proto)
{
sLog->outErrorDb("NoItem condition has non existing item (%u), skipped", cond->mConditionValue1);