diff options
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index e72a8cba67b..7e3b19336ee 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -113,7 +113,7 @@ bool Condition::Meets(Player* player, Unit* invoker) break; case CONDITION_INSTANCE_DATA: { - Map *map = player->GetMap(); + Map* map = player->GetMap(); if (map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceScript()) condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(mConditionValue1) == mConditionValue2; break; @@ -392,7 +392,7 @@ void ConditionMgr::LoadConditions(bool isReload) do { - Field *fields = result->Fetch(); + Field* fields = result->Fetch(); Condition* cond = new Condition(); int32 iSourceTypeOrReferenceId = fields[0].GetInt32(); @@ -933,7 +933,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) return false; } - ItemTemplate const *pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); + ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry); if (!pItemProto) { sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->mSourceEntry); @@ -1041,7 +1041,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } case CONDITION_ITEM: { - ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1); + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1); if (!proto) { sLog->outErrorDb("Item condition has non existing item (%u), skipped", cond->mConditionValue1); @@ -1057,7 +1057,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } case CONDITION_ITEM_EQUIPPED: { - ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1); + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1); if (!proto) { sLog->outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->mConditionValue1); @@ -1111,7 +1111,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } case CONDITION_SKILL: { - SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(cond->mConditionValue1); + SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(cond->mConditionValue1); if (!pSkill) { sLog->outErrorDb("Skill condition specifies non-existing skill (%u), skipped", cond->mConditionValue1); @@ -1323,7 +1323,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } case CONDITION_NOITEM: { - ItemTemplate const *proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1); + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1); if (!proto) { sLog->outErrorDb("NoItem condition has non existing item (%u), skipped", cond->mConditionValue1); |