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-rw-r--r--src/server/game/Conditions/ConditionMgr.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index c8b8c775268..a658573c57b 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -84,8 +84,9 @@ enum ConditionTypes
CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // quest_id objectiveIndex objectiveCount true if player has reached the specified objectiveCount quest progress for the objectiveIndex for the specified quest
- CONDITION_GAMEMASTER = 49, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster)
- CONDITION_MAX = 50 // MAX
+ CONDITION_DIFFICULTY_ID = 49, // Difficulty 0 0 true is map has difficulty id
+ CONDITION_GAMEMASTER = 50, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster)
+ CONDITION_MAX
};
/*! Documentation on implementing a new ConditionSourceType: