diff options
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index d7d4316975e..be46c3394f2 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1242,7 +1242,7 @@ void GameObject::SaveRespawnTime(uint32 forceDelay) bool GameObject::IsNeverVisible(bool allowServersideObjects) const { - if (WorldObject::IsNeverVisible()) + if (WorldObject::IsNeverVisible(allowServersideObjects)) return true; if (GetGOInfo()->GetServerOnly() && !allowServersideObjects) diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 470aed0a031..cd983c6a303 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -235,7 +235,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> void TriggeringLinkedGameObject(uint32 trapEntry, Unit* target); - bool IsNeverVisible(bool allowServersideObjects = false) const override; + bool IsNeverVisible(bool allowServersideObjects) const override; bool IsAlwaysVisibleFor(WorldObject const* seer) const override; bool IsInvisibleDueToDespawn() const override; |
