aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/GameObject
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index d7d4316975e..be46c3394f2 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1242,7 +1242,7 @@ void GameObject::SaveRespawnTime(uint32 forceDelay)
bool GameObject::IsNeverVisible(bool allowServersideObjects) const
{
- if (WorldObject::IsNeverVisible())
+ if (WorldObject::IsNeverVisible(allowServersideObjects))
return true;
if (GetGOInfo()->GetServerOnly() && !allowServersideObjects)
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 470aed0a031..cd983c6a303 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -235,7 +235,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void TriggeringLinkedGameObject(uint32 trapEntry, Unit* target);
- bool IsNeverVisible(bool allowServersideObjects = false) const override;
+ bool IsNeverVisible(bool allowServersideObjects) const override;
bool IsAlwaysVisibleFor(WorldObject const* seer) const override;
bool IsInvisibleDueToDespawn() const override;