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-rw-r--r--src/server/game/Entities/Object/ObjectDefines.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index 14ab651e826..11d2f2fe376 100644
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -42,6 +42,8 @@
#define NOMINAL_MELEE_RANGE 5.0f
#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
+#define EXTRA_CELL_SEARCH_RADIUS 40.0f // We need in some cases increase search radius. Allow to find creatures with huge combat reach in a different nearby cell.
+
enum class VisibilityDistanceType : uint8
{
Normal = 0,