diff options
| author | Gildor <gildor55@gmail.com> | 2022-04-06 23:56:40 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-06 23:56:40 +0200 |
| commit | 70767717c112f1acbf19e5ce366b61ae6dc73475 (patch) | |
| tree | 817e56874649f6432d8fde978c5dc4c962512b69 /src/server/game/Entities/Object | |
| parent | f47bd13db30ba4ae335f3f800843a33a7f357c32 (diff) | |
Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach (#27827)
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/ObjectDefines.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h index 14ab651e826..11d2f2fe376 100644 --- a/src/server/game/Entities/Object/ObjectDefines.h +++ b/src/server/game/Entities/Object/ObjectDefines.h @@ -42,6 +42,8 @@ #define NOMINAL_MELEE_RANGE 5.0f #define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players +#define EXTRA_CELL_SEARCH_RADIUS 40.0f // We need in some cases increase search radius. Allow to find creatures with huge combat reach in a different nearby cell. + enum class VisibilityDistanceType : uint8 { Normal = 0, |
