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authorGildor <gildor55@gmail.com>2022-04-06 23:56:40 +0200
committerGitHub <noreply@github.com>2022-04-06 23:56:40 +0200
commit70767717c112f1acbf19e5ce366b61ae6dc73475 (patch)
tree817e56874649f6432d8fde978c5dc4c962512b69 /src/server/game/Entities/Object
parentf47bd13db30ba4ae335f3f800843a33a7f357c32 (diff)
Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach (#27827)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/ObjectDefines.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index 14ab651e826..11d2f2fe376 100644
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -42,6 +42,8 @@
#define NOMINAL_MELEE_RANGE 5.0f
#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
+#define EXTRA_CELL_SEARCH_RADIUS 40.0f // We need in some cases increase search radius. Allow to find creatures with huge combat reach in a different nearby cell.
+
enum class VisibilityDistanceType : uint8
{
Normal = 0,