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-rw-r--r--src/server/game/Entities/Object/Object.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index a488f6523e1..6f3a96102cd 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2122,7 +2122,6 @@ Player* WorldObject::SelectNearestPlayer(float distance) const
template <typename Container>
void WorldObject::GetGameObjectListWithEntryInGrid(Container& gameObjectContainer, uint32 entry, float maxSearchRange /*= 250.0f*/) const
{
- CellCoord pair(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
Trinity::AllGameObjectsWithEntryInRange check(this, entry, maxSearchRange);
Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, gameObjectContainer, check);
Cell::VisitGridObjects(this, searcher, maxSearchRange);