diff options
Diffstat (limited to 'src/server/game/Entities/Player')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 95b64c80410..b0d182d4497 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -453,7 +453,6 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac } } - // set initial homebind position SetHomebind(*this, GetAreaId()); @@ -14118,7 +14117,6 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool if (pEnchant->RequiredSkillID > 0 && pEnchant->RequiredSkillRank > GetSkillValue(pEnchant->RequiredSkillID)) return; - // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements // rather than the gem requirements itself. If the socket has no color it is a prismatic socket. if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)) @@ -16443,7 +16441,6 @@ bool Player::GetQuestRewardStatus(uint32 quest_id) const if (qInfo->IsSeasonal() && !qInfo->IsRepeatable()) return !SatisfyQuestSeasonal(qInfo, false); - // for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once if (!qInfo->IsRepeatable()) return IsQuestRewarded(quest_id); |
