diff options
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a9376dca351..62df8c2049c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -17375,31 +17375,6 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel else if (turn) UpdateOrientation(orientation); - if (Creature* creature = ToCreature()) - { - // Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc) - float ground = z; - GetMap()->GetWaterOrGroundLevel(x, y, z, &ground); - - bool isInAir = G3D::fuzzyGt(z, ground + 0.05f); - CreatureTemplate const* cinfo = creature->GetCreatureTemplate(); - - if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir) - SetCanFly(true); - else if (cinfo->InhabitType & INHABIT_AIR && isInAir) - SetDisableGravity(true); - else - { - SetCanFly(false); - SetDisableGravity(false); - } - - if (cinfo->InhabitType & INHABIT_WATER && GetMap()->IsInWater(x, y, z)) - AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - else - RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - } - // code block for underwater state update UpdateUnderwaterState(GetMap(), x, y, z); |
