diff options
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 65e4bb76566..c09bedf94c4 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12764,6 +12764,10 @@ void Unit::setDeathState(DeathState s) // do not why since in IncreaseMaxHealth currenthealth is checked SetHealth(0); SetPower(getPowerType(), 0); + + // players in instance don't have ZoneScript, but they have InstanceScript + if (ZoneScript* zoneScript = GetZoneScript() ? GetZoneScript() : (ZoneScript*)GetInstanceScript()) + zoneScript->OnUnitDeath(this); } else if (s == JUST_ALIVED) RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) |
