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-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 1e7779065d2..3eefc7d9209 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -203,6 +203,8 @@ void Vehicle::ApplyAllImmunities()
case 160: // Strand of the Ancients
case 244: // Wintergrasp
case 510: // Isle of Conquest
+ case 452: // Isle of Conquest
+ case 543: // Isle of Conquest
_me->SetControlled(true, UNIT_STATE_ROOT);
// why we need to apply this? we can simple add immunities to slow mechanic in DB
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);