diff options
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index dc948fa498d..e9f27465f38 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9425,7 +9425,6 @@ void Unit::SetAI(UnitAI* newAI) void Unit::ScheduleAIChange() { - printf("ScheduleAIChange %s\n", GetName().c_str()); bool const charmed = IsCharmed(); // if charm is applied, we can't have disabled AI already, and vice versa if (charmed) |
