diff options
Diffstat (limited to 'src/server/game/Entities')
19 files changed, 157 insertions, 157 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index bf0fd1ae214..7a86136b3a8 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -434,7 +434,7 @@ void Creature::Update(uint32 diff) m_vehicleKit->Reset(); } - switch(m_deathState) + switch (m_deathState) { case JUST_ALIVED: // Must not be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting. @@ -674,7 +674,7 @@ void Creature::DoFleeToGetAssistance() UpdateSpeed(MOVE_RUN, false); if (!pCreature) - //SetFeared(true, getVictim()->GetGUID(), 0 , sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY)); + //SetFeared(true, getVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY)); //TODO: use 31365 SetControlled(true, UNIT_STAT_FLEEING); else @@ -819,7 +819,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const return false; } - switch(GetCreatureInfo()->trainer_type) + switch (GetCreatureInfo()->trainer_type) { case TRAINER_TYPE_CLASS: if (pPlayer->getClass() != GetCreatureInfo()->trainer_class) @@ -827,7 +827,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const if (msg) { pPlayer->PlayerTalkClass->ClearMenus(); - switch(GetCreatureInfo()->trainer_class) + switch (GetCreatureInfo()->trainer_class) { case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu(4913, GetGUID()); break; case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090, GetGUID()); break; @@ -857,7 +857,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const if (msg) { pPlayer->PlayerTalkClass->ClearMenus(); - switch(GetCreatureInfo()->trainer_class) + switch (GetCreatureInfo()->trainer_class) { case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break; case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break; @@ -903,7 +903,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const if (!pPlayer->GetBGAccessByLevel(bgTypeId)) { pPlayer->PlayerTalkClass->ClearMenus(); - switch(bgTypeId) + switch (bgTypeId) { case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break; case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break; diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp index 27b0ba53b3d..b17606b83cc 100755 --- a/src/server/game/Entities/Creature/TemporarySummon.cpp +++ b/src/server/game/Entities/Creature/TemporarySummon.cpp @@ -44,7 +44,7 @@ void TempSummon::Update(uint32 diff) UnSummon(); return; } - switch(m_type) + switch (m_type) { case TEMPSUMMON_MANUAL_DESPAWN: break; diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 1af59592eea..4ec77e38bcf 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -276,7 +276,7 @@ void GameObject::Update(uint32 diff) { case GO_NOT_READY: { - switch(GetGoType()) + switch (GetGoType()) { case GAMEOBJECT_TYPE_TRAP: { @@ -484,7 +484,7 @@ void GameObject::Update(uint32 diff) } case GO_ACTIVATED: { - switch(GetGoType()) + switch (GetGoType()) { case GAMEOBJECT_TYPE_DOOR: case GAMEOBJECT_TYPE_BUTTON: @@ -1537,7 +1537,7 @@ void GameObject::Use(Unit* user) GameObjectTemplate const* info = GetGOInfo(); if (info) { - switch(info->entry) + switch (info->entry) { case 179785: // Silverwing Flag // check if it's correct bg diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index ff0cf03c8b8..49230569498 100755 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -409,7 +409,7 @@ struct GameObjectTemplate // helpers bool IsDespawnAtAction() const { - switch(type) + switch (type) { case GAMEOBJECT_TYPE_CHEST: return chest.consumable; case GAMEOBJECT_TYPE_GOOBER: return goober.consumable; @@ -419,7 +419,7 @@ struct GameObjectTemplate uint32 GetLockId() const { - switch(type) + switch (type) { case GAMEOBJECT_TYPE_DOOR: return door.lockId; case GAMEOBJECT_TYPE_BUTTON: return button.lockId; @@ -438,7 +438,7 @@ struct GameObjectTemplate bool GetDespawnPossibility() const // despawn at targeting of cast? { - switch(type) + switch (type) { case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune; case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune; @@ -452,7 +452,7 @@ struct GameObjectTemplate uint32 GetCharges() const // despawn at uses amount { - switch(type) + switch (type) { //case GAMEOBJECT_TYPE_TRAP: return trap.charges; case GAMEOBJECT_TYPE_GUARDPOST: return guardpost.charges; @@ -463,7 +463,7 @@ struct GameObjectTemplate uint32 GetLinkedGameObjectEntry() const { - switch(type) + switch (type) { case GAMEOBJECT_TYPE_CHEST: return chest.linkedTrapId; case GAMEOBJECT_TYPE_SPELL_FOCUS: return spellFocus.linkedTrapId; @@ -475,7 +475,7 @@ struct GameObjectTemplate uint32 GetAutoCloseTime() const { uint32 autoCloseTime = 0; - switch(type) + switch (type) { case GAMEOBJECT_TYPE_DOOR: autoCloseTime = door.autoCloseTime; break; case GAMEOBJECT_TYPE_BUTTON: autoCloseTime = button.autoCloseTime; break; @@ -490,7 +490,7 @@ struct GameObjectTemplate uint32 GetLootId() const { - switch(type) + switch (type) { case GAMEOBJECT_TYPE_CHEST: return chest.lootId; case GAMEOBJECT_TYPE_FISHINGHOLE: return fishinghole.lootId; @@ -500,7 +500,7 @@ struct GameObjectTemplate uint32 GetGossipMenuId() const { - switch(type) + switch (type) { case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.gossipID; case GAMEOBJECT_TYPE_GOOBER: return goober.gossipID; @@ -510,7 +510,7 @@ struct GameObjectTemplate uint32 GetEventScriptId() const { - switch(type) + switch (type) { case GAMEOBJECT_TYPE_GOOBER: return goober.eventId; case GAMEOBJECT_TYPE_CHEST: return chest.eventId; diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 1394b018df4..6ea9bf92dfe 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -173,10 +173,10 @@ bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto) if (!pProto || !pBagProto) return false; - switch(pBagProto->Class) + switch (pBagProto->Class) { case ITEM_CLASS_CONTAINER: - switch(pBagProto->SubClass) + switch (pBagProto->SubClass) { case ITEM_SUBCLASS_CONTAINER: return true; @@ -216,7 +216,7 @@ bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto) return false; } case ITEM_CLASS_QUIVER: - switch(pBagProto->SubClass) + switch (pBagProto->SubClass) { case ITEM_SUBCLASS_QUIVER: if (!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS)) @@ -1103,7 +1103,7 @@ bool ItemRequiredTarget::IsFitToRequirements(Unit* pUnitTarget) const if (pUnitTarget->GetEntry() != m_uiTargetEntry) return false; - switch(m_uiType) + switch (m_uiType) { case ITEM_TARGET_TYPE_CREATURE: return pUnitTarget->isAlive(); @@ -1145,7 +1145,7 @@ void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, SQLTransa // Following is not applicable in the trading procedure if (changestate) SetState(ITEM_CHANGED, owner); - + SetRefundRecipient(0); SetPaidMoney(0); SetPaidExtendedCost(0); diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp index 7f7f1c4ae7f..4ed475e0545 100755 --- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp +++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp @@ -132,7 +132,7 @@ uint32 GenerateEnchSuffixFactor(uint32 item_id) return 0; uint32 suffixFactor; - switch(itemProto->InventoryType) + switch (itemProto->InventoryType) { // Items of that type don`t have points case INVTYPE_NON_EQUIP: diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h index 94c740de1f6..155673edbaa 100755 --- a/src/server/game/Entities/Item/ItemPrototype.h +++ b/src/server/game/Entities/Item/ItemPrototype.h @@ -527,7 +527,7 @@ const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] = inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass) { - switch(ItemClass) + switch (ItemClass) { case ITEM_CLASS_WEAPON: return ItemSubClass; case ITEM_CLASS_ARMOR: return ItemSubClass + 21; @@ -656,7 +656,7 @@ struct ItemTemplate // helpers bool CanChangeEquipStateInCombat() const { - switch(InventoryType) + switch (InventoryType) { case INVTYPE_RELIC: case INVTYPE_SHIELD: @@ -664,7 +664,7 @@ struct ItemTemplate return true; } - switch(Class) + switch (Class) { case ITEM_CLASS_WEAPON: case ITEM_CLASS_PROJECTILE: diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 7413ff221f1..7894abd3c59 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -48,7 +48,7 @@ uint32 GuidHigh2TypeId(uint32 guid_hi) { - switch(guid_hi) + switch (guid_hi) { case HIGHGUID_ITEM: return TYPEID_ITEM; //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER == HIGHGUID_ITEM currently @@ -134,7 +134,7 @@ void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh) uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); SetUInt64Value(OBJECT_FIELD_GUID, guid); uint32 type = 0; - switch(m_objectType) + switch (m_objectType) { //case TYPEID_ITEM: type = 3; break; //case TYPEID_CONTAINER: type = 7; break; //+4 @@ -220,7 +220,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c // UPDATETYPE_CREATE_OBJECT2 for some gameobject types... if (isType(TYPEMASK_GAMEOBJECT)) { - switch(((GameObject*)this)->GetGoType()) + switch (((GameObject*)this)->GetGoType()) { case GAMEOBJECT_TYPE_TRAP: case GAMEOBJECT_TYPE_DUEL_ARBITER: @@ -430,7 +430,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const // 0x8 if (flags & UPDATEFLAG_LOWGUID) { - switch(GetTypeId()) + switch (GetTypeId()) { case TYPEID_OBJECT: case TYPEID_ITEM: @@ -895,7 +895,7 @@ void Object::SetUInt64Value(uint16 index, uint64 value) bool Object::AddUInt64Value(uint16 index, uint64 value) { - ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true)); + ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true)); if (value && !*((uint64*)&(m_uint32Values[index]))) { m_uint32Values[index] = PAIR64_LOPART(value); @@ -917,7 +917,7 @@ bool Object::AddUInt64Value(uint16 index, uint64 value) bool Object::RemoveUInt64Value(uint16 index, uint64 value) { - ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true)); + ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true)); if (value && *((uint64*)&(m_uint32Values[index])) == value) { m_uint32Values[index] = 0; @@ -2285,13 +2285,13 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction()); pet->setPowerType(POWER_MANA); - pet->SetUInt32Value(UNIT_NPC_FLAGS , 0); + pet->SetUInt32Value(UNIT_NPC_FLAGS, 0); pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); pet->InitStatsForLevel(getLevel()); SetMinion(pet, true); - switch(petType) + switch (petType) { case SUMMON_PET: // this enables pet details window (Shift+P) @@ -2309,7 +2309,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy map->Add(pet->ToCreature()); - switch(petType) + switch (petType) { case SUMMON_PET: pet->InitPetCreateSpells(); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index ec2ec8f6edc..d27ea23ba7e 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -151,38 +151,38 @@ class Object int32 GetInt32Value(uint16 index) const { - ASSERT(index < m_valuesCount || PrintIndexError(index , false)); + ASSERT(index < m_valuesCount || PrintIndexError(index, false)); return m_int32Values[index]; } uint32 GetUInt32Value(uint16 index) const { - ASSERT(index < m_valuesCount || PrintIndexError(index , false)); + ASSERT(index < m_valuesCount || PrintIndexError(index, false)); return m_uint32Values[index]; } uint64 GetUInt64Value(uint16 index) const { - ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , false)); + ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, false)); return *((uint64*)&(m_uint32Values[index])); } float GetFloatValue(uint16 index) const { - ASSERT(index < m_valuesCount || PrintIndexError(index , false)); + ASSERT(index < m_valuesCount || PrintIndexError(index, false)); return m_floatValues[index]; } uint8 GetByteValue(uint16 index, uint8 offset) const { - ASSERT(index < m_valuesCount || PrintIndexError(index , false)); + ASSERT(index < m_valuesCount || PrintIndexError(index, false)); ASSERT(offset < 4); return *(((uint8*)&m_uint32Values[index])+offset); } uint16 GetUInt16Value(uint16 index, uint8 offset) const { - ASSERT(index < m_valuesCount || PrintIndexError(index , false)); + ASSERT(index < m_valuesCount || PrintIndexError(index, false)); ASSERT(offset < 2); return *(((uint16*)&m_uint32Values[index])+offset); } @@ -227,7 +227,7 @@ class Object bool HasFlag(uint16 index, uint32 flag) const { - if (index >= m_valuesCount && !PrintIndexError(index , false)) return false; + if (index >= m_valuesCount && !PrintIndexError(index, false)) return false; return (m_uint32Values[index] & flag) != 0; } @@ -244,7 +244,7 @@ class Object bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const { - ASSERT(index < m_valuesCount || PrintIndexError(index , false)); + ASSERT(index < m_valuesCount || PrintIndexError(index, false)); ASSERT(offset < 4); return (((uint8*)&m_uint32Values[index])[offset] & flag) != 0; } @@ -278,7 +278,7 @@ class Object bool HasFlag64(uint16 index, uint64 flag) const { - ASSERT(index < m_valuesCount || PrintIndexError(index , false)); + ASSERT(index < m_valuesCount || PrintIndexError(index, false)); return (GetUInt64Value(index) & flag) != 0; } @@ -294,7 +294,7 @@ class Object virtual bool hasQuest(uint32 /* quest_id */) const { return false; } virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; } virtual void BuildUpdate(UpdateDataMapType&) {} - void BuildFieldsUpdate(Player* , UpdateDataMapType &) const; + void BuildFieldsUpdate(Player*, UpdateDataMapType &) const; // FG: some hacky helpers void ForceValuesUpdateAtIndex(uint32); diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h index 6dd04e1dee4..4108063bfb3 100755 --- a/src/server/game/Entities/Object/ObjectDefines.h +++ b/src/server/game/Entities/Object/ObjectDefines.h @@ -80,7 +80,7 @@ enum HighGuid inline bool IsGuidHaveEnPart(uint64 guid) { - switch(GUID_HIPART(guid)) + switch (GUID_HIPART(guid)) { case HIGHGUID_ITEM: case HIGHGUID_PLAYER: @@ -104,7 +104,7 @@ inline bool IsGuidHaveEnPart(uint64 guid) inline char const* GetLogNameForGuid(uint64 guid) { - switch(GUID_HIPART(guid)) + switch (GUID_HIPART(guid)) { case HIGHGUID_ITEM: return "item"; case HIGHGUID_PLAYER: return guid ? "player" : "none"; diff --git a/src/server/game/Entities/Object/ObjectPosSelector.cpp b/src/server/game/Entities/Object/ObjectPosSelector.cpp index e90e21eb2df..c322c35ef81 100755 --- a/src/server/game/Entities/Object/ObjectPosSelector.cpp +++ b/src/server/game/Entities/Object/ObjectPosSelector.cpp @@ -85,7 +85,7 @@ bool ObjectPosSelector::FirstAngle(float& angle) bool ObjectPosSelector::NextAngle(float& angle) { - while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || + while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() || m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] ) { @@ -99,7 +99,7 @@ bool ObjectPosSelector::NextAngle(float& angle) bool ObjectPosSelector::NextUsedAngle(float& angle) { - while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || + while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ) { // calculate next possible angle diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 2a151f50064..25a66206663 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -483,7 +483,7 @@ void Pet::Update(uint32 diff) if (m_loading) return; - switch(m_deathState) + switch (m_deathState) { case CORPSE: { diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9b4b8b8251e..579a704bd83 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -151,7 +151,7 @@ PlayerTaxi::PlayerTaxi() void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level) { // class specific initial known nodes - switch(chrClass) + switch (chrClass) { case CLASS_DEATH_KNIGHT: { @@ -162,7 +162,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level } // race specific initial known nodes: capital and taxi hub masks - switch(race) + switch (race) { case RACE_HUMAN: SetTaximaskNode(2); break; // Human case RACE_ORC: SetTaximaskNode(23); break; // Orc @@ -178,7 +178,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level } // new continent starting masks (It will be accessible only at new map) - switch(Player::TeamForRace(race)) + switch (Player::TeamForRace(race)) { case ALLIANCE: SetTaximaskNode(100); break; case HORDE: SetTaximaskNode(99); break; @@ -1035,7 +1035,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077), 42999); // Factions depending on team, like cities and some more stuff - switch(GetTeam()) + switch (GetTeam()) { case ALLIANCE: GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72), 42999); @@ -1132,7 +1132,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) // special amount for food/drink if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD) { - switch(iProto->Spells[0].SpellCategory) + switch (iProto->Spells[0].SpellCategory) { case SPELL_CATEGORY_FOOD: // food count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4; @@ -1220,7 +1220,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) } // item can't be added - sLog->outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u", titem_id, getRace(), getClass(), msg); + sLog->outError("STORAGE: Can't equip or store initial item %u for race %u class %u, error msg = %u", titem_id, getRace(), getClass(), msg); return false; } @@ -2384,13 +2384,13 @@ void Player::ProcessDelayedOperations() ContinueTaxiFlight(); } } - + if (m_DelayedOperations & DELAYED_BG_GROUP_RESTORE) { if (Group *g = GetGroup()) g->SendUpdateToPlayer(GetGUID()); } - + //we have executed ALL delayed ops, so clear the flag m_DelayedOperations = 0; } @@ -2876,7 +2876,7 @@ void Player::SetGMVisible(bool on) bool Player::IsGroupVisibleFor(Player const* p) const { - switch(sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY)) + switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY)) { default: return IsInSameGroupWith(p); case 1: return IsInSameRaidWith(p); @@ -3627,7 +3627,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen disabled_case = true; } - else switch(itr->second->state) + else switch (itr->second->state) { case PLAYERSPELL_UNCHANGED: // known saved spell return false; @@ -3813,7 +3813,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0)) { - switch(GetSkillRangeType(pSkill, _spell_idx->second->racemask != 0)) + switch (GetSkillRangeType(pSkill, _spell_idx->second->racemask != 0)) { case SKILL_RANGE_LANGUAGE: SetSkill(pSkill->id, GetSkillStep(pSkill->id), 300, 300); @@ -4992,14 +4992,14 @@ void Player::DeleteOldCharacters(uint32 keepDays) { Field* charFields = resultChars->Fetch(); Player::DeleteFromDB(charFields[0].GetUInt64(), charFields[1].GetUInt32(), true, true); - } while(resultChars->NextRow()); + } while (resultChars->NextRow()); } } void Player::SetMovement(PlayerMovementType pType) { WorldPacket data; - switch(pType) + switch (pType) { case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break; case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break; @@ -5699,7 +5699,7 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa if (!CanModifyStats()) return; - switch(modGroup) + switch (modGroup) { case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break; case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break; @@ -6250,7 +6250,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType) uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON); - switch(attType) + switch (attType) { case BASE_ATTACK: { @@ -10166,7 +10166,7 @@ Item* Player::GetShield(bool useable) const uint8 Player::GetAttackBySlot(uint8 slot) { - switch(slot) + switch (slot) { case EQUIPMENT_SLOT_MAINHAND: return BASE_ATTACK; case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK; @@ -12149,7 +12149,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update) else if (slot == EQUIPMENT_SLOT_OFFHAND) UpdateExpertise(OFF_ATTACK); - switch(slot) + switch (slot) { case EQUIPMENT_SLOT_MAINHAND: case EQUIPMENT_SLOT_OFFHAND: @@ -12307,7 +12307,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update) else if (slot == EQUIPMENT_SLOT_OFFHAND) UpdateExpertise(OFF_ATTACK); // update armor penetration - passive auras may need it - switch(slot) + switch (slot) { case EQUIPMENT_SLOT_MAINHAND: case EQUIPMENT_SLOT_OFFHAND: @@ -13260,7 +13260,7 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint data << uint64(pItem2 ? pItem2->GetGUID() : 0); data << uint8(0); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2 - switch(msg) + switch (msg) { case EQUIP_ERR_CANT_EQUIP_LEVEL_I: case EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW: @@ -13563,7 +13563,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool uint32 enchant_amount = pEnchant->amount[s]; uint32 enchant_spell_id = pEnchant->spellid[s]; - switch(enchant_display_type) + switch (enchant_display_type) { case ITEM_ENCHANTMENT_TYPE_NONE: break; @@ -13864,7 +13864,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool default: sLog->outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type); break; - } /*switch(enchant_display_type)*/ + } /*switch (enchant_display_type)*/ } /*for*/ } @@ -15284,7 +15284,7 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg) SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); return false; } - + // ReputationObjective2 does not seem to be an objective requirement but a requirement // to be able to accept the quest uint32 fIdObj = qInfo->GetRepObjectiveFaction2(); @@ -15863,7 +15863,7 @@ void Player::KilledPlayerCredit() { uint32 reqkill = qInfo->GetPlayersSlain(); uint16 curkill = q_status.m_playercount; - + if (curkill < reqkill) { q_status.m_playercount = curkill + addkillcount; @@ -17122,7 +17122,7 @@ bool Player::isAllowedToLoot(const Creature* creature) { if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward()) return false; - + if (HasPendingBind()) return false; @@ -17136,7 +17136,7 @@ bool Player::isAllowedToLoot(const Creature* creature) else if (thisGroup != creature->GetLootRecipientGroup()) return false; - switch(thisGroup->GetLootMethod()) + switch (thisGroup->GetLootMethod()) { case FREE_FOR_ALL: return true; @@ -19295,7 +19295,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) if (returnreagent) { - switch(pet->GetEntry()) + switch (pet->GetEntry()) { //warlock pets except imp are removed(?) when logging out case 1860: @@ -20336,7 +20336,7 @@ void Player::InitDisplayIds() } uint8 gender = getGender(); - switch(gender) + switch (gender) { case GENDER_FEMALE: SetDisplayId(info->displayId_f); @@ -20872,7 +20872,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) // if have <CompareColor> use them as count, else use <value> from Condition uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1]: Condition->Value[i]; - switch(Condition->Comparator[i]) + switch (Condition->Comparator[i]) { case 2: // requires less <color> than (<value> || <comparecolor>) gems activate &= (_cur_gem < _cmp_gem) ? true : false; @@ -21594,7 +21594,7 @@ void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2); data << uint32(mapid); data << uint8(reason); // transfer abort reason - switch(reason) + switch (reason) { case TRANSFER_ABORT_INSUF_EXPAN_LVL: case TRANSFER_ABORT_DIFFICULTY: @@ -22509,7 +22509,7 @@ void Player::UpdateAreaDependentAuras(uint32 newArea) if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar { - switch(GetVehicleBase()->GetEntry()) + switch (GetVehicleBase()->GetEntry()) { case 33062: case 33109: @@ -23310,7 +23310,7 @@ void Player::_LoadSkills(PreparedQueryResult result) } // set fixed skill ranges - switch(GetSkillRangeType(pSkill, false)) + switch (GetSkillRangeType(pSkill, false)) { case SKILL_RANGE_LANGUAGE: // 300..300 value = max = 300; @@ -23513,7 +23513,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) } //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction - sLog->outStaticDebug("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); + sLog->outStaticDebug("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); } } RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 65746043894..59522241d49 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1806,7 +1806,7 @@ class Player : public Unit, public GridObject<Player> bool IsInSameGroupWith(Player const* p) const; bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); } void UninviteFromGroup(); - static void RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0 , const char* reason = NULL); + static void RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL); void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); } void SendUpdateToOutOfRangeGroupMembers(); diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index fe1abea0f1d..21a3c5ce58d 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -116,7 +116,7 @@ void MapManager::LoadTransports() uint32 guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); std::string name = fields[2].GetString(); - sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports must not have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid); + sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports must not have any records in `gameobject` or its behavior will be unpredictable/bugged.", entry, name.c_str(), guid); } while (result->NextRow()); } @@ -661,7 +661,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, pCreature->Relocate( GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))), GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())), - z + GetPositionZ() , + z + GetPositionZ(), o + GetOrientation()); pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation()); diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 471a8324f90..594203e0c46 100755 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -68,7 +68,7 @@ bool Player::UpdateStats(Stats stat) pet->UpdateStats(stat); } - switch(stat) + switch (stat) { case STAT_STRENGTH: UpdateShieldBlockValue(); @@ -472,7 +472,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo { UnitMods unitMod; - switch(attType) + switch (attType) { case BASE_ATTACK: default: @@ -584,7 +584,7 @@ void Player::UpdateCritPercentage(WeaponAttackType attType) uint16 index; CombatRating cr; - switch(attType) + switch (attType) { case OFF_ATTACK: modGroup = OFFHAND_CRIT_PERCENTAGE; @@ -814,7 +814,7 @@ void Player::UpdateExpertise(WeaponAttackType attack) if (expertise < 0) expertise = 0; - switch(attack) + switch (attack) { case BASE_ATTACK: SetUInt32Value(PLAYER_EXPERTISE, expertise); break; case OFF_ATTACK: SetUInt32Value(PLAYER_OFFHAND_EXPERTISE, expertise); break; @@ -998,7 +998,7 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged) void Creature::UpdateDamagePhysical(WeaponAttackType attType) { UnitMods unitMod; - switch(attType) + switch (attType) { case BASE_ATTACK: default: @@ -1034,7 +1034,7 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct; float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct; - switch(attType) + switch (attType) { case BASE_ATTACK: default: @@ -1221,7 +1221,7 @@ void Guardian::UpdateMaxHealth() float stamina = GetStat(STAT_STAMINA) - GetCreateStat(STAT_STAMINA); float multiplicator; - switch(GetEntry()) + switch (GetEntry()) { case ENTRY_IMP: multiplicator = 8.4f; break; case ENTRY_VOIDWALKER: multiplicator = 11.0f; break; @@ -1246,7 +1246,7 @@ void Guardian::UpdateMaxPower(Powers power) float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f; float multiplicator = 15.0f; - switch(GetEntry()) + switch (GetEntry()) { case ENTRY_IMP: multiplicator = 4.95f; break; case ENTRY_VOIDWALKER: @@ -1386,7 +1386,7 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType) // Pet's base damage changes depending on happiness if (isHunterPet() && attType == BASE_ATTACK) { - switch(ToPet()->GetHappinessState()) + switch (ToPet()->GetHappinessState()) { case HAPPY: // 125% of normal damage diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9e74e3a8f5b..15984477a79 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -685,7 +685,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam uint32 weaponSpeedHitFactor; uint32 rage_damage = damage + cleanDamage->absorbed_damage; - switch(cleanDamage->attackType) + switch (cleanDamage->attackType) { case BASE_ATTACK: { @@ -1196,7 +1196,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam // Calculate armor reduction if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damageSchoolMask))) { - damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType); + damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL, damageInfo->attackType); damageInfo->cleanDamage += damage - damageInfo->damage; } else @@ -1420,7 +1420,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) { SpellInfo const* i_spellProto = (*dmgShieldItr)->GetSpellInfo(); // Damage shield can be resisted... - if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto , false)) + if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto, false)) { victim->SendSpellMiss(this, i_spellProto->Id, missInfo); continue; @@ -2734,7 +2734,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victi if (GetTypeId() == TYPEID_PLAYER) { - switch(attackType) + switch (attackType) { case BASE_ATTACK: crit = GetFloatValue(PLAYER_CRIT_PERCENTAGE); @@ -3601,7 +3601,7 @@ void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode rem if ((aura->GetType() == UNIT_AURA_TYPE) && (!caster || aura->GetCasterGUID() == caster)) { - aura->ModStackAmount(-1,removeMode); + aura->ModStackAmount(-1, removeMode); return; } else @@ -4079,7 +4079,7 @@ void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime) // update for out of range group members (on 1 slot use) aura->SetNeedClientUpdateForTargets(); - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId() , GetGUIDLow(), aura->GetDuration()); + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration()); } } } @@ -4769,7 +4769,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo) data << uint32(aura->GetId()); // spellId data << uint32(1); // count data << uint32(aura->GetAuraType()); // auraId - switch(aura->GetAuraType()) + switch (aura->GetAuraType()) { case SPELL_AURA_PERIODIC_DAMAGE: case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: @@ -4928,11 +4928,11 @@ bool Unit::HandleHasteAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere Unit* target = victim; int32 basepoints0 = 0; - switch(hasteSpell->SpellFamilyName) + switch (hasteSpell->SpellFamilyName) { case SPELLFAMILY_ROGUE: { - switch(hasteSpell->Id) + switch (hasteSpell->Id) { // Blade Flurry case 13877: @@ -4987,11 +4987,11 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit* victim, uint32 /*damage*/, AuraEf Unit* target = victim; int32 basepoints0 = 0; - switch(triggeredByAuraSpell->SpellFamilyName) + switch (triggeredByAuraSpell->SpellFamilyName) { case SPELLFAMILY_MAGE: { - switch(triggeredByAuraSpell->Id) + switch (triggeredByAuraSpell->Id) { // Focus Magic case 54646: @@ -5054,7 +5054,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere int32 basepoints0 = 0; uint64 originalCaster = 0; - switch(dummySpell->SpellFamilyName) + switch (dummySpell->SpellFamilyName) { case SPELLFAMILY_GENERIC: { @@ -5118,7 +5118,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (!GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0, 0)) return false; - switch(GetFirstSchoolInMask(procSpell->GetSchoolMask())) + switch (GetFirstSchoolInMask(procSpell->GetSchoolMask())) { case SPELL_SCHOOL_NORMAL: case SPELL_SCHOOL_HOLY: @@ -5141,7 +5141,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (!procSpell) return false; - switch(GetFirstSchoolInMask(procSpell->GetSchoolMask())) + switch (GetFirstSchoolInMask(procSpell->GetSchoolMask())) { case SPELL_SCHOOL_NORMAL: return false; // ignore @@ -5701,7 +5701,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere triggered_spell_id = 37436; break; } - switch(dummySpell->Id) + switch (dummySpell->Id) { // Glyph of Polymorph case 56375: @@ -5795,7 +5795,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere } case SPELLFAMILY_WARRIOR: { - switch(dummySpell->Id) + switch (dummySpell->Id) { // Sweeping Strikes case 12328: @@ -6206,7 +6206,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere } case SPELLFAMILY_DRUID: { - switch(dummySpell->Id) + switch (dummySpell->Id) { // Glyph of Innervate case 54832: @@ -6957,7 +6957,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere } case SPELLFAMILY_SHAMAN: { - switch(dummySpell->Id) + switch (dummySpell->Id) { // Earthen Power (Rank 1, 2) case 51523: @@ -7776,7 +7776,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit* victim, uint32 /*damage*/, AuraEffec Unit* target = victim; int32 basepoints0 = 0; - switch(dummySpell->SpellFamilyName) + switch (dummySpell->SpellFamilyName) { case SPELLFAMILY_HUNTER: { @@ -7829,7 +7829,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit* victim, uint32 /*damage*/, Aura Unit* target = victim; int32 basepoints0 = 0; - switch(dummySpell->SpellFamilyName) + switch (dummySpell->SpellFamilyName) { case SPELLFAMILY_PALADIN: { @@ -7878,7 +7878,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp { SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo(); - switch(dummySpell->SpellFamilyName) + switch (dummySpell->SpellFamilyName) { case SPELLFAMILY_GENERIC: switch (dummySpell->Id) @@ -8084,7 +8084,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp return false; } - switch(dummySpell->Id) + switch (dummySpell->Id) { // Bone Shield cooldown case 49222: @@ -8270,7 +8270,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg { if (!procSpell) return false; - switch(GetFirstSchoolInMask(procSpell->GetSchoolMask())) + switch (GetFirstSchoolInMask(procSpell->GetSchoolMask())) { case SPELL_SCHOOL_NORMAL: return false; // ignore @@ -8456,7 +8456,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg // Holy Shock heal if (procSpell->SpellFamilyFlags[1] & 0x00010000) { - switch(procSpell->Id) + switch (procSpell->Id) { case 25914: originalSpellId = 20473; break; case 25913: originalSpellId = 20929; break; @@ -8562,7 +8562,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg { if (!procSpell) return false; - switch(GetFirstSchoolInMask(procSpell->GetSchoolMask())) + switch (GetFirstSchoolInMask(procSpell->GetSchoolMask())) { case SPELL_SCHOOL_NORMAL: return false; // ignore @@ -9038,7 +9038,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au uint32 triggered_spell_id = 0; - switch(scriptId) + switch (scriptId) { case 836: // Improved Blizzard (Rank 1) { @@ -9089,7 +9089,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au { if (!roll_chance_i(triggeredByAura->GetAmount())) return false; - switch(victim->getPowerType()) + switch (victim->getPowerType()) { case POWER_MANA: triggered_spell_id = 48542; break; case POWER_RAGE: triggered_spell_id = 48541; break; @@ -9147,7 +9147,7 @@ void Unit::setPowerType(Powers new_powertype) } } - switch(new_powertype) + switch (new_powertype) { default: case POWER_MANA: @@ -10405,7 +10405,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32 } // Custom scripted damage - switch(spellProto->SpellFamilyName) + switch (spellProto->SpellFamilyName) { case SPELLFAMILY_MAGE: // Ice Lance @@ -10577,7 +10577,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32 AuraEffectList const& mDummyAuras = victim->GetAuraEffectsByType(SPELL_AURA_DUMMY); for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) { - switch((*i)->GetSpellInfo()->SpellIconID) + switch ((*i)->GetSpellInfo()->SpellIconID) { // Cheat Death case 2109: @@ -10814,7 +10814,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas return false; float crit_chance = 0.0f; - switch(spellProto->DmgClass) + switch (spellProto->DmgClass) { case SPELL_DAMAGE_CLASS_NONE: // We need more spells to find a general way (if there is any) @@ -10857,7 +10857,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas if (!((*i)->IsAffectedOnSpell(spellProto))) continue; int32 modChance = 0; - switch((*i)->GetMiscValue()) + switch ((*i)->GetMiscValue()) { // Shatter case 911: modChance+= 16; @@ -10954,7 +10954,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas if (victim) { // Custom crit by class - switch(spellProto->SpellFamilyName) + switch (spellProto->SpellFamilyName) { case SPELLFAMILY_DRUID: // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets @@ -11008,7 +11008,7 @@ uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage int32 crit_bonus = damage; float crit_mod = 0.0f; - switch(spellProto->DmgClass) + switch (spellProto->DmgClass) { case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% case SPELL_DAMAGE_CLASS_RANGED: @@ -11043,7 +11043,7 @@ uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damag { // Calculate critical bonus int32 crit_bonus; - switch(spellProto->DmgClass) + switch (spellProto->DmgClass) { case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% case SPELL_DAMAGE_CLASS_RANGED: @@ -11099,7 +11099,7 @@ uint32 Unit::SpellHealingBonus(Unit* victim, SpellInfo const* spellProto, uint32 { if (!(*i)->IsAffectedOnSpell(spellProto)) continue; - switch((*i)->GetMiscValue()) + switch ((*i)->GetMiscValue()) { case 4415: // Increased Rejuvenation Healing case 4953: @@ -11144,7 +11144,7 @@ uint32 Unit::SpellHealingBonus(Unit* victim, SpellInfo const* spellProto, uint32 } case 7871: // Glyph of Lesser Healing Wave { - if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID())) + if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0, GetGUID())) AddPctN(DoneTotalMod, (*i)->GetAmount()); break; } @@ -11680,7 +11680,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT // Custom scripted damage if (spellProto) - switch(spellProto->SpellFamilyName) + switch (spellProto->SpellFamilyName) { case SPELLFAMILY_DEATHKNIGHT: // Glacier Rot @@ -11723,7 +11723,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT AuraEffectList const& mDummyAuras = victim->GetAuraEffectsByType(SPELL_AURA_DUMMY); for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) { - switch((*i)->GetSpellInfo()->SpellIconID) + switch ((*i)->GetSpellInfo()->SpellIconID) { // Cheat Death case 2109: @@ -11759,7 +11759,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT /*AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i) { - switch((*i)->GetMiscValue()) + switch ((*i)->GetMiscValue()) { } }*/ @@ -12559,7 +12559,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) WorldPacket data; if (!forced) { - switch(mtype) + switch (mtype) { case MOVE_WALK: data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4); @@ -12618,7 +12618,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) pet->SetSpeed(mtype, m_speed_rate[mtype], forced); } - switch(mtype) + switch (mtype) { case MOVE_WALK: data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16); @@ -13202,7 +13202,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH)) { DiminishingLevels diminish = Level; - switch(diminish) + switch (diminish) { case DIMINISHING_LEVEL_1: break; case DIMINISHING_LEVEL_2: mod = 0.65f; break; @@ -13220,7 +13220,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) { DiminishingLevels diminish = Level; - switch(diminish) + switch (diminish) { case DIMINISHING_LEVEL_1: break; case DIMINISHING_LEVEL_2: mod = 0.5f; break; @@ -13334,7 +13334,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f if (!CanModifyStats()) return false; - switch(unitMod) + switch (unitMod) { case UNIT_MOD_STAT_STRENGTH: case UNIT_MOD_STAT_AGILITY: @@ -13427,7 +13427,7 @@ SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const { SpellSchools school = SPELL_SCHOOL_NORMAL; - switch(unitMod) + switch (unitMod) { case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break; case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break; @@ -13447,7 +13447,7 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const { Stats stat = STAT_STRENGTH; - switch(unitMod) + switch (unitMod) { case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break; case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break; @@ -13495,7 +13495,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const } } -float Unit::GetWeaponDamageRange(WeaponAttackType attType , WeaponDamageRange type) const +float Unit::GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type) const { if (attType == OFF_ATTACK && !haveOffhandWeapon()) return 0.0f; @@ -14306,7 +14306,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, AuraEffect* triggeredByAura = i->aura->GetEffect(effIndex); ASSERT(triggeredByAura); - switch(triggeredByAura->GetAuraType()) + switch (triggeredByAura->GetAuraType()) { case SPELL_AURA_PROC_TRIGGER_SPELL: { @@ -14318,7 +14318,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, } case SPELL_AURA_PROC_TRIGGER_DAMAGE: { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount(), spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask); uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE); CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); @@ -15588,7 +15588,7 @@ void Unit::SetControlled(bool apply, UnitState state) return; AddUnitState(state); - switch(state) + switch (state) { case UNIT_STAT_STUNNED: SetStunned(true); @@ -15618,7 +15618,7 @@ void Unit::SetControlled(bool apply, UnitState state) } else { - switch(state) + switch (state) { case UNIT_STAT_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return; else SetStunned(false); break; @@ -15901,7 +15901,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au if (charmer->GetTypeId() == TYPEID_PLAYER) { - switch(type) + switch (type) { case CHARM_TYPE_VEHICLE: SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); @@ -16008,7 +16008,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) if (charmer->GetTypeId() == TYPEID_PLAYER) { - switch(type) + switch (type) { case CHARM_TYPE_VEHICLE: charmer->ToPlayer()->SetClientControl(charmer, 1); @@ -16572,7 +16572,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form) // Male if (getGender() == GENDER_MALE) { - switch(skinColor) + switch (skinColor) { case 12: // White case 13: diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 8f68cd3e9e6..269df57301c 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1443,7 +1443,7 @@ class Unit : public WorldObject int32 DealHeal(Unit* pVictim, uint32 addhealth); void ProcDamageAndSpell(Unit* pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpell = NULL, SpellInfo const* procAura = NULL); - void ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage , SpellInfo const* procAura = NULL); + void ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura = NULL); void GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo); void TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo); @@ -1490,7 +1490,7 @@ class Unit : public WorldObject int32 GetMechanicResistChance(const SpellInfo* spell); bool CanUseAttackType(uint8 attacktype) const { - switch(attacktype) + switch (attacktype) { case BASE_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED); case OFF_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND); @@ -1783,7 +1783,7 @@ class Unit : public WorldObject AuraEffect* GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const; AuraEffect* GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const; AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const; // spell mustn't have familyflags - AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1 , uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID =0); + AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID =0); inline AuraEffect* GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const { return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);} AuraApplication * GetAuraApplication(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, AuraApplication * except = NULL) const; @@ -1926,8 +1926,8 @@ class Unit : public WorldObject virtual void UpdateAttackPowerAndDamage(bool ranged = false) = 0; virtual void UpdateDamagePhysical(WeaponAttackType attType) = 0; float GetTotalAttackPowerValue(WeaponAttackType attType) const; - float GetWeaponDamageRange(WeaponAttackType attType , WeaponDamageRange type) const; - void SetBaseWeaponDamage(WeaponAttackType attType , WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; } + float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type) const; + void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; } bool isInFrontInMap(Unit const* target, float distance, float arc = M_PI) const; void SetInFront(Unit const* target) diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index bbba91b2658..effd43cd320 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -159,7 +159,7 @@ void Vehicle::ApplyAllImmunities() _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_UNATTACKABLE, true); _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_ABSORB, true); _me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHIELD, true); - _me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_IMMUNE_SHIELD , true); + _me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_IMMUNE_SHIELD, true); // ... Resistance, Split damage, Change stats ... _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_DAMAGE_SHIELD, true); |
